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File 170863018546.png - (235.76KB , 1295x1295 , 022124_FromNothingTitle.png )
1084137 No. 1084137 ID: 1effd3

From nothing, a new beginning.
277 posts omitted. Last 50 shown. Expand all images
>>
No. 1089494 ID: 7c0da2

I'd advise against bringing it back or carrying around too much.
We don't really have a use for it, we don't know how to handle or store it safely, and apart from its name and appearance the only thing IDENTIFY returned was "unsafe negative energy".

One thing we can do is experiment with it before we go.
Bring it somewhere away from the other crystals, if possible without touching it. Then try your current runes on it, except blast. Do not use blast on it. Be careful and ready to jump into cover if it looks like it's going to destabilize.
Finally, try fusing it with one of the runes you just found. Like when you fuse two runes. Or maybe try physically pushing the rune into it ?
>>
No. 1089496 ID: 273c18

>>1089479
I don't think we have any way of carrying toxin safely, much less storing it in a way that won't gas up our home base. Leave it for now. If we ever need it we can come back to get it.

Investigate the creatures in the gas.
>>
No. 1089509 ID: 2f41db

>>1089479
An automobile is a form of conveyance.
Entirely useless now

Good find with that tool.

>>1089477

Oh.
You know, this place really is beautiful.
Shame its so deadly

>>1089479

...mmm.
That doesnt look safe at all.
Id say take a tiny bit but void only knows what you could be scattering into the air if you break it smaller.

My curiosity is driving me to want samples to experiment with to find out whether the crystal is coalesced from present toxins or a generating source of the toxic pollution.

Applications exist for either form.

All the same, best leave it.
I wouldnt want to see you hurt for my curiosity, nor what would happen if flan got ahold of it.
>>
No. 1089769 ID: 1effd3
File 171417469254.png - (338.02KB , 900x750 , 042624_FromNothing68_.png )
1089769

>Um...maybe? Do you have a bag or something that isn't your hands or pockets? Maybe you could hold it with the shovel.... And uhhhhh, see if one of the unaligned voidlings nearby can eat it
>You're not equipped to keep something toxic stored safely yet. This chunk seems like a bust, except for your cool new pick.
>I say drop it. your current home island is to small for you to have somewhere to place this safely without risking poisoning the rest of the island and you don't really have a container laying around to safely store it in so none of your voidlings won't eat it by mistake…
>I'd advise against bringing it back or carrying around too much.
We don't really have a use for it, we don't know how to handle or store it safely, and apart from its name and appearance the only thing IDENTIFY returned was "unsafe negative energy".
>I don't think we have any way of carrying toxin safely, much less storing it in a way that won't gas up our home base. Leave it for now. If we ever need it we can come back to get it.
>...mmm. That doesnt look safe at all. Id say take a tiny bit but void only knows what you could be scattering into the air if you break it smaller. My curiosity is driving me to want samples to experiment with to find out whether the crystal is coalesced from present toxins or a generating source of the toxic pollution. Applications exist for either form. All the same, best leave it. I wouldnt want to see you hurt for my curiosity, nor what would happen if flan got ahold of it.
“We are all in agreement then, I don’t see much use for this stuff besides looking pretty.”


>One thing we can do is experiment with it before we go. Bring it somewhere away from the other crystals, if possible without touching it. Then try your current runes on it, except blast. Do not use blast on it. Be careful and ready to jump into cover if it looks like it's going to destabilize. Finally, try fusing it with one of the runes you just found. Like when you fuse two runes. Or maybe try physically pushing the rune into it ?
Silv quickly leaves the crater with the Toxcite chunk in hand, before the gas can condense again. After making some distance, she sets the Toxcite chunk down, and thinks about what to do.
“Hmm, I’ve only found two runes on this trip so far, so I’m only going to experiment with 1 rune. Let's try a Stream Rune.”
Silv takes a Stream rune, and tries to push it into the Toxcite chunk. She feels like it could do something, but doesn’t seem like she knows how to accomplish it. Perhaps for experience is needed?
“That didn’t work. I felt like I could do something, but I don’t know what.”
>>
No. 1089770 ID: 1effd3
File 171417471691.png - (174.89KB , 900x750 , 042624_FromNothing69_FEESH.png )
1089770

>An automobile is a form of conveyance. Entirely useless now
“Good to know.”

