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File 130697617591.png - (489.38KB , 1007x828 , master-of_magic_02_001.png )
308395 No. 308395 ID: e7cf72

For some reason, I know things... Deep inside my mind. I know them like someone whispered them to me in dreams a long time ago. Some are simple and true for everyone, like the flatness of the world; some no one would believe, like that there was a time before the clarity, where a ball of flame and a ball of marble sailed through the sky chased one another. I knew these things, but not magic. I saw the letters, that's what made me special, there are letters that are invisible to everyone else, binding the world and chaining the skies, the letters were magic. Magic flowed through some, but not me, so I studied them until I could read them, until I could harness them and bend them and make them do my will and in this the world noticed me, and recognized me as the Arch-Wizard of the Gnolls. But I didn't understand it completely until now... The world is alive and listening, and I have made two discoveries...

The first is that each Arch-Wizard deserves a Tower...
167 posts omitted. Last 50 shown. Expand all images
>>
No. 361025 ID: bde240

heh heh heh... firewall.
>>
No. 361032 ID: 1444d5

Resist Magic might mean the sword itself becomes resistant to magic. Take care of those pesky magical shield bubbles and the like.
>>
No. 361048 ID: b6edd6

>>361032
The thing with resist magic is our resist magic spell isn't that great (10% damage reduction).
I am hoping to hear what various spells would do from the Disc thread before voting.
>>
No. 361088 ID: f0ffd0

questdis updated
>>
No. 361090 ID: 3fd4fb

>>361088
Based upon this information, I'm thinking that enchanting the sword with our new resilient summon would be most beneficial. A free bodyguard is more valuable than a deadlier weapon, most of the time.
>>
No. 361104 ID: b6edd6

>>361088
Thanks.

I think we should get a sword with shatter.
{Shatter (according to to Master of Magic spells) attempts to shatter the enemy's weapon and weakens their physical attacks if it fails to break the weapons.}
This would give us a huge advantage in melee over humanoid enemies in melee combat, as it is hard to attack or parry with a broken weapon.
Web is close in usefulness, but is inexpensive enough that we can just cast it as a spell.
>>
No. 361265 ID: 6fa1ef

Seconding enchanting the sword with the new summon. If I'm reading that right, it's practically a free action summon spell--she should be able to draw the sword quickly and still cast other spells.

IF we wanted to turn Fireclaw into a frontline melee combat unit (we totally could, with enough strong gear especially armor and investments in combat upgrades!), we could instead enchant it with a useful permanent effect or combat spell. But right now she's a bit squishy for that so I'm thinking protective spell like that summon. Later on if we decide to go on that route, she can just make another one and give the summoning sword to another squishy.
>>
No. 361273 ID: b6edd6

>>361265
Shatter is a protective enchantment vs most melee attackers. Humanoids like elves need weapons in order to do much damage in non-magical combat.
>>
No. 361361 ID: c7a183

Votes So Far:
2 - Eldritch Weapons
2 - New Summon
1 - Lightning Bolt
1 - Shatter
1 - Resist Magic
>>
No. 361363 ID: 0ef5d9

I like shatter. If it comes down to sword time, its a potent advantage. Outside of melee combat, we should have time to just cast any of the other spells.
>>
No. 361365 ID: aef7cc

Eldritch.
>>
No. 361367 ID: ad9578

Eldritch Weapons
>>
No. 361369 ID: b1953f

Voting for Eldritch Weapon
>>
No. 361381 ID: b6edd6

Why do you guys want eldrich? Killing-ad-defense relies on your enemy being vulnerable, where disarming can cripple even extremely strong hero sorts.
>>
No. 361393 ID: 40d63a

>>361381
For the cool factor, honestly. A glowing, vibrating sword sounds awesome.
>>
No. 361395 ID: b6edd6

>>361393
Lots of people have magic swords. I find it more awesome to troll such people by breaking those other magic swords.

If you have a magical sword of cutting, you can be beat by a more skilled fighter with another cutting sword (they never seem to cut each other), but that same fighter can do little against you if he cannot afford to parry or be parried.
>>
No. 361414 ID: 4b0207

>>360847
Why not 'corruption' on the sword?
>>
No. 361419 ID: 6fa1ef

>>361395
It's not like humanoid opponents are the only opponents we will have to worry about. Remember that huge golem? We haven't faced any dragon-type creatures yet either, probably because they would completely massacre us as we currently are with their speed and lethality.

