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File 132469237314.jpg - (36.49KB , 762x506 , desert_sun-1209.jpg )
7806 No. 7806 ID: bdb886 hide watch expand quickreply [Reply] [Last 50 posts]
A thread for the rolling needed in Red Sands.
53 posts omitted. Click Reply to view.
>>
No. 8078 ID: 07eaf7
rolled 76 = 76

75
>>
No. 8112 ID: 07eaf7
rolled 81 = 81

CHANCE 90
>>
No. 8186 ID: 07eaf7
rolled 1 = 1

1 - Black Magic
2 - White magic
3 - Fire magic
4 - Darkness magic
>>
No. 8187 ID: 07eaf7
rolled 9 = 9

>>
No. 8220 ID: a76cbb
rolled 65 = 65

50


File 133157980529.gif - (139.19KB , 556x803 , warforgeddruid.gif )
8163 No. 8163 ID: 09ed9c hide watch expand quickreply [Reply]
Hey, /tg/chan.

So, I posted this on 4chan's /tg/, but I thought i'd get your take on it.

What do you think of a Warforged Woodling Druid who, while beginning as a blank slate, has now learned enough skewed information to be of an adolescent intelligence level?

I've also decided to make him a spell that combines Summon Nature's Ally and Summon Swarm, resulting in a medium-sized monstrous creature carrying a swarm of miniature versions of itself on its back, ie Spiders, Rats, Locusts, etc.

tl;dr Warforged who thinks he's people, ask me anything.
3 posts and 1 image omitted. Click Reply to view.
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No. 8173 ID: b6edd6
>>318165
I have a 3.5 warforged druid in this thread >>317995 , but went a different direction with the idea. My warforged has the shapeshift specialty (which makes him sort of a transformer), so he is mostly a melee fighter with spells for utility and healing (especially since he is the group's only healer). He was built less than a year ago by a reclusive gnome artificer, and wandered away from the lab after his Maker disappeared. Because of this he knows fairly little about the world around him (apart from the nature knowledge that comes with being a druid), though he does have some knowledge about a number of random subjects due to reading an encyclopedia in his spare time.

>>318164
Does he have some equivalent of a blaster?
>>
No. 8174 ID: 32857c
>>318173
Go warlock.
Take hammer blast and Baleful Utterance.
Start blowing up rocks.
Start mining 24 hours a day, seven days a week.
Cackle.

Warforged warlock is always fun.
>>
No. 8175 ID: 12c19f
>>318173
Arcane armbow. It's a magic missile blaster, so yes. His other weapon is a retractable electric armblade.
>>
No. 8177 ID: b6edd6
>>318175
Are those like rechargeable wands, and are their projectiles unerringly accurate like magic missiles are? I have not heard of them.
>>
No. 8178 ID: 12c19f
>>318177
It's an item that generates it's own ammunition which are arcane crossbow darts. For all intents and purposes it's a repeater arm crossbow for forged.


File 132971936010.jpg - (172.20KB , 830x1172 , 1328446120688.jpg )
8035 No. 8035 ID: 2397ca hide watch expand quickreply [Reply]
I wish to create a Legends of the Wulin discussion thread.

http://eos-sama.com/legendofwulin/index.html

For those unfamiliar, it is the spiritual successor of the Weapon of the Gods RPG and has been compared to FATE and Exalted.

You roll a pool of dice and create matching sets. The more sets you can create, the more actions you can do.

Anybody here familiar/interested in this game?
1 post omitted. Click Reply to view.
>>
No. 8037 ID: 2397ca
This is the article that got me interested in the game:

http://www.nuklearpower.com/2012/01/11/nerding-it-up-with-legends-of-the-wulin/

It's longer than two paragraphs, though, but it's not too heavy.

The setting is themed after "Wuxia" fiction, which you may be familiar with if you've ever seen Iron Monkey, Crouching Tiger Hidden Dragon, Kung Fu Hustle, etc. Essentially, mastery of martial arts and chi leads to super-human abilities.

