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File 131181277553.png - (141.53KB , 600x900 , 417.png )
332481 No. 332481 ID: c811c4

I wonder how liches do it.
It's only been half a day, and I'm already lonely. I don't think I could be one of those lone tower-dwelling liches forever, but I want to fight with everything I can. They say to fight fire with fire, some say to fight fire with water, but with my healing, I have fire and water.

Keeping souls in constructs is actually pretty hard, it's no wonder most necromancers aren't capable of this and just settle for animated remains! So, I just keep regular animated remains for the time being, but I think I can put souls into constructs with a little more practice. I don't really like all the creepy looking tapestries and wall engravings, so I'm having my undead minions rework the place to make it more homely. It's in my power to hold around 100 minions at once so far, but they're a bit weak. And the tower is so huge, it may take awhile!

Oh, and I let Shabin and Tae know I was alright, but I should talk to them more and settle on a meeting point.
166 posts omitted. Last 100 shown. Expand all images
>>
No. 333085 ID: cd63e9

a contender for the title of litch king has gone mad. he's killing ever living thing he can. I strongly suggest your ready your people for war.
>>
No. 333089 ID: 6a5a08

"We are the voices. Remember us?

Well now there's a Lich trying to take over the world, and we need to stop him. Requesting reinforcements."
>>
No. 333090 ID: 1854db

>>333079
Oh my gosh.

How did we get access to his memories? This is very strange! I wonder if Shabin knows he's alive, or if he knows Shabin is.

Anyway first thing's first is we tell him that we bear grim tidings. A war is erupting between a lich and... well, us. We're a new master of necromancy I guess, and he knows we care about people so he's KILLING EVERYONE AAAA plz help.

Also Shabin's doing fine.
>>
No. 333093 ID: c2c011

>>333079
Sweet, all of your problems are solved because you got the clamps!

Anyway, message for him. Uh, I guess something about old promises and an army of the undead marching to destroy all living they can find, including one Shabin.
>>
No. 333094 ID: 35e1a0

shabin is in danger!
>>
No. 333098 ID: e3f578

>>333089
Yeah dawg we helped you from the future past and thought the 'bold you saved was our good friend and your friendly neighborhood soul-eating abomination Chee first but actually it was our other good, non-abomination gnoll-bold Shabin.

So man, that was confusing. We fucking timetraveled to help you. Wassup bro?
>>
No. 333100 ID: e3f578

>>333098
BTW Chee you spent an entire night as Clamp you should totally be close enough to him like Shabin and Tae to try sending us to him
>>
No. 333103 ID: 35e1a0

could TRY negotiating with the orcs, i dunno, would they shoot this messenger?
>>
No. 333104 ID: c811c4
File 131189546596.png - (116.91KB , 600x600 , 463.png )
333104

03:01 - Hug Clamp

>>333081
The only time of such a disaster was when the Devourer ran rampant, that I can find. However, it seems that this land's history is actually quite short... apparently it was only inhabited 300 years ago?

Back to business! I saw his memories for some reason, but I don't think I can send him souls just yet. Maybe if he were closer. Also, since I sent a dragon out for Shabin and Tae, they should get picked up before they reach the gnoll lands!

Remember that I'm talking through the bird, I can't send the souls to him right now so you'll have to talk through me.

"Hello Clamp! It's me versus the northern lich, and I'm a friend of Shabin's by the way! A lich is trying to become the new lich king, and he's making his move! You've got to fortify and get ready for a massive assault, you're right in the path of where all the zombies are coming."
>"We're aware of the zombies, we scouted 'em massing up. So they're after you, huh? Great. Shabin ain't a name I heard in awhile, but a friend of her's is a friend of mine. Th'human town up north already fell, we found out recently. No point in warnin' a man about an incoming sword when e's already impaled."
"It may be best if you come south!"
>"It ain't that I don't believe you or that we can't move on a moment's notice. If we go south to ya, we gotta steamroll through orcs, then harpies. How many zombies are comin', anyway."
"Each half of the human kingdom's, then probably dwarves and who knows what else?"
>"Stuck between war hungry beasts an' flesh eating monsters, then. We can see the zombies, so we know we're in trouble. We can run through the orcs and harpies, but we'd take losses, no question. Any ideas of yours?"
>>
No. 333105 ID: 07416a

>>333102
He'll have Shabin, Tae, and an undead dragon for backup.
>>
No. 333106 ID: 6a5a08

Let's send a messenger to the orcs. They're war hungry monsters, sure, and this is a war that threatens them as well. They should be eager for some zombie-chopping.

