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File 125347752078.png - (70.51KB , 512x512 , I see you.png )
3074 No. 3074 ID: 9fdac5

Many of you probably have an unbelievable amount of Quest ideas and no way to realize them. This thread is here for you to blow off some steam.

I'll start. Pic related.
That is all for now.
Expand all images
>>
No. 3077 ID: 197650

I had a couple of quest ideas, none of them I think I can make a reality because I can't draw well enough.
Flash doesnt seem suited for it, and thats all im good at. :B
>>
No. 3079 ID: 9fdac5

>>312877
Details? :3
>>
No. 3081 ID: 192956

>>312877
I had a brilliant idea for a quest but lack the drawing talent to do such a tail justice.

It was the story of how the orb of infinte psyche was created, by some astral being from the distant past (probably some demi-goddess a representation of nature.) She created one of these orbs ecause she saw humanity as having the potential to become astral being such as herself and wanted to edge them along, It would also explain that the orb is not only something that offers advice, but give the wearer the abillity to take control of there own fate. The basic outline of the quest would start with demi-godess figuring out a way to give the orb to a human and which human would be worthy of having it. From there the orb would follow that characters family line as they created an empire, which would inevetably collapse. I also had a really awesome idea of a way to end it but that I will not disclose. (but if someone likes this idea and wishes to take it up as there own by all means and I will disclose the ending to them)
>>
No. 3084 ID: 197650

>>312879
One idea was a quest based on this: http://www.youtube.com/watch?v=a-4e0sazlQY

You would play as a kid in his dreamworld, facing the monsters of the song, the key to beating them would be what is said in the lyrics.
"if he eats you, dont you fred, cut him open with an axe"
The way to beat him would be to get eaten and cut him open from inside.
The character would be a short boy most likely, with an oversized helmet with horns and probbably an axe.


A quest in my own made up fantasy setting, though I never worked that out enough to mention anything.

The Panzermensch aftermath regarding Vresch's takeover, concidering there's some high-tech stuff down there.
Or the actions of some of the characters and how they would react to such a war.
I never thought this one out either, nor even have a concept of what I'd want with this.
And I wouldn't start it untill Panzermensch is over, as I'm not sure which characters will make it out and which wont.

A quest from the perspective of a yet to be revealed character from Panzermensch.

A quest where you play the embodyment of Evil, based on: http://www.youtube.com/watch?v=MTuhuon1j6U

I had a few other ideas, but I cant remember them at the moment.
>>
No. 3086 ID: 8d0a9c

>>312884
Fuck yes, Voltaire!
>>
No. 3087 ID: 931ee5

>>312877
>I had a couple of quest ideas, none of them I think I can make a reality because I can't draw well enough.

This a thousand times over.

I have several potentially good ideas for quests. Only one of them is actually within my artistic ability and that's because it isn't serious in the slightest (going to get on that pretty soon).
>>
No. 3089 ID: 8ba93c

Oh tons. But I tend to have at least four quests running at a time, that way I don't have to sit idle while one of them is waiting for suggestions. I also get to alternate between them so I don't get bored with any individual quest.

Here are a couple of ideas that I aren't likely to realize anytime soon:
Mad Scientist out to Prove Them Wrong. Assisted by his trusty Igor.
A rogue AI running from detection across the internet.
A quest based on this: http://www.youtube.com/watch?v=_yWU0lFghxU
That's right. A pimp gorilla and his badger pal cruisin for some jungle-tang.
>>
No. 3090 ID: 9dd38f

I had a quest idea, set in the Sword of the Stars universe. The Orb had replaced the computer core of a ship. /Quest/ could've gone joyriding and become rogue, or follow orders and fight in the war. It was scrapped due to my lack of writing and drawing skills, and because I knew I wouldn't stay with it.
>>
No. 3091 ID: 9fdac5

Wow so many awesome ideas here!

>>312889
Seeed. Who would have thought I'd stumble upon them here?

Well I also considered starting a quest centered around a small group of people with a time machine... Because time travel fascinates me.
>>
No. 3092 ID: 6faa8c

Part of me wants to do a Holy Grail War Quest.
>>
No. 3093 ID: f4963f

I have a lot of quest ideas. I can't create quests nearly as fast as I can write them, and several of these ideas would be going into the 'long-term quest' bin, which I'm not so sure I'm cut out for.

Counting them up off the top of my head, I have five 'long' quest ideas that would take several chapters to complete. For this reason, although I like them, I consider none of them fit; I'd rather not make a quest I cannot see through to completion.

Then beyond that, I have one 'medium' sized adventure, say, KaraQuest-length, and one 'small' adventure that would be totally inane.

And that's not counting the possibility of a second SquirrelQuest arc, which I would actually love to do.

The one I find least likely to be done would be one called JamieQuest, set in the same world as my current D&D campaign, involving an adventuring spellcaster girl who works as a ship navigator and has a sort of jack-of-all-trades skill set. The reason? It doesn't catch me as much as the other ideas, it would involve the orb (which is overdone and hard to make work in new, creative ways), and it lacks direction. It would be sort of a 'Okay! Let's go ADVENTURE!' quest. Which, while exploration can be fun, doesn't lend itself well to being succinct or having a direction.

Another 'I would love to, but probably won't' idea is one called TableQuest. It would involve the orb, passed around in Romanticar-style protagonist switching following ... the lives of a group of D&D players and their campaign. It would essentially be very character-focused, and have an emphasis on shipping and doing weird shit both in and out of the campaign.

Main problem with this? GOD I'D HAVE TO DRAW SO MANY CHARACTERS. A group of five players. I can't even imagine. Even if I nixed on shading, it would move at a snail's pace.

I actually had this idea about half a week before DMQuest came out, which gave me a bit of hope, but then it sunk into the murky depths of obscurity again, which made me go "D:".

And then there's "Island", a quest which would take place in West Berlin in an alternate timeline. Sometime during the 80's or 90's, where there's a zombie plague. The concept would be, essentially, that the Berlin Wall never fell, but the same oppressive security checkpoints and watchtowers that kept West Berlin an 'island' of Western influence back when east Germany was still under Soviet control, would ironically serve to make it one of the last 'islands' of civilization in the wake of the zombie apocalypse.

