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680418 No. 680418 ID: 1d7e9c

I’m Lucifer. Today was my twelfth birthday. It started out nice. Father and Mother were there. Nanny was there. All of my friends were there. Father’s vassals were there. My half-siblings were not. We all had cake. Minions cheered me at the parade. Father organised a tournament in the arena in my honour. I was supposed to get my first real sword. And then…

They came.
67 posts omitted. Last 50 shown. Expand all images
>>
No. 683240 ID: 2ccbb3

Going with Silver Tongued. It's a powerful skill. Also, let's get this second round of votes over with.

Cannons are actually an overpowered weapon. Each of them is capable of decimating enemy structures WITHOUT a wizard to use them, and they can be used in large quantities by multiple minions of great strength. It gets even better when you miniaturize the cannon to fit in your hand. A strange concept for sure, but in the same way that bows are so effective because they traverse long distances and can attack weak points that will result in great damage with a little force, the hand cannons we've seen are so powerful that the projectile fired is faster than the speed of sound. Dodge THAT.
>>
No. 683265 ID: 3663d3

sure, a round two to figure out the final selection would be good.
>>
No. 683286 ID: ad936f

>>683233
I was thinking we could store magical energy in the form of electricity, and then use that to fire the rail cannon(s). This way we wouldn't be limiting our damage output based on the wizards' MP and it wouldn't count as a magical attack. Of course we'd have to invent a whole bunch of component parts first, but this is more of a long-term plan. Thinking more short-term, regular cannons and arabesques are probably a good point to start our mad science at. Is sulfur a known of thing in this world? Maybe we should be asking a dwarf.

I think I see your point about the fear thing. It's less about having the common man cowering in terror at our mere presence, but more about having something to act as random encounter repellent.

Also, for the love of god, give us another round of voting.
>>
No. 683562 ID: c90c0a
File 144735902747.png - (71.13KB , 758x545 , VQ020.png )
683562

>Also, for the love of god, give us another round of voting.
SHEPHERD: “Wow, such an attitude, wouldn’t you agree, Tinyfer?”

TINYFER: “Oh, yes, no respect for you. But not without a reason.”

SHEPHERD: “Huh? What do you mean, Tinyfer?”

TINYFER: “You took too damn long with that ‘teach them about democracy’ crap instead of doing what you’re supposed to do, you lazy bum!”

SHEPHERD: “Oh, right. Sorry, my bad. Getting off my soapbox.
Anyway, the most popular Trait is unsurprisingly Benevolent Tyrant. Prosperous domain of Evil with expansionist tendencies, here we come!
The runner-ups are Silver-tongued Devil and Mind and Matter, each a very powerful Trait that takes up two slots, both with the same number of votes.

And now we enter the second round of voting to break the tie!
If there are still spirits around that didn’t expire from boredom, I guess.
GO!”

http://strawpoll.me/5989598
Winning trait will be known within next 24 hours.
>>
No. 683603 ID: 67d5dc

>If there are still spirits around that didn’t expire from boredom, I guess.
Would someone as clever and great as you summon impatient spirits to raise a child for more than 10 years?
>>
No. 683642 ID: 7a6915

I give you that this exercise showed some flaws of simple-majority, single-runoff, polling democracy. That said, you did not attempt the harder task of discrediting all forms of democratic decisionmaking, least of all consensus-based ones. It's trivial to show that divided leadership and confrontational decisionmaking can lead to an outcome nobody likes. However, even these problems in a voting-based system can be varyingly compensated for or outright solved with different voting systems. I'm not a specialist in the field, but even I can tell you that some of these include votes of non-confidence, hierarchical votes, and successive-elimination. Heck, even just allowing people to nominate particular sets of options instead of separate and potentially-contradictory traits would have made this easier to handle, as we could have considered and planned for synergy more effectively than we did.

That is behind us though, and now we need to talk about the normal means of getting our start and developing our skills, abilities, allies and resources. Do we start like a journeyman adventurer, or what?
>>
No. 683789 ID: 002a73
File 144745587007.png - (153.82KB , 732x928 , VQ021.png )
683789

>Would someone as clever and great as you summon impatient spirits to raise a child for more than 10 years?
SHEPHERD: “You’d be surprised how many ancient spirits expire after awakening. It’s almost like when you surprise a very old man who was sleeping. Keeping you busy after awakening is one of the standard procedures to prevent expiration.

