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File 154799512041.jpg - (144.76KB , 800x1200 , flat_doll_sex_10.jpg )
11671 No. 11671 ID: 58c47f hide watch expand quickreply [Reply]

http://if.lc/1CVBK == http://cort.as/-E2ci http://cort.as/-E2ck http://cort.as/-E2cl


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447 No. 447 ID: c611c3 hide watch expand quickreply [Reply]

This thread is for Abandonbrew: Things you thought up once and never followed through on.
I propose a kind of commiseration/exchange of ideas based around them.
Ideas in this thread are fair game for developing on your own.
Pic unrelated.
2 posts and 1 image omitted. Click Reply to view.
>>
No. 2580 ID: 96dedb

A fantasy/steam punk setting comprised of island nations. Normal and airship pirates abound.

Never got it to far, mostly had trouble fleshing out the major nations.
>>
No. 2582 ID: d2ec7d

>>312580
I had something like that too, though i was thinking about a MMO mostly. Ground is full of nasties, magocracies get floating cities and create a "magic sea" up there for floating ships.

Magic is so widespread there's no such thing as races anymore, pretty much everybody alters himself in some way, but the cultures remain. Elves are the most magical, and most of them ignore gunpowder, humans tend to use both gunpowder and direct magic and dwarves only use magic to enhance the cannons and ammunition, pretty much ignoring direct spells.

This was inspired by Pirates of the Burning Sea, so there'd also be sails and winds, which i felt made things more interesting. The basic idea of this was making a setting where the option of nimble vs heavy ship was actually there at all levels (thanks to magic mostly).
>>
No. 2583 ID: 43d730

A fragment of a steampunk game:
Giant walking cities because I liked that one series.
However, you need people that can attack them directly, not just boarders.
And so I thought up clockwork knights.
Power armor of any stripe makes you stronger, yes?
Usually just to make the armor bearable to move in, but occasionally for other reasons.
So boost up the strength a great deal, and give them OMG ANIME SIZED swords.
They'd be a little clumsy and slow, but they also kill giants.
>>
No. 3910 ID: f98e0b
File 127584909241.png - (234.01KB , 800x600 , 11.png )
3910

That’s not to say that they haven’t been keeping busy, of course. The commandant has been keeping his Qal drilling and on their toes almost incessantly. They’ve been patching up holes in the walls and defenses and scouting the area’s soil quality and grass coverage for potential pit traps/ambushes, and setting up contingency plans for a potential grass fire, which is a very real possibility in the dry seasons.
Jai is feeling better about the entire thing after their talk and seeing all the professional activity, and has been drowning her doubts in sparring sessions with Dio and fierce practice every morning. The younger Qal in the barracks like to hang around and watch, as much for the outstanding pyrotechnics displays as for the fact that her workout outfit looks like
this.
>>
No. 11670 ID: 58c47f
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11670

http://if.lc/1CVBK ==


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9537 No. 9537 ID: dff5df hide watch expand quickreply [Reply]

Hay /tg/chan.

I've been hoping for a /tg/ styled board that isn't full of shitty trolls. Hopefully this place can build a slid user base, and resist the tide of shit that's covering 4chan's /tg/ board.

So, in the spirit of not wasting a post, X-Com thread!

>>
No. 9538 ID: b5c3b4
File 1243935111988.jpg - (167.36KB , 731x533 )
9538

No.

>>
No. 9543 ID: 87583b

That's basically what this board was founded upon, yes. But until we get more people you won't find a lot of that here.

>>
No. 9565 ID: 9f9ca2
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9565

>>9538
Dawwww

>>
No. 9883 ID: 989aed
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9883

>>837
May the internet Gods protect this oasis in the sea of shite.



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11521 No. 11521 ID: 77e4dc hide watch expand quickreply [Reply]

wheeee
7 posts omitted. Click Reply to view.
>>
No. 11530 ID: ff82d2

The average chance that a suggestion will be valid (suggestion roll is higher than counter roll) is 5/12 = 41.7%
>>
No. 11531 ID: 52a9f0

rolled 3 = 3

rolling against cactus hugs
>>
No. 11532 ID: 52a9f0

rolled 3 = 3

rolling against transport
>>
No. 11533 ID: 52a9f0

rolled 5 = 5

rolling against wings
>>
No. 11535 ID: e86127

>>11521
Ouch.
Did those roll too much "1"s?


