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File 141013747406.png - (240.50KB , 722x686 , Hopeless Card V1.png )
593183 No. 593183 ID: d9c748

"In the end we are all just children living a lie, a lie that our grand leader shall set us free from. In the end all shall return to nothing,"
- Grand Priest Daigo, 3 years ago, the start of the war.
Expand all images
>>
No. 593184 ID: d9c748
File 141013753071.png - (87.10KB , 748x436 , Hopeless 1.png )
593184

You sit in a bunker, the sound of the war continuing on outside, you're in a utter panic because you just woke up here and you can't remember much else.

What is your name?
>>
No. 593185 ID: 436cdc

Geoffrey Delgado
>>
No. 593186 ID: 8beeee

>>593185
Los Angelos
>>
No. 593191 ID: 40935b

Napoleon Bonaparte
>>
No. 593194 ID: 2fd516

>>593184
Dan Hatworthy
>>
No. 593241 ID: 1c9f42

Douglas McKeller
>>
No. 593244 ID: 866ff4

Remember you are Magnus Steel and you are ready to handle whatever may come one way or another.
>>
No. 593247 ID: e5e708

Craig Stone
>>
No. 593256 ID: 879a42

Tyris Alonso.
>>
No. 593408 ID: 436cdc

>>593185
>>593186
So, it would be Geoffrey Delgado Los Angelos? or Geoffrey "Los Angelos" Delgado?
>>
No. 593462 ID: d9c748
File 141030593029.png - (90.11KB , 748x436 , Hopeless 2.png )
593462

>>593241
>>593256

His name is Tyris McKeller and he is in a bunker, he is slowly recalling bits and details, such as the trenches outside are dangerous.

>Input Action

[From here on in, I will only be directing the story as necessary, You guys can explore the trenches and every and inch and detail to your heart's delight]
>>
No. 593465 ID: 879a42

Okay Tyris, give me a layout of what you see, and tell me how much you can hold. Try and remember where you are, and don't question the voice in your head, just concentrate on figuring out your situation.
>>
No. 593467 ID: 2fd516

Alright, tell us about this war. Who is the enemy?
>>
No. 593468 ID: 40935b

Get ye rifle and sidearm, check your ammo, and put on your legionares' pickelhaube.
>>
No. 593509 ID: 1c9f42

take inventory of what you have on you and what is in the room.
>>
No. 593553 ID: aabe6e

>>593468
Isn't that rifle broken?

Also Tyris, examine everything! Find a 10 foot pole!
>>
No. 594377 ID: b24c01
File 141090602321.png - (109.43KB , 748x436 , Hopeless 3.png )
594377

>>593465
Tyris recalls that he was a part of the communications core, after a few deep breaths he calms himself. Can't lose his head and give into madness. The room is largely empty save for the helmet, the rifle, and the pistol, oh and the radio set!

>>593467
The war started 3 years ago and was signaled by the odd sound of ticking and metal clanking. Thousands of strange machines with a green glow arose, followed by their cultists who claimed to be serving their god. Ultimately the cultists are the real threat, the machines are just iron soldiers who barely make any sense functionally.

>>593468
Tyris picks up the P08 "Luger" Pistol, supplies are getting bad for the troops so older pistols had to be commissioned. The Rifle, the Kar98, is broken, and cannot be used functionally.

Tyris leaves it for now.

>>593509
Tyris's inventory is empty save for the Luger and a trench knife, Tyris has 16 shots of 9mm ammunition.

>>593553
The rifle was already confirmed as broken, and there is nothing here long enough to be a 10 foot pole. Tyris will search for one outside if he has the chance.

[The player character can only hold 4 weapons, and 10 things in his inventory. Good luck.]
>>
No. 594390 ID: 879a42

Search under the matresses and beds for a small stash of supplies. Medication, cash, maybe something useful, Although would cash mean anything right now?
>>
No. 594454 ID: 2e2baa

put on the spike helmet. if you see any enemies IMPALE THEM LIKE A UNICORN. also, make a bag out of the pillowcase to carry extra stuff. if you don't need it put it in your inventory.
>>
No. 595424 ID: 1122b5
File 141150172070.png - (113.74KB , 748x436 , Hopeless 4.png )
595424

>>594390
Tyris digs under the mattresses and finds a Medal and Blood-Stained-Dog-Tags. He takes the pillow case off the pillow and makes a Make-Shift-Bag out of it.

