Difference between revisions of "Master of Magic"

From questden
Line 16: Line 16:
 
|}
 
|}
  
Master of Magic tells the story of Fire Claw, the first wizard born in the gnoll tribe, and her attempts at surviving in a world bigger than what they knew...
+
Master of Magic tells the story of Fire Claw, the first wizard born in the Gnoll tribe, and her attempts at surviving in a world bigger than what they knew...
  
  
 
+
=Fireclaw=
=Characters=
 
==Fireclaw==
 
<PRE STYLE="font-family: Courier New; font-size: 12px;">
 
Gnoll
 
Arch-Wizard (3)
 
 
 
Health      :  6     
 
Strenght    :  8     
 
Dextery      :  7     
 
Intelligence : 12 [+1] | +1
 
Natural Skill:  6     
 
Charisma    :  8     
 
 
 
HP        : 6 x (Race HP Mod: 3) = 18
 
Evade      : 1D6
 
Spell Skill: ((Caster Lvl x Caster S.Skill Modifier:3) + Int mod) = 10
 
 
 
+ Alchemist
 
+ Artificer
 
 
 
+ Nice Looking
 
 
 
Weapon: Fire Stick  | toHit: 1D8 | 1D4 DMG (+1 Fire DMG) | Sp: +1 INT
 
Armor : Cloth Pieces | 0
 
 
 
Spells:
 
 
 
+ Warp Wood
 
+ Disrupt
 
+ Firebolt
 
+ Hell Hounds
 
+ Earth To Mud
 
+ Resist magic
 
+ Firewall
 
+ Heal
 
+ Resist Elements
 
+ Eldritch Weapons
 
+ Chaos Channels
 
 
 
</PRE>
 
==Captain==
 
<PRE STYLE="font-family: Courier New; font-size: 12px;">
 
Gnoll
 
Hero/Fighter (1)
 
 
 
Health      : 10 | +1   
 
Strenght    : 15 | +2     
 
Dextery      :  7     
 
Intelligence :  4
 
Natural Skill:  6     
 
Charisma    :  4     
 
 
 
HP        : 10 x (Race HP Mod: 3) = 30
 
Evade      : 1D6
 
Spell Skill: 0
 
 
 
+ Partial Chaos Creature
 
Creature has Partial Chaos Characteristics, and will be recognized as such.
 
+ Chaos Wings
 
Character can fly
 
+ Chaos Fire Breath
 
Character can Breath Fire as a free action before its meele attack, [toHit:1D6|1D6 Fire Damage]
 
 
Weapon: Big Club | toHit: 1D12+1D4+1 | 1D8+2 DMG
 
Armor : Cloth Pieces | 0
 
</PRE>
 
==Curiosity==
 
<PRE STYLE="font-family: Courier New; font-size: 12px;">
 
Gnoll
 
Hero/Wizard (1)
 
 
 
Health      :  6     
 
Strenght    :  8     
 
Dextery      :  7     
 
Intelligence :  8
 
Natural Skill:  6     
 
Charisma    :  10 | +1     
 
 
 
HP        : 6 x (Race HP Mod: 3) = 18
 
Evade      : 1D6
 
Spell Skill: ((Caster Lvl x Caster S.Skill Modifier:2) + Int mod) = 2
 
 
 
 
 
Weapon: None
 
Armor : Cloth Pieces | 0
 
 
 
Spells:
 
 
 
+ Warp Wood
 
+ Heal
 
</PRE>
 
==Liteeh==
 
<PRE STYLE="font-family: Courier New; font-size: 12px;">
 
Ruler Spider
 
Hero/Sorcerer (1)
 
 
 
Health      :  4   
 
Strenght    :  6     
 
Dextery      :  8     
 
Intelligence :  4
 
Natural Skill: 14 | +1   
 
Charisma    : 10 | +1     
 
 
 
HP        : 4 x (Race HP Mod: 2) = 8
 
Evade      : 1D8
 
Spell Skill: ((Caster Lvl x Caster S.Skill Modifier:1) + NSk mod) = 2
 
 
 
+ Freedom            | Terrain and Obstacles doesnt stop this creature
 
+ Web (2upb)        | toHit: 1D12+1D4+1 Ranged| Target Can't Move unless succeding a strenght check(10) or after 1D4+2 Turns have passed
 
+ Poison Dart (2upb) | toHit: 1D12+1D4+1 Ranged| Target is poisoned | Poison (2) dmg x turn (health check: 8)
 
