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File 134658796978.png - (22.63KB , 600x600 , 1.png )
450623 No. 450623 ID: 067a04

...
182 posts omitted. Last 100 shown. Expand all images
>>
No. 451382 ID: 067a04
File 134670881110.png - (11.81KB , 600x600 , 84.png )
451382

>Look inside the DESK DRAWER

It's a little television set!

Right now it's showing an image of a bedroom. There's a person in a chair, but Sechs can't see anything else.
>>
No. 451386 ID: 9b294e

Press some buttons on the LI'L TV SET (with a javelin, to avoid electrocution).
See what happens.
>>
No. 451390 ID: c1f108

Woah wait, first, what is that Javelin made out of?

If it's something that doesn't conduct electricity, then do >>451386
>>
No. 451400 ID: 067a04
File 134670985328.png - (12.57KB , 600x600 , 85.png )
451400

>Press some buttons on the LI'L TV SET (with a javelin, to avoid electrocution).
>Woah wait, first, what is that Javelin made out of?

Close call! The JAVELIN is made out of METAL, and Sechs actually used its conductivity to get into this room in the first place. Thus, it is not a healthy implement for buttonpushing, if the buttons are electric.
>>
No. 451404 ID: 067a04
File 134671039136.png - (38.23KB , 600x600 , paused3.png )
451404

Quest briefly paused, don't hesitate to suggest
>>
No. 451405 ID: 99090a

We don't have ANYTHING that we can safely push a button with. And I'm unwilling to take a leap of faith here.
>>
No. 451406 ID: c1f108

I'm half considering using the cactus to press the buttons...
>>
No. 451407 ID: c1f108

Idea #2

Check the eye
>>
No. 451408 ID: 886a4d

Cactus are wood! They don't conduct. Carve the cactus up with the javelin then use it as a button poker.
>>
No. 451505 ID: 067a04
File 134672581976.png - (10.35KB , 600x600 , 86.png )
451505

>I'm half considering using the cactus to press the buttons...
>Carve the cactus up with the javelin then use it as a button poker.

Sechs can respect the time when old rivalries must be set aside in the name of the greater good.

Almost... Got... It...
>>
No. 451506 ID: 067a04
File 134672588148.png - (5.73KB , 600x600 , 87.png )
451506

There!

SPIKY BUTTON-PUSHER added to inventory!
>>
No. 451516 ID: 886a4d

Welp, poke yon bottons!
>>
No. 451691 ID: 067a04
File 134678965501.png - (19.16KB , 600x600 , 88.png )
451691

>Welp, poke yon bottons!

The first one doesn't seem to do anything, so Sechs moves on to the second.

The television shows an image of sleeping people hanging from a conveyor belt!
>>
No. 451692 ID: 067a04
File 134678970482.png - (15.07KB , 600x600 , 89.png )
451692

Sechs presses the third button.

She doesn't know what's going on in this one.
>>
No. 451693 ID: 067a04
File 134678974292.png - (12.85KB , 600x600 , 90.png )
451693

Sechs presses the last button.

...
>>
No. 451698 ID: 886a4d

Welp, unless we can access the cabinet somehow its time to leave. Carefully exit, make sure your lightning rod javelins are in place. If not try doing a running leap.
>>
No. 451701 ID: d6c330

#6? Isn't Sechs #5? (Not that she'd know that, of course...)

Third button is just a camera feed of another hall of doors.
>>
No. 451703 ID: 067a04
File 134679165051.png - (16.33KB , 600x600 , 91.png )
451703

>#6?

Sechs doesn't know what it means either.

>Carefully exit, make sure your lightning rod javelins are in place.

It looks like the trap has run out of power, or short-circuited, or something. Sechs isn't an electrical engineer!
>>
No. 451704 ID: 886a4d

To the other end of the hallway. Listen as you move for signs of other people in the rooms. Two heads are better then one.
>>
No. 451707 ID: d6c330

Remain cautious of anything out the ordinary. More lights, more broken doors, anything on the floor.
>>
No. 451714 ID: 067a04
File 134679436629.png - (11.33KB , 600x600 , 92.png )
451714

> Listen as you move for signs of other people in the rooms. Two heads are better then one.

Sechs doesn't hear anything.

>Remain cautious of anything out the ordinary.

