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File 138163785321.png - (165.68KB , 800x600 , 1.png )
544078 No. 544078 ID: f3e001

Wiki Page: http://www.tgchan.org/wiki/Forsaken
Quest Discussion: http://tgchan.org/kusaba/questdis/res/71156.html
129 posts omitted. Last 100 shown. Expand all images
>>
No. 552569 ID: c5c3fc

>>552552
how do you even attack with those things?

also why in all fucks did you take that NOPE thing?? what are you planning to use it on!?

anyhow, follow the guy to adventure i guess. also read letter.
>>
No. 552571 ID: fd6ae9

I would complain that strapping potions to your chest to act as ablative armor isn't always the best plan. (Inventory and wight capacity management, unidentified enchantments, a vault of loot we can't necessarily return to to pick through, gold versus gems, healing now versus healing later, and consumable item destruction. We so roguelike now). Although I suppose it's for easy access in the case of horrible injury?

I would still stuff the 'normal' clothes in your pack, along with the nope. You're going to have to stop off back at your room to drop the nope off anyways (ie, to hide it forever). You don't know how long you're going to be living in the library, and you might someday want a non battle outfit.

Anyways, go with the librarian. The letter probably contains your instructions- where the missing books should be, and what volumes you're looking for.
>>
No. 552573 ID: e9e331

ok, we're geared up, look awesome, and now have to follow our new tour guide to our next destination, loots hope we can stop by our room soon to drop off some of the less important item's soon as I would like to have some free space incase we need to grab more things our have to use the spear for whatever reason.
>>
No. 552593 ID: d315b1

>>552569
What AREN'T we going to use it on is what you should be asking.
>>
No. 552795 ID: b9d767

>>552573
That's a good idea. We can drop some of the things we aren't going to use *cough*nope*cough*, and then continue on our appointed task.
>>
No. 553166 ID: e0c233

On the other hand, do we really want to risk NEVER figuring out what the nope does?
>>
No. 553218 ID: 761017

>>553166
Applying the nope to an incapacitated enemy monster or guardian will solve that mystery.

Protagonist: Convert the nope into a club or flail with wood and leather cording.
>>
No. 553474 ID: 3beea2

>>553218
What if it's like a full heal or an outrageous buff or something though?
>>
No. 553742 ID: e5cc49
File 138812515402.png - (158.95KB , 800x600 , 28.png )
553742

You attack with the leg blades by kicking people with the sharp bits. It's really not that complicated.

You have the potion on your chest so it is within tongue-reach in event of horrible injury. Considering the value of its contents, the bottle itself is probably unbreakable (or nearly so) but you guess you could move it if you think it's going to be a problem.

With little hesitation, you follow the librarian, TO ADVENTURE!

Or to one of the library's roof entrances, you guess.

The librarian hands you the letter. You quickly tongue it open.

...

Well that didn't really need to be in an envelope. The letter lists three things.

The Dog on the Log - A children's book.

The Complete Works of Ser Laustro Fant - A poetry collection, maybe? You've never heard of the guy.

Advanced Thaumic Field Theory: 4th Ed. - A textbook on magic, probably.

You guess these are the books you're supposed to collect?

The librarian points at a tower in the distance, which you guess is where you're supposed to find the books. It then turns and leaves.
>>
No. 553743 ID: e5cc49
File 138812521671.png - (312.83KB , 800x1300 , 29.png )
553743

Well.

Adventure!

Maybe.

You are fairly certain you could navigate back to your room from here.

You guess you could go drop some stuff off, if you really wanted to? Anything you left in your room would obviously not be able to assist you in adventure.

On the other wing, you could just fly over to the tower if you didn't have to worry about your golem buddy following you around on foot. Though, just flying straight there might attract unwanted attention.

You could always travel on foot, but that would take more time, and you'd risk running into constructs or other denizens of the Lands. Walking on the roof would leave you exposed to the skies and later take you through the Iron Gardener's gardens, while walking through the halls and tunnels would remove your advantage of flight and probably take you through another immortal's domain.

