[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, PNG, SWF
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 129252175490.jpg - (263.84KB , 768x1086 , For Konig and Country.jpg )
5651 No. 5651 ID: c2d156

So I have a setting I've been working on. Here's what I've got as fluff for a few races, can /tg/ offer any constructive criticism?

HUMANS: Humans are basically Switzerland. They'll do business with anyone, they'll shelter criminals from other nations (as long as they aren't wanted inside Human terrirory), and so on and so forth. Humans, in other words, are greedy amoral bastards, which I feel is fairly realistic.

ELVES: Elves are equal parts pre-revolutionary France and modern Ukraine. They're ruled by a corrupt, decadent, all-powerful nobility who go around having orgies and doing cocaine. Said nobility use facial piercings and "tribal-style" tattoos as coats of arms - each family has a different pattern. Their peasants are almost all farmers, and they function as the breadbasket for a lot of the world. This means that Elves have a reputation for being connected to nature.

Orcs: The Orcs control a fuckhuge amount of territory. The downside is, most of it is uninhabitable due to cold. Orcs are like Imperial Russia in many ways, including their oppressive monarchy. There is a pro-democracy movement, who are perfectly willing to bomb innocent civilians and do other evil terroristy things. Fuck year setting two grey things against each other.
>>
No. 5652 ID: c2d156

DWARVES: Visually, they're based on Arabs. Culturally, they're the England to the Elves' France - a more liberal alternative, but less willing/able to get shit done internationally. I'm playing the difference like it is in modern times, so the two have a history of warfare but now it's just mean jokes and sporting rivalry.

DROW: The Drow used to be a Byzantine matriarchy, but all that changed about 50-60 years before the campaign in a violent revolution. Now they're far more egalitarian, and their society is essentially socialistic - from each according to their ability and all that. There's an air of grim efficiency about them, but they're pretty decent people overall.

DRAGONBORN: The unholy amalgamation of every theocracy I can think of. They're the closest I'll go to an evil civilisation, but even they have their good points. I haven't decided what aesthetic to use for them yet, but I know that the females will be flat chested because GOD FUCKING DAMN IT WOTC LIZARDS DO NOT HAVE TITS.

GOBLINS: The Goblins live on a chain of Islands, and so one of the defining features of their society is how disunified it is. Think of the EU: Goblins will usually unite on really important issues, but good luck trying to get them to agree on something during peacetime.

Finally, GNOLLS: Gnolls are based on tribal Africa, so there's lots of loincloths and beads and junk. They're also hermaphrodites, because you need one race with weird sexuality. Also, they tend to be poor at magic, so their society is fairly primitive.
>>
No. 5679 ID: 08ce8c

Your descriptions of the races are interesting, but I have problems imagining them without a technological background.

Is your pic related? Is the era comparable to the european (late) Middle-Ages?

To be honest, when I read "pre-revolutionary France" I immediatly had endless rows of elvish musketeers in fancy uniforms and officers with wigs in my head, and that set the tone for the rest of your descriptions.
>>
No. 5681 ID: c2d156

>>315679

It's basically late medieval/renaissance tech, apart from a few modern conveniences done through magic - magic mirrors as TVs, for example.

So there would be crude matchlock and wheellock guns, but most armies don't bother with anything smaller than cannon.
>>
No. 5682 ID: c2d156

>>315681

Actually, I probably should have mentioned the military situations.

Humans have a small, very elite standing army designed to rape the shit out of anyone who crosses their borders, even by accident.

Elves and Orcs are at war on-off over a patch of disputed land.

Goblins and Dragonborn are also at on-off war over some islands that both races claim as territory.

Everyone else just recruits a bunch of burly dudes when war breaks out. Standing armies are expensive, after all.
>>
No. 5684 ID: 08ce8c

>>315682
So, still the man-of-iron and armour-of-steel period.

You mentioned there is some magicks going on in the setting. Is it a common thing?

Is it a "gift from nature", as in, even a peasant's boy might be born with a talent for the magical arts?

Or is it strictly restricted to the nobility and the upper class?
Or rather a intermediate thing, like studying magic arts consumes a lot of time and money, thus ruling out the common folk of ever becoming proficient with it, although they potentionally could?

Also, could you tell if the races have different attitudes towards magic? (I imagine humans have probably different views on how to apply magic in every-day life than e.g. the elves or dragonborn).

Also, apart from the goblins, the races seem to be united under one form of governement. Or are the humans, for example, divided into several kingdoms?
>>
No. 5685 ID: 2c9772

What are the nations famous for? E.g. elven spice, orc warrior hirelings, etc.

Do any nations have colonies? If so, how these colonies feel about their patrons?

You said orcs control a vast but uninhabitable territory, is it uninhabitable for the orcs too? If so, what's the point?
>>
No. 5695 ID: c2d156

>>315684

Magic is rare enough that only artisans can do anything worthwhile with it.

I've not put much thought into how different races view it, which is a bit silly of me.

All races are in one racial society. It's lazy, but fuck it.

>>315685

Human money
Elven food
Orcish clothes
Dwarven...uh...I'll get back to you.
Drow magic
Dragonborn art
Gnolls are fuckpoor, don't export shit
Goblin boats, fishing gear, etc.

No colonies

>What's the point?

Imperialism, bro. Shit's fucking illogical.
>>
No. 5696 ID: 2c9772

>Imperialism, bro. Shit's fucking illogical.
"It doesn't make sense to me but it exists in real world so I'll add it" is not the best way to design a setting.

If we're talking about Imperial Russia, it's quite logical. The reason they kept controlling the territory was that it had natural resources (oil, gas, wood, diamonds).

If I may suggest anything, orcs should export not just clothes, but the finest furcoats.
And what do you mean humans are known for money? Did they invent money, or is their currecny the most widespread and accepted anywhere?
>>
No. 5702 ID: c2d156

>>315696

Orcs want that uninhabitable land because it's THERE, damn it. It makes their dicks feel big when they can paint a fifth of the map blue.

And Humans are known as greedy capitalist shitbags, a la America, Dubai, etc.
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason