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File 127433055785.png - (31.42KB , 600x400 , Let me explain.png )
15880 No. 15880 ID: 3441fa Stickied hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]
http://tgchan.org/wiki/Advice_for_Running_a_Quest

Because some people seem to need it.

Anyone is welcome to post more info on here. It only has a bit of advice concerning engaging the suggester right now. I know there is a lot more that can be said.
912 posts and 49 images omitted. Click Reply to view.
>>
No. 111691 ID: f0e552
hovering over post mentions (eg. >>100) seem to be broken in some places, I've noticed it in 'I Am', and you can see it when hovering over one of the recent comments about the gym which has a mention in it, everything is overspaced. Is it just me?
>>
No. 111697 ID: ca0e20
>>111691
I just checked. Yep, everything is broken over there. Have not encountered it before.
>>
No. 111815 ID: 395c02
>>111691
I think it's not playing nicely with the code tag, maybe?
>>
No. 111885 ID: 3abd97
>>111691
>>111815
Yes, ideally you don't want to put >> links inside formatting tags, because it will carry the formatting over into the hover-post. And the code tags break it the most significantly by adding tons of white space for some reason.

For example:
>>111815
>>111815
>>111815
>>111815
>>
No. 112624 ID: d644f1
I like this thread. This is a good thread.


File 149805618693.png - (322.38KB , 800x800 , healthyperspective.png )
112766 No. 112766 ID: ceeeff hide watch expand quickreply [Reply]
fgsfds

Thread 1: https://tgchan.org/kusaba/quest/res/807972.html
Wiki: https://tgchan.org/wiki/XenoQuest

NSFW! Slinko and Raptie's XenoQuest/Dragon Romance Non-Canon Crossover (SRXQDRNCC): https://www.dropbox.com/s/ctmbfm5vedbk0v9/Ceri%20and%20Outissa.pdf?dl=0
14 posts and 1 image omitted. Click Reply to view.
>>
No. 112834 ID: e5b57f
File 149827189004.png - (106.10KB , 800x800 , dis2.png )
112834
>>112828
While I appreciate the feedback, if you are looking for quests more to your tastes, might I suggest something like https://tgchan.org/wiki/A_Little_Town_Called_Coxwette ? The pacing might be more what you're looking for.

(Coxwette is A+ fucking amazing)
>>
No. 112836 ID: be0718
>>112832
My feedback is still about multiple updates in succession lacking a point of decision for suggestors to weigh in on. This being an introductory chapter, it's quite likely that trend will reverse now that introductions have been made.

>>112834
I actually prefer quests with more pictures per update, though it's more work for the author. Coxwette's great, though.
>>
No. 112842 ID: 50c95d
>>112823
>Which do you think is which?
For instance, the canon stuff like the tilde bar, /quest/ suggestions, dramatic scarf (I think!)..
And the non-canon like.. tilde bars going insane, the whole crossover, the scarf having a mind of its own..

>the crop is how she carries items
Well, she could also carry food in there. But what's important is that it tells us is that she came unprepared.

>>112832
>The pacing did seem a little slow to me, at least at first.
Heh. Some quests take literally forever to start. In this case, there was one extra update in the beginning just to answer stuff.

>>112836
Can you provide an example because I have no idea what you're talking about. Not every panel is supposed to be a response to an action, or a point of decision. There has been 14 "updates" and 100% of the updates have had a decision to weight on and contained response to previous suggestions.
>>
No. 112844 ID: be0718
>>112842
I'm not going to retread this any further, but don't just make stuff up delian. >>/quest/808333 is the first decision in the quest and far from the first update.
>>
No. 112845 ID: 50c95d
>>112844
Oh, so you're bothered by the fact that not every update is explicitly asking you something?
This may come as a surprise for you but.. it is possible to suggest things, even when the latest update is not explicitly asking you for it. In fact, it is implied that you should be doing so.
This is the same with every quest. You say that Coxwette is great, but if you check out the first thread, you'll notice that less than 50% of the time the update contains any sort of hint that you should suggest something. That's even less than this quest.


File 148160211009.jpg - (43.21KB , 593x389 , cover.jpg )
106446 No. 106446 ID: b9aa79 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]
Thread: https://tgchan.org/kusaba/quest/res/765391.html
Wiki: http://tgchan.org/wiki/Please_do_not_Take_these_Organs
Patreon: https://www.patreon.com/user?u=4587981

For all our discussion needs
1204 posts and 41 images omitted. Click Reply to view.
>>
No. 112824 ID: 3abd97
>>112806
Yes, a fairly classic roguelike resource expenditure versus risk tradeoff.

>>112820
>Viste has a medium supply of spell slots
Actually I have an empty supply of skill slots. Unless I've been recharged without my knowing, that was my third and final 1st circle spell for the day. (Two mage armors, earlier). I'm down to cantrips, now.

(One really nice thing about the episodic nature of the caravan escort mission versus dungeon delving was the freedom for fairly liberal spell usage with much less worry of resource conservation).

Also can I just add that not-speaking, probably brain damaged, and right to the declared action without any frenzied exposition Pog comes across as pretty creepy.