>>594454
Tyris is fairly certain that someone only brought that helmet to look different, as against the Centurions in the trenches it's as useless as a butter knife, and against a zealot insane.
>>
No. 595445 ID: 879a42

Well its time to brave the world. Exit the shelter.

(And pray to god.)
>>
No. 595523 ID: 2e2baa

put on a smile and prepare to face whatever is out there. (who knows it may be something good? maybe? Probably not.)
>>
No. 597383 ID: cfb419
File 141254123628.png - (57.34KB , 615x437 , Hopeless 5.png )
597383

>>595445
>>595523

Tyris is now outside, there are 3 paths, each with a spot of blood, which path should Tyris travel? Anything is better than just staying at the empty holdout bunker now.
>>
No. 597384 ID: 436cdc

That bit above the bunker looks climbable, AND it doesn't have any blood. Voting for that.
>>
No. 597387 ID: 2fd516

Go left.
>>
No. 597400 ID: 16ead4

left sounds good ,try not to step in the blood
>>
No. 597438 ID: 879a42

To the right is a charred mark, go that way, maybe someone came through there.
>>
No. 598568 ID: 34a4e5
File 141349423508.png - (96.12KB , 1366x538 , Hopeless 6.png )
598568

>>597387
>>597400

Tyris steps left and follows the trench, he arrives at the Mess Hall. He'd be somewhat happy to see if there is any chowder, stew, or sausages, but he's currently not hungry.
>>
No. 598569 ID: 436cdc

Hey cool, free disembodied arm! Grab that shit!
>>
No. 598573 ID: 879a42

>>598569
Idk about take, at least investigate it.

Check inside for various supplies...even if you aren't hungry you will be later.
>>
No. 598578 ID: d64d29

Take the arm as a trophy like Beowulf, then get some grub. Morale is important.
>>
No. 598638 ID: 6249a0

get some pre packaged food and water and stuff them in the pillow bag. you never know when you might get this chance again. i recommend dehydrated food packs and emergency foods. something light and easy to prepare.
>>
No. 599547 ID: bb91b9
File 141444077048.png - (42.90KB , 927x183 , Hopeless 7.png )
599547

>>598569
>>598573

>Inspect "Arm"
Tyris inspects the arm. It is from one of the tin soldiers the Cult employs. How it got this broken is a mystery.

It is oozing the black liquid substance filled throughout all of the machines. Tyris feels sick just looking at it.
>>
No. 599548 ID: bb91b9
File 141444080631.png - (44.00KB , 927x183 , Hopeless 8.png )
599548

>"Black Liquid" bubbles some more and two bubbles open up, Eyes

Tyris feels even less well now.
>>
No. 599553 ID: a19cd5

poke the eyes
>>
No. 599566 ID: aceda7

RUN INTO THE KITCHEN RUN AWAY!
>>
No. 599567 ID: 879a42

Wait will the eyes alert the cult to your location? Smash them!
>>
No. 600592 ID: 6f44fd
File 141530758512.png - (46.58KB , 927x183 , Hopeless 9.png )
600592

>>599553
>>599567

Tyris stabs at the eyes several times, but seeing as they are in a liquid substance it does nothing but agitate them.
>>
No. 600595 ID: 2ec61a

say a prayer? turn undead?
>>
No. 600691 ID: db4148

how about DONT FUCKING MESS WITH THE THING. go into the kitchen and get some supplies
>>
No. 600699 ID: 879a42

Oops thought it was solid...

Well just go investigate the kitchen.
>>
No. 601592 ID: b56011
File 141574996572.png - (103.44KB , 863x538 , Hopeless 10.png )
601592

>>600691
>>600699
Tyris leaves the Arm. He will get nowhere with it for now. Especially since it has a substance that will just make him feel sick.

Tyris steps into the Mess Hall's entrance, there he sees a table with a log book, a M15 rifle and... oh... That appears to be the owner of the arm.
>>
No. 601649 ID: db4148

Engage stealth mode! grab the gun and shoot the big bad!
>>
No. 601661 ID: 534cc4

Diplomacy = no.