The harpies probably aren't smart enough, but we can warn them about the zombies about to incur on their territory. That ought to get the territorial bitches riled up on our side.
>>
No. 333108 ID: 8bb8df

consider communicating with the orcs and harpies to get them to take a stand together with the gnolls. the three factions as seperate are less than the three of them together. 'course, that's probably really hard to pull off.
>>
No. 333110 ID: 1854db

>>333104
We might be able to get all the different factions to agree to a temporary peace treaty until the undead threat is passed.
>>
No. 333114 ID: c2c011

>>333104
Heal imbued trip mines. Have dragons air drop them in the paths of the zombie army approaches. That should thin them out a bit. Also, airbombing them with heal imbued iteams, the wider the area effect they have the better. Since they're also imbued to AOE heal they can be dropped over troops already engaged. Which should give you enough time to get the Orks possibly on your side and get them to come up and reinforce the gnolls.

Convincing the orks might get a bit tough though. Boneheaded bastards might need to be shown that you're more powerful than them and you might have to word your demand into something that doesn't seem like they're subjugating to your rule.
>>
No. 333125 ID: c811c4
File 131189671101.png - (37.50KB , 600x600 , 464.png )
333125

Okay, the messenger is now flying towards the orcs, and I send one more out to go to the harpies!

"Okay, Clamp! Stay around for awhile, Shabin, a friend, and a dragon are going to come your way, they'll help with going south!"
>"Hmf. Good thing I kept our tribe nomadic."
>>
No. 333126 ID: c811c4
File 131189676116.png - (58.12KB , 600x600 , 465.png )
333126

03:45 - Orc Warcamp's Warlord's War Room

I'm still reading, there may still be something inside! The first messenger though is just now reaching where Winston told me the orc Warchief is.

>"Gahaha! What does a cowardly lich want with me?"
"I'm fighting the northern lich! There's going to be zombies overrunning this place, and we need help! Gnolls are going to come through to help, we ask that you let them. They won't do any harm!"
>"You dare make demands of me, as though we were children incapable of defending ourselves? And what do you offer? Land? Money? I doubt you, who side with the mangy dogs, will offer their land. But if you give us one-half of the harpy's land, you have the orc's word that the gnolls won't run into any 'accidents'! And with the entirety of the harpy's land given to us, we would even fight a battle for you! How does this sound, 'mighty lich'?"
>>
No. 333127 ID: 5a5d47

Nobody likes harpies anyways.
>>
No. 333128 ID: 07416a

>>333126
Talk to the harpies first.
>>
No. 333130 ID: 0bd0b0

We need all the help we can get. Agree to the land as long as they stay peaceful to your people.
>>
No. 333131 ID: 35e1a0

i don't see why not unless the harpies can somehow think up a better deal. but i doubt that.
>>
No. 333133 ID: 1854db

>>333126
Hmm...

Perhaps he does not know the scope of the undead army. Give him the full story.
>>
No. 333134 ID: e3f578

>>333126
Tell 'em you got lots of diplomacy of many kinds ahead so we'll get back to you on that after we can figure out how best to procure the land he asks for.

but fuck harpies if they don't want to peacefully give up their lands.
>>
No. 333135 ID: 6a5a08

"Perhaps you don't understand. Almost every settlement this side of the continent has been converted by the Northern Lich. That's half the continent turned into an army that feels no pain, fear, or need to disobey orders. We fight together, or we die divided. Still, I may yet need to be rid of the harpies anyways."
>>
No. 333136 ID: c811c4
File 131189758711.png - (67.87KB , 600x600 , 467.png )
333136

"I'll see about the harpies, give me just a bit! But I don't think you understand, there's a huge army of undead, we've all g-"

>"You take me for a fool, lich?! You think I'm so dumb as to agree to anything because I get a message saying the sky is falling with no evidence?!"