And geeze, between the giant snake and the devil dog, Vos and the bloodmist team are taking a beating.
>>
No. 112830 ID: 85198d
>Viste is out of spell slots
But does Davina have any spell slots left?
>>
No. 112835 ID: d36af7
>>112819
Strictly speaking, Pog's recent roll of 16 was not a critical failure. He simply failed to avoid an attack targeting his torso, and took impaling-type damage proportionate to the enormous snake's strength. If he'd gotten a 17 or 18, or been so disoriented or incompetent that bonuses from total defense AND retreating somehow couldn't push him above effective skill 6 for his best active defense, that would have been an actual crit fail, where clumsiness produces additional complications beyond those directly inflicted by enemy action.
>>
No. 112837 ID: d22dc0
The dungeons are the most dangerous place to be, as per usual. Does Isaiah count as incapacitated right now? Because I do have a fancy list of new friends to meet up with the demon and Co further in
>>
No. 112843 ID: d36af7
>>112837
>Does Isaiah count as incapacitated right now?
No, not yet. He's badly damaged, but still conscious (since blood loss or suffocation aren't really a factor), and well positioned to stab the snake's relatively vulnerable innards. It's digestive juices aren't well optimized for destroying metal.


File 149453535197.jpg - (671.24KB , 1288x1324 , Talking to this douchebag 1.jpg )
111523 No. 111523 ID: 4a6bb7 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]
242 posts and 116 images omitted. Click Reply to view.
>>
No. 112810 ID: 143250
>>112809
It's alright. We need to stay strong for Stefán.
>>
No. 112811 ID: 3583d1
You know I gotta ask, I intended that whole thing I wrote to be a nightmare/memory but if it's just fan fiction that's okay too. But I am curious as to how close I got.
>>
No. 112839 ID: 143250
Wall of text, apologies in advance (man, doing a lot of wall of texts in this quest, lol)

Possible Plan of action

After we get back from disguising Ana, we'll hide out in the hotel, wait for Logan and wait awhile for rumors of Ana's death to spread after we explode the bomb (or the grenade. I guess Robbit can have Laura's bomb as payment or something). I'm sure after people hear of Ana's death, they will stop searching, lowering the number of threats we'll have to deal with (not all of course, there will most likely still be some powerful weirdos out there we'll have to deal with).

Now, it is a possibility that news will also break out around that time that their valuable member, Godfrey will be having a trial scheduled to happen eventually for his betrayal, and people will most likely be interested in seeing that trial as they have nothing better to do. This trial will be used to our advantage as a distraction, and as a way to stall time as we travel through the forest.

Now, this trial of Godfrey's loyalty I feel will weigh heavily on how people view Ana, as Godfrey saw good in Ana when everyone else didn't. It will be up to Matilda to show these cult members that Ana isn't the monster they are making her out to be in order to show why Godfrey defended Ana.

As I said, I only plan on having Ana use her secret identity temporary. Hopefully we will be able to make it last until at least towards the end of Godfrey's trial when people have a new better opinion of Ana.

So what I am planning here is if 93 is still there waiting for us when we get back, we can ask her to carefully head towards the trial, not be seen by Laura and Boxhead of course, and be a potential surprise witness for Matilda as a last resort probably
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No. 112840 ID: 97bb2d
>>112839
I'll see what I can do about magic, I already have a few ideas of what she could do. Lightning for example.

As for me being that Red Person, Falafaf told us that is wasn't me. So we still don't know who that was. That could have been Root for all we know... Or perhaps it could be Ana now, but I find that all unlikely... I think I might have known who that was... and if I'm right... It's a horrifying truth which I must confront...
>>
No. 112841 ID: c5b754
>>112839
... I see...

You say, whoever this person was didn't have AJ... well in the pursuit of self-preservation, I'll try and help you as best I can. I have no power over prophecy except basic rudementary Tarot, but I can maybe recreate it, perhaps we can get a better look at this red eyed person.

Blending magica though isn't easy... but maybe with your power of the tarot and with my power of dreams we can recreate the scene somehow. I'm not fond of seeing my own death but maybe there's a chance we could figure more things out.


File 147295924650.png - (162.50KB , 589x588 , BQD.png )
103324 No. 103324 ID: 616bfd hide watch expand quickreply [Reply]
Wow, okay.

Let me just say, thank you all who are currently participating! About a month ago, I wasn't even fully sure whether or not I'd make something at all, and now here we are a chapter in!

Ok first off, I want to know what you guys think. Is the quest any good? Is it exciting? Boring? What do you want to see more of? What are your criticisms? Just let me know what I could be doing better.

Second, what are your questions for me, if you have any? Please ask, anything about my thought process, stuff that's not being explained well in the story, anything.
30 posts and 2 images omitted. Click Reply to view.
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No. 110697 ID: 72ed6b
>>110696
> I'm glad you like it, and as stated above, it sure will!

Awesome.