Also, pretty sure Shatter isn't 100% chance.

That said, it isn't a bad choice, for the reasons you've already given. Really, I think the top choices are all generally reasonable, for different reasons.
>>
No. 361434 ID: b6edd6

>>361419
With giant golems or dragons we don't have any business in melee range of them at all. Even with an eldrich sword we would just give one of those a cut or two on the foot as it steps on us.

>>361414
Corruption is a spell that blights the land. Not terribly useful on a melee weapon.
>>
No. 361445 ID: 1f3721

>>361395
what a jolly ideah.
well, think.

The mighty hero stode upon the battle field, slaughtering all who came berore him with his quicksilver blade, given him by the king of the elves. the weapon screamed its fury as it lashed out, thirsting for blood like the first great predators of the world. the hero's opponents scattered and fled rather than face his great blade, and he stood at last facing their leader, the witch queen of the gnolls.
she flung a great spear of thunder at him, and the blade of his weapon flexed to wipe it from the sky. he gave a terrible battlecry as he charged the foul weng, and no sooner did he so, than she drew her rather ordinary looking blade and defended herself. as the blades met, the heros weapon of death gave a last cry of defiance, and was unrought from the world in a flash of flames and the moaning of reality. the gnoll matriarch stood over the blinded warrior, and smote him down.
>>
No. 361466 ID: bde240

uh. shatter, being an insta-cast spell, might just give us uses per day. not that useful, since it's only good against things with weapons... and we don't even know if and how it really works on enchanted weapons.

I'm gonna have to say New Summon- it's the kind of spell that's useful in all kinds of situations.
>>
No. 361512 ID: 4a470c

New Summon
>>
No. 361585 ID: 3ed9c0
File 131977944982.png - (1.07MB , 900x1280 , masterofmagic_chp2_016s.png )
361585

questdis updated with magic
>>
No. 361615 ID: 35bcde

>>361585
Summon gargoyles, have them harass the elementals from above and airlift the civilians out. Send the captain with them. What troops do we have available?

Next spell, if possible is to try and earth-to-mud them.
>>
No. 361651 ID: b6edd6

Huh, what took those guys that long to come after us? Maybe the elves are fighting someone else other than us and the humans.
>>
No. 361684 ID: 13ed99

make your way there.
>>
No. 361716 ID: 210977

that's a pretty badass sword, by the way
>>
No. 361760 ID: cfa804

Awww how cute that one has a peace symbol on its chest. Let's shatter it to pieces.
>>
No. 363124 ID: 41b257

Fireclaw Units Include:
- Captain
- Curiosity
- Liteeh
- Werfer

30 x Spear Gnolls
20 x Hammer Gnolls
8 x Combat Scout Gnolls
10 x Human Archers (away)

Which units to take without leaving the city too undefended?
>>
No. 363148 ID: b6edd6

Hmm, I just remembered some of the things our 'guest' said about the elven titans, particularly there being only one of them.

Well, ElderVoice, it seems the elves have been busy since you last saw them. Did you not feel time passing, or did you think they couldn't replicate your part of the process?


Is the titan in the forest still throwing trees, or has it stopped with that? If it is still throwing, we will probably want to leave Curiosity to guard the city unless the apprentices have learned to warp wood.
We should leave Werfer (the titans are likely fireproof, and we don't want him to get killed), the speargnolls (piercing weapons are not so good against stone).
The rest of the forces should go out to fight the titans.

We should have workers at our city build some trenches between the city and the coast and cover them (with covering strong enough normal units will not collapse them) as titan pit traps. The pits don't need to be deep enough for the titans to actually fall in; if we can cause the titans to trip momentum will do the rest. Gravity, after all, is the natural predator of enormous inorganic bipeds.
>>
No. 363948 ID: bc08c6
File 132059996566.png - (1.07MB , 1078x1831 , mom_mapanddesigns.png )
363948

[The creatures attacking are the earth elementals, the earth titan is a giant special version of that, but since it looks like it will be problematic I have redesigned the earth titan to look more identifiable, sorry]

Fireclaw: what doesn’t make sense is the direction of the attack, why did they came from the sea?
>>
No. 363951 ID: b6edd6

Oh, they are just normal elementals. That is good, four extra titans would have been a bit much.
I think most of my previous plan holds, except the pit trap part will no longer work and we should definitely leave a caster who can warp wood, in case they plan on attacking from the other direction at the same time.