Ah, I remember my first day on the job. That Villain had only two spirit advisors left after I was done with him. Had to monitor him after that as punishment.”

>Do we start like a journeyman adventurer, or what?
SHEPHERD: “Woah, watch your language. Never refer to Heroes and Villains as ‘adventurers’, no matter what they have to do for a living. They don’t like that.

But, in reality, yeah, sort of. Most likely. Unless you find out upon Lucifer’s awakening that the orb became a totem in a goblin settlement or something.

In other news, Mind and Matter won and Lucifer’s class is despot. Here’s another long-winded lecture.

Despots are the most political of the Villains as they specialise in state-building and leading armies from the front. Historically, despots are usually remembered as positive figures, though history books are often modified to hide the fact that they are Villains. Unfortunately, their domains usually crumble thanks to chaotic Heroes or other Villains.

Despot’s most important Attributes are Physique and Intellect, of which one should be chosen as the Primary Attribute and the other shall become a Secondary Attribute, since they enhance his Class Perks.
Coercion is despot’s fixed Secondary Attribute as he relies more on the adoration of his subjects than other Villain classes and it also enhances one of his Class Perks.
Arcana and Perception are Attributes that are somewhat less important for the class, but it’s never a good idea to make either a dump stat.

Despot’s Class Perks are Inspiring Leadership, Stewardship and Warrior.
Inspiring Leadership grants one more member slot in Lucifer’s Retinue for free and the ability to issue specific orders that give his Retinue combat bonuses. It also reduces morale loss for the army led by the despot. Physique, Coercion and Intellect improve this Perk.
Stewardship allows the domain to run smoother and lessen the impact that expansion has on the domain. It also reduces the need for vassals that would run certain provinces in despot’s stead, thus avoiding certain problems of feudalism. Intellect further improves this Perk.
Warrior is a Perk that represents the despot’s martial ability. With it, the despot has free access to certain special moves in melee combat, depending on the weapon he’s wielding, and the effectiveness of his armour is increased. Physique upgrades this Perk.

Now, my friends, you should choose Lucifer’s Primary Attribute – the chosen Attribute will automatically receive 10 Attribute Points now and once Lucifer is big and strong, he will need less Attribute Points to upgrade it in the future.

Oh, and one more thing. You have 10 additional Attribute Points to allocate, so I’ll leave you to debate amongst yourselves how you will do it. Give me a whistle when you’re done or if you need further clarification.”
>>
No. 683790 ID: 2ccbb3

We got Mind and Matter, so just dump them ALL into INT.
>>
No. 683795 ID: 5ad4a7

>>683789
I believe his Primary should be Physique. We have been warned that focusing on Intelligence will leave us vulnerable to warrior-type heroes. Mind and Matter will give us a boost in Int right now, but we should focus on Physique for the future.

We can minmax by effectively putting 20 points in Physique and taking advantage of the spillover into Intelligence to let us coast through most confrontations until we can get Coercion or other stats up to give us a more rounded approach.

I think we should consider putting a few points into Coercion right away though.
>>
No. 683833 ID: 7a6915

>>683795
Unless there's additional secondary effects for advancing physique not mentioned, most of the benefits of doing so cap out at 34 points. In contrast, there's no upper limit to how much increased intelligence can help us, although there is definitely hazards for overspecializing in any attribute.

>Never refer to Heroes and Villains as ‘adventurers’, no matter what they have to do for a living. They don’t like that.
What's a more appropriate term less likely to offend then, murderhobo? I'm asking because I don't know.
>>
No. 683835 ID: 7a6915

>>683790
Yeah, I like the thought of starting with 90 beginning attribute points by spending 20 to increase us by 40. Int is our best choice of primary attribute as well because it gives us additional perks and skillpoints beyond compare.

Can anyone come up with an alternative that's actually sane, keeping in mind that we don't really want to increase physique beyond 34 unless and until most of our other stats have caught up?
>>
No. 683886 ID: ca183f

>>683789
>Heroes and Villains don't like being called adventurers.
Uh... why not? Is there some unusual stigma associated with the term?

Anyway yeah I have to agree with dumping all our initial points into either Int or Phys to get max value out of Mind and Matter, not sure which should be the primary though. Probably Int, just based on our general play style.
>>
No. 683906 ID: 67d5dc

Why would physique or int be primary or secondary? Doesn't mind and matter make them identical?