The main reason I feel this quest will never be done is because it's too srs, and I don't have the Lucid-esque combinations of speed and skill to make something like that work.

That's only three of em, and there's at least seven quests on the list. A few of them I have higher on the probability scale, so I won't mention them here. But there's just a taste of the sorta stuff that runs through my head.
>>
No. 3095 ID: 9fdac5

>>312893
The TableQuest idea sounds very cool. I'd so love to see that. ;_;
>>
No. 3096 ID: 01383e

I'm currently thinking of a nuclear-apocalypse wild west quest, and the only detail I can think of for it involves velociraptor nazis.

though I've never done a quest before, and also have shitty drawing abilities.
>>
No. 3098 ID: f4963f

>>312895
Well... I guess if there's enough interest, I might consider doing it after NicQuest after all.

I will probably ask /quest/ what they'd like to see when I'm ready to take on another big quest.

I'm also considering taking the format of running a 'larger' quest, with chapters broken up by 'mini-quests', kinda like SquirrelQuest interrupted NicQuest.
>>
No. 3100 ID: 034a30
File 125348719513.png - (234.73KB , 1254x580 , OP World.png )
3100

I really want to do a One Piece-themed quest, have a crew with crazy powers going on adventurers, etc. But my artistic ability is far, far, below my writing one; well into the negatives, in fact.
>>
No. 3111 ID: e498d9

>>312900

I wouldn't care if your art consisted of deformed stick figures, just for the setting, provided the original crew makes a cameo at one point or another.
>>
No. 3116 ID: efa41b

I've considered a GayQuest. You are tasked with spreading the gay. You are equipped with Gaydar, which allows you to identify allies and prime targets, and your power is flaming. Literally, you immolate, and purple fire gets everywhere.
Your bosses are the BLT Gs, and your enemies are the Kloseminded Kristian Konfederation.

Not likely to do it though, as it takes too much effort for too silly of a thing. And I don't really have any ideas beyond that anyway.
>>
No. 3119 ID: f4963f

>>312916
>GayQuest
That's... pretty awesome, actually.

And by awesome, I mean fabulous~
>>
No. 3120 ID: fc832e

>>312892

I have to say, I'm kind of interested. Like, a part of me has wanted to tell a different Holy Grail War story, because I'm enchanted with the concept. Something like The Red Baron as Rider, there's other cool concepts out there as well. I think it'd be best to stay away from the original material, but that's just me.

And, uh, I've had plenty of ideas, but scrapped them all due to a failure to accurately portray what I've got envisioned. Mmm. Maybe more laments on a day I'm not quite so close to unconsciousness.
>>
No. 3121 ID: 756cb1

Connection Lost was originally supposed to be a jungle planet, but I realized I could never draw that.

I also have had an idea going around for years now that is basically RubyQuest on a space station, only instead of mutants, you have time/space screwiness. I envisioned a Geiger-esque art style.

I also had an idea where I go out and buy a necklace with a little glass ball on it and use my webcam to ask for suggestions when going about my day.
>>
No. 3122 ID: 6faa8c

>>312920
>Red baron as Rider

I'll do you one better: Teddy Roosevelt.
>>
No. 3123 ID: 43d730

>>312922
Archer.
His Noble Phantasm would entail declaring the area a state park, covering it in trees and vines and overgrowth. Which he is adept at hiding in.
Or would that be better as an assassin?
I dunno.

Also: Simo Hayha.
>>
No. 3124 ID: 6faa8c

>>312923
The only Assassins (or rather, true assassins) are the ones that lived in a certain mountain fortress.

Archer I'll give you. Changing the terrain to suit him? Awesome. So long as he works from a distance, he's an archer. After all, both canon archers hurled fecking swords.
>>
No. 3125 ID: 6faa8c

>>312923
The only Assassins (or rather, true assassins) are the ones that lived in a certain mountain fortress.

Archer I'll give you. Changing the terrain to suit him? Awesome. So long as he works from a distance, he's an archer. After all, both canon archers hurled fecking swords.
>>
No. 3126 ID: 6faa8c

>>312924
If I DID run a HGWQ, the layout would be:

Berserker: Beardbeard
Rider: Kyhaos
Saber: Muschio OR Shadran.
Caster: Achilles OR
Archer: Teddy motherfucking Roosevelt OR John from TPD.
Lancer: Tav, Rule loophole with the shocker lance, OR Goshen.
>>
No. 3127 ID: 6faa8c

>>312926
*OR Tito, depending on her character progression.
>>
No. 3128 ID: 7eda8b
File 125351322685.png - (80.63KB , 450x450 , testTzl2.png )
3128

I'd like doing a faster updating quest. More immediacy. Sketchier art, less text per update.

Problem is, my sketching is just too darned sketchy.
>>
No. 3131 ID: 4553b2

>>312926
No way, Tav would be the archer.
>>
No. 3132 ID: 6faa8c

>>312931
Actually, yes, yes he would.
>>
No. 3133 ID: e938e3

>>312928
Seeing how my regular art is just as sketchy as this and actually looks inferiour, I'm pretty sure you'd do fine with that.
>>
No. 3135 ID: ed8d8a

>>312928
Ah, I see you have fallen into the trap of equating sketch lines with scribbling.

My former-art-teacher grandma always admonished me to just draw the damn line. No stop that! You know where it's going to go, commit to it. Just draw one line and be done. really. Stop that! It's good practice, faster, and leads to better sketches. I know it's hard, but do it.

It did help. It doesn't mean when you are actually working you have to go with whatever you lay down on the paper first, but it does mean you draw the top line of the right leg with two, maaaaybe three lines instead of the at least 15 I can count there.
>>
No. 3136 ID: 95e07d

>>312928
I'd miss After Quest.
But if you can keep your writing quality with less text I'd assume a different Quest by you would be also enjoyable.
Your scribbles are at least good enough to illustrate a Quest.
>>
No. 3137 ID: fc832e

It's feeling a little /jp/ in here, so I guess this isn't too terrible to bring up. But for a while I was seriously considering attempting this monstrosity. Warhammer 40k, /tg/style fannon meets Sengoku Rance.

