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File 153851463109.png - (335.41KB , 1959x3921 , ns4-op_edit3.png )
904535 No. 904535 ID: 7fd053

https://tgchan.org/wiki/Nice_Save

Time to take a supersoldier into my enemy's stronghold and defeat his evilly wizardly ways!

:jozi2:"Grab my hand and hold on when we warp." Josie holds her hand out. I grab on.
:glinp2:"OK, but how come?"
:jozi2:"You'll see. You have to stay quiet, though."
:glinp2:"Mmm OK, ready." We warp to Zorgonok's Eeevil lair, but we get there totally silently and without any of the usual warping visuals! I look at her inquisitively.
:jozi2:"Perk for worshippers of The Manifold Shimmer. Stealth warps."
:glinp2:"Ooooh..." We're standing in front of the doors of Zorgonok's castle. Someone would see us if they looked straight down from the roof or out of a window on this side, but since we got here without the usual flashy and whooshy, I don't think anyone will!
:jozi2:"I'd like to do some quick recon. It should only take a few minutes at most, but you'd be on your own. If you busted in, that should keep attention away from me. Otherwise, we can bust in together and just wing it. Up to you. And hey."
:glinp2:"Yeah?"
:jozi2:"I'll keep you from dying as much as I can, but if you DO die, I'll retreat and call in an Unholy Eraser strike."
:glinp2:"What the FUCK you can DO that!?" She has that kind of firepower at her disposal??
:jozi2:"Yeah, but I'd rather you don't die, obviously. So, you think you can last for a couple minutes on your own? You'd know this guy better than I would."

Of course I can! But maybe I'd rather she just comes in and kicks ass right outta the gate?
Expand all images
>>
No. 904540 ID: afdebc

>>904535
I assume it costs her to dish out an unholy eraser (in favors or otherwise), so killing yourself (or faking it) to get her to blow everything up seems kind of mean.

...I mean it might be cool to do once just to see what happens but you'd be dead so you won't see what happens!

>what do
Let Jozi go do the stealth thing, then start searching for traps and bad guys by running around, kicking down doors, and yelling. Then rewinding.
>>
No. 904646 ID: 2f83e5

>>904535
Well she won't have to call the Unholy eraser, but is nice to know she would do that.
Anyway, try the stealth approach, but remember we have to show her we are a bad ass too.
>>
No. 904647 ID: 86eb65

Got to prove we can handle ourselves!

Tell her no problem at all. You have not made it this far without a few tricks up your sleeves.
>>
No. 904751 ID: e7848c

Let her do her thing. We can roll with stealth up until shit hits the fan and then let her wreak havok.
>>
No. 904784 ID: deec6e

>>904535

We brought a supersoldier, so let's let her do her supersoldier infiltration thing. Although it's an obvious shame you won't be able to see her in action for a while.

... does she record her ops somehow? Maybe you can catch the debrief.
>>
No. 904874 ID: 4dc321

It'd be cool to see her in action, but you're here to avenge your village, so fuck around on your own.

If you die, though, revert all the way back here and tell her you actually do need an escort.
>>
No. 904945 ID: 7fd053
File 153869028167.png - (77.06KB , 1024x1024 , ns4-1.png )
904945

>Let her do recon
:glinp2:"Do your thang!" I crack my knuckles. "I'll be sure to leave ya some mooks to bash!"
:jozi2:"Heheh. Catch you soon." She leaps away into the shadows! I clear my throat and mentally call upon Dolnar to lend me strength! I kick open the door!
>-KASLAM!-
Yeah! That would’ve sucked if it didn't work!
:glinp2:"SUP BITCHES, GLINP IN DA HOUUUSE!" I call out into the hallway!
:genericnpc:"Halt! Intruder!" A flying robot thing zooms toward me! "State your purpose!"

I have some powers!
1. The power to reverse time to an earlier point, even if I die.
2. The power to detach any part of myself that has a joint, and control it from any distance.
3. The power to disguise myself as an inanimate object, but I don't pick the object.
4. A Super Jump that's better for going high than for going far.
5. A Fireball that I can shoot from my mouth.
6. A Super Fist that can break through rock.

Do I talk, or go straight to attackin'? It's pretty high up, but I could probably Super Jump and hit it with something if it doesn't dodge.
>>
No. 904959 ID: deec6e

"Your purpose!"

Super jump and hit it with the zappy spear.
>>
No. 904974 ID: 86eb65

Murdering your boss!

Then fireball it. Is a good test to see what the minions are good at here.
>>
No. 904995 ID: afdebc

I'm here to kick lich ass and chew bubblegum, and I'm all out of heads!

Throw your head at the robot, then point-blank fireball it.
>>
No. 905010 ID: 2f83e5

>>904945
Super jump and power fist.
>>
No. 905068 ID: b38f01

>>905010
One two combo! If that doesn't kill it, revert and tell it you want to send a message from the Lizardfolk to Zorgonok.
>>
No. 905073 ID: 91ee5f

>>905010
That might be using too much energy too soon in the mission.

We don’t want him to tire himself out before he gets to the final boss, right?
>>
No. 905192 ID: 7fd053
File 153877694226.png - (252.51KB , 1024x1024 , ns4-2.png )
905192

>>905073
It'll be fine! I just can't be doin' it to everything I run into.

>>904974
>>905010
>>905068
:glinp2:"Killing your boss!"
>-pchoing!-
>-pkowkshhh kchh!-
I bash it on the main body part, and the glass dome breaks from the deformation! The body clips against one of the walls of the hallway, and the orb at the bottom of the tail stays about where it was. The body reorients itself and trains its guns on me!
:genericnpc:"That will be difficult when you are DEAD!"
>-PEW PEW PEW PEW PEW PEW PEW!-
Oh no!

...

:genericnpc:"State your purpose!"
:glinp2:"Yeah hey I got a message here for Zorgonok?" It trains the guns on me.
:genericnpc:"Zorgonok is busy! Try again next... LIFE!"
>-PEW PEW PEW PEW PEW PEW PEW!-
Dammit!

...

I try hitting it with my spear!
>-pchoing!-
>-kzzt!-
:genericnpc:"E-E-E-E-E-E!"
It's stunned! Cool! I wonder how long that's gonna last!

Probably not long, so I should figure out what to do next!
>>
No. 905203 ID: deec6e

>>905192

See if you can't pry off that tail orb or somehow separate it from the rest of the body. It must be the thing that propels the robot, and if it can't move, it'll just be so much scrap no matter how much ammo it's got.
>>
No. 905362 ID: afdebc

>>905192
While it's stunned, push it off into the moat.
>>
No. 905435 ID: 91ee5f

>>905192
Super punch straight down on its glass dome!
>>
No. 905825 ID: b38f01

>>905192
Follow up that combo with a spear zap!
>>
No. 905953 ID: 7fd053
File 153904007012.png - (163.70KB , 1024x1024 , ns4-3.png )
905953

>separate the tail orb, super fist the dome
Arrite, let's see here! I try prying at the orb with my spear, but it's on too good! I Super Fist it!
>-pkowPSHHhhhh! clumbleCLANG!-
The tail orb shatters, and the rest of it collapses! I climb up on the body.
:genericnpc:"You fool!" Oh no it can still slither around with the tail! "Grrrr!" ...Not very well, it seems. Still, just bustin' the orb's not enough!
>-pkowPSH-Zaaaah~-
For a second I can see a spooky ghost come outta the dome! It looks unhappy, and then it vanishes.
Hm. A Super Jump and TWO Super Fists. I can knock this out with a little less energy.

...

I revert and this time I just bust the orb and the dome without Super Jumping! So now that's done, I walk the rest of the hallway, and I enter a big foyer! For decoration, there are electric lights and carpets and tapestries, and in this room specifically, there's a statue in a niche, and a big chandelier!
There's an upper level balcony thing that looks too high to Super Jump to, a left path, and a right path.

Which path do I take?
>>
No. 905955 ID: 65c9b9

>>905953
pap the ketza and open the secret room
>>
No. 905985 ID: b1b4f3

>>905953
Preen the ketza statue.
>>
No. 906091 ID: afdebc

>>905953
Slap the statue on the ass, it's just asking for it.
>>
No. 906095 ID: 2f83e5

>>905953
Look at the statue, if nothing happends then turn to the right.
>>
No. 906188 ID: 459f59

>>905953
Boop the ketza. It's very important. See if you can jump to the the chandelier and then the upper level.
>>
No. 906310 ID: 7fd053
File 153915003676.png - (69.55KB , 1024x1024 , ns4-4.png )
906310

>Try to jump to the chandelier and get to the upper floor
>-Pchoing! chk'k! jingly noises-
I grab onto the chandelier, but I can't get high enough to grab onto something that doesn't break off.