Mind and Matter make both equal at allotment right? That means that the best option here is to dump every single point we have right now (20, total?) into one of those two so these points are worth double. After that future points can go towards balancing the other stats.
Plus, higher int is more effective early on when we can use it to buy more perks.

I vote all on Int.
>>
No. 683922 ID: 3663d3

the way i am reading it, the primary stat will need less points to get better. so while the trait will balance them now, we need to pick how he will evolve. i vote int primary, with a sprinkling of Coercion, 6 points into it, and 2 to each of the other 2. will give us some front load but not a massive over specialization.
>>
No. 683926 ID: ad936f

Time to min/max like a motherfucker, I'm all in on INT! (with the understanding that we'll have to grab some Coercion as quickly as possible)

Maybe we can find some orcs to impress with our strength...
>>
No. 684379 ID: 51280d
File 144769622796.png - (174.17KB , 628x831 , VQ022.png )
684379

>What's a more appropriate term less likely to offend then, murderhobo? I'm asking because I don't know.
>Uh... why not? Is there some unusual stigma associated with the term?
SHEPHERD: “As I’ve previously mentioned, adventurers are a completely separate thing from Dark Ones and Light Ones. As for the reason why both Heroes and Villains have a problem with adventurers, both sides dislike them because adventurers are power without purpose.

Heroes have to deal with the fact that Light-aligned adventurers often do what Heroes are supposed to do, but they do it the wrong way. Adventurers make a mess of what is supposed to be a clean job. Additionally, adventurers tend to rummage through the belongings of the common folk, who are often too afraid to call them out on it or report them to the authorities. And let’s not even start with the murderhobos whose only goal in life is to increase their own power and defeat powerful opponents for the sake of looting.

Villains, on the other hand, hate adventurers as they’re often an obstacle in their path of conquest and destruction as they aimlessly thin out one’s armies for experience and loot important outposts to fuel their lives of laxity. Sometimes, adventurers are a Villain’s competition and Villains simply don’t take kindly to competition. It’s simply embarrassing when people are more afraid of a bunch of murderhobos than they are of you or when some adventurers overtake a kingdom before you could.

In short, Heroes and Villains have a disdain for the term because it symbolises a life without direction and full of screw-ups. So, just call them Heroes, Villains, Dark Ones, Light Ones, Lightlings, Darklings…They’re doing what they’re meant to do and they do it how it’s meant to be done.”

>Maybe we can find some orcs to impress with our strength...
SHEPHERD: “Keep your…interests to yourself, thank you.”

>We got Mind and Matter, so just dump them ALL into INT.
>In contrast, there's no upper limit to how much increased intelligence can help us
>Yeah, I like the thought of starting with 90 beginning attribute points by spending 20 to increase us by 40. Int is our best choice of primary attribute as well because it gives us additional perks and skillpoints beyond compare.
>Anyway yeah I have to agree with dumping all our initial points into either Int or Phys to get max value out of Mind and Matter, not sure which should be the primary though. Probably Int, just based on our general play style.
>I vote all on Int.
>Time to min/max like a motherfucker, I'm all in on INT!
ACHIEVEMENT UNLOCKED!
ACHIEVEMENT UNLOCKED!
ACHIEVEMENT UNLOCKED!

SHEPHERD: “WHAT DID YOU DOOOOOOOOOO?!”
>>
No. 684383 ID: 2ccbb3

Oh, those achievements? They're something of a gimmick for us; fun stuff, you get collectibles in exchange for doing something exceptional. A lot of evildoers are incentivized to get as many achievements as possible to challenge themselves.

Also, what's wrong with excessive strength and intelligence? It's not like the kid can't spend the rest of his time increasing his other stats.

... Unless of course, you want to pop the bubble.
>>
No. 684385 ID: 995be7

What did you expect us to do with mind and matter? Did you think we would just spend two perk slots and ignore the beneficial effect?
>>
No. 684396 ID: f2461f

Wonderful things obviously, is this the first time you have seen this happen?
>>
No. 684403 ID: ad936f

>>684379
>Keep your…interests to yourself, thank you.
OI! What're you implying there, mate?

>WHAT DID YOU DOOOOOOOOOO?!
It's called winning.

