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File 133939334749.jpg - (37.85KB , 600x522 , hello_kitty_yahtzee_dice_game_1.jpg )
8412 No. 8412 ID: 067a04

Let's do this.
Expand all images
>>
No. 8415 ID: 131de9

rolled [1] [4] [2] [5]

>>
No. 8416 ID: 131de9

rolled [4] [2] [3] [4]

>>
No. 8417 ID: d1e9bf

rolled [2] [3] [1] [3]

I really hope I'm doing this right
>>
No. 8418 ID: d49bc5

rolled [6] [4] [2] [6]

>>
No. 8419 ID: d49bc5

rolled [1] [6] [4] [1]

>>
No. 8420 ID: 132b99

rolled [5] [4] [4] [1] + 4

roll check
>>
No. 8422 ID: 131de9

rolled [6] [4] [5] [3]

>>
No. 8423 ID: d49bc5

rolled [4] [2] [3] [3]

>>
No. 8424 ID: 131de9

rolled [6] [4] [2] [4]

>>
No. 8425 ID: 131de9

rolled [5] [1] [3] [4]

>>
No. 8426 ID: 131de9

rolled [2] [4] [4] [5]

>>
No. 8427 ID: d49bc5

rolled [6] [6] [3] [3]

>>
No. 8428 ID: 132b99

rolled [5] [6] [1] [6]

>>
No. 8429 ID: d49bc5

rolled [6] [4] [5] [2]

>>
No. 8430 ID: d49bc5

rolled [5] [2] [3] [5]

>>
No. 8431 ID: fcd67b

rolled 5, 6, 2, 2 = 15

Rollan
>>
No. 8432 ID: 132b99

rolled [4] [2] [5] [2]

>>
No. 8433 ID: d1e9bf

rolled [3] [4] [1] [6]

>>
No. 8434 ID: 132b99

rolled [1] [4] [1] [6]

>>
No. 8435 ID: 132b99

rolled [3] [1] [4] [3]

>>
No. 8436 ID: 132b99

rolled [4] [3] [2] [2]

>>
No. 8438 ID: d1e9bf

rolled [5] [2] [6] [4]

>>
No. 8439 ID: d1e9bf

rolled [6] [6] [6] [5]

>>
No. 8441 ID: d1e9bf

rolled [2] [4] [3] [3]

>>
No. 8442 ID: d1e9bf

rolled [4] [2] [1] [5]

>>
No. 8445 ID: 131de9

rolled [4] [4] [3] [6]

>>
No. 8446 ID: 131de9

rolled [2] [2] [3] [3]

>>
No. 8447 ID: fcd67b

rolled 2, 4, 5, 2 = 13

Rollan 2
>>
No. 8448 ID: 131de9

rolled [1] [2] [5] [5]

>>
No. 8450 ID: 131de9

rolled [1] [5] [4] [3]

>>
No. 8451 ID: fcd67b

rolled 6, 1, 2, 3 = 12

Rollan 3
>>
No. 8452 ID: 131de9

rolled [5] [2] [2] [4]

>>
No. 8453 ID: 131de9

rolled [3] [4] [6] [5]

>>
No. 8454 ID: fcd67b

rolled 6, 3, 5, 5 = 19

Rollan 4
>>
No. 8455 ID: fcd67b

rolled 3, 6, 1, 6 = 16

Rollan 5
>>
No. 8456 ID: b0d466

rolled [2] [4] [2] [4]

>>
No. 8457 ID: fcd67b

rolled 5, 1, 2, 2 = 10

Rollan 6
>>
No. 8458 ID: b0d466

rolled [2] [2] [6] [3]

>>
No. 8459 ID: b0d466

rolled [1] [1] [5] [2]

>>
No. 8460 ID: b0d466

rolled [1] [3] [5] [2]

>>
No. 8461 ID: b0d466

rolled [4] [1] [5] [2]

>>
No. 8462 ID: 132b99

rolled [4] [3] [5] [2]

ROUND 2
>>
No. 8463 ID: b0d466

rolled [2] [4] [4] [4]

>>
No. 8464 ID: 132b99

rolled [6] [3] [1] [1]

round 2-2
>>
No. 8465 ID: 132b99

rolled [1] [5] [2] [6]

round 2-3
>>
No. 8467 ID: 132b99

rolled [6] [6] [3] [6]

round 2-4
>>
No. 8468 ID: 132b99

rolled [5] [4] [5] [2]

round 2-5
>>
No. 8469 ID: 132b99

rolled [3] [6] [6] [3]

round 2-6
>>
No. 8470 ID: b0d466

rolled [2] [3] [5] [4]

Round 2-1
>>
No. 8471 ID: b0d466

rolled [2] [2] [1] [4]

2-2
>>
No. 8472 ID: b0d466

rolled [6] [3] [1] [5]

2-3
>>
No. 8473 ID: b0d466

rolled [4] [4] [5] [2]

2-4
>>
No. 8474 ID: b0d466

rolled [4] [4] [3] [2]

2-5
>>
No. 8475 ID: b0d466

rolled [1] [2] [4] [2]

2-6
>>
No. 8477 ID: fcd67b

rolled [5] [6] [3] [1]

Reroll 1
>>
No. 8478 ID: fcd67b

rolled [6] [4] [3] [5]

Reroll 2
>>
No. 8479 ID: fcd67b

rolled [5] [3] [3] [1]

Reroll 3
>>
No. 8480 ID: fcd67b

rolled [3] [2] [1] [4]

Reroll 4
>>
No. 8481 ID: b0d466

rolled [4] [3] [3] [5]

3-1
>>
No. 8482 ID: fcd67b

rolled [6] [6] [3] [5]

