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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
377 posts omitted. Last 100 shown. Expand all images
>>
No. 1085690 ID: 8f9bc4

>>1085683

You could tell him that at least Kowalski-Wayne is a good honest corporation that always supports the IPA. You're sure you never give him any trouble at all.

Hopefully that gives him a chance to vent about it, letting you learn more about the company you uh... have no memories of joining.
>>
No. 1085704 ID: 8f9bc4

>>1085690

Or or better idea. Remark on how coming here, you were immediately deployed to assist IPA forces under attack. Like, your landing pod fired as soon as your freighter exited drop. You don't know exactly why, but you're pretty sure that means KW and the IPA are on the same page, if the IPA isn't outright employing them (employing you). He might like that reassurance, seems like troublesome corporate involvement in this is heavy on his mind.
>>
No. 1085892 ID: ed041d
File 170999459411.png - (18.45KB , 230x238 , Mech120.png )
1085892

You bring up you don't remember much, just that you work for Kowalski Wayne Mercantile. You were just brought in via drop and fired at the planet.

:SeamusIcon: Oh, one of the KW Indentured huh? Rough deal. Guess you don't know much about the companies then.

:SeamusIcon: Kowalski Wayne is one of if not the biggest interstellar trading and freight company across colonized space. You want something delivered in a good time frame as well as in the best condition possible? You go for them, the costs are just intense especially the further out on the rim you are. So you'd probably be in their "Courier" division of Mech Pilots, delivering results.

:SeamusIcon: See all the major companies have their own little names for their "private security" departments. The Couriers of KW are one such example, which means you're probably an Indentured because you got hit with some high quality augments to enhance your mech piloting. Good news is there's an out, and your Handler knows it, bad news is that it's pretty damn high and if you've been sent to this shithole of a planet then they're probably expecting you to either pay it off here successfully or die.

:SeamusIcon: The ITA puts up with KW's antics because they have the fastest trade routes, so congrats you've got some leeway.

Well that covers your company, anything else you want to know about?
>>
No. 1085917 ID: 5ebd37

Mention that you've heard that Wilson Scrap and KW are getting closer, maybe soon allying. Maybe he's heard if other companies are doing the same?
>>
No. 1086152 ID: ed041d
File 171017082842.png - (16.35KB , 224x188 , Mech121.png )
1086152

>>1085917

:SeamusIcon: Haven't heard anything like that, for one thing conglomerate interests aren't exactly "approved" by the ITA. If corporations are allying they're keeping that part quiet.

:SeamusIcon: As for Wilson Scrap itself, One of the oldest companies out there. If there's a major conflict with a lot of leftovers, they're the scavengers picking the pieces, garbageman of the Galaxy, but they more than cover any costs and have made a lucrative business out of it.

:SeamusIcon: The Junk Division is their own security force, made up of the okayest soldiers and pilots bought en masse. Wilson Scrap subscribes to quantity over quality, after all, quantity is a quality all its own. Get enough decent troops together and they can even take on the best of the best, losses will be incurred but it's more than paid for.

:SeamusIcon: If you've heard that somehow Kowalski Wayne and Wilson Scrap are budying up then I question the painkiller feed in your suit. Jeremiah Wilson the 15th, current CEO to this corporate entity isn't a big fan of "Allies", though the board may say otherwise.
>>
No. 1086171 ID: 5ebd37

Interesting, could there be dissension in the ranks? A power struggle?
>>
No. 1086338 ID: ed041d
File 171035891184.png - (15.35KB , 568x328 , Mech122.png )
1086338

:SeamusIcon: There might be a power struggle. While the Shareholders and the CEO are technically in charge, the internal board itself makes all the decisions, and they might have gotten tired of having hereditary decision making ongoing. Especially since their decisions affect other things going on within Wilson Scrap.
>>
No. 1086340 ID: 8f9bc4

>>1086338

Your experience was with Junk Division, so they probably don't get a lot of orders from on high way down there at the bottom. Anyway, you're sorry to bother the dude. Didn't realize he was busy. Best to get on with uh... stuff.
>>
No. 1086471 ID: ed041d
File 171050764985.png - (13.85KB , 786x198 , Mech123.png )
1086471

>>1086340
:SeamusIcon: Junk Division huh? There are a few names under that firm. Most notable are the Recyclers, Composters, Garbagemen, and Debris Collectors. The names are of course all euphemism speak since corporate entities can never just be straightforward with what they're up to.

