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File 125167981571.jpg - (25.76KB , 240x206 , d30_dice.jpg )
1940 No. 1940 ID: e1ff4c hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

rolled 2 = 2

tgchan now has dice, same syntax as 4chan.
In the email field:
dice XdY
dice XdY Z
dice XdY+Z
188 posts and 5 images omitted. Click Reply to view.
No. 11453 ID: d5cc05

rolled 6, 6, 4 = 16

No. 11454 ID: d5cc05

rolled 3, 1, 3 = 7

NOT 16
No. 11455 ID: d5cc05

rolled 81, 78, 15, 19, 9, 52, 42, 52, 93, 7, 49, 16, 30, 77, 3, 56, 64, 43, 49, 32, 15, 66, 54, 67, 98, 29, 95, 86, 67, 45, 10, 47, 23, 24, 66, 32, 76, 7, 83, 69, 14, 31, 85, 43, 8, 87, 99, 71, 29, 47, 2, 44, 13, 55, 10, 10, 83, 5, 96, 49, 50, 6, 96, 73, 30, 61, 4, 5, 68, 87, 73, 82, 18, 57, 25, 25, 44, 23, 96, 72, 70, 97, 15, 82, 52, 25, 92, 35, 30, 87, 83, 80, 93, 79, 52, 22, 40, 55, 26, 7 = 4924

No. 11456 ID: 54bb9e

No. 11463 ID: 094652

rolled 2, 2, 5, 14, 1, 5, 1, 12, 20, 6, 4, 5, 1, 2, 11, 4, 15, 13, 12, 7 = 142

Wonder how many 15+ I can get

File 141173794045.jpg - (29.55KB , 504x341 , 1409282421466.jpg )
10630 No. 10630 ID: 53548a hide watch expand quickreply [Reply]

Swear to God there was a kobold picdump on here. The fuck happened to it?
4 posts omitted. Click Reply to view.
No. 10657 ID: 4c2072

Found this hiding in the general discussion board.

No. 10666 ID: 2fd516

Bless you.
No. 10770 ID: ab0ecc

No. 10836 ID: bc7b81

it got censored.
No. 10847 ID: 4c2072


File 147604386102.gif - (404.46KB , 550x600 , 1468761049886.gif )
11245 No. 11245 ID: 4dc2d2 hide watch expand quickreply [Reply]

Advancing the setting in 40k means that the Tau have taken over the entire galaxy. But don't worry, all your favorite factions still remain because the Tau are the most accepting and obviously logical race in the setting!

Unfortunately a lot of very unique tactical geniuses all want to control the empire because they all have different ideas of what the greater good actually is. Each one leads a different tau army with a xenos detachment.

This does mean that in order to take anything non-Tau you would have to take them as allied detachments to your primary Tau detachment.

Space Marines
>Now wear Tau-style power armor
>culled into 5 pre-heresy style legions, all are Ultramarines successors
>Dreadnoughts are scrapped and the occupants are put to sleep as it is seen as abhorrent

Chaos Space Marines
>The Tau have become so prevalent that their Greater Good Gods have usurped the chaos gods in the warp. CSM now take Tau god marks.

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2 posts omitted. Click Reply to view.
No. 11345 ID: 665ed8

This is the best thing I have ever read in my entire life
No. 11388 ID: 4cc846

this is the worst thing that has ever existed.
No. 11422 ID: b3f8f4

This is some high value comedy at the least.
No. 11429 ID: 23b7e2


This is obscene, Anon. In the wildest depths of Slaanesh's depravity, not even he/she/it would sink this low.
No. 11459 ID: fb21be

Extra heretical.

File 147613820674.png - (1.15KB , 800x120 , 144592550576.png )
11254 No. 11254 ID: 4dc2d2 hide watch expand quickreply [Reply]

Last one seems to be over a year old so if we get a couple people to sign on we could try this again.

You need not actually know what you are doing or be any good at all to play, that just makes it more !FUN! for the next guy.

There's a 1 week period for you to take your turn, and please try to take your turn quickly if possible.