Reroll 5
>>
No. 8483 ID: b0d466

rolled [3] [6] [3] [3]

3-2
>>
No. 8484 ID: fcd67b

rolled [1] [2] [3] [2]

Reroll 6
>>
No. 8485 ID: b0d466

rolled [2] [4] [4] [5]

3-3
>>
No. 8486 ID: b0d466

rolled [5] [1] [4] [6]

3-4
>>
No. 8487 ID: b0d466

rolled [3] [4] [6] [5]

3-5
>>
No. 8488 ID: b0d466

rolled [1] [3] [6] [1]

3-6
>>
No. 8489 ID: fcd67b

rolled [4] [3] [5] [1]

Re-Rerolling
>>
No. 8490 ID: fcd67b

rolled [6] [6] [4] [6]

>>
No. 8491 ID: fcd67b

rolled [6] [2] [1] [1]

>>
No. 8492 ID: fcd67b

rolled [4] [3] [3] [2]

>>
No. 8493 ID: fcd67b

rolled [5] [2] [5] [2]

>>
No. 8494 ID: fcd67b

rolled [6] [3] [6] [3]

>>
No. 8495 ID: b0d466

rolled 6, 3 = 9

Rolling for starting wealth
>>
No. 8496 ID: 067a04
File 133947175596.png - (295.83KB , 1000x1219 , Hex-1.png )
8496

Hex Grid 1.
>>
No. 8497 ID: 067a04
File 133947513872.png - (295.27KB , 1000x1219 , Hex-2.png )
8497

Hex Grid 2.
>>
No. 8498 ID: 067a04
File 133947948201.png - (296.33KB , 1000x1219 , Hex-3.png )
8498

Hex Grid Three.
>>
No. 8499 ID: b0d466
File 133948008939.png - (38.42KB , 280x300 , BattleRhia.png )
8499

Is Rhiavannis gonna have to zap a bitch?
>>
No. 8501 ID: 131de9
File 133954557883.png - (38.32KB , 488x492 , AOOs.png )
8501

So I took a stab at explaining all this stuff with AOOs and flanking, but visuals help.

THREATENED SPACES

Down the left here, we have some examples of how stuff threatens stuff. It all comes down to being in threatened spaces and trying to do stuff. Being in a threatened space means some dude is all up in your grill.

If you have no weapon in your hands, or you have a ranged weapon, you don't threaten anything. People can totally feel free to ignore you and walk right by. There are feats that make exceptions, but, taking AOOs with pistols and bows and such? Normally that is not a thing.

If you have a plain ol' melee weapon, you threaten every space around you (including diagonals if we're going square grid). Pretty simple.

If you have, say, a 10' reach you threaten things up to 10' away (so, 2 spaces out).

This is not the same thing as having a reach weapon. Reach weapons are unwieldly long things (pole arms, whips, lances), so they can hit stuff that's 10' away, but not stuff that's 5' away (at least, not in a damaging way). As such, blind spots exist.

FLANKING

This is pretty simple, but hey, let's illustrate it anyway. If you and your friend are on opposite sides of something with melee weapons that can hit it, you're flanking it. You each get +2 to hit (because it can't watch for attacks from both sides), and if we had a rogue in this party, they'd be able to backstab while flanking. The important bits are you have to be straight across from the other person, and be threatening it with a melee weapon. Pretty basic.

ATTACKS OF OPPORTUNITY

Now, this is the big one where people start getting confused, so here's a lot of examples down the right, OK? Attacks of opportunity are free shots you get to take at people you're threatening, because they do something that leaves a big ol' opening. There's quite a few things that can trigger these actually. The biggies though are regular movement, attacking with ranged weapons, casting spells, charging, and using any sort of combat maneuver (tripping, grabbing, throwing sand in eyes, disarming, etc.). A lot of these you can get around if you have a certain feat (our cavalier here has one for charging for instance). The spell casting one you can get around by "casting defensively" (which I guess is keeping your arms all tucked in by your face). To do that, you declare the spell you're casting, make a concentration check (1d20+your level+your casty stat bonus against a TN of the spell's level*2+15 (so, level 1 spell? 17). A few other things require concentration checks too, but that's the biggie.

Really though, movement is the confusing thing here. If we want to get real technical (and let's!), every round you can do 1 swift action (certain special spells mainly), and then either 1 full-round action (eats your whole turn), or 1 standard action (HIT THING, CAST SPELL), and 1 move action (usually, you know, moving). If you aren't otherwise moving at all, you also get to take a 5' step. And all these things you can do in any order.

OK now let's have the less technical version. When it comes to moving around, you've got 6 ways to go:

1- Just move all regular. You go up to your speed, however you want, if there's crud on the ground, it costs double to walk through that space, before or after moving you can do some basic thing.

2- Double Move. You move up to your speed, and then you do that again instead of doing something else. Pretty simple.

3- Charge! This kinda takes your whole turn up (full-round action), but you can move up to twice your speed in a straight line to someone and hit'em, if there's nothing in the way. They get to AOO you, you get a +2 bonus to hit them (but not to damage). Also, your AC drops by 2 from when you start charging until your next turn starts. Technically you also have to go at least 10' to do it, but if someone is only 5' away, why would you want to charge? (Well, at low levels I can see it.)

4- Withdrawing. Withdrawing is basically the opposite of a charge. It still eats your whole turn (full-round action), it still lets you move at double speed. The special thing it does is that the space you start out on stops counting as threatened. So usually, you can back away from stuff safely by saying "I'm withdrawing!" and moving the hell away.