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11537 No. 11537 ID: ab52c1 hide watch expand quickreply [Reply]

Hey, remember towergirls?

I recently got caught up on it and I thought it might be fun to start a tgchan generation. Something full of princesses that are near and dear to tgchan's heart.
36 posts and 9 images omitted. Click Reply to view.
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No. 11599 ID: 5bad2e
File 153727807427.png - (66.62KB , 200x200 , 2jiniki.png )
11599

>>11573

[REDACTED] Kingdom's
Spoiler Princess II (like Dwarf i and ii)

+ too cute
+ seriously, doesn't even swear
+ always looking out for you
- naive
- your new mother-in-law likes to meddle

Love: 4
Lust: 1
Wealth: 1
Power: 4
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>>
No. 11615 ID: 2007b6

mimiga/Mimiga Princess's items should probably include some sort of combined red flowers/bioarmor reference. Stamina-boosting underwear, maybe?
>>
No. 11654 ID: 094652

(Too bad Adventure Time already invented her but might as well put her in a parody. Ahem:)
Sunrise Kingdom's
Breakfast Princess
+ Every morning is the best part of your day
+ Lots of protein, plenty of milk
+ And she'll serve you breakfast after you're done!
- Slowly goes from sweet and energetic at the start of a new day to spoiled and lethargic by the time night falls
- Occasionally schizophrenic or outright irresponsible when it comes to choices

Love - 1
Lust - 2
Money- 3
Power- 3

Phonetic Supplements - Gain a temporary boost to all stats, but it can only be taken in the morning and lasts like two hours.
Endless Pitcher - Once per day, you can drink from this pitcher and it will not stop pouring water until you take a breath. Great for refilling camels!

<3 Mornings
<3 Variety
</3 Procrastination

The breakfast princess is an essential member of her court who prepares the entire kingdom for a whole day of tireless work and spreads joy to all as they wake up. But her demeanor changes by lunchtime, and her agitation is so vile by night that the king had to resort to making the kingdom's capital punishment a month of night-shift servitude.
>>
No. 11656 ID: 40df11

>>11654
I don't really see how that's tgchan related, sorry.

In other news, I did actually clean up some ideas over the Christmas break now I've had some time to myself again, but getting references together to pin down their design has been a little trickier than I thought. Should I post some of the ideas or just wait until I have some more final drafts?
>>
No. 11657 ID: 080aaf

>>11656
Maybe posting them will help refine them!


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11580 No. 11580 ID: 094652 hide watch expand quickreply [Reply] [Last 50 posts]

After getting banned from various threads for being a dick by trying to make random, nonsensical suggestions that were inadvertently insulting others with prejudice or worse because I didn't understand how wrong or abusive it was, I've decided to try something interesting so I don't get banned from TGCHAN altogether:

I'm going to try putting every random spur-of-the-moment suggestion I have into this thread (in spoiler tags) instead of on regular quests where it may offend others, and try to eventually make a decent quest out of it.

DO NOT READ THIS THREAD IF YOU DO NOT TOLERATE ANYTHING THAT IS UNACCEPTABLE IN PUBLIC SOCIETY EVER
47 posts and 1 image omitted. Click Reply to view.
>>
No. 11647 ID: 094652

Soft Jazz music in the background make it stop
>>
No. 11648 ID: 2007b6

https://tgchan.org/kusaba/quest/res/912160.html#914044
Home row, kome. If you're gonna suggest something other than walking, you gotta say what it actually is or nobody will understand.
>>
No. 11649 ID: 094652

@#$% means fuck, ^&*( means shit. I decided I wanted to censor my swearing so that people know when I type my curses out with actual letters and no censoring I mean it.
>>
No. 11652 ID: 094652

The real panties they earned were each others' after dark.
>>
No. 11655 ID: 134cbb

Maybe she's a failed Rokoa clone soldier prototype attempt by simply raising the babies with the same sadistic torture used by Rokoa's mom. That would explain why she's been doped and slated for a neural overwrite by Rokoa tissue.