Also, vote on the embarkation site.
16 posts and 2 images omitted. Click Reply to view.
No. 11302 ID: 07280d

Still watching, not sure how it works though. Do we pass a saved game back and forth or something?
No. 11303 ID: 52d0bb

Yeah, basically
No. 11304 ID: 59b9ae

Still here, got Driblis too. Whoever departs please bring livestock and please settle near goblins I want to see an invasion so big there'll be wall of bodies.
No. 11330 ID: 398fe1

Well SOMEBODY start it!
No. 11460 ID: fb21be

Well Im sad now I saw DF and I was ready to go.

File 124720736483.jpg - (536.39KB , 1556x1776 , WFRP__Career_Compendium_by_RalphHorsley.jpg )
1000 No. 1000 ID: 0816e7 hide watch expand quickreply [Reply]

Hi, /tg/ I've been playing WFRP for first time recently. Most of us rolled somewhat combat orientated character (mercenry, toll keeper) while one guy rolled agitator which sadly doesn't fit well with fighty attitude of rest of party...

How do you solve such problems in lolrandum RPGs like WFRP?
No. 1012 ID: 1afd58

Well, WFRP as I recall is a fairly lethal system.

The agitator, being less combat-ready than the others, will likely die on combat.

Problem solved.
No. 1015 ID: 9155ad

Is he better in social situations? Get him to do some more social situations. Find his strengths, play a bit towards them, that way he serves a purpose outside of combat. I've played a shitload of non-combat-oriented characters in WFRP. Shit was so cash.
No. 1073 ID: f74047

I wrote a long, well thought out reply once. The server shenanigans ate it.

Here's the gist of it:
1) You can make the agitator a fighter: either by taking BS, Flee! and a buying a crossbow or taking WS, Streetfighter and buying some armour.
He can later on continue to Zealot, who is a fighty class and can be upgraded to Judicial Champion, who is a fighty character supreme.
2) Make use of his talky abilities. Versatility never hurts, unless you are dungeon crawlan (= doing it wrong).
No. 3108 ID: 046432

>How do you solve such problems in lolrandum RPGs like WFRP?

uhm, you CHOSE. what a radical concept, choosing.

set a theme for your story/campain and actually make characters that works with that theme n some way. let the players talk through their concepts and ideas with the GM and each other.

in teh end, shape the campain after the players and their characters, don't let yourself get tied down by what any book or "rule" says, experiment.
No. 3391 ID: c3ce7f

>How do you solve such problems in lolrandum RPGs like WFRP?

A) You don't have to roll. Rules are just suggestions, nothing more.
B) ROLEPLAY! Act. You're not your weapon, you are a person with dreams, opinions, personality and a full life with a history, act it out!

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11438 No. 11438 ID: 67b7d6 hide watch expand quickreply [Reply]

Banned from the blue boards,
Too hot for /tg,
Allow me to present,
Here girls from across the world come, some of their own free will, some to pay debts, and are sold to you loveley gentlemen as brides, slaves and concubines!
Some girls cost gold,
Some have set their own price,
Some are just looking for love!
Huh, what do I cost! Oh sir you're too forward! <3
5 posts and 1 image omitted. Click Reply to view.
No. 11445 ID: 9876c4

Full of energy. too.

You might get more takers on the /quest/ board. it's sort of a goto for audience participation.
No. 11446 ID: 2ce7cb

I don't understand what is happening here but dang it, I wanted the wood elf.
No. 11447 ID: 67b7d6
File 149100151997.jpg - (359.06KB , 689x970 , 1486836807461.jpg )


Sorry sir! You snooze you lose! But here, let this little darling show you a menu of our other options!
No. 11448 ID: 67b7d6
File 149100357290.jpg - (134.18KB , 1024x1542 , 1487893252909.jpg )


For starters, may I reccomend this set?
No. 11449 ID: 67b7d6
File 149100366304.jpg - (298.01KB , 1000x1452 , 1489633379857.jpg )


Or if you're looking for something a little meatier...

File 125186600858.jpg - (129.33KB , 900x1165 , eclipse_phase.jpg )
1995 No. 1995 ID: 1b3493 hide watch expand quickreply [Reply]

Everybody else has a thread on it, why not /tg/chan?