I get a decorative skull!

>>906095
>pap, preen, butt-slap, and boop the ketza statue
Feels like solid stone... Oh it moved! It bites at my hand!
>-clack!-
:glinp2:"Hey! No bitey!"
>-ka-koof-
It hops off the pedestal! I wag my finger angrily! "Bad Ketza!" Still comin', musta aggroed it I guess. How to deal with a grumpy stone Ketza?

I have:
Slime Grenade,
Protein Bar,
Pickaxe that turns me into a dwarf when I hold it,
Extendo-spear that can do zaps but needs time to recharge after each zap,
Some money (12 krels),
a "Trip Gun," which can move lightweight things but only if they're located somewhere I can't see 'em,
and a Portable Tunnel Deployer, good for one use.
I also have a Caster Gun, with one Fist spell bullet and one Holy spell bullet available. I should probably save the Holy for Zorgonok!
>>
No. 906313 ID: 06fdc0

preen the ketza! ~speep~
>>
No. 906320 ID: b1b4f3

>>906310
Pickaxe it.
>>
No. 906329 ID: 459f59

>>906310
Hero spin with the pickaxe!
>>
No. 906334 ID: 65c9b9

>>906310
dwarf time
>>
No. 906368 ID: afdebc

>>906310
Use the pickaxe to chop off its arms (wings?) and legs, so you have a statue of an angry fluffy worm you can haul around and use to bit things.
>>
No. 906396 ID: b1b4f3

I wonder how much it would cost to get Truth to tell you if anyone finds out you can rewind time. I mean, aside from Truth. He already knows, obviously.
>>
No. 906500 ID: 7fd053
File 153929305995.png - (60.19KB , 1024x1024 , ns4-5.png )
906500

>>906396
I dunno for sure that he knows... I'll have to find out, without him figuring it out if he doesn't!

>>906313
I just tried that and it got maaad!

>Pickaxe it!
>>906368
This makes things a little tricky because now it's even more bigger than me!
:glinp2:"Yaaagh!"
>-clang! clang!-
There goes its arms! This thing's slow.
>-clang! ...clang!-
Hooh! Maybe not that slow. It almost bit me there. But there's the legs! It writhes on the ground and still tries to bite me. Not like I can blame it, at this point!
...But it's still really big. Bigger than me without the axe! I try to grab the tail, but it's all hard and pokey and heavy! Ow! OK yeah it's still dangerous like this.

Should I leave it here, or put it out of its misery? Assuming busting up its head will do the trick.
>>
No. 906502 ID: 9f36ab

ANGRY STONE CATERPILLAR
We've wasted enough time. Let's move on.
>>
No. 906515 ID: afdebc

>>906500
Leave the angry stone caterpillar, I bet we can find a use for it later.
>>
No. 906536 ID: 5fa661

RIDE the angry stone caterpillar!
>>
No. 906539 ID: 65c9b9

>>906500
leave the leper and move on to next foe
>>
No. 906614 ID: 7fd053
File 153938988129.png - (130.65KB , 1024x1024 , ns4-6.png )
906614

>>906536
I don't think I will do that!

>Leave the stone Ketzapillar
I was thinkin' about goin' right next, so that's where I go! There's a hall there, with a big pendulum clock on the wall across from the opening.
>-beeeep!-
:genericnpc:"Hostile detected." Oh shoot!
>-pkew!-
A wall-mounted turret! I stick my tail into the hall for a second.
>-beeeep!-
:genericnpc:"I saw that!"
Looks like it might not shoot immediately, so I might have some time to do something before it does.

There are two doors on either side of the big clock.
There's a curving upward staircase, but I'd have to run past the wall turret.
How do I deal with the turret?
>>
No. 906616 ID: b1b4f3

Hmm maybe you should bust up the statue fully to see if anything's hidden inside it. It is glowing, after all.

...will the trip gun let you move the turret?
Otherwise just dash through and head into that door on the right of the clock.
>>
No. 906617 ID: 4b3b00

>>906614
Get some stone caterpillar rubble, get a running head start, yeet the piece ahead of you and see if you can make a fist shot while disassembling in midair to the other side of the clock.
>>
No. 906618 ID: 65c9b9

>>906614
make like a dwarf and dig your way through the wall next to the turret
>>
No. 906697 ID: afdebc

>>906614
Do the hokey pokey, sticking body parts into the hall and then pulling them back out before getting shot.
>>
No. 906918 ID: 7fd053
File 153956284161.png - (112.89KB , 1024x1024 , ns4-7.png )
906918

>>906618
That... would take way too long!

>>906616
>>906617
The statue isn't glowing! But I pickaxe it into gargoyle kibble, and a pork chop falls out! Nice. I can eat that if I take some damage.
I take some rubble and toss it into the hall.
>-beeeep!-
:genericnpc:"Aha!" I focus on the turret and use the trip gun.
>-sklitter-
>-pkewpkewpkew!-
:glinp2:"Hup!" I run across and get into the door to the right of the clock! And cough on the cloud of dust that I kick up when I dive in. It's dusty as heck! Has he even opened this room up in the past year?
:genericnpc:"What!?" Ha! Looks like those shots went wild when I used the trip gun! They didn't get anywhere close! I can hear the turret swivelling. "What!??"
So, this room looks like where Zorgonok put a bunch of his antiques and stuff to be unpacked, and then... never unpacked them for some reason. There's furniture covered in sheets, and cardboard boxes with labels handwritten in some language I can't read. The only other door appears to be the one past the clock.

Anything I should poke at specifically? And how should I get past the turret?
>>
No. 906919 ID: b1b4f3

>>906918
Search the whole room, then rewind and only open boxes with good stuff in them.
...wait, is Zorgonok a ketza? Or did he take over someone else's castle?
>>
No. 906922 ID: 83bf07

>>906919
Not a bad idea right there. Search through everything until you run out of time and then just rewind to get the good stuff, if there is anything. Would any of that armor to your left fit you?
>>
No. 907009 ID: 52560d

oh my god Zorgonok is a ketza
your arch-nemesis, bane of your life and destroyer of your village is a ketza

Really the tozol was perhaps overkill.

Also just search everything and rewind for the stuff worth keeping like everyone else said. Getting past the turret? Hope there's something in here that can help. Worst case scenario, throw a blanket over yourself and pretend to be a crate.
>>
No. 907080 ID: afdebc

>>906918
Poke all the things. Also run into the middle of the pentagram and jump up and down, see if it triggers a spell.

>>907009
Also 100% agreeing with this reaction here.
>>
No. 907108 ID: 7fd053
File 153966439071.png - (140.09KB , 1024x1024 , ns4-8.png )
907108

>>907080
Jumping in the pentagram doesn't seem to do anything!
Bringing Josie was totally not overkill. This guy's got some serious magic, and he's no fool neither!

>>906919
>>906922
>>907009
That's a mannequin on the left, not armor.
I start searching everything. Dust, disassembled furniture, a music box, a soap refiller, a photograph of some Ketzas, and some socks are what I find before...
>-viiiSLAMiiii-
A hovering monitor flies in through the other door, which closes again!
:zorgonok:"Another foolish adventurer trying to infiltrate my lair!? Don't you know what happened to the other three?" says Zorgonok!

...

My next search reveals more dust, a snow globe, a clock, and a bunch of books I can't read. There's more boxes but I don't reeeeally wanna spend that much time on this.

>-viiiSLAMiiii-
:zorgonok:"Another foolish adventurer trying to infiltrate my lair!? Don't you know what happened to the other three?" says Zorgonok!
:glinp2:"No, what happened to 'em?"
:zorgonok:"They died! It was pathetic!" He leans close for the last word. "But I heard their stories, and I'll listen to yours. Why are you here?"
:glinp2:"In the name of the Binp family and the village of Vesne Kearue, I must vanquish you!"
:zorgonok:"The what? Is this a revenge thing for something?" What?? How can he not...
:glinp2:"...YES! After we drove you away, you swore you would return and destroy our village!" He turns away.
:zorgonok:"Trilmus! Look this up." He turns back. "What did you say your village's name was again? And your name?"
:glinp2:"Vesne Kearue is my village, and my name is Glinp!"
:zorgonok:"It's not ringing a bell... how long ago was this?"
:glinp2:"About 10 years ago!" I can't believe this!
:zorgonok:"Nevermind, Trilmus, it was before you joined. Well, adventurer! Sorry to disappoint you, but I'm afraid I made many such promises, and they've sadly fallen by the wayside. Becoming a dark overlord takes so much work! However, since you've come this far, I will be sure to destroy your village once you've met your end."
:glinp2:"What no! Dammit!"
:zorgonok:"Hehehehehe! Goodbye, Glinp!" the screen flies back out the door.