>Investigate the creatures in the gas.
Approaching one of the nearby swamps, Silv looks around at the dark shapes darting below the water. Several jump out of the water and swim in the air when she approaches, allowing her to Identify them!

Swimmer Voidling
One of many variants of Voidling. Swimmers are much faster than previously encountered voidlings, and move through the air as if it were fluid.

“Aww, these guys are kinda cute! Doesn’t seem like the water and gas bothers them.”
Something on the water catches your eye, and you direct Silv’s attention towards it.
“Huh? What’s that?”
>>
No. 1089771 ID: 1effd3
File 171417474218.png - (579.96KB , 900x750 , 042624_FromNothing70_swaaamp.png )
1089771

...It’s a new rune!

...In the middle of the swamp where the Toxcite is.

There appears to be several runes in the swamp water. Do you and Silv risk it?
>>
No. 1089775 ID: 5b2941

>>1089770
the council is in agreement: those are cute

>>1089771
can you use Breeze to get them to you without going in? Otherwise, tame one of those swimmer voidlings and get them to bring them to you.
>>
No. 1089776 ID: 273c18

>>1089775
Yeah, let's try a creative workaround. Wading in potentially-toxic water seems like a bad idea. Blowing the runes towards shore should work? We could also try making a rock bridge.
>>
No. 1089792 ID: eb0a9c

Okay, see if those voidlings like toxic fruit, or whatever rations you've brought. If you can tame one, you can get them to push the runes to you and then bring them to your pond.
>>
No. 1089808 ID: 861ceb

well there's a lot of junk laying around the island, can you just find some stuff to make a bridge or use your rock spell to make yourself stepping stones towards the runes?
>>
No. 1089809 ID: 5ebd37

Tremor lets you lift rocks, how much control do you get? could you use a rock to push the runes out to you?

If that doesn't work then a nice stone step bridge should, plenty of ground to work with
>>
No. 1089816 ID: 2f41db

>>1089809
This is an excellent idea.
The former then the latter.

No contact with the water.
At all.

Oh, and keep one antennae on those frankly adorable voidling swimmers.
Cute is not mutually exclusive with danger.
>>
No. 1089942 ID: 1effd3
File 171435263037.png - (268.34KB , 900x750 , 042824_FromNothing71_.png )
1089942

>the council is in agreement: those are cute
”Yes they’re cute, but not the main point right now!”

>can you use Breeze to get them to you without going in? Otherwise, tame one of those swimmer voidlings and get them to bring them to you.
>Yeah, let's try a creative workaround. Wading in potentially-toxic water seems like a bad idea. Blowing the runes towards shore should work? We could also try making a rock bridge.
>Okay, see if those voidlings like toxic fruit, or whatever rations you've brought. If you can tame one, you can get them to push the runes to you and then bring them to your pond.
>well there's a lot of junk laying around the island, can you just find some stuff to make a bridge or use your rock spell to make yourself stepping stones towards the runes?
>Tremor lets you lift rocks, how much control do you get? could you use a rock to push the runes out to you? If that doesn't work then a nice stone step bridge should, plenty of ground to work with
>This is an excellent idea. The former then the latter. No contact with the water. At all. Oh, and keep one antennae on those frankly adorable voidling swimmers. Cute is not mutually exclusive with danger.
”Breeze won’t work. Those runes are stuck in the swamp muck. Tremor is a good idea, but I can only affect rocks within reach of me, and I don’t know how deep the swamp is, so a pathway might not work. Best option is to try to tame a Swimmer voidling.”
>>
No. 1089943 ID: 1effd3
File 171435264454.png - (191.39KB , 900x750 , 042824_FromNothing72_Flyfishing.png )
1089943

Silv grabs some nearby Toxigrowth fruit, and tries to tame one of the voidlings. After a couple of failed attempts, she manages to tame a swimmer voidling.

