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File 131018876759.jpg - (141.69KB , 756x540 , Contest1.jpg )
39463 No. 39463 ID: e1c562

the Astranian dogs out match us in every field!
so it falls apon you to aid us in evening the playing field

we need concept designs for new infantry equipement of any sort, an army is built on it's people!
we need concept designs for new vehicle types, to surprise the enemy and support our fighting men and women!
we need concept designs for new aircraft/starships, the enemies strength lies in thier airforce, this is a strength we must try to match!

the best design in each of these three fields will be well rewarded.
be sure to provide a detailed discription of the design's purpose an functions
if you have any further inquiries let them be made known
63 posts omitted. Last 50 shown. Expand all images
>>
No. 40264 ID: f2abea
File 131110150225.jpg - (52.82KB , 1172x612 , fig2 part 2.jpg )
40264

>>350062
Flexibity is the name of the game. Per squad have a heavy weapon specialist using the CuntDestroyerâ„¢, able to use fig2, the AP round barrage as an ammo magazine. It's able to take just about any kind of ammo as long as its not meant for weapons larger than infantry weapons. Able to fire both ammo designed for traditional firearms or electric based ammo like the AP bullet barrage pack.
>>
No. 40367 ID: e1c562

a winner will be declared within the next 24 hours

if someone is working on a design and needs more time, let me know so I can extend this time frame
>>
No. 40378 ID: 4d024e
File 131123460586.png - (114.13KB , 600x600 , Psycho.png )
40378

Hell, why not

Introducing the next step in Solar desperation engineering, the 'Psycho' Aerial Infantry Rocket System!

The sheer firepower our enemies field is forcing us to rethink the way we make war. Simply throwing armies into the meatgrinder is simply not an efficient tactic anymore.

The Psycho System allows infantry to gain great mobility over the battlefield, allowing them to outmaneuver opponents and choose to avoid attacks rather than hide behind cover or hope their armor stands up to enemy firepower.

The 'Maniac' jetpack, the cornerstone of the system, allows bursts of mostly-controllable flight for periods up to thirty seconds, before needing to recharge. A good Psycho soldier can be an extremely difficult target to hit. Compared to most other crazy-noisy aircraft, the 'Maniac' jetpack is relatively quiet and stealthy, allowing highly mobile sneak attacks to be conducted.

The second part of the system is the 'Derange' jamming antenna, which allows soldiers to confuse lesser enemy scanners and avoid taking damage from many auto-tracking weapons.

The final bit of the Psycho system is the 'Frenzy' balance boots. These boots allow soldiers to land safely (most of the time), even if they are moving into the ground at a high velocity. They also have a toggle-able sticky sole that allows soldiers to walk on ceilings and walls with ease. For the bolder Psycho soldiers, it is possible to use these boots to stomp on an unsuspecting enemy from above, providing temporary protection against shields and releasing enough concussive force to break a man's spine.

(Feel free to change the name if you think it doesn't fit, an alternative I was thinking of would be the 'Jackdaw')
>>
No. 40497 ID: f2abea
File 131137865099.jpg - (174.49KB , 1792x1585 , New canvas.jpg )
40497

Fig I: Just because a single hit from a furre will cripple you for life, if you're lucky. That's no excuse to stop fighting! this new stimulus, carried by every soldier, contains a new drug. Designs to sedate the pain more than morphine, without causing the dull and uncoordinative behavious morphine does. This will keep your men fighting even if they're missing their bottem half.

Fig II: An army marches on its stomach. And without food your army is useless. This baggy is designed to use any kind of water in the field, no matter how filthy, and filter out the paracites and rubbish with a thin filter inside of the bag. The water will then fall into highly concentrated dust containing all the nutrition your men need, aswell as some concentrated taste dusts. Pour the water in, poke a hole in it, bon appetit.

Fig III: worn by either officers of highly guarded tech specialists, this pack is essentially a nuclear reactor strapped to someone's chest. It's used by officers in case shit REALLY hits the fan, and allows a base to self destuct, sparing men from a painful death or keeping whatever secrets the base has, secret. Used by tech specialists to supply emergency power to vital parts of the military if the normal source fails.

Fig IV: A helmet with a visor on it, how original. Purely meant to increase the accuracy for your men's weapons by calculating bullet drop and air direction and speed for the soldier, and showing them a trajectory of the projectile should he fire now. Also comes with a zoom and screenshot function. plays most audio formats but Avi.