Well fuck! I don't know how to feel about this! But I guess nothing's really changed... Gah...
Buhhhh ok well do I care about any of these things I found?
>>
No. 907109 ID: afdebc

>>907108
You know, you should probably rewind and not tell him in the name of your village, on the impossible chance he somehow manages to kill you past your respawns or survives a tozol.
>>
No. 907110 ID: 65c9b9

>>907108
give him a good old fashioned Ketza curse in a rewind. say his preen job looks like it was done by a bucket of maggots being poured on his head and his speeping sounds like a vuvuzela.
>>
No. 907119 ID: b1b4f3

>>907108
Hmm. Grab the photograph. I wanna find out if that was his family at some point.
You know where his phylactery is right? Or are you just gonna search for it while you're here?

Is there anything behind the stained glass windows?
>>
No. 907125 ID: b15919

Bah, what a jerk. I'd pocket the photo, the music box and disguise under the dust sheets before he enters in. Save the heroic speech for when you actually get him.
>>
No. 907219 ID: afdebc

>>907108
If this is his stuff, could we just light it on fire out of spite instead of searching it?
>>
No. 907306 ID: 7fd053
File 153980170851.png - (131.04KB , 1024x1024 , ns4-9.png )
907306

>>907219
I ain't got a lighter!

>>907109
>>907119
>>907125

...

I revert, grab the photo and music box, and check the windows. Looks like there's just the outside behind 'em.
I get under one of the sheets and disguise as an end table! I really don't think he's gonna be able to fend off me and a Tozol, but it might be good to save the speech for later anyway.

>-viiiSLAMiiii-
:zorgonok:"Another foolish adventurer trying to infiltrate my lair!? Don't you know... what happened to the other... three?" The monitor swivels around looking for me. He sighs frustratedly. "Hiding, are you? It won't save youuuu!" The screen flies back out the door.

Alright, I don't think he's comin' back.
>-creeeeak...-
Oh! I heard something move, but there's still so much dust flyin' around, I can't see it!
>>
No. 907312 ID: 83bf07

If you drop your disguise now, you're probably going to be choking on Dust, but you'll probably find out who's out there. Probably worth the risk since you can just revert.
>>
No. 907317 ID: afdebc

>>907306
Just wait it out. If something attacks you, revert, and then move in the direction it didn't come from.
>>
No. 907552 ID: 7fd053
File 153998929675.png - (62.94KB , 1024x1024 , ns4-10.png )
907552

>wait
I wait! I think it's coming closer! Sounds kinda creaky. Oh there it is! Tall! It karate chops me in half! And I don't think I was made'a no cheap flimsy wood!

...

So I go back, and turn into me, and blindly make my way through the room, trying to avoid whatever's making the sound. It's trackin' me!
Heeey wait! Thinkin' about it, I do have something that might catch stuff on fire if it's this dry and powdery. My spear zap!
:glinp2:"You're (cough) not Jozi are you?" No response! I whip out my spear and
>-KAFOOOMMMMKSHHHH!-
And now I'm on fire! And so is everything else! And the windows are blown out!
:glinp2:"AAAAAAAAAAAAAAAAA"

Great! I mean aside from the obvious! What next!? The whole room is actually engulfed in flames!
>>
No. 907560 ID: afdebc

>>907552
Hmmm. Rewind back to when you first got to the room, grab the picture ASAP, run out before the monitor can start talking, and light the room on fire as you run out so you don't get caught in it.
>>
No. 907586 ID: 65c9b9

>>907560
yes
>>
No. 907666 ID: 83bf07

I say wait in disguise until the person is about to attack and then surprise them with a Spear zap!
>>
No. 907667 ID: b1b4f3

Maybe we should stop fucking around with the dust and fire and explore the other path branching off of the entryway.
>>
No. 908027 ID: 7fd053
File 154025957775.png - (153.44KB , 1024x1024 , ns4-11.png )
908027

>>907666
That'll just explode me too! It'll be the same as now except the super karate chopper will be right next to me and also on fire!

>>907560
>>907586

...

I go back to a much nicer time when I wasn't on fire, take the photo, and step out of the room and zap the dust to set things on fire. I stand behind the clock so the turret doesn't see me.
>-Choom-
There's no big explosion like before, because there wasn't so much dust kicked up everywhere! It does start a nice blaze. I also grabbed a blanket, so I hide under that and go across.
>-beeeep!-
:genericnpc:"What was that! Oh. Just another ghost detected. Hold it! Which ghost are you and why does it sound like there's a fire?"
:glinp2:"The ghost of an armchair! I got to 100 years oooold but then lost my structural integrity and diiiied immeeeediately bye!"
:genericnpc:"That's - no, halt dammit!" I'm already back in the foyer. Dunno if it believed me. I might've just gotten past because I distracted it for the two seconds it took to cross the hall. Might not work there a second time!
The Ketza statue is back in one piece. I don't try to preen it again.

>>907667
So now I'm in the left hall! there's suits of armor! I can't see all the way down the hall, but I do see one door on the right, and looking back the other way I see another door across from me. The hallway ends after that, in that direction.
>>
No. 908029 ID: afdebc

>>908027
>Which ghost are you and why does it sound like there's a fire?
Maybe should have claimed to be a flaming ghost of some kind. Died in a fire.

>>908027
Walk down past the suit of armor and be a jerk about it.

"It sure is a good thing I'm alone and safe and these suits of armor aren't animate and are gonna attack me as I walk by! I would be completely unprepared for such an original, unpredictable trap!"
>>
No. 908050 ID: 83bf07

>>908027
Across the hall!
>>
No. 908052 ID: 4dc321

Across the hall, and be quick about it.
>>
No. 908148 ID: 7fd053
File 154042300025.png - (54.75KB , 1024x1024 , ns4-12.png )
908148

>>908029
>>908050
>>908052
:glinp2:"It sure is a good thing I'm alone and safe and these suits of armor aren't animate and are gonna attack me as I walk by! I would be completely unprepared for such an original, unpredictable trap!" I call out into the hallway and at the nearest suit as I take a few steps toward the door. I'll actually be disappointed if there's not at least one haunted suit of armor! No, hell, I'll be offended! I open the door and find a music room! There's a piano and it looks like it's all been maintained. It could have even been played somewhat recently, maybe? There's lots of sheet music, some couches... Huh, there's a box at the high end of the keys. It's locked shut!
>-viiiiiii-
:zorgonok:"THERE YOU ARE! An arsonist adventurer, trying to infiltrate my lair!? Don't you know what happened to the other three adventurers?!"
:glinp2:"Did they die?"
:zorgonok:"YES. It was pathetic! But I heard their stories, and I'll hear yours, even if you DID light my antiques on fire! But after that, your death will be merciless!"

I don't think I can avoid this encounter by hidin' and whatever! Like... it is his house. What do I tell 'im?
>>
No. 908150 ID: b1b4f3

>>908148
Tell him the same story as before but don't tell him what village it was. Just act disappointed that he doesn't remember. Say something like that's typical of fat-headed villains like him.
>>
No. 908154 ID: afdebc

>>908148
Explain that you're a fanatic anti-ketza racist and you're not going to stand for a dead ketza clinging to unlife! And when you're done killing him, you're going to use his bones to curse other ketzas. No need to let all that evil necromancy go to waste!
>>
No. 908156 ID: 83bf07

You originally came here for revenge but you're falling in love with his taste for music. Sorry about the arson.

Think this flying monitor is susceptible to your spear?
>>
No. 908159 ID: 5fa661

"Your momma sent me here from hell to come give you a spanking!"
>>
No. 908175 ID: 4dc321

Say you're out for revenge for all those people he killed.
>>
No. 908253 ID: 54c17f

Explain to him that your here to preen a ketza and this asshole has the nerve to strip that sweet fur off himself.

I mean your here for revenge, but pissing off people can lead to fun conversation and not always death.
>>
No. 908280 ID: 91ee5f

>>908148
>I don't think I can avoid this encounter by hidin' and whatever!
True, but wouldn’t it be more fun to keep hiding whenever he comes into the room? Plus, imagine how surprised he’ll be if you can keep avoiding him until you can have this conversation face to face with him!
>>
No. 908282 ID: 7fd053
File 154051715454.png - (59.74KB , 1024x1024 , ns4-13.png )
908282

>>908280
I can try that if I don't like how THIS goes.