Always.
>>
No. 451715 ID: 067a04
File 134679440670.png - (9.77KB , 600x600 , 93.png )
451715

>To the other end of the hallway.

This seems to be it.
>>
No. 451717 ID: 886a4d

Offices and the Labs probably have answers to why they are doing this. Lets see whats in storage first though. Poke it the door with the javelin. Then touch the knob with your spiky poker. Then open the door.
>>
No. 452013 ID: bf54a8

now what could the traps be... get another stick and throw it at the doors.
>>
No. 452017 ID: 99090a

>>451717
>>
No. 452022 ID: 886a4d

Maybe also stand to the side when you open it so if something shoots out your not there.
>>
No. 452039 ID: 067a04
File 134689256953.png - (7.46KB , 600x600 , 94.png )
452039

> Lets see whats in storage first though. Poke it the door with the javelin. Then touch the knob with your spiky poker. Then open the door.

After testing it thoroughly, Sechs attempts to open the door.

It's locked.
>>
No. 452040 ID: 886a4d

same tests for the lab door
>>
No. 452041 ID: 067a04
File 134689277360.png - (7.47KB , 600x600 , 95.png )
452041

>same tests for the lab door

It passes with flying colors.
>>
No. 452042 ID: 99090a

Keys are most likely to be in the offices. Test the door then enter.
>>
No. 452043 ID: 886a4d

Is the lab locked as well?
>>
No. 452048 ID: 067a04
File 134689369113.png - (16.73KB , 600x600 , 96.png )
452048

>Is the lab locked as well?

No.

>Keys are most likely to be in the offices. Test the door then enter.

Sechs does so.

...

Sechs thinks this office could use some cleaning,
>>
No. 452049 ID: 886a4d

I think whoever broke those doors came this way.

Whats on the broken table and the floor? Prod with javelin.

Do tests on the desk to see if its safe to open then try the drawer. Then if theres more offices here lets proceed.
>>
No. 452200 ID: ec9177

So, we meet again, my old grammatical nemesis The DESK DRAWER... Inspect it after the safety check.

Also, is the MONITOR happen to be broken? I don't think Sechs needs to check it at all then. It's hardly useful. So, to the DESK DRAWER!
>>
No. 455236 ID: 067a04
File 134780464827.png - (16.20KB , 600x600 , 97.png )
455236

>Whats on the broken table and the floor? Prod with javelin.

There are a number of broken CDs and computers.

Sechs prods everything.

>Also, is the MONITOR happen to be broken?

Yes. Quite violently, too.

>The DESK DRAWER... Inspect it after the safety check.

Sechs does so.
>>
No. 455237 ID: 067a04
File 134780469209.png - (11.49KB , 600x600 , 98.png )
455237

There is a SMALL NOTE, a VIAL OF UNKNOWN LIQUID, and a bunch of SMALL BEADS in here.
>>
No. 455242 ID: 886a4d

Read note, examine beads and vial. Prod vial with point poker.
>>
No. 455243 ID: 1987d1

>>455242
Test-prod the beads too. Can't be sure they're not spherical capacitors, or micro-explosives or something.
>>
No. 455255 ID: 886a4d

Poor Sechs is going to have such a complex if she gets out of here alive.
>>
No. 455258 ID: 067a04
File 134781391336.png - (20.05KB , 600x600 , 99.png )
455258

>Read note, examine beads and vial.

It's too dark to read the SMALL NOT, and she's not convinced it's safe to pick up. The VIAL OF UNKNOWN LIQUID and the BEADS are both jet-black.

>Test-prod the beads too. Can't be sure they're not spherical capacitors, or micro-explosives or something.

Sechs thinks she might be getting too paranoid.
>>
No. 455259 ID: 067a04
File 134781407708.png - (22.75KB , 600x600 , 100.png )
455259

Boom.

Sechs doesn't think that anymore.
>>
No. 455263 ID: 4a328b

There is no such thing as "Too paranoid"

Try flipping the broken cds and things out of the way. Don't step on them or where they were.
>>
No. 455264 ID: 886a4d

Thank god for test-prods. Pick up a few shards of wood from the desk fragments. We need to be able to test things without directly touching them in case of more contact-style death traps like the electrified door was.