Um.. I think I'll back off a little, and talk to the harpies!
>>
No. 333137 ID: c811c4
File 131189763293.png - (73.43KB , 600x600 , 466.png )
333137

03:55 - Harpy Point

I recite the normal story to the harpies, lich battle and all.

>"Ah, an opportunity, then! Give us something of fair value for our assistance in battle or letting the foul gnolls cross our sacred land! More land, perhaps? If not your own, then the orcs!"

It's practically the same thing!
>>
No. 333138 ID: d71efb

Harpies could be very helpful with air support, and that can be key in a large scale war like this.
>>
No. 333141 ID: 1854db

Agree to give them both land from eachothers' territories.

Land swap! Heheheh.
>>
No. 333143 ID: 07416a

>>333137
...Has the dragon passed them yet?
>>
No. 333149 ID: e622c3

>eat the leaders' souls
advicedog.jpg
>control them like puppets
>>
No. 333152 ID: c2c011

>>333137
Get Harpy tribe and Orc tribe to unite in love. Going to need a love potion though, for both of them, and it's going to have to last pretty long. Better check the lich potion store.

Or use a sane solution. Like giving the Orcs the land of the gnolls and promising the gnolls the southern human lands, since those are probably going to be sort of empty anyway and the gnolls are already nomadic. Then you can promise the harpies some human lands as well. There is going to be a lot of empty space when this is over.
>>
No. 333158 ID: cd63e9

lets not give away lands that we don't own. we might want to warn clamp that the orcs and harpys didn't believe you.
>>
No. 333168 ID: 312660

would it be possible to annex the current gnoll lands to the orc and harpy lands, and allow the gnolls to stay in lich territory?

i don't think a map has shown how much space the gnolls have claimed as their own, so i don't know. it wouldn't hurt to run it past clamp, though.
>>
No. 333172 ID: 71baf1

>>333168
Good idea, half the gnolls' land goes to each side. Then the undead have to fight their way through both the orcs and harpies first to get to us. Once they hit either of them, then we can re-open negotiations for joining up, because they'll know how bad the threat is and that they'll need help. Should probably keep some flying undead like the messenger around the edge of the Orcs' land though, so we can jump in as soon as possible.
>>
No. 333174 ID: c811c4
File 131190014607.png - (197.38KB , 600x600 , 468.png )
333174

I can't just eat their souls, I have to kill them while Tom is sucking out the soul. I guess I could reanimate them and act through them but that's just mean!

Let me talk to each one again. Warchief first.
"Okay, I think I can strike a deal with the gnolls to give some of their land after the battle!"
>"After?! No no no! You think we would trust the word of a lich"

Okay, then the Harpy.
"Um.. are you expecting lands before you help us?"
>"Well of course!"

Okay. I'm going to take off a messenger from going to the eastern kingdom, and instead since it to Clamp so we can talk to all three factions. It'll take a bit, but not long.

>>333152
>"Winston, do we have any love potions?"
"I am sorry, Master Chee, the succubus that crafted such powerful potions no longer resides at this tower.
>>
No. 333176 ID: c811c4
File 131190018018.png - (144.34KB , 600x600 , 469.png )
333176

>"Geez, Tae. One day and the humans fall so fast?"
>"Don't underestimate them! When the Devourer came, it was said over 3/4 of the humans fell on the first day, but after we got our bearings, we were able to fight back and hold our own!"

"Hello everyone, this dragon will take you to the gnoll lands, we're going to help them go south."
Shabin has a funny expression on her face for an instant, but I could expect that.
>>
No. 333177 ID: e3f578

>>333137
Tell the harpy their fucked if they don't cooperate. Up the goddamn ass. The northern lich is going to light up the entire goddamn world with an undead plague if they don't get ready for battle and we know for sure that a large, well-defended human city has fallen within a single day.