You probably should have asked which immortals are where.


So.

Do you head back to your room, and if so, what do you leave there?

Do you travel via the skies, the roofs, or the tunnels?
>>
No. 553746 ID: 53ba34

let's walk. while we may be better right now we do not want another flying fuck coming after us.
>>
No. 553749 ID: 955dc5

>>553743
Go into yonder woods. Worst case scenario you hook it up a tree and fly the fuck out of there through the canopy.
>>
No. 553795 ID: 9b57d3

We've been told the Gardener won't care about us so long as we don't mess with his shit. So just go over the roofs. It'll be fine.

As soon as you find something innocuous that would be good as a training dummy, try hitting it with the legblades to see if they have an activated effect when they strike something. Hit it with the NOPE to see if that has one too.
>>
No. 553803 ID: fd6ae9

>the bottle itself is probably unbreakable (or nearly so)
>is this going to be a problem
You could test how unbreakable the empty potion bottle is. If it doesn't break when you throw it against a wall or a stone or something, you can be reasonably sure the one on your chest isn't going to shatter easy.

>what do
Go back to your room, finish filling out the library card request form, and file it before you leave. That way you can get your library card now, or at worst, they'll have it ready when you come back.

I suggest dropping off (hiding) the nope in your quarters. Looking at >>552552 it appears to take up a ton of room in your pack. Enough that you might have difficulty cramming books in there when you find them. ...and really, you don't want to be experimenting with it anywhere that's unsafe / unsecured, anyways. Too big a potential distraction and/or embarrassment.

>You probably should have asked which immortals are where.
I highly suggest trying to look this up before we try to leave. The library must have maps or books about the rest of the area, right? Knowing who or what we might encounter where is a huge potential asset, and would give us the benefit of planning. You're sitting in a temple of knowledge. Make use of the power rather than choosing blindly.

(If I had to choose blind (which I don't want to) I would pick the route that gives us the option of fight, but not flying strait there. We don't want to be trapped in the skys or on the ground if something finds us again).
>>
No. 553828 ID: 96b823

>>553742
Okay, after seeing this I gotta ask: How the heck do harpy scholars handle documents without getting either saliva or stuff they tracked on their feet all over them? Waterproof "tongue socks?" Wash their feet every time after they've touched the floor and before they touch the documents? Or do they all have magic foci and know short-range fine-control telekinesis?

This makes me wonder: Are there magic foci out there "tuned" so it can only do one effect but do it very well and very efficiently? 'Cause I imagine harpies would be all over one of those made for telekinesis. And if they do exist then it's a shame we didn't think to look for one in the Lost and Found.
>>
No. 553837 ID: 9ddf68

go back to your room to refill the canteen with some water and drop off the clay doll and all it's holding (because if we get to an area where we have to fly for whatever reason that thing will slow us down big time, plus I kinda wanted it more as a personnel helper around the room more then anything), and the nope. We can study the nope later but now we need to get those books first so we don't get thrown out of our room or whatever.
>>
No. 554021 ID: e3aff6

First lets check the compass, recording current positions if necessary. We want to get some triangulation done as soon as possible.
Then head back to the room to deposit some stuff.
>>
No. 554095 ID: fb4e93

Agreed with most of the above. Drop off stuff. See if you can set the compass to point to the room (preferably using a useless needle, like one pointing to a place that no longer exists - though my packrat instincts cry out against deleting even one of those). I might favor flying much of the way, but at least stick to places you COULD fly from, if needed. You could also just fly, sticking close to a surface. Also, research is likely warranted.

Also, does her tongue have freckles or something? I find that...oddly attractive.
>>
No. 554096 ID: fb4e93

>>553803
Also, good idea about the empty bottle.
>>
No. 555457 ID: 2a1897
File 138900223134.png - (117.18KB , 800x600 , 30.png )
555457

You didn't actually bring the empty potion bottle with you. You figured it wouldn't be important.