+ Acid Dart (2upb)  | toHit: 1D12+1D4+1 Ranged| 1D10 Acid DMG | Ignores Armour
 
+ Poison Inmunity
 
 
 
Weapon: Claws          | toHit: 1D8 | 1D4 DMG | Poison (1) dmg x turn (health check: 6)
 
Armor : Natural Armour | 0
 
 
 
Spells:
 
 
 
+ Web
 
+ Lightning Bolt
 
</PRE>
 
 
 
 
 
 
 
 
 
=Stack Units=
 
==Spear Gnolls==
 
<PRE STYLE="font-family: Courier New; font-size: 12px;">
 
Recruits
 
 
 
Health      :  6 x3 = 18   
 
Strenght    :  8     
 
Dextery      :  7    = Ev: 1D6   
 
Intelligence :  4
 
Natural Skill:  6     
 
Charisma    :  4   
 
 
stack = 6
 
 
 
Weapon: Wooden Spear | toHit: 1D6 | 1D6 DMG
 
Armor : Cloth Pieces | 0
 
</PRE>
 
 
 
==Hammer Gnolls==
 
 
<PRE STYLE="font-family: Courier New; font-size: 12px;">
 
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Recruits
 
 
Health      :  6 x3 = 18   
 
Strenght    :  8     
 
Dextery      :  7    = Ev: 1D6   
 
Intelligence :  4
 
Natural Skill:  6     
 
Charisma    :  4   
 
 
stack = 6
 
  
Weapon: Rock Hammer | toHit: 1D8 | 1D8 DMG
+
Fireclaw - Gnoll Arch-Wizard
Armor : Cloth Pieces | 0
+
Health Points  : 20 | Will Power    : 20
</PRE>
+
Combat  [ Dice: 1D8+1 | AP: 1+1 | Lv: 2 | Next:  4pt ]
 +
Magic    [ Dice: 1D12  | AP:  6 | Lv: 3 | Next:  8pt | Magic Pool: 10pt]
 +
Movement [ Dice: 1D4 + 1]
  
 +
  Meele Attack [CD4+]
 +
  Warp Wood        : [lv1][3+]
 +
  Disrupt          : [lv1][6+]
 +
  Firebolt        : [lv1][3+]
 +
  Hell Hounds      : [lv1][5+]
 +
  Earth to Mud    : [lv1][4+]
 +
  Resist Magic    : [lv1][6+]
 +
  Firewall        : [lv1][8+]
 +
  Heal            : [lv1][3+]
 +
  Resist Elements  : [lv1][6+]
 +
  Eldritch Weapons : [lv1][4+]
 +
  Chaos Channels  : [lv1][8+]
 +
  Web              : [lv1][4+]
 +
  Lightning Bolt  : [lv1][4+]
 +
  Shatter          : [lv1][7+]
 +
  Corruption      : [lv1][8+]
 +
  Gargoyles        : [lv1][5+]
  
=Summons=
 
==Hell Hounds==
 
<PRE STYLE="font-family: Courier New; font-size: 12px;">
 
Health      :  6 x2 = 12   
 
Strenght    :  6     
 
Dextery      :  7    = Ev: 1D6   
 
Intelligence :  4
 
Natural Skill:  8     
 
Charisma    :  4   
 
 
+ Fire Breath | toHit: 1D4 | 1D4 Fire DMG
 
+ Chaos Creature
 
+ Fire Inmunity
 
+ Chaos Inmunity
 
 
Weapon: Bite | toHit: 1D6 | 1D6 DMG
 
Armor : None | 0
 
 
</PRE>
 
</PRE>
  
 
+
=Fireclaw's Heroes=
=Monsters=
 
==Doom Bat==
 
 
<PRE STYLE="font-family: Courier New; font-size: 12px;">
 
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Health      :  3 x 4 = 12   
 
Strenght    :  4     
 
Dextery      : 10    = Ev: 1D10+1   
 
Intelligence :  4
 
Natural Skill: 10     
 
Charisma    :  4   
 
 
+ Blood Combustion | any unit damaging this creature(meele) receives 1D4 Fire DMG
 