Fig V: Why risk you men to begin with? Basicly a remote control gun with a camera. Strap on any gun you like, fire it from a safe distance and never risk losing your men.

Fig VI: In case of an ambush, retreat, or just to fuck with the enemy's head, leave behind a holo projector in the bushes, in a tree, half burried in the ground, and project images of yourself preforming random, prerecorded acts. Anything from pretending to take cover to mooning your foes. Perfect for disorientating the enemy or seeing if any foes are nearby by sending a hologram scout ahead.

Fig VII: A Microwave cannon. Fairly self explanitory.

Fig VIII: A grenade, but not just any grenade: Design to spew out smoke, poisonous gas, radiation, oil, or anything the soldiers can think of to force into the grenade. Just twist the top to let an arrow point to the desired gas and remove the pin and throw. The advantage is that instead of carrying around 3 tear gas grenades, 3 smoke grenades and 3 radiation grenades, you can just carry 9 grenades without being bound to specific situations where one grenade would be useless, and you'd run out of the others.


Fig IX: A new chemical, almost identical to water and very hard to pick up on sensors. The pistols that comes with it is meant for squad leaders and commanders. The chemical is either thrown in a body of water or plentifully spread over the field, when fired upon by the pistol it will detonate by setting off the hyrodgen and ogyxhen particals present in water. This creates a chain reaction in bodies of water, resulting in the entire body detonating. Warning: do not use on oceans.

Fig X: Very big and very heavy, but it might be worth it. This is a heat cannon. Designed to force the oil inside of a robot to combust and render the machine useless. Additionally it can fry someone in a second, but it consumes energy faster than a neckbeard consumes gaming fuel. The actual blast of fire is very concentrated, but luckily for us heat spreads fairly easily when it hits the target. Some reports state they can make cheaper robots plain out melt instead.
>>
No. 40499 ID: eba49f

>>350297
Fig IX

It seems like it would dilute in water. Why not make the idea more general, and have a liquid, hard to detect explosive that you can lay a puddle of and then shoot as an explosive trap? The Astranians will have even more fear of water!
>>
No. 40500 ID: f2abea

>>350299
the chemical only contains the detonative element that sets the chain reaction in motion. essentially any liquid containing hydrogen and oxyghen could be detonated with this. With problem with larger bodies of water would be to hit the detonative part of the liquid before it disolves too much to set the chain reaction in motion.
>>
No. 40502 ID: 28e94e

>>350300
As much as I hate to do this... that wouldn't work, at all. Hydrogen fires produce water.
>>
No. 40505 ID: f2abea

>>350302
I was going by the idea that hydrogen bombs make big booms and I figured they would have to be useful for making booms. Then I actually read up about it and learned it takes the heat of a nuclear blast to actually get them to do that.

What about the oxyghen reacting then?
>>
No. 40506 ID: eba49f

>>350305
I think it takes a very high amount of pressure to make stable elements react like that, which is why it only happens in reactors or stars.
>>
No. 40507 ID: f2abea

>>350306
how about I just slap the laws of nature in the face and suggest the chemical makes water react like nitroglycerin when its hit with the ray gun
>>
No. 40508 ID: eba49f

>>350307
You are not a wizard. Besides, if it was that easy to make a doomsday weapon (habitable planets need water) than people would run out of worlds rather quickly.
>>
No. 40517 ID: 543aa6
File 131139284571.gif - (7.65KB , 612x606 , outfit.gif )
40517

I think you are all missing a very important point by focusing on the grander and impersonal scales.
No matter how large an army, it is and always will be a collection of individuals. If you tend to those individuals, you tend to the army as a whole. You have to start at the most grassroots level.

That is why I have taken the initiative and designed new military uniforms for all troops. It offers maneuverability, freedom of motion, high visibility to friendly troops to avoid friendly fire, impenetrable camouflage in a beach and/or spring break environment, and of course, a guaranteed and significant morale boost for at least 50% of all troops. Morale is one thing technology can never overcome entirely and it is as valuable a commodity as any in a modern or postmodern army.

Ladies and gentlemen, behold the future face of -- wait, this is for the SOLAR army?