Anyway, I can't think of any more questions, so unless there's still more we need to do here, or some incredibly important thing which you've neglected to tell us, then I think we're ready to head out into the great wide world.
>>
No. 684412 ID: 3663d3

he can break things in half, with muscles or his MIND.
>>
No. 684416 ID: ca183f

We found an exploit and we abused the hell out of it. As you do.

Why, is there some problem with having three of our stats at 10? I mean we're planning to rectify that come next level. It shouldn't be too much of a problem, right?
>>
No. 684418 ID: 67d5dc

Ooh, we should go make 3 more characters to get the other '30 at level 1' achievements.
>>
No. 684423 ID: 7a6915

You gave us an optimization question, we optimized. We are now playing a battle-philosophist for the next while. Now we move on to skillpoints, right?
>>
No. 684607 ID: 2739fe
File 144778856168.png - (133.10KB , 709x904 , VQ023.png )
684607

SHEPHERD: “You misunderstand. What did you DO? You just put points into stats. How is that worthy of an achievement? HOW?! What effort was made to do that? Should I get an achievement for dealing with you?”

ACHIEVEMENT UNLOCKED!

SHEPHERD: “…This world is going down the drain, I tell you.”

>What did you expect us to do with mind and matter? Did you think we would just spend two perk slots and ignore the beneficial effect?
SHEPHERD: “I don’t know, some restraint? You’ll understand what I mean once Lucifer re-enters the world. Before you ask, there are no backsies now. The die was cast and it landed firmly.”

>... Unless of course, you want to pop the bubble.
SHEPHERD: “In one ear and out the other with you, isn’t it?”

>OI! What're you implying there, mate?
SHEPHERD: “Look, I understand you’re from a different time, being ancient and all, but things change. It’s just not okay to have such…feelings toward orcs anymore. And…and I think it’s wrong to force such outdated views on Lucifer. He should be able to choose for himself who he shall impress.”

>Now we move on to skillpoints, right?
SHEPHERD: “Not exactly. You need experience for that and sadly, Lucifer has none right now. And though I can see much of his psyche, I can’t exactly determine what he is good at or what his untapped talents are, aside from the fact that he knows some moves in melee – but those aren’t related to any Skills. I guess you’ll have to learn of those things when he’s able to answer you.

But, now that you’ve decided that Intellect should be Lucifer’s Primary Attribute, we can move on to the penultimate question. What type of magic, or to be more precise, what mage archetype do you want Lucifer to have?
Lucifer has an affinity towards magic as all Dark Ones do, but he knows only the basics right now. What I can do is implant some knowledge into his head about more advanced spellcasting, but I wouldn’t risk teaching him more than one school of magic right now. And, unfortunately for you, I know only five archetypes suitable for a beginner and each of them gives him access to three basic spells. Fret not, Lucifer will be able to learn other schools if he wishes to. I even recommend it.

Oh, and one more thing. The archetype you choose now will give a small bonus to the spells of the same school that Lucifer learns later.”

Pyromancer
A mage whose power manifests in the form of fire. Highly destructive archetype.
Starting spells:
Flame Weapon – Pyromancer engulfs a weapon in flames, adding fire damage to attacks and chance to ignite the enemy at the expense of causing Bleeding on the enemy as fire cauterises wounds.
Lesser Fireball – Pyromancer hurls a ball of fire at an enemy that may explode upon contact instead of simply igniting the enemy. The explosion may ignite adjacent opponents.
Fire Mantle – Pyromancer engulfs himself in flames for defense. Opponents will be less likely to attack the pyromancer in melee and if they do, they will take damage for each attack with a chance of igniting themselves.

Frost Mage
A mage whose power manifests in the form of ice. Archetype that focuses on debilitating effects.
Starting spells:
Frost Weapon – Frost Mage enchants a weapon with a frost aura, adding frost damage to attacks and a chance to either slow or freeze the enemy.
Ice Bolt – Frost Mage hurls an ice spike at the enemy that deals piercing and frost damage to a single target with a chance of either slowing or freezing the opponent.
Iced Ground – Frost Mage covers an area with ice, making it hard for the enemy to move without a chance of being Knocked Down or Stunned after falling. There is also a chance of being slowed or frozen when traversing iced ground.