5- Run! When you run, you can go up to 4 times your normal speed, but like charging, it needs to be in a straight line with nothing in your way.

6- Take a 5' step. 5' steps are @#$%ing magical. You will end up taking them all the time. They are their own special thing in terms of how much you can do in a turn. If you don't do any of the other 5 movement things, you can take a 5' step on top of anything you're doing, and taking a 5' step is always safe. So like, you want to shoot someone or cast a spell, but someone's in your face? 5' step away first. You're fighting someone and want to slide around the side of them to flank? 5' step! The only catch with a 5' step is that if the ground's all uneven and doing that double movement cost thing? You can't take a 5' step into that space.

All that said, AOOs from movement are pretty simple. If you are, at any point, in a space something is threatening, and you move out of it, they get an AOO against you. Period. Moving into it is cool. It's always safe to walk up and hit something (unless it has a bigger reach than you). What's dangerous is moving away, or moving past. Here are some diagrams. Green arrows don't provoke, red arrows do. 5' steps are, again, always cool. One of these has a pile of rubble so, you can't 5' step there. Purple arrows are safe [i]if you are withdrawing[/b]. You will notice in the bottom right though that if you are fighting something huge with a big ol' huge reach, you can't really withdraw safely there. The first 5' are safe, but as you keep backing away, they still get their free shot.

Finally, without a certain feat, after something takes an AOO on someone, they can't take another until their turn comes around. Their friends all can though. So, you and your pal both running past that troll? Only one of you gets smacked in the face. Running between those 4 trolls though? All 4 will hit you and you'll probably die.

FULL ROUND VS. 1 ROUND

One last fiddly rules bit I want to touch on here. Different spells take different amounts of time to cast. Most are a standard action, so, as long to cast as attacking. Some are faster. Swift is almost a freebie (but you only get one a turn), Immediate is so quick it doesn't even have to be on your turn. Full round is, that's your whole turn, no moving along with it (except a 5' step). But then, there's spells that say they take "1 round" (or more. And it is really important to realize that a "full round" spell and a "1 round" spell are not the same thing! The one round spell takes 1 whole round. As in, you start casting it at the start of your turn, instead of moving or doing a thing. Everyone sees you start to chant and wave your arms around. Everyone else takes their turn. They have time to run over and try to hit you and interrupt the spell and stuff. Then, just before your next turn starts, the spell finishes. The most common 1 round spells are summons and such, and they're kinda balanced around this whole idea that someone has to be able to get away from the action to pull off the spell that gives them backup. So... if the GM goes to have someone just instantly summon help, or a PC just instantly pulls out some giant bugs? We call BS on that. Things have time to hit'em in the face and force a concentration check to avoid botching the summon.
>>
No. 8503 ID: b0d466
File 133955413620.png - (139.06KB , 386x806 , Rhiavannis.png )
8503

Rhiavannis out of zappy-mode.
>>
No. 8504 ID: d49bc5
File 133955430010.png - (178.92KB , 400x550 , Gustav.png )
8504

Gustav Steinmetz the Cavalier

Not pictured: Ridiculous horse.
>>
No. 8505 ID: d1e9bf
File 133955507682.png - (22.55KB , 250x386 , quickport.png )
8505

Portrait for my character sheet, lazily resized.
>>
No. 8506 ID: d1e9bf
File 133955543127.png - (17.02KB , 865x850 , lizerd.png )
8506

There was a small discussion about how Romo was supposed to kiss his half-orc stalker suitor due to his lack of lips (because lizard). A solution was made, and Hat asked me to draw it.

Thankfully, Romo has never attempted such a thing, only been on the receiving end.
>>
No. 8507 ID: 067a04
File 133955939944.png - (460.74KB , 1130x610 , Windmill1.png )
8507

The Windmill, Part One.
>>
No. 8516 ID: 067a04
File 134008666965.png - (142.40KB , 800x1013 , Windmill.png )
8516

The Windmill, Redux.
>>
No. 8517 ID: 067a04
File 134008902958.png - (141.63KB , 800x1013 , Windmill2.png )
8517

The Windmill, Redux 2.
>>
No. 8525 ID: d1e9bf

rolled 2 + 2 = 4

Rollin' for level-up health boost.
>>
No. 8528 ID: b0d466

rolled 4 = 4

Level up health rolllll
>>
No. 8530 ID: 88edf8

rolled 4 = 4

Health Roll!
>>
No. 8534 ID: d1e9bf

rolled 6 = 6

Rolling to predict how many more people become attracted to Romo by the end of this campaign.
>>
No. 8539 ID: 067a04
File 134086993607.png - (60.48KB , 600x600 , RhiaandtheDrake.png )
8539

Rhiavannis and the Drake.

He's just a baaaaaaaybeeeeeeee
>>
No. 8540 ID: 067a04
File 134094274063.png - (177.35KB , 800x1013 , Dreamland.png )
8540

Inside Logos' head, part one.
>>
No. 8542 ID: d49bc5

rolled 5, 4 = 9

Horsehealth
>>
No. 8543 ID: 067a04
File 134103101385.png - (253.35KB , 800x1013 , MemoryLane.png )
8543

Memory Lane, part one.
>>
No. 8544 ID: 067a04
File 134103400890.png - (253.10KB , 800x1013 , MemoryLane2.png )
8544

Memory Lane, part two.
>>
No. 8545 ID: 067a04
File 134103646296.png - (252.54KB , 800x1013 , MemoryLane3.png )
8545

Memory Lane, part three.
>>
No. 8546 ID: 067a04
File 134103952439.png - (252.12KB , 800x1013 , MemoryLane4.png )
8546