I was going to try running it with static backgrounds and character models with simplistic sprites used for mass combat scenes, ala Sengoku Rance. Ahah, mmm, I had all this stuff planned for it too. I was actually looking into starting it up recently, but I started stumbling over drawing the backgrounds, oddly enough. But hey, with a trip to the library and a couple months of practice, maybe someday, someday! Gyahahahaha!
>>
No. 3138 ID: 43d730

>>312937
That...
That would actually be hilarious.
Hilarious and awesome.

Although I admit to having had to google Sengoku Rance.
>>
No. 3187 ID: 7eda8b

>>312935
So what you're saying is that you agree that my sketching is too sketchy.

I don't really visualize things well before I draw them, so I feel out the shape with lines.
>>
No. 3188 ID: 034a30

Would-be One Piece quest guy here again. I downloaded PaintTool Sai after an earlier thread's recommendation, and drew a picture for the first time in ten years!

....it sucked horribly, but was better than I'd hoped. But apparently the file type .sai doesn't work with this board. Is there another Paint program that's good for novice/horrible artists I could use?
>>
No. 3189 ID: 7eda8b

Just export as .png or .jpg.
>>
No. 3205 ID: 4553b2

>>312988
.png

ALWAYS .png

Never use .jpg, they are pig disgusting.
>>
No. 3231 ID: 4f736e

Argonian Quest.
"You are an ARGONIAN named KARL. You just broke out of the IMPERIAL PRISON thanks to SOME OLD GUY IN A SWEET ROBE. You weren't listening to much of what he said, but you think it had something to do with this FUCKING HUGE NECKLACE he gave you before getting stabbed."
The irreverent drunken violence style of Kara Quest meets Oblivion's Too Much Content. Really, the only thing stopping me is the lack of a tablet with which to doodle stick lizard men.
>>
No. 3233 ID: 64d98f

>>313031
Use a touchpad, the real man's tablet!
>>
No. 3234 ID: 64d98f

>>312916
That reminds me of a PoliticsQuest I once did in IRC. You are a mail worker equipped with the POLITICAL SHOTGUN, which can be loaded with bullets and mail/pamphlets. Bullets will hurt moderates, but paper will hurt different types of political affiliations. For instance, an ANGRY LETTER TO OBAMA will hurt any LIBERALS you come across, while a PAMPHLET BASHING GLENN BECK or a PAMPHLET ABOUT HOMOSEXUALITY will hurt CONSERVATIVES. You explore the suburbs getting into hilarious fights with SPANISH ILLEGAL IMMIGRANTS and YOUR CONSERVATIVE BOSS, using special moves made up on the spot.
>>
No. 3237 ID: 18212a

Ok here's one that I'd love to do one day, but I'm too busy with my current quests:

You are Aku, the shape-shifting master of Darkness.

That's it.
>>
No. 3238 ID: 7ae331

>>312987
No. i actually meant to say, that it looks great, test pattern.
>>
No. 3239 ID: 4553b2
File 12537249323.jpg - (84.08KB , 1070x687 , LONG AGO IN A DISTANT LAND.jpg )
3239

>>313037
>>
No. 3275 ID: e120cc

Mowing Quest.

You're a boy/girl living in the suburbs trying to make some money so that you can buy the newest OverPricedGameThing(TM) unfortunately it soon turns into an over-blown adventure filled with miniture black holes, break-dancing slugs, the undead, and the collapse of civilization as we know it.

I would start it but all I can draw is stick figures...
>>
No. 3277 ID: 7eda8b

>>313038
Thank you. I was responding to >>312935, however.
>>
No. 3278 ID: 5ba271

APARTMENT QUEST

You have just bought a NEW APARTMENT
However, it seems the apartment building is filled with /quest/ characters! Oh no!

I'd do it, but I couldn't make it entertaining.
>>
No. 3280 ID: f4963f

>>313078
... I rather like this idea. It would make for a nice crossover scenario.
>>
No. 3282 ID: b94893

>>313080
When we're talking about crossover stuff I'd rather have http://tgchan.org/kusaba/questdis/#313057
>>
No. 3313 ID: ee7de2
File 125402154612.png - (61.02KB , 512x512 , Red dragon at sea - night.png )
3313

>>312989
>>313005
Thanks! That worked nicely.

Now to actually get good at it.
>>
No. 3315 ID: c80cec
File 125402596160.gif - (7.00KB , 600x600 , 02.gif )
3315

I doodled this out for a quest idea that I had. The protagonist was going to be a zombie on a quest for BRAINS. That was about as far as I got with the idea before I realized I wouldn't be able to properly represent everything I wanted to be able to do with my meager drawing skills. Maybe someday I'll learn to better, and this will see the light of day.
>>
No. 3322 ID: f4963f

>>313115
I dunno, so far that looks fine. Nice and stylized, even. Like Nightmare before Christmas or something. I'm curious what the rest of the quest would look like.
>>
No. 3326 ID: c80cec
File 125407103999.gif - (8.10KB , 600x600 , zombie.gif )
3326

>>313122
I suppose I can satisfy your curiosity at least...

This was what I came up with for the main character. Drawing characters was (and still is) the biggest block standing in my way. This is the only character I ever finished drawing because of that. Things like perspective and proportion are pretty massive hurdles for me.

Another thing that I never actually decided on was the setting. My first instinct was a cliche, medieval-fantasy setting where the character would run around performing chores for the necromancer that raised him from the grave, but the more I thought about it, the more I liked the idea of setting it in a modern city, running around eating people.

Anyway, if anybody is actually interested in me running this, I'll probably start it up and force myself to grind through the problems I've encountered so far.
>>
No. 3327 ID: 43d730
File 125407159659.jpg - (67.63KB , 390x550 , stubbs-the-zombie-rebel-without-a-pulse.jpg )
3327

>>313126
Well, 50s style retrofuture is out...
http://www.youtube.com/watch?v=0mxCLzKIXYg
>>
No. 3394 ID: de913c

I have an idea for a quest. I have no artistic talent whatsoever, and my skills as a writer are...

Passable. I'd not share what I've written for fear of boring you.