Dominator
A mage who specialises in muddling the minds of his opponents. Archetype that relies on Coercion besides Arcana for spell effectiveness.
Starting spells:
Confusion – Dominator clouds the mind of one opponent. Such an opponent has an increased chance to miss an attack, receive an attack or do nothing at all. Additionally, in this state, said enemy has a chance of attacking his allies.
Lesser Domination – Dominator invades the mind of one person and fills it with such lies that said person begins to see the dominator as their ally for a limited time. During that period, the person will obey every dominator’s command aside from committing suicide and divulging greatest secrets. However, the extent of out-of-character deeds, such as kinslaying, depends on the quality of the implanted lie.
Lesser Mindreading – Dominator may dig through the memories of a dominated target to acquire information. However, the dominated mind could still fight back subconsciously with mental barriers which require persuasion and bluffing to bypass.

Diviner
A mage whose magic reveals possibilities past, present and future through complex rituals. Non-combat archetype.
Starting spells:
Lesser Foresight – Diviner receives a vision of a possible outcome of an action within a week, determining whether the result will be good or bad with the help of a focus.
Lesser Identification – Diviner learns what an object is by touching it. The spell is limited to simple and famous magic objects.
True Sight – Diviner sees the Aura of a single creature with the help of a focus and prepared ritual that involves blazeweed. Diviner should not perform this spell without supervision.

Anti-mage
A mage who uses energy to sabotage other mages. Archetype that is specialised for disruption of opponent’s spells and casting.
Starting spells:
Lesser Dispel – Anti-mage removes a single debuff from a friendly target or a single buff from an enemy target that is magically induced.
Lesser Mind Blank – Anti-mage makes an enemy magic user lose their train of thought for a short period of time, making them unable to use their abilities. The enemy becomes Silenced.
Mana Burn – Anti-mage uses a fifth of the enemy’s current Magic Points against them, converting them into damage. However, this spell can’t kill the target, no matter how many Magic Points have been burned.

SHEPHERD: “I believe you’ve already learned what comes next. Voting!”
http://strawpoll.me/6031862
>>
No. 684608 ID: 2ccbb3

We decided that the kid will be an inherent genius, so those "whacky" ideas that we have could synergize with his magic abilities - see, we don't know how to engineer new magic spells, but we do know how to harness and modify technology to work with well-documented magical effects. So if the kid learns how to conjure a tiny explosion in the barrel of a cannon, "Boom". We can also use domination as a means for storing data, so that the kid can traumatically inscribe blueprints and captain's logs in the minds of his prisoners, to be reviewed at his leisure or fervently improved by said prisoners if they can't think of anything else.

So, is the final question what title the kid will take?
>>
No. 684610 ID: 3663d3

>>684608
that's a bad idea, because people die, books last longer then people's minds.
>>
No. 684613 ID: 2ccbb3

>>684610
The mind is a terrible thing to read.

But people are ALIVE. Books are not. Books can be re-interpreted. People can TEACH and DEBATE.

We'll need both to build a research center.
>>
No. 684615 ID: ca183f

>>684607
>was saying those achievements are cheap
Well, I can't argue with that, but we didn't put them there.

>some restraint?
Fuck restraint, we're abusing shit.

>>684607
I usually like Frost magics, but since our Coercion is already going to be high, probably Dominator makes more sense.
Methinks we should look into getting some Diviner spells later, though, those look useful.
>>
No. 684616 ID: d5f35d

We should pick diviner. We intend to rule a nation, and on a national scale reliable information is more valuable than any but the most godlike or mass-produced direct spellcasting (which we would not get from the other archetypes, due to our stat and class build). Rather than being a powerful mage we should aspire to have powerful mages, with our own magic working to direct their power and detect any treachery they might attempt long before it happens.
>>
No. 684618 ID: ad936f

>>684607
>Look, I understand you’re from a different time, being ancient and all, but things change. It’s just not okay to have such…feelings toward orcs anymore. And…and I think it’s wrong to force such outdated views on Lucifer. He should be able to choose for himself who he shall impress.
OH! OHHHH! Of course your mind goes straight there. Obviously, because I'm an ancient spirit of evil, I must be a pervert, you racist. Maybe you're the pervert here, you ever think of that? I was just saying that since Lucifer has a low coercion score, he could find some followers who're more easily converted with shows of strength. Get your mind out of the gutter!