>>908150
>>908154
>>908156
>>908175
:glinp2:"I'm fanatically anti-ketza, and I won't stand for some dead Ketza clinging to unlife! Once I'm rid of you, I'll use your bones to curse other Ketzas!" Somehow I don't feel right lyin' about that! I like Ketzas! Most of 'em are nice!
:zorgonok:"You are!? Why, we can work together, then! It was my growing disdain for Ketzakind that made me decide to leave mortal life behind!" Wow, really?
:glinp2:"What do YOU hate about Ketzas??"
:zorgonok:"The piles, the preening, the dreadful SSSPEEPING!" He gestures dramatically. "I'm so glad to be rid of all those desires and obligations! How about you?" He tilts his head.
:glinp2:"Uhh ok, actually, I'm here to get revenge for all the people you've killed. I just wanted to rile you up with the Ketza-hating thing."
:zorgonok:"Agh, pity." He waves his hand. "We could have been allies. What's your name, then?"
:glinp2:"I'll make sure you find out before I give you a spanking from hell!" I toss my spear at the screen!
>-PKUzcht!-
Part of the screen breaks and my spear gets embedded!
:zorgonok:"So that's how it is..." The spear falls out. Oh good. "See you soon, adventurer! On my mantle! Hehehehehe!" The screen flies out the door, trailing sparks.

Anything different I should try?
If not, do I see what's through the other door in here, or go back out in the hall and try the next door, or what?
>>
No. 908283 ID: 86eb65

I sort of like the idea of pretending to be enraged by speeping and how they think everyone should think its cute.

And seeing if joining him then promptly betraying him is more fun.

Might not work but could be worth a shot.
>>
No. 908288 ID: afdebc

>>908282
>Anything different I should try?
Might be worth rewinding not saying the Ketza thing. Now that you know he reacts, you can save it for later- shout out that's why you're going after him so he'll stop trying to kill you for a minute and try and recruit you instead. Could be used to buy time at a critical moment!
>>
No. 908331 ID: 83bf07

Oh he hates ketza things. We can threaten him with those things later. Onwards, then?
>>
No. 908454 ID: 931f7a

I don't see a need to redo anything for now.
>>
No. 908675 ID: 36b60d

I dont think telling a Lich the escort has arrived is a good idea, considering how elated they are to be free from insticts, but i dont think he will maim you for it.

Aside from that, either ask them how much itll cost to touch their swag money coat, or brazenly turn into an object to see what they say.

Also maybe look around the room, or explore some more.
And watch out for the karate demon, or whatever the hell it is.
>>
No. 908798 ID: 7fd053
File 154086790846.png - (79.61KB , 1024x1024 , ns4-14.png )
908798

>>908283
>>908288
>>908331
>>908454
>>908675
I guessss I'll just move on. I do a quick sweep of the room to see if anything pops out at me. There's a few books with musical magic stuff. Not just the usual bard type stuff, big complicated rituals with a lot of parts too! I wonder where the key to the box on the piano is. I also notice that the temperature's kinda cool in here. Dunno where to look in specific, but I find 3 krels in one of the couches. I have no idea how that even happened.

I get 3 krels!

But I don't find anything else from my short look-see, so I go into the room attached to this one! Looks like a library. On my left there's a catalog on a small table. Further ahead to my left, at a desk between two bookcases, there's a robotic eye watching me.

What should I say to it? Anything?
>>
No. 908826 ID: afdebc

>>908798
Go ask the librarian if you can check out the necromonicon.
>>
No. 908843 ID: 65c9b9

>>908798
ask the robit about the bathrooms
>>
No. 908851 ID: 7d4373

>>908798
Ask if it's the librarian and if there's an adult section.
>>
No. 909115 ID: 7fd053
File 154102958909.png - (108.96KB , 1024x1024 , ns4-15.png )
909115

>>908851
>>908826
>>908843
I walk up to the desk.
:glinp2:"Are you the librarian?"
:genericnpc:"Yes, and you're the intruder."
:glinp2:"Sure am! Can I check out the necronomicon?"
:genericnpc:"Standard or Ex Mortis version?"
:glinp2:"Oh shit uhh which one's better?"
:genericnpc:"That depends on what you're looking for. They're actually rather different, despite the similar names. What are you looking for?"
:glinp2:"Uhh you know, evil stuff..."
:genericnpc:"Probably Ex Mortis, then. Let me get that for you."
:glinp2:"K!" It reaches out a long spindly metal arm with a bunch of joints, grabs the book off the shelf, and sets it on the desk.
:genericnpc:"Anything else?"
:glinp2:"Is there an adult section?"
:genericnpc:"No."
:glinp2:"Is there a bathroom?"
:genericnpc:"There is a guest bathroom. If you go back into the hall, it's through the door closest to the foyer."
:glinp2:"Thanks!" I flip through the book. It's just a nice quality hardcover copy, but I can still feel some traces of magic comin' from it. Of course I can't read it. Maybe that's a good thing...

Am I gonna visit the bathroom, then?
Or check out the next room from here?
Or ask about more books?
>>
No. 909120 ID: 65c9b9

>>909115
go to the bathroom and leave a double dicker to bring shame upon his toilet
>>
No. 909121 ID: afdebc

>>909115
I guess if you blow up this place you won't be obligated to return the book. Loot!

>Or ask about more books?
Ooh, ooh, is there a map you can check out.

>Am I gonna visit the bathroom, then?
I'm morbidly curious what kind of guests an evil undead Ketza entertains.
>>
No. 909131 ID: b1b4f3

>>909115
Try the other version.
>>
No. 909133 ID: 91ee5f

>>909115
Wait, why did they let an intruder like you have this book? Unless it’s a trap that’s going to magically explode in your face when you least expect it?
>>
No. 909173 ID: 83bf07

Any magic dispelling books here?
>>
No. 909592 ID: 7fd053
File 154136728023.png - (83.96KB , 1024x1024 , ns4-16.png )
909592

>>909131
:glinp2:"Lemme look at the other one too." The arm extends and fetches the other Necronomicon. This one doesn't feel faintly alive like the other one. It's has even more of a normal book feel. Aw I can't read this one either! There's lots to read, too. Looks more substantial than the other one!

>>909121
>>909173
>>909133
:glinp2:"Got a map?"
:genericnpc:"We have many maps. Where would you like a map of?"
:glinp2:"Any map." They fetch a map of Mieju, where Ekwi's Golden City is located. "Got any books on dispelling magic?"
:genericnpc:"Not specifically, but some spellbooks have sections dealing with that topic."
:glinp2:"So do I need a library card or anything?"
:genericnpc:"Yes, if you want to leave this room with any of the books. If you can show me a standard, valid form of identification, I can print a library card for you."
:glinp2:"But how come me, an intruder, can do that?"
:genericnpc:"I believe it was an oversight."
:glinp2:"Wow, neat! OK I might come back and do that. Bye!"
:genericnpc:"Shh. Please be quieter, or I will destroy you." Eep! I leave quick and head to the bathroom.

This bathroom's really clean! There's no dust anywhere! There's a mundane toilet and a shower/bathtub, in addition to the standard magical cleaning stall, which surprises me, because I wouldn't expect accessibility for magic-immune people in an evil wizard's fortress.

Someone knocks on the door! Could it be one of those suits of armor come to life!? I hope so!
>>
No. 909599 ID: 65c9b9

>>909592
one minute Estoy poopin
>>
No. 909600 ID: b1b4f3

>>909592
"Who is it?"
>>
No. 909604 ID: 91ee5f

>>909592
“Occupied!”
>>
No. 909633 ID: afdebc

>"Any map."
No no no, you want a map of Zorgonok's castle!

>Someone knocks on the door!
I'm not in here!
>>
No. 909651 ID: 946a95

Trip gun them! If it's Jozi, she'd be immune anyways. If not, you can probably hear if it's armor!
>>
No. 909659 ID: a9af05

>>909592
"Can't you read the sign?! It says 'Occupied'!"
>>
No. 909665 ID: a9af05

>>909659
Or you could just make a bunch of farting and grunting noises just like Johnny from the Metal Gear Solid series to make it sound like they should look for a different bathroom because they don't want to come in after you!
>>
No. 909678 ID: f5c698

>>909592

Remain silent and disguise yourself near the bathtub. Maybe you can turn this ambush around on them.
>>
No. 909717 ID: 7fd053
File 154145600532.png - (53.87KB , 1024x1024 , ns4-17.png )
909717

>>909633

...