Suffice to say, my idea is this.

The name of the quest would be Crossroads. It would begin with an Adept from the town of Vale. It would progress into several other universes (Including, but not limited too: Tamriel, Harvest (Yes, the Halo one), Chrono Trigger/Cross, D&D, Vilous, Alt Vilous, the Unified Setting, and perhaps even things from Shadow of the Colossus. They're probably be others as well, and perhaps even the chance to cross paths with other famous questers, but that would be a future endeavor.)

I'm tempted to start it up. Seeing as these quests seem to be fairly straight forward in things, I can only guess as to what kind of responses it would bring. Please let me know if I am wasting my time with this idea, or if I should put a little bit of time away each weekend to run a quest.

Thank you all for your input.
>>
No. 3942 ID: 5ba271

>>313194
To be honest, this sounds like terrible dumb fanfiction already.
>>
No. 3946 ID: 234c61

>>313194
Problem: If you're using settings people already know about and focusing on the setting, it will suck. Dimension hopping must focus either primarily on antagonists, allowing things to be a backdrop for drama and character advancement, or it must focus primarily on antagonists, with questers chasing down baddies across different worlds, trying to fuck up the enemies plans (which should take advantages of things unique to the planes in question).

tl;dr: You need a strong cast and plot, or it will suck.
>>
No. 3958 ID: b94893

>>313194
Don't.

Just don't.

This is so terrible it sounds like a trolling attempt.
>>
No. 3966 ID: 6756f8

>>313746
>implying that focusing on a setting over characters and plot ever doesn't suck

...but yeah, his idea blows.
>>
No. 3973 ID: fc854e

>>313766
>implying that focusing on a setting over characters and plot always sucks
It worked out okay for Jules Verne.
>>
No. 4005 ID: 7e9164

>>313742
>>313746
>>313758
>>313766
>>313773

Thank you. Crux, I had the idea of the adept looking for djinni, and finding a tear in the dimension. It would open into Harvest, and from there, it's trying to figure out just what the hell the tears are being caused by.

Part of me wants to look to the Qu'ran, the Torah, and the Bible for names, and perhaps some sort of mysticism that might or might not be manipulating the djinn into flying from the world of the Adepts into these other worlds.

Big Bad would have to be something REALLY powerful to pull the djinnn through the dimensions like that.

So I suppose the answer is no. Understandable, since I can only paint a picture so far. The rest would be up to the imagination.

Thank you all again for constructive criticism.
>>
No. 4006 ID: beb86e

>>313805
No seriously. Don't do it. Please. Abandon that idea, it's a lost cause.


Unrelated: another Quest idea of mine is CREEPY WALL: THE QUEST: THE MOVIE. I think it would work nicely.
>>
No. 4007 ID: beb86e

>>313806
Aw crap, I just realized that Reaver already did that.
>>
No. 4008 ID: b94893
File 125451309298.jpg - (89.91KB , 500x642 , SEE THIS SHIT STOP IT.jpg )
4008

>>313805
Words cannot express how much I am dissapoint by this atrocious idea.
>>
No. 4031 ID: 632862

>>313807
Huhwhat?
>>
No. 4070 ID: de913c

>>313808
>>313806

Idea abandoned.

The only other one I thought about would involve the US, probably with a protaganist waking up in the capital city only to find he's just murdered a high ranking offical (The idea is a top general, or perhaps the Archmage of the city.) Basically, a murder mystery in the Unified Setting, revolving around trying to isolate just what caused him to kill in the first place.

I'm guessing this will be shot down as well, so I'll try and see if I can't offer something worthwhile a little later.
>>
No. 4071 ID: 6faa8c
File 125470457345.png - (46.73KB , 1000x1000 , Traid.png )
4071

A Quest in this setting. Basically, you have Domains as the 'Normal world', and the Hells as the underworld, with little known about the heavens. Typical fantasy critters (gobbos, kobolds, orcs, trolls, evles, etc) exist, but not Sergals or other Unified setting creatures. Not sure how I'd do it, though. Either something similar to CSF, or maybe just a human adventurer seeking FAME and GLORY. Each human nation is vastly different from the rest, and other races are either uncommon or pests and threats.
>>
No. 4080 ID: 6faa8c

>>313871
The reason I don't do it is because of quality/quantity rule... and I'm hesitant to delete Operator.
>>
No. 4703 ID: f98e0b
File 125555285864.gif - (96.61KB , 800x600 , spire.gif )
4703

It's sort of a necropost but this thread has always been an entertaining read so I regret nothing.

I was thinking of doing a quest starring some guy who lives in an urban legend apartment with all the things that go bump in the night. His room-mate happens to be the Slender Man, there's a Zalgo-worshipping cult downstairs that's always stealing the Cthulhu-worshipping cult's black robes and dying them pink, and it would have featured heavy cameos from a lot of sources.
Next door is a near-identical white tower with all of the good friendly things in it. There's occasional anger between them for the obvious reasons but the main enemy would have been some sinister external force I don't want to go into too much detail on because I may run with this idea again after TPD is over or something.

This was in a period where there was a dearth of /x/-related creepy shit going on, though, and I think Hawksbury and Rowan's new quest cover that ground nicely, so it's probably not going anywhere. Plus my art for it, now that I look, is fairly similar to TLE's for Hawksbury because I was going to go B&W. So whatever.

Here, have the title panel.
>>
No. 15836 ID: 059120

Business Quest! A CEO of a small corporation [performs a dark ritual to summon spirits/acquires a mysterious orb of good (ha!) fortune/have voices in his head because he's the main character] in order to become the dominant market force! How will we lead him astray?!

This quest would require a total of four things. The ability to write, the ability to draw, a basic understanding of economic principles, and the drive to update a quest. I have none of them. I'd love to see someone else tackle it, though.

(Also, I just realized this thread was made by Moonmaster. Now I'm sad. :( )
>>
No. 15845 ID: 1963d1

I also have many quest ideas, but no time to do them!

Probably my best one is the idea that you're a nautical monster hunter, whose dad was killed by The Leviathan, so you swear revenge and have to take on progressively bigger sea-creatures to get the chance to face down your mortal enemy.

