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File 133969271464.png - (200.89KB , 700x600 , ch2header.png )
422052 No. 422052 ID: ecb09c

FUDGEQUEST LEVEL 2

Level 1: http://tgchan.org/kusaba/quest/res/388264.html
153 posts omitted. Last 100 shown. Expand all images
>>
No. 447116 ID: 6e44d2

Kick him savagely in the ribs and the side of the head a few times, make sure that he's hurt enough that he won't want to get back up. Then search his pockets for bladed implements.
>>
No. 447143 ID: 54c7e5

Dance on his corpse a little bit, then try to get those zip-ties off. Now that you aren't in danger of creepy guy stabbings, you can probably just bit them off with your canines.

Or you could search that desk, it looks like a kind of desk that would have a letter-opener or something.

Maybe you should do something to disable the dude's ability to come after you, like steal his pants or something.
>>
No. 447202 ID: 8dbc01
File 134586374321.png - (159.63KB , 700x600 , looting.png )
447202

>clarify that you're just clearing out the house for the city to take you're no threat to anybody but squatters really.
You just chewed the shit out of his hand, headbutted him, and flipped him onto the floor. If he thought you were a threat before, you don't think you'll be able to convince him that you're harmless now. You decide to skip the chit-chat.

>If he doesn't show signs of moving, it might be good to go through his pockets in case he's got a knife or something
>Kick him savagely in the ribs and the side of the head a few times, make sure that he's hurt enough that he won't want to get back up. Then search his pockets for bladed implements.
>Stomp on his head a few times.
>Dance on his corpse a little bit, then try to get those zip-ties off.
OH GOD he twitches a little so you kick him in the head a few times until you're pretty sure he's unconscious. You then squat down and rummage through his pockets.

You find a WALLET, which has nothing in it but a piece of PAPER with some DOODLES on it and a SMALL PHOTO, a CELL PHONE, and a SMALL CARTON OF SALT. There are no weapons or sharp objects to be found.
It seems a little odd that someone who is apparently so obsessed with "threats" would be unarmed.
>>
No. 447203 ID: 8dbc01
File 134586376508.png - (163.92KB , 700x600 , morelooting.png )
447203

>search that desk
The surface of the desk has a KEY and the SHEET MUSIC that used to be in your inventory. Unfortunately, the DRAWERS don't yield any more of your stuff. There is, however, a PRETENTIOUS-LOOKING MOLESKEIN and some LOOSE CHANGE.
>>
No. 447208 ID: b85f8c

>>447203
Grab your stuff back, then read dat journal. While sitting on him.
>>
No. 447209 ID: 54c7e5

==>Open Moleskin, Examine Map
The map should have items we've examined, so maybe we can find our stuff and where we are through that.
>>
No. 447211 ID: e3f578

Do you have a signal on the cell phone? Might want to call the police.
Who are we kidding of course you'll be unable to call the police for one reason or the other. Should try though.

You have ropes for binds though, eventually through struggle they'll loosen a little and you could fit your hands through, or hell better yet find the knot he made with them and chew it a little. Should be a weakness in ANY knot if you pull the correct part. It'd be even better if you had a passing knowledge of knots but lets face it, either HAMILTON has a BACKGROUND in boy scouts and probably has this skill, MIRIUM can use her sewing knowledge to untie it, or JAMES here is the ex-boy scout PARTY MEMBER that has a knowledge of knots. That or he's a dude into some freaky S&M shit and read it up on the internet. Judging from the fact he's completely failed at holding a hostage the only S&M experience he would have is consensual shit, thank god. No need for Ona references here folks.
>>
No. 447213 ID: e3f578

oh and don't forget to observe that SMALL PHOTO a bit harder.
We'll learn more about this guy.
>>
No. 447255 ID: 927258

I see no reason for him to be holding salt other than superstition... so we should be superstitious too, and take it from him!

Also, check his texts.
>>
No. 447378 ID: edbed5

Realize that salt destroys ghosts in some mythologies.

Probably a good idea: tying him to a chair, then waiting until he wakes up for BITCHING INTERROGATION.

Probably not a good idea: leaving him here. Ghosts will eat him or something.

Acceptable compromise: leave him here, in a circle of salt.
>>
No. 447511 ID: d94e2c

SIT on top of him so that when he wakes up he can't move. Call teammates with CELL PHONE.
>>
No. 448010 ID: 8dbc01
File 134601767755.png - (210.63KB , 700x600 , photoandphone.png )
448010

>You have ropes for binds though, eventually through struggle they'll loosen a little and you could fit your hands through
You are not bound with ROPES! They're ZIP TIES. You tried to break them, but you're not STRONG enough.