Glad to see transhuman gaming getting some love. Hopefully it will spur Steve Jackson Games to release more Transhuman Space.
18 posts and 4 images omitted. Click Reply to view.
No. 11231 ID: af6e04

Sorry for bumping an old thread but I LOVE Eclipse Phase. I have physical copies of the books. I've made like a dozen characters. I really REALLY want to play but I can't find a group. All my friends are only interested in D&D
No. 11236 ID: bfbff9

EP looks really neat but unfortunately the two games I've been kind of fell apart more or less in the first session.

One, alas, was more or less due to the strain on the GM of arbitrating space-google and our team was... not very coherent. We had a megalomaniacal socialite, a stealth operative guy with no feelings (which made him very sad) who wanted to take his sniper rifle everywhere, a small annoying child, a psychic OCD space gypsy, Cortana and an octopus.

Unfortunately they couldn't all be the best character like the space gypsy.
No. 11435 ID: 9d1e7c

I'm trying to run Cowboy Bebop/Futurama in the vicinity of Mars, sounds like some overlap.
No. 11436 ID: 9a7d5a

Has anyone tried the Fate hack of Eclipse Phase? I like the setting but feel the game system's really clunky.
No. 11437 ID: af6e04

Yeah, it is pretty clunky. (especially combat is awful)

I'd like to give the Fate hack a try but haven't had the chance.

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11132 No. 11132 ID: 265534 hide watch expand quickreply [Reply]

Herein is chronicled the exploits of all those furries that do things.
25 posts and 19 images omitted. Click Reply to view.
No. 11205 ID: 265534
File 146282910119.jpg - (225.03KB , 1280x773 , 1455353169_sildre_thingum_33_png.jpg )

The next night at dinner, Coi mentions that the manor might be haunted. He then asks if ghosts can have sex.
This upsets the more polite company and Charlotte's uncle, Feargal asks him why the hell he would want to know that.
Coi-Shi responds that the ghosts sounded suspiciously like two men humping, but Pepper dumps him off of his chair before he can finish his sentence.

Feargal's brother who will be leading the new church being built in town gets into an argument with Daigh, the wolf lord's son about his devotion to the religion and the wolf storms out.
No. 11207 ID: 49f18e
File 146371088542.png - (395.86KB , 1089x1089 , Xeizi.png )

Diqiu Xeizi a scorpion merchant, from an offshoot Yaffclaw Adventure

here she is showing off her stylish undergarments
No. 11212 ID: 49f18e
File 146453067499.jpg - (268.88KB , 1325x809 , YYHUs7x.jpg )


Before entering the town some very important things happened!

The party stayed in a fancy tavern
Charlotte ran into an old Suitor, some snotty skunk named Antoine
She managed to drive him off by pretending Coi was her Lover, the bird was confused but appreciated the attention
Antoine left in a huff, Charlotte decided to forget the whole thing by drinking excessively.

Meanwhile Shan-Dian went about her usually business of cheating people out of their money via fortune telling.
Coi-Shi Pranked Shan-Dian by clamping her dress to the stone floor via earth magic
hilarity ensued (also hot lewdness) when she got up from her table.
Shan got super pissed and tried to mind control the awful little bird, but her magic failed
Coi was forced to spend the rest of the stay outside for bad behavior.
No. 11218 ID: a788b7
File 146583752038.png - (584.64KB , 1200x600 , roomsharan.png )

Pepper said that Coi-Shi never did anything weird when they were sharing a room.

That's partly because she tends to sleep in.
No. 11434 ID: d1d42a
File 148951047277.png - (179.56KB , 900x900 , FancyCoi.png )

Pictured is the fancy clothes Coi-Shi was given by Feargal(original an outfit for a child)

After the dinner mentioned here
Shan went around town in borrowed clothes looking for clothing to call her own

she went to the warehouse and the rabbit dockmaster told Shan he had only bulk orders which Shan could not afford.

She went to the tailor, a fellow native of Zhongguo ran the shop, but the dragon woman told Shan-Dian she only had Calabrian clothes, which weren't good enough for Shan as the stuck up fox desired nothing but imported clothes from her oriental home.
Shan continued to wander to less and less likely places and hope was quickly giving out.