I've got plenty of others as well, and I would probably do them if I knew I could finish them, but if I started one now, I would most certainly end up leaving it hanging somewhere in the middle. And I'm not going to do that.
>>
No. 15875 ID: 1e6c58
File 127432063858.png - (35.75KB , 420x420 , feanor.png )
15875

I thought of doing a quest showing the Orb of Infinite Psyche's ultimate maker, too.

It was going to be Fëanor.

Basically the story would start with Fëanor, hanging around between worlds after he refused to res himself, making the orb from his own sheer willpower and then punching his way back into the real world, which is now of course modern earth. His goal, of course, would be to continue trying to get the Silmarils back, chiefly through use of elven GAR, while comedically coping with modern life and humans.

I got a good look for Feanor, I think, and a halfway decent elfy name for him to give the Orb - "Gondonomin", which is something like "Wisdom Stone". The first chapter would have been in first-person view, keeping the identity of the main character secret until the first silmaril is regained, whereupon he'd give the orb the ability to see in third person. Second silmaril, and he'd let it speak to anyone who touched it. Third, and he'd "loose its shape on all worlds" to be reborn throughout the cosmos and see the stories of the universe. End story. There'd have been an evil corporation which was actually run by balrogs, and various antics as he dived to the bottom of the ocean and went into space and such.

However, the problem is that Fëanor would essentially be uncontrollable - he'd do whatever he felt he had to do without heeding any dissent. That's how he was, what he was famous for really, and it wouldn't have worked, as a quest.
>>
No. 15877 ID: f4963f

>>325636
>Business Quest!~

Funny. I had an idea kind of like that at one point. But I'm not beginning anything new until NicQuest is done.

... which I will get started on again, after I regurn from Germany. Hopefully. ;_;
>>
No. 15878 ID: 0fc814

>>325677
I liked this idea! Small business owner hiring quest species for stuff. Doing interviews, finding inventory sellers...

Another idea I had along these lines was political. You play a noble or a roman-style senator in some kind of cosmopolitan space empire, starting wars, bossing people around, allying with people you don't like to pass laws.
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No. 15879 ID: 6d381d

well i used to GM GURPS for a group of fanboys. my insistence on them remaining original led to interesting games where we spend 3 hours making a character to waste them in a world setting based on a movie or a TV series or whatever we liked in a original way. i had a liking for x-files, so all i actualy needed to do was recycle the villains and fit all plots together, the mystery kept them going even when i asked them to run common, normal humans.

i wanted to do this with code geass. forget lelouch, C.C., spinzaku, euphemia-sama, the trainwreck that CG R2 is. maybe let them on the background since certain things have to happen, maybe before or after the show. you are a undisclosed, unaligned character that just got the contract, and that power was, of course, the orb of infinite psyche.
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No. 15881 ID: 81355b
File 127433119976.png - (153.21KB , 800x600 , OfficeSpace.png )
15881

>>325678
>>325677
>>325645
What I find funny, or disturbing, is that I also had a variant of this idea; probably because of the whole thing of working in an office, plus an overdose of Dilbert.

My variant is a little more bizarre; its about a secretary / receptionist of a cubicle farm in a large corp. While trying to find out how to undo a bottleneck in his job, he notices something bizarre; all the information of the department passes trough him. He isn't a bottleneck as much as he's in control of the thing; and he who controls the information, in an information-based world...

From there things would be a sandbox, meet people, know people, do 'quests', faction wars, budget and credit stealing, cubicle farm crawling (that's the only real reason there IS a cubicle farm), and so on. Naturally, the moment he ceased to be a secretary -- the moment he ceased to be in control of the flow -- the quest would end. But why leave? Did he stole a better job for himself? Embezzled millions? Got fired? Death by red stapler?

I didn' went trough with it because, would be a long form quest (Dungeon Game already keeps me quite busy) and is a bit too much of a power trip, high chance of becoming a marysue.
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No. 15883 ID: c65457

>>313871
I saw the pic and immediately thought Pacman quest.

One problem that seems to be common among the posters is a lack of drawing skills. We should fix this.
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No. 15889 ID: a85626

I have a few ideas for Quests. The reason I will probably never realize them is because I suck. Seriously though I have some issues, and I'm not sure if running a Quest will solve them or make them worse. Anyone is free to use these ideas though partially or totally, with or without crediting me.

* TogetherQuest: a quest where you have to draw the next scene to get the next scene. Stick figures, ripoff art, whatever, long as it's drawn.

* SpriteQuest: a quest in the same way as sprite comics are comics. Horrible yet somehow alluring.

* PornQuest: blatant ripoff of RubyQuest except with sex as central theme. Oh the ideas I had for this quest, the horrible horrible ideas...

* OppositeQuest: a quest where the characters attempt specifically not to do anything the suggesters suggest. Suggesters would have to use clever reverse psychology to get the characters to do what they wanted them to.

* SuggestionQuest: a quest as un-railroaded as possible, attempting to make a solid and intriguing story while purely following the suggestions people post. A lot of these kinds of quest end up full of lolrandom and NORTHERN SERGAL, but I wondered if it was possible to make one that was actually quality.

I'd like to see more quests that didn't explicitly mention the ORB OF INFINITE PSYCHE. I'm probably forgetting some other ideas too.
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No. 15891 ID: 0fc814
File 127434135070.png - (118.79KB , 500x500 , gninepo_dnarg.png )
15891

>Business Quest!~
>>
No. 15895 ID: 3441fa

>>325689
* SpriteQuest: a quest in the same way as sprite comics are comics. Horrible yet somehow alluring.
http://tgchan.org/wiki/Jim_Quest

* PornQuest: blatant ripoff of RubyQuest except with sex as central theme. Oh the ideas I had for this quest, the horrible horrible ideas...
http://tgchan.org/wiki/Surprise_Sex_Quest

* OppositeQuest: a quest where the characters attempt specifically not to do anything the suggesters suggest. Suggesters would have to use clever reverse psychology to get the characters to do what they wanted them to.
http://tgchan.org/wiki/Don%27t

