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File 131942722423.png - (952.66KB , 1199x854 , zmap.png )
7705 No. 7705 ID: 846315

Maps, for the way to adventure is a winding one.

This one belongs to a friend.
Expand all images
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No. 7707 ID: cd2742

I would like to see some maps too. But I don't seem to have any saved at all.
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No. 7708 ID: 846315
File 131957516456.jpg - (2.94MB , 2668x3095 , map-morr-enormous.jpg )
7708

One of my favorite setting maps probably, even if it is just a 'vidiya gaem.' I prefered the style of it more than the Oblivion one. Probably becasue it looks less 'professional' and more like something a traveler or pilgrim would use to spot landmarks.
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No. 7709 ID: 846315
File 131957552817.png - (6.54MB , 2604x1718 , The Kronus Expanse.png )
7709

Something a bit more tabletop, space maps are always a bit amusing in that they have to leave out the 'depth of field' that would come in a proper galactic map.
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No. 7710 ID: b6edd6

>>317708
I loved that game. Morrowind had the most atmosphere I remember in any RPG.
(Oblivion does have better combat and graphics, but Morrowind did just about everything else better.)
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No. 7716 ID: 30df25
File 132043499663.png - (4.02MB , 3115x3089 , Blackmoor_5_mile_per_hex.png )
7716

I love the map threads on /tg/, but they just don't last.
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No. 7718 ID: 30df25
File 132043554070.gif - (464.58KB , 2790x2790 , Full_Thrust_map_astropolitical.gif )
7718

This is my favourite space map; from Full Thrust, it shows the national allegiances that have travelled out from Earth, with efficient travel routes.

The map itself is an accurate depiction of all the stars within 15 parsecs of our Earth. It's flattened to 2D for the picture, but they used the actual 3D distances for plotting travel routes.
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No. 7729 ID: 9df487

>>317708
Most importantly, you learned to LOVE that fucking map. It was utterly vital. No fucking "brainlessly follow arrows along the plot rails" but instead, detailed descriptions the refer to the big ass paper map infront of you. Every single quest has some form of mental challenge. Even if its just getting there.
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No. 7730 ID: 51b48d
File 132125122380.jpg - (70.01KB , 1226x792 , inland_sea.jpg )
7730

>>317708
I actually used this map to decide where to explore next. So much detail and visual interest; one of these days I'm going to get a copy printed off as a poster.

Not sure how kosher WIP maps are, but here's one I'm working on right now. Need to add actual detail (forests, towns, etc) but landmasses are pretty much set in stone for now.
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No. 7732 ID: 30df25
File 132128885779.png - (432.22KB , 4461x4804 , nearstar2320topology.png )
7732

Just found this one: the stars and routes for Traveller 2300 A.D. based on the actual stars near Earth.
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No. 7736 ID: 51b48d
File 132133901462.jpg - (645.67KB , 2000x1389 , 1318994393226.jpg )
7736

Here's a classic: the world of Conan. I like how it kind of looks like the present-day world, fitting in with Howard's idea. Not sure how I feel about "Iranistan"; feels like a lazy addition probably by another author.
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No. 7742 ID: 1268e6
File 132135171043.jpg - (568.71KB , 1395x2120 , MapofZakhara.jpg )
7742

>>317705
I'm in a campaign run by your friend. Ask him why he didn't show us that map, instead of a badly-drawn version.

Also here's Zakhara. Gotta love Zakhara.
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No. 7743 ID: 30df25
File 132137744485.png - (240.79KB , 1444x998 , ylaruam-8.png )
7743

>>317742
oooh shit, I almost forgot about Al-Qadim. Wasn't that supposed to be one of the early winners of the TSR "make this year's campaign setting" contests? I think one splatbook came out of it and that was it.

... The gazeteer series's "Emirate of Ylarum" was better anyways, even though it was for Expert/Companion D&D and not AD&D 2nd ed.
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No. 7795 ID: 597dc4
File 132334992642.png - (135.92KB , 2218x1706 , Sanroseworldmapgreen.png )
7795

i've got one
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No. 7796 ID: 597dc4
File 132334996769.png - (101.47KB , 2218x1706 , Sanroseworldmap.png )
7796

and the other one
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No. 7868 ID: e7ebd2
File 132623861402.jpg - (1.77MB , 4000x4000 , Arevea_Square.jpg )
7868

Here's mine, courtesy of the donjon generator. Campaigns over now, but went on for a good long while and my players liked it.
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