File 125167981571.jpg - (25.76KB , 240x206 , d30_dice.jpg )
1940 No. 1940 ID: e1ff4c hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

rolled 2 = 2

tgchan now has dice, same syntax as 4chan.
In the email field:
dice XdY
dice XdY Z
dice XdY+Z
200 posts and 5 images omitted. Click Reply to view.
>>
No. 11512 ID: dbf422

rolled 1, 5 = 6

Testing
>>
No. 11515 ID: a94e23

.
>>
No. 11516 ID: a94e23

.
>>
No. 11517 ID: a94e23

rolled 2 = 2

.
>>
No. 11651 ID: 8d924c

rolled 1, 4, 7, 9, 8 = 29



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20 No. 20 ID: c92984 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Continued.
689 posts and 21 images omitted. Click Reply to view.
>>
No. 5556 ID: 099247
File 12906727598.jpg - (113.84KB , 1270x222 , Lindwurm.jpg )
5556

Map for the Lindwurm campaign! We're still looking for players so if you're interested just hit Mokai up on #tgchan.
>>
No. 6691 ID: cef34d

>>315556
Did the game ever take off? How did it work out?

Great map by the way.
>>
No. 6693 ID: f5fe2f

>>316691
Never took off.
>>
No. 10867 ID: 83a1f2

I suppose the archive of the threads from 4chan are completely gone?
>>
No. 10868 ID: 513ab5

>>10867
Looks like they got downvoted into oblivion on suptg.


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11575 No. 11575 ID: dbc7c8 hide watch expand quickreply [Reply]

Post an image of fantasy art and I'll give it a backstory. Others can join in if you'd like.
>Feodor and Ásgerður
The last two living members of a tribe descended from giants, Feodor, is the 6"11 brother of Ásgerður, a more manageable 5'11 woman. The two travel the lands teaching people thier crafting techniques, and seeking half-giant men and woman to...continue the tribe.
How's that?
2 posts and 1 image omitted. Click Reply to view.
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No. 11578 ID: 51d5a1
File 153721961518.png - (352.43KB , 1024x744 , beef.png )
11578

>>
No. 11579 ID: 51d5a1
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11579

>>
No. 11602 ID: 5bad2e
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11602

>>
No. 11616 ID: dbc7c8

>>11578
>Melaga
The Melaga are a species of Equine and Canidae descent, resulting in a hardy and fast beast used mainly for moving supplies across long distances.
>>11579
>Geoffry
Geoffry is an imaginary friend that, upon realization of his imaginary nature, nearly zero-summed.
Instead, he became as "real" as he could.
Been 40 years since then.
>>11602
The giants agreed to help build a cross-continental railroad not for money, but so that they could use them as toys, photoshoot sets, and out of a want to do something.
>>
No. 11624 ID: 733bd9
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11624



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11438 No. 11438 ID: 67b7d6 hide watch expand quickreply [Reply]

Banned from the blue boards,
Too hot for /tg,
Allow me to present,
THE BRIDE MARKETS OF NYSAS!
Here girls from across the world come, some of their own free will, some to pay debts, and are sold to you loveley gentlemen as brides, slaves and concubines!
Some girls cost gold,
Some have set their own price,
Some are just looking for love!
Huh, what do I cost! Oh sir you're too forward! <3
8 posts and 2 images omitted. Click Reply to view.
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No. 11448 ID: 67b7d6
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11448

>>11446

For starters, may I reccomend this set?
>>
No. 11449 ID: 67b7d6
File 149100366304.jpg - (298.01KB , 1000x1452 , 1489633379857.jpg )
11449

>>11446

Or if you're looking for something a little meatier...
>>
No. 11503 ID: 8c71fc

>>11439
Mind if I take the haired one?
>>
No. 11504 ID: d36af7

*cricket noises*

>>11503
Market's closed, pal.
https://tgchan.org/wiki/The_Bride_Markets_of_Nysas
>>
No. 11507 ID: 9876c4

>>11504
I remain annoyed at that thread for selling my rightful wood elf.


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11478 No. 11478 ID: c31aac hide watch expand quickreply [Reply]

Howdy hey lads and ladies, it's me! The riot man!

I'm gonna be starting up a campaign soon, set in a high-fantay modern-day analogue since I think sword and sorcery tolkien style is boring.

