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File 125830321763.png - (56.59KB , 800x600 , r001-0001-01.png )
76819 No. 76819 ID: 9e964e

The village of Byron.

Built by Lord Byron the Absolute, with the sole objective to support his new jailhouse- because he needed more space to bury his political disaffected.

At some point during the construction, demons.
242 posts omitted. Last 100 shown. Expand all images
>>
No. 85354 ID: e3f578

"For me it is at least. I couldn't take an interest in farming or similar paths. The fruits of my labors would be poor as a result, I'd skip little details and just well... screw my farm up. Crawlers just have to pay attention for traps and monsters.Also they get to travel in the company of friends and see of heck of a lot of places. I figure if something is fun, your less likely to screw it up because you want to do it."

Alright, shit, just shorten that up or something. You'd be preaching more than the father does every sunday.
>>
No. 85371 ID: 7c73c4

>>85346

Smooth.

And there is nothing inherently wrong with leading a simple life. Many may even desire it. To take an example, there is a curse I know of which goes like this: "May you live in interesting times."

Conflict and demons are both interesting, no? Most people would avoid both.

Your existence can be just as fulfilling without excitement and bounties of silver, though my fellow voices might decry that particular statement. You could certainly pick less risky lifestyles than being a crawler.

However, I think you can do well as one, so respond appropriately to the good priest. I don't think he's trying to offend you, just make you think. Why? Perhaps he's seen many a crawler return mauled, or who have vanished into the depths of the dungeon never to return.

That other voice's speech is pretty slick, but there's a simple counter-question you could use.

Is there something wrong with having an ambition and being prepared to work for it?
>>
No. 85451 ID: f6ec00
File 125989747417.png - (52.66KB , 800x600 , r001-0001-61.png )
85451

"No, no, I just... wouldn´t be good at working the fields."
Father: "Why not? You sound like you have strong hands."
"Its not what I enjoy, so I wouldn't do it right."
Father: "Do you think all the peasants like--"
"Oh you cut that crap Father."
Father: "You do sound like a rather spoiled child."
"You better bet I'm not."
Father: "Then why are you crawling a demon-infested dungeon?"
>>
No. 85452 ID: f6ec00
File 125989755128.png - (55.61KB , 800x600 , r001-0001-62.png )
85452

"Because it beats living a life where time is measured in seasons."
Father: "And what will you do after almost dying? Seek a new thrill for you addiction?"
"Retire, get a place, and live happy."
Father: "So, thats it? Easy money? Why not just rob a rich man's house?"
"Hey, wait, What thats -- I'm not a thief!"
Father: "You do realize you are planning to commit graverobbing, right?"

I oughta--
>>
No. 85456 ID: dda9dd

>>85452
I somehow doubt the dead really need their coin, besides, I'm doing them a service by hopefully removing them from a rather close proximity with daemons.

An unpleasant situation to be in, as I am sure you agree, living or dead.
>>
No. 85491 ID: 7c73c4

You OUGHT to CALM DOWN before you do or say something you might have cause to regret.

Pff. Are you always this easy to bait?

It's not a matter of where you COULD be, it's a matter of where you WANT to be, and MacLaughing can't magically change your mind FOR you, however much HE would want to. Think about this.

Why is he trying to get a rise out of you? And if you DO take that bait, what kind of point will he have made about you? You should just let these accusations flow off you like water. You're here to make your fortune, sure, but that doesn't make you a bad person or a thief.

Er. Stealing a certain halberd, on the other hand might qualify...

...Regardless, if you manage to calm yourself, inquire about what he means about graverobbing. I was under the impression the father desired some of the goods from the dungeon.
>>
No. 85498 ID: 34470e

>>85491
He didn't steal it. Some kids gave it to him, remember? *nudge nudge*
>>
No. 86210 ID: a5fa92
File 126003566257.png - (53.82KB , 800x600 , r001-0001-63.png )
86210

>CALM DOWN
FINE!

Ugh... he's good at getting on my NERVES....

You´re right, I need to take a deep breath here... I guess I just never thought dungeoneering is wrong, i mean... the dead really has no use for coin, but what makes me getting it right? I should give to their families? Everyone has a mother. Getting it for myself would be stealing... hell, I'm a thief already, but I wasn' planning to end my career a criminal. I dont even feel that guilty, the guard shouldn' be asleep. I'm rambling.

I guess what irks me is that I am not sure what I want to do. even if I am pretty sure about the dont.

Gah, I didn' even stopped to think about what looting bodies mean. Murder and robbery, right? Gah, he's pulling every other moral string mine for what? Make me quit?
>>
No. 86212 ID: a5fa92
File 126003580376.png - (56.58KB , 800x600 , r001-0001-64.png )
86212

Humn. Hey!

"If I am a graverobber, wouldn't that make you a fence?"
>>
No. 86213 ID: a5fa92
File 126003582464.png - (55.84KB , 800x600 , r001-0001-65.png )
86213

. . .
>>
No. 86216 ID: a5fa92
File 126003589985.png - (59.45KB , 800x600 , r001-0001-66.png )
86216

Father: "Pf-AHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAH!"

I think I broke him.
>>
No. 86218 ID: a5fa92
File 126003596988.png - (55.70KB , 800x600 , r001-0001-67.png )
86218

Father: "Very, very good."

Huh?

Father: "Not at all what I expected, but very impressive nonetheless. I was sorely mistaken; there IS more to you than meets the eye."
"Huh, wait..."

