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File 127843000861.png - (29.01KB , 466x500 , 1.png )
204114 No. 204114 ID: cf68aa

Wow... This is my first time out in the real world!
No more dark caves for me, this is the day my adventure begins!
Out in the open air and away from my slime kin! The wind feels so good.
Oh, I forgot to introduce my self. My name is Curious-as-Cat but you can call me Curi.

Wow there's so much light here.. Everything looks different. What color am I?
272 posts omitted. Last 100 shown. Expand all images
>>
No. 212287 ID: 701a19

>>212285
If she's been in a fort the entire time then she's probably not a tracker.
Does she know where the next closest human town is?
If so, go that way. If not, then follow whatever path has the most tracks.
>>
No. 212290 ID: 8e7d2a

>>212285
Ask your new friend what landmarks lie in each of the directions of tracks.

More importantly, ASK HER NAME.
>>
No. 212291 ID: 5a2e05

>>212282
>pretty goo vision

On a more serious note, do the different trails have anything to really differentiate them?
>>
No. 212292 ID: c71597

>>212285
Wow, the orks really did a number on this place.

Follow the tracks that follow a road. That should take you to some more civilised areas.
>>
No. 212300 ID: e34bf6

which path is closest to chris' place? take that one.
>>
No. 212357 ID: 40cb26

>>212285
Remember where you waited for him before? See if any tracks head that way!
>>
No. 213376 ID: cf68aa
File 128037617077.png - (39.33KB , 500x500 , 30.png )
213376

>>212357
Most trails look the same to me... I'm not good at tracking.
One is heading to where I met chris though so I go that way.
Once I get there I notice that it just leads further into the woods. If Chris were here he might've left a sign or something..

>"Hey there's another village like a day away from here!"

Well... I could either go there or continue down this path..

>>212290
Oh her name's Nalik.
>>
No. 213377 ID: 701a19

>>213376
There's water nearby, so fill up. After that go down the path aways to see if anybody is there. If not, then turn around and head for the next town.

Don't forget to call out for not only Chris, but other survivors as well.
>>
No. 213378 ID: a594b9

>>213376
Where was your barrel? The orcs fought him there. THAT is where you can find his trail.
>>
No. 213396 ID: eeaa5e

>>213378
ah yes, near there would be a good starting point.
>>
No. 213493 ID: c71597

>>213376
Fill up on water and then follow the path you're on.
>>
No. 213859 ID: cf68aa
File 128048490374.png - (50.75KB , 500x500 , 31.png )
213859

I continue along the path and shout out Chris's name as a go. Further into it I see someone ahead. I move as fast as I can to them but when I get there I see it isn't Chris. Any other tracks stop at this point.

The person is bleeding and asleep

>"Curi... You'd better not think of taking this kid along,"

"Why not? She's hurt."

>"Cause that's another mouth to feed and I don't have any rations."

The person is still asleep and probably wouldn't notice if I left...
>>
No. 213860 ID: e31d52

Take her!
>>
No. 213861 ID: 18169f

tell her you wont be taking them with you everywhere, just tell them that the orcs are gone and point them to a more densely populated path.
>>
No. 213862 ID: 445c48

A day away? Can go without food for much longer than that, ok the injured person will slow you down, but still.
>>
No. 213864 ID: 40cb26

It's not like you're going to keep her as a pet, but she needs help. Just tell Nalik that you can just help her get to that village, it's where you're going anyways right? Besides she might know something important about what happened here so you should at least talk to her.

Remember why you are out here in the first place! You don't prove your kind the friends of the land races by leaving them bleeding by the side of the road.
>>
No. 213869 ID: 701a19

>>213859
Take her with you. You're going to be heading to the next town anyway after all, and if Nalik doesn't have any rations then she's going to have to scrounge up food anyway.
You, as usual, will be eating grass and such.
>>
No. 213872 ID: 0b2a05

If it helps, show her your devious side by explaining that injured folk can't afford to be picky about their rescuers, and the more people indebted to you, the easier it'll be to help your race!
>>
No. 213875 ID: a594b9

Say that by saving the girl, she'll be indebted to Nalik. Appeal to her greed!
>>
No. 213883 ID: 732129

>>213859

Information has value. Should the girl survive, she could give you relevant information.