:SeamusIcon: Best I can tell if you're a Mech Pilot, you probably met a team of Recyclers. I heard they actually got a really solid melee pilot recently, can you confirm if that's true?

:SeamusIcon: Oh and the others. Composters are their marines, get enough warm bodies and eventually your foe will be mulch. The Garbagemen are their assassination division, they think we don't know about that but we do. We've had to "Clean up" a few here and there. The Debris Collectors are their pilots for atmospheric craft and orbital craft.

He's a veritable well of knowledge.

:SeamusIcon: Listen, judging by those augs you've got strapped to the back of your head, your brain probably isn't quite right. Buy me another drink and I'll say everything I can about all the major corporate interests on this planet. We've got about 13 major companies involved with about maybe 5 actually providing "support" for the ITA.
>>
No. 1086478 ID: dd3fe0

Absolutely buy him another drink and don't skimp on it! Hell, buy him another two drinks and ask for any advice that someone in your position should know that you don't know to ask about.
>>
No. 1086503 ID: 5ebd37

You can tell him about Lupin's awesome melee skills, although best not to name him or give away any details on his mech build.
>>
No. 1086600 ID: ed041d
File 171070304782.png - (22.97KB , 182x192 , Mech124.png )
1086600

You mention that you saw a melee pilot, and they were quite effective in close quarters.

:SeamusIcon: Figures, KW pilots like you are supposed to be all rounders but Wilson makes sure the pilots can fill needed niches.

You also buy another bottle of fine bourbon to get Seamus talking.

:SeamusIcon: Sweet libation, I'm good for a bit longer, got a drinking implant so I can stay sober longer. We got some time, what do you want to know?
>>
No. 1086627 ID: 5ebd37

Are there any corps that consider KW an enemy?
>>
No. 1086675 ID: 8f9bc4

Got any family? Kids? What's his motivation for working here? You doubt it's the joy of keeping track of all the corps fighting over this place.
>>
No. 1086768 ID: ed041d
File 171085908683.png - (26.13KB , 708x339 , Mech125.png )
1086768

>>1086627
:SeamusIcon: In big companies that'd be Oroborus Heavy Industries. They're one of the biggest mech producers and they don't really Kowalski Wayne due to some... old grudges. Mostly over trade routes and some shady shit they did. Listen no corp is innocent but if you're doing something that makes the others go "no" in response? What are you doing? We still don't know.

:SeamusIcon: Smaller companies include Cain Electronics, they're more just pissy about the cost to use KW's trade routes. Small name big ego kind of deal, they believe they're worth more than they're actually worth. They haven't tried anything yet but keep an eye out.

>>1086675
:SeamusIcon: Would you believe that it's because I volunteered for it? Yeah it's a headache but... I kind of want to be out here, at the moment this shit goes down. I'm good at my job and I take pride in it. Somebody has to, and if Clark 4 is the biggest battlezone at the moment, if it wasn't me here it'd be somebody else.

:SeamusIcon: Anything else you want to know?
>>
No. 1086770 ID: 8f9bc4

>>1086768

That's admirable, to say the least. You'll have to remember this guy. Seamus, huh.

There has to be a reason this planet is the biggest battleground these days. The alien technology would be a big reason, but Seamus would probably be pretty closed lipped about it.