Player acquires 7 silver

Father: "You are a good child. You must have a good family, a good mother. Try to not return to them in a coffin."
"But--"
>>
No. 86219 ID: a5fa92
File 126003605431.png - (48.67KB , 800x600 , r001-0001-68.png )
86219

"Whys this for??"
Father: "Because I lost your bet, why else?"
>>
No. 86222 ID: a5fa92
File 126003616953.png - (45.16KB , 800x600 , r001-0001-69.png )
86222

....

Whathellhapp-whatdidI-- What was this all about?
>>
No. 86224 ID: e3f578

You bet you weren't a spoiled child within your speech I believe. I'm guessing you proved you were more of a witty child or something?
>>
No. 86244 ID: 34470e

>>86222
>Father: "You do sound like a rather spoiled child."
>"You better bet I'm not."
You won
>>
No. 86245 ID: 48572a

That made a little sense to me, actually.

I -think- MacLaughing was testing your resolve, and checking what kind of person you were. Why? Why not. He's a priest in a dungeonville, so I'm guessing he's used to seeing crawlers. And I guess crawlers can be people with more ambition than skill and decency, hence his line of questioning. Trying to make you quit if you were unsuited for crawling could have been on his mind.

Apparently you surprised him. Guess he found your point of view refreshing. As did I for that matter. You do have a way with words, Player.

At any rate, points have been made, serious introspection had and silver somehow earned so I think it's time to move on. You did have other questions, but my gut tells me the polite thing to now do would be to leave the father with his cheerful mood. Besides, you have silver now. Potentionally, this means rations, lighting and the start of your career!

Granted, it's not a LOT of silver. What're prizes like here? I can infer a bit from McLaughing's prizes, but I'm still not sure what a lamp would cost.

Speaking of MacLaughing's prizes...Buy a holy water bottle before you go. They can be useful to have. And thank the man.

It's only polite, even if you did win a 'bet' and he did help you a bit, both with information and self-scrutiny. At least now you know you don't know what you want. Heh. Some places you have to PAY for that kind of counseling.
>>
No. 86249 ID: 107da3

>>86222

Now you can buy a lantern.

And return the halbred.
>>
No. 86251 ID: 0a190d

>>77925
>We once tried to help a little girl ra-wait, no.
>Our advice led another little girl to become an all powerful genoci-agh, that's not right.

?
>>
No. 86252 ID: 0a190d

slowpoke.png

>>77938
Oh! And that one time we saved a girl from dying by a deadly disease.

>>77942
Um... There's that one time we helped a girl get hooked up with a cross dresser.

I don't remember those, but we once saved a puppy.

>>questarch/res/67780.html
>>
No. 87069 ID: 445c48

>>86251
I know the first one is from the Romanticar series.
>>
No. 87284 ID: 697b23

>>86219
Seems odd to me that a clergyman would be gambling at all, but don't look a gift horse in the mouth. Unless it has rabies. So rather, the only place you should look at a gift horse is its mouth to check for foam. Huh...

Well anyway, we have some money so let's spend it. I'm going to have to suggest not spending it on a lantern though. Miss K is going to give you one for free in a day if you still haven't found one, so use that money for something else.

You're a fighter, you can hunt, right? That way you won't have to waste money on food. I suppose the hard part would be cooking the meat... do you know how to start a fire with rocks or two sticks? Of course, if you knew that I suppose it'd be easy to make a torch...
>>
No. 90160 ID: 3ebec5
File 126052910261.png - (44.39KB , 800x600 , r001-0001-6a.png )
90160

Hmn.. two bits and a fiver -- yep, seven silvers. Cooking with coal! :3

>bet
>you won
... seems so. I'm rather surprised he took it seriously.

>testing your resolve
Thats an explanation as good as any.

>pay, counseling
Hehe, another funny thought. Is like paying someone to be your mother....

>witty child
>way with words
Naah, I..... seriously, I dont think....
>>
No. 90161 ID: 3ebec5
File 126052919284.png - (43.36KB , 800x600 , r001-0001-6b.png )
90161

Truth being told here, I suck at words. Idunno, I dont think I did that myself, whatever I did.
So, if was one of you guys.

Thanks.
>>
No. 90162 ID: 34470e

>>90161
Aren't you glad you picked us up~?
And your welcome~
>>
No. 90163 ID: 0ba7f4
File 126053153266.png - (93.48KB , 800x600 , r001-0001-6c.png )
90163

>glad
I dont think we're ready, such a big step in our relationship...

Well, time to roll. That must be Sun

"Hey, acolyte"
Adept: "Mmmn?"
"Holy water. Hit me."
Adept: "Here you go."

Trade: 1 Silver for 1 Holy Water

"And... when you see the Father, thank him for me. For..."
Adept: "Dont worry."
>>
No. 90169 ID: 0ba7f4
File 126053591036.png - (36.33KB , 800x600 , r001-0001-6d.png )
90169

> and return the halberd
Too true. I guess I dont need it anymore.

>not a LOT of silver
>buy lamp
Heeey, a bit can get you a meal for three at most inns. If you are willing to settle with something thats more bread or rice than stew, naturally, but its filling.
Anyway, my point stands; any money is lots of money. Its everything thats expensive >.>; Like... lightning, I guess.

>hunt, cook
I can try. Its just, you bring food to a crawl because you cant really count on the monsters being edible. Seriously, god knows where they have been.

