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File 154671744857.gif - (5.97KB , 512x512 , 0.gif )
916309 No. 916309 ID: 481e44

WIKI: https://tgchan.org/wiki/EthQuest

THREAD 1: https://tgchan.org/kusaba/quest/res/915048.html
QUESTDIS: https://tgchan.org/kusaba/questdis/res/127013.html

NEW MUSIC: https://youtu.be/jqAqltB7o_M
211 posts omitted. Last 50 shown. Expand all images
>>
No. 917489 ID: 6059bb
File 154735338653.gif - (9.18KB , 512x512 , 47.gif )
917489

>>917487
Painful light floods the room.

There's no sign of life.
>>
No. 917491 ID: d887c0

>>917489
To borrow a quote: "There's something alive in here."
>>
No. 917497 ID: 91ee5f

>>917489
Look at the design on the floor. Maybe it has another cryptic hint on it that’ll tell you which way to go?
>>
No. 917498 ID: 080aaf

Look in the hallway ahead and to the right.
>>
No. 917522 ID: 158da5

Oh fun, something sneaky. I mean, nothing to do about it except making sure everyone is notified, for now. Maybe try to follow where the snout is pointing?
>>
No. 917545 ID: eeb7d9

So we are no longer alone. We have to be extremely villilant from this point on. Keep your nose clean.
What is that on the floor?
>>
No. 917546 ID: 094652

Shimmy your way to each doorway. Be ready to run if necessary, this is a great place for an ambush and you're 5,118 warriors short of the numbers to endure it.
>>
No. 917565 ID: 06fdc0

draw your sword as you explore, and keep an eye out; something was skittering around
>>
No. 917600 ID: e51896

You and thorne are wolves. Can your sensitive noses smell out where the intruder went?
>>
No. 917620 ID: 2202fb

>>917600
If its a golem of some kind it would just smell like more rock.
>>
No. 917633 ID: 96d998

>>917489
LOOK UP YOU FOOL
>>
No. 917648 ID: 2202fb

>>917633
Good idea
>>
No. 917651 ID: eeb7d9

>>917633
Ah, this is actually smart. No one would expect to look up.
>>
No. 917753 ID: 1adab9
File 154751238429.gif - (8.88KB , 512x512 , 48.gif )
917753

>>917497
The design on the floor is just the settlers' tale, of how the kingdom was founded. You've seen it around the palace and the spire dozens of times, and know it off by heart. If you want to, you can probably take a few moments to go through it in your head.

>>917600
It smells of dry tombs. Nothing much to it. Stale.

...Reno smells nice.

>>917633
You look up. [Animated]
>>
No. 917755 ID: 1adab9
File 154751261623.gif - (9.34KB , 512x512 , 49.gif )
917755

Reno says that this place seems eerily familiar. The shape, size, and weird organic material kinda match up with the Spire. Maybe it extends underground?

She also asks you why you're staring at the ceiling. There isn't much to see.
>>
No. 917757 ID: 080aaf

You should definitely go through the settler's tale in your head to calm your nerves.
Then point the bullseye lantern at the ceiling because something ain't right here.
>>
No. 917759 ID: c4c64c

Nudge Thorne, have her ready her weapon. Turn the lamp back into a directed beam with the cloak, and shine it towards what you just saw on the ceiling. Whatever is up there, cannot be good.

"Reno, stay close."
>>
No. 917760 ID: eeb7d9

Look a Thorne, see if she saw the same thing. Don't answer, just ask her to use the robe in the larten again and point the sealing.
>>
No. 917761 ID: b1b4f3

>>917755
Tell her you see a moving shadow. Any large wildlife down here? Giant spiders perhaps?
You should probably have your sword out at this point.
>>
No. 917767 ID: 91ee5f

I wouldn’t bother covering the lantern again. That just gives whatever that is more shadows to hide in and it’ll it’ll be moving too fast for us to catch it in the tiny beam of light created by the cloak.
>>
No. 917770 ID: 158da5

>>917767
I agree
>>
No. 917771 ID: 0c3c2c

>>917753
Hmmmm. Any numerology that would help with the number of passages?
>>
No. 917792 ID: 864e49

>>917753
Try and see if this tale is any different from the one you know.

Move the princesses just into the door you came through and ask Throne if she saw anything.
>>
No. 917793 ID: 094652

"Reno, if I told you that we were being ambushed right now, what would be your first instinct?"
Wait a few seconds and then say
"And that's why we're looking at what is simultaneously the best place to attack from and the last place we'd concentrate on."
>>
No. 917795 ID: bb78f2

>>917755
There's something up there, it may not be dangerous, or it could be a lizard rogue, or perhaps a different kind of creature.

Whatever it is, if it's hostile, I don't want it to corner us or flank us.

Yell to it. Tell it you know it's there, and that if you try to flank us it's too fucking late.

Whisper to Thorne that it's fast, so if we go down one of these hallways, you take the front, I'll cover our flank.
>>
No. 917796 ID: 96d998

>>917753
YEP THERE IT GOES IT'S ON THE CEILING CALLED IT OH GOD THE DOOR LOCKED BEHIND US DIDN'T IT
>>
No. 917869 ID: 1618ba
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917869

>>917757
You tell Reno to cover the lantern again, and she does. You guide the light up at the ceiling, ignoring the vague romantic feelings you experience when you touch her hand.

The strange organic material of the walls shimmers. It's hard making details out, but you don't think you see anything. [Animated]
>>
No. 917871 ID: eeb7d9

Unless it got between the cracks, it must have fled already. Anyway, i think we should keep moving... somewhere. Tell Thorne to stay alert, you are not alone anymore.