Unfortunately, this voidling doesn’t seem to understand the concept of “directions” very well. After much wasted time, Silv manages to make the voidling understand what she wants it to do, and retrieves as many runes from this swamp.
x6 runes obtained.
Harm rune obtained!

“Harm… makes sense I guess? But look at all these runes we got! I don’t have much more room in my bag, so we should leave soon. Maybe bring more Toxigrowth fruits? Also, any name ideas for this voidling?”

SUGGEST NAMES FOR THE VOIDLING
>>
No. 1089944 ID: 37587f

Yes! We asked for one son, and now we have an entire family! We are very pleased with this. Soon we shall become the Mithra family, greater than the greatest emnpires that existed in the old world! And thus it is only logical for us to give even greater names to our children. We shall give this one the honorary title of DON JUAN SANTIAGO HERMOSO DE LA MANCHA RUBRA CALIENTE III JUNIOR. All caps.
>>
No. 1089945 ID: 5ebd37

well they got you the harm rune so, how about Harmony?

See if they can tow you back home.
>>
No. 1089960 ID: 194362

>name for voidling
Ghoti (pronounced as fish)
>>
No. 1089962 ID: 2f41db

>>1089960
I like this as long as we dont have to explain it to silv
>>
No. 1089966 ID: eb0a9c

Spathiwag (The Inheritor)

Grab any metal tools you can find on the way back.
>>
No. 1089969 ID: 5b2941

>>1089960
I vote for Ghoti, but pronounced "ghoti"

>>1089943
btw, do invert that rune. Might be nice to have a heal spell.
>>
No. 1089978 ID: 80c73b

>>1089966
"Spathiwag" somehow sounds correct.
Though, I'd also accept Harmony.
>>
No. 1089979 ID: 184595

It is good to be concsious of the limits of your carrying capacity, Runelearner, but think also on how you might harness that capacity you have more fully: combine the runes, and free space for more metal and crystal.

We have already remarked upon the Swimmer's attractive appearance; in the spirit of giving it a name both honorable and fitting, I suggest "Siren" or "Naiad."
>>
No. 1089998 ID: 56db77

>>1089969
+1 for ghoti
>>
No. 1090008 ID: 8f9bc4

>>1089969

In particular, do not apply the rune to your own island without first inverting it. I don't want to imagine what any rune combo involving a "harm" rune would produce...

...unless you're into that, Silv?
>>
No. 1090083 ID: 1effd3
File 171459095501.png - (201.90KB , 900x750 , 050124_FromNothing73_.png )
1090083

>DON JUAN SAN-
”No.”
>Harmony, Ghoti (pronounced as fish), Ghoti (pronounced as Ghoti), Spathiwag, Siren, Naiad.
“I like Ghoti and Naiad the most, but I think I’m leaning more towards Naiad. Your name is now Naiad!”

COMPANION RECRUITED

— — —
Name: Naiad

Race: Swimmer Voidling
Natrualborn of the Void, they consume and recycle all that exists. Smaller voidlings can only eat matter that breaks down into the most basic of runes.

Abilities:
Breakdown:Voidlings consume any matter for sustenance, and convert it into runes. It is not a fast or efficient process.
Fluid Efficiency:Can generate runes from fluid matter more efficiently.
— — —
>>
No. 1090084 ID: 1effd3
File 171459098595.png - (303.63KB , 900x750 , 050124_FromNothing74_LifeRune.png )
1090084

>btw, do invert that rune. Might be nice to have a heal spell.
“Normally I’d wait till we are home to invert runes, but it seems like a good idea if you’re correct Tetsi.”

Life rune obtained! Silv learned Recovery!

“It did give me a healing spell! I’m not hurt, but it’ll be helpful later, I’m sure. Let’s collect some more stuff then head home.”
“Flyff!”

>In particular, do not apply the rune to your own island without first inverting it.
“I don’t plan on it.”