The setting by default assumes "Ancient Romantic China" but there is a great thread on RPG.net called "Nihao Honey 2" where they took this game and put it in a modern, shonen-anime setting.

http://forum.rpg.net/showthread.php?576867-Legends-of-the-Wulin-Nihao-Honey-year-2
>>
No. 8080 ID: 57258a
Sure, hombre. My real name is Richard E. Hughes and I was the second editor. I'm also hooking up with Golden Demon on the White Wolf fora to do a game with him, his sig-other, and Fitter Happier. Ask me anything. Also, I'll tell Jerry Skold and Arik Ten Broeke about this thread if you want.
>>
No. 8081 ID: 6412fa
File 133023866167.jpg - (654.32KB , 700x878 , 1214068230065.jpg )
8081
>>318080

OP here

Thanks for responding! I wouldn't bother you guys with this thread, since it's pretty slow, but I am honored to have someone instrumental to this game's development willing to speak on its behalf!

At the moment, I only have a few questions.

1. Are you assumed to be "proficient" with all of the weapons of your External Kung Fu? For instance, if I was using Blossom Harvest and a Staff, could I drop my Staff in combat and switch to Unarmed or a Massive weapon?

2. I have been informed by my local game store that they will be receiving a few copies of the game, but have no dates listed. Do you have any news regarding expected printing/shipping dates?

3. During a round of combat, on your turn, can you elect to not attack and instead perform a Marvel? For instance, if you and I were on a rooftop, but you were using Graceful Crane and I wanted to reduce the amount of Replies I took, could I choose to not strike you and instead just utilize a Knockback Marvel to try and push you off the roof?

That's all I have for now, and I appreciate the time you have taken to respond. Thanks!
>>
No. 8085 ID: 57258a
>1. Are you assumed to be "proficient" with all of the weapons of your External Kung Fu? For instance, if I was using Blossom Harvest and a Staff, could I drop my Staff in combat and switch to Unarmed or a Massive weapon?
Yes. In fact, 'weapon proficiency' isn't a thing in LotW. You can use any weapon with any style - however, unless your weapon is compatible with your style, you don't get to add the weapon traits (listed on pages 192 through 194) to the External Style statblock (Speed/Footwork/Strike/Damage/Block/Toughness).

>2. I have been informed by my local game store that they will be receiving a few copies of the game, but have no dates listed. Do you have any news regarding expected printing/shipping dates?
I am afraid I do not, but if you want, I can ask around. You'd probably have more luck asking about that particular issue on the RPG.net forum thread.

>3. During a round of combat, on your turn, can you elect to not attack and instead perform a Marvel? For instance, if you and I were on a rooftop, but you were using Graceful Crane and I wanted to reduce the amount of Replies I took, could I choose to not strike you and instead just utilize a Knockback Marvel to try and push you off the roof?
By the rules, no. You have to make the attack and include the Knockback marvel. That's not a valid way to avoid replies.
>>
No. 8104 ID: 2397ca
Thank you very much for your reply, Mr. Hughes.


File 124824463178.png - (318.12KB , 927x872 , lowdee.png )
1157 No. 1157 ID: 581607 hide watch expand quickreply [Reply] [Last 50 posts]
Anyone know where I can find up-to-date ACT logs?
70 posts and 30 images omitted. Click Reply to view.
>>
No. 7379 ID: f7ae22
In case anyone wanted to just download everything:
7z: http://www.multiupload.com/Z10W109O18
Zip: http://www.multiupload.com/7TJADPLC9M
Contains all original logs as well as the HTML conversions. Hambol 1-46, Lowdee 1-45.
>>
No. 7888 ID: d1ad31
File
Removed
http://www.multiupload.com/DMFCXWOV87
Hambol 47-52 and Lowdee 46-56
>>
No. 7902 ID: 7a92ed
>>317888
YES YES YES /meme

Thank yoouuu.
>>
No. 8049 ID: 94ed3e
Since Multiupload died, reuploads.
Everything: http://uploadmirrors.com/download/88BX9RPK/ACTLogs.zip
Hambol 47-52 and Lowdee 46-56: http://uploadmirrors.com/download/UBO1Z9GX/ActLogsnew.zip
>>
No. 8147 ID: 190952
>>318049
Thanks for this!
Pity about multiupload...


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8093 No. 8093 ID: d09277 hide watch expand quickreply [Reply]
Hey, so I'm going to be DMing a 3.5 game with some friends soon. I've never DMed before, played infrequently, and their experience ranges from nil to minimal, so we're overall pretty inexperienced. Using a preexisting setting doesn't appeal to me at all, and I'm sort of gestating a setting in my head. I thought it might be nice to have a place to throw down some of the ideas I'm chewing on here, both because writing things down helps me flesh them out better, and because I really like bouncing ideas off of people who think differently than me.