Expect weird lore and weirder set dressing, copious amounts of crime and villainy, and potentially a lot of really spooky monsters.

FOR NOW though, I'm taking suggestions for what system to run! Ideally it should be easy to write my own monsters and character stats in, and allow for a lot of non-combat puzzling and maneuvering to be worked in proper.

Go nuts suggesting characters too! I'll probably drop some more info once I know who's in and out on this!
14 posts and 1 image omitted. Click Reply to view.
>>
No. 11493 ID: d36af7

>>11492
http://www.critical-hits.com/blog/category/critical-hits/columns/dungeonomics/
>>
No. 11494 ID: b4793d

>>11491
Magical Climate change is causing it to rain toads more and more often and nobody is doing anything about it
>>
No. 11496 ID: ab737a
File 151082807162.png - (23.26KB , 560x1000 , seppa_draft.png )
11496

Seppa Greensnake yuan-ti bard. She's gonna be a ssstar!
>>
No. 11497 ID: f30be2

run shadow of the demon lord ha ha ha
>>
No. 11498 ID: d36af7

It occurs to me that Unknown Armies might be worth looking at, depending on how you want to prioritize themes. Very easy to design monsters and accommodate unconventional solutions to problems. Core mechanic is percentile, and several important skills are derived from a character's psychological condition rather than, say, steadily increasing with training and XP. For example, seeing enough appalling violence that they become desensitized might make a character worse at making friends, but better at dodging. Then, later, going to therapy could make them better at making friends again, but worse at dodging.


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11245 No. 11245 ID: 4dc2d2 hide watch expand quickreply [Reply]

Advancing the setting in 40k means that the Tau have taken over the entire galaxy. But don't worry, all your favorite factions still remain because the Tau are the most accepting and obviously logical race in the setting!

Unfortunately a lot of very unique tactical geniuses all want to control the empire because they all have different ideas of what the greater good actually is. Each one leads a different tau army with a xenos detachment.

This does mean that in order to take anything non-Tau you would have to take them as allied detachments to your primary Tau detachment.

Space Marines
>Now wear Tau-style power armor
>culled into 5 pre-heresy style legions, all are Ultramarines successors
>Dreadnoughts are scrapped and the occupants are put to sleep as it is seen as abhorrent

Chaos Space Marines
>The Tau have become so prevalent that their Greater Good Gods have usurped the chaos gods in the warp. CSM now take Tau god marks.

Daemons
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4 posts omitted. Click Reply to view.
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No. 11422 ID: b3f8f4

This is some high value comedy at the least.
>>
No. 11429 ID: 23b7e2

>>11245

This is obscene, Anon. In the wildest depths of Slaanesh's depravity, not even he/she/it would sink this low.
>>
No. 11459 ID: fb21be

>>11245
Extra heretical.
>>
No. 11476 ID: d80eee

>superior Tau Technology
You know that the tau are the lowest tech race in 40k, except for deamons (which are magic not tech). And I guess tyranids, unless you count bioengineering as tech.

Yeah the tau treat their technology like technology (as opposed to like art the way the elder do, or like mysticism like the imperium). But there is nothing that tau tech can do that the other races arnt capable of (and the other races can normally do it with smaller devices).
>>
No. 11495 ID: 52f197

>>11476
My favourite Adeptus Mechanicus / Tau thing is how the last crusade apparently ended by the tech priests getting sick of Tau bullshit so they just set a few cubic light years of space on fire. Because that is apparently a thing they can do.

Tech levels in 40k are beautifully wonky.


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1995 No. 1995 ID: 1b3493 hide watch expand quickreply [Reply]

Everybody else has a thread on it, why not /tg/chan?

Glad to see transhuman gaming getting some love. Hopefully it will spur Steve Jackson Games to release more Transhuman Space.
19 posts and 4 images omitted. Click Reply to view.
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No. 11236 ID: bfbff9

EP looks really neat but unfortunately the two games I've been kind of fell apart more or less in the first session.

One, alas, was more or less due to the strain on the GM of arbitrating space-google and our team was... not very coherent. We had a megalomaniacal socialite, a stealth operative guy with no feelings (which made him very sad) who wanted to take his sniper rifle everywhere, a small annoying child, a psychic OCD space gypsy, Cortana and an octopus.