Will you all excuse me for just one moment, please?
>>
No. 40518 ID: 543aa6
File 131139294872.gif - (7.78KB , 612x606 , outfit2.gif )
40518

As I was saying. Behold the future of your military might!
>>
No. 40523 ID: f2abea

>>350308
>you are not a wizard
Or am I?
Honestly though my understanding of how particles work is too limited to salvage this idea. If you have suggestions, please do tell~
>>
No. 40528 ID: 1854db

>>350318
Oh Dompag.
>>
No. 40529 ID: cded1d

>>350318
It's probably sad that the first thing I noticed was she was saluting with her left hand :/
>>
No. 40530 ID: eba49f

>>350323
I still think having an explosive that looks and smells like water would be quite useful (as long as you keep the bottle properly labeled.) You can use it for traps, and once your enemies start catching on you can leave puddles of normal water around as well to screw with their heads.
>>
No. 40553 ID: e1c562

closing later today, unless someone's got another design
>>
No. 40555 ID: 55c4cf

I was considering making a design today, but I am not sure if I can do it in time.
>>
No. 40556 ID: e1c562

if you are working on a design, I shall wait
>>
No. 40570 ID: f2abea
File 131144670557.jpg - (169.18KB , 1784x1594 , New canvas.jpg )
40570

Fig I: Cold Suit, this suit is designed to keep the soldier wearing it nice and cool, while keeping the outside of the suit the same temprature as the rest of the envirement. It comes with a small box one wears on their belt. And it monitors and regulates the tempratures of the suit. Effective for avoiding scanners, and concidering how thing it is, a normal uniform or camo can be worn over it, effectively turning your soldier invisible to the enemy.

Fig II: The Chest High Wall, designed to provide cover to your men in the field, its a limited force field. not as mobile or compact as that for the furres, but its able to bring up a shield that can stop a number of powerful blasts, but without additional power supplies, will not last for more than an hour.
Its possible to hook up the power package for officers and tech specialists to this device, allowing the field to expand and absorb more damage. Perfect for keeping the enemy out of vital locations of your base. For the shield to be taken down when hooked up, it will take the same amount of power the reactor can provide for it to be taken down. Very situational.

Fig III: The breathing mask. a simple and straight forward invention, usually hooked up to a container of compressed air, this is mainly used for snipers and scouts in the field who have to remain (mostly) burried for an extended period of time. It allows them to make up for the lesser amount of air they'd be getting.
It also works as a filter, filtering out common poisons, dusts and other hazardous material. But don't expect it to stop biological weapons or radiation or such.

Fig IV: the breathing pack designed for Fig III

Fig V: The Camo Cloak, it comes with a small package like the cold suit does, it's designed to adapt to the surroundings, adapting the pigment in the material to blend in perfectly. At first sight even the keenest of eye will not notice this cloak is about, but it wont hold up well if someone bumps into it, or knows to look for it while getting close to it.
Effectively it's a camo suit that adopts to the envirement youre in. It would allow you to turn invisible if it didnt need time to calculate the surroundings and make an appropriate pattern on itself.

Fig VI: The dispenser; designed to blow water with high pressure in a cloud, this rifle-mounted cannon is meant to disable shields. Although it has a limited range, it has a large area of effect and can take out the shields of a squad in a single blast. of course it comes with a heavy package with compressed water in it. It can also function to carry around water for the troops, or other desired fluids.
The nuzzle can be adapted to fire a concentrated stream of fluids. should you want to use it to spray other liquids somewhere (napalm, the water explosive, etc)

Fig VII: the uni-jammer. Designed to counter a cancelling effect to any source of scanning known to mankind. Even light, kind of.
It makes everyhing in a certain radius around it virtually invisible for any kind of detecting technolgy, radar, sonar, it jams communication etc.
This device shuts down everything. You can use it to keep the enemy from scanning you, or hide it under an enemy base to completely fuck with all of their communication networks.
>>
No. 40612 ID: e1c562
File 131153802832.jpg - (137.29KB , 998x475 , Contest4.jpg )
40612

>>349401

Congratulations Orison Industrial Interests! your infantry support design has excelled beyond all others through our military testing!

though we were unable to fully meet the required lighter material, we managed to boosted the suits power to more then compensate, combined with light armor plating the suit enhances speed and reflexes but endurance and strength as well!

Variants:

I: standard pneumatic spike rifle equipped trooper

II: Trooper with flamethrower rifle variant for added firepower in close quarters

III: heavily armored Gauntlet Equipped trooper (despite discouragement from the development team many of the troopers equipped with what they have dubbed "superman suits" have insisted the a "good punchdown" is the best way to bring down Astranian soldiers. these suits have been adjusted to survive 5 seconds of hostile shielding before injury begins.)

thanks everyone for all the awesome designs so far! you've all done great work.
>>
No. 40613 ID: 55c4cf
File 131154012446.png - (160.10KB , 777x444 , Solars Infantry Concept.png )
40613

Producer: Octary
Protypes Displayed: Eclipse & Flare.

