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File 139166316055.png - (8.20KB , 800x800 , 3-000.png )
561106 No. 561106 ID: 7e38be

157 posts omitted. Last 50 shown. Expand all images
>>
No. 564916 ID: 2baea8

"If it helps, I've about the same opinion of the family business as you do. It's why I'm here."
>>
No. 564919 ID: 9ddf68

shrug and move on, nothing we say or do will change this guy's mind

also the fuck did your family do to his?
>>
No. 564921 ID: d6c045

>>564904
Sorry for bugging you.
>>564910
This.
>>
No. 564981 ID: 9b57d3

>>564904
Now hang on, it's not to our advantage to calm him down. If he's focused on Constant during training then that will hamper his ability to work with his squad.

Provoke him.
>>
No. 564994 ID: 379075

Provoke him, alright.

"Ha, this is turning into schoolyard trash talk before the dodgeball game. I guess gradeschool never really ended for you and your mommy-complex. I believe my next line in the pissing contest script would be, 'I fucked your mom,' but let's not be unnecessarily rude here. No, I'll try going the classy route this time and wish you luck, like so, 'Good luck, I'm sure that even though mommy won't be holding your hand with that hive separation drug you had to take you'll still be able to hit something. I believe in you!'"
>>
No. 565002 ID: 2baea8

>>564994
>>564981
Let's not provoke the guy who can break us in half effortlessly with his bare hands.
>>
No. 565020 ID: 3ca413

>>564994
Provoking him is good, but that might be too far - we don't want him to flip out completely.

Try giving him the biggest smile you can, and wishing him luck. Go for a subtle jab rather than just spitting at him.
>>
No. 565165 ID: 7e38be
File 139393953193.png - (26.54KB , 800x800 , 3-045.png )
565165

did I mention my dad was a huge dirtbag? he sold Kurakaza bulk amounts of low cost high nutrient food when she was still starting out as a Queen and needed a way to nurse her fledgling brood. Dad, being the dirtbag he was, cut the nutrient rich food with corn syrup to cut costs. it turns out that Kriil can't digest corn starch and so a lot of Kurakaza's first brood died of impactions and internal damage. she planned to have my Dad executed in the classic Kriil style of live flaying, but he had the good sense to die after that scam, so since she never got her vengeance, Kurakaza is still pretty angry at the Constant clan.

the coat is a modern Uman design. it weighs only slightly more than heavy canvas or leather but it has some sort of armored substance in the stitching, and some metal plating that redistributes force to lessen damage to my bones and organs. I should be protected from glancing shots of most calibers, but I doubt it could withstand a direct hit from a rifle or LMG.

"don't get a tummy ache over it." I whisper, grinning, "good luck in the field, by the way; though I suppose your chance of survival has only increased since you are cut off from your idiot mother and her inability to determine poison from food."

"you are trying to anger me." Marco states silently, "I am not angry Constant. anger is an impurity. my hatred for you and your ilk is perfect, undiluted, and all encompassing."

"do you two know each other?" Thumper asks.

Marco backs away, "no. I have heard of the Constants, however. they are renowned conmen, thieves, and murderers. I would be wary of this one. one to which the rules of this game are malleable."

"a bad boy, huh?" Thumper smirks, "are you scared of this guy, Marco?"

"I do not fear him. I am wary."

"sounds like fear." she taunts.
>>
No. 565181 ID: 9b57d3

>>565165
"Well, it's not respect but I'll take what I can get."
>>
No. 565192 ID: d90d89

alright we got him on focused on us but lets not push to much, we want him distracted not bashing your skull in because you crossed his breaking point.
>>
No. 565264 ID: 2baea8

"So are we gonna talk trash all day or do we get to do some actual training soon?"
>>
No. 565404 ID: 7e38be
File 139412751684.png - (29.10KB , 800x800 , 3-046.png )
565404

"can we get this started?" I ask.

"I've been waiting on you." the Sergeant once again sneaks up on me, "you understand the rules of engagement?"