Unfortunately they couldn't all be the best character like the space gypsy.
>>
No. 11435 ID: 9d1e7c

>>6228
I'm trying to run Cowboy Bebop/Futurama in the vicinity of Mars, sounds like some overlap.
>>
No. 11436 ID: 9a7d5a

Has anyone tried the Fate hack of Eclipse Phase? I like the setting but feel the game system's really clunky.
>>
No. 11437 ID: af6e04

>>11436
Yeah, it is pretty clunky. (especially combat is awful)

I'd like to give the Fate hack a try but haven't had the chance.
>>
No. 11475 ID: 96ad17

>Glad to see transhuman gaming getting some love. Hopefully it will spur Steve Jackson Games to release more Transhuman Space.

do not wat


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11228 No. 11228 ID: a107fd hide watch expand quickreply [Reply]

So I've been working on designing a GURPS rule module for sex.

I am aware that such things already exist, but... I wanted something that actually lives up to the standards of official GURPS stuff. Simple, elegant math that meshes with the rest of the system to produce intuitively reasonable results. Someone who didn't know anything about hypothermia could easily apply the basic rules for exposure to cold environments, and similarly, somebody who doesn't know anything about the mechanics of human sexuality should be able to use my ruleset. The goal is not to compile a spreadsheet of dirty words and spaghetti code, but rather a gameable approximation of the day-to-day challenges of life in a "pornoverse."

I've got a beta version of the mechanics, but no specific scenario in mind. Who's interested in playtesting?
7 posts omitted. Click Reply to view.
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No. 11250 ID: a107fd

>>11248
My thinking was that it makes the math simpler, since food and water are also 3/day, and the average 'pornoverse' character behaves like a horny teenager regardless of nominal demographic. The sex-drive equivalent of the Reduced Consumption advantage would be reasonably cheap, and could be increased over time as a learnable advantage.

Also, thank you very much for that clear and concise criticism focused on the actual mechanics!
>>
No. 11471 ID: 5694dc

I'm not sure if it's a lack of in depth knowledge of the gurps rules, but I'm having trouble parsing the information on the basics here. The only thing I can think of that I didn't see immediately outlined was proximity rules, but being easily confused I may have just missed them. Assuming I didn't though, I would wonder if you might want to build off the list system and include an environmental system. Much like food and water are not nessicary 3 times a day, but with you're not getting that much you're likely to suffer in other areas, being in an environment that's "too hot" or "too cold" is also detrimental. Maybe an accelerated accumulation of lust points based on proximity to sexy stuff?

Assuming that sex is a standard like food and water, other stuff still goes on in the world- there's societies, war, class strife, jobs, etc, and there's just more sex than average, then sex is a resource that is distributed unevenly based on who has power. Under this assumption, there would be institutions enforcing the inequality so that those in power are more likely to continue to benifit, and face reduced risk of loosing their privledges. In most systems there is a casual nod towards poverty and resource inequality- poor/rich people are present, usually easy enough to spot, and there's perks/quirks that determine where play characters fall on this spectrum. I would also be curious as to how that falls under this system. Are sex-restricted people likely to continue to be sex-restricted for the majority of their lives? Are there Traits with fixed point values that represent how a player falls on this spectrum?

Overall, it seems like you've covered the basics for most normal skill checks in a D&D game- how hard is this to accomish? How good am I at doing this kind of thing? What kind of tools do I have? Are there factors making it more difficult or making it easier?
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No. 11472 ID: d36af7

>>11471
>accelerated accumulation of lust points based on proximity to sexy stuff
Fetishes could use the phobia mechanics, but rolling on the 'awe' rather than 'fright' table, and with a note that any failed check also adds a lust point, same way failed fright checks reduce how long an oxygen tank lasts. Tack a similar mechanic onto the Sex Appeal skill.

>Are sex-restricted people likely to continue to be sex-restricted for the majority of their lives?
Amusing factor there is the training time mechanics. If somebody's really bad at sex, or lacks adequate equipment, the way the probability curve for stamina goes, it's possible for them to stay at a relatively low equilibrium level of lust if they're willing to go slow and steady (maybe with bondage, which, yes, IS possible to do solo) and spend several hours a day masturbating. All that practice soon adds up to more points in the skill.