Units Intended to work as team, individual manufacturing is not recommended.

Eclipse

Pros
Heavily Armored
Powerful Shielding Unit
Energy Weapon Detection System

Cons
Low Mobility
Shielding Makes Firearms Unusable

Flare

Pros
Weight Management System
High Mobility
Targeting System

Cons
Limited Armoring
Limited Close Range Usage



Set Cons
High energy usage.
No stealth applications.
>>
No. 40715 ID: e1c562

aircraft and starships will be the next and last section to close.
>>
No. 40880 ID: e1c562

a winner will be declared within the next 24 hours

if someone is working on a design and needs more time, let me know so I can extend this time frame
>>
No. 41047 ID: 644ca1

So who won aircraft/starships?
>>
No. 41048 ID: eba49f

>>350847
A new line of stealth aircraft perhaps? :p
>>
No. 41061 ID: e1c562

>>350847
I'm still deciding, due to lack of intrest there were very few aircraft designs.

I may have to make the final contest winner be a cross category vote
>>
No. 41082 ID: 8bdb6a

I wanted to participate in the air contest, but I had zero ideas.

I'll try again today, but no promises.
>>
No. 41083 ID: 23fb8e

I think aircraft are also more difficult to design than all the others have been. Starships, not so much, so I don't know why there aren't more of them.

oh man I am so tempted to make something based off the thunderbirds
>>
No. 41088 ID: 23fb8e
File 131241904750.png - (214.04KB , 720x1080 , carrier.png )
41088

Ok, I gave in to the temptation. Once again, I'm terrible at drawing techy things, so sorry for this looking like it was drawn in the corner of a book when I was 12.

----

This would be the Tracy Foundation Orbit To Surface Carrier, designed to deliver whatever needs delivering to wherever it needs to go! More than simply a glorified freighter (as our competitors would have you believe), the non-atmospheric OTS Carrier is equipped with the finest sensor suites, computers and engines to get it as close to a planet as possible from FTL. The ship is equipped only with defensive turrets, but with the loads it can carry, that's all it needs. Thanks to its modular design, the Carrier can be retrofitted with up to three "bays", or reduced to one or even zero if the eventuality should somehow become necessary.

From the OTS Carrier, the crew can swiftly deploy the OTS dropship, an atmospheric VTOL craft that compensates for its unavoidable weight with the largest engines and power systems you'll see on a sublight ship. Once again, the dropship is lightly armed with gunnery turrets for defensive purposes only, its mission being delivery and retrieval. A modified version of the same systems used to deflect micrometeorites in spacecraft are used to create a displacement "bubble" that prevents drag from unaerodynamic loads, and can even soften projectile weapons fire. The dropship is vulnerable when trying to reach escape velocity and return to the Carrier, so it is best accompanied by escort craft - most of which the Carrier can also deliver into combat, along with whatever tanks, aquatic craft, mobile emplacements and troop transport that may be carried by the dropship, which can be easily and swiftly modified to securely carry almost anything up to its own size. It can also carry other aircraft, deliver and retrieve cargo and, of course, drop bombs.

Speaking of massive destruction, the OTS Carrier itself can be equipped with the Heaven's Thunder module, dropping "spears" of dense supermassive material directly from orbit; without any form of internal power, these weapons are hard to detect, hard to stop and impact with kinetic force equivalent to more sophisticated WMDs. The proverbial "big rock" is still a viable weapon of war on any planet with sufficient gravity... though they are, of course, not free.
>>
No. 41091 ID: 0d095c
File 131242352765.png - (52.66KB , 1152x648 , Expendable Drone.png )
41091

Welp, we here at "Attrition Incorporated" know that there's a war on, and that we need to do our darndest with the little we have. That's why we've had our best boys workin' night and day for weeks months on the latest in cheap drone technology.