>make a torch
Well, a proper torch is no more than an oil-soaked rag wrapped over a wooden club, really. That said, it would be a bitch to ignite anything without a previous fire or oil, and I'm fond of my shirt.

> girl saved, genocidal, etc.
Heh, not even you knows everything about you? Thats a funny thought.
Now I'm curious again about these tales.

Me too. Mind to link me to them? You can also just mention the name, I'm not above checking the wiki myself.
>>
No. 90196 ID: 6157cc

>Thanks.

You're welcome, but I'll still argue that there was more to that than just us.

>Torches

Remember that using a torch also carry disadvantages. That of being prone to blowing out in strong winds or if dropped or doused in water. Lanterns are slightly more sturdy, at least.

>Curious, tales.

Ah, the tales of the past. Many are left unfinished -- or inscrutable -- in our recollection, and not all of us devoted the same amount of attention to them. A few of these tales are complete, and these range from the mediocre and silly to the grand and epic. You've already been introduced to the story of the Metal Glen, and the escape we helped orchestrate...One of the more, if not the most, interesting tale we know of.

Frankly, though, I have no will to tell you more of them. They are largely irrelevant to your own situation and a lot of them contain confusing concepts that will be difficult to explain without over-simplifying things a lot. Perhaps one of the other voices can summarize something into a credible account, rather than disjointed nonsense, but I wouldn't hold my breath.

Anyway, three choices present themselves, as I see it.

1: Go to the store-owner Manuel and buy rations (and see what else he has and ask about the 'credit' he takes if you're still curious).

2: Go to Miss K and buy some lighting off her while you still have the majority of your silver (frankly, I don't know what a lantern and its fuel will cost, so this might be wise).

And 3: Head right off to the dungeon to drop off the halberd before doing one of the latter.

Personally, I suggest you stick your head into Miss K's store again. While I'm not sure how to feel about having been a 'charity case', at least she wasn't kidding about MacLaughing 'handling' these...And how! And hey, with silver in hand to buy a lamp, perhaps we can now ask her for what she needs from the dungeon. Sounds like a potential source of income.

There's also reason in just 'waiting' until tomorrow so that she makes you a lamp for free, but...as mentioned, paying her for her help might give her the incentive to trust you more. Any merchant appreciates someone who can give them business.
>>
No. 90198 ID: 445c48

Poke someone, maybe Miss K, with the Orb.

I'm curious to see what happens when multiple people are in contact with us.
>>
No. 90230 ID: 119b5c

>>90196
Huh...Wazzat? We awake again?

New boss?

Oh, this'll be good...

Hey boss, this doesn't seem like the "Normal" village. Hell, What is an inventor doing in the boondocks? Where does she get her supplies?

...these schmucks also seem too well acquainted with "crawlers" I bet their holding out on us.

Now, we don't know much about the general store, but I bet that's the place where they keep the good stuff. Check it out, maybe we can spot something fun to do.
>>
No. 90242 ID: e024d0

>>90198
We can only speak to and observe one person at once, at least that's how it worked with the old Shardbearers. Of course so many of us are so quick to forget the rules and way of our Boss.

Among them those of use who seek to confuse themselves with particular emotions and metaphysical concepts (not that the Boss wasn't easily confused in the first place.)

Of course while we are speaking of the old stories it is important to note that we have a somewhat sketchy concept of natural time progression. The Orb has existed before the creation of the Orb and can survive its own destruction quite handily.

However, our attention is drawn about by the winds of fate themselves, one minute we look into the future, the next into the past, an we cannot tell one from the other. We are like parasites of destiny, latching onto and guiding people to the task they must complete so that some later goal of person not to be born for ages is that much easier.

As for the here and now however, return the halabard, buy a lamp, and be careful the prices are likely going to be grossly inflated due to local loot influx increasing the availability of anything that isn't a health or magic potion.
>>
No. 90383 ID: c90b73
File 12605885239.png - (43.32KB , 800x600 , r001-0001-6e.png )
90383

>winds and torches
See, a proper torch doesn' just blows out like a candle, wood burns too hot for that. Remember that wind spread, not contain, a forest fire.
... besides, the idea of wind in a dungeon is rather silly.

>Poke, Orb, Miss K
>One person at a time
.... Hmmn, Idunno. Still seems like an interesting idea. Remind me next time I'm near her, I guess she would like to try it.

>fate, time, everything else
That... wow.

>shop
>Miss K
>general store
... I'll wait for a decision there, but I vote the grocer's. I just have more to discuss with him.

>"normal" village, holding out
'Normal' is never a word to describe dungeon towns. Remember, its a place where a bunch of weird people spend the night in their way to very dangeous things; and if a town is to support their needs, they will have weird people for that.
Of course, the bard's tales tell about mad wizards, bespectacled chemists, pretty princesses, eager youngsters, defected soldiers and all that are just reality being made bigger. So I think. So I hope. Imean, bards do like heroic sacrifices in their tales a bit too much.
>>
No. 90389 ID: 632862

Okay, let's talk to the grocer.
>>
No. 90396 ID: e024d0

You will find that history is usually made up of normal people, doing normal things, but we nor the bards intrude into 'their' lives much.

Thus by corollary your contact with us makes it likely that you, as an ancient people once said to curse their enemies, "may live in 'interesting' times..."
>>
No. 90405 ID: 6157cc

>Fate, destiny, guiding, etc.