So, I kind of liked the flavor of a couple of the little tidbits I've read from the Dark Sun setting, where the true power of civilization is centered around a few shadowy cabals of magic-users. I don't know that psionics should necessarily replace it among the masses, though; I think the general propaganda of the ruling elite would be that only they have the know-how and discipline to use any sort of supernatural power.

I also don't like deserts very much. I'd like a setting that seems just alien enough from anything in reality to make the players uneasy (we live in Texas, a desert is not too far-fetched). What I've been tossing around is the idea of a massive global forest. The trees of this world have lots of thickly-woven, far-reaching branches atop massive, otherwise-bare trunks, which I could explain as natural competition for sunlight in a thick, jungly environment. The result is that most people live in the canopy, atop what is essentially a mass of thick, interwoven branches and leaves. Separated from the streams and wells below, many commoners are moisture harvesters, who find ways to extract water from the trees and other vegetation.

This canopy is so thick, that the ground level receives basically 0 sunlight, and terrible creatures thrive in the darkness below, perhaps with the occasional patch of bioluminescent f
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No. 8102 ID: 275917
>>318093
>ruling class
>enchantment
Yeeeeeees...

Might be a large organisation of druids pulling a catholic church setup with where the nobles need them for legitimacy...
If not that, then treejumping druidic avengers with shapeshifted insect legs jumping from tree to tree after people that walk too hard on the leaves...
Something else you might consider is that DSun has a few significant dangers on just using magic. If the trees don't like the arcane...
>>
No. 8105 ID: d09277
So, I did post this on 4chan's /tg/ because I was at the lab and wanted distractions from my long render times. I'm going to conglomerate everything that was tentatively decided on in that thread, and we can go from there. Though, if you have a cool idea that contradicts something, feel free to post it, because I haven't set anything in stone yet. I'm also going to give my players a synopsis of the setting based on this list, minus whatever I decide might be spoilery.

There's one main continent and a few smaller islands. There may be other continents as well, but they're either too far away to matter or else are waiting to be developed. The main continent had some undetermined past including stone dwellings and standard D&D tech levels, but it's now overgrown by trees.

The central continent is dominated by one main tree, with many smaller trunks and sprouts. This tree's true origin point is one massive tree holding aloft and ancient stonecastle entwined in its branches. This tree is the host tree of a dryad, whose love affair with a god of nature grants her and her tree immunity to aging and disease as well as immense personal power. The tree's branches are thick and interwoven at the top, with massive trunks below ranging from 20-500 feet arcross. While some individual portions of the tree might die, the entire conglomerate is almost indestructible. The rest of the continent is made up of a forest of other, slightly less massive trees, loosely maintained by a cabal of druids.

These druids are part of a larger empire of which the dryad is a key member, but perhaps not the only significant ruler. This empire's elite members include all overt practitioners of magic. While there are a few exceptions, most of the elites of society are of fey, elven, or gnomish origin, with a non-negligible population of humans and a smattering of members of other races who have prove
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No. 8128 ID: d09277
>>318101
I dunno, I think if you tried to burn down a 200-foot-wide tree you would have a very hard time of it. It's mostly dead trees and undergrowth that is flammable, I think, and the undergrowth is all fungus. I wouldn't consider the normal, thick branches around the cities to be any more flammable than, say, dirt. But, it could be cool to have an area supported by a dead tree, and have it catch fire for some reason while the PCs are on it.

Tree parasites are a cool idea, and fits nicely with my mostly-bugs-and-reptiles theme. Done.

They might even be dromites or thri-kreen or something, that could be cool.

Good point about the climate. Since I limited the tree growth to one continent I've only really been thinking about one climate area, but that continent could have a foot in the desert, or a foot in the arctic.

Actually, I like the idea of using the arctic better, consider that added. Maybe ice sheets could occasionally link the mainland with one of the dragon islands.

I was thinking it's usually espoinage in what is otherwise a unified nation. Remember, these are basically all of the casters, and also most of the high-level NPCs. Unfortunately I don't have the nature of that conflict sorted out yet, maybe someone could help?