Memory Lane, part four.
>>
No. 8547 ID: 067a04
File 134104224567.png - (137.88KB , 800x1013 , MemoryLane5.png )
8547

Memory Lane, part five.
>>
No. 8548 ID: 05dce8

Derpderpmakin'acharacter
>>
No. 8549 ID: 05dce8

rolled [6] [6] [5] [1]

>>8548
Oh wow I'm terrible at this.
>>
No. 8550 ID: 067a04
File 134104565033.png - (138.04KB , 800x1013 , MemoryLane6.png )
8550

Memory Lane, part six.
>>
No. 8551 ID: 05dce8

>>8549
2/6
>>
No. 8552 ID: 05dce8

rolled [4] [5] [4] [1]

>>8551
It's official I'm horrible at this.
>>
No. 8553 ID: 05dce8

rolled [2] [6] [1] [3]

>>8552
3/6
>>
No. 8554 ID: 05dce8

rolled [4] [3] [4] [4]

>>8553
4/6
>>
No. 8555 ID: 05dce8

rolled [2] [6] [1] [2]

>>8554
5/6
>>
No. 8556 ID: 05dce8

rolled [6] [3] [1] [2]

>>8555
Last Stat
>>
No. 8567 ID: 4a328b
File 134109298216.png - (150.81KB , 700x900 , MaleBard.png )
8567

I drew a MALE bard, shamelessly copied from the FFT female dancer
>>
No. 8568 ID: 4a328b
File 134110213812.png - (149.59KB , 700x900 , FeMaleBard.png )
8568

FEMALE VERSION
>>
No. 8569 ID: 05dce8
File 134110485656.png - (148.25KB , 700x900 , Aiden Female Edit.png )
8569

>>8568
Got told to put this up.
>>
No. 8570 ID: 05dce8
File 134110538729.png - (153.53KB , 700x900 , Aiden Male Edit.png )
8570

>>8569
Male with piercings now.
>>
No. 8572 ID: d1e9bf
File 134110848135.png - (23.56KB , 650x650 , 1052508-M264Z3M.png )
8572

Someone asked me to R63 Romo. Okay.
>>
No. 8573 ID: 05dce8
File 134111969451.png - (151.92KB , 700x900 , Aiden Female Edit 2.png )
8573

>>8570
Forgot to put up the female with top.
>>
No. 8582 ID: 067a04
File 134146687335.png - (168.06KB , 800x1013 , WinterWonderland.png )
8582

Winter Wonderland, take one.
>>
No. 8583 ID: 067a04
File 134146839503.png - (168.11KB , 800x1013 , WinterWonderland2.png )
8583

Winter Wonderland, take two.
>>
No. 8584 ID: 067a04
File 134147003137.png - (167.35KB , 800x1013 , WinterWonderland3.png )
8584

Winter Wonderland, take three.
>>
No. 8586 ID: 067a04
File 134147229519.png - (167.70KB , 800x1013 , WinterWonderland4.png )
8586

Winter Wonderland, take four.
>>
No. 8587 ID: 067a04
File 134147361231.png - (167.49KB , 800x1013 , WinterWonderland5.png )
8587

Winter Wonderland, take five.
>>
No. 8588 ID: 067a04
File 134147507121.png - (170.43KB , 800x1013 , WinterWonderland6.png )
8588

Winter Wonderland, take six.
>>
No. 8590 ID: 067a04
File 134147630555.png - (169.32KB , 800x1013 , WinterWonderland7.png )
8590

Winter Wonderland, take seven.
>>
No. 8591 ID: 067a04
File 134147745042.png - (169.46KB , 800x1013 , WinterWonderland8.png )
8591

Winter Wonderland, take eight.
>>
No. 8592 ID: 067a04
File 134147863204.png - (168.96KB , 800x1013 , WinterWonderland9.png )
8592

Winter Wonderland, final take.
>>
No. 8594 ID: 99090a

rolled 8 + 2 = 10

Level-up health bonus
>>
No. 8596 ID: c5ef69

rolled 8 = 8

Health!
>>
No. 8600 ID: 067a04
File 134164020184.png - (379.32KB , 900x600 , repaykelorts.png )
8600

The message in the snow.
>>
No. 8609 ID: 067a04
File 134200331146.png - (92.31KB , 600x900 , Memory.png )
8609

Memory, the Threader Girl.
>>
No. 8613 ID: 067a04
File 134216213158.png - (380.83KB , 800x1300 , AlleyApositics.png )
8613

Alley Apositics, episode one.
>>
No. 8614 ID: 067a04
File 134216541842.png - (379.89KB , 800x1300 , AlleyApositics2.png )
8614

Alley Apositics, episode 2.
>>
No. 8615 ID: 067a04
File 134217042103.png - (380.08KB , 800x1300 , AlleyApositics3.png )
8615

Alley Apositics, episode III.
>>
No. 8616 ID: 4a328b
File 134221065879.png - (65.33KB , 210x600 , AbsentFather.png )
8616

A doodle of l'il Rhia. She's probably between 12-15 years old thar.
>>
No. 8618 ID: 4a328b
File 134221542631.png - (20.71KB , 500x1000 , LittleRomo.png )
8618

By Trout
>>
No. 8620 ID: 067a04
File 134224569769.png - (225.55KB , 800x1300 , RoughDealInTheMarketplace.png )
8620

Rough Deal In The Marketplace, chapter one.
>>
No. 8621 ID: 067a04
File 134224724481.png - (225.34KB , 800x1300 , RoughDealInTheMarketplace2.png )
8621

Rough Deal In The Marketplace, chapter two.
>>
No. 8623 ID: 067a04
File 134225172091.png - (225.37KB , 800x1300 , RoughDealInTheMarketplace3.png )
8623