Chee, enough with being a kind pussy. Announce that they will be fucked badly, so very fucked down to a molecular basis. They will be zombie slaves meant for nothing other than the destruction of the world fucked. They won't be able to sit. It's going to hurt badly.
>>
No. 333178 ID: c2c011

>>333176
Well then it's easy I guess. Promise them the humans lands. They're not going to be using them any time soon. Shit, promise them the fucking world. A promise is just a set of words that you have to obey if you feel like it. The important part is getting them to do what you want, if that means you have to promise them everything that exists then you do so.
>>
No. 333183 ID: c958bf

>>333137
"We can supply aid in marching on the land of what I believe to be a common enemy - the naga. We will aid you as far as a small village that we are allied with that can barely hold its own against the naga themselves. After which, we would only ask that you supply the village aid as it is needed."
>>
No. 333184 ID: 71baf1

Why do we have to wait until' after the battle for them to get the gnolls' lands? They can have them now, and the gnolls can set-up shop around our tower. We can build a town and fortifications real quick.
>>
No. 333185 ID: 35e1a0

yes, the human town is empty now. offer the orcs that and the land around it.
>>
No. 333189 ID: e3f578

>>333177
Then tell the orcs to get off their damn high horse and send goddamn scouts ahead to see what the hell they're about to get themselves into if they don't get off their asses and cooperate also. You sent a messenger, you ate the soul of a lich, YOU CONTROL THE DEVOURER HIMSELF, he thinks your lying? He doesn't take you seriously? This northern lich is fucking over the world right now, the lands will burn and only the undead will remain. Your not a bitch to be smacked around and given commands as well, Chee. You do not lie, you are only serious.

You WILL get their help. There is no option, no deal. Death and by the hands of the northern lich and the fate of all his orcs being undead servents for eternity or getting their goddamn fight boners on with the harpies, humans, dwarves and gnolls.

Fighting with allies or death are the only options. You are not here to give threats, you are here to give them the option of life against the powerful enemy they will soon face. You could care less about the simple, petty politics of land ownership when the state of the world is at stake.

Liches don't fuck around. Remind him that. They don't lie, they deal or obliterate to get what they want.
>>
No. 333207 ID: 30f9cf

im thinking it might be best to use the 2 warring factions agaisnt themselves.

can we smuggle the gnolls out of it? possibly trhu the orc lands, since clamp already have a history with the harpies...

oh how about this. go read on teleport spell, get them to your tower and ready up a siege.
>>
No. 333209 ID: c811c4
File 131190227713.png - (92.58KB , 600x600 , 470.png )
333209

05:15 - Shabin and Tae flying, Gnoll camp reached with re-routed messenger.

>"Lich."
"My name is Chee, actually! And Shabin and the rest are on their way. Would it be okay, if we got help from the harpies, to move your land up into the humans, or south below?"
>"Even though we got territory, we're nomadic. If Shabin comes by and backs you up on their, then the gnolls will fight with you, so long as we got a fine region to rest in after this is all said and done, be it in the human lands or around your tower. But I've done a lotta work to keep things amicable in the human territory, and I doubt they're gonna think it nice of us that we moved in like opportunists. But we know we hardly have a chance as it is, more zombies are rollin' in.


Then after speaking it over with the harpies and orcs, they'll take each half of the gnoll territory for letting the gnolls pass through! They don't want human lands, because they'd be spread too far apart. They say they won't fight alongside us though for only half, but this is all I can think of.

Also, the Harpies don't see the naga as their enemy, it turns out.
>>
No. 333210 ID: c811c4
File 131190229536.png - (112.53KB , 600x600 , 471.png )
333210

I had half a mind to tell the orcs and harpies to just go and let themselves die, to get off their high horses and.. well, other not very nice things. I really did. But then Clamp couldn't safely go south, so I had to hold out and deal with them.

Well, until the gnolls start to move, I guess we just wait. It's going to be at least a few hours until Shabin reaches the gnolls, or my messenger reaches the lich king or paladins.