With little fanfare, you turn around and meander back to your room.

It looks exactly like you left it.

You fiddle with the compass a bit and set one of the horizon needles to point to your room instead. As it turns out, the other horizon needle is unchangeable, so you guess it points north.

You hide the nope under your bed-couch-thing and command the doll to stay here.


You'd like to be back here before nightfall, so you're thinking it'd be best to leave as soon as possible and save filling out forms or finding books and studying for later.

Are you ready to head out on adventure, or is there anything else here that cannot wait until later?
>>
No. 555464 ID: 0b54f4

>>555457
>figured it wouldn't be important.

This is one reason I basically never throw anything away. On the other hand, that's also tied to why my room looks the way it does.

Regardless, I have yet to think of anything else you need to do before heading out. So, unless anyone else has any input.... Tally-ho!
>>
No. 555493 ID: 9ddf68

nah, we dump off things so we can now actually fight if we get into a fight and carry more crap for when we have to move the books we pick up back.
>>
No. 555504 ID: 7bbaae

You coouuuld... find out what the nope does wink wink nudge nudge.

Other than that let's go. I'd like to also keep the doll following behind. It's got our money, extra rope, and notebook.
>>
No. 557069 ID: 2a1897
File 138960775754.png - (138.34KB , 800x600 , 31.png )
557069

You don't really have time to experiment with things right now, so.

Yeah. You're ready to head out.

You decide it'd be best to stick to the roofs, so you heft your pack, muster your courage, and start walking.
>>
No. 557070 ID: 2a1897
File 138960779088.png - (225.39KB , 800x600 , 32.png )
557070

In the lands far below the adventuring harpy, a Kobold and a Dwarf awaken from a hard-earned slumber in the quite halls of the pilgrim's dormitory.

But you are neither the Kobold nor the Dwarf.

You have not earned the right to rest.
>>
No. 557071 ID: 2a1897
File 138960782608.png - (151.50KB , 800x600 , 33.png )
557071

You fucked up.

You fucked up bad.

Are you the Mer or the Elf?
Are you male or female?
Is there anything distinctive about your appearance?
Would you die for your beliefs?
>>
No. 557072 ID: 256d52

You are the elf. You are male. You are the tallest. You would die for your beliefs. That's a problem.
>>
No. 557074 ID: 4a9321

>>557071
male elf, tall;
lean, maybe a bit too thin... not much to eat and hunt lately...

Of course, everyone should have enough resolution to die for their believes!
>>
No. 557077 ID: c83296

Male Elf, tall with looooooong horns, counting the horns, you're one of the tallest elves around.
Would you die for your beliefs? Yeah, you would.
>>
No. 557086 ID: 0c8bd0

Elf
>>
No. 557097 ID: 74c4ad

Male Mer.

And no, you wouldn't, if you could help it. Make the other guy die for his beliefs. You'd rather live, thanks.
>>
No. 557116 ID: a87e3a

The resolution to die for your beliefs is what wars are founded on. No man should believe that strongly in any one thing.

Male Mer, missing half one ear.
>>
No. 557126 ID: 8ea63b

>>557071
heavily scarred elf male. you would definitely die for your beliefs.
>>
No. 557150 ID: 0b54f4

Well...this has a chance of becoming extremely angsty, but I'll just throw this out there.... What if you had thought you would be willing to die for your beliefs, but when it actually came down to it, you lost your nerve? And now you're dealing with the emotional backlash?
>>
No. 557168 ID: bbee3d

Male Mer.

You don't have the resolution to die for your beliefs, but you have the resolution to live for them, which is harder.
>>
No. 557169 ID: 53ba34

>>557168
i agree
>>
No. 557270 ID: 4129a1

elf
male
scars across his body and his face
once but not anymore
>>
No. 557307 ID: 1c677c

The male elf, blood-spitting, brave, tall, gets into trouble
>>
No. 557310 ID: 39cc45

>>557116
Being willing to die for the belief that nobody should be willing to die for their beliefs sounds kind of interesting. Totally realistic level of hypocracy, if that person never has time to stop and think.
>>
No. 559009 ID: 2a1897
File 139039383457.png - (129.77KB , 800x600 , 34.png )
559009

After the end of the war, when the world was still whole, you packed your things and left for the Lands to beg forgiveness.

