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127521 No. 127521 ID: 6fcd81

For, as you might have deduced, discussing The path of a hero.

All topics even vaguely related to the quest are fair game. Discussion, speculation, feedback, praise, critique, and those funny reaction images that I forget the name of.

You can throw insults at me all day, but I will be distinctly displeased if you attack anyone else.

Now go, go ask me questions, go start conversations that will inevitably end up as flame wars, and go be the glorious Internet denizens I know you are!
17 posts omitted. Last 50 shown. Expand all images
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No. 127839 ID: 080aaf

>>127828
S
>>
No. 127843 ID: 465a14

>>127780
B
>>
No. 127851 ID: f1fc29

Ž
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No. 127864 ID: ea5a64
File 155046457462.jpg - (13.08KB , 259x194 , image.jpg )
127864

>>127851
>>127839
>>127843
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No. 127874 ID: 8f34ce

Đ
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No. 127877 ID: 8f34ce

Fine let me end this misery! A!
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No. 127890 ID: 85329f

>>127877
Comrade, for services rendered to my story's plot, I bestow upon you one (1) solid. To be redeemed whenever you see fit.

It can be exchanged for:
—Proofreading services. (I'm a pretty good editor.)
—Writing services. (I'm an adequate scribe.)
—Firearm advice. (If it can chamber, cock, and spit a metallic projectile. I probably know more about than I should.)
—Any reasonable favor that can be conducted over the Internet.

I'm actually serious about this. This is how I do solids. I had a lot of trouble for a long time with the extremely loose concept of 'favors' that friends supposedly do for each other, so I designed a strict, clear method of keeping track of solids.

This is pertinent for all people I owe a solid to. When I say I owe someone a solid, I treat it like an actual genuine debt.

As in, I've actually got a written record of all the solids I owe.

So you know, anon 8f34ce, you just keep that solid in your back pocket till you need it.
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No. 127891 ID: 20e98d

>>127877
Oh yeah, FYI, A stands for Antithesis.

I dare you to try and figure out what that means.
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No. 127903 ID: c82a2d

>>127890
thanks a bunch, probably wont need anything but extremely obvious grammar advice, but nice to have it.
>>127891
so in therms of this quest, if applied to the Borya. that would be a not-murderous extremely unstable happy little toddler that wouldn't know an alarmingly large amount of information about items designed to kill in any condition one can found themselves in?
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No. 127905 ID: c82a2d

Is the complicated nature of the subject's title a revenge for making a ruckus in the voting stage?
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No. 127914 ID: eb1061

>>127905
Not at all.

It's simply that my brain functions in a way rather different from you mere mortals.

The machinations of my mind are as mysterious and unknowable as the future is uncertain.

But to put it in terms that you don't need a major in psychology to understand, my mind is kind of like a... Ocean. A plethora of ideas swirling in a maelstrom of indecipherable conscience, and only when the odd idea makes it through this storm and onto shore, am I able to actually realize it.

Does that make sense?

Anyway, my point is; some seriously weird shit comes out of my brain. And almost all of the abbreviated names I give to drafts and written ideas fall unequivocally into the realm of weird.

For instance, my masterpiece, my magnum opus. A quest I will one day soon author on this website; it's file is simply labeled C.

And The Path of a Hero? Before I thought up that catchy name I simply had the draft labeled 'psychotic butterfly effect'. See where I'm going with this?

For the record, the choices you guys had were as follows:
A for Antithesis.
S for Superposition.
F for Facsimile.
G for Gemini.
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No. 127918 ID: 322faa

>>127914
So these will either have something to do with the quest or just a topic of discussion in this discussion thread
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No. 127928 ID: 980e50

>>127918
Are you asking or stating? To be on the safe side, I'm going to take that as a question.

The four choices actually have a rather large bearing on the plot. But it's a sort of subtle, long-term impact.

I'm actually rather curious wether readers will be able to see the change or not.
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No. 127929 ID: 980e50

Some may have noticed that I have not updated TPOAH in a couple days (I like to believe that my quest's good enough for people to care), this is due to two factors.