+ Chaos Creature
 
+ Fire Inmunity
 
+ Chaos Inmunity
 
  
Weapon: Bite | toHit: 1D6 | 1D6 Fire DMG
 
Armor : None | 0
 
</PRE>
 
  
==Great Doom Bat==
 
<PRE STYLE="font-family: Courier New; font-size: 12px;">
 
Health      :  3 x 6 = 18   
 
Strenght    :  4     
 
Dextery      : 12    = Ev: 1D12+1   
 
Intelligence :  4
 
Natural Skill: 10     
 
Charisma    :  4   
 
 
+ Blood Combustion | any unit damaging this creature(meele) receives 1D6 Fire DMG
 
+ Chaos Creature
 
+ Fire Inmunity
 
+ Chaos Inmunity
 
  
Weapon: Bite | toHit: 1D6 | 1D6 Fire DMG
 
Armor : Natural Armour | Decrease Damage (1)
 
 
</PRE>
 
</PRE>
  
==Giant Spider==
+
=Fireclaw's Army=
 
<PRE STYLE="font-family: Courier New; font-size: 12px;">
 
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Health      :  3 x 5 = 15   
 
Strenght    :  6     
 
Dextery      :  8    = Ev: 1D8 
 
Intelligence :  4
 
Natural Skill: 10     
 
Charisma    :  4   
 
 
+ Freedom    | Terrain and Obstacles doesnt stop this creature
 
+ Web (1upb) | toHit: 1D10 Ranged| Target Can't Move unless succeding a strenght check(10) or after 1D4+2 Turns have passed
 
+ Poison Inmunity
 
  
Weapon: Bite | toHit: 1D6 | 1D4 DMG | Poison (1) dmg x turn (health check: 6)
+
Spear Gnoll [lv1]
Armor : None | 0
+
Health Points  : 20 | Will Power    : 5
</PRE>
+
Combat  [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next: 2pt ]
 +
Movement [ Dice: 1D4 + 1]
 +
 
 +
[CD4+] Wooden Spear [ 4DMG | 1AP ]
  
==Purple Giant Spider==
+
Hammer Gnoll [lv1]
<PRE STYLE="font-family: Courier New; font-size: 12px;">
+
Health Points  : 20 | Will Power     : 5
Health       : 3 x 5 = 15   
+
Combat  [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next: 2pt ]
Strenght     : 6     
+
Movement [ Dice: 1D4 + 1]
Dextery      :  8    = Ev: 1D8  
 
Intelligence :  4
 
Natural Skill: 10     
 
Charisma    :  4   
 
 
+ Freedom            | Terrain and Obstacles doesnt stop this creature
 
+ Web (1upb)        | toHit: 1D10 Ranged| Target Can't Move unless succeding a strenght check(10) or after 1D4+2 Turns have passed
 
+ Poison Dart (3upb) | toHit: 1D10 Ranged| Target is poisoned | Poison (2) dmg x turn (health check: 8)
 
+ Poison Inmunity
 
  
Weapon: Bite | toHit: 1D6 | 1D4 DMG | Poison (2) dmg x turn (health check: 8)
+
[CD4+] Stone Hammer [ 8DMG | 2AP ]
Armor : None | 0
+
 
</PRE>
+
Combat Scout Gnoll [lv2]
 +
Health Points  : 20 | Will Power    : 5
 +
Combat  [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next: 2pt ]
 +
Movement [ Dice: 1D4 + 1]
  
==Green Giant Spider==
+
[CD3+] Knife [2 DMG | 1AP ]
<PRE STYLE="font-family: Courier New; font-size: 12px;">
+
+ Evade: -1 to enemy roll
Health      :  3 x 5 = 15    
+
    
Strenght    : 6     
+
Human Archer
Dextery      : 8     = Ev: 1D8 
+
Health Points : 15 | Will Power     : 10
Intelligence :  4
+
Combat  [ Dice: 1D8+1 | AP: 1 | Lv: 1 | Next:  2pt ]
Natural Skill: 10    
+
Movement [ Dice: 1D4 ]
Charisma    : 4   
 
 
+ Freedom          | Terrain and Obstacles doesnt stop this creature
 
+ Web (1upb)      | toHit: 1D10 Ranged| Target Can't Move unless succeding a strenght check(10) or after 1D4+2 Turns have passed
 
+ Acid Dart (3upb) | toHit: 1D10 Ranged| 1D10 Acid DMG | Ignores Armour
 
+ Poison Inmunity
 
  
Weapon: Bite | toHit: 1D6 | 1D4 DMG | Poison (1) dmg x turn (health check: 6)
+
[CD4+] Bow [ 3 DMG | 1 AP ]
Armor : None | 0
+
 