If food is a problem you can go hunting. You should be a rather deadly ambush predator, even naked and unarmed. If that's not the case, your goblin friend should be able to tell you what sorts of forage in the area the human could eat.
>>
No. 213889 ID: 364db8

Bring her along and try to slip into a rabbit burrow to hunt down a few rabbits for food. You should be perfect for that.
>>
No. 214799 ID: cf68aa
File 128075740857.png - (46.12KB , 500x500 , 32.png )
214799

"But the nearest town is only a day away."

>"No, we can't be slowed down like this."

"If we save her she'll be in your debt."

>"...... Fine, but we're dumping her off at the nearest inn. Can you carry him."

I pick up a twig and press it against my skin. It dissolves completely in a few seconds.

>"Oh, right."

She picks up the beast girl and we head off the road again. The nearest town is a days walk. I hope the Chris made it there..

>"So this Chris guy must mean a lot to you."

"He is... A friend."

>"Uh huh~"

the beast girl seems to be stable but she's still unconscious.. It's late now so we can either pitch a tent near the stream or continue on our journey.
>>
No. 214800 ID: 243525

ask Nalik how she feels about traveling at night. if she wants to keep moving then keep moving.
>>
No. 214803 ID: a594b9

>>214799
Discuss it with your traveling partner.
>>
No. 214835 ID: 0b2a05

Ask her, only fair. Uh, do you roll over in the night?
>>
No. 215012 ID: cf68aa
File 128081542011.png - (62.74KB , 500x500 , 33.png )
215012

"Do you want to stop and set up camp for the night?"

>"Hmm.... Yeah. We'll continue walking in the day time. I'll pitch the tent for me and the kid."

she sets up the tent. I wish I could help but all I can do at the moment is stand by and watch. Once she finishes she wishes me goodnight and drags the girl inside with her.

I don't really mind sleeping outside. It's a bit lonely though.
>>
No. 215013 ID: cf68aa
File 128081545477.png - (64.88KB , 500x500 , 34.png )
215013

Still... After such a long day falling asleep will be easy...
>>
No. 215014 ID: a7a85a

>>215013

Without opening your eyes make ghostly noises. You'll thank me later.
>>
No. 215015 ID: 45be60

Quick! don't do anything and pretend to be a puddle!
>>
No. 215018 ID: abe198

be ready to melt someones feet off.
>>
No. 215037 ID: a7a85a

Okay, call for help now.
Sounds like it's that one jerk again.
>>
No. 215039 ID: cf68aa
File 12808205769.png - (83.77KB , 500x500 , 35.png )
215039

>>215015
What!? What's going on!?

I lay there in puddle form and stay there. I hear footsteps come closer and closer. Soon I feel a boot step on me. I hear a sizzle as leather is melted off the man screams in pain and jumps back.

>"OW! What the hell!? An ooze!?"
>>
No. 215040 ID: 701a19

>>215035
Call for your buddies to wake up, then reform yourself behind this guy.
>>
No. 215041 ID: 445c48

"This is GOD speaking. This is holy ground."
>>
No. 215044 ID: eededc

What does this fellow look like?

Also, out of curiosity, could you completely envelop a person if you had to?
>>
No. 215050 ID: d129a7

get a good look at him but stay in puddle form. "well excuse me, maybe you should watch what you are stepping on"
>>
No. 215087 ID: cf68aa
File 128083012632.png - (83.30KB , 500x500 , 36.png )
215087

"th-this is g-god speaking. Th-this is ho-oly ground. Please go away"

>"What the hell!? Magic Missle!"

The spell hits me and I feel myself ripped apart into a bunch of pieces. Some of the smaller ones die while the bigger chunks try to move away.

>"An enchanted Ooze!"

The person attacking me is a taleish male wizard and... I can't think well right now.
>>
No. 215090 ID: e31d52

Cry out for help from your mage friend. Scream as loud as you can. Pain, agony, etc.
>>
No. 215093 ID: 4398fd

ugh, claiming godhood is never a good idea, jeez, this sucks. only option now is to eat his legs, so do that.
>>
No. 215098 ID: eededc

Beg for mercy! Say you're sorry! AND RUN LIKE HELL.
>>
No. 215100 ID: 5c7574

>>215093
No eating people!

>>215090
Much better, yes. Call out for help!
>>
No. 215103 ID: a594b9

Also say you're a Slime Child, not enchanted or anything. And gather up your pieces!
>>
No. 215105 ID: c71597

>>215087
Tell him you're a slimechild and beg for your life.