I go back and ask specifically for a map of the castle.
:genericnpc:"We do not have one of those."

...

Phooey! Back to the spooky bathroom.

>Say it's occupied
:glinp:"Hey! I'm takin' a dump over here!"
:jozi2:"Hahah, seriously?"
:glinp:"...No." I open the door.
:jozi2:"I take it you started that fire. I appreciate your dedication to the ancient art of distraction."
:glinp:"I couldn't pass up the chance to light that asshole's old stuff on fire!" While I'm talkin', I hear some metal creak, and Jozi catches an axe swung by a haunted armor! Aha! She doesn't even turn away from me. It tries to free the axe from her grip, but her arm doesn't budge.
:jozi2:"Sweet, an axe. We can use this." I can't not laugh at this! The armor's not givin' up, though! She turns to it and snarls! "I'm taking your axe." She wrests it away and the armor goes and stands where it was before. "Thanks." She twirls it around her hand. "So where to?"
:glinp:"Do you know how the place is laid out?"
:jozi2:"Yeah. I couldn't figure out what was in every room, but I've got a good enough idea. I don't know where that phylactery is."

Should I ask her anything that might help me figure out where to go?
>>
No. 909722 ID: b1b4f3

>>909717
Ok, using the recon info let's start rummaging through likely places for him to be hiding it. Anywhere that's particularly well guarded? Or if we have a good sense of the layout, it could be in a secret room. In that case we should look for unused floorspace.
>>
No. 909781 ID: 4dc321

Ask if she saw anywhere that looked really heavily guarded, like an inner sanctum.

Failing that, ask if her blindsight spotted any hidden passages large enough that a self-respecting wizard might use them without having to crawl.
>>
No. 909782 ID: 91ee5f

>>909722
>>909781
Yeah, do these!
>>
No. 909862 ID: afdebc

>>909717
I feel like an evil book of necromancy could be used to locate a phylactery, but you're not a caster.

Zorgonok have any loyal minions we could go interrogate? They probably aren't trusted with the exact location, but maybe you could get some clues from them.
>>
No. 909937 ID: 7fd053
File 154164117478.png - (111.11KB , 1024x1024 , ns4-18.png )
909937

Boy, it's gettin' colder...

>>909782
:glinp2:"Didja see anywhere really heavily guarded?"
:jozi2:"Upper floors are more guarded than this one. The room he was in when I looked was the most guarded one." She scratches her head with a point of the axe blade. "I guess it could be in there. There were some rooms I couldn't see into, and it could be in one of those too. By the way, how'd you get past that robot in the front hall?"
:glinp2:"Punched it!"
:jozi2:"...How badly did you damage it?"
:glinp2:"Uhhh you saw the huge dent I put in it, right?"
:jozi2:"Nope... Had to thrash it myself. I think our guy's got some strong voodoo goin'. Fixes up his goons automatically when we're not looking."
:glinp2:"Oh, that'd explain why the Ketza statue stopped bein' busted."
:jozi2:"Why'd you bust it?
:glinp2:"I tried to preen it, and it got real mad!"
:jozi2:"Pthbbt. Guess you know why that triggered it now."
:glinp2:"...Ye-wait, huh?"
:jozi2:"I heard your conversation with mr. bones. He doesn't like preening."
:glinp2:"Oh yeah! I Guess so! Gosh, where were you...?"
:jozi2:"That's classified."
:glinp2:"Whaaat well ok how about secret chambers or passageways? 'Ja find any of those?"
:jozi2:"Heheh, yeah, I'll let you know when we come across one."

>>909862
I don't know... Maybe that 'Trilmus' he was talking to earlier?
:glinp2:"Spot any loyal minions we can interrogate?"
:jozi2:"The head scientist is in the laboratory. That might be a good choice. Zorgo's got a Cutebold who seems to go with him everywhere. That could be a good option too. I did find a minions' quarters, so some of them must need to rest, but most seem to be spirits and demons attached to robots or other kinds of physical shells. One of them's a big spiky demon fellow who seems to be high in the rankings. We might just run into that one anyway, after long enough."

Plenty of options! Am I gonna pick one of these guys to go after?
Tell Jozi to lead me to one of the rooms she couldn't see into?
Tell her to take me to the nearest secret passageway?
Somethin' else?
>>
No. 909959 ID: 981238

I'd say let's try the scientist. Also to try and get information on the philactery, trickery may work better than straight-up interrogation.
>>
No. 909964 ID: 83bf07

Secret Passageway! Maybe we can seal them up to prevent any escapes.
>>
No. 910078 ID: 4dc321

>>909964
Yeah, try to sabotage the escape route.
Or steal the treasure. One of those. Maybe if you steal all the treasure you'll get his phylactery by default.
>>
No. 910083 ID: afdebc

>>909937
Let's grab a scientist for questioning. Or the cutebold, if we somehow come across them first.
>>
No. 910129 ID: 7fd053
File 154181787587.png - (84.06KB , 1024x1024 , ns4-19.png )
910129

>>909964
>>910078
>>909959
:glinp2:"Let's see that scientist, but I wanna try and sabotage any secret escape routes too. And see any secret passages along the way."
:jozi2:"Sure, just follow me. I didn't notice any secret exits on the outside, but there could be one farther away. Of course he might have an emergency teleporter." Jozi stops. "Oh look, there's a puzzle in the way. You're up~"
:glinp2:"Yep, I see it!" There's colored tiles on the floor, and a forcefield barring the way past it. There's a button labeled 'help' on the wall so I press it. A deep voice sounds.
:genericnpc:"Complete a repeatin' sequence three times at least. Whole repeats only, and use all four colors." The words also appear in the air.

Wouldja look at that, it's colorblind-friendly too! Each color has its own distinct symbol.
:jozi2:"For an added challenge, see if you can find a path for me that doesn't overlap with yours."

Shouldn't be too hard! What's the path?
>>
No. 910134 ID: b1b4f3
File 154181906597.png - (113.34KB , 1024x1024 , puzzle.png )
910134

>>910129
Hmm. Repeating sequence, but it doesn't say how long the sequence has to be. Must be at least four tiles long though since you're using all four colors.
...I wonder if two people can complete one sequence by alternating stepping on tiles?

Let's try that.
Glinp is yellow-pink, Jozi is green-blue. Pause near the end to repeat some colors, then exit.
>>
No. 910204 ID: 757ccd
File 154188191795.png - (101.66KB , 1024x1024 , 154181787587_possiblesolution.png )
910204

So, repeat a pattern using all four colors, repeating at least 3 times. Try this, following the white line, then red, then blue.

Doesn't help with Josie's challenge though.

>>910134
There are lines scratched into the ground; the second-last column all point to the green which seems to indicate you have to touch that green tile last. There is no way around that.
>>
No. 910206 ID: b1b4f3

>>910204
Dots are exit points. There are dots on the pink and blue squares on the edge.

If this were not the case, Josie's challenge would be impossible since both paths would have to overlap on the final tile.
>>
No. 910217 ID: b1b4f3
File 154188678536.png - (108.51KB , 1024x1024 , puzzle2.png )
910217

Here's an alternate solution that doesn't reuse tiles, but the paths cross over. Not sure if that counts as "overlap".
>>
No. 910450 ID: 7fd053
File 154207088772.png - (108.69KB , 1024x1024 , ns4-20.png )
910450

>>910134
I tell Josie this co-op idea. She munches on the bottom of the axe's shaft.
:jozi2:"Hmm, interesting approach." She presses the help button 3 times and then holds it for 3 seconds.
:genericnpc:"Yes, mortal? Having trouble with the puzzle?" munch, munch.
:jozi2:"Got a question. Can two people complete one sequence by alternating stepping on tiles?"
:genericnpc:"Yes, that would be valid."
:jozi2:"Thanks, pal. Any other questions, Glinp?"
:glinp2:"Nope!"
:jozi2:"That'll be all."
:genericnpc:"If you mess up, we'll be feasting on your bones!"
>-click-
:jozi2:"Mmm, I could go for some bones myself. Anyway, your solution should work. Let's go!" We try it, and it does! The forcefield deactivates and we move through. She's chewed the end of the axe into a point.
On this side of the forcefield, the walls're made of stone. It's also colder. Brrr!
>-crasshhh-!
A big scary robot drops from the ceiling!
:genericnpc:"YOU may have passed the" and then Josie throws the axe through its goddamn head like a javelin, shaft-first, impaling it and embedding the blade in the robot's face! A spirit escapes the robot, which falls over.
>-THUD-
:jozi2:"This guy would've been pretty tough for you to beat on your own." She hops over to it and starts pulling on one of its guns. "I don't think I'll be getting that axe back, so I hope I can trade up here. Hup!!" She rips the gun out! "Sweet. Now I just need a magic battery and I can actually use this." I manage to say something. That guy looked like a real challenge and she dropped 'em before they finished one sentence!
:glinp2:"N-nice job!"
:jozi2:"Psh, that was nothin'!"
:glinp2:"Uh huh... Uhm, where to next?"
:jozi2:"A secret passageway~ It's in this hall. Want to see if you can guess how to open it?"