</PRE>
 
 
 
=Enemies=
 
==Elf Longbowmen==
 
<PRE STYLE="font-family: Courier New; font-size: 12px;">
 
Regulars
 
  
Health      :  4 x2 = 8   
 
Strenght    :  4     
 
Dextery      :  8 +2 = Ev: 1D10   
 
Intelligence :  8
 
Natural Skill:  6     
 
Charisma    :  8   
 
 
stack = 8
 
 
Weapon: Long Bow | toHit: 1D10 | 1D6 DMG | Long range (1)
 
Armor : Cloth Pieces | 0
 
 
</PRE>
 
</PRE>
 
 
 
 
 
 
=Known Spells=
 
 
{|
 
|<B>+ Warp Wood</B>
 
|-
 
|
 
{|
 
|&nbsp;&nbsp;&nbsp;&nbsp;
 
|60% + 10% x level [Strain:0][Skill: 1][INS]
 
 
Deforms pieces of wood, generally used to ruin Ranged Amunition, if cast to bolts or arrows in mid air, the volleys will lose accuracy, and will fail if they where shot from 1 area appart, or have a 50% penalty toHit if shot in the same area.
 
|}
 
|}
 
{|
 
|<B>+ Disrupt</B>
 
|-
 
|
 
{|
 
|&nbsp;&nbsp;&nbsp;&nbsp;
 
|40% + 5% x level [Strain:20][Skill: 2][INS]
 
 
Crumbles NonMagical Constructions, small buildings and wood buildings carry no penalty, but large buildings reduce the casting roll by -10% and stone buildings by 20%.
 
|}
 
|}
 
{|
 
|<B>+ Firebolt</B>
 
|-
 
|
 
{|
 
|&nbsp;&nbsp;&nbsp;&nbsp;
 
| 60% + 10% x level [Strain:0][Skill: 1][RNG]
 
toHit: 1D10(+intMod) | 1D6(+1xlevel) Fire DMG
 
 
Launches a projectile of fire from the caster hands, The Caster can choose to strenghten the spell doing 2 extra damage and adding 20% strain and 1 skill each time.
 
|}
 
|}
 
{|
 
|<B>+ Hell Hounds</B>
 
|-
 
|
 
{|
 
|&nbsp;&nbsp;&nbsp;&nbsp;
 
| 60% + 10% x level [Strain:0][Skill: 2][SUM]
 
 
Summons a Hellhound from the Chaos Plane and binds it to the Caster's Will. Maintaining the Hell Hound costs 2 Skill Points.
 
|}
 
|}
 
{|
 
|<B>+ Earth to Mud</B>
 
|-
 
|
 
{|
 
|&nbsp;&nbsp;&nbsp;&nbsp;
 
| 60% + 10% x level [Strain:0][Skill: 1][INS]
 
 
Converts a Patch of solid ground to mud, making it harder to move for ground units, using this spell on solid rock carries a strain of 50, and only a fine superficial layer will be affected, magical creatures composed of solid ground will have a resistance of 10% x HEALTH, and Rock of 20% x HEALTH
 
|}
 
|}
 
{|
 
|<B>+ Resist Magic</B>
 
|-
 
|
 
{|
 
|&nbsp;&nbsp;&nbsp;&nbsp;
 
|60% + 10% x level [Strain:0][Skill: 1]
 
 
A unit is protected with a resistance of 10% to instantaneous spells, this spell must be maintained
 
|}
 
|}
 
{|
 
|<B>+ Firewall</B>
 
|-
 
|
 
{|
 
|&nbsp;&nbsp;&nbsp;&nbsp;
 
| 40% + 5% x level [Strain:50][Skill: 3][INS][OL]
 
 
Massive Spell creates a Curtain of fire around the Area its casted, any Ground unit attempting to pass the Fire will be inflicted with 2D10 + the caster int modifier of fire damage, this damage cannot be 'evaded'. this spell needs to be maintained.
 
|}
 
|}
 
{|
 
|<B>+ Heal</B>
 
|-
 
|
 
{|
 
|&nbsp;&nbsp;&nbsp;&nbsp;
 
| 60% + 10% x level [Strain:5][Skill: 1][INS]
 
 
Holy Energy Heals a unit for 1d6 x the int modifier of the caster.
 