You arrived here two days ago. Those who would absolve you had long since fled.


You don't know what to do.

You want to make up for what you've done, you want to fix this, but.


You don't know how.


You drag yourself into an upright position on the undersized bed. It creaks in protest.

To the best of your knowledge, you were the only mortal to reach the Lands, but you think you may have heard something last night. It was probably just a servant making more noise than usual, but it's possible that someone managed to make it here with the end at their heels.

You think it's about time you got off your ass and did something, even if it is only looking for the cause of a mystery noise.


You're also kind of hungry.
>>
No. 559012 ID: 53ba34

if you cannot save the world, then you can at least help those that can.
>>
No. 559015 ID: 17ac98

you're an elf, right? the noise probably was food.

get your hair in shape, you messy bessy.
>>
No. 559033 ID: 4a75fa

>You want to make up for what you've done
I'll ask the obvious question, then. What did you do?

Also, where are you, in the lands? And what, if anything, did you encounter on your way here?

>You're also kind of hungry.
What do you have in the way of supplies? It would be regrettable if your search for what might the only other remaining mortal turned into a literal hunt.
>>
No. 559039 ID: e9e331

well you can start off the day by seeing if any other mortals made it here, if that turns out to be nothing but false hope we could always wonder around this place and maybe see if we can't find something that can at least hint a way for us to fix things.
>>
No. 559070 ID: 0b54f4

Well, then, time to get up and fake energetic-ness until it becomes semi-real! Go look for food, the noise, and a way to make things better!
>>
No. 559133 ID: 2a1897
File 139046554862.png - (140.97KB , 800x600 , 35.png )
559133

You don't know what you did. Not exactly, anyways.

It was a spell.

It didn't feel right; it didn't feel like it would work.

But it did, just like they said it would.


For the briefest of moments, the horizon burned with the light of a second sun.

And then it was over.


You killed a lot of people, you think.
>>
No. 559135 ID: 2a1897
File 139046567240.png - (82.60KB , 1000x400 , 36.png )
559135

You're in the pilgrim's dormitory. Food isn't exactly hard to find here; there's a cafeteria on the floor below you.

So.

Yeah.

You weren't thinking about eating anyone. You're just kinda hungry.

You want breakfast or something.


Your hair is a bit of a mess, but that happens when you sleep on it.

You should probably tie it up or something before you head out.

Select a hairstyle or suggest your own!

Please submit any image suggestions to the discussion thread.

http://tgchan.org/kusaba/questdis/res/71156.html

>>
No. 559136 ID: a87e3a

>>559135
What spells are you practiced with?

I like B.
>>
No. 559137 ID: 17ac98

I like B, too.

advance cafeteriaways.
>>
No. 559140 ID: 4a75fa

I like A or B.

So... you didn't invent the spell? You were just the poor sod picked to cast it?
>>
No. 559141 ID: d6e000

I vote afro
>>
No. 559157 ID: 0da00a

B
>>
No. 559165 ID: 2f4b71

Style B, keep it out of the way a bit.
Atomic Mage, fuck yeah! Though this does mean facing a Godzilla-Fuck...
>>
No. 559203 ID: 91e607

Afro.