For pitiful sums, our drones are equipped with a pair of anti-tank missiles and a kamikaze high-yield warhead, targetted by a simple laser designator, allowing them to cause maximal devastation for minimal expenditure. Our boys reckoned it was pretty danged good. So please, consider Attrition Incorporated, for all your expendable needs.
>>
No. 41350 ID: 2563d4
File 131303284417.gif - (12.32KB , 599x380 , pernach.gif )
41350

The massive size and roaring vectored turbofans of the Pernach in motion belie its hybrid airship nature, for much of its volume is dedicated to the lifting gas pockets which allow it to remain on-station for extended periods. While armed with a pair of Guardian turrets repurposed to provide crude anti-air and missile-CIWS capability, her most potent contribution is as a AEW&C platform and airstrike staging ground. A rear-mounted radome and suite of complementary sensors, able to draw power from solar panels covering her top surface, allows the Pernach excellent battlefield surveillance capability and allows her to effectively direct limited Solar forces to make the most of vulnerabilities opened by poor Astranian discipline and short-term shielding technology. Where ground forces are unable to strike in time, a small compliment of Threshal fighter/bombers can be launched from the internal flight deck. Launching at below stall speed and requiring a sharp initial dive to compensate, only the most skilled yet foolhardy of Solar pilots suit the role---and only the downright insane are willing to attempt what is required to be one of the most precise landings in aviation.
>>
No. 41374 ID: b6ca92

Don't Solars have some measure of gravity technology for their ships?
If so, have they expanded it to allow for antigravity?
>>
No. 41375 ID: b6ca92

>>351174
Come to think of it, Do solars have FTL technology?
>>
No. 41392 ID: eba49f

>>351175
I think the whole thing about the 'window' means they use portals rather than FTL ships.
>>
No. 41393 ID: e1c562

Solars do have FTL travel, but it is a sketchy and generally unreliable variant of it
>>
No. 41411 ID: b6ca92

>>351193
>FTL travel, but it is a sketchy and generally unreliable variant of it
Sounds like pre-Astronomicon 40K Warp Travel.
Um, do you have a proper discussion thread where I can ask about these things?
>>
No. 41416 ID: e1c562

http://www.tgchan.org/kusaba/questdis/res/335842.html

this is my current discussion thread for all of my many quests
>>
No. 41437 ID: 8bdb6a
File 131315111356.png - (145.37KB , 800x700 , avalanche.png )
41437

C-57 'Avalanche' Medium Transport VTOL
Manufacturer: Renegade Interrupt

A fast, affordable transport VTOL allowing for rapid insertion and extraction of ground forces. Able to deploy from space to a planet, with the help of jettisoning heat shields over the fans, but not the other way around.

Simple, robust engines allow it to withstand serious damage from debris and fragmentation. Each nacelle can survive the complete loss of main fan without compromising engine compression, allowing for emergency thrust and a powered landing.
>>
No. 41712 ID: e1c562
File 131371857740.jpg - (265.82KB , 1167x720 , Contest5.jpg )
41712

Congratulations Tracy Foundation! your Starship design has impressed all of us here at the development team.

Our Generals have declared the OTS Carrier to be a necessity in our starfleets!

the Solar Militia is eager to bring this weapon to bare against the enemy.

<--
Size comparison between OTS Carrier, OTS dropship, and Guardian Artillary tank

to who ever sent me this design thanks, you didn't leave a name so contact me here or IRC if your interested in the prize
>>
No. 43060 ID: e1c562
File 131630890218.jpg - (512.85KB , 1067x705 , SpaceBrawl.jpg )
43060

Jukashi's Prize:

<--
Maolla and Mitrel attempt to persuade Astranian BlackMerchants, the negotions don't go as smoothly as initially planned . . .
>>
No. 43062 ID: 07416a

>>352860
Holy shit yes
>>
No. 43063 ID: b6edd6

>>352860
Hehe such a tiny little stool he us using as a weapon.
>>
No. 43076 ID: a0bb1f

>>352860

This is even more awesome than I had anticipated. Thanks, LW!
>>
No. 44735 ID: f72f26
File 131946575074.png - (458.80KB , 680x514 , First Contact.png )
44735

MiB's Prize:

<--

" . . . and that's when the little man came out of the shiny flying disc!"

. . .

"I swear father I had nought a drop last night!"
>>
No. 44736 ID: 210977

>>354535

these prizes are the best prizes.
>>
No. 44744 ID: 49e0ab

>>354535
I am both pleased and amused.
>>
No. 44746 ID: b6edd6

>>354535
Hehe
And the Astranians continue in their eternal search for intelligent life shorter than themselves.
>>
No. 45324 ID: f72f26
File 132029932676.png - (501.74KB , 886x1037 , flamingrabbit.png )
45324

Circle's Prize:

<==
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