I haven't yielded much from the books so far, but there has to be something about barriers like this! Most books on phylacteries deal with the basics of it, but I think there's a book in here that actually deals with moving phylacteries. It says it's very dangerous for the caster, but it may be worth a shot. Or, I can try to get a new spell with practice, and all of you can check on Ears.
>>
No. 333216 ID: c2c011

>>333210
Guess the orks and harpies get to be the buffer and initial casualties then. Hey, gnolls are probably going to get more land after this then, and get their original land back, sweet.

You try to get a new spell and imbue as much crap with heal spells as you possibly can. Meanwhile we can check up on ears and have him imbue as much crap with heal spells as he can.
>>
No. 333220 ID: 07416a

>>333210
We need more information on that moving phylacteries one.
>>
No. 333224 ID: 30f9cf

>>333216
hmmm. this is a good point. we cant let them be steamrolled or else we will have their dead against us.

can we save the harpies? undead fliers should be a bigger pain in the ass that orcs.
>>
No. 333226 ID: cd63e9

once the undead start hiting harpy lands you might be able to make a new deal. offer to try and cover the retreat of the harppy's and once they are at orc held lands offer to help the orcs drive them back.
>>
No. 333229 ID: c2c011

>>333224
Sure we can, it's real easy. We just let them die. We could plant some bombs or shit there as well, to make sure that their dead don't go to the enemy. Or try using the same spell that the enemy lich is using against him. Cast it over this region so that everyone who dies here ends up serving us rather than him. The Lich we soulsnorted might know it as well. In fact, Chee should search her mind for his particular soul and see if she can't get some awesome soul to soul training in the necromantic arts.
>>
No. 333236 ID: c811c4
File 131190349523.png - (143.94KB , 600x600 , 472.png )
333236

Oh, gosh, you guys. There's so many things. I'll try to cast something on the orc and harpy region later to get their undead to go directly to me.

Well, orcs at least. I'm reading up, and the orcs likely won't retreat. The harpies might though, so perhaps they can fight along with us as well. I need a break.

"Winston, can you get me something to drink?"
>"Of course, Master Chee."

Just a little break, then either I study a new spell, or read on how to move phylacteries. So far the vote is 1-1, but correct me if I'm wrong.
>>
No. 333241 ID: bd2a40

New spell.
Perhaps something that rains heals down upon you enemies and you allies.
>>
No. 333242 ID: 30f9cf

>>333229
hmmm... yeah, lets set totems to ress their dead for us on their lands.

they dont want it? too bad, lets hide that shit or give them as a welcoming gift.
>>
No. 333244 ID: c2c011

>>333236
New spells. Moving a phylactry isn't going to be useful to you right now. Undead hordes will still be bearing down on your tower, lots of people will still die. It will be a good thing to know later on, but right now it's not that important.

New spells that can be applied to the current situation and destroy the enemy is useful though, very useful.
>>
No. 333248 ID: 71baf1

The dude has a spell or item that makes things that die in anyway within' it's area come back as zombies. What we need is a constant heal shit within an area spell or enchantment. Undead will take constant damage, and our living allies don't die as easily. Sounds win-win.
>>
No. 333249 ID: 696710

spell, yo. anything. a personal barrier would be nice, as would flying.
>>
No. 333253 ID: 1854db

>>333236
I'll break that tie. Read up on a new spell first. We could use just a bit more oomph, and I feel that we won't be moving the phylactery until the undead army is defeated.
>>
No. 333258 ID: 07416a

>>333236
...Yeah, new spell. Maybe research the shield thingies the undead had?
>>
No. 333272 ID: c811c4
File 131190616471.png - (119.35KB , 600x600 , 473.png )
333272

>"New spell, then. I'll be sending you all off to Ears to see how it's going!

Oh. Hello, everyone. Life treating you well? Erk, wait. Well, you know what I mean.
>>
No. 333274 ID: 8894bf

Have you become the world's greatest magician yet
>>
No. 333276 ID: 1854db

Stressful. Oh, you might want to tell everyone that a tribe of gnolls is moving down here to help with the defense. Wait, I'm not sure anyone told you guys yet. There's a giant undead army rampaging out there.