"I uh-"

"rhetorical question Constant. keep up. the objective is to take out all four members of the enemy team before they can take out all four of you. you are counted as 'out' if you are hit in the torso or head. if the shot hits a limb or plating then you're ok. in a minute I'm going to flip a coin and one of you is going to call it. whoever wins the flip gets to set up first. the loser sets up second, then the game begins. for the purposes of this game the teams would both be advised to select a single leader each, but it's not mandatory. trust me when I say you want only one guy giving orders. any questions?"
>>
No. 565406 ID: fe4bfc

How does unarmed combat work for scoring?
>>
No. 565407 ID: d90d89

shoot them before they shoot you and try not to get shot yourself, sounds simple enough.

so who in your group is going to give orders? I feel that if no one in your group wants to be team leader then volunteer yourself, if someone speaks up and say they want to lead then let them. I mean it toke us what, half a freaking day to just pick what guns we wanted don't think we have that long before the match starts so might as well just get it over with quickly and without complaint.
>>
No. 565422 ID: 9b57d3

Yeah, ask if there are any rules aside from that. Any way to get disqualified?
>>
No. 565469 ID: 0ee153

Does the dick or other reproductive organ count as the torso?
>>
No. 565708 ID: 7e38be
File 139437214103.png - (24.62KB , 800x800 , 3-047.png )
565708

"how do melee strikes count?"

"same as the guns. you get hit you're out. you can of course yield at any time. you'll be out, of course."

"any other rules? any other way to get disqualified?"

"if you intentionally injure someone, your whole team is out, and there might be grounds for expulsion as well, unless you're defending yourself. if you get hit and keep on trucking we call that a Rhino. you don't want to be a Rhino. trust me."

I turn to my team, "who wants to-"

"not it." Carthage interrupts me, "you or Adil should do it."

"I agree." Jack nods.

"alright." I reply, "what do you think, Adil?"

he shrugs, "I'm gonna be off on my own a lot with my rifle. giving orders might be an issue. once we get some TacCom I might be more enthusiastic about it but for now it'd not make a whole lot of strategic sense for me to be giving verbal commands from halfway across the field of operations."

TacCom from what I've heard is similar to many long range communication systems used by the military, except it's a two part implant. one part is implanted into the eyes and ears and the other is a swarm of nanomachines injected directly into the bloodstream. the end result is being able to see and hear from anyone's eyes and ears, as long as you're set to the same frequency. one can also transmit commands through some certainly complex system. of course this is all assumption, as I've never used TacCom. from what I understand it's required for Kosh marines to get it implanted.

"alright I'll be leader for this match."

"is everyone ready?" Aisha pulls a coin from her pocket, "I flip the coin, and you call it in the air, ok?"

she flicks the coin, and it nears the apex of its flight.

and yes I've already decided which side it lands on.
>>
No. 565723 ID: 9ddf68

tails
>>
No. 565728 ID: a36601

Tails- no whammies.
>>
No. 565752 ID: 209014

>>565708
HER EYES ARE ON THE COIN!
QUICK! GRAB HER BOOB!
>>
No. 565854 ID: 8496e6

>>565752
how bout we don't do the thing that could get us disqualified before the match even starts, besides if you really want to get in here pants that type of thing takes time or alcohol.
>>
No. 565861 ID: 2baea8

Tails.
>>
No. 567661 ID: 7e38be
File 139576433353.png - (14.39KB , 800x800 , 3-048.png )
567661

Aisha catches the coin and reveals it.