Heh. Don't be too overcome by the theatrics, we're not omniscienct or all that powerful in truth. As far as I know, we're not here to guide you to some grand destiny, and our attempts at doing so elsewhere have sometimes lead to, ah, questionable results.

((*cough*Apocayption*cough*))

No, you just happened to pick us up over there, and we've just got nothin' better to do than helping you out with your first real crawl.

>Bards, tales.

Old tales often carry a grain of truth, or at least some sort of moral, but you're correct in being skeptical as to their veracity. It's far too easy to glorify a senseless death, or to embellish on a story with some good ol' tragedy. A bard's gotta eat, after all, and "they lived happily ever after" just doesn't seem to cut it outside of the kiddie crowd, these days.

>Destination, grocer's shop.

Well, if you're sure, go ahead. I just thought it would be nice to know how much silver you'd have left over from buying a lantern & fuel, so you could make purchases with the remainder without worry of spending too much.
>>
No. 90416 ID: 445c48

>>90405
>No, you just happened to pick us up over there, and we've just got nothin' better to do than helping you out with your first real crawl.

Well, I guess we could help him find a girl (Or a guy if he swings that way). That seems to be a lot of what we do.
>>
No. 90477 ID: 7302dd
File 126064273255.png - (41.49KB , 800x600 , r001-0001-6f.png )
90477

>nothing better to do
You're into this out of boredom??? I'm soo gonna get into trouble...

>help find a girl (or a guy
. . . gender-swapping voyeur pedophiles?
Nah, too soon for that.

>silver, lantern, oil
Well, if we are to find out how much the silver is worth here, gotta go to the place with lots of goo--
>>
No. 90478 ID: 7302dd
File 126064275810.png - (45.27KB , 800x600 , r001-0001-70.png )
90478

Merchant: "Aye, whatdja doin' roun' 'ere, loiterin' by my shop lika fool?"

Bwa?
Oh hum, lemmesee, credits, wares, anything else?
>>
No. 90482 ID: 8e7062

>Boredom, screwed.

Hah! That's a very nice way of putting it. Still, I for one enjoy seeing people succeed at things, so I'll try to help you do just that.

>Manuel asking questions.

Introduce yourself and apologize by saying you were lost in thought after meeting Father MacLaughing. You probably wouldn't be the first one.

Can't think of anything else to ask beyond what questions of credit you might have and what wares he offers and their prizes.

Actually...Hang on. You could ask if anything's happened in town lately. Just fish for rumours and hearsay, like you did with the kids.
>>
No. 90592 ID: 445c48

>>90477
>Gender Swapping

No, no, none of that [Unless you want it]. Just finding you a nice girl to date.

Or a guy, not that there's anything wrong with that.
>>
No. 91065 ID: e024d0

Buy the light source and perhaps a few rations, a length of rope and uhh, maybe a mirror.
>>
No. 91073 ID: 445c48

Oh man, you'll definitely need some rope. And maybe a ten foot pole.
>>
No. 91529 ID: fbcd90
File 126082240219.png - (47.48KB , 800x600 , r001-0001-71.png )
91529

"Sorry about that, I... well, Father Mclaughing had an effect on me n.n;;"
Manuel: "Aye, the Father's wisdom does that to people..."
"My name is Player, I assume you are Manuel?"
Manuel: "Manuel Badalo, lad. Now, what cannah do for yeh?"
>>
No. 91531 ID: fbcd90
File 126082245462.png - (45.73KB , 800x600 , r001-0001-72.png )
91531

"Just the usual, scouting for rumors."
Manuel: "Well, then ye should know Byron's place isn' as attractive as b'for."
"Less demons, I know. Thats why I'm here."
Manuel: "Heh, huntin' a big mystery, lad?"
"... Kinda."
Manuel: "Good luck to ye, then."
>>
No. 91535 ID: fbcd90
File 126082258786.png - (45.02KB , 800x600 , r001-0001-73.png )
91535

"Anything else?"
Manuel: "What were ye expectin'?"
"I think you know."
Manuel: "Heh, I do.... gotta tell it to ye, boy. The people 'round here 'ready 'earned to not just rely on yer type of golddiggers to do everything for them, y'see? Ye can't just knock on ev'ry door, ye gotta care. Also helps to keep your eyes open, and yer ears very sharpe."

Actually, this feels like explains alot.
>>
No. 91538 ID: fbcd90
File 126082266447.png - (89.29KB , 800x600 , r001-0001-74.png )
91538

"Allright then, show me your wares."
Manuel: "Took ya long enough. The stuff yer type usually wants is on that shelf."
>>
No. 91545 ID: fbcd90
File 126082300190.png - (84.42KB , 800x600 , r001-0001-75.png )
91545

"Hmmn, Featherfalls?"
Manuel: "Those caves have pretty nasty drops, lad."

If you are curious about any specific items, ask and I'll post a note in the discussion thread.
>>
No. 91546 ID: fbcd90
File 126082305539.png - (68.43KB , 800x600 , r001-0001-76.png )
91546

Hmmn, a weapons rack. I probably can sell one of the two here, but which?
If I even am going to sell one at all. I'm supposed to take this halberd back to its owner.
If I must, I vote selling the halberd.