At the end of the hall, below a tapestry, there's a bust on a pedestal on a carpet. I try rotating the bust's head, but it don't turrrn at alllll. I start to look over into the next room, to the left, but Josie says,
:jozi2:"Nope, not that way."

What other tricks might suss out a secret passage?
>>
No. 910455 ID: b1b4f3

>>910450
Check under the carpet, behind the bust, and on the sides of the pedestal. Might be a button?
>>
No. 910599 ID: 5b93d3

>>910450
Check out the tapestry, maybe it has a clue!
>>
No. 910600 ID: 91ee5f

>>910450
Try grabbing the bust’s bust, if it has one.
>>
No. 910602 ID: afdebc

>>910450
Button under or behind the bust? You need to tip the pedestal like a lever? Under the carpet? Under the tapestry? You need to smooch the bust?
>>
No. 910606 ID: 83bf07

>>910450
Lift the bust's chin. Might be a hinge on the back of the head.
>>
No. 910893 ID: 7fd053
File 154240662677.png - (54.27KB , 1024x1024 , ns4-21.png )
910893

Nothin' under the carpet, or anywhere else but behind the tapestry! Where there’s a key.
:glinp2:"A key! But then where's the keyhole..."
:jozi2:"It should be almost as easy for you to find as it was for me. Almost."

Hmm...
If I don't guess it this time, should I just ask her to show me?
>>
No. 910914 ID: 91ee5f

>>910893
>found key, but where’s the keyhole?
Pull the entire tapestry off the wall!

Or is the keyhole in the bust’s mouth?

If Josie has to tell us, we could always just rewind and find it ourselves.
>>
No. 910916 ID: 2f83e5

>>910893
Yes, check out the bust.
>>
No. 910918 ID: b1b4f3

>>910893
Keyhole... the nostril of the bust maybe. Or the pupil of an eye... or an ear.
>>
No. 910938 ID: afdebc

>>910893
It's probably in the statue's ear or something.

>"It should be almost as easy for you to find as it was for me. Almost."
You've got those tails giving you a 3D map of your surroundings, the keyhole wasn't even hidden for you!
>>
No. 910961 ID: a9af05

>>910916
Yeah, look at Josie's bust!

.....oh, wait, you were talking about the statue.
>>
No. 910976 ID: 83bf07

>>910961
I MEAN
try unlocking the brain of the bust
Or ya know, have her tell you and rewind.
>>
No. 911188 ID: 7fd053
File 154264734315.png - (49.94KB , 1024x1024 , ns4-22.png )
911188

>>910914
:glinp2:"Help me pull down the tapestry!"
:jozi2:"Sure." We yank it off the wall, but I don't see any keyhole! Some dust comes off. "That was fun."
:glinp2:"Dagnabbit..."

>bust holes
No orifice keyholes that I can see! "Aw, OK, I give up! Where is it?" Josie takes the tapestry and shakes some more dust out.
:jozi2:"See how there's air coming out from part of this wall?" She points out some eddies in the dust. "You can feel it, too, if you're next to it." I feel around the bricks. Man! I could have found that pretty easy if I was lookin' for the draft! I push at the bricks until one of 'em shifts and I can see a keyhole.

...

:jozi2:"That was fun."
:glinp2:"I bet I can find it..." The tapestry's too heavy for me to shake it out like her, but I feel at the wall. "AHA." I get to the one that moves, and I unlock it! "Tadaa~"
:jozi2:"Hey, nice job." I can swing open a chunk of the bricks now, and the little passage behind 'em takes us to a hidey room!

It's not dusty, and it's lit by some corner lights. There's a desk and some stuff to write with, A chair, a loaded pistol(!), 200 krels (! again!), a place to draw up spell stuff, some coloured chalk, a chalk eraser, and some board games.

I get 200 krels and a pistol with 12 charges!

On the desk there's also a piece of paper with some stuff written on it:
Gargoyle Hair
Silver Wing
Sinscale
Cutebold Treats

Dunno what's up there. Magic... uhhh grocery list!?
I can see Josie eyein' the pistol. Should I give it to 'er?
And should I take the chalk and/or eraser? I'm not sure what good those'd do me...
>>
No. 911189 ID: 91ee5f

>>911188
>I can see Josie eyein' the pistol. Should I give it to 'er?
Sure, let her have it!
>>
No. 911198 ID: 83bf07

>>911188
Give her the gun, pocket the chalk and eraser, pull out that reverse time board game. You familiar with it?
>>
No. 911205 ID: b1b4f3

What's that blue thing in the corner?
>>
No. 911225 ID: afdebc

>I can see Josie eyein' the pistol. Should I give it to 'er?
She's a tozol. She's deadlier unarmed than you are with a gun. If you want the chance to do anything, maybe hold onto it.

>And should I take the chalk and/or eraser? I'm not sure what good those'd do me...
Messing up and/or drawing magic circles? Petty chalk-based vandalism?
>>
No. 911236 ID: 4dc321

>>911225
Search the board games for secret notes about what to draw on the magic-circle-drawing-area, then closely examine that area to see if any of them were recently drawn.

>She's a tozol. She's deadlier unarmed than you are with a gun. If you want the chance to do anything, maybe hold onto it.

Are we here to kill the villain or are we here to fuck around?

Give her the gun.
(give her all the guns)
https://www.youtube.com/watch?v=xzT_6nAyPe8
>>
No. 911859 ID: 7fd053
File 154327925174.png - (64.04KB , 1024x1024 , ns4-23.png )
911859

>>911198
I give Josie the gun, and take the chalk and eraser! She puts the gun in a pocket.
Never seen the reverse time board game before. Looks complicated!
:jozi2:"Huh. Looks like fun."
:glinp2:"Yeah, maybe! But we gotta move on..."

>>911205
Cash money! It is an awful big coin, for such a small Ketza...

>>911236
No secret notes here. And over at the drawing area, it's way too smudged to see any previous drawings.
:jozi2:"Want to see a magic circle I can do?"
:glinp2:"You betcha!" I hand her a chalk rod and she draws a really complicated-looking one, really fast! "Damn, I've never seen someone draw one that perfect, except for robots! What does it do?"
:jozi2:"Yeah, well. Beep boop," she says, shrugging. "Step back, now." She scratches out part of it with her toe.
>-pop!-
...A bunch of confetti comes out of the diagram.
:glinp2:"...That's what it does? For that whole magic circle??"
:jozi2:"Yeah! Isn't it great?"
:glinp2:"Pfffhahah, that's... Yeah, that's pretty good! Geez, why is it so..." I gesture to the spent and smudged configuration, with a meager amount of confetti on and around it. "complicated just for that?"
:jozi2:"You really want to know?" The way she's askin' makes me think maybe I don't, for some reason?
:glinp2:"Maybe... not?"
:jozi2:"Heheh..." She pockets the chalk, but I still have some too.

We go back into the hall. Axeface is still dead! "Oh, he didn't come back."
:jozi2:"Hah, he must be harder to replace! Cool." She flexes, and then grabs the bust. "Heh. The Earth in the zone my ancestors came from didn't even have this guy." She tosses the bust in the air and catches it with one hand as we walk. She's still dragging the robot's big gun along, too. It's scraping the ground noisily.
:glinp2:"I'm glad we don't have him here..."
:jozi2:"Yeah, it's nice here on Space Puke Island." She kicks open a door not far from the secret room. Oh, it's the lab! Also it was actually two doors in a row and we just broke their decontamination buffer room thing.
:drfungus:"AAAAAAHHHH!" Whoaaa, what even is this guy? A mutant Lizardfolk?? He's got one normal hand and one big spooky claw hand!
:jozi2:"That's our guy." Josie's a blur! She puts down the big gun and bust at super speed, flies over and grapples the scientist, and holds 'em against herself, facing out.
:glinp2:"Alright, mack! You better answer our questions or we're gonna rip ya a new one!" Josie holds his claw hand.
:jozi2:"Use this and I'll remove it."
:drfungus:"Yes, yes! I'm a thinker! Not a fighter!"