Also, guys, I think he caused this thing that's unraveling reality.
>>
No. 559205 ID: a87e3a

>>559203
No that's definitely caused by the gods leaving.
>>
No. 559206 ID: a87e3a

Changing my vote from B to A because it's less likely to get tangled up in things.
>>
No. 559216 ID: 38c95a

>>559135
I like A.
>>
No. 559331 ID: e31ca1

>>559205
I bet the gods were actively preventing someone from setting off some kind of chain-reaction spell which consumes life in its quest to consume life. And this guy was just the guy to cast it first.
>>
No. 559773 ID: 4129a1

I'll vote for the Pompadour
>>
No. 559986 ID: 8ea63b

i vote for a single giantass tail-like braid
>>
No. 560713 ID: 2a1897
File 139142437038.png - (167.34KB , 800x600 , 37.png )
560713

As you begin to comb out your hair, you are granted a vision of the most gloriously spherical hairstyle. Thoughts of a flawless, radiant follicle-orb dance through your mind.

And yet, despite your best efforts and considerable magical talent, you cannot make your vision a reality.

In the sickening gloom of failure, you lazily tie your hair such that it is mostly loose but stays out of your face.
>>
No. 560714 ID: 2a1897
File 139142439851.png - (127.05KB , 800x600 , 38.png )
560714

Hair sorted, you dress yourself, squeeze through the undersized door, and amble down to the cafeteria.

Hunh.

You guess someone did show up last night.
>>
No. 560715 ID: 34381a

mmm, something smells nice.
>>
No. 560718 ID: c04e3e

It's not the afro on the outside that matters, it's the afro on the inside!

Go greet the ladies, they must have been through a lot to get here.
>>
No. 560719 ID: 53ba34

greet them and ask if they need help with anything.
>>
No. 560723 ID: 0d8a94

how long have you been here again? maybe you could ask them if they've seen anyone else in there travels here. Not much else we can do but socialize right now.
>>
No. 560725 ID: 4a75fa

Well, you may as well go and talk to them. It's a pretty big snub to avoid someone when they're literally the only other people in the world.
>>
No. 564525 ID: 2a1897
File 139347780261.png - (113.44KB , 800x600 , 39.png )
564525

Yeah, even though there's not really any food out, it does smell kinda nice in here. The kitchen must be somewhere nearby.

The lady by the door is a Servant, and you don't think she'd say much even if you tried to converse with her.

The Kobold, on the other hand.
>>
No. 564526 ID: 2a1897
File 139347784432.png - (200.32KB , 800x600 , 40.png )
564526

You think you hate everything.

Your hands are shaking, your head is pounding, and you aren't entirely sure you're going to be able to keep down the food you just ate.

And, of course, everything you have ever owned, save for what you could cram into a bag in a few minutes, is now gone forever. Including your house.

You are almost entirely sure this is the worst morning you've ever had.

Things could be worse, you suppose. You guess the dwarf saw fit to haul you up the pass, and, while you weren't exactly a frequent visitor, the dorms are not entirely unfamiliar to you.

In your miserable state, you fail to notice the elf sitting down across from you.

"Hey" he says.
>>
No. 564527 ID: 53ba34

elves are good with magic right? maybe can help you get through your burnout, or whatever doing too much magic does.
>>
No. 564533 ID: a87e3a

>>564526
Ask if he's seen a dwarf around.
>>
No. 564536 ID: 9ddf68

...well here's some good news at least, it's not just you and the dwarf lady who got away alive so there's that. Anyways the elf seems to be chatty so maybe we can figure some things out from him. Ask him if he knows if anyone else is here besides the servants.
>>
No. 564544 ID: 4a75fa

>Your hands are shaking, your head is pounding, and you aren't entirely sure you're going to be able to keep down the food you just ate.
Why? Aftereffects of pushing yourself too hard with your casting? Did you catch a cold collapsed in the snow? It it just nerves and stress from fighting monsters and living through the end of the world?

>You guess the dwarf
I take that to mean you haven't seen him since you awoke.

>"Hey" he says.
Give a strained greeting in response, and then apologize for not being in the best shape this morning.
>>
No. 564555 ID: 9d6b36

Whatcha reading? Is that a book you took from your house or one you picked up around here?
>>
No. 564565 ID: 5d023d

ask the elf if he knows more about what's going on.
>>
No. 567703 ID: 2a1897
File 139582158581.png - (122.32KB , 800x600 , 41.png )
567703

"Hey" you respond.