"What else do you got?"
Manuel: "Well, I can set you up some dryfoods for a fiver, or some of ol' Benjamin's mean casserole for a bit. Can also get ya a room for three bits a day; with breakfast, no fleas, an a nice chest to keep yer stuff in."
>>
No. 91548 ID: fbcd90
File 126082317467.png - (46.13KB , 800x600 , r001-0001-77.png )
91548

"Say... how this credit thing works?"
Manuel: "Eh? Why ye ask?"
"Humor me."
Manuel: "Ye givme something, ah givye money in paper form. 'S worth the written value here in Byron, and a few other townies."
"That simple?"
Manuel: "Thats all ya need to know, lad."

Id be more annoyed, but I feel like I'm not the first distrusting this place's crazy economy.
Its just me, or there isn' much where to spend the 'credits' besides here and church? Pretty clever scam they're running here.
>>
No. 91565 ID: 107da3

>>91548

It's not exactly a scam, in a way I shall explain:

Silver, while useful for certain processes, is completely and utterly useless for anything you might do. As is gold.

Yet, somehow, you use it to control and balance your economy-it has some inherent 'worth' despite being unable to do anything.

Food is more valuable than it is.

It is just... an accepted method. It also means the economy fluctuates like crazy in response to the usage of mining and expanding populations as certain mints of silver get further and further diluted... yet the 'worth' of the coins is supposed to to be the same, despite older coins being more pure. This may not have happened to your civilization yet, but I can guarantee it will.

Who is to say that little slips of paper can do the same? Carefully created and tracked to be difficult to duplicate, secrets held-it's more stable than silver is.

Usually, however, it is "backed" by something. In this case it is backed by the honesty and willingness of these people, if you choose to trust it.

You already have an iron sword. I don't think you're going mining, the whip is difficult to control, and a longbow is nice but expensive. Also ammo.

...er, what skills do you have? I notice he has a variety of tools available. Lockpicking, medic, etc.?

Regardless, lamps and hemp rope are always good.
>>
No. 91587 ID: 632862

So we could either sell the halberd and maybe buy an oil lamp, and suffer a bit of karma loss for it, or buy a room for the night and take that free one that Miss K offered us.

I'm thinking we should take up Miss K on her offer... which means you can't buy anything right now unless you want to sleep outside. Go back to the kids. One of them actually had something they wanted you to do.
>>
No. 91886 ID: 442eed
File 126083951729.png - (46.93KB , 800x600 , r001-0001-78.png )
91886

>The Scam Called Fiat Money
I'm telling you. Its insane. You say something is worth just because you trust someone saying its worth something. I call bullshit -- silver is worth because is rare, because is hard to get, because costs lives, and because coins can be slagged into bare metal to make candelabra and shifter-killing arrows. You cant make silver from nowhere, while all you need to do is to write 'IOU a life' in a piece of parchment and start wrecking. I dont know what kind of king or conman tricked you, but thats what I know; things are worth because of what they are, what they are used for, and the craft that went into making it. Things dont have value because I told you so.

Yet, as I said. This crazy system is the rule, so I'm gonna have to play along if I'm supposed to do this crawl.

>tools, skills
Well, my main skill is fighting, really. I can use the doctor's bag to mend any specially nasty wound, some pans and pots to try to cook stuff...
I could use the locksmith gear to work the simpler mechanisms instead of just bashing everything I see, I'm not a complete retard.
And I don't know much about rock climbing, really. If the dungeon is as vertical as Manuel implies, I might end up needing it anyway. And a few featherfalls.

>buy buy buy
Or I could get a set of five torches for two silvers. I wonder why there's this big price difference; maybe oil lasts longer?

Well, if I dont get some lightning to go in right now, I wont be paying for anything but lodging today. I just wish there was more to do than just wait for tomorrow... I thought dungeonvilles would have more errands.
I don't know. Wait or go? What to buy? Really could use some tips. What your previous experience says?
>>
No. 91890 ID: 6faa8c

>gold is useless

Electrical engineers and astronauts want a word with you.
>>
No. 91892 ID: 119b5c

>>91886
Well actually...In my experience, adventurers didn't show up with empty pockets. However, you might want to choose, do we adventure into the dungeon again soon, or do we make mischief in the town?
>>
No. 91916 ID: 632862

>>91886
Oh, I missed the torches. Yes, buy a set of 5. You'll have money left over for a night at the inn just in case we can't find any loot in the dungeon.
>>
No. 92089 ID: 445c48

> I'm not a complete retard.
I'm not so sure about that.
>>
No. 92099 ID: 107da3

>>91886
...Things have the value of that which is accepted. Saying worth is worth is an incredible insight into your lack of understanding.

Let's pretend everyone gained a million silver pieces. My, my. It's suddenly worthless.

How about a priceless, one-of-a-kind beautiful painting? Funny, that. Nothing but color and pictures. But if suddenly everyone could have one for nothing... and similarly it has no value except that which people choose to attach.

>>91890

I said for anything he might do.
>>
No. 92187 ID: 445c48

>>92099
Clearly he's going to need to go into space and nuke the site from orbit.

It's the only way to be sure.
>>
No. 92380 ID: 8e7062

>On the topic of money.

It works, but not always. What my other friend is trying to explain to you is the concept of "inflation", when something that is considered of worth decreases in worth due to an overabundance of it.

Usually, the governement or banks or authority figures in general are those who can afford messing around the idea of creating "paper money" and "credit", as they already have considerable wealth to back the idea up and the authority/respect to do so.

>Buying stuff.

Sheez, stuff's expensive around here. Guess that's to be expected, though. Boom towns are usually a bit on the high costs side.