Number one is Metro: exudes, which has taken my time, money, and soul.

Number two (and more salient to you, the reader) is the new project I'm working on. Surprise, it's another quest.

Once the first part of the SSQP (Super Secret Quest Project) is posted, the next installment of TPOAH should follow soon after.
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No. 127937 ID: 09a991

>>127929
Speaking of metro exodus, whats your stance on the (idiotic) exclusivity deal for the epic store?
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No. 127952 ID: 633b1b

>>127937
Sorry my friend, but I can't give you a statement this time. As that's off topic.

I don't really mind off-topic discussion in my threads, not really. But some people might, and too much irrelevant discussion will bring down the wrath of the mods.

No harm done, it's just that I don't want to inadvertently start a flame war over marketing tactics.
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No. 127961 ID: 153551

can Borya die in this series of quests you're planning?
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No. 127971 ID: 756c4b

>>127961
Neither Borya or The Path of a Hero are directly relevant to any other quest I'm planning, yet.

But, within TPOAH, all characters are killable. I seriously mean everyone.

All it takes is one big fuck up, and the story will be a character short. It's totally possible to just get Borya killed and then the quest would end right there.

So ah, you know; try not to muck this up. I rather like Borya.
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No. 127979 ID: d194b2

>>127971
Kinda hard to see that happen, anything that will cause a fuck up will be noticed by Borya, she appears very good at noticing those, you mean that just bad luck will be involved or someone will have to be very cunning to fool her
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No. 127981 ID: c4ea2b

>>127979
So far, I've been maintaining a certain level of plot armor around Borya, but this is only temporary.

Think of it as... Training wheels. Throughout the first chapter, I used my author powers to keep her safe, and this 'plot armor' will continue to an extent into some of chapter two. But beyond that, you have to think of her as a human being that can easily be killed because of bad advice.

She trusts you guys, the voices in her head. She doesn't acknowledge it, but she relies on you.

Throughout the first chapter, I made her independent. She would disregard any advice that had a chance to get her killed. But from now on, she's going to heavily rely upon suggesters for both advice and council.

And it's not just bad suggestions that can get her killed, she can also lose her life because of suggesters inaction.

If you guys fail to make a decisive choice when it matters, she'll suffer for your indecision. And similarly, if you guys argue amongst yourselves, she'll become stressed, angry, and eventually suffer from mental damage.

The voices of the suggesters are manifestations of Borya's subconscious, so when an argument occurres, it's like her mind is fighting itself. Imagine the mental duress that would cause.

Or when no solid decision can be made, she will be plagued by inaction.

Does that clear things up? Tell me if I need to explain anything further.
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No. 127995 ID: a30645

>>127981
So we can potentially make her open up and negate some of borya's sociopathy by letting her know subconciously that it's ok to have feelings (like in the even when she broke down in the quest going on about how she doesn't understand why people help her)
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No. 128003 ID: 725f5a

>>127995
To an extent, yes. But you're going to have think hard about your actions and words. Often, decisions made by the suggesters are shaping Borya more than they ever realize.

And another thing; I don't believe in perfect, happy endings. Where everyone goes off to live in a castle, and the pretty princess gets married to the handsome prince, and even the bad guy learns the error of his ways.

Sometimes, the world is just fucked up. And sometimes people are just fucked up. And it's a hard but necessary lesson to learn that you can't save everyone.

Sometimes the best you can do is give a quick death.

Oh yes, and your point about the breakdown Borya had? It's a good one.

But there are some things you guys are gonna have to figure out yourselves, that's part of the signature Asa Grim-dark style. This entire quest is extremly philosophical, and it is up to the audience to interpret, and pass judgment upon the path Borya walks.
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No. 128010 ID: 7cf9e4

How "good" can the ending get, is the "character survives but almost everyone dies or is left extremely emotionally scarred" the best you'll allow for or are we can hope for a better conclusion
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No. 128043 ID: 504b45

>>128010
There is no hard cap on how good or bad the end is, it seriously depends completely on where the suggesters take this.