Tell him you only know to go where your handler points you; you're rarely given much information about what you're getting into. Is there anything you should be watching out for? What is everyone fighting over, and could running into it blind end up with your mech compressed into a 1 meter recyclable metal cube?
>>
No. 1086776 ID: 5ebd37

I think thats all. Make a little small talk and lets move on. Is it time for the next mission yet?
>>
No. 1086865 ID: ed041d
File 171102785004.png - (59.54KB , 477x345 , Mech38.png )
1086865

>>1086770
:SeamusIcon: Who is your handler anyways?

:PilotIconF: Hannibal.

:SeamusIcon: Damn, got him huh? Well I won't keep any more of your time, just know that he's a bit of a troublemaker among the corporate structure, he's got big goals.

>>1086776
You step back outside of the bar, today was a big mission, you could hit the barracks if you want to clear the board and get some new jobs. Or is there anything else you want to do?
>>
No. 1086871 ID: 8f9bc4

Hit the barracks it's time to take a well earned rest.
>>
No. 1086884 ID: 5ebd37

a troublemaker, eh? When he rebuffed our attempt to hang out, was he trying to protect us? Or was he trying to keep us from finding out what he's up to.

Anyway, time to rest.
>>
No. 1086953 ID: ed041d
File 171120449489.png - (11.03KB , 156x105 , Mech72.png )
1086953

You hit the barracks and rest for the day.
>>
No. 1086955 ID: ed041d
File 171120506353.png - (19.61KB , 800x182 , Mech126.png )
1086955

It's a new day, and you hit the Job Board.

:HandlerIcon: Good to see you're awake 637. No word yet on the new Mech Parts, but they'll be in reserve soon enough. Wilson Scrap is still testing them under observation of the ITA. Until then, let's get some jobs done. We can get two done today, so pick your first one.

Assassination - Red Mask
The ITA isn't the only one with Mercenary support, the Monarchy is paying off some top quality mercenaries with access to the Alien Technology they recover. The Red Mask is a nameless mercenary who may or may not be a legacy line of sorts.

Destruction - New Superweapon
Reports of a testing site for a new superweapon have been found, your job will be to enter in and destroy it. Simple, straightforward, worth the time.

Escort ITA Diplomats
There are points on this planet not totally under the control of the Monarchy, our job will be cover support for a convoy of ITA Diplomats attempting to reach to some of the smaller governmental bodies not yet under control.

Test New Weapons
No explanation needed, you're being handed experimental arms and then dropped into an active combat zone for field data.

:HandlerIcon: Up to you which one you pick 637.
>>
No. 1086961 ID: b3eab7

Strategically speaking, I'd say either the escort job or the superweapon destruction are most interesting. Now which one would play most to our strengths?
>>
No. 1086971 ID: 5ebd37

destruction and escort sound like they play to our strengths.
>>
No. 1087116 ID: ed041d
File 171140030824.png - (4.57KB , 607x88 , Mech127.png )
1087116

>>1086961
>>1086971

:HandlerIcon: Sounds good 637, we'll single those jobs out for today, which one will you do first? the ITA diplomats are on a loose schedule but do need to get done today. The Superweapon we don't have any further information on, we may be lucky and be able to get a head start or face the thing partially done. All up to you, choose wisely.
>>
No. 1087128 ID: b3eab7

Superweapon first, don't want a nasty surprise during the escort.
>>
No. 1087134 ID: eb0a9c

Abstain. Let's get going.
>>
No. 1087149 ID: 5ebd37

Superweapon, best to nip that in the bud.
>>
No. 1087173 ID: c572e3

>>1087116
see if there's any new weapons or equipment to mess around with before we head out, might be something fun to use...
>>
No. 1087187 ID: 8f9bc4

>>1087128

That would admittedly be an absolutely legendary failure.

"Why thank you miss mercenary! It looks like we've arrived at our destination safe and sound!"