>SIT on top of him so that when he wakes up he can't move.
You do that. He seems like he's going to be out for a while, though.

>Do you have a signal on the cell phone?
>Call teammates with CELL PHONE.
The cell phone is on and it operates, but it doesn't look like there's any signal.

>Also, check his texts.
There are no TEXTS or CONTACTS on the PHONE. The only things you can find are a TETRIS DEMO and tons of PHOTOS - of rooms of the house, of music boxes - tons of music boxes!

>observe that SMALL PHOTO a bit harder.
It looks like JAMES with a LITTLE GIRL. She's wearing a bike helmet and they're both smiling.
You can't tell if it's his YOUNGER SISTER, DAUGHTER, or SOMEONE ELSE. JAMES looks pretty young so it's hard to tell.
The edges of the PHOTO are pretty worn - it looks like he must take it in and out of his WALLET pretty frequently.
>>
No. 448011 ID: 8dbc01
File 134601769556.png - (142.40KB , 700x600 , readjournal.png )
448011

>read dat journal
>==>Open Moleskin
The JOURNAL is about halfway full. It consists of both ENTRIES and SKETCHES. It's a little hard to read because your head hurts so much, but you manage it.

The JOURNAL ENTRIES read as follows:
5/13/12: no confirmed sighting yet but ripped out painting because it may have moved. better safe than sorry. perhaps i'll take down the rest of the paintings too. note to do that later.
5/20/12: running out of food. get more from neighboring town.
5/22/12: possible sighting? in mirror, could have just been reflected light but it did NOT look like my reflection. will remain wary.
6/7/12: definite sighting and pursuit. barricaded in basement - it seems like her presence isn't as strong here. it's her house, there's no reason she shouldn't be able to come down here - what's keeping her away?
6/17/12: found music boxes. she's furious but won't come down the stairs. did someone else stockpile them here? why are they all stored here? all the other furniture is still in place.
7/2/12: sighted. she's down here at last. no doubt trying to drive me back upstairs. not taking the bait, i can fend her off down here.
7/6/12: tried to go upstairs again to collect more parts of the lock combination. that is not happening again any time soon. she definitely has corporeal abilities. note to find a first aid kit.
7/18/12: at a dead end. no further progress in unlocking chest. i can't do anything without that sheet music. it scattered when i ran. have to think of a way to distract her or bring sheet music down in fast batches or i will never figure this out.
7/19/12: went upstairs. tried to rip out another painting but it changed under my fingers, got even worse, she caught me and i had to run.
7/20/12: you know it's funny that i'm still here. i could've left. i could've just gone up the stairs and ran. i bet she wouldn't catch me. i should just leave.
7/21/12: sighting.
7/22/12: sighting.
7/23/12: sighting.
7/24/12: sighting.
7/25/12: it's so lonely here. i'm so lonely.
7/30/12: when i graduated college, all my friends said we would stay in touch. they said that. but isn't it funny how everyone drops off, one by one? at first they tell the truth. 'i don't really feel like it today,' they say, or 'i'm sorry, perhaps tomorrow.' but then they start lying because they know it's all fake anyway. 'my mom is sick.' 'i have too much to do.' so much shit. why do people say so much shit? why do people get bored of other human beings so easily? everyone leaves and there's nothing you can do about it.
8/5/12: sighting.
8/8/12: someone else is in the house. i can hear them upstairs.
>>
No. 448012 ID: 8dbc01
File 134601771247.png - (180.45KB , 700x600 , jamessketches.png )
448012

That's the last entry. You also look through some of the SKETCHES.
>>
No. 448017 ID: bf54a8

he spent all this time THINKING about it instead of TRYING SHIT what a dumbass.
>>
No. 448018 ID: d94e2c

PLAY TETRIS DEMO
>>
No. 448068 ID: 54c7e5

EXAMINE the BEDROLL over there behind you and to your right.
Leave ROOM, go to right, take stairs up.
Use MAP to locate FRIENDS, since it seems to show individual floors. Forget your stuff, there's some kind of insane weirdo down here and you need help with this!
Also, maybe upstairs has signal so you can call the police.
>>
No. 448092 ID: e3f578

He could've left, get some power tools and completely demolish the chest if he really wanted something inside.
Hell, a chainsaw would make short work of it.
Unless he plans to pawn off the chest after figuring out the secret to unlocking it. The chest itself would be pretty valuable then.