I'm astonished that you didn't come into this with a massive amount of worldbuilding already, and that you've improvised this on the fly so far, because the quest comes across as though you had this huge cohesive background that we're slowly and incrementally revealing, where everything fits together.
>>
No. 110701 ID: 616bfd
>>110697

That's what I wanted to do, and the minimal amount of planning I did at the start had that in mind. Technically, it wasn't 100% improvised, but all the worldbuilding I'd done was mostly not directly related to the story, such as creating the races/species in the world and the map (both of which are some of the 'retcon issues' I mentioned in my last post, I wanted to make a few changes but some things I said in the quest have already cemented them into place). Other than that, I thought up a few characters, some of whom didn't even have a name until a few updates after their appearance in the quest! (Lookin at you, Joe)

And probably the most drastic of differences is the purpose of the quest. Originally it started out as just a worldbuilding/creative writing exercise, where I'd take elements from all my random one-off creations in the past and form them into one setting. I like to to see how things connect, and I liked the idea, so I rolled with it, and wrote a few short stories set in this setting. Later, I discovered the idea of the 'Quest', and decided "Man, it'd be really cool to be in control of one of those", and decided to continue my creative writing exercises publicly. I also needed practice with my drawing, so it was a perfect opportunity to sort of get my ideas out there.

However, now after about a year, it's a lot more than simple writing exercises. I've created a whole story and plot with a mystery or two and everything, and now the purpose has changed. It's not just an exercise anymore, it's a real narrative that I have going, and I couldn't live with myself if I continued to half-ass my way through this.

Tl;dr again: I started out the quest with far lower ex
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No. 111621 ID: d92aea
So Breakfast Quest has been on yet another hiatus, one which I somehow forgot to mention, because I've been having issues with my spine, and I needed a break from sitting over my tablet and drawing things so that I could heal. Just saying my back is back, and I'm getting to work again!
>>
No. 111627 ID: b4b187
This is excellent news. Thanks for the update!
>>
No. 112838 ID: cd858c
>>111621
>I'm getting to work again!

So yeah... That clearly didn't happen.

There was a big family event this past month, and I've been a combination of very busy, exhausted, or just not feeling up to working on it. And to put the cherry on top, my tablet has recently come under 'disrepair', so I'm working on getting that back to working condition. But I can't even work on the art now that I'm not so busy anymore.

So sorry for not getting any work done on this, even when I said I would. For now, I'd like to offer a compromise. I can still work on the story aspect of BQ, and just leave it without art for a while. While I feel like it has the potential to diminish the experience, it's better than nothing, it would allow me a break from the most time-consuming aspect of updating, and it'd help quell my own dissatisfaction with how slow progress has been coming. So let me know yea or nay to that idea


File 147365459889.png - (192.95KB , 629x425 , twin chucks.png )
103517 No. 103517 ID: 5a15af hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]
The previous thread was getting a bit long, so I will begin a new one.

For this thread:

► Critique on the direction of the quest
► Discussion and theories
► Questions (though I might not answer some due to spoilers!)
► Memes

WIKI :: http://tgchan.org/wiki/A_Little_Town_Called_Coxwette
614 posts and 53 images omitted. Click Reply to view.
>>
No. 112702 ID: be0718
>>112700
>not doing all the sidequests before chasing the obvious plot thread
>>
No. 112805 ID: 4cae7e
So, my thoughts on a couple things. First off, is there something about Naz's place that makes Chuck fly off the fucking handle?

Also, I'm calling that Nelson is in the catacombs. If Susanna survived all she went through, maybe he did too in some fashion
>>
No. 112812 ID: 1dbd7c
>>112805
Nothing other than that Naz is an annoying waifubait slut.
>>
No. 112816 ID: cc08c7
>>112805
It's been implied Susanna is something beyond human compared to everyone else. Nelson was just human but with the ability to use carnal speech, probably taught by Susanna. He's more than likely deader than dead.
>>
No. 112833 ID: 3ce125
>>112816
Nelson was the same kind of creature Susanna is. He was trying to find a way to grant Carnal Speech to regular people. He was obsessed with it, even, according to Susanna.


File 145369842883.png - (11.68KB , 500x500 , ITQ_OP.png )
97324 No. 97324 ID: 3a9db6 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]
Well GOSH DARN IT!

The more they come, the worse they look!! JUST JOSHIN' YOU my friend! MY MY is it good to see you. Come on in, my friend, the thread is warm and toasty and BOY HOWDY do we love newcomers.

Make yourself right at home and DON'T YOU DARE be shy. Go ahead and answer any gall dang question you want! If you feel like askin' your favorite character ANYTHING at all, well you better call me CORRESPONDENCE McANSWERTON because you'll get your answer here, by gosh.


Previous ITQ threads, newest to oldest:

>>80766
>>76582
>>68983
>>50332
>>343117
>>338649
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>>
No. 111996 ID: 91ee5f
>>111995
I don't think anyone in I Am even has shoes, so Alice doesn't really have to worry about tying them.
>>
No. 111997 ID: db0da2
>>111995
People come up with weird romanticized justifications for things they see as inevitable or unchangeable, it's why victims of domestic abuse will make excuses for their abusers, and why people will say thing like, "without death, life would have no meaning."
>>
No. 112096 ID: 6f97db
To any character with a snoot:
What was your first snoot boop like?
>>
No. 112800 ID: 6cbace
File 149820968740.png - (6.05KB , 600x400 , ITQ004.png )
112800
>>112096
>>/questarch/780537
"Terrible."
>>
No. 112817 ID: 0d1514
>>112800
It's not a real boop if teeth are involved


File 146552611135.gif - (18.59KB , 500x500 , 2f_fanart.gif )
100245 No. 100245 ID: 163674 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]
YOU KNOW WHAT TO DO.