I refuse to write a fake-ass Disney-style happily-ever-after kind of end, you know the the kind; where all the characters are so inexplicably blissful that it seems like they're all on drugs. Yes, I won't do that kind of end.

Like I said before, you can't save everyone. Death is the inevitable and necessitated parallel to life, trying to avoid it completely is like running from your shadow.

But, I am in no way opposed to a happy end. A realistically happy end. No magical carriages. Or weddings. So long as we avoid those two, the sky is the limit.

Like I said, it really all depends on where this story goes. I don't have any idea what the ending is going to look like.
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No. 128325 ID: fbfc06

>>128043
You mentioned in the beginning of the quest that you, like borya, have a case of psychopathy (or sociopathy, can't really tell the difference), how is it like? Is it like the (what I assume) borya's really exaggerated case where you can only think in a certain way (like ways to kill people in borya's case) or is it just a problematic condition that, while giving you immunity to stress (from what I know) and reduced ability to feel makes basic things like conversations and meaningful relationships between friends and loved ones quite difficult and reducing the quality of one's life?
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No. 128326 ID: fbfc06

>>128325
Sorry for asking such personal questions if such things bother you.
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No. 128336 ID: 3e0c37

>>128325
>>128326
Hah! You definitely don't need to apologize. I love talking about myself. In fact, it may be my favorite subject.

So, psychopathy and sociopathy are rather different from each other. Kind of. See, psychopathy is a blanket term for all forms of mental illness or disorder. But sociopathy is something you're born with, so I don't really consider myself a psychopath. But you could call me one.

More pertinently to you questions, I'll give you a brief explanation of what sociopathy is, medically speaking.

It is a name for a disorder of the mind that prevents standerd human empathy. Resulting in low regard for human life, lack of an intrinsic moral compass, and a general lack of outwards emotion.

Normally, such a disorder is caused by a lack of neurotransmitters, resulting in overall anti-emotionality. A side effect of this anti-emotionality is sociopathy. This is what Borya has.

Another, and far less common form of sociopathy is where the part of the brain in charge of empathy (mirror neurons) is underdeveloped. Resulting in a lack of empathy. This is what I have.

It means that I, well, for the most part, have the same emotions that everyone else has, just not empathy. I feel happiness (okay I actually don't feel this one very often), sadness (Not really this one too much either), and anger (much anger). But like, If I saw someone mortally wounded and close to an agonizing death, I could care less. But if my pizza burns in the oven, then I feel something.

You see what I'm saying? I don't have the ability to empathize. Well, I do, but I can only feel like, 10% of the empathy most have.

So in short, I'm all fucked up because part of my brain didn't form like it should have. I actually have dyslexia too, which is also an under-formation of part of the brain. Funny right? A dyslexic incapable of feeling empathy goes off to write stories on a community-based format.

But don't think that because part of my brain is underdeveloped I'm unintelligent. They call it high-functioning sociopathy for a reason.

As for how it impacts social interaction? Not too much, any more.

When I was younger I had a lot of trouble. I also did some really fucked up things. I was responsible for the hospitalization of several children, and because of me; a kid I used to know walks with a limp to this day.

But nowadays, I have a strict moral code I follow at all times. It keeps me in line.

And as for like conversation and such, I'm actually really good at talking to people. I've been accused before of being a schmoozer. I just don't have much of a capacity to form relationships. I have no friends. I'm not close with my family. That sort of thing.

But I'm getting better, I think. Any day now a bunch of people will start vying for the friendship of that one weird guy that's always talking about how easy it is to break the human neck. Yep, prime friendship materiel.
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No. 128352 ID: b146ba

>>128336
How does a sociopath, with dyslexia none the less, decide it's time to start writing some quests in such a questionable website, is it because you enjoy dark humor about the unfairness and evil of life or is there something about writing about broken characters with problems that you share to an extent in a way to express one self (not trying to be an annoying paparazzi kind, but I'm genuinely intrigued)
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No. 128364 ID: d1223c

>>128352
I enjoy answering questions like these, so I really mean it when I say feel free to ask them.