>>684616
I agree with this guy. We don't have enough coercion right now to make dominator viable, and the others are too combat-oriented to be practical for someone who already has great physical strength and will soon have lackeys to do the fighting for him.
>>
No. 684619 ID: 3663d3

i say anti-mage, can even keep it secret until a wizard hero thinks he has us because we don't have +10 armor of anti-fire.
>>
No. 684637 ID: 7a6915

We need some damn information on what our threat/opportunity balance is to make this choice well: At the political stage divination should trump nearly any other power choice in most situations and it can help lead us on the path there quicker in useful ways too. If we expect our most dangerous opposition to directly use magic against us anti-mage is the obvious counteractive choice. Dominator should have obvious and significantly useful applications throughout our career from beginning to end. The other two are very useful for being our own siege-engine and augmenting our direct combat capabilities against all threats.
Which one is worth more, what will we face, what has historically ended or stalled the careers of all our colleagues and predecessors?
>>
No. 685465 ID: 24ff96
File 144837148772.png - (144.16KB , 987x871 , VQ024.png )
685465

>We can also use domination as a means for storing data, so that the kid can traumatically inscribe blueprints and captain's logs in the minds of his prisoners, to be reviewed at his leisure or fervently improved by said prisoners if they can't think of anything else.
SHEPHERD: “As much as I like this idea for its sheer cruelty if for nothing else, I am not sure how it would help Lucifer’s reputation of benevolence. And you’d have to feed all those people if you were to keep that knowledge. Seems wasteful.”

>Obviously, because I'm an ancient spirit of evil, I must be a pervert, you racist.
SHEPHERD: “One cannot be racist against spirits. Mainly because spirits aren’t a race.”

>Maybe you're the pervert here, you ever think of that?
SHEPHERD: “No, I’m Spirit Shepherd. I am here to update spirits on current social norms in whatever fashion I see fit. And I prefer to annoy when I do so. Sticks better.”

>I was just saying that since Lucifer has a low coercion score, he could find some followers who're more easily converted with shows of strength.
SHEPHERD: “Who’s being a racist now?”

>Which one is worth more, what will we face, what has historically ended or stalled the careers of all our colleagues and predecessors?
SHEPHERD: “What am I, omniscient? I have no idea what Lucifer will face in his future aside from at least one group of five Heroes – that much is certain with him being a Villain. And deciding on which archetype would be worth more was up to you.

And the answer to what was the most common bane of Villains historically will be, again, Heroes. Or, if you want it in broader terms, the same thing that is the bane to any ruler – resistance to his or her rule.”

>Fuck restraint, we're abusing shit.
SHEPHERD: “Joyous news, to be sure. I’ll be having fun writing reports on you in ten years.

Now that you’ve chosen Dominator as Lucifer’s mage archetype, now we can focus on his weapon, which is also the last thing on my to-do list. The choice is between five weapons of old, each of them unique and powerful. The winning weapon will come with a suit of armour and the additional trinket I’ve mentioned. Lucifer will receive his gear upon awakening from his decade-long slumber. And, unlike your typical murder tools, these artefacts will improve with use.
Hint: that use is murder.

Choose wisely.”

Kingslayer
Zweihänder
Damage Types: slashing, piercing, bashing
Magic Conduit: Medium
Special: Parry
Length: 2.1 meters
This sword had the blood of more than thirty kings on its blade, which earned it its name. Some say that the weapon itself craves noble blood. Others have claimed that the sword has a voice of its own and that the crystal eye moves ever so slightly when a foe is slain.

Gorefiend
Bearded Axe
Damage Types: slashing, piercing, bashing, armour-piercing
Magic Conduit: Low
Special: Hook
Length: 1.7 meters
Malice in physical form is how many describe this axe. All who have witnessed it in battle swear that they heard gorging sounds of a vicious animal when it would bite into the flesh of its wielder’s enemies. One thing is certain, guts never remain on the inside when it’s on the field.

Impaler
Double Moon Spear
Damage Types: piercing, slashing
Magic Conduit: High
Special: Hook
Length: 3.4 meters
Named after a nickname of its first wielder, this spear has been the death of many creatures – from insignificant game to dragons. It is said that the spear produces a satisfying hum when it skewers a victim, which resembles the voice of a maiden.