Rough Deal In The Marketplace, chapter three.
>>
No. 8634 ID: d49bc5

rolled 1, 4, 2, 4, 1, 1, 3, 6, 5, 6, 6, 4, 2, 6, 6, 6, 1, 6, 5, 6, 1, 2, 4, 1 = 89

>>
No. 8636 ID: 067a04
File 134266768352.png - (111.22KB , 800x1300 , SlidingDoors.png )
8636

Sliding Doors, part the first.
>>
No. 8638 ID: 53d7a2
File 134303573706.png - (2.02KB , 100x100 , LegacyOfFireSprites1.png )
8638

So... when fights break out in the campaign I'm going to be running, I totally intend to use maptool. And when I use maptool, I like to go with SNES RPG sprites. How we lookin' so far here?
>>
No. 8639 ID: 53d7a2
File 134309814068.png - (3.57KB , 250x100 , LegacyOfFireSprites2.png )
8639

Whole party!
>>
No. 8646 ID: 53d7a2
File 134320765823.png - (1.25KB , 50x50 , piggyback.png )
8646

Here you go Medic.
>>
No. 8661 ID: 53d7a2
File 134335563775.png - (1.24KB , 50x50 , Yael.png )
8661

Apparently Yael actually looks like this. Whoops.
>>
No. 8663 ID: 99090a
File 134351476857.png - (12.57KB , 650x650 , shippan.png )
8663

>>
No. 8664 ID: 99090a
File 134351479605.png - (9.96KB , 650x650 , more shipping.png )
8664

IC shipping charts for posterity
>>
No. 8666 ID: 4a328b
File 134352856471.png - (163.14KB , 500x550 , RhiaGenderFlip.png )
8666

The male version is the one on the RIGHT. New outfit designed.
>>
No. 8671 ID: 067a04
File 134389276843.png - (113.21KB , 600x600 , Alevious.png )
8671

Alevious Ferguson. Al.
>>
No. 8687 ID: 05dce8

rolled 12 + 10 = 22

I needed a cooking roll. You left early Kimik!
>>
No. 8699 ID: 53d7a2
File 134442183865.png - (412.89KB , 397x404 , Kelmarane-Region.png )
8699

Here's the area where this here campaign is at right now.
>>
No. 8706 ID: a611d6
File 134470493111.png - (50.41KB , 800x600 , Strudel.png )
8706

Strudel the fatass horse
>>
No. 8709 ID: 99090a

lessee
>>
No. 8710 ID: 99090a

rolled 9 = 9

welp
>>
No. 8712 ID: 757fb6

rolled 6 + 19 = 25

Hidan
>>
No. 8730 ID: 53d7a2
File 134545063645.jpg - (22.05KB , 426x665 , 89.jpg )
8730

Fancy Looking though!
>>
No. 8732 ID: 1e31a4
File 134552305103.png - (132.98KB , 600x600 , ATacticalDilemma.png )
8732

Rough map of the escape routes.
>>
No. 8733 ID: 1e31a4
File 134553068496.png - (147.74KB , 600x800 , UpdatedMap.png )
8733

Updated map.
>>
No. 8736 ID: 99090a
File 134567108959.png - (2.78KB , 200x200 , Hayacis.png )
8736

Here's everyone's icons, if you want them.
>>
No. 8738 ID: 99090a
File 134567113581.png - (2.46KB , 200x200 , Kaani.png )
8738

>>
No. 8739 ID: 99090a
File 134567115073.png - (3.09KB , 200x200 , Nisi.png )
8739

>>
No. 8740 ID: 99090a
File 134567116921.png - (2.95KB , 200x200 , oustalet.png )
8740

>>
No. 8741 ID: 99090a
File 134567118909.png - (3.09KB , 200x200 , Ozyx.png )
8741

>>
No. 8742 ID: 99090a
File 134567121085.png - (2.79KB , 200x200 , Pacci.png )
8742

>>
No. 8743 ID: 99090a
File 134567122351.png - (2.98KB , 200x200 , Silent Dragon.png )
8743

>>
No. 8762 ID: 6dfcb9
File 134603841650.jpg - (169.67KB , 1034x981 , 83.jpg )
8762

Up river
>>
No. 8771 ID: 6dfcb9
File 134663940892.png - (3.40MB , 1330x1071 , Kelmarane-small.png )
8771

Cityyyyyyyyy
>>
No. 8772 ID: 067a04
File 134691590166.png - (96.83KB , 941x743 , just smile and nod.png )
8772

There was a 'Draw and Describe Your Campaign' thread on 4chan's /tg/, but I think this really belongs here.

1. Player: a friendly person who I spend time with sometimes, and a nifty person in general. Likes birds. Has an immutable, inexplicable emoticon. Character: A sylph with a tendency to 'follow her heart' and, since her heart is apparently the heart of a hormonal teenager, this involves abandoning lovers, having sex with herself, tasing people, and generally acting like a childish individual. The BBEG has a lesbian psychocrush on her and often visits via a portal in her throat.

2. Player: a quiet guy who is polite and reasonable. Often links inappropriate images. Character: a wizard who collects dead things and stores them in the many, many jars which line his coat. Tends to be logical when others are not.

3. Player: a strange but exceptionally loving person who treasures his friends. Has an amazing voice. Yells at cows for getting stuck in trees sometimes. Character: a sex-swapping nymphomaniac bard who picked up a powerful (but cursed) ring of birth control and protection from STDs. Uses both sexes to his/her advantage. Currently stuck as a lady. Twin brother of 4. Descended from a god.