Whatever, this lame psycho's going crazy over some stupid treasure. Unless its sentimental, it's pointless trying to go get it. NO matter how valuable it is. There are easier ways to make cash than becoming a recluse thanks to some spooky spirit.
Let's ditch this chump and go find our friends. Maybe find another zip tie and tie him up too. Gotta be here somewhere.
>>
No. 448098 ID: 927258

>>448010
This may be a shot in the dark, but if that photo is worn from being taken out of his wallet so often, there may be something behind it. Let's take it out and check!
>>
No. 452105 ID: 8dbc01
File 134690503237.png - (110.99KB , 700x600 , tetris.png )
452105

>PLAY TETRIS DEMO

AH HA HA HA HA HA HA HA THIS IS SO FUN
HEE HEE HEE HEE HEE TETRIS IS LITERALLY THE PERFECT GAME
SO SIMPLE YET NOT BORING
SO ENGAGING YET NOT CHALLENGING ENOUGH TO BE FRUSTRATING
YOU COULD PLAY THIS FOREV- oh shit you died
>>
No. 452106 ID: 8dbc01
File 134690505923.png - (86.04KB , 700x600 , canyoutellivegivenupitsmidnightimtired.png )
452106

>if that photo is worn from being taken out of his wallet so often, there may be something behind it. Let's take it out and check!

You pull the PHOTO out from his WALLET and flip it over. On the back, it simply says "for her" in faded letters.
>>
No. 452107 ID: 8dbc01
File 134690507598.png - (99.75KB , 700x600 , blarghpainting.png )
452107

>EXAMINE the BEDROLL over there behind you and to your right.

You untie the ROLLED OBJECT with some difficulty and open it up.
It isn't a BEDROLL, it's a ROLLED-UP PAINTING. It looks like it was cut hastily out of a frame.
>>
No. 452108 ID: 8dbc01
File 134690509298.png - (84.44KB , 700x600 , youguysarelikenewborns.png )
452108

>Leave ROOM, go to right, take stairs up.
>Use MAP to locate FRIENDS
>Let's ditch this chump and go find our friends.

You start for the doorway. Sure you don't want to take some of the STUFF before you leave?
>>
No. 452125 ID: 2fd111

Examine sweet loot.
Ogle sweet loot.
Fondle sweet loot.
Take home and... well, you see where this is going.
>>
No. 452129 ID: 54c7e5

Nah, sweet though this loot may be, you have no hands with which to carry it.

==> Stare longingly at the sweet loot before going upstairs to get people who have the appendages necessary to hold all these things.
>>
No. 452141 ID: f2c20c

>>452108
What stuff? Your stuff, sure, but nothing he had seems useful. I GUESS we could take that sketch of the ghost to show Miriam.

Wait. Take the piece of paper with doodles.
>>
No. 452158 ID: e3f578

>>452108
Feel up unconcious guy's butt
DETERMINE butt stats!
This will be important later!
>>
No. 452565 ID: 16ce15

>>452108
this guy is obviously not here to harm you, creepy as he may be it seems it's due to caution. he's been down here hiding (from what he believes to be.. a ghost..? of the pale girl..?) for so long he probably forgot his manners. i'd have done the same if i wasn't sure you weren't some ghostthing's lackey.

i say we use key to break zip-ties, put something heavy on him (the table?) and wake him up for questioning on your terms.

also, he didn't come unarmed, that's what the salt is for.
>>
No. 453373 ID: 1d7721

i would like to take this moment to say to all our would be kidnappers - zip ties make terrible handcuffs!

shove the tip of the key in the locking part of the zip tie and push down the little tongue thing that's kipping the zip ties' tail in place to open it.

if that doesn't work - maneuver the locking part to be between your arms, facing you. then quickly and forcibly pull your arms apart so that the brunt of the force comes directly on the locking tongue. it'll come undone easily (though painfully). it doesn't even take much force, just SPEED and a good leverage.
>>
No. 453641 ID: 8dbc01
File 134739578596.png - (121.61KB , 700x600 , weclimnbedthiswholemountain.png )
453641

>shove the tip of the key in the locking part of the zip tie and push down the little tongue thing that's kipping the zip ties' tail in place to open it.
>use key to break zip-ties

You use the KEY as a SHIM to loosen and remove the ZIP TIES. Your hands are now free!

> Take the piece of paper with doodles.
You grab JAMES' DOODLES.
>>
No. 453642 ID: 8dbc01
File 134739580340.png - (57.15KB , 700x600 , basementmapcheck-sectionB1.png )
453642

> Stare longingly at the sweet loot before going upstairs to get people who have the appendages necessary to hold all these things.