The sight that awaits when you look up almost makes you pause, but you’re too distracted by your throbbing head to be phased by the mess that is this elf’s face.

"Elves are good with magic, right?” You ask. “I threw a bunch of bolts at a giant monster, passed out, and woke up feeling like shit. Can you do anything about that?"

"Uh." he replies, his smile fading slightly. "Yeah, that's definitely burnout, and that's not really a thing that you can just. You know. Yeah. You're kind of stuck with it. Shouldn't last longer than a day or two, though."

Wonderful.

"You seen a dwarf around, then?" You ask. "Tall, white, and fluffy, with this weird pink hair-bow? Covered in bloodstains, maybe?"

"Nnnnnnnoo. Bloodstains?"

"Have you seen anybody around?" You ask.

"Nope."

"Do you know anything about why everything was falling apart?" You ask.

"I." He pauses. "No, not really."

"Do you know anything useful?" You ask.

"Uhm."

Yep.

You hate everything.


You slump forward on the table in a mix of defeat and nausea. An uneasy silence sets in.

You don’t think you’re even good to stumble back to your room, and this dude is just sitting there quietly.
>>
No. 567704 ID: 2c6ff1

>>567703
Well, explain how you got here, I guess. Ask about him, why is he here? How'd he escape the apocalypse?
>>
No. 567707 ID: e9e331

ask why he's here then and maybe say why you're here, might get your mind off your headache.
>>
No. 567708 ID: b30f36

Ask him if there is any alcohol in the kitchen or cafeteria and if there is could he kindly fetch it for you, it should ease your headache.
>>
No. 567710 ID: a97618

Sigh, and apologize, weakly. Sorry, not really having the best day, here. I shouldn't be taking it out on you.
>>
No. 567748 ID: d0e0a2

May as well introduce yourself and ask his name to fill the silence.

Wave vaguely towards his messed up eye and ask if he was in the War.

Maybe muffling your senses will help a little bit with the nausea and headache. Try laying down on the bench, covering your ears and closing your eyes.

>>567708
Because adding booze on top of nausea and the resulting hangover on top of everything else will go so well.
>>
No. 569128 ID: 2a1897
File 139660866235.png - (99.32KB , 800x600 , 42.png )
569128

"Alright, fuck." You grumble under your breath.

"Yesterday, everything was fine and then the end of the fucking world shows up on my doorstep with this dwarf and we went on a jolly fucking adventure and nearly got killed by not one, not two, but three different giant murderbeasts."

"I think I killed one of them, maybe. I dunno."

"Then I passed out and woke up here."

More silence.

"So." You say. "What's your deal? How’d you get here? What’s up with your face?"

"uh." He says. "I walked? Sometimes I jogged, I guess, but yeah. I've really only been here for a couple of days."

If you felt well enough to move, you'd have to resist the urge to punch him. As it is, you stay face down on the table.

"It took me quite a while to get here." He continues. "I left before this whole mess started, I think. Yeah, before I heard anything about it, anyways. I was kinda worried that nobody else would make it here."

"Uhm. My face was." he pauses, rubbing his scarred cheek thoughtfully.

"I think it could have been healed, when it happened." He continues. "But it wasn't. It was supposed to be a reminder, I think."

He laughs.

"Can't remember what for, though."

"Right." You respond. "Whatever. You got a name? I'm Raine."