Firstly, yes. I love dark humor. I also like writing characters like Borya. You were right on both counts. But that's not the main reason I started questing.

So, I found tgchan about six months ago when I clicked on a link in the comments section for a piece of fanart. This link led me to Story Seeker, which was the first quest I ever read.

After that, I went off and read Fen quest, then Asteroid Quest, then Tozol quest. After Tozol quest, I was struck with an epiphany.

An idea, far fetched and honestly ridiculous. I knew it probably wouldn't work, and if it did it would take a lot of effort. That's why I stuck with it.

An idea for an enormous, over-complex, brutally visceral quest about a person caught up in a conspiracy so large; it encompasses more than one genre.

Originally, quests like TPOAH and The Brothers Grim were just supposed to be warmups for this one. That's out the window now, as both quests have outgrown their intended scopes; but the point stands, I had this idea, an idea for the ultimate quest.

My magnum opus.

Some day, when I've finished the other projects, and gotten an artist to illustrate my masterpiece (probably myself) I'll start this quest of quests.

That was a long winded way of saying that I started questing cause I had a good idea.
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No. 128366 ID: 708d3d

>>128364
Outgrown their intended scopes? but one just "ended" their first chapter and the other literally just begun? You mean those things by just starting those quests or you don't expect them to go on for long?
and I was honestly suprised at the brutality of the comments on the TPOATH, never knew how nasty and inhuman they can be (I'm totally not taking what is literally a test quest and a bunch of letters into a full blown thread about suggesting best way to torture a person, while streaming that person)
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No. 128369 ID: 98e742

>>128366
Well, what I mean is how much planning I've done for the path of a hero and the brothers grim. I've written out a ton of ideas for plot arcs and characters, and I expect that both will be rather long, assuming the protagonists survive long enough.

And as for the brutal comments and writing? Humans are animals. They always have been, and always will be. Most people have moral codes that prevent the monster from breaking loose, but at heart we are all beasts.

I'm just different because I'm monstrous on the outside too. I've been compared before to a wolf: cold, calculating, no remorse or mercy, but capable of functioning in a pack.

What I've done with The Path of a Hero is created a monster, then given control to the suggesters.

Now only one question remains: will the suggesters reform the monster that is Borya? Or will they become monsters themselves?
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No. 128386 ID: 7e3ccd

>>128369
While I personally disagree with such an outlook, that's just what made TPOAH one of the most interesting quests I've read, minus the overwhelming amount of text you put into them, one of borya's responses often feels like half the text of an average quest. (not asking for a change seeing it would be difficult for this type of quest)
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No. 128387 ID: 7e3ccd

>>128369
And since you mentioned you like talking about yourself, I've heard narcissism is a problem a lot of sociopaths have, is this one of the facts that influence your stance on taking about yourself (not accusing you of being a horrible person, it's just strange seeing how most people on this site avoid talking about themselves in this detail like the plague, and when they do it's often self-deprecating)
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No. 128388 ID: 7e3ccd

>>128387
facts may have been the wrong word choice...
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No. 128394 ID: de688f

>>128387
I am intrinsically narcissistic beyond what is anywhere near acceptable. I'm fairly certain the other quest authors don't talk about themselves because they have the good grace to stay professional, and focus on quests rather than themselves. I don't have that good grace.

And yes, my outlook is rather grim, and shared by few. But I am a rather grim person, influenced by few.

Speaking of good grace, allow me to direct (as much as it pains) attention away from me and towards the topic this thread is themed upon.

Do you feel that a more minimalistic approach to TPOAH's writing would benefit it? I actually spend quite a bit of time trying to make sure my writing isn't too brief. Trying to describe things in detail, and attempting to convey a visceral sense of immersion, despite the lack of pictures.

So if that's what people want, it would be no trouble at all to start using a more bare-bones style of writing. It would certainly make updates shorter, and more to the point.