BOOOOOOOOM
>>
No. 1087244 ID: ed041d
File 171154752591.png - (2.61KB , 607x42 , Mech128.png )
1087244

You lock in the Superweapon job.
>>
No. 1087245 ID: ed041d
File 171154774827.png - (54.75KB , 829x455 , Mech Build Blank.png )
1087245

Now it is time to assemble your parts for this mission. How are you going to assemble this machine?

Your current Parts are
- August
- Ryu
- [UNAVAILABLE] DUNARIS MECH

Current Weapons are
- Machine Gun
- Rail Rifle
- Shotgun
- Kinetic Shield
- Shoulder Grenade
- Shoulder Missile

Your Expansion Packs are
- Booster

What will you put together?
>>
No. 1087285 ID: 5ebd37

Something built for speed, but ready to demolish when we reach the weapon.
Booster, shotgun, machine gun, shoulder missiles
This seems like a run and gun mission
>>
No. 1087288 ID: 8f9bc4

Hey waitasec weren't you gonna get access to a new DUNARIS MECH? I think you may have gotten snookered...
>>
No. 1087382 ID: ed041d
File 171172314395.png - (57.45KB , 829x455 , Mech129.png )
1087382

>>1087285
You set this loadout, your basic August Mech has good speed for its build.

>>1087288
As stated here
>>1086955
The parts are still being tested and thus aren't available yet. The design was very alien after all, you didn't even know where the cockpit was, it has only been a day since you grabbed it.
>>
No. 1087383 ID: ed041d
File 171172330270.png - (42.67KB , 383x236 , Mech130.png )
1087383

> Drop Complete

You are put on the outskirts of the mission zone, and you begin racing off to the center.

:HandlerIcon: 6-7. -rea i- -oat-- -n jammers. Communica---- wil- b- -ifficult. ----- on ---- own. -ood -uck.

That's gonna be a problem, do you want to send a quick burst back to Hannibal?
>>
No. 1087388 ID: 8f9bc4

>>1087382

Alright, but you got an eagle eye on those guys... better not be any funny business!

>>1087383

Yell to him "Oatmeal is sticky when wet!" It'll come through garbled, and he'll be hella puzzled what you just said. But seriously, communication jamming is worrying. What's your surroundings look like?
>>
No. 1087394 ID: b3eab7

Simply respond "Acknowledged", that should be enough.

Being on your own means you need to keep an extra eye on your surroundings.
>>
No. 1087432 ID: 5ebd37

"roger"
hopefully this will prevent the enemy from raising the alarm as easily.
>>
No. 1087575 ID: ed041d
File 171193302310.png - (19.26KB , 387x270 , Mech131.png )
1087575

>>1087394
>>1087432
:PilotIconF: Roger.

You approach a large compound, helicopters above, whatever is in there has to be the superweapon in there. How are you going to get in, do you want to try a loud approach or a sneaky approach?
>>
No. 1087578 ID: 5ebd37

As a lone assailant, your best bet is to maintain stealth as long as possible.
... did they ever tell us what the superweapon looks like?
>>
No. 1087592 ID: 8f9bc4

Considering one of those helicopters was almost enough for three of you, I thiiiiiink sneaky might be best. Can you plot an estimate of the helicopters' projected routes, so you can stay out of line of sight? What's down inside the canyone outside of the complex?
>>
No. 1087787 ID: ed041d
File 171206728557.png - (37.80KB , 485x429 , Mech132.png )
1087787

>>1087578
Only the location of the compound, which you are entering slowly. Your job is to essentially find out what this superweapon is.

>>1087592
They don't seem to be the giant copters, but still, detection would be ill advised if you're taking things quietly.

You dart into the canyon itself, the wall of the compound is relatively unprotected at the moment, though there is a singular entrance. There might be more around, do you wish to look around or take the door?
>>
No. 1087792 ID: 8f9bc4

Look around, always.
>>
No. 1087794 ID: 5ebd37

Look for any utility entrances.
>>
No. 1087929 ID: ed041d
File 171223647909.png - (47.98KB , 705x542 , Mech133.png )
1087929

>>1087792
>>1087794
You look up at the wall and spot a few things, an open section far up the wall, an access door, two box walkers overlooking the area, and what looks to be pipes stretching off into the canyon. You seem to have options.