"tails. Constant wins. do you want to set up first or second?"
>>
No. 567662 ID: 7e4b54

First, hubba hubba. Second, first.
>>
No. 567664 ID: f1ab32

Hrrrm.
First has us as defenders, Second, attackers...
I'm thinking we should go First.
I dunno about Carthage, but Jack seems to be short ranged-I don't have a good idea on how she's going to get close if she's going to need to dodge around Gilgamesh's LMG or Sid & Thumper there...
That said, we still have Adil and Carthage...
I wanna try something crazy.
Second. Let them set up, and then let's set up the plan as follows-
Jack and Carthage if she thinks she's fast enough, goes in first, draws their fire. Meanwhile, Adil sets himself up for long range sniping wherever we decide to attack from, while Constant slips behind and flanks them, alongside either Jack or Carthage, whoever doesn't play the decoy... I'm thinking... At about 1 minute of delay for Adil to start his thing, 2-3 for Constant&his partner, but maybe like ten to fifteen minutes wait, then the plan starts. Let their nerves stew while they wait and wonder what happened.
>>
No. 567665 ID: e9e331

let's deploy first so Adil can get a good sniping spot and you all of you can try and set up a kill zone. Since Adil doesn't really have an effective way to talk to us other then yelling which would get him spotted pretty quick just have him shoot the other team whenever he sees them. If he can pin them down You, Jack, and Carthage could surround them and we can take them out like that.

Also can we have a quick view on what everyone has for there war gear on our team so we don't make any mistakes like asking someone to throw a grenade when they never even had one in the first place.
>>
No. 567668 ID: eb10ea

Do you have any idea what the terrain we're deploying to looks like? In all likelihood we should deploy first, but there may be exceptions.
>>
No. 567671 ID: 9ddf68

can we see the training grounds first, also first. And how long do we have to deploy before the other team comes in?
>>
No. 567683 ID: d6c045

"I always get tail."

I'd imagine the way things are balanced is the first person gets good pick of terrain and pieces, second gets to see how everything is set up and respond.

I get the feeling our team is more mentally flexible and not as easily inclined towards taking orders or being organized.

Let them set up first.
>>
No. 567776 ID: 7e38be
File 139590443175.png - (14.66KB , 800x800 , 3-049.png )
567776

I want to say I will set up first but I decide to get some more information before I make the decision.

"how long will we have to set up?"

Aisha shrugs, "like... ten minutes maybe. there's no hard time limit, just don't drag your feet. I have a lot of games to do today."

"and what is the field of operations?"

she gestures to the dilapidated concrete building, "about a kilometer around that house right there."

I look around, getting an idea of the general area. the concrete building has 1 floor with 4 walls and a few blasted open doorways and windows, and a second floor which seems to have only 2 walls, which both appear to be crumbling. about 100 feet away is a brick "building"; really only 3 disintegrating walls. a few meters out from the brick building is a splintered rotting wood plank fence which surrounds it from 3 sides. out from the concrete building maybe 20 feet are two chest high stone walls which seem eerily well kept. I can see in the distance a wooden structure which also seems less than a thousand years old; it appears to have 2 floors, and it has multiple doorways and windows. in the middle of the three structures is a clearing, bare of grass, and there are clear dirt paths to each building. once one strays away from the paths, the grass gets very thick; about 3 feet high. the whole field seems to be similar elevation so no high ground except for the second floors of the buildings it seems.

I also take a second to look at not only the equipment of my squad but the visible equipment of the enemy team.

Constant is wearing Light armor and holding 1 SMG and 1 Energy Rifle. Adil is wearing Medium armor and holding 1 Longbow Rifle and 1 Handbow. Jack is wearing Medium armor and holding 2 Semiautomatic Shotguns. Carthage is wearing Light armor and holding 2 Revolvers 2 Pellet Grenades 2 Flashbang Grenades and 2 Smoke Grenades.

Thumper is wearing apparently no armor and visibly carrying 1 Long Rifle. Sid is wearing Medium armor and visibly carrying 1 Assault Rifle. Gilgamesh is wearing Light armor and visibly carrying 1 LMG. Marco is wearing Heavy armor and is visibly carrying... nothing, it seems.
>>
No. 567783 ID: d7050c
File 139592361894.png - (48.63KB , 600x600 , bckstb.png )
567783

Ok this is a possible plan. Operation Backstab.

Blues are friendlies and the reds are the enemies.

Adil and Jack huddle in the wooden structure sniping at the enemies and shotgunning anyone who gets close.