Also how are all the villages looking? Or do you only have one?
>>
No. 333278 ID: c811c4
File 131190648103.png - (119.14KB , 600x600 , 474.png )
333278

Haha, very funny. I'm not some monster like Chee, I get tired quick. I'm better than any mage I've seen, like that's saying a damn. Yeah, Chee mentioned an undead army marching down. Could be every last soul outside of a mile radius from the sounds of it, but that doesn't mean we don't need rest. Our one village is looking swell.

I'm wondering if we should cover it from one side of this peninsula to the other. We would be spread very thin, but then the army wouldn't be able to just, ya know, walk around.
>>
No. 333279 ID: 07416a

>>333278
How is the prep doing?
>>
No. 333284 ID: cd63e9

I don't think that be a good idea. the army is not after land, its after living things to turn into more troops and chee. gather your forces into a single area and then make geting to them harder than walking barefoot though hell
>>
No. 333285 ID: 8894bf

Let Chee have your soul
>>
No. 333287 ID: 71a519
File 131190705308.jpg - (43.99KB , 890x576 , theoriesandcountermethodsalldownthedrain.jpg )
333287

Oh wow, fucking greedy land-hogs, I say we let 'em be until the zombies start ripping them apart, then when they retreat to us they'll be all like "Boo hoo we're sorry" and we'll be like "ahahahahahaah" and stuff.

>>333248
Indeed this is one of the more important matters, we need to find out how to negate this "soul ripping spell".

And ears, you need to stick together, if they get you, they get stronger and it's real easy if they can just pick you off little pairs at a time.
>>
No. 333291 ID: 1854db

I'm not sure. You could make a wall or something but in the end your main priority is to keep yourselves and the incoming gnolls alive. If they reach the lich tower then Chee can just give them the smackdown in person. Though... you know she'll probably be on the frontlines anyway.

The lich tower isn't important, is what I'm saying. Though thinking about it, maybe it is. I mean, there's a fuckhuge crystal on top of it, maybe the necromancers could take that over and use it to fuck us over.

Go ahead and build that wall. We can put gnolls and orcs and harpies behind it, if the latter two races wise up and run back here after the zombies arrive.
>>
No. 333293 ID: c811c4
File 131190750304.png - (106.52KB , 600x600 , 475.png )
333293

The preparation for defending out town is going as could be expected after having Chee's power lent to us. Which is to say, mind numbingly unbelievable. Our village is unrecognizable. Almost looks like a proper outpost for a lich's tower.

Haha, I'd let Chee have my soul if it meant saving everyone. But I don't have much in my own natural talent, I don't think I would be very good.

Yeah, we're going to stick together of course. Only a few people are let out of the town at a time.

A wall isn't a bad idea, it might slow them down a little bit? Nice to know we don't have to keep the tower up, either, but it seems to hold all the lich's belongings. It's probably best to keep such treasures in our hands, we should fall back to the tower before the tower falls back to us.
>>
No. 333296 ID: 8894bf

hope you have the proper firepower to sustain those walls
>>
No. 333297 ID: 476456

well maybe we could de-evil the tower and use it for housing or w/e its pretty big.
>>
No. 333298 ID: 07416a

>>333293
Make some walls and dig some holes. Deep, deep holes. You're going to be facing hordes and hordes of zombies. You want some place to put the bodies for burning so they don't just pile up and climb a mountain of corpses over the wall.

Worst case scenario, of course. I really hope it doesn't come to that.

In any case, a wall from shore to shore, as high and thick as possible. Then start harvesting that forest and putting it behind the wall. Wood is useful stuff, you don't want them to have it.
>>
No. 333299 ID: 1854db

>>333293
How about, instead of building a wall, you make it really hard for people to go around the fort? Like, you can make ditches that funnel the enemy to you, and spikes all up in the ditches. Or just put spikes everywhere except in one route that leads up to the fort.
>>
No. 333300 ID: cd63e9

you know what might be a clever trick? make some large caverns underground around your town. once the undead army shows up you can collapse them taking some of the undead with them. it would also close off an avenue of attack.
>>
No. 333305 ID: eba49f

Yes, lots and lots of trenches are helpful to have. Also, would it be possible to make the peninsula narrower with earth magic so it would be harder for the undead to just move around?
>>
No. 333306 ID: 44766a

going along with the trench idea, can you make spikes in the trenches?
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No. 333314 ID: c811c4
File 131190975412.png - (145.65KB , 600x600 , 476.png )
333314

Good point. We have decent firepower considering our low numbers, but this isn't the time to get economical. We'll probably double the width of the walls. But absolutely, our housing is currently underground, but if this settles down then we'll make things a bit more.. liveable.