There's a whole buncha stuff goin' on in here! We got stuff bubblin', glowing orbs, tubes, a mess of floating shards in one corner, weird tools, weird samples in jars... I'm not disappointed by this lab!
What do I ask this dude?
>>
No. 911860 ID: b1b4f3

>>911859
>complicated confetti circle
It's probably that complicated to get around her antimagic. I mean, tozols aren't known for their magical ability. I'm surprised it's even possible for her to have activated the circle, where did the mana come from? Maybe... most of the circle is detailing where to get the mana, since it can't come from her?

>what to ask
First thing's first, ask where the lich's phylactery is. Second, ask what the lab's for.
>>
No. 911866 ID: e7848c

Ask what he is
ask what he does
ask how do we achieve as much damage as we can to the lich's operations
Demand for any access keys or cards he may have
He got any sweet secrets he may know that would be worth his life?
>>
No. 911871 ID: afdebc

>>911859
Who are you?

Whatcha doing in this lab?

Where's your boss?

Where's your boss' soul-hidey-place?
>>
No. 911880 ID: ff0763

They seem amenable enough that they might fully help you if they think you will take Zorg down, doesn't seem to be a fanatic and some sciency types don't care so much who they are doing science for.
He wouldn't be supposed know where the phylactery is but he might have some ideas on general area or possibly what it looks like.
And make sure to ask what the most sick science nicknack in the place is for a souvenir, bitches love sick science nicknacks!
>>
No. 911885 ID: 0d72fd

Lets see if Glinp can pass the speech check and oust the scientist on their darkest secrets. Or have Josie intimidate him.

And by darkest secrets i mean wheres the biology research.
To understand death, much to the chargrin of the lich no doubt, you must understand life.
This fortress of gloom doesnt look well staffed with fellow softies, and their hand didnt get big from using it too much.
Wheres the devient reproductive research?
Did wandering thoughts lead the scienctist into modifying themselves down there as well?
Surely they can be coerced into sharing.

Also yeah important questions too uh phylactery, uh...
>>
No. 911886 ID: a9af05

>>911859
Threaten to eat him!
>>
No. 911981 ID: 4dc321

>>911859
Oh hey it's an indahl.

First, ask how to disable whatever Zorgonok's using to spy on the room.

Then ask the other stuff like what the lab's for and where the phylactery is.
>>
No. 912030 ID: 4dc321

(also ask him if he's a robot)
>>
No. 913032 ID: 7fd053
File 154398038979.png - (49.98KB , 1024x1024 , ns4-24.png )
913032

>>911981
:glinp2:"First things first! How do we make it so Zorgonok can't eavesdrop on us?"
>-fzewfzewfzewfzew!-
Josie shoots out... four cameras!
:drfungus:"What a specimen! If you got the microphones, that should do it. Except that now his monitors can get in through the doors you destroyed! Not to mention all the contaminants you've let in..."
:jozi2:"Hm. I got the mics. If I let you go, will you be a good mad scientist who stands in one place and doesn't attack, or a dead one?"
:drfungus:"The former." Josie lets him go and jams the doors back into the frames. Kind of. Then she grabs him again. "Wh... hrm." His face has trouble decidin' whether to grin or frown, but settles on a frown.
:jozi2:"Didn't say I'd let go for long. We're not done with you yet."

>>911860
That could be it... I didn't recognize all the stuff she put on it and I dunno how much is standard for can't-use-magic types. She did activate it by breaking part of it, so I think the order she drew the stuff in must've been important somehow.
:glinp2:"Where's Zorgonok's phylactery?"
:drfungus:"You think he'd tell me that? What kind of fool do you think he is?? Ghk!" Josie gives him a squeeze. "I DON'T KNOW! It's too important of a secret!"
:jozi2:"I think he's tellin' the truth... probably."
:glinp2:"Y'know what it looks like, or any hints?"
:drfungus:"...Come closer." I do. "I think it's a large object," he whispers. "And it probably doesn't look like anything special. That's all I have."
:jozi2:"Seems legit. Again, probably."
:glinp2:"Thanks pal!" I step back again. "So, what's the lab for?" He looks at me like I'm a idiot!
:drfungus:"We do research here! Research and production of new weapons and upgrades for our mighty soldiers! Mostly designed by ME."

>>911866
>>912030
>>911885
:glinp2:"Uh huh, and what are you? And what's your name?"
:drfungus:"My name is Dr. Fungus! I'm a male Indahl, modified, improooved!" He squirms. "Not to Tozol levels, obviously, but I'll get there..."
:glinp2:"Are you a robot?"
:drfungus:"No! I have made many robotic designs; surely you've run into a few on your way here! But my own improvements are of organic and magical natures."
:glinp2:"Biological improvements you say..." My eyes wander up and around the room, and land between his legs.
:drfungus:"Hah, curious about that, are you? I could improve you as well, if that's -ggh!"
:glinp2:"Now now, let him finish!"
:jozi2:"C'mon, if you want mods, you don't need 'em from this guy."
:glinp2:"I know! but what'd you enhance yourself with, doc?"
:drfungus:"Firstly, I must call attention to my teeth!" He grins teethily. "I'm quite happy with them. Indahls don't normally have any!"
:glinp2:"Ooooo"
:drfungus:"As for the part you're so curious about... Restored prehensility, of course!"
:jozi2:"I thought that's what was goin' on there..."
:glinp2:"Aagh, this is just raising more questions! What's the best stuff in here that I can grab and take with me?"
:drfungus:"Errr... hmm. If you were to kill Zorgonok... I believe he would make the fortress self-destruct. Ah, we have some specimens that you ought to free! I'd hate to see them lost! They're in the menagerie, on the next floor up, and we have one in another part of the lab. As for smaller things, there are some rare samples in the supply room." He points the way with his head. "Anything you don't recognize is probably valuable. Now, as much as I'm enjoying your company, miss, would you please let me go?"

Maybe we should try usin' him as a hostage or something? Or we could let him go. Or whack 'im...
>>
No. 913046 ID: b1b4f3

>>913032
Ask what the lever does.
>>
No. 913060 ID: afdebc

>>913032
What kind of specimens? (Just cause they're things he would want to save doesn't mean they're not monsters we'd prefer to die in a self destruct).

What, no cool weapons? I thought you said you designed weapons here.

>Maybe we should try usin' him as a hostage or something?
Using hostages against evil necromancers is hard, since they don't usually care about the lives of their underlings.
>>
No. 913077 ID: 62fa98

Pull the lever. Watch his reaction. Grill for any weapons and access keys
>>
No. 913117 ID: 0d72fd

Hey, at least he seems devoted to his work. He probably wouldn't do anything {i}too{/i} harmful.
Hostage seems like a poor idea against a lich, but he could still be useful.I think his allegiance is tied more to his work than his boss; He designed all the useful stuff, ask him if there's anything we should be worried about.
And any {b}weak points{/b} therein. Or a meat shield for a trap.

I don't want to suggest too much and stay here, but the stuff in here is more intractable than moldy furniture. He said Weapons and Equipment development. If there is nothing that tickles your fancy, ask, or "ask" him to make you one. A new spear maybe?
Threaten his life and see if he can make a more sustainable sex attribute effect-er than the caster. It makes for good distraction material, a rechargeable one saves on moolah.

If you want to waste him, you have more spectacular options than asking Josie to take out the trash. See if there's anything dangerous to toss him in. its a Mad Scientists Lab! Moving Parts, Processing equipment like centrifuges and presses. There is a Jacobs Ladders and Strange Chemicals right there! If you can't find anythin, I'm sure you could ask him. He seems to feel pride in his work.
Throw him in that mod machine he used on himself and just start pressing stuff that looks cool even.
>>
No. 913388 ID: 7fd053
File 154424386033.png - (68.73KB , 1024x1024 , ns4-25.png )
913388

While we talk, I scope out the lab for dangerous things to toss someone in.

>>913060
:glinp2:"What kinda specimens?"
:drfungus:"Living creatures pulled from other realms! Beasts with fascinating biologies, mostly harmless!"
:glinp2:"What about cool weapons? I thought you designed weapons here!"
:drfungus:"Weapons for our special fusion of robots and spirits! Like the one your Tozol friend dragged in with her. Not weapons meant to be wielded by mortals."
:jozi2:"Got any magic batteries?"
:drfungus:"Yes, in the supply room."
:jozi2:"Then I'm gonna wield it."
:drfungus:"Such beauty..."