What will you take? What may be the most advantageous?
>>
No. 1087930 ID: 98952d

Pipes might lead right to the heart of the facility. That's probably our best bet
>>
No. 1087932 ID: b3eab7

Pipes are the only way in that still has a chance of staying stealthy. Let's just hope they're not full.
>>
No. 1088076 ID: ed041d
File 171240586591.png - (22.37KB , 331x203 , Mech134.png )
1088076

>>1087930
>>1087932

You opt to take the pipe, finding a entrance hatch on the top.
>>
No. 1088077 ID: ed041d
File 171240596676.png - (15.24KB , 359x169 , Mech135.png )
1088077

You follow the pipe flow, moving against rough crude byproduct of some industrial process. Something is being manufactured in here.
>>
No. 1088078 ID: ed041d
File 171240603825.png - (50.71KB , 624x366 , Mech136.png )
1088078

You reach a pit where the byproduct is collected, you can wait here for awhile as there are some Walkers outside, do you want to wait or do you wish to do something else?
>>
No. 1088079 ID: 5ebd37

Observe for a minute. What are your exits for this room?
>>
No. 1088084 ID: 8f9bc4

Any sign of the superweapon? Can you see where materials are being transported?
>>
No. 1088381 ID: ed041d
File 171268025732.png - (41.61KB , 619x432 , Mech137.png )
1088381

You peak your optics out to observe, seems to be a conveyor system of sorts outside, the factory is inactive at the moment and the walkers don't sound like they've moved.

From what can you tell they are unarmed.

What shall you do?
>>
No. 1088383 ID: 8f9bc4

This... doesn't look like an assembly plant for a superweapon. Maybe it's for super weapon-s, like a new kind of gun to strap onto a mech? I suppose you could just block the waste pipe somehow and hope that causes a huge meltdown but... you need to follow the conveyors to find more about the manufacturing process if you want to disable this thing. How are you going to get past the walkers though? And where are all the armed security, if this is such a highly protected superweapon project?
>>
No. 1088406 ID: b3eab7

Is this door mech-sized? If so, walk there like you belong here.
>>
No. 1088427 ID: 5ebd37

sneak over behind the conveyor and see where it goes.
>>
No. 1088513 ID: ed041d
File 171284378879.png - (14.86KB , 176x281 , Mech138.png )
1088513

>>1088406
The door is indeed Mech Sized
>>
No. 1088514 ID: ed041d
File 171284384207.png - (19.11KB , 214x235 , Mech139.png )
1088514

>>1088383
It seems the security are Siren model Box Walkers. This guys are automated warning systems as compared to the regular piloted models.

Sneaking past them may be difficult, how do you want to handle it?
>>
No. 1088518 ID: 29370e

Do we know how these bots act? If we splashed on the other side of the tank would they go look or would they just sound the alarm?
Could also try getting out of the tank in a way that splashes them while simultaneously boosting over them to land behind the conveyors. If they aren't smart they'll be busy looking at the tank while you get away scott free.
>>
No. 1088521 ID: 8f9bc4

>>1088518

Yes, simple automations are just going to go where they see a disturbance. You need to direct their attention to one side of the tank, hop off the other and jet it.
>>
No. 1088830 ID: ed041d
File 171319355801.png - (20.54KB , 405x212 , Mech140.png )
1088830

>>1088518
>>1088521

You grab a handfull of the sludge from the tank, the splashing seems to have caught the attention of the Walkers.
>>
No. 1088831 ID: ed041d
File 171319358319.png - (29.78KB , 318x280 , Mech141.png )
1088831

They are distracted by the splash, do you want to advance to the door or do something else?
>>
No. 1088834 ID: a066b2