Try to gobble up the pieces trying to escape as well. Don't want them free out there terrorising the countryside.
>>
No. 215107 ID: 852a87

GUYS! our only help is talik and she is sleeping, we may be able to wake her up but she will be too groggy to do anything fast enough.

if you REALLY REALLY want to stay non-confrontational then grab any parts of you that are in range and move behind the tent as fast as you can.
>>
No. 215145 ID: 701a19

>>215087
Scream "MURDER! BLOODY MURDER!"
>>
No. 215251 ID: a6e87d

>>215087
"HEY! I had my acid removed. Mind being nicer!?"
>>
No. 215277 ID: 20895c

Mumble "I come in peace, take me to your leader".
>>
No. 215304 ID: c4c313

Don't tell him anything. Don't think hard. Get your blobs and make them you again. Find water. Hide.
>>
No. 215311 ID: 445c48

"Just a joke, jeeze"
>>
No. 215355 ID: 30154d

If you can manage it, tell him you're sorry and mean no harm. Otherwise/Afterwards, gather yourself and form up.
>>
No. 215443 ID: cf68aa
File 12809144568.png - (98.04KB , 500x500 , 37.png )
215443

"w-wait! I'm a slime child! Don't shoot me!"

>"!? Magic Missle!"

The second missle hits me again sending more pieces flying. Some slide far away and out of my reach, others lay there dead. I try my best to run but I can hear him catching up.

Why won't anyone help me?
>>
No. 215446 ID: f835c3

get behind the tent and just hide. maybe eat a tree. also, you may really need to reconsider your stance on not hurting people. some people don't care what you can say or do, only that you are a slime, they deserve leg melting.
>>
No. 215448 ID: e31d52

I think a one or two warning system would be best.
>>
No. 215455 ID: 701a19

>>215443
"HELP! A MONSTER IS HURTING ME!"
>>
No. 215459 ID: a7a85a

Okay, this is kind of a last ditch effort, and it might make things awkward in the long run, but at least you might have a long run.

"...I...love...you..."

Later you can claim loopiness from trauma.
Hopefully it will put him off balance and make him consider what he's doing. If not at least you might be able to run a bit further. Maybe enough to drop into the nearby stream as a last, last resort.
>>
No. 215465 ID: cf68aa
File 128092131477.png - (67.49KB , 500x500 , 38.png )
215465

"Help! Someone!"

>"Get back here monster! Magic Mi-"

He stops. I look back to see someone holding the wizards arm.

>"Garret, what are you doing?"

>"Uhm... Killing the ooze..."

>"Why?"

>"... cause... It's an ooze.. ya know?"

>"Did it attack you at any point? Is it attacking now?"

>"Well no.. But it could!"

>"Your logic is flawed. Cease this attack now and return to camp. We need our rest for tomorrow."

The wizard humphs and walks back to where he came from. I see my savior, he is a elf wearing travel gear. He carries with him a small sword but little else.

>"Go on little creature. My men will bring you no harm."
>>
No. 215467 ID: e31d52

>>215465
Thank him. Tell him you won't forget this favor.

Also warn him about what happens to bits of you when they stay severed for too long.
>>
No. 215468 ID: c71597

>>215465
Tell him that you were just sleeping when someone stepped on you. You didn't intend to harm anyone but that freaking hurt and you really need some help to get back the missing pieces of yourself and some extra water or food.
>>
No. 215469 ID: 701a19

>>215465
Ask if they have seen a wizard by the name of Chris, and if they could help the girl.
>>
No. 215470 ID: a594b9

>>215465
First priority: collect your pieces before they get away!

Second priority: thank the man for saving you.
>>
No. 215478 ID: f835c3

yes, tell him that you need to suck up the bits and anything organic is edible, it's fine if he has nothing, you'll just eat a ton of grass or something.
>>
No. 215483 ID: 0b2a05

Thank him, for the love of everything sacred and pure. Wait, they didn't attack your green friend too did they?! Wouldn't put it past them!
>>
No. 215484 ID: cf68aa
File 128092225490.png - (94.40KB , 500x500 , 39.png )
215484

"P-Please, we need to gather my pieces!"

without a moments hesitation the man uses his blade to carry the pieces of me back. A small part are dead but most of it is okay. I reform and look at the man. He studies me for a bit then gives a small smile.

>"A humanoid slime hmm? I'm afraid I couldn't gather everything, would you like something to eat to make up for what you lost? It is the least I can do."