The trees grow several varieties of edible fungus, and fruit is certainly a possibility. I had an idea that maybe the lighter-than-air gasbag plants are actually the fruit or seeds of the trees, which float around, land somewhere on the canopy, then start dropping roots from there. The downside is that if they're the fruit, then the sky-pirates driving them around with a swarm of giant flying bugs are basically James of "Giant Peach" fame.

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No. 8131 ID: e3aff6
>I dunno, I think if you tried to burn down a 200-foot-wide tree you would have a very hard time of it. It's mostly dead trees and undergrowth that is flammable, I think, and the undergrowth is all fungus.
I think you are right about giant trees being too thick to burn down easily, but from looking up forest fires a bit more I found that canopy fires (also known as crown fires) do exist, and giant leaves would have to still be relatively thin in order to not weight down the branches they are on.
Much less directly dangerous to buildings closer to or inside the trunk, but the shower of flaming or burnt debris combined with the damage to the tree would still be troublesome.

The question of leaf fires brings up another issue. Is there a season in which the trees shed their leaves? (This is not necessary for canopy fires, but would make them much more likely when the leaves are dead and about to be shed.)

>Unfortunately I don't have the nature of that conflict sorted out yet, maybe someone could help?
I think the nature of the conflict hinges largely on how their government functions. The three general types of short-term political goals I can think of (control of an office, control of the public, and control of resources) are weighed differently in significance depending on the system of government. For example, a powerful emperor would make control of office more significant. Descriptions of the various goals:
-Control of an office involves becoming, influencing, gaining the favor of, or eliminating the holder of a specific position (emperor, council member, general) in order to gain access to the powers and privileges of the position, or at least deny them to rivals.
-Control of the public involves being liked, trusted, or sometimes feared by most of some large group of people who collectively have political authority. This is
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No. 8137 ID: 79c2fc
File 133098833701.jpg - (271.24KB , 484x496 , dwmbox.jpg )
8137
>>318128
Well, druids or shenanigans with nature spirits that come down on unregulated magic?
Presumably the rulers don't have a straight-up monopoly on all magic, that could end badly. No reason they shouldn't be striving for that, though.
Also, giant flightless, eyeless, limbless dragonspawn called Iormungandr that gnaw at the roots of the trees, necessitating well-lit hunting parties of druids and the rulers to destroy the pests and heal the damage done.
Also, nostalgia bomb when someone mentioned giant dead trees.


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7965 No. 7965 ID: 36ca65 hide watch expand quickreply [Reply]
Don't support WotC guys. I was banned from their official forums today for pointing out the poor quality of several of the their supplements for 4e in a thread about addressing the increasingly puerile content of the fluff in the books. My point was that if WotC truly wants bringing back older fans of previous editions which is their stated design goal of the new game that this would also need to be addressed because older gamers expect more for their money in this economy. Suddenly banned. Corporate Whores.

Picture Unrelated
7 posts and 2 images omitted. Click Reply to view.
>>
No. 8010 ID: 36ca65
>>318007

marine-claude b. uploaded it to her profile, that's where I got it. The mannequin was made from a full body cast of her.
>>
No. 8073 ID: 8e8cb6
File 133011274761.jpg - (85.15KB , 553x700 , 1316805903848.jpg )
8073
Doesn't everyone already know that WotC D&D is of poorer quality nowadays? No wonder they lost so much ground to Paizo.
>>
No. 8077 ID: 275917
>>318073
Then more from trying to be paizo.
I must admit I do not have high hopes for 5E.
>>
No. 8092 ID: 4f5779
That chick has enormous tits.

Like, majestic misty mountains seen across the far expanse of ocean by sailors setting sights on their homeland after a long, terrible voyage.

Those breasts are





quite large.
>>
No. 8095 ID: 36ca65
File 133047106455.jpg - (96.07KB , 426x640 , marie_claude_bourbonnais_7_yHsT7jd_sized.jpg )
8095
>>318092

i'll just leave this here


File 132943522007.jpg - (9.88KB , 222x251 , 1322400253779.jpg )
8019 No. 8019 ID: 8ff502 hide watch expand quickreply [Reply]
So I'm new to tabletop games, and I'd like to start a game of CoC. I have a group of people interested, but I was wondering how we would go about this. Are they any tips, rules, etc. I should know about running this, and CoC in general?
>>
No. 8021 ID: 274a74
CoC is not D&D, or many of the other games you may have heard bandied about. Do not treat it as such.
Make sure you do right by the lore, it's 60% of the game.
Make sure the players understand they are not going to "win". CoC is a brutal game, at times, where the few victories are presaged by defeats in spades. The easily butthurt need not apply.