Somebody who's had an easier time of it from the outset can get by without much actual skill, trading off stamina for satisfaction bonuses from rough play, maybe 'jerkish' mental disadvantages to push that further. Not much time in practice, not many points in the core skill. If they ever loose access to those bonuses, say if the Status 2 (or higher) dom with Bad Temper and/or Sadism gets outwitted, captured, and kept as a Status -2 slave or pet. maybe even including a stainless steel chastity belt? Stamina plummets, since those bonuses from equipment and relative status have become penalties, so now if they tried to keep lust at a tolerable level they'd be passing out from exhaustion before satisfaction was a realistic possibility. Someone thus humbled would have good reason to beg and plead
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No. 11473 ID: e16686

>>11472
>Training time mechanics
These make a lot of sense, but I think that there's got to be a flaw in the system if people who have sex less get better at it than people who have it more; Perhaps you disagree, or perhaps that's not what you meant, but it seemed like that's how the mechanics could work based on your description of them.

Personally, it seems to me like training in a specific skill should outpace generally applicable training; that is to say, it's easier to get skill points than it is to improve your ability modifiers. Someone who masturbates regularly but doesn't have reliable access to sex would probably increase their stamina and maybe some other broadly applicable bonuses, but shouldn't they suffer skill wise overall compared to someone who has sex 3 times a day every day? From my individual experiences, there's a bit of a cognitive disconnect with the idea of the individual who has little sex but masturbates a lot being better at sex than the individual who gets regularl practice every day, several times throughout the day. Am I missing something in the mechanics?
>>
No. 11474 ID: d36af7

>>11473
Training time is just basic GURPS rules. 200 hours of training => 1 character point in the skill. Intensive training (with expensive specialized equipment and a highly skilled tutor) counts as double time, regular instruction from someone competent is the default, self-directed study counts as half, and on-the-job practice counts as quarter time.

Somebody who was only masturbating, and doing so as efficiently as possible rather than seeking out new techniques and challenges, would likely be learning at on-the-job rates and taking an optional specialty for the skill, meaning uses outside the specialty would be at a penalty.

If someone's spending the same number of hours per day on sex, but in more varied ways, facing difficulty, or better yet receiving instructions from someone who knows how to do it at least as well as them, yes, that's going to improve the skill more broadly and more quickly.


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11468 No. 11468 ID: f10010 hide watch expand quickreply [Reply]

Do you like Shadowrun? Do you like MUDS? Nova.
If you don't, then frag off.

This is an RP heavy MUD I found recently and I'm thinking I might as well promote it. More people could liven it up, and I think that could be alright.

It's got a whole lot of cyberware, bioware, and magic or whatever too. Be an ork rigger with a drone army mounting shotguns with explosive slugs. Maybe be a street samurai with a monowire whip or a monokatana. You can get away with a lot of character concepts in shadowrun. There's a shortband radio system for IC mudwide communication, cell phones, and self-piloting vehicles with GPS coordinates to get you places you want to go. Build your own goddamn cyberdeck if you're patient enough. (but it takes a lot of stuff to get started)

But remember the 'Shadow' part of Shadowrun too. There's wetwork, but if you do dumb shit and go on a murder spree you're not a shadowrunner, you're a serial killer and you probably won't last long. Even Lone Star notices if you're coming down the street with a gyromounted autocannon.

Another cool deal is there are RP runs. Player driven or staff driven, they take it from a mud with mobs and stores and autojohnsons to full on tabletop, the NERPS stuff that might not have a code implementation work just fine by diceroll.

If that sounds like a good time to you, grab some mud client. They have Duckclient for chrome, mushclient for windows, mudlet for whatever the hell else. Some of you might have some others already.

Grab one, and point it at: mud.seattle2064.net : 4000


File 140036678698.png - (19.69KB , 600x385 , dnd3_character_sheet_std_105.png )
10456 No. 10456 ID: 5b4b49 hide watch expand quickreply [Reply]

Is there anyone out there who knows Photoshop/GIMP/whatever enough, and of course is into tabletop RPGs, that would be capable of making a character sheet for me? I would like to commission that person and start up a correspondence for future sheets (I write a lot of RPG stuff).