It was Coi-Shi who discovered the shop of a collector of exotic goods.
The porcupine man who ran it became completely flabbergasted when the Curvaceous forms of Charlotte and Shan-Dian enter the store
The perverted collector seemed unable to do much other the gape at the blossoms of the two women before him.
Even when Coi-Shi sought to purchase a very strange box and chalice the Porcupine brushed him off entirely.
leaveing the phoenix no choice but to swipe the artifacts.
ultimately Shan wasn't pleased with the selection in collectors store either, despite having a robe from Zhongguo Shan found it complety unacceptable as it was the robe of a courtesan.

Coi-Shi tried to convince the fox that it suited her, but the snooty fortune teller would not hear it and went back to the manor empty handed.

Charlotte's uncle Feargal promised to have the dockmaster import a dress for her specifically, but it would have to take several weeks to arrive.

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11428 No. 11428 ID: 23b7e2 hide watch expand quickreply [Reply]

Magic requires the mage to speak words of power from the language of creation, and use their soul's energy to give the word power. These words of power allow the magic user to impose his will upon and command reality, temporarily bending or disregarding the laws of physics to cause an effect in accordance with the word of power spoken, or a "spell" in layman's terms. By speaking several words of power, the effect is changed in accordance to those words of power. A magic user's state of mind, grammar, pronunciation, and accent all influence the spell's result.

For example, Bob the Wizard wants to cast a fire ball spell, so Bob speaks in the language of creation, "FIRE-BALL-THROW", depending on Bob's discipline, enunciation, and intent, the spell could fizzle out, summon and throw a fire ball, summon and throw dozens of fire balls, summon and throw one enormous fire ball, or light Bob on fire. When casting a spell, the magic user must use his soul as fuel for the language of creation, to give the words the power to command reality.

The soul is layered, made up of the consciousness, memories, personality, emotions, and thoughts of the magic user, in that order. When a magic user casts a spell, their mind essentially dissolves a part of itself to power the spell. At first, the magic user only loses the thought that went into the spell, but if they continue, they'll begin to lose their emotions, personality, memories, and eventually, consciousness, suffering total oblivion.

The loss of a magic user's thoughts and emotions can be easily replenished with enough rest and meditation, but damage to their personality, memories, and consciousness is either permanent, or requires a herculean effort to repair.

Wizards are those who learned some of the words of the language of creation and how to channel them in spells themselves. Sorcerers are those who made a pact with a su
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No. 11433 ID: 952ab0

Seems like you might want to differentiate between sort of broad and acute levels on the thoughts and emotions level.

What does pulling a thought out of the head of the caster mean? Just the thought "hey, I want to cast a spell now?" or does a bigger spell pull more thoughts? Is a wizard in danger of forgetting the flow of an ongoing conversation, or what he is doing in the kitchen now that he used his fire magic to light the stove? If this reaches too far, grabbing thoughts out of your head, it could become very crippling, and leave a wizard open for a few seconds after casting a spell in a fight while they figure out where they are again. Which maybe isn't a bad thing for the system.

As for emotion, if I am angry at that man and cast a lightning bolt that eats into my emotion, does it eat that anger I lashed out with and render me calm again, or does it broadly sap at my capacity to feel emotion at all, leaving me somewhat less angry in the moment, but also less able to enjoy spending time with my daughter later?

My initial thinking is that the system works best if the Thought case is extremely specific to the present situation. They can lose Thoughts, but not the ability to Think, because pulling too much out of that bin starts to interfere with conscious awareness right away, instead of stepping down the power progression presented here. I assume the intention is that very small/simple spells could be cast all day long with just Thought power.
Emotion I could go either way on, general or specific to the moment, but I think it makes more sense as a broader lessening of capacity to feel emotion in general, and that fits better with the loss of personality that would come next. That step has to be a broad lowering of levels almost by definition.

File 148625211358.jpg - (30.37KB , 320x240 , image.jpg )
11419 No. 11419 ID: b9f2f5 hide watch expand quickreply [Reply]

Itt one poster acts the part of Rita Repulsa while the 2nd player acts the part of the Power Rangers as a whole, the storylines and rules for each of the 2 players of the game are as follows

Player 1: you are Rita Repulsa and have recently discovered how to resurrect every monster of yours the rangers have defeated thus far, but to counter this the rangers manage to banish them all to the Scooby Doo universe shortly after their resurrection. Not willing to accept defeat so easily Rita Repulsa uses this new power of hers elsewhere, itt roll the dice (1 die) all numbers from 1 to 6 will determine wich slasher film character will be risen from the grave, the designated number for each character belongs to the order in which the movies were made, for example Jason Voorhees may hold the number 2 spot while the Leprechaun may hold the number 6 spot.