File 132647477210.jpg - (378.94KB , 1900x1200 , 1324087704875.jpg )
7886 No. 7886 ID: 36ca65 hide watch expand quickreply [Reply]
I am preparing the start an Cyberpunk campaign using most of the Eclipse Phase rules but a different setting (Only one of the player in my group "gets" the setting, failed at running it once already as the campaign will be set on nearer future Earth with some of the more advanced tech absent).

The player characters will be part of a special corporate police force on Earth and I am trying to think up some high profile cases they can do. Given the Orwellian tier surveillance that exists in public places, people's location being tracked 24/7, anyone they come within 20m of showing up on a list associated with them and anyone they talk to being highlighted on the list all through their Mesh Inserts what are some good ways that people can commit non-crimes of passion in the first place?

Obviously things can be hacked but the criminal infrastructure for people without these skills would be impossible to maintain by any group of people for too long due to the capabilities of the above surveillance combined with advanced analytical software to recognise criminal organizational patterns?

Basically what I am saying is there anyway to actually make this type of campaign work without seriously breaking suspension of disbelief? This kind of data mining is easy mode even for today's analytical software, all we lack currently is the infrastructure of sensors and implants in RL.
1 post omitted. Click Reply to view.
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No. 7889 ID: 99faf2
Alternately, security is incomplete: a panopticon. Yes, you could be watched anywhere at any time but in truth you're not. There's so much data to filter through that unobtrusive crimes go undetected for months and it's only after investigation that the pieces are put together and the perpetrators are uncovered.

The public, and maybe even the rank-and-file of the corporate police force, believe that surveillance is more powerful than it is, and that's what keeps the system working.

So the players can either be that rank-and-file, slowly realizing how flawed their organization is... or they can be members of the elite secret unit required to hide the big lie.
>>
No. 7890 ID: 30df25
File 132666735034.jpg - (74.06KB , 450x306 , big_brother_is_london_cctv.jpg )
7890
High profile cases for police in a post-Singularity setting?
- Anonymous already mentioned one of the problems with omniscience: the time it takes to process all that data. Sure the criminal was recorded somewhere, but even with expert-sysystem AIs that still only narrows down the footage to 72 hours worth of useful tape, which would need to be reviewed and correlated by actuals with training. However, the PCs have to find the culprits in 48 hours "or else," so they're sent to do conventional forensics and investigation.
- Take a page from Masamune Shirow's "Ghost In The Shell": the criminals are people who were briefly hijacked and injected with a compulsion that seemed harmless at the time. All the footage shows the hijacked people, but never the hijacker since the hijacked ones never broke behaviour patterns before the compulsion was triggered... can't even tell how long a 'puppet' had the compulsion since it could lay dormant for years.
- this time borrowing nan idea from distributed computing: the crimes are committed by teams of people, but each person does something small and innocuous, something that would not exceed detection thresholds for uncivil behaviour. ie.: man found dead, poisoned after spending the afternoon in a cafe. No trace of the poison in the cafe's plumbing, nor on any of the staff. None of the drinking containers detect for poison. Turns out it was a half-dozen patrons in the busy cafe, each depositing a small amount on the victim's cups with accidents or helpful carrying during the day. Each small amount was harmless, and wouldn't alert the shop's pollution monitors, but as the victim drank, and got new cups, the poison accumulated to a fatal dose in her bloodstream.