If anyone knows someone skilled in this art, please direct them to this thread; we can correspond further by e-mail if needed.

Pic sort of related
>>
No. 10457 ID: 2f4b71

Photoshop/GIMP/whatever

Try Excel. Seriously, it's going to be dramatically easier than trying to create a spreadsheet in an image editing package.
>>
No. 10485 ID: df620b

I do a lot of my own sheet work and can send you some examples. Most of my work is done in Open Office Draw so I can get very professional arrangements.
>>
No. 10762 ID: ab0ecc

yes
>>
No. 10830 ID: bc7b81

GIMP
>>
No. 11467 ID: 35add2

>>10457
Seconding Excel or some other spreadsheet program that can do the math for you.
There's Inkscape if you want FOSS. It won't do math for you but it'll look nice.


File 141173794045.jpg - (29.55KB , 504x341 , 1409282421466.jpg )
10630 No. 10630 ID: 53548a hide watch expand quickreply [Reply]

Swear to God there was a kobold picdump on here. The fuck happened to it?
4 posts omitted. Click Reply to view.
>>
No. 10657 ID: 4c2072

Found this hiding in the general discussion board.

http://tgchan.org/kusaba/meep/res/23103.html
>>
No. 10666 ID: 2fd516

>>10657
Bless you.
>>
No. 10770 ID: ab0ecc

nope
>>
No. 10836 ID: bc7b81

it got censored.
>>
No. 10847 ID: 4c2072

wtf


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11254 No. 11254 ID: 4dc2d2 hide watch expand quickreply [Reply]

Last one seems to be over a year old so if we get a couple people to sign on we could try this again.

You need not actually know what you are doing or be any good at all to play, that just makes it more !FUN! for the next guy.

There's a 1 week period for you to take your turn, and please try to take your turn quickly if possible.

Also, vote on the embarkation site.
16 posts and 2 images omitted. Click Reply to view.
>>
No. 11302 ID: 07280d

Still watching, not sure how it works though. Do we pass a saved game back and forth or something?
>>
No. 11303 ID: 52d0bb

>>11302
Yeah, basically
>>
No. 11304 ID: 59b9ae

Still here, got Driblis too. Whoever departs please bring livestock and please settle near goblins I want to see an invasion so big there'll be wall of bodies.
>>
No. 11330 ID: 398fe1

Well SOMEBODY start it!
>>
No. 11460 ID: fb21be

Well Im sad now I saw DF and I was ready to go.


File 124720736483.jpg - (536.39KB , 1556x1776 , WFRP__Career_Compendium_by_RalphHorsley.jpg )
1000 No. 1000 ID: 0816e7 hide watch expand quickreply [Reply]

Hi, /tg/ I've been playing WFRP for first time recently. Most of us rolled somewhat combat orientated character (mercenry, toll keeper) while one guy rolled agitator which sadly doesn't fit well with fighty attitude of rest of party...

How do you solve such problems in lolrandum RPGs like WFRP?
>>
No. 1012 ID: 1afd58

Well, WFRP as I recall is a fairly lethal system.

The agitator, being less combat-ready than the others, will likely die on combat.

Problem solved.
>>
No. 1015 ID: 9155ad

Is he better in social situations? Get him to do some more social situations. Find his strengths, play a bit towards them, that way he serves a purpose outside of combat. I've played a shitload of non-combat-oriented characters in WFRP. Shit was so cash.
>>
No. 1073 ID: f74047

I wrote a long, well thought out reply once. The server shenanigans ate it.

Here's the gist of it:
1) You can make the agitator a fighter: either by taking BS, Flee! and a buying a crossbow or taking WS, Streetfighter and buying some armour.
He can later on continue to Zealot, who is a fighty class and can be upgraded to Judicial Champion, who is a fighty character supreme.
2) Make use of his talky abilities. Versatility never hurts, unless you are dungeon crawlan (= doing it wrong).
>>
No. 3108 ID: 046432

>How do you solve such problems in lolrandum RPGs like WFRP?

uhm, you CHOSE. what a radical concept, choosing.

set a theme for your story/campain and actually make characters that works with that theme n some way. let the players talk through their concepts and ideas with the GM and each other.

in teh end, shape the campain after the players and their characters, don't let yourself get tied down by what any book or "rule" says, experiment.
>>
No. 3391 ID: c3ce7f

>How do you solve such problems in lolrandum RPGs like WFRP?