Oh hell! Cover your nose and mouth with your shirt. It might be a two stage trap with the explosion spreading the poison in the vial.
>>
No. 455266 ID: 1987d1

Good thing they were explosives! If they were capacitors set to discharge, you'd have been electrocuted via the metal pole!

You need to put your cactus prod on the end of your javelin. That way you can poke at range and avoid electrocution at the same time.

Pity about the note.

>Cover your nose and mouth with your shirt. It might be a two stage trap with the explosion spreading the poison in the vial.
Oh gods. You can't risk breathing that stuff. Cover your mouth, back out of the room.
>>
No. 455289 ID: 067a04
File 134782533470.png - (8.01KB , 600x600 , 101.png )
455289

>There is no such thing as "Too paranoid"

Sechs agrees.

>Cover your nose and mouth with your shirt. It might be a two stage trap with the explosion spreading the poison in the vial.
>Cover your mouth, back out of the room.
>Try flipping the broken cds and things out of the way. Don't step on them or where they were.

Sechs carefully backs out into the hallway, careful not to step on anything or breathe anything in.

She closes the door, too.
>>
No. 455292 ID: 886a4d

Something behind you long poker at the ready!
>>
No. 455294 ID: 4a328b

Brandish poker menacingly
>>
No. 455295 ID: 067a04
File 134782646983.png - (6.96KB , 600x600 , 102.png )
455295

>Something behind you
>Brandish poker menacingly

MARK is here.
>>
No. 455296 ID: 886a4d

Oh fuck.

Into the labs!
>>
No. 455298 ID: 6a1ec2

Yeah hurry up.

You need to get ahead of him.
>>
No. 455302 ID: 4a328b

I don't think being GUILLOTINED agreed with him very much. What do you think, Sechs? Smack 'im with the poker.
>>
No. 455303 ID: 886a4d

He is undead. I doubt a javelin is going to inconvenience him much. We need fire.
>>
No. 455357 ID: 038f45

That is... kind of strange... last I checked, beheaded stayed dead... maybe this facility "infected" you all and pushed you into this survival-hell to see how much you can bear without dying... We shouldn't hope that, as that would mean they set up a certain death-trap at the end...

It would be nice to know more about him, but as we lost control over him, I assume he is dangerous now... and undeadable... so getting away might be the best idea now.
But don't run thoughtless! Remember explosive traps are insight every drawer! (is there any known trap nearby? that might be a safe try to immobilise him for a while)

By the way... do you know the part of mark below his former head?
>>
No. 455359 ID: 886a4d

thats blood.
>>
No. 455385 ID: 1987d1

Mark! How are you walking around? You lost your glasses, you can't see without those!
>>
No. 455586 ID: b3fe0c

Do Sechs know him? Introduce yourself properly.
>>
No. 455593 ID: 600ed0

>>455385
>>455586
I doubt he is able to respond... or hear anything... the only sensual organ remaining seems to be skin.
>>
No. 457593 ID: 067a04
File 134852347386.png - (6.34KB , 600x600 , 103.png )
457593

>By the way... do you know the part of mark below his former head?

Sechs doesn't think so!

>Introduce yourself properly.

Sechs says hi, her name is Sechs. Nice weather we're having, huh?

Mark gurgles a bit.

Sechs is nervous. This social pressure is killing her.
>>
No. 457594 ID: 067a04
File 134852349965.png - (7.88KB , 600x600 , 104.png )
457594

Mark lunges!

>Oh fuck.
>Into the labs!

Sechs, deciding she's not much of a conversationalist, runs!
>>
No. 457595 ID: 067a04
File 134852352152.png - (15.67KB , 600x600 , 105.png )
457595

Sechs has entered the LABS.

She can feel Mark pounding at the door!
>>
No. 457606 ID: f2c20c

>>457595
Barricade it with the missile. It totally won't explode.
>>
No. 457654 ID: 886a4d

Use your handy poker as a lever to move that missile so it bars the door.
>>
No. 457659 ID: 4a328b

that sure is a lot of stuff that might kill you without your poker

Poke everything THEN barricade the door
>>
No. 457664 ID: 1987d1

Do the barricade thing, but then move away quickly, in case the missile explodes. And you might as well assume it's trapped or electrified, because it probably is.
>>
No. 457854 ID: 3c65da

Barricade the door, cautiously explore the room.
>>
No. 458278 ID: 067a04
File 134871533181.png - (16.66KB , 600x600 , 106.png )
458278

>Barricade it with the missile. It totally won't explode.
Sechs quickly barricades the door with the ROCKET before she can realize what she's doing.