You consider trying to hang around to see if you can interrogate him or something, but your head is pounding and you really just want to get out of here. You exit JAMES' STUDY to find yourself in a NARROW HALLWAY.

You pull out your MAP. Oh hey look it's MIRIAM!
>>
No. 453650 ID: bf54a8

beware of goasts
>>
No. 453651 ID: 085efe

Hurry to Miriam, she might still need your help!
>>
No. 453655 ID: e3f578

Are enemies posted on the map or has Jame's been accidentally added to your party?
>>
No. 453742 ID: bbee3d

Beware of ghostly impostors who can fool maps. The last we saw, MIRIAM was upstairs with HAMILTON.

Get a handful of that SALT before you get any closer to her - if that really is her.
>>
No. 453905 ID: 41368c

Hang on. There's a door between here and James' study, correct?
See if you can jam that somehow. Wouldn't want that super creeper to creep around the place.
>>
No. 453907 ID: 8042f4

Oh look, stairs! Let's see when they go since the last set was hidden in a wardrobe/cabinet.
>>
No. 457892 ID: 8dbc01
File 134860351742.png - (168.40KB , 700x600 , venture1.png )
457892

>Are enemies posted on the map or has Jame's been accidentally added to your party?

[[ The map shows all characters, whether or not they are part of your party. ]]

> Beware of ghostly impostors who can fool maps.
> beware of goasts
> Get a handful of that SALT before you get any closer to her - if that really is her.

You're not so sure how you feel about MIRIAM being down here - or if that's even her. Why would she be alone? Maybe JAMES got her too, but you figure it's better to be safe than sorry.

You dash back into JAMES' STUDY and grab his SALT SHAKER. He must have had it for a reason.

>There's a door between here and James' study, correct? See if you can jam that somehow.

As you leave the room, you grab a CHAIR and drag it out to wedge beneath the doorknob. There - totally creep-proof!
>>
No. 457893 ID: 8dbc01
File 134860352947.png - (124.05KB , 700x600 , chitchat.png )
457893

>Hurry to Miriam, she might still need your help!

You cautiously make your way down the DARK HALLWAY. You don't have a LIGHT SOURCE, so you can barely see. "Miriam? Is that you?"

"Ár͠e ̶y͞ou ͜goiǹg tǫ lea̧v͝e҉ ͝me?"

"What? I don't get what you mean, I came down to FIND you!"

"D͝o̷ņ'͝t lie."

"Miriam, what's wrong with you? Are you okay?"

She doesn't answer.
>>
No. 457910 ID: 409543

CHECK THE MAP
>>
No. 457913 ID: f2c20c

Ask flat out if she's the ghost.
>>
No. 457982 ID: e67c16

Tell miriam that she's your best friend and you will stay with her always. Then ask again if she's okay.
>>
No. 458010 ID: c8be92

You have hands! Run up to her and immediately give her a hug, and a "We have to get out of here, there's a creep who's kidnapping hot girls living in this basement!"

That should sum the situation up nicely.
>>
No. 458051 ID: e3f578

Ward the terrorspirit from Miriam or fakeMiriam with your SMOOTH MOVES.
Does your dance skills get a buff from your confidence stat?
>>
No. 458087 ID: ee5a06

lets avoid hugs and kissy-kiss moments with miriam(???) for now.
make a circle of salt around you, then proceed to converse with miriam(???)
>>
No. 458098 ID: 8042f4

Ask the ghost about the rabbit.
>>
No. 460314 ID: 8dbc01
File 134938431660.png - (110.61KB , 700x600 , imaginepokemonbattlemusic.png )
460314

>CHECK THE MAP
The map hasn't changed from when you last checked it.

>Tell miriam that she's your best friend and you will stay with her always. Then ask again if she's okay.
>"We have to get out of here, there's a creep who's kidnapping hot girls living in this basement!"

"Miriam ... we're best friends, right? Of course I'm not gonna leave you. Really, are you alright?"
"I to̴l̸d͟ ͏you͜ nơt t͢o lie."
"I'm not lying! Come on, what's gotten into you? We have to go, there's some creep down here - he knocked me out and I bet he might've gotten Harriet, too. Stop it, Miriam."
"No,̡ y͝ou͝ ͞stop. St̷op.͢ Stop. Şt̛op̀.͢ Stop͘.͝ ͜Stop.́ ̢St҉op."
>>
No. 460315 ID: 8dbc01
File 134938432936.png - (156.25KB , 700x600 , WELLSHITSON.png )
460315

>Ask flat out if she's the ghost.
>make a circle of salt around you, then proceed to converse with miriam(???)