After spending some more time on the Toxcite island, Silv begins to head home with Naiad in tow. The total amount of things Silv collected here is:
x7 Toxifruit.
x10 Metal Scrap.
Pick-Shovel.
x8 runes.
>>
No. 1090085 ID: 1effd3
File 171459100741.png - (135.86KB , 900x750 , 050124_FromNothing75_.png )
1090085

After an uneventful return trip, Silv arrives home to greet her other voidling companions. Naiad dives into the pond, and Silv investigates any changes to the island.
Voidlings tried to get into Silv’s stash, but were unsuccessful.
Glow Mushroom patch has grown x1 new mushrooms.
x2 runes obtained.

“Ok, I want to make a plan! It’s getting a little crowded here, and I think giving us a bit more to stand on would be helpful. We have 12 runes available to us, and I’d like to use 3 to expand the island, and one to make the pond bigger. I want to keep 4 runes spare, so that leaves us with 4 runes to combine with. So what runes should we combine this time?”
>>
No. 1090087 ID: 031458

I think Nature + Life is a given!

I'm curious about Eldritch + Nature. Have you combined runes with their direct inverse before?

Maybe Life + Blast could be cool!

Blast + Harm is certainly... The most direct route to violence if you feel you need it, I'd think...

Also, the description of the toxifruit mentioned they were toxic because they absorbed the Poison around them.

If you plant them somewhere clean will they grow as something edible?

If you plant them somewhere with a strong runic influence will they absorb that instead?
>>
No. 1090089 ID: 5b2941

>>1090087
>Also, the description of the toxifruit mentioned they were toxic because they absorbed the Poison around them.
>If you plant them somewhere clean will they grow as something edible?
>If you plant them somewhere with a strong runic influence will they absorb that instead?
if we put an area of Life in the island and plant them there, would they grow into Goodberries?
>>
No. 1090096 ID: 031458

>>1090089
...
You're a genius!
>>
No. 1090098 ID: 7c0da2

Let's try to turn that pond into some kind of hot spring or healing spring !
If combining Flare and Life gives a result, you could try adding it to the pond. If it doesn't, try to add either Life or Flare to it.

As for what other runes to use for expansion, I'd say Life, Nature and Breeze. But that's playing it very safe, so I'm not against trying Eldritch or Harm instead of Breeze to see what it does.

And for the combinations, I like Eldritch + Fire and Life + Breeze. Eldritch + Life is very tempting too, as is Eldritch + Eldritch. Or Eldritch + Anything, really, it's just such an intriguing rune...
A somewhat less dangerous-sounding option is Life + Blast, although we don't really need a wide area Recovery.
And remember to invert the result when possible !

Unrelated to the task at hand, you should pet your voidlings and tell them they are good voidlings. Maybe play with them.
>>
No. 1090100 ID: 2f41db

>>1090085
Good ideas aleeady for combinations.

The lifezone, toxberry seeds to make goodberries is a particular flash of genius.

Id only add, if you have time, see if voidlings are capable of obedience training.
Got to see if theres a better way of keeping them out of the stash.
>>
No. 1090134 ID: 5ebd37

I'm interested what land we can get from a wind rune. one combined with life or nature might make something that helps spread growth.

A couple of straight forward earth runes to expand around your shack. give yourself some room to build.
>>
No. 1090142 ID: 56db77

>>1090085
I agree life + nature could be very interesting and potentially make for a good island extension
>>
No. 1090184 ID: 7c1f1c

I would think that Tremor is the rune to look at if we wish to expand the land's extent. We need to build out the rock on which we find ourselves floating, and the rune whose purview is stone presents itself as the most viable for that task.

Nature and Temor; Life and Tremor; perhaps once we have established additional lands, we can seed them with Life and Nature, or create weather with Breeze and Nature. But let us learn the runes in their proper order, and see what Tremor can do to expand our island.
>>
No. 1090207 ID: 379606

>>1090184
I think he's got the right idea. Last time we used a rune other than tremor on the island, it formed a pond from land that already existed. Perhaps certain runes are foundational like tremor being land.
>>
No. 1090287 ID: 8f9bc4

>>1090207

Assuming she has another Tremor rune to expend. I haven't been keeping track, but Silv has been finding a bunch, so surely some of them are Tremor?
>>
No. 1090296 ID: 1effd3

>>1090287
Runes can be converted into other known runes.
>>
No. 1090297 ID: eb0a9c

Uh... are those two playing, or trying to eat each other?

