Master of Magic

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Revision as of 13:57, 4 April 2011 by Bg (talk | contribs)

Master of Magic by bg

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Master of Magic tells the story of Fire Claw, the first wizard born in the gnoll tribe, and her attempts at surviving in a world bigger than what they knew...


Characters

Fireclaw

	Gnoll
	Arch-Wizard (3)

	Health       :  6      
	Strenght     :  8      
	Dextery      :  7      
	Intelligence : 12 [+1] | +1
	Natural Skill:  6      
	Charisma     :  8      

	HP         : 6 x (Race HP Mod: 3) = 18
	Evade      : 1D6
	Spell Skill: ((Caster Lvl x Caster S.Skill Modifier:3) + Int mod) = 10

		+ Alchemist
		+ Artificer

		+ Nice Looking

	Weapon: Fire Stick   | toHit: 1D8 | 1D4 DMG (+1 Fire DMG) | Sp: +1 INT
	Armor : Cloth Pieces | 0 

	Spells:

		+ Warp Wood
		+ Disrupt
		+ Firebolt
		+ Hell Hounds
		+ Earth To Mud
		+ Resist magic
		+ Firewall
		+ Heal
		+ Resist Elements
		+ Eldritch Weapons
		+ Chaos Channels

Captain

	Gnoll
	Hero/Fighter (1)

	Health       : 10 | +1    
	Strenght     : 15 | +2      
	Dextery      :  7      
	Intelligence :  4
	Natural Skill:  6      
	Charisma     :  4      

	HP         : 10 x (Race HP Mod: 3) = 30
	Evade      : 1D6
	Spell Skill: 0

		+ Partial Chaos Creature
			Creature has Partial Chaos Characteristics, and will be recognized as such.
		+ Chaos Wings
			Character can fly
		+ Chaos Fire Breath
			Character can Breath Fire as a free action before its meele attack, [toHit:1D6|1D6 Fire Damage] 
			
	Weapon: Big Club | toHit: 1D12+1D4+1 | 1D8+2 DMG 
	Armor : Cloth Pieces | 0 


Captain



Quests by Bg

TGchan: Jen Quest | Cutegal Quest | Trap Quest | Red Moon Quest | PQ Report | Master of Magic | Tliqu