This seems suspiciously easy, but cautiously sneak to the door.
>>
No. 1088865 ID: eb0a9c

*Beep*
You're on the clock. The bots may be dumb, but the AI managing them will eventually realize there's an intruder in the building. Sneak fast and don't be afraid to break stealth for a combat advantage.
>>
No. 1089026 ID: ed041d
File 171336399733.png - (8.36KB , 180x106 , Mech142.png )
1089026

You take off, the Walkers are on a short timer and may try to find out where the splash come from.
>>
No. 1089027 ID: ed041d
File 171336402561.png - (90.77KB , 847x649 , Mech143.png )
1089027

You pass through the door and enter into the main section of the compound, finding a massive machine in the center...

You suspect this is the superweapon.
>>
No. 1089029 ID: 8f9bc4

Oh good. It is one single superweapon then, not a huge pile of them. Now, it's surely impervious to the firepower of a single lonely mech, but there must be access panels to get into it. Is anything inscribed on the side?

You're sure it's a superweapon, right? This is starting to feel like a setup. What could get Kowalski-Wayne in serious trouble, if you mistakenly blew it up?

Well, no time for hesitation now. Cast IDENTIFY on the—I mean, access panels. Find out what's inside this beast, and where you might be able to sabatoge it.
>>
No. 1089052 ID: a066b2

No guards? Great so its a trap then.
Look for panels and hatches, any way to the interior
>>
No. 1089066 ID: eb0a9c

Literally stuff missiles in there and wire them to explode when they stop receiving your coded signal.
>>
No. 1089190 ID: ed041d
File 171353456082.png - (52.94KB , 438x381 , Mech144.png )
1089190

You run a scan to get a better look at the damn thing and it's a heavy weapons platform. Still in construction, the weapons, control units, etc, have yet to be attached, but it's very clear that just stuffing some missiles into it won't work. The armor is incredibly thick, and without any of the weapons attached a chain explosion won't do anything.

You'll have to search for other options but you should be able to find something.
>>
No. 1089192 ID: 619ac8

Well what if you attached the weapons? Look for a crane control room.
>>
No. 1089193 ID: 3a9fbe

>>1089190
Or pile all the attachments on top and blow em up
>>
No. 1089195 ID: 61be31

Any way we could durably sabotage its treads?
>>
No. 1089207 ID: 8f9bc4

That is one massive weapons platform. You could fit a small city in there! It's apparently been constructed from the bottom up, so the top might still be unarmored. Probably no way to sabatoge the treads that would pass cursory inspection.
>>
No. 1089350 ID: ed041d
File 171374383345.png - (12.34KB , 222x294 , Mech145.png )
1089350

>>1089192
You search about the room and find what looks to be a crane operation booth. If you want to sabotage the weapons you should be able to do so from there.
>>
No. 1089351 ID: ed041d
File 171374387816.png - (18.68KB , 213x189 , Mech146.png )
1089351

You reach the room, but you find a problem, your mech is still too large to enter it. You could attempt to exit the mech and operate it from there, but this risks your being as you're far squishier without your armored unit.

What do you do?
>>
No. 1089358 ID: 5ebd37

How is your fine manipulation skill? Peel off the roof and you can access the controls. Maybe punching the controls will do something, or at least make a start at the sabotage.
>>
No. 1089360 ID: 8f9bc4

If you do exit the mech, position it so that it blocks access to the crane operation booth, with the mech's access hatch at the doorway.
>>
No. 1089385 ID: b3eab7

>>1089360
This. That would both defend the booth and the mech.
>>
No. 1089453 ID: ed041d
File 171388102862.png - (25.48KB , 268x182 , Mech147.png )
1089453

>>1089360
>>1089385
You place the mech right against the door and angle it, before dropping out and wandering into the operation room. It should provide you some protection for now, you just hope nobody damages it too much.
>>
No. 1089454 ID: ed041d
File 171388106068.png - (75.57KB , 1044x577 , Mech148.png )
1089454

You find the control console, easy enough for you to commandeer what with your neural augmentations. There seem to be some options, what do you want to do?
>>
No. 1089456 ID: 5ebd37

Check out the Powerplant info, if it's already installed maybe it could be set to overload.
>>
No. 1089481 ID: 8f9bc4

What's Project Deadline? Sounds ominous.