Player 2: you are the Mighty Morphing Power Rangers and your arch rival Rita Repulsa has sent down a new enemy the likes of which you have never seen, working together though you manage to defeat him just like every other monster, but just like every other monster Rita Repulsa throws her staff down to earth to make this slasher fim character bigger, your normal g1 Megazord may not be enough this time around so the rangers must summon from across time one of many different variations of Megazords that existed throughout the show, roll the dice (1 die) to determine which one, they will be in order from 1 to 6 as they appeared in the show.

Rules for both players: both players must do reaserch depending on which slasher film character you got or which Megazord you got in order to accuratly know fully what both character's strangths and weaknesses are and be able use that research to prove beyond a reasonable doubt to the other player which would win the fight.
No. 11420 ID: 57f342

That explain what happened with the Scooby Doo franchise.
No. 11421 ID: b9aa79

Never watched power rangers or slasher films, but you've basically described superfight, which is a card game I'd actually recommend. Hopefully some others with check the traditional games board and join in though

File 147985849872.jpg - (30.92KB , 301x341 , IMG_3554.jpg )
11358 No. 11358 ID: 383927 hide watch expand quickreply [Reply]

So I want to create a cavalier/bard character that rides a bulette as a mount. I want the rider to be some sort of recognizable creature which is distinctly monstrous, like a bugbear or a troll, but I've been having trouble deciding what monstrous creature to make them. The only rules are that they have to be capable of singing for their bardic performance because I'm not faffing around with having to equip and unequipped my weapons and instrument all the time, and of course have to be able to ride a bulette. Any monsters you're particularly fond of? The bulette isn't set in stone either but I'm rather fond of them.
Any play system is welcome, old or new, just looking for cool monster ideas at this point
2 posts and 1 image omitted. Click Reply to view.
No. 11365 ID: 9876c4

Something with an underground theme. Maybe a Duergar or Svirneblin, After the debacle in the 90s, I can't in good faith suggest anyone play a drow.

I love the little hat.
No. 11366 ID: 6ed01b

Deep gnome is an interesting idea- I was originally thinking something large and horrible, known for grinding the bones of children kind of deal because I like the gental giant group and the idea of a silly singing monster amuses me.
The juxtaposition though of a tiny gnome covered in heavy armor riding a massive bulette is quite fun as well and I'm a little torn now
No. 11373 ID: 9876c4

I mean, there's also the duergar and derro, which both have unsavory reputations.

A deep gnome would leave them in the cold with it's silliness, though.
No. 11380 ID: 57463b

Well you could always do the TGChan cliche and go kobold. It kind of works actually; kobolds are known for ambushes and what better for an ambush than a mount you can hide underground?
No. 11383 ID: 383927

My Current thought is going to be a pair of travelers, George and Lenny style, except that in this instance it's going to be a tiny owl creature of my own design who is small and witty but perhaps a bit lacking in the smarts department, and the role of George will be played by a were-bulette who at heart knows they are truly meant to be a bulette and is happiest in their bestial form. I'm currently looking for character ideas to draw from though for prisoners and slavers so if anyone wants to throw something out there I can use all as much help as I can get right now

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10969 No. 10969 ID: 7f4f29 hide watch expand quickreply [Reply] [Last 50 posts]

Well, we did this before and it went... sort of okay. There's been some interest expressed, so here's another!
Last Time: >>6452

Would people be interested in a Dwarf Fort Succession Game?

Standard one-year turns I suppose, preferably with say a week-long limit on taking your turn, and trying to keep the waiting list short.

I'll go first unless someone else would prefer to.

I thought I'd give people a day or two to have a chance to give opinions on starting locations.

If left to my own choice I'll just embark in some wooded area in a temperate zone, with a river.

Any suggestions?
76 posts and 60 images omitted. Click Reply to view.
No. 11124 ID: 7f4f29

Ha. Guess not. Well, fun while it lasted anyway.
No. 11249 ID: 4dc2d2

Is this still going on or could we start a new one?
No. 11253 ID: 52d0bb

Looks like the last post is just under a year old, so its probably dead. Probably best to start a fresh thread and see if anyone's interested.

