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File 125186600858.jpg - (129.33KB , 900x1165 , eclipse_phase.jpg )
1995 No. 1995 ID: 1b3493
Everybody else has a thread on it, why not /tg/chan?

Glad to see transhuman gaming getting some love. Hopefully it will spur Steve Jackson Games to release more Transhuman Space.
Expand all images
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No. 1996 ID: 789c25
Unlikely, Transhuman Space lacked much potential for gameplay not totally centered around social stuff.
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No. 1998 ID: 8d3faa
This is awesome. I love it.
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No. 2309 ID: 0a90bd
File 125291799084.gif - (13.57KB , 450x450 , SCIENCE.gif )
2309
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No. 2359 ID: 5a1906
File 125325587281.jpg - (22.78KB , 400x500 , 1241552238384.jpg )
2359
Balancing suggestions?

Elite

Enhancements: Access Jacks, Basic Mesh Inserts, Cortical
Stack, Cyberbrain, Mnemonic Augmentation, Enhanced vision
Aptitude Maximum: 40
Durability: 40
Wound Threshold: 8
Advantages: +10 COG, +5 REF, +10 SOM, +5 to two
other aptitudes of the player’s choice, Armor 8/8
Mobility System: Walking (4/24)
Disadvantages: Uncanny Valley trait, Social Stigma (Clanking Masses) trait
CP Cost: 70
Credit Cost: Expensive (minimum 40,000+)
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No. 6228 ID: dbbe4a
I'm digesting the sucker now. I plan on running a mix of Magnum PI meets Mission Impossible on Venus. It's going to be grand.
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No. 6233 ID: bf1e7e
The funniest thing I've heard about this is that, in the long run, the best body to have is a standard human one.

olol.
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No. 6236 ID: 8c73c8
>>316233
most likely because computer viruses and stuff.
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No. 6243 ID: 900c9c
Eclipse Phase is pretty good as a concept, and the background fluff is amazing! The rules though, some of them are questionable. But as a setting and concept work, it is true genius.
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No. 6251 ID: f5c7b6
File 130230240333.jpg - (131.73KB , 417x496 , Transhuman Space Police Cordon.jpg )
6251
>>1996

Not really. You could have, say, combat heavy games.

You just couldn't really have them in First-Wave nations, much like how in the modern day you don't have frequent bouts of murderous mayhem erupt in the streets. First-Wave is more for social stuff and stuff in the vein of CSI or so on.

If you wanted messy, combative shit you set yur campaign in 3rd-Wave nations, much like how pretty much all current-day wars, mercenary operations, etc. are set in our 3rd-world nations.

Or you did stuff in space. Space is serious grey-area shit in THS.
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No. 6255 ID: 41f341
Fluff is good. Mechanics are terrible.

Needs a re-write.
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No. 6260 ID: 900c9c
>>316255
>>316243
Agreed, the background fluff for Eclipse Phase is great, and the fiction in the books is awesome (Sunward!) but the mechanics can fall flat at times. If you play with a really good group, you'll get some great mileage out of the game.
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No. 6269 ID: 41f341
The mechanics just need a new system.

d100 and they way they've used it, is too complex for what they're doing. Some neat ideas in there, like faster reflexes allowing more actions, but again, they make it too complicated, and the more complicated it gets the worse the balance is, and Eclipse Phase pretty much throws attempts to balance out the window.

It's tempting to try and re-write all the mechanics myself, but I'm not sure I really want to invest into doing that...
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No. 6270 ID: 900c9c
>>316269
Again, if you play with a good group, it's awesome. Balance only comes into play when dealing with THAT GUY.
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No. 6284 ID: dbbe4a
How did I know it was THAT GUY again...
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No. 6463 ID: 35ae80
What do you even DO in these kinds of games?
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No. 6529 ID: 41f341
>>316463
Son, you never played an RPG before?

It's all about telling a story, except instead of gathering around grandpa and listening to him tell it, you get to join in the fun and create the story with him as you go.
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No. 6571 ID: 30df25
>>316463
You can't play it like a video game dungeon romp, nor a tabletop skirmish game, that's for fucking sure. This isn't your dad's "fantasy wish fulfillment" gaming; this is the even-older-school "what would you do if ...?" speculative role-playing.

If you're stuck for how to GM a transhuman & postscarcity setting, you can always hit The Big List of RPG Plots.
http://1d4chan.org/wiki/Big_List_of_RPG_Plots
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