Annoying as it is, you don't really have enough silver to buy all the things you might conceivably need. Or even a FEW of the things you might conceivably need.

At a somewhat low-cost approach, I would've adviced buying the oil lamp and oil coupled with a rope (less chance of accidentally burning your rope that way), a featherfall charm for emergencies, a waterskin and some rations (which he doesn't appear to sell).

As is, I suggest you buy a set of torches, and save your silver for lodging and food later, as well as possible future developments, such as possibly getting an oil lamp from the VERY GRACIOUS Miss K tomorrow and needing to buy oil. And pray that you find something that'll be worth a few silvers.

Alternatively, conserve your silver and try to 'care' more and find things you could earn silver for in a more legal manner than selling off the halberd.

>Suggested conversation topic.

-Ask what kind of troubles adventurers usually run into, beyond the sharp drops.
-How long the torches last, compared to the oil lantern.
-Speaking of sharp ears, what's their baker up to?
>>
No. 92455 ID: 15f6d6

Buy some torches and at least go look around the dungeon. That is why your here, and now you have an opportunity to explore in a more prepared manner. Hopefully you can get some money, and incrementally equip yourself as you delve.
>>
No. 92847 ID: fe99ea
File 126097432474.png - (47.04KB , 800x600 , r001-0001-79.png )
92847

>Electrical engineers and astronauts
Elecmeat astrolabes? What?
Oh, it wasn' for me.

>my experience, adventurers, empty pockets
Point in case.

>buy torch, save for lodging
Seems like a good plan.
>>
No. 92848 ID: fe99ea
File 12609743845.png - (47.57KB , 800x600 , r001-0001-7a.png )
92848

>Karl Marx for Medievals
>worth, painting, million silver pieces
>inflation
Thats... reasonable, in theory, but is one that doesn't reaches much farther than that. As silver keeps showing up as time goes, more people will simply come to exist to want the silver. Maybe from faraway lands, surely from being born, or the silver getting acessible to farmers and...
Hmmn. I guess the chance that, someday, there will be more silver than people is rather far-fetched but possible... would everyone be rich, then? I wonder if we would just start making coinage out of something else... like gold, alum, or whatever. Not iron. Steel?
Paper just sounds wrong. Being able to just write coinage its... at least we know there is a limited amount of silver in the land. Not so much with paper.

>government, bank, authority/respect
>backed, honesty, willingness
Only a king has the luxury of choice in that level, for sure... the common people can just bow down, if the king suddenly decide grass is worth its weight in gold, and only another king can say otherwise.
In the end, it all sums up to trusting those kings have our best interests when controlling the global cashflow. Thats hardly a happy thought.
>>
No. 92849 ID: fe99ea
File 126097467590.png - (46.68KB , 800x600 , r001-0001-7b.png )
92849

Manuel: "Are ye gonna be mulling around all day, boy?"
"Oh! Sorry. Uhmn, I have a few questions."
Manuel: "All ears here."
>>
No. 92850 ID: fe99ea
File 126097495998.png - (45.10KB , 800x600 , r001-0001-7c.png )
92850

"Anything else I should be wary of, about the dungeon? Besides falling?"
Manuel: "Aye, lad. The lord's old defenses are always on, ye'll need be car'ful with the summons. There be traps deeper in, put by the demons... And of course, the big darkness that'll eatcha if you let it close."

I'm gonna need aloooot of torches...
>>
No. 92851 ID: fe99ea
File 126097514196.png - (44.43KB , 800x600 , r001-0001-7d.png )
92851

"How long does a torch lasts?"
Manuel: ".. between a third and a half a prayer, maybe."
".... sure. And a lamp?"
Manuel: "A flask can last ye a full prayer and some more."
>>
No. 92852 ID: fe99ea
File 12609752915.png - (44.18KB , 800x600 , r001-0001-7e.png )
92852

"Allright, I give. What's a 'prayer'?"
Manuel: "Heh. Well, at ev'ry prayer the church toils their bell. thats once at sunrise, once at midnight, and five times in between."

... oh. Crap. Whoops.

"Oh, hmmn... so, its like, three hours?..."
Manuel: "In city folk language, yesh."
>>
No. 92853 ID: fe99ea
File 126097560613.png - (44.19KB , 800x600 , r001-0001-7f.png )
92853

"What's the deal with mr. Baker?"
Manuel: "Benjamin? He gone nutter again?"
"I don't know, the kids were saying he wasn't well yesterday."
Manuel: "Heh, that's-- ... heey, I know yer type, yer just af--"
>>
No. 92855 ID: a87583
File 126097607851.png - (45.83KB , 800x600 , r001-0001-80.png )
92855

Manuel: "Heh, that's-- ... heey, I know yer type, yer just af--"
"Fuck you. Straight answer, please, no lecture."
Manuel: "...That's how ye want it?"
"That's how it's gonna be."
>>
No. 92856 ID: a87583
File 126097639046.png - (50.44KB , 800x600 , r001-0001-81.png )
92856

Manuel: "Then TAKE A DICK IN TH'ARSE, Y'BUGGER. He was a well-married, good man, but th' last thing he needed was a gaggle of bloody tossers to cause all sortsa shite with him 'fore these moods made a dog's dinner outta his life. 'Cause of sheep-shaggers like you, his life nowadays is all about being in and outta these fuckin' kicks where he rambles on and on about bread and bakeries like a madman -- and this has been going on fer over six fuckin' months! Poor Niece's heart is simply torn in two and always a day away from simply stopping altogether, thanks to-- to-- -- you GODDAMN TWATS. SOD OFF."