Attacking from the sea tactically makes sense for them, as we can't shoot them with spells until they come above the surface. I guess it still might be a sign that the the elves are causing trouble somewhere other than the mainland.
>>
No. 364060 ID: cfa804

Send mostly Hammer Gnolls, with a few spear gnolls just to watch their back in case something unexpected happens, perhaps a few scouts to keep watch. I don't think Curiosity could help, but Liteeh might with her acid.
>>
No. 364154 ID: db967a

>>361585
that gnoll is wielding that bow like a boomerang! Perhaps a simpler 'cultural' decision can be made...
>>
No. 364157 ID: db967a

>>363948
those beasts look the lumbering sort. Waterproof certainly. as far as we know they could have been marching under all the water all this time to get at us. could be a diversion either way, make sure the sentries are sharp and on duty. if any sudden 'disappearances' or missing guard patrols happen, best to put things on lockdown and ready for a proper city rumble.
>>
No. 365455 ID: 8140b6
File 132122272027.png - (461.42KB , 900x1280 , masterofmagic_chp2_017a.png )
365455

>>
No. 365466 ID: e3f5db

>>365455
I would suggest following your troops, but leading from the back. Your presence will help morale, and they understand that you are important and should not unnecessarily be in harms way. You should help with spells and such of course, but stay at a reasonably safe distance. At least keeping the troops in between.
>>
No. 365490 ID: 35bcde

>>365455
Lead from the front. You have the sword for it.
>>
No. 365492 ID: cfa804

You've got (theoretically) more important shit to do than marching out there across who-knows-how-much miles of land to confront these guys with your soldiers. Make some fireworks or something to see them off on their way but i think there are better things you can do with your time like research or sapping the elves or something.
>>
No. 369870 ID: 3d49ab
File 132305782186.png - (1.14MB , 900x1280 , masterofmagic_chp2_017s.png )
369870

...
>>
No. 369876 ID: 0ef5d9

>>369870
Fair enough! Let's get to this, my Lady. Hope your capital is well defended in your absence.
>>
No. 369918 ID: be27af

>>369870
Indeed, often the decision you make yourself is the wisest. That is the nature of our advice.

Let's go destroy some Earth Elementals! Gargoyles could make good distractions, and draw attacks away from our gnoll warriors. Feel free to try out that awesome new sword if the opportunity presents itself.
>>
No. 369922 ID: 35bcde

>>369876
Warp weaponsssss. Destroy them all!
>>
No. 369925 ID: 2dff97

uh.

==>
>>
No. 369980 ID: 1444d5

>>369870
>sticks with enormous boulders tied to the ends
Gnoll spears = best spears
>>
No. 369984 ID: 20f620

>>369980
Think those might be the hammer gnolls. And, supporting the "send gargoyles in as distraction" plan.
>>
No. 370082 ID: f4a540
File 132312779202.png - (1.03MB , 900x1280 , masterofmagic_chp2_018s.png )
370082

any last minute advise on strategy for the heroes? (the Captain, Curiosity, Liteeh)
>>
No. 370083 ID: b6edd6

Due to how heavy their attacks are, you don't want to stand in a tight group.
Fireclaw should cast earth-to-mud on the ground in front of the golems to slow them, and then attack them with ranged spells along with the other casters.
During this time the hammer gnolls should spread out to both sides in order to partially or entirely surround the golems. The Captain should use his wings to maneuver to attack them from behind or above, but wait until the fight has started to attack so they don't just focus on him.
>>
No. 370157 ID: 2dff97

attack from three different directions- also with your soldiers. don't get too close, especially their feet. so captain should fly and the other two should cast without getting too close or far.
>>
No. 370188 ID: f5ead2

Here is the most important advice ever.
Don't let them hit you.
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