Previous threads:

http://tgchan.org/kusaba/questdis/res/480.html
http://tgchan.org/kusaba/questdis/res/1118.html
http://tgchan.org/kusaba/questdis/res/314015.html
http://tgchan.org/kusaba/questdis/res/316577.html
http://tgchan.org/kusaba/questdis/res/319035.html
http://tgchan.org/kusaba/questdis/res/328203.html
http://tgchan.org/kusaba/questdis/res/336257.html
http://tgchan.org/kusaba/questdis/res/341621.html
http://tgchan.org/kusaba/questdis/res/46018.html
http://tgchan.org/kusaba/questdis/res/56436.html
http://tgchan.org/kusaba/questdis/res/76929.html
http://tgchan.org/kusaba/questdis/res/90830.html
388 posts and 197 images omitted. Click Reply to view.
>>
No. 112735 ID: 7b7ab3
>>112734
>Poly's fucking face
>>
No. 112784 ID: c688ce
File 149816490202.png - (20.87KB , 663x873 , obviously a demon.png )
112784
I did porn of the quite-obviously-a-demon from Trout's kobold quest m'kay
>>
No. 112785 ID: c688ce
File 149816494756.png - (40.58KB , 900x1070 , demons n ghosts.png )
112785
>>
No. 112799 ID: a6af03
File 149818995731.png - (278.77KB , 800x800 , 6-22-2017 frillsgalls.png )
112799
Good Good boys
>>
No. 112804 ID: bfb318
>>112799
The goodest boys
A+


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112260 No. 112260 ID: 65a774 hide watch expand quickreply [Reply] [Last 50 posts]
Because people was asking for a new one.
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>>
No. 112781 ID: 665ed8
Well it is hard to tell, cause you kinda have a very similar universe all the time and I know you have done one or two quests that aren't in the same canon so it is hard to tell when someone is the same or a coincidence
>>
No. 112782 ID: 91ee5f
Are there flavored liquids for Serpens that taste like other species' foods? That way Serpens can taste what those foods taste like, despite not having a mouth to eat them in the first place!
>>
No. 112788 ID: 47160d
112788
Kaktus, I know the potato stash is porn right now but please PLEASE let it just be potatos.
>>
No. 112801 ID: 65a774
>Well it is hard to tell, cause you kinda have a very similar universe all the time and I know you have done one or two quests that aren't in the same canon so it is hard to tell when someone is the same or a coincidence.
Fun fact: So far, not counting the quests that died before the first thread was over, only Boldly coming isn’t set the in the same universe in some way. Of course, most of the quests are standalone from the others, so don’t try to use Meta knowledge, people!

>Are there flavored liquids for Serpens that taste like other species' foods?
Of course. The Serpens has become quite adapt at making tasty liquids and soup over the years. It’s also possible to just throw someone else’s meal in a blender and eat that, though it might not taste exactly the same.
>Kaktus, I know the potato stash is porn right now but please PLEASE let it just be potatos.
Of course it’s not filled with potatoes, it’s actually filled with documentaries about… cucumbers (How scandalous!) and… a-and… p-peaches (L-Lewd!) …truly, Leon is one sick individual…
>>
No. 112802 ID: 665ed8
Are dragons and such actually real creatures in this universe at one point or is it just a thing where it has been so long that people can no longer tell between myth and history


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111978 No. 111978 ID: 8a947d hide watch expand quickreply [Reply] [Last 50 posts]
I made a quest, guess I should make one of these too!

https://tgchan.org/wiki/D3Quest
74 posts and 14 images omitted. Click Reply to view.
>>
No. 112650 ID: 8a947d
I was sure I would have to edit that wiki page myself but I'm glad somebody else already did it, and added that list of summons cause I've been using that a lot this whole time.

I should start editing it myself soon though.
>>
No. 112666 ID: 91ee5f
What the fuck are we supposed to do?! Are we missing something?! How do we get out of this?! DX
>>
No. 112667 ID: 8a947d
>>112666
Sorry man, there's no walkthrough for this game.
>>
No. 112668 ID: 91ee5f
>>112667
FUCK!!! DX
>>
No. 112779 ID: 8a947d
2 or 3 days til i get a new tablet pen, no updates til then. Not that long though.


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110005 No. 110005 ID: 008b25 hide watch expand quickreply [Reply]
This is the Discussion thread for Princess quest, here ill post news and other bits and pieces.

Feel free to ask the ladies questions and such, ill try and answer as fast as I can. Im using public internet and scanners, so updates and quality are not going to be the best of the best, but hey its all fun and games.

Least till someone looses a eye..
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>>
No. 112687 ID: 008b25
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112687
The races of the world, Deets will follow soon, sorry for sloppy stuff today but im running out of time for internetty stuff -3-
>>
No. 112698 ID: 3ce125
>>112687
Are any of these races not bipedal?
>>
No. 112768 ID: 008b25
File 149806485859.jpg - (124.92KB , 830x578 , 1 001.jpg )
112768
Jako: Angry rabbit people, tend towards the slim, short side.
Colours: Shades of brown mostly.
Politics: Matriarchy
Most common sexuality: Bisexual
Pros: Punches and horns plus so much sex... So much
Cons: So angry all the time. Viewed as slut's due to open and easy sexuality.