oh god oh god oh god oh god something is so, so wrong right now
As the ... the THING that is definitely not MIRIAM keeps mumbling the word over and over, you quickly make a SALT CIRCLE around yourself. You call out to her, trying and failing to keep your voice steady.
"Who are you? What did you do to my friend?"
"- ͞Şt̛op̀.͢ St̵op ́.͠.͞.͢ ͢Ama͠n̡d͞a.͞ ͢A͟ren'̧t w̷e͢ ͡f͝rie̵n͞d̕s̶?̕"
>>
No. 460324 ID: e3f578

>>460315
Not Amanda. Your name is Fudge. Formally introduce yourself to the ghost copy of Miriam. Didn't you think that one lady looked like her or something? Maybe this is what James is worried about.
It just so happens they share the same color on the map. If ghosts are real, they obviously would corrupt your MAP wouldn't it? Like, add static to it or errors?
Ask the ghost if she was friends with an ancestor of yours. Tell your last name to the crazy ghost, maybe she'll recognize it. If she does, you can introduce yourself as her great great grand niece or daughter. Just go with it Fudge! Even if you don't believe in ghosts, play the THING's game.
>>
No. 460379 ID: f2c20c

>>460324
Fudge isn't her real name. I'm guessing it really is Amanda.

Tell her that your friends call you Fudge.
>>
No. 460396 ID: ee5a06

be careful about lying to this ghost fudge, it might make her really mad. quite frankly, it seems that the ghost is far beyond conversation at this point. can we get an inventory check? can we use any of the sweet loot to ward off the ghost?
>>
No. 460397 ID: ee5a06

do we have cell service down here? try calling hamiltion for help.
>>
No. 460398 ID: 1e72ae

>>443618
Her name really is Amanda
>>460379
Go with this.
>>
No. 460407 ID: e3f578

>>460398
Oh crap
Well then, my bad for missing that detail.
Yeah, go with >>460379
>>
No. 460443 ID: d5c260

nobody who calls you Amanda can be your friend because let's face it, you're one Fudgey ass motherfucker.
>>
No. 460444 ID: ad3bf3

>>460315

CUTE BUTT MANEUVER! CUTE BUTT MANEUVER! DISTRACT IT WITH BICURIOUSNESS!
>>
No. 460525 ID: 8dbc01
File 134946223069.png - (111.38KB , 700x600 , filenamesarestupid.png )
460525

> Tell her your friends call you Fudge.

"My friends call me Fudge," you call out. The THING doesn't respond for a moment.

"Yoù ͟ar͡en҉'͞t F̵u̧dge̴. No.͡ Y҉o͠u͠ th̛in͘k ̧yo̢u̶'ve bèc͏o̸m̛e F́ud͏ģe.҉ ̨But ̨y̢ǫu'҉r͏e ̶sti̕l̢l Am͘and́a͢. Yo̕u can ̨c̕ut͘ ͘o̕ff̡ ỳo̢u͠r ha͟ir̶ ́and͘ ͘act ̨li̸ke yo̸u l͘o̧ve y͡o̷ur̷s҉e̷l͝f̢ ̛b҉ut ͜yo̡u'̸l͏l̵ alway̸s ̨b҉e͡ ͡Am̵an͢d̶ą.̵"͝

You swallow thickly. The nickname Fudge wasn't a good thing at first. People called you that when they bullied you - because you fucked everything up. It wasn't until a few years ago that you made it your own and used it with pride.

You don't know how this THING could know this kind of stuff.

"͜If ̢y̡ou͏ don̴'̸t͏ ̷l͟e̕av̶e͏ me̴,̶ ͘I҉'l͠l̢ ̷l͟ea͞v͘e yo̴ù.̵ ̶A͢nd̨ th̴at́'̷s͢ w̨h̨at yo̡u̧'ve a͜lwa̡y̢s̡ wo̢r̀ríed.͜ Thąt͘ Mi͡r̨i͟am̵ w̵i͢ll r͢e҉al̵i͜ze you̢'́re҉ ͡n̸o̡t ́what͝ ͝y̧o͠u pret͜end t͢o͢ b҉e̷.͠"

"Stop it."