Stealth kill = yes. Kill him horribly. (Do we roll for stealth or do we have a certain skill level of stealth, or is it all just decision and circumstance based in whether we succeed?)
>>
No. 603537 ID: 3cec44
File 141634398875.png - (176.66KB , 863x538 , Hopeless 11.png )
603537

>>601649
>>601661
Tyris ducks behind the table while grabbing the logbook and M15 carbine. Unfortunately he makes some noise.

The machine turns around to look where he was, thankfully, Tyris is hidden.

While he appreciates the idea of a stealth kill, he is highly doubtful the 9mm ammo could hurt the Centurion. Or that his knife skills could pierce the armor or even get in close enough to cut any vital lines.

He's going to rely on being sneaky for now. He checks the rifle, seems like it's in working order, the magazine has 14/15 rounds. Seems like someone already discharged one.

(All I was planning for was Tyris getting out while having a tough time killing anything.)
>>
No. 603539 ID: 6e79d4

Throw the dogs tags away from you to distract it, and bugger off before it turns back again.

What the hell is he doing in the trenches?
>>
No. 603555 ID: 534cc4

Yeah I sort of thought for some reason we could stealth kill it because I thought it was a man, not a machine. >>603539
>>603539
Yeah this seems like a good plan, except hightail it down the south path outside the mess hall. (The arm is towards the left path, implying centurion came from there, and where there is one there might be more so let's avoid that path for now.)
>>
No. 603559 ID: 4f21cb

get into the kitchen! Stealth is key!
>>
No. 603569 ID: 534cc4

>>603559
There is no way to proceed without being seen (I haven't seen the rest of the kitchen and have no idea how far the next piece of cover is if there is one.) Even if there was, its not safe at all, and if we get caught we are just that much farther from the door.
>>
No. 605044 ID: bdab78
File 141686777418.png - (132.55KB , 863x538 , Hopeless 12.png )
605044

>>603539
Tyris throws the "Bloody Dog Tags"

The centurion hears them clatter farther off, it turns to look in that direction
>>
No. 605045 ID: bdab78
File 141686782452.png - (125.20KB , 1366x538 , Hopeless 13.png )
605045

Wasting no time Tyris bolts out of the Mess Hall and slams the door shut. He is thankful he didn't try to fight it and risk his life.
>>
No. 605048 ID: 2ec61a

the arm left.
>>
No. 605049 ID: 6e79d4

Go to the radio, find out what the hell is going on.
>>
No. 605354 ID: 534cc4

Go south. Away from the arm and possibly more robots is a good thing. (Either path if either of them go south is fine, would prefer right path though.)
>>
No. 607846 ID: 6d2d56
File 141755298512.png - (35.22KB , 569x407 , Hopeless 14.png )
607846

>>605354

Tyris, not wanting to backtrack, and not wanting to follow the arm. Heads down the middle path.

He regrets his decision quite quickly as now he is nowhere but a dead end.
>>
No. 607892 ID: 534cc4

Well loot the poor sap and then head down the other path as quickly as you can.
>>
No. 610509 ID: 43f951
File 141825205566.png - (29.00KB , 569x407 , Hopeless 15.png )
610509

>>607892
Tyris searches the headless corpse and finds nothing. So he picks up the letter and decides to read it.
>>
No. 610512 ID: 43f951
File 141825219424.png - (37.54KB , 460x362 , Hopeless 16.png )
610512

There is no name and it just talks of something coming out of the factory at the end of the Trenches.

It has occurred to Tyris that being a slight amnesiac he has no idea how the trenches work and he hasn't found a map.
>>
No. 610573 ID: 534cc4

Run, look out for centurions or anything else, but try to be st least somewhat stealthy rather than sprinting away. Make it a quiet hustle.
>>
No. 615670 ID: d5b76f
File 141964144017.png - (127.57KB , 1366x538 , Hopeless 17.png )
615670

>>610573
Tyris leaves the small area, and figures it is best to just follow the arm at this point. Backtracking isn't good and from all the foot prints there is most likely something more back there.
>>
No. 615672 ID: d5b76f
File 141964163574.png - (85.58KB , 1214x587 , Hopeless 18.png )
615672

Tyris moves forward and finds a giant cocnrete building.

He is starting to sense a pattern.


[spoiler] Sorry I took so long. I was sick the previous week. [/spoiler.]
>>
No. 615748 ID: 4f21cb

enter the building
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