4. Player: the most experienced out of all of us, and an incredibly kind, polite person. He's memorized things I've never even thought to look up, and without him, the campaign wouldn't have gotten more than one session. Has two kittens. Played Hyperdimension Neptunia once. Has always regretted it. Character: a perky, loving cleric from the church of ADVENTURE. Level-headed at most times. Stuck an undead teenage boy in the body of an adult woman via a magic mirror once. Has always regretted it. Twin sister of 3. Descended from the god she worships, though she didn't know it at the time.

5. Hey, that's me! I'm the DM, and though I had never played Pathfinder before, I quickly got the hang of it, thanks mostly to the copious amounts of help 4 provided, though also because my players were paragons of patience and understanding. (Also because most of them had never played either, so I could screw up the rules and they would never notice. Making stuff up is what I do, and I am very good at it.) I have mental disorders and a world-famous brother.

6. Player: a true friend, and a sweet person who may or may not be a government agent. Likes guns a little too much. Did some stuff involving dragon rape once. Always regretted it. Likes lizards. First campaign ever. Character: a large, not profoundly intelligent lizard fighter who drives the ladies wild without meaning to do so. Once got cursed with a doofy hat. Had a half-orc stalker who eventually became his girlfriend. Switched bodies with this stalker once. Always regretted it. Likes Hao.

7. Player: a friendly, generous Canadian billionaire who spends waaaay too much time commissioning porn. Is a big gay furry. Does not deny this. Commissions porn of his and other people's characters. Has never regretted it. First campaign ever. Character: a gunslinging bird without many memories and a really, really bad case of being an alcoholic. Crack shot. Tends to roll criticals when attacking other party members. Has a clingy, female split-personality whose identity is as of yet unknown. Has a scarily powerful nightmarebeast stalker with an obsession for stealing people away and leaving lots of his own, still-living feathers everywhere.

8. Player: an intelligent, creative person who puts his friends first and loves the mechanics of fighting. Has created many unique worlds and races. Likes pastries. Puts up with me, somehow. Character: a cavalier sheriff who watched his city fall and was one of the few survivors. Has a ridiculous horse. Is the personification of all human logic, by necessity. Constantly shakes his head at the rest of the party's shenanigans. Wears a tricorn hat. Has never regretted it.

9. BITCHESBITCHESBITCHES is our dicebot. Once, a long time ago, 6 made a kobold adventuress in Dwarf Fortress, and let me pick the name. Thus the legend of BITCHESBITCHESBITCHES the kobold began. Being a kobold, this legend ended pretty horribly. If I remember right, Triple B was beaten and broken by an entire human village for no reason, then disemboweled by a toddler with a carving knife. RIP, BITCHESBITCHESBITCHES. Nevertheless, her ghost still haunts IRC, giving us all terrible rolls, except for 6. She likes 6. She won't let anyone else have him. She'd rather the whole world die in an endless storm of critical failures than let some whore take her man. Her lizard. Her lizardman.

This is my group. It's bizarre and wacky, sometimes twisted and sad, but those traits and flaws make it something unique and beautiful. We have a lot of fun, and I enjoy every weird moment of it.
>>
No. 8778 ID: 6dfcb9
File 134706672048.png - (3.36KB , 64x64 , Spider 1.png )
8778

Pro-tip! Name your maptool tokens Whatever 1 so you don't have that awkward unnumbered first one!
>>
No. 8783 ID: 067a04
File 134717342945.png - (98.21KB , 352x303 , ShowdownWithFrozenJones1.png )
8783

Showdown with Frozen Jones, first cube.

FJ: Frozen Jones
GU: Gustav
GA: Gandre
RO: Romo
AX: Alyx
WE: Wendy
X: Xaz
>>
No. 8785 ID: 067a04
File 134717494644.png - (281.49KB , 762x670 , ShowdownWithFrozenJones2.png )
8785

Second cube.
>>
No. 8786 ID: 067a04
File 134717731799.png - (283.18KB , 766x670 , ShowdownWithFrozenJones3.png )
8786

Third Cube.
>>
No. 8787 ID: 067a04
File 134777016585.png - (731.80KB , 3318x1000 , CheesyMcFreezeStrikesAgain1.png )
8787

Cheesy McFreeze Strikes Again, first block.
CM: Cheesy McFreeze
GU: Gustav
GA: Gandre
RO: Romo
AX: Alyx
WE: Wendy
X: Xaz
B1-4: Bystanders
AL: Alevious
HA: Hao
>>
No. 8788 ID: 067a04
File 134777150405.png - (727.68KB , 3318x1000 , CheesyMcFreezeStrikesAgain2.png )
8788

Cheesy McFreeze Strikes Again, second block.
>>
No. 8790 ID: 067a04
File 134777857902.png - (811.64KB , 3318x1000 , CheesyMcFreezeStrikesAgain3.png )
8790

Cheesy McFreeze Strikes Again, third block.
>>
No. 8791 ID: 4a328b
File 134777896248.png - (47.50KB , 300x300 , HowDoesThisWorkWithHexes.png )
8791

I'm not sure which one is correct!
>>
No. 8792 ID: c6c9c6
File 134782392211.jpg - (84.85KB , 597x788 , Junebug.jpg )
8792

Is this neat? I think this is neat. This is Noi. Characters for EK's game yo.
>>
No. 8794 ID: c6c9c6
File 134827530496.jpg - (115.06KB , 800x600 , 1348273918_3luspiral_commiss3_2.jpg )
8794

>>8792
This is -also- very neat. FA page can be found here:
http://www.furaffinity.net/view/8883853/

Do give it a look. Deserves more watches then she has I think!