I would be if enough people get in on it.
No. 11292 ID: b5f367

I'm all good with doing another one.
No. 11293 ID: 52d0bb

Sign up down at >>11254

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11247 No. 11247 ID: 4dc2d2 hide watch expand quickreply [Reply]

Is everyone a tripfag on this board? Just trying to assimilate.
10 posts and 1 image omitted. Click Reply to view.
No. 11285 ID: 4dc2d2

No. 11286 ID: 60f863

To be honest trip fags are pretty cancerous.
No. 11288 ID: dc887b

No. 11289 ID: 86497f

there may be certain arcane magics by which a trip could be customized, or reverse engineered.
It's rarely necessary though.
No. 11290 ID: ea1c62

Its only ever necessary if you want to troll tripfags, which is admittedly a pretty worth cause.

File 147605591905.png - (12.67KB , 847x260 , Gets hot chance.png )
11251 No. 11251 ID: 4dc2d2 hide watch expand quickreply [Reply]

Has anybody ever had any experience with homebrewing 40k into GURPS? I have maybe an hour or two put into and I was wondering if anybody else was also working on something like this or if it has been done before.

Any criticism on what I have done so far is also appreciated. Please excuse the EXTREMELY work-in-progress formatting.

No. 11252 ID: 4dc2d2
File 147605635789.png - (1.04MB , 565x729 , campaign sheet.png )

I'm looking for lots of random tables and in-depth differences between different forgeworld patterns of equipment.

I don't know much about xenos so any advice on templates/rules for them would be awesome.
No. 11284 ID: a107fd

First, save yourself a lot of trouble and start from Ultra-Tech. Most of the weapons are there, or close enough. A bolter is just a gyroc weapon loaded with 18.5mm APHEX. The Imperium of Man at it's height was TL 10, 'Nids and the Eldar are both TL 11, the Necrons are TL12, and the Tau are TL 9 but they don't need an Unusual Background to buy Engineer skills and their infrastructure isn't FUBAR. Orks are approximately TL 10 but many, maybe most, have Quick Gadgeteer and/or TL-transcending wildcard skills.

Looking over your Gets Hot rules, for result 6, 4d6 burning damage per round seems excessive, given that 1d6-1 per round corresponds to "entire body on fire." Even 1d6 burning damage, directly to the hand, would be enough to present a serious risk of the gunner being left with a charred stump.
Similarly, for result 7, why not just use the fragmentation rules?

If you're treating power swords as cutting damage plus follow-up, power fists should probably be crushing damage plus follow-up, since it's the same basic mechanism, instead of a multiplier to thrust damage which I'm not sure there's a precedent for. Combine it with the sleeve exoskeleton (from Ultra-Tech) when somebody's using one without powered armor.

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1635 No. 1635 ID: a91907 hide watch expand quickreply [Reply]

I fucking hate the Corvus armour. I really think WH40K needs more Errant armours. They look so fucking cool.
7 posts omitted. Click Reply to view.
No. 3118 ID: f348ea

I figure they're just so badass they can breathe in space.
No. 3121 ID: 4553b2

Much like Batman?
No. 11256 ID: 4dc2d2

Only Guilliman can breathe in space anon.
No. 11258 ID: 398fe1

No. 11265 ID: 4dc2d2

Very powerful necromancy at that.

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11228 No. 11228 ID: a107fd hide watch expand quickreply [Reply]

So I've been working on designing a GURPS rule module for sex.

I am aware that such things already exist, but... I wanted something that actually lives up to the standards of official GURPS stuff. Simple, elegant math that meshes with the rest of the system to produce intuitively reasonable results. Someone who didn't know anything about hypothermia could easily apply the basic rules for exposure to cold environments, and similarly, somebody who doesn't know anything about the mechanics of human sexuality should be able to use my ruleset. The goal is not to compile a spreadsheet of dirty words and spaghetti code, but rather a gameable approximation of the day-to-day challenges of life in a "pornoverse."