>Life Rune
I recognize that one. That's the symbol for DNA. Most carbon-based life runs on a simple principle: every species has a set of instructions that 'tell' it how to do everything. Life, at its core, simply 'makes' stuff called proteins, and the combinations of proteins become so complex that they can determine pretty much everything about a species.
Here's the thing: most magic-centered civilizations never learn about DNA or its shape. Who could have advanced this much in runecraft to discover this?

>Land
Whatever you decide, concentrate on filling the concave area. We don't want more bits of land to fall off, it's unstable as it is.
>>
No. 1090456 ID: 1effd3
File 171504021699.png - (266.44KB , 900x750 , 050624_FromNothing76_NewRunes.png )
1090456

Rune combinations attempted:
Stream+Life: Success
Eldritch+Nature: Failure
Stream+Stream: Success
Breeze+Flare: Success
Breeze+Breeze: Success

The combination of Stream and Life created a new rune!
Potion Rune obtained! Inversion creates another rune. Toxin Rune obtained!
“Potion and Toxin? Not sure what Potion does, but Toxin is definitely something harmful.”

Eldritch and Nature did not fuse. No runes wasted.

The combination of Stream and Stream created a new rune!
Ice Rune obtained! Inversion failed.
“Two Stream runes create Ice… So like Blast, combining two runes makes a stronger form of it?”

The combination of Breeze and Flare created a new rune! It is slightly unstable.
Static Rune obtained! Inversion failed. Silv learned Static.
“This rune doesn’t feel as unstable as Blast was.”
Silv tries her new spell. A small amount of electricity gathers around her hand.

The combination of Breeze and Breeze created a new rune!
Gale Rune obtained! Inversion failed.
“I think this confirms it. Two runes of the same type seem to strengthen each other.”

>Life Rune. I recognize that one. That's the symbol for DNA. Most carbon-based life runs on a simple principle: every species has a set of instructions that 'tell' it how to do everything. Life, at its core, simply 'makes' stuff called proteins, and the combinations of proteins become so complex that they can determine pretty much everything about a species.
Here's the thing: most magic-centered civilizations never learn about DNA or its shape. Who could have advanced this much in runecraft to discover this?
You used too many big words, Silv is currently trying to process what you just said. You even see smoke coming from her little noggin.
>>
No. 1090457 ID: 1effd3
File 171504023771.png - (170.22KB , 900x750 , 050624_FromNothing77_Playtime.png )
1090457

>Unrelated to the task at hand, you should pet your voidlings and tell them they are good voidlings. Maybe play with them.
>Uh... are those two playing, or trying to eat each other?
”They’re playing. Probably.”
”...I don’t know if Flumph even has a mouth to eat with. I should play with them a bit.”
After discovering new runes, Silv plays with her voidlings for a bit as a break. They’re all happy :3

>Id only add, if you have time, see if voidlings are capable of obedience training. Got to see if theres a better way of keeping them out of the stash.
“Training these guys may take a while, since I don’t really know how to train them. What I really need is a box! Currently I just stick them behind a few bricks that I hope they can’t move.”
>>
No. 1090458 ID: 1effd3
File 171504026138.png - (201.76KB , 900x750 , 050624_FromNothing78_IslandExpansion.png )
1090458