Good idea about the holes. We'll trap up the slope upward to lead into pits, and keep some fire mages blasting them.

It sounds there's a chance orcs and harpies might come, with gnolls. We'll definitely build that wall, then, and make it defendable. Funnels as well, to try and focus the enemy down certain paths with spikes and traps and the whole lot. We might be able to make the peninsula as a whole a bit thinner.. hey, yeah, maybe we really can. It would certainly take while, but at the very least we could at least make a huge chasm!

Underground paths are also good. I think we'll make them just as much for offense as much as so we have a safe passage back to the tower if we lose position.

Well, I shouldn't sit around staring at the long horizon for too long, lest I not live long enough to go over it.
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No. 333315 ID: c811c4
File 131190977516.png - (152.00KB , 600x600 , 477.png )
333315

Hello again. It seems everything is going as well as it could be. I've gotten the hang of a healing ward. It doesn't last forever, and even less time if it's overwhelmed with undead in the area, but it will definitely hurt.

Also, my messenger to the western human kingdom was just shot down, it seems.

To install the wards, I need someone to sneak into the harpy and maybe orc lands to put them in. I feel that if we mess this up, they'll feel we're betraying them. They're so hard to work with, I don't think they would believe it if I said these were healing wards. Ugh.
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No. 333317 ID: c811c4
File 131190996744.png - (139.31KB , 600x600 , 478.png )
333317

08:45 - Eastern Mountain Range: Communication with the Lich King

"Hello...?"

>"Lich King speaking. Is that you, Chee?"
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No. 333319 ID: cd63e9

a litch has gone mad is is planing on burning the world to the ground. if he succeeds there will be no new life, and after some time no death. will you help us curb his excess?
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No. 333320 ID: 1854db

>>333317
May as well confirm it. Ask if this kind of mass undead raising is acceptable. Also, ask for an explanation as far as you're concerned. What'd he expect to happen, giving a phylactery free will of its own and so much power?
>>
No. 333329 ID: 07416a

>>333317
Yes. We sorta need help because this dude is going crazy and upsetting the balance of things.

Also, Chee you need to sleep. You're no help to anyone if you get this tired.
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No. 333337 ID: c811c4
File 131191138445.png - (126.34KB , 600x600 , 480.png )
333337

>"What was two Liches is now one, you've taken out the other, and him under your power. Caught with your pants down by this other lich, now? I think not. I'm afraid I won't baby walk you through this. I gave you such power to have such power. Enough to eventually almost rival me. Almost, being the key word. Obliterate the other lich, Chee, and to me when you are ready, not a moment sooner."
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No. 333340 ID: 1854db

>>333337
He planned this? I'm honestly not surprised. The power you have didn't look accidental at all, Chee. You just have to keep improving, keep studying. Well, not right now- you need sleep... how long until the undead army arrives?

Ask him what he wants from you.
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No. 333341 ID: eba49f

>>333340
Really, I hope he is just immortal-bored, because the other option is that he has some kind of kill switch stuck in you. (Though it is fairly likely he still does, and would try to activate it if he starts loosing badly when it comes to a fight.)
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No. 333345 ID: 71baf1

Damn Chee, you need some Zs. But you might not need someone to sneak the ward into the harpies. They seem a bit less warlike than the orcs, and you've already made a deal with them. You might be able to just hand the ward off to them. Present it as a gift, for when the Lich army does inevitably come, and let them know they're free to fall back to the area you control.