I've got a beta version of the mechanics, but no specific scenario in mind. Who's interested in playtesting?
3 posts omitted. Click Reply to view.
No. 11237 ID: a107fd

Alright, design principles of a pornoverse:

First, obviously, lots of sex happens. Most people want to be having sex just about as often as they're physically able to, and even those who don't are willing to play along.

This attitude, which would likely be considered addictive behavior in our world, is regarded as normal; nobody gets traumatized, the worst reaction is embarrassment or annoyance. People have interests and pursue activities other than (though seldom entirely unrelated to) sex.

My thinking with defining the mechanics first and the setting afterward was that, in a pornoverse, most social conflicts are rooted in the problem of how everyone involved is going to satisfy their respective libidos, the same way an agrarian society's conflicts revolve around who does the work and who eats the food.

The rules for orgies create a sort of Prisoner's Dilemma situation: cooperate, roll at a penalty, and help everyone get off? Or defect, and maybe benefit from everyone else's hard work? Bonus for defecting goes up the longer you've gone without, but then being greedy risks alienating a new partner, which could be a vicious cycle, until someone saintly enough (or more likely, who has a kink you perfectly satisfy) comes along.

As for the grisly details... I didn't spell out any mechanical differences between fisting vs. penis vs. tentacle, or oral vs. vaginal vs. anal, or sundry other limbs and orifices, natural or otherwise. There's nothing about specific positions, except that they can be defined later and then bought up as techniques to simplify group sex with strangers. There's only one new skill, which is an extrapolation of an existing set of skills. No lurid descriptions of new overpriced Advantages.
No. 11241 ID: dfc4c7

>My thinking with defining the mechanics first and the setting afterward was that, in a pornoverse, most social conflicts are rooted in the problem of how everyone involved is going to satisfy their respective libidos, the same way an agrarian society's conflicts revolve around who does the work and who eats the food.

That's the problem; GURPS is very story-oriented so you're better off defining the kind of storytelling you want to do first and then figure out the mechanics around it. For most other genres there's a fair amount of definition already done, but for even general genres like Super-Heroes I found that the GURPS Supers handbook was good for general work but even that was just a base for defining a more specific super-hero world.

Look at D&D vs. Warcraft; both basically ripping off of Tolkien but they each have their own spin on things. They're both generic fantasy-that-rips-off-Tolkien: humans, elves, dwarves, orcs, demons and dragons and they're all functionally fitting into the same roles and yet still different enough that anyone experienced in the genre will know which is which even if an outsider wouldn't be able to tell them apart. Even with something like generic fantasy, if you don't figure out the specifics of the story-telling there's going to be gaps in your mechanics, and it will be less obvious how to fill in those gaps when encountered.

Saying that there's going to be 'lots of sex' in the pornoverse is as helpful as saying 'there will be combat against monsters' when developing a fantasy setting or 'guns' in an FPS. The design for fun will be more important.

So perhaps we should be looking more into the 'Why' of sex beyond the primitive urge. If you look at the title picture used, the why in that example is a *relationship*. There's implications that
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No. 11243 ID: a107fd

The rules here aren't really meant to be OOC sexy, any more than the rules for tactical combat are meant to be OOC violent. http://www.leftoversoup.com/archive.php?num=416

Say you're trying to bribe somebody. You've got a pocketful of gold coins, a truckload of fresh fish, and 4 points in the Erotic Art skill with an optional specialty in blowjobs. Sex Appeal covers the flirting, but not satisfaction. http://www.alessonislearned.com/index.php?comic=28 Existing rules in the core book, GURPS Social Engineering, and other supplements can give you some basis to figure out the relative value of gold vs. fish, and suitability as a bribe. If there were some way to estimate the value of sexual services, that third option would slot right in to the existing system and you'd be able to make an informed decision what to offer. But there isn't, so you can't.

>Saying that there's going to be 'lots of sex' in the pornoverse is as helpful as saying 'there will be combat against monsters' when developing a fantasy setting or 'guns' in an FPS. The design for fun will be more important.

If I was designing a fantasy RPG with the intention that combat against monsters would be a significant element, and then in the first playtest session somebody said something like "I shoot the orc with my bow, does it hit?" and none of the rules covered that situation at all, the fun would come to a screeching halt. Have you read the rules for the Erotic Art skill in the Basic Set? There's a note that the skill exists, some vague discussion of which attributes it might be based on, and everything else is left to the GM's discretion. That's it! Nothing else, no modifiers except the bonus from Flexibility/
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No. 11248 ID: 4dc2d2

You know that 0-point feature is way beyond what is reasonable for the average person.

