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File 127467548155.png - (5.09KB , 586x148 , tgmud.png )
3782 No. 3782 ID: e513f1

Okay, since the main post was massively outdated and it was filled with unpleasant things that could drive a newbie away, I've decided to just go ahead and start a new one.

TGMUD is a Multi User Dungeon created for /tg/chan, with mostly /quest/ content, based off the CoffeeMUD engine (which is really fantastic, if a bit buggy). It is now graciously hosted by Dylan, possibly until TLE reappears if he is willing to host it again.

The channel is #tgmud on irc.rizom.net. The MUD is hosted on www4.tgchan.org temporarily, on port 5555.

If you were a member of the old tgMUD, I sincerely apologize. It is difficult to run a project, and I definitely did not handle it the right way. If you felt insulted or wronged by my behavior, I am sorry for it, and I would like to welcome you back to the reboot with no hard feelings. I promise to be less of a dick this time.
79 posts omitted. Last 50 shown. Expand all images
>>
No. 5600 ID: 2563d4

>>315599
That's crazy talk.
>>
No. 5601 ID: e43bfe

>>315599
Perhaps they had once thought it private?
>>
No. 5602 ID: 1854db

>>315597
People must've been complaining via PMs with eachother then, because there was no bitching about snooping in the irc channel.
>>
No. 5603 ID: f123de

The solution is obviously to snoop them to see if that's what's happening.
>>
No. 5604 ID: 1854db

>>315603
That doesn't even really work because you can only see outgoing tells while snooping on someone. It's weird sometimes getting only half of the conversation.
>>
No. 5746 ID: 6d4402

>>315604
Well you can also evesdrop [sic] to get the other half. Also even Mantuga is getting up on the craze now, sheesh.
>>
No. 5754 ID: 1854db

Mantuga creeps me out more than Dasaki. Though in a completely different way.
>>
No. 5756 ID: 0d0a03

>>315754
You have no idea.
>>
No. 5781 ID: 9a82f9

Good thing they are both there! You can get creeped out on EVERY level.
>>
No. 5819 ID: 8a991b

>>315818
What did he do?
>>
No. 5820 ID: 90ea1f

>>315818
Good to know Squeegy wasn't requisite for drama.
>>
No. 5822 ID: 8e18cd

>>315818

Back to snooping on players?
>>
No. 5823 ID: 2563d4

Aww, whatever this was, 818 deleted themselves before I could see the drama. :<
>>
No. 5825 ID: b971a3

even the players can snoop if they suck archon dick pay shittons of gold to get a crystal ball
>>
No. 5826 ID: 2563d4

>>315825
Well, gee, perhaps people shouldn't yiffyaff there, then! I mean it's not like there are a shortage of places on the Internet to be retarded horny teenagers.

/quest/, for example.
>>
No. 5827 ID: d93f68

>>315825

Crystal balls were event items that granted a skill that is already available to basically every mage in existance: Scry.

People have it legitimately.

You might be misunderstanding that a public social environment is anything resembling private, but snoopers gonna snoop.
>>
No. 5828 ID: 1854db

I would like for everyone to clearly state why they are against other players watching you roleplay.
>>
No. 6204 ID: 72d523

>>315828
Maybe they like some sort of privacy? I don't know why they'd use a MUD for that, but some people need it. I guess they could have some IC reason to be alone, but whatevs.

Then again there's always people cybering, but again I ask "why in a MUD?" I you want to cyber with your MUD characters log your characters in the desired location and do the deed on some chat service. Again, I guess some people get off on the fact they could be watched.

Godamn it.
>>
No. 7772 ID: 8fe206

>>313782
Does this MUD exist anymore or am I just loggin in on inactive times?
>>
No. 7776 ID: 1854db

Sure. And we've come a long way, code-wise.

Not many new players stick around though. I guess we're still lacking in content...
>>
No. 7777 ID: 4b1c10

so uh... i'm a retard when it comes to actually doing this stuff... sooo, whut is it and how do i do stuff that won't kill my computer?
>>
No. 7779 ID: 1854db

The usual way is to get MushClient- http://goo.gl/VC52X and tell it to connect to www5.tgchan.org on port number 5555.

Though, uh, you should know that trolling isn't going to be ignored. Please behave yourself.
>>
No. 7780 ID: 597dc4

>>317779
>Though, uh, you should know that trolling isn't going to be ignored. Please behave yourself

is that directed towards me... that kinda hurts
>>
No. 7781 ID: 1854db

>>317780
...maybe you shouldn't try the mud at all. That would probably save time.
>>
No. 7783 ID: 597dc4

>>317781

welp too bad, bird soldier
>>
No. 7785 ID: 8fe206

Peak hours are still around 9PM EST right? Or did that shift, because hardly anyone's on that time of night when I check in.
>>
No. 7787 ID: 1854db

>>317785
There were some people on around that time just today. It's not as active as it was half a year ago, but it's not dead or anything.
>>
No. 7788 ID: 8fe206

>>317787
What's the usual number of players? I was on today and there were only 4 people, as opposed to like August when there were usually 18 people on at a time. Is that just because lawlsummer or something?
>>
No. 7789 ID: 1854db

>>317788
Probably! We've lost some players though, for various reasons.

The max now would be more like... I dunno, 12-15, assuming nobody's playing more than one char at the same time.
>>
No. 8065 ID: 1854db

Okay, we've got a slew of races available from Curelian to Scellor, a variety of leveling areas up to like 60 at which point things become a bit more restricted... Right now we could use more players and builders!