Dwarfbane
Morningstar
Damage Types: bashing, piercing, armour-piercing
Magic Conduit: Medium
Special: Stunning Strike
Length: 1.5 meters
Forged in volcanic fire, this morningstar is one of the elder weapons. It is believed that this weapon holds nothing but hatred for dwarfkind as it is inexplicably effective against them and everything they make. It glows when dwarves are nearby as well.

Voidchild
Scepter
Damage Types: bashing, piercing
Magic Conduit: Very High
Special: Magic Regeneration
Length: 2.5 meters
Most know that a scepter is a symbol of power, but this scepter is power. They say that an eldritch abomination from the Void is trapped within its magic orb and that it collects the souls of those it has slain. But such details shouldn’t bother an aspiring magician.

SHEPHERD: “As per usual, you may ask questions and I will answer best to my ability, but don’t expect me to walk you through everything there is.”

http://strawpoll.me/6088833
>>
No. 685469 ID: 2ccbb3

Got any one-handed weapons? I get the feeling that the kid won't be able to use his intelligence if he's too busy parrying with both hands. I'll vote for the weapons that would be good as one-handed versions, for now.
>>
No. 685476 ID: 8896fc

Impaler. A balance of weapon and magical potential, and also with what appears to be a minimum of its own agenda (as opposed to Voidchild which would totally plot against us).
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No. 685516 ID: e649e0

It's pretty clear that Dwarves are a problem, and Dwarfbane has a good combination of medium magic channeling potential, armour-piercing ability and a special that's probably useful for capturing an enemy alive.
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No. 685518 ID: 64b434

Impaler. Spears are nearly always useful.
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No. 685535 ID: ad936f

Either Impaler or Voidchild. Magic is fun. Spears are almost always the best weapon. Being named after Vlad the Impaler (or your regional equivalent) is also cool.
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No. 685569 ID: 67d5dc

How tall will Luci be when he grows up? Twoish meters?
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No. 685724 ID: d57162
File 144849589457.png - (78.33KB , 646x844 , VQ025.png )
685724

>Got any one-handed weapons? I get the feeling that the kid won't be able to use his intelligence if he's too busy parrying with both hands. I'll vote for the weapons that would be good as one-handed versions, for now.
SHEPHERD: “ Pearls before swine, as they say.
I offer what I can offer, not what you wish for.”

>How tall will Luci be when he grows up? Twoish meters?
SHEPHERD: “He will be of imposing stature as most Villains are. He might well exceed your estimate, considering how high his Physique is at such a young age. Let’s just hope he doesn’t become…larger than life.”

>Impaler. A balance of weapon and magical potential, and also with what appears to be a minimum of its own agenda (as opposed to Voidchild which would totally plot against us).
SHEPHERD: “Heh… HA – HA –HA – HA – HA – HA – HA!

Sorry, but your naivety was so…I just couldn’t control myself. But, the vote has already been concluded. Impaler has won – an unorthodox choice for a Villain, but I’m sure I’ll enjoy watching Lucifer twirl his spear at Heroes and Heroines alike. *snort*

Ahem. That concludes my role here. Duty has been fulfilled and a new Villain has been prepared for the journey ahead.”
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No. 685726 ID: d57162
File 144849598914.png - (106.66KB , 646x844 , VQ026.png )
685726

SHEPHERD: “Good timing though, considering that the orb is about to hit a mountainside in a minute or two and I’d rather not get knocked out for a decade with the lot of you.
So, I bid you spirits farewell till next time.

Toodles, snagas!”
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No. 685728 ID: 2ccbb3

Okay, bye.

POP THE BUBBLE!!!
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No. 685729 ID: e649e0

Soft landing, soft landing!
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No. 685730 ID: ad936f

Wait, what's a sna-
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No. 685732 ID: d4a2dc

>Sorry, but your naivety was so…I just couldn’t control myself.
Well sure I expect it to have its own agenda some, just less than the others judging by the descriptions, and more of a general killing things desire than a specific grudge or an implied plot to eventually hatch like and egg and try to eat us at some inconvenient time.
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No. 685739 ID: d57162
File 144850176443.png - (156.58KB , 960x720 , VQ27.png )
685739

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No. 685740 ID: d57162
File 144850179771.png - (159.25KB , 960x720 , VQ028.png )
685740

END OF CHAPTER 00
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No. 685742 ID: 2ccbb3

HEY KID WAKE UP
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No. 685770 ID: e649e0

Begin intense brain action.
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