Or, alternately, you could make things easier on yourself as a GM and *not* have omniscient surveillance in your world.
>>
No. 7892 ID: 36ca65
But that would not be realistic. To me maintaining my own suspension of disbelief is more important than anything else. The minute I can't do that I lose interest in GMing.
>>
No. 7959 ID: 1444d5
The obvious solution is that the 24/7 surveillance is fairly trivially broken, but infrequently so (with most users either not even considering the possibility, or deciding the benefits outweigh the privacy limitations). Making the system totally completely secure would not only be impossible, it would be vastly more expensive than dealing with the issues caused by untracked users.
Making the system voluntary leaves plenty of room for areas with minimal tracking. Read 'Harmony' by Project Itoh for some ideas.
>>
No. 7980 ID: 71dee5
use a spin on the GITS "ghost hacking" idea:

the criminals have all been mind hacked. they do not remember committing the crimes, nor what they did with the loot.

the realm crooks are the ones who controlled these victims

are you bad enough dudes to find them?


or maybe its someone exploiting the constant survilance: blackmail done via stolen personal info gleamed from surveillance logs


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7897 No. 7897 ID: 30df25 hide watch expand quickreply [Reply]
So... it's Dominion with maids in frilly dresses? I don't know if I should be happy or scared.
>>
No. 7957 ID: f74c90
Be ecstatic. The lighter tone of the fluff makes the game hilarious.


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7927 No. 7927 ID: a27d11 hide watch expand quickreply [Reply]
++BEGIN VOX TRANSMISSION++

Looking for anyone who's interested in playing a play-by-post here, in this thread, in the WH50K setting, The Ship (http://1d4chan.org/wiki/The_ship_moves, previous threads listed, please read some if not familiar with setting).

We'll be using the Simple D6 v2 rulesystem (http://1d4chan.org/wiki/Simple_D6_-_Second_Edition). The two hp/def we'll use are regular Health, and Corruption/Purity (Please don't alter your base Corruption/Purity unless you have a *really good* backstory reason).

Go ahead and post your character here with a single paragraph of backstory. If you have exceptionally high values in a single stat (3 Def, 9 Health, etc.), please provide a decent character explanation why (9 Health B/c he's a Ogryn, 3 Def b/c he's in Power Armor and he's an Inquisitorial henchman, etc.).

Don't forget that this is a WH setting, so Skills like Melta, Purge the Wicked, and Qualities like Inquisitorial or Space Marine are perfectly acceptable and encouraged.

Setting: You characters are part of a Imperial Guard Platoon/Inquisitorial Henchman Band/Space Marine detatchment (Depends on what characters I get) sent by order of the Governing Subset of Sector 3463 Sub-Level 25 Deck 206 Section Alpha to investigate and repair damage to one of The Captain's Rivets, one of the (supposed) million three-mile long rivets found in various vital areas of The Ship.

Contact was lost with the Sector two decades ago, and five years ago a sensor-spirit alerted the local Techpriests to the fact that the Rivet had been removed from it's holding.

Given that Rivet 020.446.718 was the main support holding Habitat Sphere 67.25.206.A suspended in space(Think a small dyson sphere for a ~100 mi diameter sun, an
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No. 7935 ID: 0a1dbb
quick question, are we gonnna run into tyranid or necrons in this?
>>
No. 7936 ID: 9123ea
I would be all over this if i didn't have exams.

If this gets going, I call dibs on a female Skitarii NCO.

Considering the restoration of the holy rivet would be a major interest of the AdMech, it would make sense if they would support the effort, and also try to keep influence over the operation (i'm pretty sure there is as much bickering and infighting, even among the loyalists, as in 40k).


File 125167981571.jpg - (25.76KB , 240x206 , d30_dice.jpg )
1940 No. 1940 ID: e1ff4c hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
rolled 2 = 2

tgchan now has dice, same syntax as 4chan.
In the email field:
dice XdY
dice XdY Z
dice XdY+Z
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>>
No. 7858 ID: 1d6a0a
Testing.
>>
No. 7874 ID: becb83
rolled 3 = 3

1=moo
2=meep
3=derp
4=rollagain
>>
No. 7875 ID: becb83
>>317874
figures
>>
No. 7893 ID: 448d82
Will roll off.
+20 on the second roll.
>>
No. 7894 ID: 448d82
rolled 53, 92 = 145

Hurpderp


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7872 No. 7872 ID: e690af hide watch expand quickreply [Reply]
This man is now your GM.