Maybe if that was for an adolescent age group, but the average adult can go much longer without gaining "lust points".
No. 11250 ID: a107fd

My thinking was that it makes the math simpler, since food and water are also 3/day, and the average 'pornoverse' character behaves like a horny teenager regardless of nominal demographic. The sex-drive equivalent of the Reduced Consumption advantage would be reasonably cheap, and could be increased over time as a learnable advantage.

Also, thank you very much for that clear and concise criticism focused on the actual mechanics!

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11219 No. 11219 ID: e78505 hide watch expand quickreply [Reply]

How do i Overlord?
No. 11246 ID: 4dc2d2

What exactly are you trying to do?

Are you asking for advice on how to become an overlord?
Are you asking what to do once you are an overlord?
Are you asking how to run PC's being rulers in a game?

Help us out a bit here.

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11244 No. 11244 ID: 34647c hide watch expand quickreply [Reply]

IP Address: intcraft.online
Server Version: 1.8.8 (any client from 1.8, 1.9 or 1.10 can join the server.)
Chien's World Map cropped to Eurasia
Towny, Brewery, meme recipes, word filter and more..
RP and General Rules
Contrary to previous iterations we will now state the actual rules for the server in a clear way, pre-launch. In theory, as always, there is only one rule: Don’t be a shitter. If you follow this set of rules, you are thereby not a shitter and you are in theory allowed to do what you want on Intcraft, and it will be up to the server population and community to put an end to their own disputes.
Towny War Flag will only be enabled from Friday-Sunday, from Monday-Thursday it will be disabled. PvP will always be enabled.
First 24 hours after launch will have War Flag disabled
Building a town/nation must be historically accurate for that location given the current time (300bc-300ad)
Buildings do not have to be 100% accurate, variations are allowed. But no memes.
Towns do not have to be exactly in the same geographical location as they were, but it should be in the same general area.
If you only want to pvp, find a pvp server
If you only want to buildfag, join a nation or get gud.
Nations can spread through conquest or diplomacy, but no Atlantic Federation tier memes.
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11239 No. 11239 ID: 8013df hide watch expand quickreply [Reply]

Post your Black Crusade starting characters. First 5 get in. I'll select one for a quest I'm making. Try using my format here: https://docs.google.com/document/d/1P7TbuaDy0ZvCoNQhrvgW14ho2aoy9aYt1U0yM7BTKrI/edit?usp=sharing

You don't have to put the CSM's extra gear/skills/talents, but you do have to put any stat increases of any kind. You may switch out any gear for one of the same availability, any skill for one of the same rank, any talent for one of the same tier. Good luck, all ye scions of chaos.

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7655 No. 7655 ID: 84b792 hide watch expand quickreply [Reply]

STR: 10
DEX: 6
CON: 10
INT: 7
WIS: 10
CHA: 7

Ranged Weapon Mastery
Melee Weapon Mastery
Hand-to-Hand Combat Mastery

Personality trait: It's all a joke

Alignment: The Comedian.

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No. 7671 ID: d335e5

OP, you are using what system?
No. 11210 ID: 2f5847

He's got enough natural agility to dual-wield 1911s. And despite everything, he's smart, which is why he dies first.

Keep CHA and WIS as dumpstats.
No. 11214 ID: 15fae4

maybe it's just me but I'd put charisma down

The Comedian is hardly charming
No. 11221 ID: 4201a2

Need more dex in here.

STR 14
DEX 14 -> 16
CON 13 -> 14
INT 13

Assuming a low-powered PF point buy, with the racial bonus in dex. He definitely has enough dex for TWF, and enough int for Combat Expertise. Put the level 4 in con, and he dies before level 8.
No. 11222 ID: 2f5847

>Level 8
Debatable. He dies at the peak of his ability (probably RAW, he'd have middle age penalties) after numerous combat missions in Vietnam and Abroad. And he was in WW2.

The Comedian has probably killed more humans than any other named character, until the events of the comic.

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