* SuggestionQuest: a quest as un-railroaded as possible, attempting to make a solid and intriguing story while purely following the suggestions people post. A lot of these kinds of quest end up full of lolrandom and NORTHERN SERGAL, but I wondered if it was possible to make one that was actually quality.
http://www.mspaintadventures.com/?s=1 and http://www.mspaintadventures.com/?s=4
>>
No. 15896 ID: 7e92ee

>>325683
im considering ways of getting around this. one of them is using templates of everything and do like a 8-bit comic, copypaste with new backgrounds and small character changes to fit development.
>>
No. 15901 ID: a594b9

* TogetherQuest: a quest where you have to draw the next scene to get the next scene. Stick figures, ripoff art, whatever, long as it's drawn.
http://tgchan.org/wiki/MultiQuest

Sorry Mneme, but ALL your ideas have been done before.
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No. 15922 ID: a85626
File 127440036065.jpg - (45.88KB , 594x456 , 1209092967_whatsapokemon_eevee.jpg )
15922

>>325695

No I mean like a sprite comic. Using sprites I didn't make myself, but maybe color swapped. A comic that is made with original sprites is just called 8-bit or pixellated. :>

The theme for SSQ wasn't sex so much... well let's just say I had some ideas. Plus a porn quest doesn't quite seem as ironic if done by the original author. Someone else needs to step in and take up the mantle for it to work best.

As for Don't, no. In that quest the character did exactly what people suggesting he do. That's nothing at all like OppositeQuest!

As for SuggestionQuest, yeah kind of like mspaintadventures. Andrew Hussie is my bishie.

As for MultiQuest, yeah neat! I didn't know that one. Kind of short. But I meant taking no suggestions that aren't accompanied by a drawing.

>> Sorry Mneme, but ALL your ideas have been done before.

You act as if I care if my ideas have been done before. Don't fail more.
>>
No. 15924 ID: a594b9

>>325722
>implying I give a shit about if you care or not

Yeah, I wasn't actually attacking you. You're just being paranoid as usual.
>>
No. 15926 ID: 96fb33

A quest about getting the superhero-obsessed main character who is 99% sure he's straight to hook up with a guy by convincing him that the guy is a villain and he needs to fake a relationship in order to save the world.

This is compromised by a guy who is doing the exact same thing, but thinks the MC is a hero who is going to compromise his plans.
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No. 15927 ID: 0f9dad
File 127440550341.png - (38.39KB , 800x1000 , 1272475673892.png )
15927

I had an idea with Nevreans in the near future in a somewhat Ghost in the Shell setting. They're technologically advanced, but a infection is taking out a lot of their population. The main character more or less was going to discover some sort of conspiracy to transfer people's consciousnesses into machines and things.

The problems are I can't draw, and I'm a bit preoccupied with FANTASTIC right now.

I've got another idea, but I think that would work better as a platformer. Also, it's super seekrit.
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No. 15928 ID: 7c1d29

>>325727
Well wadaya know? I was going to fun a quest where most people DID transfer their minds to machines and it all went horribly wrong as machines don't produce chemicals that help to creates sensations, emotions and the like.
I didn't finish fleshing it out, but I think there was something about the Automatons wanting bodies back and trying to take them from people who had not transferred as yet.
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No. 15935 ID: a85626
File 127441275318.gif - (1.95MB , 528x292 , duboisSnaps.gif )
15935

>>325724

Oh, but you did take time to form such a well crafted response. I'll remember you do that for no reason, for next time.

Another idea I had was a quest where the character can't tell the voices apart from their own thoughts. And YES I know it has been "done before" but what I would like to see is a quest along those lines, except the quest author doesn't try to keep people from fucking with the character's head by pretending to be them. Call it uh, HeadFuckQuest. I was kind of trying to do that with another quest, but I think the author's trying to go in a different direction than that.
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No. 15936 ID: e3f578
File 127441350161.jpg - (131.75KB , 800x800 , Simpsons did it.jpg )
15936

>>325735
Simpsons did it, Simpsons did it.

I've got a cool idea bros, time travel, cheeseburger apocalypse with Morgan Freeman, some Corgyns, and battalion of a bunch of races with one bad enough dude as a leader, a sergal bard, a kobold swashbuckler, FBI's out the wahoozits, Dark Ones, Demon Dragon-Bears, bitches and whores, afro battle-mages, Asian princes, and adventurer lumberjacks-archeologists.
>>
No. 15939 ID: ba41e5

>>325736
That would actually be pretty damn fun to read.
>>
No. 15941 ID: 620bfb

>>325736
Cut that down to the reasonable stuff like the Sergal Bard and the Kobold Swashbuckler and it would be pretty neat. As it is it's too awesome to ever run right.
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No. 16039 ID: a7a85a
File 127455782289.png - (515.33KB , 672x687 , ilsyvanne.png )
16039

I've been enjoying Fortune's Call so much that
I had a dream about a half dark elf half 'bold.

But I'd be riding Rynh and Gnoll's coattails way too much for my taste.
>>
No. 16040 ID: 8bdb6a

>>325839
I'd estimate that the majority of quest authors would be flattered by someone wanting to run something in or related to their universe.

...granted, that'd depend on what sort of other quest is being proposed.
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No. 16164 ID: 0abb50

Wow. This thread is still up.

Paranormal investigator in a Steampunk world. I've been looking over a list of cryptids, and a few stand out that would be reasonably frightening, plus tie into a greater overall story.

Another idea involves going back to the fantasy setting I abandoned, and re-working it a bit. Don't know how yet.
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No. 16171 ID: f95872

>>325964
>Wow. This thread is still up.
WELCOME TO TGCHAN WHERE NOTHING EVER ENDS
>>
No. 16172 ID: 6a5a08

>>325971
Chapters end.
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No. 16175 ID: 407b5b

On occasion. 'The End' for instance is only on what, it's second or third chapter?
>>
No. 16180 ID: 5a2e05

What is an end but a new beginning? Especially here.
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No. 35148 ID: 9a34be

Got two ideas, but art is not a thing that I do.