Wait no that's just the project deadline.
>>
No. 1089676 ID: ed041d
File 171405210298.png - (22.80KB , 518x272 , Mech149.png )
1089676

>>1089456
You check out the Powerplant, it's an old nuclear reactor design, instead of anything alien. That's interesting, maybe they can't use alien power just yet? Maybe they're limited.

You'll note it down in case it becomes important, but you take note of the current status of the Reactor.

What do you want to do with this information?
>>
No. 1089685 ID: 2c342c

I don't suppose you can make it meltdown from here. Makes a good target if you can get inside though.

What comes up under 'internals'?
>>
No. 1089847 ID: ed041d
File 171423430085.png - (21.35KB , 518x272 , Mech150.png )
1089847

>>1089685
Making it melt down should be a possibility, this thing seems to be an autonomous platform so it'd probably have a remote meltdown.

Looking over the internals, you find several options for how to sabotage this thing, leaving you many options. You might want to pick soon, you're not certain how much longer you have.
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No. 1089848 ID: 5ebd37

Drone cache may be our way in. See if you can open the drone's exit hatch from here.
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No. 1089857 ID: 8f9bc4

>>1089848

Sneak in, remove the cooling rods, sneak out. Soon as they power it up, the whole thing will melt into radioactive slag, and you'll be long gone.
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No. 1089970 ID: b3eab7

>>1089857
This, best sabotage if you can manage it.
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No. 1089988 ID: ed041d
File 171440023795.png - (18.71KB , 518x272 , Mech151.png )
1089988

You operate the controls and get the drone cache to open, you should have a way into the Juggernaut Platform now.
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No. 1089989 ID: ed041d
File 171440026557.png - (33.75KB , 323x191 , Mech152.png )
1089989

You however, hear a click and realize there's a guard behind you. What do you do?
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No. 1090002 ID: 237edf

Drop and kick em in the knee. Get their gun away and get back in your mech.
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No. 1090009 ID: 8f9bc4

Why isn't he shooting? Maybe you can talk your way out of it? Wait no, your mech is out there in plain sight. It's a... maintenance... construction... vehicle?
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No. 1090070 ID: ed041d
File 171456931526.png - (24.56KB , 188x266 , Mech153.png )
1090070

>>1090009
You decide to engage with a dialogue, as they haven't shot you yet.

:GuardIcon: Who are you? Why is that unmarked mech here? What do you think you're doing?

You're gonna have to be smart here, what do you say to those questions?
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No. 1090077 ID: eb0a9c

Quick, feign an internal lust detonator!

Shiver in place, screaming "NO, DON-", then drop on the floor and strip while you offer to suck his dick, apparently uncaring of the gun in your face.

While he's confused, tackle his legs and then grab the gun. Beat him unconscious or jab him with the barrel after firing.
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No. 1090078 ID: 1effd3

"I'm here to test the facilities security measures. Command won't appreciate how easy it was to get in here, or with the lack of encryption on their new toy. Your commander is going to have one hell of a bad day after I make my report. I do commend that at least one soldier is capable of doing his job. What's your name soldier?"
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No. 1090086 ID: b3eab7

Say you've been fighting those corporate invaders all day and are out of ammo. You went to the factory directly because something seems to have happened to the supply chain, it dried up.
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No. 1090090 ID: 8f9bc4

Didn't he see the official company logo? It's only on one side of the mech.
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No. 1090128 ID: 5ebd37

>>1090090
this, but act all exasperated and take him outside to see. that's when you knock him out.
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