A) You don't have to roll. Rules are just suggestions, nothing more.
B) ROLEPLAY! Act. You're not your weapon, you are a person with dreams, opinions, personality and a full life with a history, act it out!


File 145549613695.png - (396.93KB , 1287x768 , YandMAdventures.png )
11132 No. 11132 ID: 265534 hide watch expand quickreply [Reply]

Herein is chronicled the exploits of all those furries that do things.
25 posts and 19 images omitted. Click Reply to view.
>>
No. 11205 ID: 265534
File 146282910119.jpg - (225.03KB , 1280x773 , 1455353169_sildre_thingum_33_png.jpg )
11205

The next night at dinner, Coi mentions that the manor might be haunted. He then asks if ghosts can have sex.
This upsets the more polite company and Charlotte's uncle, Feargal asks him why the hell he would want to know that.
Coi-Shi responds that the ghosts sounded suspiciously like two men humping, but Pepper dumps him off of his chair before he can finish his sentence.

Feargal's brother who will be leading the new church being built in town gets into an argument with Daigh, the wolf lord's son about his devotion to the religion and the wolf storms out.
>>
No. 11207 ID: 49f18e
File 146371088542.png - (395.86KB , 1089x1089 , Xeizi.png )
11207

Diqiu Xeizi a scorpion merchant, from an offshoot Yaffclaw Adventure

here she is showing off her stylish undergarments
>>
No. 11212 ID: 49f18e
File 146453067499.jpg - (268.88KB , 1325x809 , YYHUs7x.jpg )
11212

HOLD IT!

Before entering the town some very important things happened!

The party stayed in a fancy tavern
Charlotte ran into an old Suitor, some snotty skunk named Antoine
She managed to drive him off by pretending Coi was her Lover, the bird was confused but appreciated the attention
Antoine left in a huff, Charlotte decided to forget the whole thing by drinking excessively.

Meanwhile Shan-Dian went about her usually business of cheating people out of their money via fortune telling.
Coi-Shi Pranked Shan-Dian by clamping her dress to the stone floor via earth magic
hilarity ensued (also hot lewdness) when she got up from her table.
Shan got super pissed and tried to mind control the awful little bird, but her magic failed
Coi was forced to spend the rest of the stay outside for bad behavior.
>>
No. 11218 ID: a788b7
File 146583752038.png - (584.64KB , 1200x600 , roomsharan.png )
11218

Pepper said that Coi-Shi never did anything weird when they were sharing a room.

That's partly because she tends to sleep in.
>>
No. 11434 ID: d1d42a
File 148951047277.png - (179.56KB , 900x900 , FancyCoi.png )
11434

Pictured is the fancy clothes Coi-Shi was given by Feargal(original an outfit for a child)

After the dinner mentioned here
>>11205
Shan went around town in borrowed clothes looking for clothing to call her own

she went to the warehouse and the rabbit dockmaster told Shan he had only bulk orders which Shan could not afford.

She went to the tailor, a fellow native of Zhongguo ran the shop, but the dragon woman told Shan-Dian she only had Calabrian clothes, which weren't good enough for Shan as the stuck up fox desired nothing but imported clothes from her oriental home.
Shan continued to wander to less and less likely places and hope was quickly giving out.

It was Coi-Shi who discovered the shop of a collector of exotic goods.
The porcupine man who ran it became completely flabbergasted when the Curvaceous forms of Charlotte and Shan-Dian enter the store
The perverted collector seemed unable to do much other the gape at the blossoms of the two women before him.
Even when Coi-Shi sought to purchase a very strange box and chalice the Porcupine brushed him off entirely.
leaveing the phoenix no choice but to swipe the artifacts.
ultimately Shan wasn't pleased with the selection in collectors store either, despite having a robe from Zhongguo Shan found it complety unacceptable as it was the robe of a courtesan.

Coi-Shi tried to convince the fox that it suited her, but the snooty fortune teller would not hear it and went back to the manor empty handed.

Charlotte's uncle Feargal promised to have the dockmaster import a dress for her specifically, but it would have to take several weeks to arrive.


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