|}
 
|}
 
{|
 
|<B>+ Resist Elements</B>
 
|-
 
|
 
{|
 
|&nbsp;&nbsp;&nbsp;&nbsp;
 
|60% + 10% x level [Strain:5][Skill: 1][INS]
 
 
The Unit Has a Shield of 10Hit Points (+10 x 2 caster levels) against Elemental attacks, this spell needs to be maintained.
 
|}
 
|}
 
{|
 
|<B>+ Eldritch Weapons</B>
 
|-
 
|
 
{|
 
|&nbsp;&nbsp;&nbsp;&nbsp;
 
| 60% + 10% x level [Strain:20][Skill: 2][INS]
 
 
Channels Chaos into a Weapon, it adds +2 (+ int modifier) to both to hit and damage, the whole damage of the weapon becomes Chaotic damage, and can hit units protected with damage immunity. eldritch weapons produce vibrating sound and light, witch makes hiding impossible. this spell must be maintained
 
|}
 
|}
 
{|
 
|<B>+ Chaos Channels</B>
 
|-
 
|
 
{|
 
|&nbsp;&nbsp;&nbsp;&nbsp;
 
|40% + 10% x level [Strain:40][Skill: 3][INS]
 
 
Channels Chaos into a unit, transforming it and adding the Half Chaos Creature title, a 1D100 roll is requiered to define the Results of the spell, 0-20 will give the unit 2 bad chaos mutations, 21-40 will give 1 bad chaos mutation, 41-70 will give 1 good chaos mutation, 71-90 will give 2 good chaos mutations, and 91-100 will give 2 good chaos mutations and also will enchant the armour and weapon carried by the unit with a 1d4 enhancement chaos power.
 
|}
 
|}
 
  
  

Revision as of 18:04, 13 November 2011

Master of Magic by bg

Master of Magic.png
Thread 1
Thread 2
Discussion

Master of Magic tells the story of Fire Claw, the first wizard born in the Gnoll tribe, and her attempts at surviving in a world bigger than what they knew...


Fireclaw


Fireclaw - Gnoll Arch-Wizard 
Health Points  : 20 | Will Power     : 20
Combat   [ Dice: 1D8+1 | AP: 1+1 | Lv: 2 | Next:  4pt ]
Magic    [ Dice: 1D12  | AP:   6 | Lv: 3 | Next:  8pt | Magic Pool: 10pt]
Movement [ Dice: 1D4 + 1]

   Meele Attack [CD4+] 
   Warp Wood        : [lv1][3+]
   Disrupt          : [lv1][6+]
   Firebolt         : [lv1][3+]
   Hell Hounds      : [lv1][5+]
   Earth to Mud     : [lv1][4+]
   Resist Magic     : [lv1][6+]
   Firewall         : [lv1][8+]
   Heal             : [lv1][3+]
   Resist Elements  : [lv1][6+]
   Eldritch Weapons : [lv1][4+]
   Chaos Channels   : [lv1][8+]
   Web              : [lv1][4+]
   Lightning Bolt   : [lv1][4+]
   Shatter          : [lv1][7+]
   Corruption       : [lv1][8+]
   Gargoyles        : [lv1][5+]

Fireclaw's Heroes




Fireclaw's Army


	Spear Gnoll [lv1]
		Health Points  : 20 | Will Power     : 5
		Combat   [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next:  2pt ]
		Movement [ Dice: 1D4 + 1]
   
		[CD4+] Wooden Spear [ 4DMG | 1AP ]

	Hammer Gnoll [lv1]
		Health Points  : 20 | Will Power     : 5
		Combat   [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next:  2pt ]
		Movement [ Dice: 1D4 + 1]

		[CD4+] Stone Hammer [ 8DMG | 2AP ]
   
	Combat Scout Gnoll [lv2]
		Health Points  : 20 | Will Power     : 5
		Combat   [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next:  2pt ]
		Movement [ Dice: 1D4 + 1]

		[CD3+] Knife [2 DMG | 1AP ]
		+ Evade: -1 to enemy roll
   
	Human Archer
		Health Points  : 15 | Will Power     : 10
		Combat   [ Dice: 1D8+1 | AP: 1 | Lv: 1 | Next:  2pt ]
		Movement [ Dice: 1D4 ]

		[CD4+] Bow [ 3 DMG | 1 AP ]
   




Quests by Bg

TGchan: Jen Quest | Cutegal Quest | Trap Quest | Red Moon Quest | PQ Report | Master of Magic | Tliqu