Can I get some opinions?
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No. 128398 ID: 7e3ccd

>>128394
Your writing does a darn good job of making the situation seem nasty and depressingly grim, making the text shorter would effect some of that atmosphere, and I'm all for quality over quantity.
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No. 128453 ID: 6462c0
File 155254767693.jpg - (56.18KB , 450x450 , image.jpg )
128453

>nasty and depressingly grim.
I do my best.
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No. 128454 ID: 6462c0

>>128386
>made TPOAH one of the most interesting quests I've read.
Well damn, I just payed attention to your comment, and saw this for the first time.
I take that as an immense complement, considering how many truly interesting quests there are on this website.
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No. 128456 ID: 03823e

>>128454
While most quests have interesting ideas, most don't grapple with such themes like TPOAH.
I found that this quest, unlike lot of others, really keeps me engaged and makes me come back for more, not a lot of times you get to be at the helm of a murderous sociopath child that you're constantly trying to convince that breaking and arm off anyone who gets within 5 meters of her is a really, really bad idea while encouraging or discouraging the belief that she's basically a human human meat grinder.
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No. 128457 ID: 97bcb6

>>128456
Your wording is well chosen.

Grappling with complex and often socially unacceptable themes is a central cord shared by all my quests, wether they've just begun, or are still in the concept phase.

Don't get me wrong, I love good old fashioned storytelling like the lord of the rings or quests like Story Seeker. Sure, a lot of the material has become cliché by now, but there's a reason those clichéd styles are used so often, because they're good.

However, I find myself most strongly engaged with stories where it's following a very mainstream theme, but something is off. A great example of this is the Witcher series, both the books and the games. The stories in those series take very large cues from classic stories by Grimm, but they always twist it, always throw you off kilter just when you think you know what's gonna happen. It's... Masterful, really, how good the plot is throughout that continuum. Hell, it was so good that after six books there was still plot enough for three games.

But I digress, my point, is that I want to write the Witcher. Not literally of course, but I aspire to that sort of dark fantasy that just immerses you and makes it impossible to put the book down.

Or close the thread, in the case of my Quests. That's what I aspire to, and that's what I strive for.
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No. 128498 ID: 926ad8

Because feedback is the best kind of feed, I would ask those with the time and inclination to rate TPOAH overall on a 1 to 10 scale.

Then, if you still feel like my ego isn't big enough (or is too big, as the case may be) go ahead and give me the predominant reasons for your rating. Give it too me straight, I like hearing about what's wrong with my quest because it allows me to objectively make it better.
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No. 128507 ID: 4294c6

You seem narcissistic. The way you write most questions looks like you're expecting something more than just an answer. Also, putting your email in every post is an indicator as well.

Other than that, you're pretty cool. You've already accomplished something more than the majority of people: Making a quest. I wish I had the drive you do.
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No. 128528 ID: f66b8e

>>128507
>You seem narcissistic.
I am narcissistic. My username is actually a nod at that.

I put my email in every post as a habit, and also because I want anyone who wants to, to be able to contact me in a private fashion. I made that email expressly for the purpose of tgchan.

>Other than that, you're pretty cool.
Thanks. I do try. And you seem to have genuinely spoken your mind, which makes you pretty cool as well.
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No. 128530 ID: 4dbb4c

>>128507
Oh yeah, and:
>The way you write your questions seems like you expect more than an answer.
I struggle with this all the time. It's a sociopath thing (wanna bet on how many times I can pull that card?): my inability to empathize with other people makes it extremely difficult to predict how they are going to interpret something I say.

So please understand that when I sound snarky, or like there was a subtle implication behind my words, it's just my social ignorance flaring up.

I'll try to be clearer, sorry.
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No. 128612 ID: ab1fe9

Why do you use so many paragraph spaces and line breaks during normal conversational posts, in discussion threads and suggestions and so on? It comes across as like... the forum equivalent of someone sitting so spread out on the bus they take up multiple seats. Sorta visually obtrusive.