She can still hear MARK pounding away at the door, but it doesn't sound like he's going to get through anytime soon.
>>
No. 458279 ID: 067a04
File 134871543328.png - (16.07KB , 600x600 , 107.png )
458279

>cautiously explore the room.
>that sure is a lot of stuff that might kill you without your poker

So many things! Sechs doesn't know what to poke/examine first!
>>
No. 458284 ID: 886a4d

test the water first. Cautiously poke the barrel, then the stand and finally try the tap. Use your poker with pointy poker attached for everything. The water might be acid or poison.

How are you feeling by the way Sechs?
>>
No. 458322 ID: 4a328b

the thing in the corner of the ceiling looks like it might kill you. destroy it first.
>>
No. 459364 ID: 067a04
File 134913820935.png - (16.05KB , 600x600 , 108.png )
459364

>the thing in the corner of the ceiling looks like it might kill you. destroy it first.

bam
>>
No. 459366 ID: 886a4d

Test the water tank next. Cautiously poke the barrel, then the stand and finally try the tap. Use your poker with pointy poker attached for everything. The water might be acid or poison. So look at it once it hits the ground... steam \ smoke is bad. Finally waft the air above the spilled water towards you to see how it smells. Don't smell it directly!

How are you feeling by the way Sechs?
>>
No. 467273 ID: 067a04
File 135157099311.gif - (23.56KB , 600x600 , 109.gif )
467273

>Poke everything
>>
No. 467276 ID: 067a04
File 135157115960.gif - (13.47KB , 600x600 , 110.gif )
467276

>How are you feeling by the way Sechs?

Sechs is feeling pretty good, ignoring her slowly building hunger, thirst, panic, and urgent need for the bathroom!
>>
No. 467283 ID: 886a4d

Food... well there has been nothing yet but keep a lookout for vending machines.

The good news is thats the first water we've seen. Test it out catiously. Stand far away while you press the tap with a poker. Observe what it does when the water comes out. Steam \ Smoke is bad. Waft a bit of air from above it towards your nose if it looks and behaves like water. If it doesn't smell like anything caustic or chemically then it might be safe. Dip the poker into it. Then run some fresh and stick a finger into the stream. Wait several minutes. Your finger tingling is bad. If everything still checks out cautiously lick your finger. Wait some more. Then drink a small sip. Wait some more.


If everything still seems fine only then drink a few mouthfulls. That should tide you over for now.

As for the bathroom. Find a convenient corner.

Panic... is bad. You've survived this far because you've been keeping relatively calm and panicing now will be deadly.
>>
No. 467355 ID: 649a5f

>>467283
this
>>
No. 467357 ID: 6cc859

>>467283
Do this. Just sit and rest for all the waiting bits. Hopefully that'll give you some time to calm down.
>>
No. 468536 ID: 067a04
File 135207163058.png - (16.83KB , 600x600 , 111.png )
468536

>keep a lookout for vending machines.

Sechs is on the case!

>As for the bathroom. Find a convenient corner.

Sechs reconsiders the urgency of her bathroom situation.

She'll hold it in. For now.

>The good news is thats the first water we've seen. Test it out cautiously.

Sechs thinks someone worked awfully hard to break these taps. There's also a word crudely carved into the machine.

Sechs thinks she might be able get it working again, if she wished to do so.
>>
No. 468542 ID: 4002c1

>>468536
first and only water we have seen until now
=> perfect opportunity for traps.
If I were to put a trap for anything that might have overcome countless traps of all kind until now, I would put it where one would most likely visit. And that is exactly here.
"Dont" may be created by a former victim, so it is most likely a slow death awaiting here... I would say you should avoid any kind of drinking and eating until outside of a strange pit full of death-traps... when possible.
>>
No. 468663 ID: 49b98e

If someone else can come up with a plan to make it happen there is a possible test-victim for the effects of the water banging on the door trying to get in here.
>>
No. 468664 ID: f2c20c

>>468536
Wait, is the water... black?
>>
No. 468671 ID: 886a4d

Well you could always tip the water cooler over, unscrew the jug and then test it. But if the water isn't clear then ya its probably poisoned.
>>
No. 468751 ID: d4ad1a

This water cooler looks so sad...
>>
No. 470701 ID: 067a04
File 135266116232.gif - (14.60KB , 600x600 , 112.gif )
470701

>Wait, is the water... black?