The lady who did the first picture of Noi can be found here whom deserves the same:
http://www.furaffinity.net/user/caribou/
>>
No. 8795 ID: c6c9c6
File 134827544025.jpg - (114.87KB , 700x900 , 1347825343_3luspiral_commiss2new.jpg )
8795

>>8794
Also by the same artist. Ucros character. So much bugs and fluff.
http://www.furaffinity.net/view/8848899/
>>
No. 8796 ID: 067a04
File 134837487784.png - (809.99KB , 3318x1000 , CheesyMcFreezeStrikesAgain4.png )
8796

Cheesy McFreeze Strikes Again, fourth block.
>>
No. 8802 ID: 364fd8
File 134932172512.jpg - (103.53KB , 1259x801 , 26.jpg )
8802

Best I could find on an exterior approach for this one.
>>
No. 8805 ID: 6a42fc
File 135019312003.png - (263.22KB , 3750x3750 , Map final.png )
8805

I made maps for my Pathfinder campaign. I'll upload them here once everyone's done with them, I think.
>>
No. 8806 ID: 6a42fc
File 135019314652.png - (211.19KB , 3000x3000 , Upper Caves .png )
8806

>>
No. 8813 ID: 067a04
File 135104683187.png - (244.43KB , 598x616 , Main Street.png )
8813

Main Street One.

Ro: Romo, We: Wendy, Gu: Gustav, X: Xaz, Ax: Alyx, Ga: Gandre, Rh: Rhiavannis.
>>
No. 8814 ID: 067a04
File 135104779347.png - (62.69KB , 600x601 , Screen Shot 2012-10-23 at 8_02_41 PM.png )
8814

The Lava Archon.
>>
No. 8815 ID: 067a04
File 135105056662.png - (223.53KB , 599x625 , Main Street Two.png )
8815

Main Street Two.

A: Archon.
>>
No. 8816 ID: 067a04
File 135105444952.png - (190.76KB , 598x535 , Main Street Three.png )
8816

Main Street Three.
>>
No. 8821 ID: 364fd8
File 135149251996.jpg - (133.22KB , 1261x793 , preview.jpg )
8821

A preview of upcoming adventure!
>>
No. 9893 ID: 067a04
File 135287323402.gif - (117.68KB , 1208x1000 , MainStreetMelee.gif )
9893

Main Street Melee, one hit.
>>
No. 9898 ID: 72781a
File 135450803137.jpg - (94.56KB , 683x859 , 35.jpg )
9898

BOAT
>>
No. 9899 ID: 72781a
File 135477772391.jpg - (21.72KB , 304x410 , 58 copy.jpg )
9899

Kitty cat!
>>
No. 9912 ID: 3707e7
File 135571488180.jpg - (74.14KB , 610x1467 , spire.jpg )
9912

That might be the thing you heard mentioned.
>>
No. 9925 ID: 3707e7
File 135657680825.jpg - (47.05KB , 679x800 , let-me-get-my-face-on.jpg )
9925

Shut your mouth, it's rude.
>>
No. 9963 ID: a35ac2
File 135875257591.jpg - (200.43KB , 1259x828 , Cool View.jpg )
9963

It's a shiny place!
>>
No. 9964 ID: a35ac2
File 135899989960.jpg - (98.67KB , 1259x875 , yo-I-is-a-real-dragon.jpg )
9964

Not a trumped up fire elemental! Not a skull! Not an imaginary story!
>>
No. 10026 ID: ec1490
File 136063967037.jpg - (56.35KB , 564x550 , 76 copy.jpg )
10026

You missed fighting this!
>>
No. 10029 ID: ec1490
File 136075044109.png - (3.26KB , 200x100 , partial-cast.png )
10029

Still have a loooot of prep work to do, but also, sprites are fun!
>>
No. 10030 ID: ec1490
File 136082988832.jpg - (33.47KB , 418x563 , 70 copy.jpg )
10030

Relieved Almah
>>
No. 10031 ID: ec1490
File 136091173844.jpg - (95.60KB , 897x1367 , 33.jpg )
10031

Not all art of these guys sucks.
>>
No. 10032 ID: ec1490
File 136091176186.jpg - (59.14KB , 723x1286 , 34.jpg )
10032

See?
>>
No. 10044 ID: ec1490
File 136160120110.png - (1.18MB , 624x844 , SeaDrakeTengu.png )
10044

Whee, tengu!
>>
No. 10045 ID: ec1490
File 136160142374.png - (1.15MB , 623x843 , GoblinDevil.png )
10045

While I'm at it...
>>
No. 10046 ID: ec1490
File 136178296696.png - (401.02KB , 605x532 , frostfallen-mammoth.png )
10046

May or may not actually be featured in this AP.
>>
No. 10057 ID: ec1490
File 136255035251.jpg - (127.94KB , 866x1232 , 193.jpg )
10057

This is just @#$%ING ADORABLE!
>>
No. 10064 ID: ec1490
File 136323105991.png - (3.14KB , 500x159 , Goblin Map.png )
10064

Accurate as hell.
>>
No. 10098 ID: ec1490
File 136443839621.png - (6.55KB , 500x500 , Goblin Map 2.png )
10098

Goblins like their maps
>>
No. 10099 ID: ec1490
File 136445986373.png - (639.90KB , 648x472 , Letter.png )
10099

>>
No. 10119 ID: 273856
File 136627027958.png - (2.08MB , 1143x904 , heading-north.png )
10119

I may have screwed up the bit with the big fingery lake, but otherwise this is legit.
>>
No. 10137 ID: 273856
File 136789568164.jpg - (85.88KB , 780x1033 , 68.jpg )
10137

Visual Aid!
>>
No. 10140 ID: ebe4e0
File 136911963998.jpg - (113.02KB , 759x1040 , Hellwasps.jpg )
10140

Whee!
>>
No. 10142 ID: ebe4e0
File 136944705729.png - (552.88KB , 1019x870 , the-hell-is-this-mess.png )
10142

You guys you guys roll20 you guys!