I nod and the man produces a small brown square. He hands it to me and I waste no time eating it. When I'm done he gives me another square.

"Thank you."

>"It is the least I can do. Tell me, what are you doing out here?"

I explain my story again. The man listens and nods, he does not interrupt except to ask the occasional question. I ask him if he's seen a wizard named chris.

"If he is lucky he would have escaped the attack. Most residents have fled north for protection."
>>
No. 215486 ID: c71597

>>215484
Ask him if they're heading north. And if they would possibly be capable of taking care of a poor injured beastgirl.
>>
No. 215488 ID: f835c3

ask if he has anything or knows anyone that can heal the person you picked up.
>>
No. 215489 ID: e31d52

Curi, we have discovered your most effective weapon against aggressors.

:3
>>
No. 215492 ID: eededc

ASK HIS NAME.
>>
No. 215496 ID: cf68aa
File 128092355550.png - (73.08KB , 500x500 , 40.png )
215496

"Are you heading north as well?"

>"Yes. I have a small group with me. I am their guardian for the trip."

"Oh. Oh! My name is Curi, yours?"

>"Eirik, nice to meet you."

"Uhm..."

>"Yes?"

"If it isn't too much trouble.. Could you help me with one more thing?"

>"Certainly."

"I have a injured companion. She's very ill, could you-"

>"Say no more. Lead me to her and I will see what I can do."

I lead him to the tent. He takes a look inside.

>"..... Hmm."
>>
No. 215497 ID: e31d52

>>215496
"It's the one with the fuzzy ears."
>>
No. 215498 ID: c71597

>>215496
Tell him the goblin is fine, it's the other one that needs help.

Also ask him if you could tag along to the north and see if you can find the wizard dude.
>>
No. 215499 ID: 701a19

>>215497
This.
>>
No. 215500 ID: eededc

I'll throw my weight behind "the one with fuzzy ears:3".
>>
No. 215503 ID: cf68aa
File 128092423573.png - (36.38KB , 500x500 , 41.png )
215503

"Uhm... It's the one with the fuzzy ears.."

He looks somewhat relieved.

>"Oh okay. Let me look."

He gives her a quick look over.

>"Hmm.. Her wounds are terrible but it will be best to dress them before they become infected. We have medicine at the campsite."
>>
No. 215505 ID: 0b2a05

Thank him for showing compassion to three such unique folk such as yourselves.
>>
No. 215506 ID: f835c3

say sure, but ether he needs to carry her or he needs to wake up talik and have her carry.
>>
No. 215507 ID: eededc

>>215505
This. I'd suggest hugging him but that would burninate him and be bad.
>>
No. 215509 ID: 715fb7

>>215507
Say you'd hug him, but that you're afraid of hurting him.

Or that you'd let him use your orfice if you had one...
OR something of somesort...
>>
No. 215542 ID: 445c48

Say thanks, and inform him of your inability to help carry her, though he prob'ly knows since you ate a boot.
>>
No. 215610 ID: 40cb26

>>215507
I agree that say that we would hug him if we could is a good idea, and we can also use the opportunity to ask if he knows how to prevent our acid damage to people. Who knows, maybe he can do something?

>>215509
...No mentioning orifices, though.
>>
No. 215809 ID: cf68aa
File 128104026294.png - (45.81KB , 500x500 , 42.png )
215809

"Thank you. I would hug you but it would burn you."

>"It's okay."

"uhm, my companion Talik, would you like me to wake her up so she can help?"

>"N-no. That's quite all right."

He picks up the injured girl and steps out of the tent.

>"I'll bring her back shortly."

And with that he leaves. For some reason I think he doesn't like Talik..

>>215610
Darn.. He left to fast for me to ask.
>>
No. 215810 ID: c71597

>>215809
Hmm, wake up Talik and tell her what's happened. Then when he gets back you can ask him if you can travel with their party to the north.
>>
No. 215811 ID: 672901

it's called racism, elves and goblins don't really get along. but the fact that he didn't attack outright shows that he is able to restrain himself though.
>>
No. 215817 ID: a594b9

We don't even have a way to wake people up, do we? Can't hold anything or touch them.