Suggest a name for the elf.
>>
No. 569150 ID: e632fb

Raisenharf Dilupula.
Maybe not a typical elf name, but at least you didn't get any successful derogatory nicknames as a child. People stumbling over your name became common enough that you answer to Rai, though.
>>
No. 569151 ID: 2d6511

Told Curkey
>>
No. 569152 ID: 461142

Aegidius. or Giles for short.

yeah, I'm naming him after the patron saint of outcasts. sue me.
>>
No. 569163 ID: 9ddf68

Grendel
>>
No. 569172 ID: ffa549

Toussaint
>>
No. 569203 ID: 9ccb59

Stalin
>>
No. 569218 ID: 2a1897

You guys can also make normal suggestions. Like, conversation topics or questions or whatever.
>>
No. 569227 ID: 9ddf68

>>569218
ok, "so what are you hoping to find here, since you said you came here before the world fell apart not to sure it would be sanctuary"
>>
No. 569240 ID: ffa549

...so anything happen here in mystical godland the last few days? Or only land left, land.
>>
No. 569252 ID: f290a2

>>569128
"why are you naked?"
>>
No. 569269 ID: d0e0a2

Ask if he knows what you could do to better handle using magic so you don't get burnout like this again. Like, is it just a matter of pacing or can you train to handle more or are you just stuck with how much you can do?

Also ask what's the recovery slope for burnout. Is it gradual over the day, so you'll feel somewhat better by lunch and even better by dinner, or are you going to feel this terrible all day?
>>
No. 570601 ID: 2a1897
File 139746739407.png - (190.65KB , 800x600 , 43.png )
570601

"Senharf Toussaint." He says.

"So, wait." You say. "Why did you come here, if you set out before everything went to shit?"

"I." He says. "Well."

Something clanks against the table. You glance up to see a servant placing a plate of food before Senharf. It's... a pile of raw meat. Raw meat that you cannot identify as belonging to any animal you know about. Wonderful.

He grabs what you assume was once a part of something's limb, takes a bite, and thoughtfully chews for a moment.

"Same reason as anyone else, I guess." He finally says. "See the sights. Try to meet the gods. Eat the free food."

He shrugs and takes another bite of the meat.

"Has anything happened in the few days you've been here, then?" you ask.

"No, not really." he says.

Welp.

You're pretty sure you aren't going to get any useful information out of this guy, and you're still not feeling well enough to get up and walk away, so you guess you're just going to lie here for a while.
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No. 570602 ID: 2a1897
File 139746747375.png - (531.98KB , 800x1800 , 44.png )
570602

Walking is boring. The roofs are boring. Adventure is boring.

You've been trudging along for an hour or two, with only the occasional hop up or down to a different roof to interrupt you and only the foreboding new horizon to keep you company.

You sang some silly songs to entertain yourself for a while, but then you ran out of songs.

But you are finally at the edge of the Gardens. The tower isn't particularly far away now.

The Garden paths seem well kept enough that you figure it'd be easy enough to get to the tower using them. Or, you could just fly over the Gardens entirely and try to land at the base of the tower or something.
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No. 570610 ID: 876afe

Well, on the one hand, those trees look like something could come flying up out of them. On the other hand, at least you'd see them coming, which you might not if you were in amongst them. Also, the Librarian mentioned ill ease at the idea of someone "poaching" in the gardens, so it may be they're off-limits in some way or some fashion, or sections of them. There's something you can do in there you're not supposed to, in any case, and you don't know what they are or aren't.

Flying over something doesn't count as trespass, though. Usually. Does it? Anyway, you're not optimally built for closed-in environments. So, just fly over.
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No. 570612 ID: 1cbcf1

Adventure is a lot like war.
Long periods of doing just about fuckall, periodically interrupted by frantically trying not to die ignominously and horribly in some hole for damn near no reason.
But adventure is fun!
>>570610
And I agree. If it were a no-fly zone it should have been labelled as such. Just keep a sharp eye on the canopy for any adventurer-hating ruffians, like angry flowers or something.
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No. 570620 ID: 2c322d

always up for flying
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No. 570621 ID: 75b8af

All right, let's fly.

What are we gonna do with the little doll golem? Is it gonna follow along the ground?
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No. 571004 ID: d45c9b

don't strain yourself, now. you gotta let the leg heal. unless flying is easier on a leg than walking. I don't know, I've never flown before.
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