Constant and Carthage hide in the tall grass and sneak behind the enemy when they start attacking Adils and Jacks position.
>>
No. 567784 ID: 080676

you could put Jack in the concrete building to draw the enemy. Constant and Adil ought to hide and snipe, preferably from the bushes. Adil from afar, Constant closer to the team. once they get in the appropriate position, preferably inside the building, the riflemen lay down the suppressing fire and Carthage uses grenades. hell, maybe she's hiding upstairs. though that seems risky.

basically I'm trying to flush them indoors where grenades will be really effective and running back outdoors won't be an option due to snipers. if anyone's got a better plan, be my guest.
>>
No. 567785 ID: e632fb

Hrrm. Marco will probably be the first one in, to draw fire-be wary of him using gernades and blowing up crap once he comes close.
Sid's probably going to be following close behind, and possibly going to ensure that Marco will make it into our formation if we go defensive.
Gilgamesh is going the glass cannon route I think- he'll be able to move fast, and presumably once he sets up his gun he'll demolish whatever's in his path.
Thumper...She's going to be a pain I think, sniping and moving about quickly. I figure the best way to deal with her might be to go after her teammates first- if she has no armor she's probably not planning on getting hit, but being a Sniper, she's probably not goint to be easily ignored...
>>
No. 567799 ID: eb10ea

That plan leaves you open to attack from the disintegrating building with the fence. You or Carthage should hide farther to the west, or even in the grass in the south. Booby trap the concrete building so the enemy can't use it, and keep in mind they may try to enter the battlefield from another direction.
>>
No. 567810 ID: 9ddf68

alright first thing to do is run all these plans by our team first as we're heading to the field so they can give advice. It seems the enemy is built more for defense then office so I say we should go first. I mean they have a long rifle, and an LMG and both of those need time to be set up for maxim efficiency bit the long rifle is still good for offence and the assault rifle is a good for almost every situation kinda gun so yeah I think we'd stand a better chance if we went first if to do nothing more then make it hard for them to set up.

as for what to do, I think we should put Adil in either the the brick house or the wood house and have him act as sniper picking off anyone who enters his cross hairs. Constant and Jack should take the concrete building with constant on the roof with his energy rifle and open up fire on the enemy as soon has they come into range (watch the fuck out for their sniper). Jack on the other hand will be inside of the building since her close range weapons we be most effective is such close quarters and she'll help keep the other guys from getting to Constant. Carthage should hide in the tall grass between the concrete building and whatever building Adil sets up shop in so she can flank the enemy should they try and engage either us or Adil and to give Adil some quick backup should they ignore us and try to storm Adil's position. And since she has grenades and all and in close quarters of the buildings she could do some pretty good damage on the other team should the bunch up (she should use non lethal grenades [not pellet] in the concrete building so she doesn't take out Jack by accident.)

So the idea with this plan is to have Constant draw there attention with the beam weapon since I think having a laser shot at you would be attention grabbing with Jack acting as body guard and using the tight spaces of the buildings to make the most of her weapon choice. Adil on the other hand will pick off the more pain in the ass/dangerous targets like the enemy sniper and LMG cause I have a felling once they can get set up we're going to be in a bit of a bind, and Carthage will keep us from being a surrounded and to act as backup for whoever needs it most.
>>
No. 567812 ID: 2baea8

>>567810
Seconding this plan.
>>
No. 568014 ID: 7e38be
File 139613966427.png - (16.28KB , 800x800 , 3-050.png )
568014

"we'll set up first." I say, walking out toward the battlefield.

"what do you think?" Adil asks lowly as we gain distance from the other team.

"I have some ideas." I reply, "I'm more interested in your opinion."

"well the three structures are obviously advantagous." he replies, "but insidiously poor strategic locations."

"how so?" I ask.

"notice how the concrete and brick buildings are surrounded on multiple sides by walls? it means you only have one reasonable option when exiting the structure; however, the obvious exits are uncovered and unhidden by tall grass."

"wouldn't that make them easier to hold?" Carthage asks.