"Yo̶u͏'͢re͏ ́s̀t̵ill t͢he͟ saḿe ̸sca͟red, s̸elf-lo͞ath̸i̛n͠g piece of͜ ̀ga̡rbągȩ y̧ou ͘were ̴fo̡u͝r y͢e̕àr̨s͏ ago ̸a͏nd no̡b̡ody҉ ͜rea͡l͜ļy̡ lov͠e̸s̕ y͏ou.̛ ́M͠i͏ria͠m͟ ͞f͡e͟el̕s͠ ҉sor̡r̨y͡ ͝for̀ ̷y̛ou.̴ Ýo͝ur͘ parents ͟arè émb̡a͞rra͢ss͢ed ͏b͘y͠ you.͘ A̕nd ̴you͜ ̡d͜on't ͠really͢ have any r͏e͢ál͘ ҉f͜ri̧e̛n͝ds,͞ ̧d͠o͞ ͜y͟óu?͘"
>>
No. 460526 ID: 085efe

>>460525
Ask it why it sometimes talks like it's Miriam, but othertimes talks about her in the third person.

Otherwise, disregard the ghost thing, unless it directly attacks you, and try to find miriam. Perhaps upstairs
>>
No. 460530 ID: e3f578

>>460525
Tell Evil Miriam to stop trying to put you down with these weird insults, she's pretty bad at it. Ain't nobody going to bring you down.
Bitch please. You can parkour and are a good team player. Bullshit is just bouncing off of you.
Who cares what a dumb evil Miriam copy thinks. You'd only get depressed if real Miriam thought and said these things to you.
>>
No. 460531 ID: 6e44d2

>>460530
Yeah. Useless ghost headgames have no power over you, Fudge.
>>
No. 460535 ID: f2c20c

>>460525
That's ridiculous. Miriam depends on you to be there for her. You're her best GODDAMN friend.

This ghost knows things, but only talks about the worst interpretation of the facts. It's preying on your deepest fears. It also has a point though. Self-loathing isn't healthy. You need to grow past that and learn to love yourself.
>>
No. 460544 ID: 100061

ok step 1, shrug off the head games. its just stating your insecurities, don't let something reading a list of your doubts at you mess with your head. step 2 is try to reason with it,
"ok whatever i'm horrible and your a big scary monster, oh woe is me. now what do you want? cause if its for me and my friends to leave we can totally swing that."
if that doesn't proceed to step 3, throw salt at it. that'll probably do something to it.
>>
No. 460549 ID: d5c260

perhaps. but all of that is in human nature, so you're not really doing any worse than the average person out there. oh, and you're certainly doing better than Ms. McAngst here, who is too afraid to even wear her own face. so there.
>>
No. 460552 ID: d5c260

oh, and remind yourself to do a little HATERS GONNA HATE dance after this encounter.
>>
No. 463142 ID: c8be92

Salt circle goes around HER. Trap that ghost, or at least drive it out.
>>
No. 463179 ID: 65c3dd

You should try horrible puns to throw the ghost off guard. Tell it that it doesn't have the spirit to make you feel bad so it better stop wraithing your time with mind games because they don't have the ghost of a chance of working.
>>
No. 463388 ID: 46902a

Fucking PUNS!
>>
No. 469883 ID: 2c322d
File 135243804945.png - (116.02KB , 700x600 , sassypants.png )
469883

>Tell Evil Miriam to stop trying to put you down with these weird insults, she's pretty bad at it. Ain't nobody going to bring you down.
>Useless ghost headgames have no power over you, Fudge.
>shrug off the head games

You set your jaw and put on your best BRAVE FACE. "It doesn't matter what you say. You're not Miriam."

The GHOST doesn't respond beyond opening its mouth slightly, letting out a soft sound of static...

[[SKILL LEARNED: FUDGE - BLUFF]]

[[from now on i'm gonna be taking the art style down a bit to make frequent updates easier with my new schedule. just a heads up!]]
>>
No. 469884 ID: 2c322d
File 135243807261.gif - (803.47KB , 700x600 , approach.gif )
469884

>try to reason with it

"Listen, what do you want? My friends and I aren't trying to mess with you, so if we're doing something wrong, just tell me and I'll make sure we fix it." You wait apprehensively for the answer. After a moment, it speaks.

"̨S̡t͝a͝y̧"̕

oh shit

"̢S̸t͝a̵y̡ ҉with ̴me,̷ ͞A͞m͡ąnda"͡

oh fucking fuck

̧"͡Sta̷y ̵h̸er̵e"̷

nope

͝"͘D̸o̡n'͞t̨ l̛ȩav͡e ̀m͡e"͠

shit shit shit shit shit shit

[[animated]]
>>
No. 469885 ID: 2c322d
File 135243808675.gif - (1.12MB , 700x600 , puns.gif )
469885

>You should try horrible puns to throw the ghost off guard.
>Fucking PUNS!