>Also, the description of the toxifruit mentioned they were toxic because they absorbed the Poison around them. If you plant them somewhere clean will they grow as something edible? If you plant them somewhere with a strong runic influence will they absorb that instead?
>if we put an area of Life in the island and plant them there, would they grow into Goodberries?
>You're a genius!
>The lifezone, toxberry seeds to make goodberries is a particular flash of genius.
>I would think that Tremor is the rune to look at if we wish to expand the land's extent. We need to build out the rock on which we find ourselves floating, and the rune whose purview is stone presents itself as the most viable for that task. Nature and Temor; Life and Tremor; perhaps once we have established additional lands, we can seed them with Life and Nature, or create weather with Breeze and Nature. But let us learn the runes in their proper order, and see what Tremor can do to expand our island.
>A couple of straight forward earth runes to expand around your shack. give yourself some room to build.
>I think he's got the right idea. Last time we used a rune other than tremor on the island, it formed a pond from land that already existed. Perhaps certain runes are foundational like tremor being land.
>Whatever you decide, concentrate on filling the concave area. We don't want more bits of land to fall off, it's unstable as it is.

“We don’t have much room to experiment with, so I agree that Tremor to expand is the safest option. Don’t forget these ideas for later though, they’re all good ones! I’ll plant some of the Toxigrowth Fruit after I expand the island and sleep, I’m getting rather tired…”
>>
No. 1090459 ID: 1effd3
File 171504027896.png - (142.07KB , 900x750 , 050624_FromNothing79_.png )
1090459

Island size increased.

Silv eats the last of the snacks she has in her possession, readies herself for sleep, and a new day(?).

Stay and work on the island, or explore? If explore:
Options for Weak Dowsing:
-Food
-Cloth
-Other
Provide an Environmental keyword
>>
No. 1090462 ID: eb0a9c

Check on the mushrooms. Harvest a few, cook them, and see if the voidlings can eat the shrooms safely. Then cook a few more and leave them as dinner.

With your Gale rune, you should be able to transport a crate of supplies. Work on building storage packs for harvesting more stuff while we work on dowsing.

Let's dowse fooor... [Tools].
>>
No. 1090465 ID: 5ebd37

Try a mushroom for food. Also try out the pick, is it any good at cutting shroom wood? Building a shelter you can actually sit up in, as well as a storage box, should be the next goal.

If the pick isn't good at shaping the wood then lets dowse for metal and hope it leads to tools.

keyword: vast
>>
No. 1090466 ID: 031458

Keyword:Garden

Dowse:[Other]->[Ash]

Seeking ashes could lead us to fertilizers, steel, weapons, bones, ruins, building materials, food, cookware, alchemy tools and ingredients, a variety of strange runes, secrets of entropy both grand and terrible, and possibly even survivors of fallen world's.
To seek ashes is to seek the forgotten embers of the warmest of hearths and hottest of fires. The echos of the most brilliant forges and brutal wars. The violence and power of nature's most awesome mountains and man's most terrible hubris.
Ashes whisper the secrets of times long past; They've so much to teach.
>>
No. 1090468 ID: 273c18

>>1090459
Cloth
Streaming
>>
No. 1090473 ID: 8f9bc4

Not the most ideal land expansion for adding new things, but with more space in the middle you can even build a little house. Not that you know how to build a house!
>>
No. 1090475 ID: d87606

Let our keyword be "Healing." We seek to make of our island a scab over this shattered world, and encourage it to once again live and grow. As we have restored the divot in the crescent, may this recovered land purify the toxifruit, and recover their original and nourishing form.

With that as our task, let us stay here, and tend our garden. Rapidly, we see that we are building no simple retreat from which we conduct our sorties, but a place that is alive, and that must shelter and husband a growing ecosystem. Add to it the toxifruit, and harvest the mushrooms.

And continue in your office, Runelearner. You have gained much knowledge lately, which shows glimpses of knowledge yet to come. Once our fledgling habitat has begun to flap its own wings, we must set our sights on determining how the Voidlings create the stuff of your power.
>>
No. 1090481 ID: 2f41db

>>1090459
Im glad silv got a chance to play, even if it was brief.
Not just for the voidlings.
For her too.

...last of the food.
Oh.

That looks like a priority.
May come with storage too.
Dowse for food.

Keyword: enclosed

I would have go with seconding ash because everything said there is accurate and i hope we go in the future but ash is likely to destroy anything edible despite the other wonderful discoveries to be made.
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