First is Weapon Quest. Starts with a sword o a black background, prompting for who the sword belonged to (in general, a great king or a thief or such), what it was called (for example, swiftblade), and why it is no longer in the hands of its previous owner (he gave up the sword, slain in the field of battle, etc.) The sword sits there for a hundred years or so, gains some fraction of a soul and self-awareness, and metaphysically meets EXCALUIBUR, GOD-KING OF WEAPONSOULS (who may or may not insist he be called that in all caps), who then offers the weapon a human avatar and powers which can be retained in both weapon and human form. (For example, swiftblade in her(because it's always a her) human forum would likely be agile, and as a sword allow her wielder to draw and strike quickly). She would be prompted to make a vow to do/not do something, of which breaking would result in her shattering (basically, death until she's reforged), and she would also be prompted for a vow she would force her wielder to uphold, or they'll be defeated in their next combat (because Excalibur said so, and you don't question gods.). Additional powers and such could be gained apart from the obvious, for example another of swiftblade's powers could be over lightning or electricity, due to being "fast as lightning" or somesuch.

Other idea I call metaquest. You're in control of a young "voice" (yeah, the ones every character hears in their head). However, at first it's only able to give a single word to whoever it's controlling, which will influence it for life; depending on how well the objective you gave it was completed, the young voice gains more power over those it controls and such. Lots of room for mindfuck with this one.

tldr: Be a magic sword or be a metaphorical baby anon.
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No. 35185 ID: ca92f8

Lazurek with a Godhand. That is all.
>>
No. 35186 ID: f7aa74

well... ya know, i'm somewhat hip on the table top war game thing, like warhammer, so i was almost gonna think about making a "they exist because of you" sorta quest... but then i remembered, i only have space marines and know kinda nothing about any other army. and that is why i'm not doing that
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No. 35188 ID: 653ea0

I have a few ideas, but my favourite is of a fantasy quest based on the 1400s. The titular character is a teenaged peasant girl with asymmetrical face. It would require a ton of research on real history, philosophy and religion. And a lot of worldbuilding. I'm very slowly working on it. Oh, and I'd have to learn how to use art software.
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No. 35196 ID: 54b969

Oh boy this thread is back. Let's see. Where do I begin. I can think of only one way to do this. IN SONG! Oh many the ideas- okay fuck no I'm not doing this.

Firstly, Abyss kind of counts as an idea I've had and will likely never realise fully. Fun fact: it's my only graveyarded quest as of posting. I have seen everything else to an end, however abrupt. (I expect that to change after posting this just because I'm certain this'd act as a reminder to the mods to do some cleanup.) I'd describe the idea, but it's pretty explanatory: >>/graveyard/243536

Well, pretty explanatory in that it's totally not explanatory at all. Weird shit, facility, done before blah blah no real point in returning to it because everything that can be done in a facility quest has been done.

There are innumerable ghosts of ideas that sometimes prompt me to create one-shots out of nowhere and to list those here would take forever, so I'll focus on the three main long-runner ideas here that I'm not allowed to start until I finish Resonance or Defective first. So don't hold your breath expecting to see any of these before 2014.

The first (and by far the most developed idea) has even had a title. "Four Days". Character washes up on a strange island with strange natives, and is unknowingly stuck in a four day time loop. Well, unknowingly up until the first time everything rewinds back to day one. There's a bunch of things planned that mean a smaller party size and also some difficult decisions to be made later on (which given tgchan's normal reaction to difficult decisions, I expect to get very little input on) and generally it's more well thought out than most of my quests tend to be. Especially Resonance. Oh my god is that convoluted as fuck now.

Another idea was about an alien protagonist (so a standard Cirr quest) living on a small colony world trying to control the entire colony world by herself without resorting to violence, only to get snarled up in interplanetary tensions that seems on the brink of collapsing into full out galactic war. Also the protagonist's main weapon/tool of choice is weird biotech. Probably not very interesting, really.

And the third idea I'd like to mention here involved a world predominantly populated by humans (shock horror) where non-humans have been a constant menace mostly vanquished to the edges of human civlisation, and the protagonist is a mighty and powerful wizard. Having helped the people of his nation to survive and prosper by doing his part in keeping them safe by vanquishing most of these non-human threats, he suddenly learns that other similarly powerful wizards have turned their forces to a new goal - world conquest.
The wizard protagonist (who you can tell I have no idea for a name for by virtue of calling him "the wizard protagonist") has no such desire for conquest and even less desire to see his people subjugated, and so must plan to protect his nation and eventually strike at these power-hungry megalomaniacs.
The wizard is kind of a pacifist and doesn't like calling and controlling sapient summons so much. Why? Well, long ago, he botched a summon and ended up practically creating a baby dragon out of the ether. He couldn't bring himself to dispose of it and so ended up raising it like a child. This makes this sudden turnabout of circumstances particularly troubling, as his own forces were volunteers from his nation with mostly dumb constructs, which have since mostly returned to their lives and dispersed respectively. So part of the challenge is simply in gaining any form of sizeable force to begin with.

Actually it sounds like I've put more thought into this third idea. No, that's an illusion. It's just fresher in my memory because it's the most recent one. Of course, now that I've listed out these ideas in such detail, I can't exactly run them, because now everyone knows everything and the entire basis of my quests tends to be withholding information.

Maybe if I can recall more I'll post an even BIGGER tl;dr text chunk.
>>
No. 35249 ID: 82479f
File 130275519993.jpg - (3.22KB , 87x127 , 1286955732056s.jpg )
35249

Veriquest, a quest that plays to the style of Persona- a well written story with subplots taken at the character's discretion, with significant choices changing how the story goes. Along the way, the character discovers his ability to use his friendships/romances as power in the fight to arrive at the truth of the town he recently moved into. Featuring multiple districts, one of which is picked by the 'Orb' at the beginning while he contemplates things, it sets the tone of the story (romance, light comedy, dark comedy, played straight). It'll never get to fruition because I have no time to burn on it, and I can't do art, which basically aborts it in the idea womb. I do wish it'd gotten off the ground when I first made it, though. I had the idea of making a screen for it which upgraded and acted as something posted with each update- just an update on the character status, his current issues, a backlog of what he's responded to by post number... It was fun! But it never got off the ground due to poor writing and planning.