Like, especially in quest threads when you're suggesting, because the focus of a quest should be on the author's posts, and a suggester really shouldn't be making big screen-filling posts unless it's necessary to get their ideas across. Whereas with how you format your suggestions is not really necessary. Adding in a paragraph space now and then to break up a giant block of text is fine, that keeps things visually pleasing, but just every one or two sentences? That's really not.

Do you post from a phone, or something?
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No. 128628 ID: 5c9b38

>>128612
The use of multiple paragraphs is just how I learned to write. It's a style thing. The way I was taught, you use a new paragraph every time the immediate subject changes. I am still getting used to writing on tgchan. It's very brief, impersonal, informal. A far cry from the monotonous, precise, formal style I had drilled into my skull. Your comment is useful, I genuinely wasn't aware that my posts were so arrogantly flamboyant. Perhaps this is a bit better?
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No. 128641 ID: ab1fe9

>>128628
That is better, yes, thank you. The concept of using paragraphs to break writing into blocks that each cover one "step" or idea isn't a bad one, but I think it's intended more for writing essays and so on, where each of those steps is going to be more substantial and the text as a whole is going to be longer. Then, in creative writing, it would be different again, and paragraphs breaks would be more like how camera cuts are used in movies. Still, it's generally the case that you don't make a bunch of paragraphs that are too small. You can use small ones every now and then, but those would generally be used scarcely, and for, I guess you could call it...

... perceptual impact.

You know? For something that's supposed to stand out. If you use them all the time they won't be able to do that, in addition to making your text feel unnecessarily longer and drier. There are always exceptions, of course. You might use a string of short, paragraph-stretched lines to depict something like someone trudging through an empty desert. Though, doing that sort of thing too often or in too overblown a way could come across as pretentious. It depends.
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No. 128648 ID: 2202fb

>>128528
So there is unintentional narcissism and there is intentional narcissism. Which are you? Do you try to be narcissistic?
>>
No. 128655 ID: 132157

>>128641
Thanks. That really is helpful advice.

>>128648
I really don't. I really, really don't. In fact, I've spent the majority of my life trying to be less of a narcissistic, cruel, arrogant bastard. Success has been varied. I may have explained this before, so forgive me if I'm repeating myself, but: Sociopathy doesn't just mean that I don't feel sympathy for other people. It's as if everyone around me was merely a complex inanimate object. Sure, they may talk about their feelings, their likes and dislikes, and I am consciously aware that they have minds of their own, but I don't have any real ability to see that as important, or meaningful.

So you can probably imagine how it would be very difficult for me to actually see people around me as important or meaningful in any way. I try, I really do, to value everyone individually, but it is extraordinarily difficult to see anything that doesn't directly impact me as important. Within my mind, though I may consciously know otherwise, it's as if the entire universe revolves around me. Because I don't have the capacity to see anything other than myself as meaningful. Narcissism is an inherent byproduct.

I'm trying to be better. I'm really trying. But there is a reason that sociopaths are never heroes in media, yet are so often cast as villains. It's kinda like being born a witch, or a demon. All the people I've ever met, as soon as they learn what I am, or see the side of me that does truly monstrous things, they shun me as a danger to society. Hell, my kindergarten teacher wanted me removed from the class and sent to a mental institution. Boo hoo, poor me. Sorry for venting.
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No. 128698 ID: d5d338

Somehow, TPOAH's dis-thread has become "Aspiring quester talks about his sad-sack life, and guns, the thread." I feel as though I could merely copy and past the text from this thread and I'd have a solid autobiography. Sorry for waxing on.

Alright, back on topic. I'm workshoping the next chapter before I start writing it, and a little audience input would help.

The story is going to be 'on rails' for a little bit. Where the overall direction the plot heads is going to be more or less set in stone. It's only for a bit, then suggesters are back in the saddle. But for that time, would you rather I just give a sort of overarching narrative? It would keep the 'on rails' segment as short as possible (and be far easier to write). Or would you rather I just bring suggesters in for key moments and then have the rest be explained with narrative exposition?

Up to you guys. (And/or girls, I ain't judging).
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