Nah-Bajuu: Big tall blue dog people
Colours: Shades of Blue.
Politics: Kingdom
Most common sexuality: Hetrosexual
Pros: Tall, muscly ladies, not much clothing.
Cons: Kinda hard to blend in when your a blue giant. Looked down on for their tribal living.

Kithara: Smol snake people that control trade on the crescent sea, they keep the peace and get Crazy rich of the back of it.
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>>
No. 112774 ID: be0718
>>112768
Are these our options for disguising as the local inhabitants, or will you be posting more detailed profiles like this?
>>
No. 112778 ID: 7e6ffc
Ill be posting more soon. Sorry this bit is a little messy and confusing but my free time has evaporated recently, things will caln down to normal soon though.


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96269 No. 96269 ID: dd338c hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]
The ITQ for Lago specific quests.

Previous BTEs:
>>85202
>>49496

Current main ITQ:
>>80766

Previous ITQs:
>>76582
>>68983
>>50332
>>343117
>>338649
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>>
No. 112619 ID: 91ee5f
We already know how humans portray zombies in their media. My question is directed to all the non humans in the Asteriodverse: How do you portray zombies in your media?
>>
No. 112726 ID: a363ac
Ultra-King Az, and Polo what does your work
internet history look like? and what does your personal internet history look like?
>>
No. 112763 ID: 08eca1
To Sir Gauche: You're the only noble I've seen who goes by "Sir" instead of "Lord". Were you a knight before you got your title?
>>
No. 112767 ID: 262ceb
Fen Quest people: Are immortal kobolds obviously different from normal kobolds? What stops there being some random immortal just hiding out among the general populace?
>>
No. 112776 ID: a363ac
to Zizi : what is your idea of a good first date?


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111417 No. 111417 ID: d1d42a hide watch expand quickreply [Reply] [Last 50 posts]
Thread for discussing King of Pentacles
https://tgchan.org/kusaba/quest/res/780786.html

numerous questions and complaints have been voiced
probably best to have them answered outside of quest
51 posts omitted. Click Reply to view.
>>
No. 112748 ID: 3abd97
>unfortunately the quest will be over shortly after the fight ends . . .
Too bad, I was hoping it was the start of a longer campaign and not a one off.
>>
No. 112749 ID: d1d42a
>>112747
Yes it would! I appreciate all sorts of clever thinking like that!
I had not thought about that when starting the game but it makes sense to me!

>>112748
A contest between thieves was mostly intended as a combat test for the King of Pentacles main quest.
the current cast of character will likely show up in the main quest but they would just be minions to the main characters.

what were you hoping for regarding a campaign?
>>
No. 112751 ID: 3abd97
>what were you hoping for regarding a campaign?
A list of various things I would have hoped to see if it kept going:

Fights against lesser opponents, fights against monsters. Perspective swapping back and forth between the two sides, alternating a fight here or there. Short silly character antics in between battles. A rematch between the Tax Collectors and Freedom fighters eventually. A confrontation where both Tax Collectors and Freedom Fighters are forced to reluctantly work together against some momentarily greater foe. Battles that didn't start from ambush so different mechanisms were used initially. Etc.
>>
No. 112753 ID: f55f6e
>>112749
Cool! Honestly I think Azzeki would look adorable wearing the spoils of battle. I'd think that if a garment got ripped up too much or its fasteners too compromised it wouldn't be salvageable, but intact stuff taken off of fallen foes would be fair game.

>>112751
>Short silly character antics in between battles.

I second this. Actually, I think a post-battle denouement for both sides would be *very* entertaining, with the characters reacting to what happened and to how their comrades succeeded or failed after they get back to base (or get tossed in the dungeon, in the case of our felonious freedom fighters) :)
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No. 112754 ID: d1d42a
>>112751
>>112753
there will for sure be a post-battle segment to the quest!


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92354 No. 92354 ID: 65a774 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]
So I don’t have to bog down my other quests with info about this one.
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No. 110820 ID: 65a774
>I don't have a single clue how the fuck Kronos is going to survive this situation. Really, I have nothing but a sense of impending, inescapable doom now. That the whole quest is going to come to a abrupt, terrible end in a bloody pile of failure 'cause we couldn't figure out the right thing to do at this or another crucial point.
I don’t know if it means that I’m a good writer or a horrid one if every time my characters run into to some rough resistance people starts to panic. Do you really think I would just kill everyone off after almost writing this crap for two years straight? (Geez, have it really been that long?) While there are dangers, there won’t be anything that you can’t solve, I’m sure.

>He can't aim for shit with the gun's ice mode 'cause he's missing an eye.
While his aim is not as good as before, he can still hit the broad side of a barn without trouble.
>I wrote it at 3 AM when I was in a particularly anxious and bad state of mind and it shows.
Now I feel a bit bad if my writing is making you anxious and lose sleep. I’m pretty sure this isn’t the first time you’ve said that either.