... yeah no.
>>
No. 10149 ID: bf54a8

ficus is the little girl. :3c
>>
No. 10171 ID: 2d9be8
File 137049516019.png - (556.68KB , 617x741 , Chimchim.png )
10171

Sometimes chimeras are weird.
>>
No. 10172 ID: 2d9be8
File 137056013501.jpg - (94.63KB , 717x875 , 32.jpg )
10172

Qallupilluk-y you.
>>
No. 10234 ID: 2d9be8
File 137231595449.jpg - (45.96KB , 482x623 , Prince Batsaikhar.jpg )
10234

This guy!
>>
No. 10235 ID: 2d9be8
File 137231656135.png - (292.95KB , 334x583 , Prince.png )
10235

Let's try that again...
>>
No. 10236 ID: 2d9be8
File 137231794466.png - (682.92KB , 708x471 , Hongal.png )
10236

I don't have a webhost at the moment, and know you dig your maps...
>>
No. 10249 ID: 2d9be8
File 137333801277.png - (442.92KB , 525x621 , akumi.png )
10249

Stupid image distortion.
>>
No. 10284 ID: 575554
File 137594197896.jpg - (161.60KB , 961x1326 , Minkai.jpg )
10284

End of the road!
>>
No. 10334 ID: af5011
File 137757391826.png - (712.87KB , 648x505 , inro.png )
10334

What's with oracular types always being so obtuse with their hints and such? It's just rude is what it is.
>>
No. 10339 ID: 229fa0
File 137835163515.png - (6.53KB , 293x292 , shogi-down.png )
10339

Technical difficultiiiiiies!
>>
No. 10355 ID: 0f3868
File 137956726210.png - (372.43KB , 439x533 , gravey.png )
10355

I am seriously amused.
>>
No. 10365 ID: 0f3868
File 138121540493.jpg - (90.40KB , 814x1138 , 323.jpg )
10365

Anamurumon
>>
No. 10366 ID: 0f3868
File 138121548296.jpg - (60.28KB , 766x1149 , 332.jpg )
10366

Renshii Meida
>>
No. 10367 ID: 0f3868
File 138121556754.jpg - (74.46KB , 902x1123 , 329.jpg )
10367

This guy's not here. It's cool.
>>
No. 10368 ID: 0f3868
File 138121564385.jpg - (81.51KB , 957x1219 , 327.jpg )
10368

Victor may want to seriously consider calling dibs on the armor.
>>
No. 10385 ID: d37f59
File 138302386124.png - (2.38KB , 150x100 , group-shot.png )
10385

Group photo time again!

As usual, names are confusingly way over on the left, not right there on the right.
>>
No. 10391 ID: d37f59
File 138381252496.jpg - (18.13KB , 378x534 , Shayliss Vinder.jpg )
10391

7 levels of commoners just fending off suitors. And without grinding on a bunch of random island encounters first like that Odysseus guy!
>>
No. 10395 ID: d37f59
File 138441409130.png - (383.00KB , 637x466 , note1.png )
10395

Ameiko's life really is quite terrible, aside from the whole eventually getting to rule a country bit.
>>
No. 10400 ID: 37c9a0
File 138484299614.png - (499.24KB , 634x439 , note2.png )
10400

Kind of a weird dude.
>>
No. 10408 ID: 1714d4
File 138664850488.png - (1.17MB , 749x931 , nualia.png )
10408

There's also some notes on that weird pool of orange goo. Apparently it's a "runewell" and she was rather concerned about exhausting it by summoning too many of those nasty slit-jawed things before she and her minions had finished making a burnt offering of the entire town of sandpoint, in hopes of Lamashtu transforming her into a proper demon.
>>
No. 10411 ID: 1714d4
File 138725586615.png - (144.84KB , 619x150 , note3.png )
10411

Stop spilling ketchup on the evidence you guys!
>>
No. 10412 ID: 1714d4
File 138726162395.png - (184.10KB , 659x276 , note4.png )
10412

What's with serial killers and leaving notes anyway?
>>
No. 10413 ID: 1714d4
File 138743689836.png - (123.78KB , 618x148 , note5.png )
10413

Shame on this guy for passing all these notes around when he should be paying attention to his teacher.
>>
No. 10422 ID: a90328
File 138907035680.png - (360.99KB , 622x427 , note7.png )
10422

Plot be thickening up in here
>>
No. 10423 ID: a90328
File 138924831403.png - (464.92KB , 621x492 , note8.png )
10423

You said something about a deed?
>>
No. 10425 ID: a90328
File 139028469211.png - (275.51KB , 637x433 , note9.png )
10425

Evidence is good for proving contradictions, Phoenix!
>>
No. 10428 ID: a90328
File 139150050965.png - (483.85KB , 627x447 , 3-map.png )
10428

What a lazy bum, no grid OR scale key!
>>
No. 10434 ID: 116d88
File 139528317160.png - (395.52KB , 640x456 , 3-note.png )
10434

>>
No. 10444 ID: 116d88
File 139648675583.png - (2.68MB , 1200x927 , Routes.png )
10444

High road vs. low road.
>>
No. 10447 ID: 116d88
File 139693328795.png - (696.39KB , 633x447 , 4-writ.png )
10447

You got a library card!
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