>romantic feelings
Get it together, wolf, now is not the time for that. Sharpen up!
>>
No. 917872 ID: 1618ba
File 154758264629.gif - (9.27KB , 512x512 , 51.gif )
917872

>>917796
The door is open.

>>917793
Reno says she can't really see how you'd get ambushed down here. Thorne says she feels uneasy; better to be safe than sorry.

>>917795
You relay some simple tactics to Thorne. She agrees with you, and gets into position guarding the Princess and her sister's back. You yell.

There's no response, save for a faint echo.
>>
No. 917873 ID: c4c64c

Sitting here isn't going to make things better. Move around the room and check each hallway, see if you can feel some kind of breeze or other sign that it's an exit. Also see if anyone can read the inscription on the floor.
>>
No. 917874 ID: eeb7d9

>There's no response, save for a faint echo.
Echo you say? Maybe that is where you need to go. Can you use it to get yourself out of here? Like an echolocation?
>>
No. 917875 ID: 1618ba
File 154758318311.gif - (22.17KB , 850x850 , 52.gif )
917875

>>917873
You review your MAP SCREEN.

You can read the mural on the floor! It's a 60 verse poem from hundreds of years ago, though, so it may take a while. You know the story already, anyway.

You can choose to check down one of the corridors, or reflect on the Settler's Tale for a moment.
>>
No. 917876 ID: c4c64c

Quickly go over the Settler's Tale, and see if it makes any references to direction or a crossroads. Everything else down here seems to have a very deliberate purpose.
>>
No. 917877 ID: 080aaf

Reflect upon the settling tail.
>>
No. 917878 ID: eeb7d9

>>917876
Yeah, we can use this too, way practical than my idea too. Besides, every part of this catacum has had some sort of puzzle or rule you have to follow in order to proceed. This place should be no diferent.
>>
No. 917880 ID: a9af05

>>917875
>Escort the royal family to sagety
Don't you mean saftey?
>>
No. 917882 ID: 1618ba
File 154758904896.gif - (21.12KB , 512x512 , 53.gif )
917882

>>917876
Uuuuh okay. It's been a while. You try to recollect it.

Basically, like... These two brothers crossed the ocean with their families and soldiers, because they were driven from their home by another family. They landed on this continent, which was then ruled by Direwolves, and went to war, conquering as many lands as they could. The war went on for almost forty years, and the lions were slowly gaining control of the entire continent. One of the brothers, Ta, the Mage, erected a giant tower, from which he could see everything in the world; that's what you're supposedly in right now. And he saw where the wolves were hiding out. The other brother, Aaret the Warrior, went to like meet them. And... Yeah they basically fought a bit, and the wolves won. They kidnapped the brother, and in the end the two groups settled on making peace.
>>
No. 917883 ID: 1618ba
File 154758931469.gif - (11.87KB , 512x512 , 54.gif )
917883

And in the end there was this big thing where the Lions would be the new kings of the land, but as a sign of trust, each king would be guarded first and foremost by the most talented wolf in the realm. The spireblade. Also the spire became the seat of power, you assume because it looks really cool and impressive. The mage brother vanished, and the warrior brother became king, and he's probably buried somewhere down here.

That's all you can really remember right now. There's some doubt as to how much of this is myth and how much is history, but you always liked the story well enough. Especially the cool warrior queen the grey wolves had back then! Fuck yeah.
>>
No. 917885 ID: 080aaf

So the cats get to laze about while the dogs do the real fighting. Sounds like a win-win for both parties.
Take the tunnel immediately to your right, see how that mental map lines up with the royal door.
>>
No. 917899 ID: eeb7d9

Well, might as well start exploring. We don't know where the exite is, so we will have to start making blind guesses at first.
>>
No. 917905 ID: c7f906

Does the poem attach directions to any of those happenings, such as which cardinal direction the two brothers landed on the continent on, where the wolves were hiding out, anything?
>>
No. 917960 ID: e51896

turn the lantern back on. there is a shadowy creature in here after all.
>>
No. 918106 ID: 522b9d
File 154776811540.png - (15.00KB , 987x250 , UMMMMMMMMMMMMMMMMMMMMM.png )
918106

>>917869
ok, quick question.
WHAT THE FUCK IS THAT.
>>
No. 918107 ID: 080aaf

>>918106
If it can go invisible, why is it bothering to stay out of the light?
Honor your ancestors by spending a minute barking at the ceiling for no apparent reason.
>>
No. 918150 ID: 0c3c2c

There's some kind of invisible critter in here. Uncloak the lantern and move ahead as a unit.
>>
No. 918179 ID: 23b797
File 154782464389.jpg - (64.40KB , 1024x1024 , hmmmm.jpg )
918179

>>918107
>>918106
>>918150
>invisible
>>
No. 918185 ID: 4c49c3

>>918179
Here: https://tgchan.org/kusaba/questdis/res/127013.html Please keep theories like that to the disthread in future!
>>
No. 918191 ID: eeb7d9

WHATEVER that thing is, is still in the catacombs with us, so we have to be really careful.
>>
No. 918369 ID: 15a025

Seems like something might be hiding in the dark.

Cover up the lantern completely for a moment then uncover it again. It seems like it could take a few moments for it to disappear again.

If it was nothing, head down one of the corridors.
>>
No. 918373 ID: b1b4f3

Whatever it is, it's acting like a scared animal. Let's not aggravate it further, and proceed down one of the hallways. Let's start with the first one from the left and proceed clockwise.
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