>Man, where are the suggesters lately? Last update only had two suggestions besides mine, and this update only has two so far, and one of them is from Kome.
They all migrated to the space waifu thread it seems. I’m sure they’ll come back… eventually… I hope…
>I let myself fall behind 100 posts and haven't gotten around to binging it for two threads x.x
Grab a drink and start to bing, because this ride is nearing its conclusion.
>Could've fooled me dude.
Then you’re easy to fool, as I’m pretty sure my vocabulary isn’
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No. 110834 ID: fe7355
>>110820
>Now I feel a bit bad if my writing is making you anxious and lose sleep. I’m pretty sure this isn’t the first time you’ve said that either.
No, it's okay. It's not your writing's fault I sometimes get anxious and that my sleep schedule is often fucked up. It's just that your quest sometimes ends up getting that sleepless anxiety dumped in it.

>They all migrated to the space waifu thread it seems. I’m sure they’ll come back… eventually… I hope…
Yeah, they'll come back. Actually, they did come back since that observation. That slow spate might have been just because the quest had been resumed not long ago and not all of the regular suggesters had noticed it was back yet.
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No. 110839 ID: 65a774
>That slow spate might have been just because the quest had been resumed not long ago and not all of the regular suggesters had noticed it was back yet.
That might be it. Though, seeing that Boldly Coming is back again, there might be a new migration soon… or both quest will flourish or something, who knows?
>>
No. 111171 ID: fe7355
Well, Kronos getting his right hand bitten off and losing his pistol as well happened as I figured it would when Kaktus put off updating for a day and instead updated Boldly Coming. And it wasn't inevitable, was it, Kaktus? We could have avoided Kronos losing a hand, right? But what were the indications and hints as to how to do that? And what was the point of no return? Was it right up to when Nerfatu's mouth was poised to bite or at some point earlier?

Could Kronos have yanked his hand out of Nerfatu's maw if he hadn't fired his pistol? But I assume Nerfatu could somehow sense the pistol since he knew to bite there, so wouldn't he have sensed that Kronos was pulling his hand back and chomped down same as if the pistol was fired? Or would Nerfatu not have noticed as quick, instead biting down on the pistol's barrel, ripping it away and missing Kronos' hand?

But before then, could Kronos have entirely avoided having Nerfatu's maw poised to bite his hand off? If Kronos had shed his bloodied clothes so Nerfatu did not have the scent to follow? But if that would have worked there wasn't a hint it would, was there? So outside of a leap of logic we wouldn't have thought of that, would we?

And was the silver spoon activated by Kronos' mental call for help alone, or did it require him to be in a dire situation as well? Because if it's the former, if we had figured that out earlier then the figment of Cain could have distracted and then attacked Nerfatu in the Nightmare room while Nerfatu was still blinded.
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No. 112725 ID: 3ce125
Lantern Soul's plot looks like it could fit in with the backstory of Strange Bedfellows.

Five gods keeping souls in the heavens, and an opposition trying to take the souls back so they can be recycled in the River.


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99036 No. 99036 ID: b66b01 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]
Discussion thread for 2Frames Quest.

Been seeing comments on other places saying that discussion threads are pretty "why not?", so I might as well put this here.
257 posts and 33 images omitted. Click Reply to view.
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No. 112705 ID: ca0e20
>>112704
Are people gonna be paranoid about all my pics now? =P
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No. 112706 ID: 3abd97
>>112705
The first time you hide something plot relevant in an image and it gets missed signals the start of never ending paranoia.
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No. 112707 ID: 91ee5f
>>112705
Look on the bright side, at least this forces people to pay attention to your quests now!
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No. 112721 ID: f40cb6
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112721
>>112703
>>112704

What could it mean....?
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No. 112722 ID: ca0e20
>>112707
>>112721
It's the fish's eye people need to pay attention...


But anyway! To be honest, now that I know people might be looking now, I might try to hide stuff again. Though the main problem is that this pic was made cause I was bored and felt a bit lazy. Hard to attempt to cleverly hide things in pics when you barely want to pay attention to anatomy and etc. But who knows? =P


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111218 No. 111218 ID: 8a251a hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]
big fancy disthread because we've hit the point where we have multiple morbit quests both here AND on other sites, such as eagletime and omegaupdate.

what started as a passion project between myself and my friend como to create a universe snowballed into a huge deal with multiple projects and a proper team behind it. this thread is for talking about both the universe as a whole, and our current running quests- here, that'd be Maybequest and Tiny Cat People.

discuss away, and feel free to ask all the weird questions you want. we love this shit.
118 posts and 10 images omitted. Click Reply to view.
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No. 112479 ID: b04cc9
>>112475
re: lana vs viper shit
we keep making typos, viper is XXI's demon and has a pirate fleet ;VVV;'''
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No. 112688 ID: 8a251a
http://homebrewdeviants.tumblr.com/post/161677264851/world-building-june-2017-luxson-cluster-day-10
http://homebrewdeviants.tumblr.com/post/161728821631/world-building-june-2017-luxson-cluster-day-11
http://homebrewdeviants.tumblr.com/post/161829410326/world-building-june-2017-luxson-cluster-day-12
http://homebrewdeviants.tumblr.com/post/161834103541/world-building-june-2017-luxson-cluster-day-13
http://homebrewdeviants.tumblr.com/post/161944247451/world-building-june-2017-luxson-cluster-day-15
http://homebrewdeviants.tumblr.com/post/161968044021/world-building-june-2017-luxson-cluster-day-16

some WBJ posts crossposted here, i'm back from vacation! and back into the housing situation fire
maybequest will be updated as soon as i can assure my situation isn't going to hell, which could be very soon or not for a while. i'm sorry for all of the delays on basically anything i have my hands in- hoping to have our situation properly, permanently settled within a year.
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No. 112693 ID: 9436bc
Don't worry about it. You've got to make sure you've got a roof over your head before anything else.
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No. 112710 ID: db0da2
>>112688
Ah, scraps & tech, I've been looking forward to this.

