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5161 No. 5161 ID: edb67b

Can a blacksmith character have any hard-hitting physical prowess in a legit game?
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No. 5162 ID: f4963f

Barbarians, Fighters, Monks and Rangers all get Craft in 3.5. It's pretty easy to make combat-types capable of smithing in most systems.
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No. 5163 ID: f52552

For a more extreme example, I remember someone on /tg/ kitbashing together a set of Exalted charms for punching iron bars into swords and then throwing them at people mid-combat.
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No. 5164 ID: 51570c

Any non-class-based game? Like Gurps or something similar, given that smithing is likely to require a good bit of strength and stamina to work the hammer or the bellows you should be fairly heavy hitter.
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No. 5167 ID: 754124

>>315164
Exalted is not class-based.
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No. 5169 ID: edb67b

Guess I need to give you guys a game to calculate something up...

Okay, let's say... any variation of D&D. Human... berserker? Balance of power, agility and smithing.
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No. 5170 ID: edb67b

>>315169
Oh, and axes as a main weapon of choice, but with tomahawks as a sub ranged.
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No. 5172 ID: 754124

>>315169
Yes. That works fine. Any d20 variant, all you do is throw some extra skill points into a crafting skill.
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No. 5529 ID: 387fea

Easy: Character's culture expects a blacksmith to be proficient in any weapon or armor they are capable of making for the use of others, willing and able to demonstrate their skill regularly.
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No. 5531 ID: 754124

>>315529
The problem with that is that "proficient" doesn't actually mean much. If you know that the sharp end is for poking, then after that it's just a matter of relative skill. And a blacksmith would always be less skilled than a warrior, due to having a focus that is not actual combat.

If you're doing cultural archetypes anyway, you may as well say that warriors forged their own gear. This has the added benefit that it echos the old Greek ideas.
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No. 5532 ID: 5a2e05

Roll up artificer, give self ALL THE BUFFS
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No. 5544 ID: f4963f

>>315531
>If you know the sharp end is for poking, then after that it's all just relative skill.

Yes. There's no reason for a blacksmith of all people to understand weapon balance, the function of the pommel and how it's used in real-life combat, the effects of the distribution of weight throughout a weapon and the practical applications of any proposed modification to their blade. Being good at a trade instantly condemns you to not being able to put to use the stuff you make, especially in an era before research firms and assembly lines.

Pardon me while I hit my head against this wall.
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No. 5546 ID: 10f195

>>315544
You are pardoned.
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