We have security settings for people to build without being full admins. Feel free to apply for that position!
>>
No. 8158 ID: 551d90

>>318065

Well, I can help on the new players front. And possibly the builder front too once I get how this sucker ticks. The variety of skills is on the Intimidating side and the tutorial seems long outdated.
>>
No. 8162 ID: 12c19f

I'm finding this game grueling. I play Aviski the Nedynvor thief and have been sorta struggling my way through the leveling. There's no real FAQs to consider or character build guides to reference.

I'm sorta having a love/hate relationship. On one hand... It's a mmo based on friggin' /tg/ quests... On the other hand, dear christ everything is going to kill my feathery ass.
>>
No. 8168 ID: 1854db

>>318162
I looked at your build... you just need more dex, I think. Dex has a large effect on your damage in combat, and as it's the primary stat for Thieves you'll gain more accuracy by raising it. But hey, you have Back Stab now. That'll help a lot too.

Uh, as for guides... in the beginning pretty much every character class can just kill things in melee. Don't be afraid to kill things that give less than 100 exp per kill- that can often result in more xp/hour than fighting things your level or above your level. Also, killing things for money is a good idea, so you can buy gear from shops. The weapon shop in Suburbia sells decent weapons, and if you're a class that wears metal armor, the armor shop is good too (though quite expensive). Two-handed weapons are very strong, and are essentially the best choice unless you have abilities that focus on one-handed weapons or shields.

Some of the vanilla coffeemud areas (accessed through The Plains by entering the grassy plains portal) have good loot, or at least loot that sells for a lot, and better gold drops than in our custom areas. The level range varies WILDLY out in vanilla though, so be sure to use Consider on everything before you attack.

The Where command can give you a good indication of where to go, but there are some areas it leaves out. The Grindery is an area good for levels 1-90, but only shows up in Where if you're near level 50. The Ofcol Swamp is good for levels 10-75 but again, only shows up in Where around level 50.
>>
No. 8170 ID: 12c19f
File 133165309465.png - (1.83KB , 159x143 , nedynvor go derp.png )
8170

>>318168
I didn't consider grinding on weaker mobs. Hurr.
>>
No. 8202 ID: eab6a5

So which is better, this or HellMOO?
>>
No. 8205 ID: eab6a5

are there plans to implement psionics?
>>
No. 8222 ID: 1854db

>>318202
HellMOO is probably better mechanically and has more content, but it's a different kind of mud anyway.
>>318205
We've got Scellor, do those count? Psionics as a class like Mage would be different and quite possible but we don't have plans to do so.
>>
No. 8352 ID: 049dfa

>>318170
I love that picture
>>
No. 8366 ID: 12c19f

>>318352
Thanks. I off-handedly doodled it on paint when I was actively playing tgmud. I was a thief Nedynvor named Aviski but unfortunately don't have as much time to attend.
>>
No. 8677 ID: d6a5fd

Huh, this is more active than I thought.
>>
No. 8680 ID: 02944e

This game totally needs a lizard race, just sayin'.
>>
No. 8681 ID: b85f8c

>>8680
Curelians are lizardy, sortof.
>>
No. 8682 ID: d6a5fd

>>8680
We also have the Lizard Man monster race on request, but yeah, Curelians are sort of the lizardy race for the MUD. We don't want to just add Dragonborn cause that'd be lame (and nobody would be able to stop thinking of Skyrim).
>>
No. 8683 ID: 02944e

What about some sort of fish like race? Something with scales and claws and such? I notice thongs missing!
>>
No. 8684 ID: 9b3c3b

>>8683
There are plenty of thongs, jerk! >:O

Lumera are the fishiest race we have. I suppose it's possible we could add Indahls at some point. If somebody actually wanted to play them.
>>
No. 8701 ID: d6a5fd

[Race Class Level ] Character name
[Kobold Artisan 58 ] Taykis
[Gnoll Archon ] Blackjack
[Lamia Artisan 92/100 ] Asuraus (OOC) (idle: 35m)
[Gnoll Veteran 6/9 ] Elithor
[Gnoll Beastmaster 34/35 ] Ria
[Gnoll Soldier 11 ] Jekyl
[Clockwork Artisan 28/100 ] Walter
[Human Soldier 22 ] Azizeron
[Nevrean-Gnol Apprentice 1 ] Maysa
[Lian Apprentice 1 ] Remazi
[Ezilot Monk 4/5 ] Tyarith
[Slime Cleric 17 ] Panacea
[Gnoll Doomsayer 28/64 ] Durga
[Human Fighter 88/89 ] Hibited
[Demon Conjurer 16/17 ] Synn the Demon
[Tabaxi Enchanter 5/6 ] Minta
[Lamia Beastmaster 41/67 ] Ilya the Witch
[Minotaur Fighter 20 ] Adyali
[Lamia Ranger 19/20 ] Artyem
[Gnoll Monk 10 ] Glas

Huzzah for people!
>>
No. 8810 ID: 02944e

How active have things been recently? I keep checking the MUD's homepage and there's never more than like 1 or 2 people online.
>>
No. 9897 ID: 061a93

>>8810
It dropped off and started picking back up recently. Still mainly active later at night. Could definitely use some more players.
>>
No. 10038 ID: 5d98c3

Do I need to memorize all the prefixes? I loathe memorizing prefixes. I'm a programming student, I don't enjoy it in my off time.
>>
No. 10063 ID: 65449b

>>10038
I am not sure what you mean so, no, probably not.
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