Next action?
>>
No. 7873 ID: becb83
roll up an awesome druid farmer who has a plant familiar, then order tons of pizza
>>
No. 7876 ID: e690af
>>317873

Sammise of the Five Leaves


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524 No. 524 ID: 82af0a hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
drawfag here, can we get more cutebold pictures and cutebold picture ideas? i just love cutebolds :3
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>>
No. 7759 ID: 9202a9
>>314166
Some wrightfaggery http://suptg.thisisnotatrueending.com/archive/3062562/
>>
No. 7847 ID: 2be5ee
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7847
my input
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No. 7862 ID: 88dfaf
File 132616065076.png - (31.77KB , 350x350 , dinner_time.png )
7862
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No. 7864 ID: becb83
>>317862
... the thread didn't ask for sergals... cutebolds, it said cutebolds.
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No. 7869 ID: 995f9d
One or several cutebolds staring at a rhinocerous with horror/disgust/admiration/arousal/etc. on their faces.


File 131942722423.png - (952.66KB , 1199x854 , zmap.png )
7705 No. 7705 ID: 846315 hide watch expand quickreply [Reply]
Maps, for the way to adventure is a winding one.

This one belongs to a friend.
10 posts and 7 images omitted. Click Reply to view.
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No. 7742 ID: 1268e6
File 132135171043.jpg - (568.71KB , 1395x2120 , MapofZakhara.jpg )
7742
>>317705
I'm in a campaign run by your friend. Ask him why he didn't show us that map, instead of a badly-drawn version.

Also here's Zakhara. Gotta love Zakhara.
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No. 7743 ID: 30df25
File 132137744485.png - (240.79KB , 1444x998 , ylaruam-8.png )
7743
>>317742
oooh shit, I almost forgot about Al-Qadim. Wasn't that supposed to be one of the early winners of the TSR "make this year's campaign setting" contests? I think one splatbook came out of it and that was it.

... The gazeteer series's "Emirate of Ylarum" was better anyways, even though it was for Expert/Companion D&D and not AD&D 2nd ed.
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No. 7795 ID: 597dc4
File 132334992642.png - (135.92KB , 2218x1706 , Sanroseworldmapgreen.png )
7795
i've got one
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No. 7796 ID: 597dc4
File 132334996769.png - (101.47KB , 2218x1706 , Sanroseworldmap.png )
7796
and the other one
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No. 7868 ID: e7ebd2
File 132623861402.jpg - (1.77MB , 4000x4000 , Arevea_Square.jpg )
7868
Here's mine, courtesy of the donjon generator. Campaigns over now, but went on for a good long while and my players liked it.


File 132503085313.jpg - (204.67KB , 1325x602 , Tyranid_hive_brood_by_LordHannu.jpg )
7816 No. 7816 ID: 141b84 hide watch expand quickreply [Reply]
So, I want to start playing 40k. Specifically, I want to start up a tyranid army. Incidentally, my tabletop wargaming experience is 0. I realize that this will require a sizable investment, but I believe I'm patient enough to cope. My reason for posting is to ask actual players for advice. So, I'm all ears(eyes). Relay your words of wisdom or tell me how I'm an idiot. Cheers!
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No. 7817 ID: 8fe206
>>317816
From what I've heard you choose one of the 'good' armies. Also one of the most flexible. You can play as swarm, balanced, elite, what have you. The only downside for Tyranids is that monstrous creatures suck compared to vehicles, and that's what you get instead of vehicles.
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No. 7819 ID: 199718
Consider looking for a starter army on eBay. You can save loads that way.

I don't play Tyranids myself, but it seems to be a difficult yet fun army to play. The lack of vehicles and troop special weapons is something you will probably curse. Termagaunts with Devourer guns can be incredibly lethal. Lictors can turn battles, but depends on getting that deep strike roll right. Genestealers are good on paper, but enemies tend to focus fire on them because they're such a pure offensive unit. A lot of tyranids will lose melee battles in surprising circumstances. Especially when assaulting things that use terrain cover as their initiative is suddenly down to 1 - unless they count as having offensive grenades, which I remember as being rather rare.
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No. 7829 ID: 049dfa
find some Carnifexes or Trygons for cheap on eBay or something. You will basically be required to convert them into Tervigons, they're pretty much a must have unit and don't have an official model. They're a Toughness 6, Wound 6 3+ save monstrous creature that can be taken as a Troop slot (scoring unit) and can produce 3D6 FREE Termigants every turn until a double is rolled. They can also be fielded as HQs. I pretty much never field my Nids anymore without two of them in my Troop slots


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