"one would think so." he replies, "but the walls are filled with very large holes, making them inadequate cover, and the tall grass is close enough that a shooter can remain hidden in it while still being able to maintain a bead. given this information the wooden structure seems more advantagious since its main entrance is on its far side and because it is far removed from the oher two, but it still has a lot of holes in its walls, meaning that one taking cover inside of it may be hit from an unseen angle."

he thinks for a second, then shakes his head, "but all of that is pissing in the wind. you need to be the one commanding, not me."

"true," I agree, "but I'd like input. speaking of which do jack or Carthage have any input?"

"I don't know." Carthage shrugs, "I'm not good at coming up with plans. I guess just place me somewhere I can stay low. I bet I can keep under the top of the grass."

I nod, "how about you, Jack?"

"can't think of anything." she mutters, sounding nearly comatose.

"are you feeling alright?" I ask.

she shrugs, "feel kind of... empty... side effect of drug, not a symptom of cutoff. won't bug out."
>>
No. 568018 ID: 2baea8

What if we barricaded the entrances to the second floor of the wooden building? They could get grenades in the windows if they got close enough, but we'd have the high ground, adequate cover, and numerous angles at which to defend against advances. That's assuming there's anything to barricade with, of course. If not, then we'd need Jack and Carthage watching the second floor entrances while Adil and Constant are on sharpshooter duty with their long-range weapons.
>>
No. 568019 ID: 876044

Put a sniper in the highest point and have everyone else guard the entrances to the building while in the high grass. Your sniper can provide over watch and take out anyone that pops up. Once they notice the sniper and go for them they will have to leave cover.
>>
No. 568035 ID: 9ddf68

kinda figured the bases would be hard to hold just because they're all so open and no real way to barricade yourselves in unless they have some junk laying around but that could take way to much time and the other team could be on us before we're ready and have something set up.

Ok I'm going to adjust my other plan slightly but still the same as before, Constant and jack hide in either the concrete building OR the wooden one with Constant firing his beam rifle to bait the enemy and jack using the building's compacted spaces to make the most of her shotguns but we have Adil hiding in the grass (northern grass area for the wood building either of the side grass areas for the concrete building) with Carthage hiding in a grass patch near where Jack and Constant set up.

The plan is more or less the same, Constant draws them in with beam fire and Jack takes them out once they get close. The difference this time is Adil will wait in the grass until we draw them in and then start firing at will (if we're lucky we can pin them in a building and have Carthage take them out with her grenades) With Carthage taking out anyone from the other team that wonders a bit to far from the group and to give us smoke cover should Jack and Constant need to make a quick getaway from whatever building there in and make it to the cover of grass.

Best case scenario is that we can pin them in a building and finish them off with grenades but more then likely they're going to run into the grass and try to surround the house Constant is firing from. If so Carthage will guard one side of the building and Adil will guard another with jack left to deal with anyone who can make it inside.

Speaking of Jack, we should probably talk to her after this fight just to make sure she's doing fine. I have no idea what the side effects of the drug are or from being cut off from the hive mind but it looks like it's playing hell on her. Just saying we should keep an eye on her is all. I would say now but we don't really have the time.
>>
No. 568037 ID: d6c045

>>568035
Now is the best time. You guys-all of you-are forgetting something.

This is a training exercise. You aren't trying to kill each other. No murder is being done. This is the best time to stress-test your allies and see where they might flinch or fail and plan accordingly in the future.
>>
No. 568041 ID: 9ddf68

>>568037
how is playing therapist when we're suppose to be setting up for the war game a good time? I'm just saying we only have about 10 minutes to get into position before the other team comes down and we still have to actually decide on a plan. Besides we really don't even know what is wrong with Jack other then it has something to do with being cut off from her hive-mind. It won't be something we can fix in a few minutes and defiantly not something we should try to do before a training exercise. I'm not saying we should blow her off but there is a time and place for everything and right as we're trying to set up for our first leadership role for our team who is more or less depending on us to lead them into battle. So no is not the time. Plus it would probably just add unneeded distractions on everyone and make it more likely for us to screw up. Something to say now would be like "if you want to talk about it we're here if you need us." But not a full psychiatric evaluation when we're about to get into a fight. I know this is just a practice thing but we're still getting graded on this and if we mess up to bad we can get kicked out of the kosh marines.
>>
No. 568051 ID: 9aa605