"Uh, uh, uh -" There's only one thing to do. "Hey! Uh - uh, you don't - you don't have the SPIRIT to get me down, so .... so you better stop, uh, WRAITHing my time 'cause .... your mind games don't have, uh, the GHOST of a chance of SPOOKing me!"

you promptly learn that ghosts do not give a single shit about puns

[[animated]]
>>
No. 469886 ID: 2c322d
File 135243810334.gif - (281.58KB , 700x600 , salt.gif )
469886

>Trap that ghost, or at least drive it out.
> throw salt at it. that'll probably do something to it.

"Get back!" As a last-ditch move, you throw a handful of SALT at the GHOST.

salt does not do anything to ghosts james is just a superstitious asshole shit shit shit shit shit

[[animated]]
>>
No. 469892 ID: f2c20c

Fucking ruuuuuuun!
>>
No. 469923 ID: fe45b9

that doesn't look like a sexy approach. maybe you should leave.
>>
No. 469925 ID: e0b19d

>>469892
No, don't do that.

This entire time it's been saying you'll leave, and trying to chase you away. I don't know what this thing is, but by running from it all you're doing is proving it right. Maybe Miriam's possessed or something, in which case you need to be here to snap her out of it. More likely, from what it seems to know, this thing is coming from you. It's fear and self-loathing. In any case it's convinced you're going to leave in fear of it.

Prove it wrong.
>>
No. 469929 ID: d4ad1a

You're safe in your circle of salt. Don't leave that circle. Keep your limbs inside the circle at all times. Stand tall, brave Fudge. Dis ghosty be about to get all up in yo grill.
>>
No. 470084 ID: 6c3b85

DON'T MOVE. You do have permission to cover your eyes or cry though. OH, play dead, maybe it will leave you alone!
>>
No. 470100 ID: 8dbc01
File 135249435657.png - (156.20KB , 700x600 , still.png )
470100

You hold.

Very.

Very.

Still.
>>
No. 470101 ID: 8dbc01
File 135249437248.png - (164.41KB , 700x600 , whoops.png )
470101

The floorboards creak. Salt seems to be right up there with puns on the list of things ghosts do not actually care about and oh god oh god oh god you are going to fucking die
>>
No. 470105 ID: f2c20c

>>470101
Do I need to repeat myself?

Fucking ruuuuuuuun!
>>
No. 470116 ID: 9fa258

it's too close to run now. I guess you're gonna have to kiss it.
>>
No. 470155 ID: 5aaf6b

YOU KISS THAT GHOST

YOU KISS THAT GHOST RIGHT THIS INSTANT
>>
No. 470158 ID: bf54a8

floors creaking means it has weight, ghosts don't weigh anything.
>>
No. 470168 ID: da9049

>>470158
ooh, you're right! punch it and flee!
>>
No. 470175 ID: 6c3b85

Tackle her.

Alternatively, Urinate self and hope it leaves out of disgust.
>>
No. 470246 ID: 4f7db2

>>470158
he's right, if the floor is creaking this thing has mass, if i has mass you can hit it. kick it as hard as possibly can, aim for the groin.
>>
No. 473074 ID: 311338

Clearly the solution is to combine all the previous suggestions into one big clusterfuck of brazen desperation. You are the Fudge! You will not die here! Throw caution to the wind and sweep that ghost girl off her feet in the most passionate kiss you can muster. Then, when she's suitably off balance, drop her on her ass and abscond like your life depends on it (it probably does). Such bold idiocy, she'll never see it coming!
Of course, improvisation is encouraged. If she seems likely to eat your face rather than reciprocate, then feel free to substitute a head-butt for a kiss. Also, try to yell something witty over your shoulder as you run; you wouldn't want her to know how scared you actually are.
>>
No. 473121 ID: 2fd111

>>473074
Make it happen!
>>
No. 473123 ID: ad3bf3

>>473074

I'm thinking something along the lines of "THAT DRESS ISN'T EVEN AUTHENTIC VICTORIAN!"
>>
No. 479417 ID: 6808dd
File 135576465607.png - (136.90KB , 700x600 , ~yuri~.png )
479417

>Clearly the solution is to combine all the previous suggestions into one big clusterfuck of brazen desperation.

YOU GRAB THE GHOST AND KISS IT BECAUSE GOD DAMN IT WHAT THE FUCK ELSE ARE YOU SUPPOSED TO DO
>>
No. 479418 ID: 6808dd
File 135576467194.png - (100.39KB , 700x600 , fuckyoshit.png )
479418

if the ghost - or whatever it is - was expecting anything, it certainly wasn't that. the momentary shock is enough for you to let go and bolt for the stairs.
>>
No. 479419 ID: 6808dd
File 135576468702.png - (94.93KB , 700x600 , reunion.png )
479419

You bump into a familiar figure climbing the stairs - it's HARRIET! Her wrists are still zip-tied - it looks like JAMES got to her, as well.