It looks like it. Sechs thinks it might just be the jug, though.

>perfect opportunity for traps.
>ya its probably poisoned.

Sechs agrees.

>This water cooler looks so sad...

Sechs agrees.

...

Sechs hears a click from nearby. She hopes she isn't about to die.
>>
No. 470704 ID: 70c0f2

>click
Dodge, fucking dodge!

If nothing kills you, or almost kills you, look around and try and discern the source of the sound, or anything in the room that's moved.
>>
No. 470705 ID: f2c20c

>>470701
It's just the door opening. Get your gun out in case it's someone we need to shoot.
>>
No. 470710 ID: d4ad1a

Door opened behind you and to your left. Gun ready.
>>
No. 470714 ID: 067a04
File 135266255777.gif - (6.18KB , 600x600 , 113.gif )
470714

>Dodge, fucking dodge!

SECHS IS LIGHTNING QUICK
>>
No. 470715 ID: 067a04
File 135266261592.gif - (14.38KB , 600x600 , 114.gif )
470715

>It's just the door opening.

oh.

>Get your gun out in case it's someone we need to shoot.

Done.

...nothing yet.
>>
No. 470717 ID: 70c0f2

It occurs to me that you can't see anyone coming down the hall at you, but they can see you. Since they're in the dark, and you're not. Meaning you're at more of a risking of being shot than whoever is coming.

Maybe don't stand right in front of the door like that.
>>
No. 470721 ID: 067a04
File 135266334836.gif - (13.30KB , 600x600 , 115.gif )
470721

>Maybe don't stand right in front of the door like that.
>>
No. 470741 ID: f2c20c

>>470721
Can you hear anything from the room past the door? Hey, what's that written under the keycard reader, anyway?
>>
No. 470779 ID: 6dc5a6

Check how many rounds you have left in that pistol, we don't want to learn we have an empty gun when we fight the lamps. Also if you still have that note now is the time to read it while you still have light.
>>
No. 474801 ID: 067a04
File 135400576708.png - (10.27KB , 600x600 , 116.png )
474801

>Can you hear anything from the room past the door?

Sechs can't hear anything.

>Check how many rounds you have left in that pistol, we don't want to learn we have an empty gun when we fight the lamps. Also if you still have that note now is the time to read it while you still have light.

Sechs isn't sure how to check how many bullets are in the gun. She's not even sure it uses bullets.

Sechs isn't sure which NOTE you are referring to.
>>
No. 474802 ID: f2c20c

>>474801
...well, we don't have any other path to take. Stick your pokey stick in ahead of you and tap the ground as you go.
>>
No. 474813 ID: 067a04
File 135401114693.png - (15.66KB , 600x600 , 117.png )
474813

>...well, we don't have any other path to take. Stick your pokey stick in ahead of you and tap the ground as you go.

As Sechs enters, the room's lights suddenly go on!

Sechs is spooked.

Especially after she sees what's in the room.
>>
No. 474829 ID: 6cc859

>>474813
Check out what's beside the door. Is that a card in a reader? If so, take the card.
>>
No. 476498 ID: 067a04
File 135464896742.png - (12.14KB , 600x600 , 118.png )
476498

>Check out what's beside the door. Is that a card in a reader? If so, take the card.

Sechs looks.

It is a card! LABS KEY CARD LV. 1 added to inventory.
>>
No. 476521 ID: 199d60

>>476498
... ALERT! hidden laser canons, spear-traps, released monsters etc => standard unreasonable freakout&duck away!
Remember we can be silly as often as we want, but the guy that once had a head is the only one I've heard of that could have probably died twice!
>>
No. 476539 ID: cbb448

Hm, go and look in the doorway, it's rather strange that it has been ripped off its frame.
Otherwise, tap the glass on those tubes
>>
No. 476559 ID: e78a3f

>>476539
Uh, why? Those things're super creepy, don't have anything to do with them.

Oh, hey, what's that on the floor in this picture? >>474813 Should be careful about that, perhaps. And when you check out the destroyed door, make sure to peek carefully in like before.
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