>>568041
I think you misunderstand our colleague's intimation, my friend. Maybe now isn't the best time to psych-evaluate ur teammates, particularly Jack, but it is the perfect time to test them. Whether or not we win this game, it is the perfect chance to acquire data on on our colleagues. It's a bit of a verse con, really, because though we are casing rubes, its to prevent them from being fleeced, rather than us doing the fleecing.
It's practically high-school engineering. Stress test a structure to see where it holds up, where its load-bearing points are, see how much weight you can dump on it before it crumbles.
>>
No. 568059 ID: 65f124

Um, the problem is that this isn't a training exercise where we can afford to just fart around or take risks. This is a test, and one that will determine our team's future. In short, forget those stupid ideas of 'testing' our teammates, because that's exactly what the trainers will be doing. It's their job!

I'd rather concentrate on actually winning this match.

>>568035
This plan seems alright unless someone brings up a good objection.
>>
No. 568060 ID: eb10ea

Okey, Adil and Jack stay in the wooden structure, but there is no reason Constant or Carthage should cross the clearing. There's zero cover or concealment. Both or one of you should move to the southeastern grass to take out any snipers or MG nests in the two buildings; THEN flank whoever's attacking the Adil and jack.
>>
No. 569191 ID: 7e38be
File 139664032272.png - (29.10KB , 800x800 , 3-051.png )
569191

we stack up in the wooden building. I take a look at the interior. the first floor seems furnished like a cozy cabin with a table and chairs in one corner and a dresser placed near one of the windows. the stairs are suitably creaky, leading up to a much more sparsely decorated seconds floor. the first floor has a single door on one wall and a single window on each wall. the second floor has a single door on each wall, and a balcony circling the singular room.

"this one looks the most defensible." I say, poking around, "can we move that dresser?"

Adil tests it, and it gives slightly. he nods.

"alright. the plan is for Jack and I to bunker down in the cabin. the two in the cabin will be suppressing and generally being nuisances. the other two will be waiting in the grass on either side of the cabin. when the enemy approaches they will move to flank."
>>
No. 569192 ID: 7e38be
File 139664035630.png - (17.75KB , 800x800 , 3-052.png )
569192

"sounds good." Adil says, unpacking his rifle, "Carthage and I will get into position."

the two pile out of the Cabin and take hidden positions in the grass.

"hey Jack how quickly could you push that dresser to block a window?" I ask.

"a couple of seconds." she shrugs, "short enough time that I could maybe do it during a firefight. wouldn't test it, though."

"we might have to. for now just block the front facing window."

she noncommittally nudges the dresser and it skids to a halt in front of the front most window. just as she does, I hear a fizzling shriek. I peek out the cabin and see the fluorescent trail of a flare. I suppose the game is afoot.
>>
No. 569196 ID: 9ddf68

ok they'll likely be coming from the southwest if they're setting up where you did but that's not a guaranteed. Just bunker up in a second story window facing west and look out but make sure you don't show to much of yourself as they do have a sniper with them. If you see them take your beam rifle and open fire on them. Do try and hit but your more just trying to draw them towards you then anything else. Oh and don't be afraid to move to a different room and get into a new position if one window becomes to hot. Again we're just trying to draw them in not drown them in fire so we can let up if it gets to hot.

The thing I worried about most (other then the sniper) is that the guy with the lmg is going to set up in the concrete building and point his gun at this one which will make things a pain unless Adil can get a shot on him.

also we now can't direct Adil or Carthage because they're hiding right, but what about Jack?
>>
No. 569245 ID: 2c6ff1

>>569192
Let's quickly check the second floor. Might be a good spot to set up.
>>
No. 569393 ID: d80a0d

okay just wait for now.
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