"Fudge! I was looking everywhere for you - I had finally decided it would be better to go find the others so we could all look. Are you okay?"

You're taken aback by her genuine concern, but you guess that some things - like being kidnapped by some ponytailed freak in the basement of an abandoned mansion - trump grumpiness.
>>
No. 479422 ID: 536f9a

you just made out with a ghost. you're not just ok, you're AWESOME.

speaking of ghosts, she's probably still coming for you. take grumpyhips and bolt up the stairs.
>>
No. 479442 ID: 3e13e1

if you say ghost she might not believe you, just say some crazy person tried to jump you and that they should get out of here now.
>>
No. 479455 ID: 54c7e5

Use the KEY as a SHIM to loosen and remove the ZIP TIES!
>>
No. 479462 ID: e3f578

>>479419
How did James kidnap her? Did he get you both and put you into separate rooms and she just escaped by herself while you knocked out James in your room? Or did he become conscious again, escape, then capture Harriet?
>>
No. 479860 ID: 6808dd
File 135594486578.png - (80.96KB , 700x600 , regroup!.png )
479860

>if you say ghost she might not believe you, just say some crazy person tried to jump you and that they should get out of here now.

"Uh, I'm alright! Somebody just tried to jump me, though -"

"The blonde creep?"

"No, it was ... somebody else. I don't know. We should probably leave, like, now."

>Use the KEY as a SHIM to loosen and remove the ZIP TIES!
>How did James kidnap her?

After freeing HARRIET from the ZIP TIES, you ask her about her abduction. "How'd he get you, though? Was it just now? Because I didn't see you in the room I was in."

"Well ... right after you hung up, we decided to start heading back towards the steps to find you. But when i turned a corner at one of the hallways, he was just - there. For some reason he got really fuckin' freaked when he saw Miriam, and I saw he had a .... a pipe or a bat or something, so I stepped in front of her. He must've hit me in the head because that's the last thing I remember before waking up."

You look at her worriedly. "Do you know where Miriam is? Do you think he got her, too?"

"I don't know. I looked for her, too, but I didn't find her anywhere. But honestly, when I say he was freaked, it was like - it was more like he was scared of her than anything else. I bet she ran after he got me and I don't think he would've gone looking for her. He was keeping me in a room in a different part of the basement ... I bet he didn't want us waking up and working together to escape." She pauses for a moment and looks at you in a way that almost seems approving. "Though I see you didn't have too much trouble with that yourself. I didn't think you had it in you."
>>
No. 479861 ID: 6808dd
File 135594488736.png - (112.29KB , 700x600 , blarp.png )
479861

The two of you head up the stairs, and you quickly find the room where HAMILTON and MIRIAM are. MIRIAM is asleep on the couch, and HAMILTON is messing worriedly with his CELL PHONE.

He jumps up when he sees the two of you. "There you are! What happened? I called and called, and sent like a billion texts, but you guys didn't answer, and I didn't want to leave Miriam alone to come find you...."
>>
No. 479863 ID: 1166ed

wait why is Hamilton sitting on Miriam's face

nevermind tell them about James and the ghost!Miriam
>>
No. 479887 ID: e3f578

>>479861
Just got kidnapped for a little bit by a shut-in paranoid asshole scared of ghosts.
That's all.
Fudge tied 'em up with a zipline though, so we're good until he escapes from that, if he's smart enough to. Or the ghost horribly kills him. I don't know, he was on the ABSTRACT TITLE CARD AND PARTY SCREEN didn't you see it? It was that guy, with that face. And we got ghosts up in this bitch with Miriam's face trying at everyone's insecurities, so if ya'll got some hidden emotional issues, solve them or hide them even harder. Try doing weird things to it if it approaches you, like sudden make-outs or I don't know, square dancing.
Or pull some Scooby Doo type shit and convince it's here to get a haircut or therapy, that might actually work. It's a ghost with reactions, so it has feelings like shock anyway, and I imagine it can be tricked. There's plenty of nice couches around, so stick it on a sofa and ask about it's childhood or parents or something like in a cartoon.
>>
No. 479907 ID: f2c20c

Actually, considering we know a bit more about what's going on, maybe we should go back and rescue him from the ghost? We might all be able to go as a group, if Miriam can be woken up. If not, only two should go.
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