Anyone feel like I should take a step back and retry this with better planning? I don't think it's a good thing to nick ideas from games, especially Persona, but I did have a semi-interesting plot in mind. And Persona's grind-based gameplay is surprisingly easy to sugarcoat if you add interesting puzzles and less random encounters.
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No. 35254 ID: 67bfa6
File 130275835379.jpg - (43.15KB , 554x439 , Whatcanyoudohuh.jpg )
35254

Man, I remember when this thread first kicked off. Y'know, I was gonna post some of my ideas back then. But I was so sure those ideas were gonna bear fruit. Didn't want to give away all the cool little details and such.

Year and a half later, I've got three 1/2 bunk quests under my belt and the list of ideas trails on and on. And I still can't draw for squat! Hah!

Ah well. What's done is done. Let's keep at it, my fellow frustrated failures!
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No. 35421 ID: b6ca92
File 130308329689.jpg - (13.46KB , 300x226 , Title_cube.jpg )
35421

Oh hey, a quest idea thread!

DoorQuest: You are in a white cube, 3x3x3 meters in dimensions. There is a door north, south, east west, and one above you. There is a note at your feet, it reads: "TEST SUBJECT #32, you have been chosen for ENHANCEMENT, but in order to build an accurate psychological profile we have selectively mind-wiped you and placed you within this artificial maze in order to observe your natural personality without external prejudice. You are not being timed. You will not suffer from starvation or dehydration. You will not be monitored by cameras or other external equipment, as the nanites in your system will do that for us. Any attempt to escape the maze will be futile, and runs the risk of DEATH. any injury suffered within the maze will be undone upon your successful escape. Be swift, SUBJECT #32, ENHANCEMENT awaits the victorious. -Dr. D.H. Phd."
Progression: It's a maze, you find items in it, most are simple, some are advanced devices, some are magical, others are best avoided. There are traps and ways around them and across them. There are other living beings in the maze, that may or may not be love interests. There may or may not be a portal gun or companion cube, depends on if the suggesters keep insisting on it or not.
The arching plotline: ENHANCEMENT is a buzzword for politicians used to describe Project Dionysius, which made a person superhuman and immortal. The test subjects were to be brainwashed and checked for naturally psychotic behavior, to insure that they wouldn't be empowering subconscious psychopaths. When you get out, you choose to keep whatever name you made for yourself, as well as whatever nifties you found while in the maze. Any compatriots you gathered with you, is something to figure out later. No BBEG at the end, but it makes room for a second quest sequel possibility.
>>
No. 44087 ID: b44654

Necrobumping, I know, but these are all incredibly awesome ideas and I have one I know I'll never develop enough to make anything out of.

I made these character designs awhile back and although they're abstractions from what I originally made them (not through improvement, but because I sketched them in a long-lost notebook and failed pretty badly at remembering them) they're still something I wish I could do something with. They're supposed to be some sort of single-celled organisms
>>
No. 44088 ID: b44654

>>353887
Shit, misfired. Gimme a moment to grab the file
>>
No. 44091 ID: b44654

Well, this is pretty fucking awkward--I can't find the file.

But this is one of the guys--err sort of ahah
http://tgchan.org/kusaba/draw/res/385.html#6423
>>
No. 44100 ID: 99f447

I had an idea once for a setting that took place in a medieval Japan style setting. You'd take on a modern day protagonist who basically wakes up in a field in the middle of nowhere dressed in simple period style clothes and armed with a simple katana, and honestly, no clue what the hell is going on. Throughout your journeys you'd encounter various historical figures. The plot would follow Nobunaga gathering minds that could produce things beyond the technology level of the setting, and using them as a means for conquest.

The players would obviously be able to sway the protagonist in various decisions, but primarily the choice would be in supporting Nobunaga's conquest or standing against it. The world would be a scenic wonderland, and it's people free to live simple lives, but the advancement of technology in this manner would threaten that, which is how the choice would be presented.

It'd have a few twists. The place has it's own brand of mysticism and magic, though it wouldn't be immediately accessible to the protagonist. The place itself would be one of the biggest mysteries. I had it planned that as you meet the various historical figures they'd give you their impression of exactly what it is. Most would think it's the afterlife, a heaven or hell of sorts, but the truth would eventually come out, it's a sort of limbo that a powerful mind created after it died, and maintained until other powerful minds were drawn into it.

The reasons this will never happen? I tried producing pictures in paint. I got maybe 8 done before I gave up on it. Drawing landscapes took time but I liked what I ended up with, but it took me hours to do the people and they still ended up looking like shit. Simply put, I lack the patience and talent to keep it going and interesting.
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No. 110138 ID: 15fae4
File 149060230041.png - (277.11KB , 589x391 , 43636252352.png )
110138

Soria Moria was an idea I had for a quest about the afterlife.
I was inspired to make a "everyone's in purgatory" story that wasn't bad by reading up on old mythological afterlives like Zoroastrian's bridge-crossing.

I wanted the whole thing to have an extremely melancholy feel to it, the whole time even through fight sequences or romance or character-bonding or exploring beautiful scenery there would be an air of something being off and shit. All because the characters would be dead. This would never be outright stated, but the whole journey would be their 'purgatory' and the end-goal is their heaven, or Soria Moria, inspired by the Norwegian Castle of myth, said to be a symbol for a place of perfect happiness.

Rather than the characters succeeding or failing in their mission however, they would be guided by the suggestors. If the quest participants fuck up they go to hell and it's all their fault.

I couldn't figure out a way to communicate what I had in mind though.

This picture I have of the island off the coast of where I live all shrouded in fog was a big inspiration.
>>
No. 110140 ID: 0555b9

>>110138
We have a newer thread for this: >>96871
>>
No. 110142 ID: af6e04

>>110138
This is a neat photo.
>>
No. 110149 ID: dcc44a
File 149066960641.png - (15.68KB , 952x430 , The Knight.png )
110149

I never got to starting this quest. I guess im lazy, or self conscious about my writing ability. All my ideas usually boil down to me fleshing out the basic plot and characters, drawing up a few concept arts, then bailing on it.
>>
No. 110157 ID: 1226ae

>>110149
Dang, you really should run that quest. It looks super rad.
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