Instead of warding the orc lands, I say you put that effort into a ward for your own. or if you were already planning that, a stronger or second one.
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No. 333354 ID: c811c4
File 131191281212.png - (158.07KB , 600x600 , 479.png )
333354

"What do you want from me?!"
>"I don't spoil surprises. Tata for now, Chee!"
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No. 333355 ID: c811c4
File 131191282838.png - (51.20KB , 600x600 , 481.png )
333355

It's silent, now.
The messenger to the paladin was just destroyed, as well. They didn't do it themselves, it looks like they have something similar to what I just made, an anti undead field across the land.
You're right, I need to sleep, I'm about to pass out. Shabin and everyone and the gnolls are moving south. My construct will alert me if there's a problem, and I'll have a more sentient construct offer the wards to the harpies, or use Tae if they don't. But for now, I'm going to bed.

>"Master Chee. I beg profusely for your forgiveness for the timing, but we've just attained a message for your consideration."
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No. 333357 ID: c811c4
File 131191288396.png - (116.26KB , 600x600 , 482.png )
333357

>"Fool kobold! Did you think you could fortify yourself in those two days without me noticing your intentions?! I hope you've made use of today, because the offer to surrender is null. You'll appreciate the power of an unbroken lich soon, Chee!!"
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No. 333361 ID: 35e1a0

get some sleep.
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No. 333362 ID: ac5fa3

Chee, take a little nap, you don't look so good.
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No. 333368 ID: 0bd0b0

Fuck that guy. I am confident you'll have his soul soon.
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No. 333382 ID: e3f578

>>333357
When you get up and send a message back, specifically ask what the point of all this destruction is? Destroy the world for one lousy 'boldlactery in a desperate grab for power? What would he rule as the new King? He's pathetic, this plan is unworthy of a lich of any caliber.

He's backed into a corner the only idea he can come up with is genocide, heh.
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No. 333393 ID: 00d3d5

>>333357
Send actual messengers to the paladins, and have them contact the humans.
You can make NON-necromantic golems, right?
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No. 333417 ID: c811c4
File 131191806485.png - (351.64KB , 999x750 , 486.png )
333417

I should be up. I should be scrambling to prepare for a fight. Before the messengers were shot down, I got a lay of the land. The lich isn't bluffing. Sure, a zombie isn't a big deal. But over ten thousand at the least? Most are coming south. Most of the human kingdoms are fighting for their life with some strong necromancers. The elves are silent and waiting, as are the dwarves. The rest of the land, for as far as I can see, is turning black.

How could a single lich do this? Was the world always this fragile? I guess I can't worry about now. I'll take your advice for the next day. I'll attempt to contact the paladins again, but I don't know how to make actual golems yet.
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No. 333418 ID: c811c4
File 131191808259.png - (84.25KB , 469x467 , 483.png )
333418

I wonder how everyone is doing, back home? Oh, I can't worry too much about that, now. Just yesterday, this peninsula was shrouded in danger in my eyes. Now, it's worth everything of mine to defend.
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No. 333419 ID: c811c4
File 131191811770.png - (167.35KB , 600x600 , 484.png )
333419

I'm not the only one that thinks so either, it might be like a second home to me now, but it's the first home to many.
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No. 333422 ID: c811c4
File 131191818943.png - (133.06KB , 600x600 , 485.png )
333422

Nothing has changed, I think. We're still fighting for the same thing. The lich is simply coming to me, this time. It's actually convenient for my own wishes, when I stop to think about it.
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No. 333426 ID: c811c4
File 131191836230.png - (136.12KB , 600x600 , 487.png )
333426

I think the crystal at the top of the tower is just a source for all the lights inside, as well as outside. I can't be entirely sure, but I find it kind of nice. I can see why the bird lich made his throne underneath it. I won't change this part of the tower. Under it, I can sleep easily, even as the world suffocates around me.
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No. 333427 ID: ac5fa3

COLORZ.

*dies a happy mouse*
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No. 333432 ID: 2256da

Can you send us to the Winston? He seems like a capable dude. Either way send us to some one and get some shut eye.
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No. 333493 ID: 00d3d5

>>333422
The lich is probably staying home while his forces go to you. He doesn't seem the type to expose himself to danger.
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