This post was made possible by MrQ. Thanks x3
>>
No. 92857 ID: a87583
File 126097658148.png - (45.05KB , 800x600 , r001-0001-82.png )
92857

.... I could've handled that better, yes....

>torches and lamps
Actually, both have its problems. Lamps use oil, can spill, torches are dangerous and useful for obvious reasons...
But I think I can carry five of those oil flasks per pocket. I hope that answers your question.

>prices
I told you; silver has value, but everything is expensive. Food, maybe, is the only thing in these lands that isn' eye-gougingly pricey. I bet I could have gotten better deals in a bigger city, but not much better than these.

>food
Didn' you hear, he has food, just not on the shelves. I can see from here the usual adventurer edibles; dried meat, nut bags, an apple's bushel, tasteless grain biscuits... he's well-equipped on that front. I think he said a few days worth of food is five silvers.
>>
No. 92858 ID: 041c9a
File 126097735015.png - (45.34KB , 800x600 , r001-0001-83.png )
92858

".... any idea of ... what they did to him? ...."
Manuel: ".... damned if I know. They were just out from that cave. But talking about the matter jus' helps the poor sod into 'nother tantrum."
>>
No. 92862 ID: 632862

Buy a stack of torches for 2 silver, then go talk to the kids and see what they wanted you to do.
>>
No. 92922 ID: fbcb2a

Apples?

Buy the greenest of them. No, I didn´t forgot.
>>
No. 92976 ID: e024d0

Lamp and Oil I say, Oil has so many extra uses it isn't even funny.
>>
No. 93002 ID: 445c48

>>92922
Damn right. We need to have a whole horde of tamed monsters. We can start with the poring. Bitches love porings.
>>
No. 93007 ID: b08879

>>92976
We will need to sell off the halberd to buy those. Do we want to?
>>
No. 93008 ID: e024d0

I suppose torches will do for now then.
>>
No. 93295 ID: 1349ad

>Handled better.

Yes. I suppose you could have. Regardless, apologies from getting you yelled at. I had no idea it was a sensitive issue.

Let's not go off on too many tangents anymore. I bet having to stand around and wait from answers from a man who takes a lot of time to think about things is annoying Manuel. Shopkeeper or no, no doubt he's got better things to do than stand around and wait for you all day.

>Buy.

Ah, I forgot that comment. Let's see, then...I suggest you buy five torches, and fork over three silvers for a room for the day and breakfast tomorrow, and one more for some of Benjamin's casserole right now. That'll spend all your silver, but what can y'do?

As of now, you have two options, as I see 'em. #1 is delving briefly into the dungeon and trying to find stuff to earn a few silvers to get more gear, so you can move more safely into the rest of the dungeon. Financially risky, considering how previous crawlers would've picked the area clean and the demons are all further in...Then again, you could be lucky.

Still, I'll be honest with you. Entering that dungeon right now is gambling at best. Option #2 is digging around in town for potential work to earn more silver to get more gear, etc. Which will not be easy. As Manuel said, y'gotta care, and convincing these people you DO care won't be that easy, even if you do. Do you?

>Conversation topics.

-Apologize for being so blunt. You had no idea other crawlers were the reason behind Benjamin's oddity. Promise not to bug the poor baker about it. (Indeed, why cause more heartache for yourself and these people?)

-You can't promise anything, but perhaps you can look into the issue somehow while you're delving. Who -were- these crawlers six months ago?
>>
No. 93319 ID: 2cbe3e

>>92856

Tell this guy to go off and fuck his own mother. It's not like you were super rude.
>>
No. 93385 ID: f91e71
File 12610772817.png - (44.90KB , 800x600 , r001-0001-84.png )
93385

"About the crawlers mr. Baker met, can you -Of. Course. Let. Me. Live. Trough this with a lession learned and nomorequestionseverasked-- ahahahahahahahahahaaaaaahhhh.... aaahhhhhhh....."
>>
No. 93386 ID: 1349ad

>>93319

I think you're missing the point. Player wasn't yelled at because he acted rude (although he was a bit blunt and unsympathic), but for what he IS: a crawler. Manuel appears to have some antipathy towards them for something a previous group has done to Benjamin (and perhaps other, unmentioned past encounters), who I'm guessing is Manuel's cook, baker or somesuch. This has upset both the life of Benjamin and Benjamin's niece, something Manuel clearly seems to have taken seriously.

The polite, and smart, thing to do would at least be to remain civil, even if you don't particularly care for their situation and how it came about, lest you antagonize the shopkeep. Manuel clearly won't accept being "'nother pussy commoner", and having the decency of treating him and the others in town like people, rather than stepping stones to glory and riches, doesn't cost all that much, does it?
>>
No. 93387 ID: f91e71
File 126107734625.png - (43.19KB , 800x600 , r001-0001-85.png )
93387

I guess that also overrules apologies. Time to cut my losses.

"... okay, I'll stop wasting your time. Stack of torches."
Manuel: "Allright."
"And the room. I'm paying in advance."
Manuel: "Hrrrmnhmn."
"And... set me up some of that casserole."
Manuel: ".... anything else?"
"... an apple for dessert. The greenest."
>>
No. 93389 ID: f91e71
File 126107740585.png - (53.54KB , 800x600 , r001-0001-86.png )
93389

Manuel: "Here you go. Thanks yer patronage, come back, when yer finished leave the bowl n' the dough on th' counter."
"I will."