Why the windmill-like shred collectors? I thought shreds were the energy, so why would they need to push on something to generate power? How are scraps seen as a superstition when 1 in 50 people can see and interact with them? Shouldn't it be easy to verify even in a small town? Maybe they're much more common in some areas than others.

We should figure out what exactly causes scraps to be created. If it's the low-level, hormonal part of emotion then we could mass produce them simply by injecting people with adrenaline or the relevant equivalent for their physiology. If it's the high-level cerebral part of emotion then we just need to make a species or simple AI capable of thinking the necessary thoughts on command. The fact that plants, which are entirely hormonal with no ability to think at all, can create scraps implies that it's the former, unless Morbitian plants have thoughts, while the fact that more mentally complex creatures make scraps more often implies the latter also plays a role. How useful this would be depends somewhat on what scaps are actually used for, but if worse comes to worst we can always just turn the scraps into shreds for infinite energy.

Best of luck with your housing situation.
>>
No. 112717 ID: 3ce125
>>112688
>Darkest Night
Hey, Voidsy has motifs related to this! I wonder if anything will come of that?
Oh, huh, gods have powers based on their motifs, not their domains? What are domains for then? ...what would Frog-Crimes' Hydra motif even let them do? Creation of multi-headed creatures? Or modification of existing creatures to give them multiple heads?
Strange that so many of the island gods are not worshipped as such and don't seem to want to correct people about that.

Lantern Bearers are cute. I wonder where their lanterns come from? Do they steal them?
Do Scrap Ghosts ever manifest in places where people have lots of sex? Sexy scrap ghosts?!


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111674 No. 111674 ID: e5b57f hide watch expand quickreply [Reply]
Here is where ANL is discussed! Thank you all so much for coming along with this wild ride so far. <3

https://tgchan.org/wiki/Aardvarks_Need_Love
41 posts and 3 images omitted. Click Reply to view.
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No. 112361 ID: c28a5f
>>112331

no

u can still go between verses sometimes without train but is dngrous ⚠⚠⚠⚠

like if you wanna go from cherrygrove to wherever enemy quest is u should REALLY take train
>>
No. 112367 ID: 3ce125
>>112361
So do people just almost never apply to be Tourists, or is the selection process extremely restrictive?
>>
No. 112370 ID: c28a5f
>>112367

1st u gotta know abt station 🚄
2nd u gotta be able 2 afford train ticket 🎫
3rd u gotta pass background check ✅

almost no one even applies cuz almost no one even KNOWS to apply

and is also super selective
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No. 112542 ID: e5b57f
ANL will be taking a brief hiatus for the next couple of weeks, while I tackle this sudden backlog of commissions. I hope to avoid this kind of situation in the future, and I appreciate you all who've been following my little quest. <3
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No. 112675 ID: 56cc9f
Don't know if this is the right thread but holy fuck do I love Xeno Quest like damn


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81802 No. 81802 ID: 186341 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]
hey friends check it out talk about enemy quest here
http://tgchan.org/wiki/Enemy_Quest
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No. 112412 ID: f6ba27
Just as a suggestion to the suggesters:

The more options you pick, the more diluted the quest is going to get, both in terms of in-quest results and out-of-quest writing. I'll have to write a lot more for each update to accomodate everything, and quantity has a deleterious effect on quality, and Zack's responses usually get weaker, on average, when you try to have your cake and eat it too. The temptation to vote for a lot of things at once is strong; but you might see more interesting results if you refrain.
>>
No. 112413 ID: 600f38
>>112412
So, keep it to 3 or fewer options to get better responses? Ok.
>>
No. 112630 ID: 367077
>>112412

Yeah, hopefully we'll start just picking one option or a short write in rather than constantly trying to have our cake and-

>>112413

http://i.imgur.com/vI96iNr.gif
>>
No. 112669 ID: 72ed6b
>>112025
> Bika is best girl for sure, but do we really have to interrupt Meg and Old One-Eye's scene to confirm that she still exists?

Nothing to do with that. It's because of the setup in >>110643 and >>110644 (and subsequent posts as well); we want to get the ball rolling on that, so that we can surprise her appropriately as a gift later.
>>
No. 112670 ID: 91ee5f
>>112669
Well, that can wait until we're not James Bond in middle of a party and trying to do spy stuff!


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106192 No. 106192 ID: ed33de hide watch expand quickreply [Reply]
Discussion Thread for my first quest, Team Port Echo! I hope to really expand this universe with many adventures for our heroes.

Here I hope to show around some art, answer any questions you may have about these characters without spoiling anything, and figure out ways to improve the dice-roll system.

https://tgchan.org/wiki/Team_Port_Echo
43 posts and 8 images omitted. Click Reply to view.
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No. 111662 ID: fd4e30
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111662
Updated character sheet for Cybil! I removed weapon handling and knowledge checks with Heal and Navigate! Other than that, nothing else! She seems alright as-is.
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No. 111663 ID: fd4e30
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111663
Can't forget Victor. Same thing with weapon handling and knowledge checks replaced with Covert, and Awareness is now it's own thing. Like 'Spot Hidden'.
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No. 112651 ID: 003a71
Quick question!