I find an incomplete weapon-lookin' thing on an adjustable robo-arm.
:glinp2:"What's this?"
:drfungus:"It's a size-changing ray... not yet complete."
:glinp2:"What would happen if I fired it at something~?" He gulps.
:drfungus:"It would be very deadly..."

>>913046
>>913077
I point to the conspicuous lever.
:glinp2:"What's that lever do?"
:drfungus:"Pulling it down will shut off power to the lab and activate an alarm! Pulling it up doesn't do anything."
:glinp2:"K. Gimme yer access keys!" He sighs.
:drfungus:"My keycard is in my coat pocket..."

I get a keycard!

>>913117
:glinp2:"How quickly can you make me a spear better than this one?" I show him my zappy extendo-spear.
:drfungus:"Errr... Not quickly enough, I don't think."
:glinp2:"Not even if your life was on the line?"
:drfungus:"My life is in jeopardy either way! Pretty soon they'll-"

>-bang, bang!-
:genericnpc:"They killed you yet, doc?"
He looks at me.

Do I have him try to call off whoever's out there, or do we lure 'em in here for a brawl, or what?
>>
No. 913403 ID: 080aaf

Lure them in here! You've got a size changing ray to test out. Set it to Lorg, then tell them it's finished!
>>
No. 913415 ID: 908948

Hey, no hitting on the Joz. This is kinda like a date for us. Rude, Doc.

Naturally we get them in here with Jozi getting their attention and then you pop out and zap them with the janked shrink ray.
>>
No. 913418 ID: 757ccd

Use the shrink ray on them and see what it does.
>>
No. 913432 ID: afdebc

>>913388
>Do I have him try to call off whoever's out there, or do we lure 'em in here for a brawl, or what?
Have him lure them in!
>>
No. 913519 ID: 7fc008

Another vote for raygun ambush.

Ask the Indahl for the coordinates on those creatures before someone else does him in. More info on the castle at least.
>>
No. 913566 ID: 7fd053
File 154440581516.png - (74.41KB , 1024x1024 , ns4-26.png )
913566

>Lure 'em in and use the ray!
I whisper to the doc real quick.
:drfungus:"Help! They're going to kill me because I won't talk!" he says as we position ourselves!
>-CRbASH!-
:genericnpc:"We're comin' for ya!" It's some robots! The ray takes a second to warm up, but I blast one!
>-Bshweoople-p!-
:genericnpc:"Gyaaaaaa"
>-crinkleclunk!-
That's definitely not correct for a size change ray! A spirit escapes the flayed and mutilated remains of the robot. There's two more, and I can't fire the ray again! One of 'em's like the one I encountered when I first came in, and the other's got a bunch of floating spiky parts, with some sort of ethereal connections. Josie grabs a floating spike arm and puts a giant crimp in it, which breaks the ethereal connection somehow, and leaps up and jabs it through the other robot's dome!
>-crshhh! THUD!-
:genericnpc:"Even if I don't stand a ghost of a chance -!" Josie impales its head with its other spike arm, and the magic holding it together vanishes as a spirit is released.
:drfungus:"What an amazing specimen!" He claps his hands. She puts him in a hold again. "Magnificent... Your Precursors were geniuses..."
:jozi2:"Yep."

>>913415
:glinp2:"You're not hitting on 'er, are ya?"
:drfungus:"Hah! Not at all. I'm merely voicing my admiration. I recognize fine craftsmanship when I see it!" Sounds legitimate.

>>913519
:glinp2:"How do we find the menagerie?"
:drfungus:"There's an elevator in the room past that decontamination chamber." He leans toward a door. "That room is where you'll find the intelligent specimen, too. The menagerie is in one of the rooms you'll see once you step out of the elevator, on the floor above."

But first we check out the supply room! Hoo boy, some of this stuff's illegal around here! There's sulphagne, "Friendium Paranoiathol" (whatever that is), Inspirational Ink, Dragon scales, newt eyes, frog toes, bat wool, dog tongue, Hamfuzz, Spellwater...

I take the sulphagne (makes you temporarily able to fire dematerialization beams from your eyes), Friendium Paranoiathol, Inspirational Ink, and Hamfuzz. There's not much of any of 'em left.
>>
No. 913567 ID: 7fd053
File 154440584805.png - (62.37KB , 1024x1024 , ns4-26b.png )
913567

:jozi2:"I guess I'd better break this decontamination chamber too." The doc huffs.
:drfungus:"You might as well... Just don't damage the specimen..."
:glinp2:"Do it!" Josie busts down the first door, then uses it to dislodge the second one.
:nsaki:"Hnn?!" There's a... some kind of fluffy person floating in a tank! Their limbs are restrained and they have an oxygen mask on. There's some machines hooked up next to the tank too.
:glinp2:"How do we free 'em?"
:drfungus:"You have to input the code!" The overhead lights turn off and are replaced by red ones!
:genericnpc:"Lockdown initiated." The triangular keypad attached to the tank changes to the same color scheme as the hallway puzzle.
:drfungus:"Ah. Now you'll have to solve a puzzle on the keypad instead." Luckily there's a button to help with that! Beep!
:genericnpc:"Starting at the bottom triangle, create a path which does not pass over any space twice, and ends on one of the corners. Each space must share a side with the previous one; only sharing a corner does not count. For exactly two colors, your path must go over every space containing them. It can be any two colors, and the starting triangle does not count."

Oh boy! I might as well give it a try, right?
>>
No. 913590 ID: 055cbc
File 154442817489.png - (93.23KB , 1024x1024 , spirals.png )
913590

I think this is valid. That was more complicated than it sounded.
>>
No. 913591 ID: b1b4f3

>>913590
Hmm, you cleared blue and pink. I don't see any other color picks that work. Green is obviously impossible due to it being present in two corners, and you can't pair up blue and yellow due to them being on opposite sides at the start. So it's either blue and pink or pink and yellow. Pink and yellow is impossible since you're forced to go up-right to the edge of the board and then around to the left, surrounding a yellow triangle on two sides which makes it impossible to return to.
>>
No. 913595 ID: 4dc321

>>913590
Seems compliant to me, anyway. Nice work.
>>
No. 913660 ID: 7fd053
File 154449778137.png - (58.28KB , 1024x1024 , ns4-27.png )
913660

Oh yeah, and I grabbed a magic battery too but I gave it to Josie.

>-fzewfzew!-
Josie shoots out some more cameras.
:drfungus:"There will be more coming! If you don't stop suppressing me so I can escape, they'll see you haven't killed me, and they'll be wondering..."
:glinp2:"In a minute, doc!"
:jozi2:"Yeah, chill bruh."

>>913590
Beep boop bop! This works!
>-Cloonk! shhggwgwggwopop!-b
The restraints come undone, the fluid drains out, and the glass slides down. The prisoner falls forward, and the mask comes off and swings around and almost hits me in the face! I catch the big fluffy fella.
:glinp2:"Easy there!" Smells like wet dog! And they've got fangs... Maybe some kind of otherworldly Dogfolk?
:nsaki:"Arigatou... gozaimasu..." OK, and they know an Earth language.
:glinp2:"Uhhh uhhh, you're welcome!" They seem kinda out of it!
:nsaki:"Ah, English... Are you rescuers?" Two Earth languages!
:glinp2:"I guess! We came to kill the bossman around here, and I didn't wanna leave you in there!"
:nsaki:"I see..." They stand on their own but they're still shaky, so I stop supportin' 'em but I stay handy.

They don't look hurt, at least not now. So I guess I got some questions for this guy and the doc! Probably only time for a few before reinforcements come.
What are my questions, and are we gonna sit here or try to get to another spot?
>>
No. 913689 ID: 83bf07

What are you and do you know how to escape from here?
>>
No. 913701 ID: 91ee5f

>>913660
What is your name? What is your species and gender? How did you get captured?
>>
No. 913704 ID: a9af05

>>913701
This.
>>
No. 913719 ID: d68939

Holy wow, what a hottie.

Any question is a valid question right now.
>>
No. 913721 ID: b1b4f3

We can just lead them out, you know. However...
Ask if they can fight, and if they want to help you kill the bad guy.
>>
No. 913754 ID: 4dc321

Oh dang

Take five and help them recover. Got any food or drink for 'em?

Ask their name and how they ended up here, and if they want to help beat up Zorgonok.

Oh, and if they know any other prisoners we gotta rescue. (The fortress is going to blow up when we kill the boss, so we'd better be careful with our order of operations)


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