Trade: 6 silver for 5 Torches and services
>>
No. 93390 ID: f91e71
File 126107743842.png - (45.08KB , 800x600 , r001-0001-87.png )
93390

So. Dungeon it is; I agree that we met enough new people for a day. If I cross with the kids I'll talk to them.
And I still have the halberd, gonna leave it at the door.

>care, convincing, even if you do. You do?
Seriously, I dont know. I'm just meeting them for the first time. Its not like I'd cry over their funeral or invite to my sister's wedding. All in all, they seem pretty good people though.
I guess that makes me a not-hero. Heh.
Likewise, I'm sure I'm just another crawler to them. Its not like they'll start telling their life stories to anyone they cross; would you?
I guess you were wrong on that count. Life doesn' follows dramatic rules, nor is like a game at all.

Healing: Player gets +1 HP

Player acquires Green Apple
Warning: Inventory is full

Mmn, this IS some pretty mean casserole. Never thought fish and chicken could go so well together.
>>
No. 93411 ID: 2cbe3e

To the dungeon! Back to the grindstone!
>>
No. 93423 ID: 1349ad

>Telling life stories.

Mmm. Depends. It's sometimes easier to lay your troubles on a complete stranger than those you know best.

Regardless, you're probably right. You're not as much a 'stranger' as another crawler.

>Not-much-caring, not-hero.

Sounds like a pretty reasonable stance. "Hero" is a pretty nebulous term anyway. Means something different to everyone.

>Green apples.

Out of morbid curiosity, IS it at all possible to train those cute jellies? Though I can't see what use one will be in a dungeon.

Also, may I call your attention to your right? There appears to be activity on Miss K's roof, and a man's carrying somethin' stewin'.
>>
No. 93529 ID: f91e71
File 126109321338.png - (44.86KB , 800x600 , r001-0001-88.png )
93529

>train those cute jellies
Well, most monsters are at least half-intelligent. But to tell the truth, you have been telling me to lure and capture one; I thought you knew what you were asking.
I admit I'm curious about it.

>attention, right
Yeah, its pretty active here, huh? I dont know the person with a pot, but I think we've seen who 's on that roof before.

"Miss Kay! Hello, what's up?"

Not one of my cleverest moments, but who cares?

Miss K: "Ah, Greenie! Just me, setting up a new dish!"
"Do you need some help with that?" :D
Miss K: "Oh, you silly! You keep that chin up and you're sure to find a good wife!"
>>
No. 93530 ID: 632862

>>93529
A new dish? What? She can't possibly be receiving any satellite transmissions with that. Maybe she's an amateur astronomer or something.
>>
No. 93784 ID: f91e71
File 126112969315.png - (44.51KB , 800x600 , r001-0001-89.png )
93784

>transmission, sattelite
Sawha? What are you talking about? Aren't she just cooking?

Nevermind, I'm finished. Time to go anyway.

"Well, good luck up there, Miss K."
Miss K: "Good luck for you too, Green!"
>>
No. 93786 ID: 6834bc

>>93784
Player, remember the whole 'transcending time and space' thing?
To put it shortly and bluntly, 'satellite' stuff is a new form of 'magic' from the future. Or a different world, or distant past, or whatever - it's called 'technology'.
Anyway, it's... out-of-place enough in this world or time that it seems weird for Miss K to be muckin' about with it. But it's probably not important, anyway.
...Back to business, I guess.
>>
No. 93790 ID: 1349ad

>Dish, satellite?

Well, she could be setting up a device that we're familiar with. One that's meant to receive signals from the sky. Er. But enough about that, you have a dungeon to get to.
>>
No. 93794 ID: 191b86
File 126115834411.png - (47.06KB , 800x600 , r001-0001-8a.png )
93794

>transcending time and space
>satellite, magic, future, technology
Hey, I know about technology.
Millions of years ago, man discovered heavy thing cracks heads. Thousands of years ago, he discovered sharp things crack heads better. Tens of years ago, a smith used a hammer and anvil as tools, to turn a shapeless piece of metal into a fairly deent tool to crack heads. THIS is technology.
Whatever she is doing magic, period.

>weird
Yeah, shes too normal for something like that.

Allright, I'm stalling.
>>
No. 93795 ID: 191b86
File 126115865655.png - (62.07KB , 800x600 , r001-0001-8b.png )
93795

It's... I feel like I'm looking at an abyss here, ominous and all. Like innocence lost. Nietzschian quotes, all that poser crap.

Like something's about to change, forever.
>>
No. 93796 ID: 19da69
File 12611589476.png - (28.34KB , 800x600 , r001-0001-8c.png )
93796

"Is this how a point of no return feels like?"
>>
No. 93797 ID: 5d5878

What?! No savescumming?! You cruel bastard!
>>
No. 93834 ID: 119b5c

>>93797
No pain, No game.
>>
No. 94044 ID: e024d0

>>93796
Ironman mode+
Joke Monsters+
Cthangband/Zangband Monsters+
>>
No. 94112 ID: 107da3

>>94044

+DOOM: The Roguelike
>>
No. 94126 ID: f98e0b

WIZARD MODE
WIZARD MODE
>>
No. 95181 ID: 06eb5b

Next chapter.
http://tgchan.org/kusaba/quest/res/95103.html
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