When introducing achievements, should some have their descriptions kept in secret or let everyone know how to obtain them?
>>
No. 112654 ID: be0718
>>112651
I'd prefer some description text as additional clues on how to get them.
>>
No. 112655 ID: b27cac
>>112651
Yeah having a hint is nice.


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84312 No. 84312 ID: d470e9 hide watch expand quickreply [Reply] [Last 50 posts]
For, as one could guess, discussing Fen Quest.

Some of you may know that Fen Quest was an intermission for Chee Quest. This may be a reboot, but other than that, it will have nothing to do with Cheelop. It will not even be part of the same universe, so the rules of cheeverse (what rules there were) will not apply.

To elaborate this, which requires heavy CheeQuest spoilers, Cheequest steamrolled into Fenquest near its ending, crushing any sort of proper ending. It was most likely my biggest mistake questing, and did play into my deciding to reboot it. Secondly, the reason why it doesn't take place in cheeverse is a matter of constraints. At the end of Cheequest, her world was effectively rebooted, promised by the gods to have it play out approximately the same, with the promise of Fen and Lily living happily ever after and so on. I'd rather not have that promise, among other things people could safely make assumptions about. Nor do I want to just redo it as-is while still in the chaos god's dream, if just because the looming threat of Chee inevitably crashing into Fen's life isn't something I want even if it occurred after the end.

I would much rather start on a clean slate.

74 posts and 4 images omitted. Click Reply to view.
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No. 111387 ID: 0b99d7
Poor Lily, couldn't possibly have expected all the crazy shenanigans Fen got involved with as a result of the dragoncloth.

Love this quest and it's world.
>>
No. 112623 ID: 8041d8
Hi, there's a thing I don't get about Fen Quest: In thread 1, Shup calls the Northern Empire "Empire of the dragonslayers", yet I was under the impression it was founded by the Dragon Knights, who are all draconic kobolds, which means they were all born after the Dragon was slain!

Does this mean "the" Dragon wasn't the only dragon around?
>>
No. 112628 ID: 262ceb
>>112623

As well as there being "the" Dragon, other magical beasts may also be referred to generically as dragons? Or any immortal first-generation kobold may be referred to generically as Dragon Knights.

Or maybe some history confusing propaganda thing is going on and the original founders of the Empire were pre-dragon kobolds. Like maybe some previous kobolds, let's imagine them being noble suffering strong people wanting to bring peace and justice and et cetera to a land of division and slavery and suffering because that's a good story, band together and head off to kill this dragon, and call themselves "Dragon Knights" either as a name for their quest to kill the dragon or afterwards because they killed it. They do this so a bunch of fresh fully-formed draconic immortals pop out, and the dragonslayers adopt/train/raise them to help carve out the Empire. The draconics inherit the name "Dragon Knights" from the dragonslayers and over time people assume it's because they were born from the dragon, rather than the original reason. Something like that?

I like the image of some grizzled dragonslaying survivors being "parents" to a bunch of fresh fully-formed immortals. And it would make more sense of the dragon knight at the trial referring to himself as the emperor's "brother", if they had some parent figure they identified themselves with. I doubt all the immortals from a particular beast usually consider themselves siblings, so they'd need another reason.
>>
No. 112629 ID: 3abd97
>>112628
Unless we've been given a false history (which is possible, if you had a group of immortals managing long term propaganda) the draconic kobolds were the first ones to appear on the continent, so they wouldn't have had any mortal adopted parents they rescued.

Although that also means the first generation dragon knights would have discovered mortality the hard way, when their kids began inexplicably aging past their prime, getting sick, and dying. I'll bet that went a ways towards majorly fucking them up in the head.
>>
No. 112635 ID: 262ceb
>>112629

Perhaps dragonslayers that weren't kobolds at all, then? That'd be a bit scandalous. But if the kobolds and their non-kobold neighbours speak languages with the same roots it would support such an idea. Presumably the dragon had to be slain by someone, anyway, unless we assume the dragon just tripped on a rock and broke its neck or something. So then, if the dragon was slain by someone, then they would have been at hand when the first kobolds popped out.

Being "raised" by some badass dragonslayers would also explain them developing a culture of strength/combat idealism, why they would get the idea to go hunting down other magical beasts, and where they got the idea of a "Knight" from in the first place - the way their culture is set up, it's hard to explain the particulars why, but when I consider the idea that they were introduced to the idea of Knights from a foreign source (like being taught/trained by a knight from another race) and then adopted it for themselves, adding their own spin and interpretation over time, it feels like it makes more sense with what we've seen than the idea that they organically developed the concept themselves.

There's a lot of potential mystery to the origins of things in the FenQuest setting. Where did the magical beasts come from? Were they, at one point, really the only fantasy element of the setting? Where did the non-kobold races come from? Maybe once the world was all magical but the beasts at it all and kept it stored until they were killed? Since the oceans are so big, and there was at least one aquatic beast, isn't it very possible there are more? Could there have been a giant bird beast that flew away and could make birdbolds somewhere? Or some crazy worm or mole beast digging about und
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