How about we just wander around a little and eat grass or plants and drink water to recover from the Magic Missile damage?
>>
No. 215818 ID: c4c313

It's not racism. It's just the snoring was hurting his delicate ears. you can see the amazement in his eyes that your fuzzy eared companion was so injured not to wake and slap the shit out of that gobbo in attempt to drown out the elephantine sonorations. I mean goddamn watch out or you might start attracting moose.
>>
No. 218901 ID: cf68aa
File 128199385870.png - (95.29KB , 600x600 , 43.png )
218901

>>215811
Racism? Why would there be such a thing? Is there a point?

hmm.. I can't wake up Talik so..
I just spend about an hour soaking on grass and water to fix and other damages. I should be back to my original form.
Eirik comes back.

>"Your friend is resting within our camp. We will be sure to bring her back to you in the morning."

>>215810
"Thank you. I was wondering, do you think it is possible for my group to travel with yours."

>"I see no reason against it, sure."

At that moment Talik stepped out of the tent.

>"Hey Curi what's goin.... Who's the fairy?"

"Uhm.. This is Deirik.."

D >"Hello goblin."

>"Greeting to you too you fairy."

Uhm... I'm sensing some anger going on here... I don't think he'll let Talik join him.
>>
No. 218903 ID: e31d52

>>218901
Explain to the goblin that this man saved your life.
>>
No. 218909 ID: d3894c

they hate each other because a long time ago goblins and elves fought each other. and while the war is over they haven't forgotten about it. the fact that they live so long means that they could still have members of the race who were in it. racism is irrational so no matter what you say it wont help them make up.

and yes, explain to talik that he saved your life so he deserves SOME respect.
>>
No. 218928 ID: a594b9

They don't have to be friends. We're not going to be tagging along for that long.
>>
No. 218933 ID: c2c011

>>218901
He might. But there's probably some bad blood between elves and goblins. You could try pleading and reasoning with them. Put on your most naive and pathethically adorable face and ask them why they're being mean to each other and if this means that you won't get to find your friend again.
>>
No. 219839 ID: cf68aa
File 128225139785.png - (118.01KB , 600x600 , 44.png )
219839

>>218933
"sniffle Why are you guys being so mean to each other...?"

Talik
>"Uhm it's.. Well he's a..."

"Does.... Does this mean I can't see my friend....?"

I put on a very cute face. It looks like they'll be more willing to listen to reason now.
>>
No. 219840 ID: 313c42

okay, cool. now ask if we can all go to the town together. strength in numbers and all that.
>>
No. 219851 ID: a594b9

Remind them they don't have to talk to eachother or really interact. We're just going to be traveling in the same group.
>>
No. 219963 ID: 701a19

>>219839
Ok! Now lets head to town! Gogogo!
>>
No. 219965 ID: 0b2a05

"You don't need to hug each other or anything but... could we all get along and go to the town? And... and a bit longer after that maybe, if you could?"
>>
No. 219967 ID: eededc

Beam and seem very happy and glad that everyone can be friends! Say this very loudly! Then march off before they can say anything! Yay!
>>
No. 219978 ID: cf68aa
File 128227373778.png - (58.02KB , 600x600 , 45.png )
219978

"You don't need to hug each other or anything but... could we all get along and go to the town? And... and a bit longer after that maybe, if you could?"

>"..... sure."

I smile at them and hold my arms out for a hug, this just causes them to jump back.
I wish i could hug..

Eirik pulls out a map.

>"Listen, we leave at sunrise. It will be a full days journey to Blackhelm but once there we should be safe. If my guess as to who did this is correct then he may come back later and at Blackhelm we will be safe."
>>
No. 219979 ID: 701a19

>>219978
If they try to do to Blackhelm what they did to the town, you're going to melt their faces off. :|
>>
No. 219982 ID: f0fd8c

looks like a plan.
>>
No. 220006 ID: a594b9

That's where the survivors went, right?

Hm. Are we going to have to cross the river? How fast is the current? It could be a problem for you...
>>
No. 220013 ID: cf68aa
File 128227586926.png - (51.12KB , 600x600 , 46.png )
220013

"Uhm... Is the current going to be strong?"

>"Oh don't worry, I'll be sure to have you carried in a metal container for that bit. The two of you get some rest, we'll be leaving soon"

He gives a short bow then leaves. Talik looks a little annoyed. She kicks over a pebble, grumbles then goes into the tent.

I tell her good night and lay down on the soft ground.
So much has happened in such a short time, I feel like I've learned more in the outside world then many of my kind would learn in a lifetime.

I need to reflect on all this later, but for now I need rest.
Goodnight.
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