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File 142945236992.jpg - (120.47KB , 868x600 , 2015041818070000.jpg )
635280 No. 635280 ID: b9cef6

Author's note: Supposedly, the way to become good at a thing is to do that thing. And, as I wish to gain some drawing ability, I'm going to be drawing. And because I enjoy these interactive story doohickies, I'm going to be drawing one of those.
To put it simply: this is a test.
Expect mediocrity on a never before seen level.
Expect a child-like grasp of storytelling basics and an utter lack of artistic skill.
And, with that disclaimer out of the way, welcome to


RESCUE QUEST.
The princess of The Empire, your proud (but admittedly small and, in the grand scheme of multinational politics, probably insignificant) country has been captured, by Evil Forces Unknown!
The Castle was mostly unharmed in the abduction, but the princess's tower was blown to pieces. This took place in the dead of a stormy night, so details on the attackers are few. All anyone saw is that something huge flew in and landed on her tower, remained there for a few minutes, and she could be heard screaming for help as it flew away and her tower exploded.

This could not have happened at a more inopportune time, as, in thirty days, the Red Moon will rise. And while you weren't told the specifics, you were told that "there are like twenty ancient prophecies about that thing and princesses, and none of them end with the princess not at the wrong end of a sacrificial dagger."

Clearly, with a princess kidnapped, she must be rescued by a valiant team of Heroes, of the most Heroic caliber! Unfortunately, The Empire's greatest team of Heroes, the Four-Pronged League Of Defenders, are in the Holly Kingdom directing a play of their latest exploits. Equally unfortunately, The Empire is in "A bit of an economic situation" and couldn't afford to pay the FPLoD to rescue to princess even if they weren't busy. So, they get you.
122 posts omitted. Last 50 shown. Expand all images
>>
No. 644067 ID: 164c83

Alright teach, what's the remedial homework?
>>
No. 645528 ID: b9cef6
File 143347856273.jpg - (79.84KB , 1061x600 , 2015060500261000.jpg )
645528

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No. 645529 ID: b9cef6
File 143347860217.jpg - (128.89KB , 1051x600 , 2015060500261001.jpg )
645529

Day Two. Late Morningish.
After a long night, you and Gunther get up, and after a small complimentary Continental Breakfast, head on your way. You had no trouble getting out of the city, and are now pretty far out into the country. You're not sure exactly how far, but you've both been moving at a pretty steady pace.
It's a beautiful day. It's warm, but not overly so. The countryside is mostly thin grass and sparse trees. You hope this weather keeps up.
>>
No. 645530 ID: b9cef6
File 143347866633.jpg - (160.26KB , 800x763 , 2015060500260900.jpg )
645530

Last night you also managed to make Movement, by using Order to direct Air, forcing it to move in specific directions swiftly. This has replaced Light.
...you're not really sure what that actually means, though. So, should probably try it out to see how it works, y'know?
Okay, so, the element of raw Movement, representative of Motion, Speed, Direction, uh.
>>
No. 645531 ID: b9cef6
File 143347869674.jpg - (175.32KB , 800x783 , 2015060500260801.jpg )
645531

Going To Places? And, uh, Shifting? C'mon, this is supposed to work.
>>
No. 645532 ID: b9cef6
File 143347872590.jpg - (138.22KB , 800x727 , 2015060500260800.jpg )
645532

C'mon, woooooo o o o
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No. 645533 ID: b9cef6
File 143347879694.jpg - (115.74KB , 1006x600 , 2015060500260901.jpg )
645533

o o o o a aaAAAAAAHLY SHIT WH-uh?
Did you just teleport?
"Did you just teleport?!" shouts Gunther.
>"I just teleported! That's kind of kickass!"
It's kind of kickass. And it's less like a teleport and more like moving forwards faster than anyone can see, but that's pretty much just as good. And there's probably tons of uses for that besides just moving yourself! Like, you could, uh, throw Movement onto a fireball to make, like, uh, a really fast fireball, or... or, something like that. But there's probably a lot of cool stuff you could use this for! And there'll certainly be time for experimentation later.
And you didn't lose anything testing that out, either. Unlike raw mana, Combined elements don't have a solid numerical count for uses. You can just go ahead and use them whenever, it just takes a bit of concentration and energy. You certainly could've gone further than you did, it would've just tired you out a bit.
In the meantime, you keep walking.
>>
No. 645534 ID: b9cef6
File 143347883146.jpg - (120.62KB , 1018x600 , 2015060500260700.jpg )
645534

Noon.
"Is someone there?! Oh, please help me! Please, I'm hurt, someone, anyone, help!"
Well that doesn't sound good.
Actually it sounds fairly nice. It's a nice smooth woman's voice with good diction, though strained.
But the words she's saying don't sound very good. Sounds like it's coming from behind this wreck.
>>
No. 645536 ID: a19cd5

>>645534
yeah no, that's a trap.
>>
No. 645537 ID: e114bc

>>645533
YES. I knew that element was going to be useful.

>>645534
Well you could put some Air element in the cart to make it lighter. That'll let whoever's under it push the thing off without you having to get closer.
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No. 646664 ID: b9cef6
File 143362597988.jpg - (213.25KB , 868x600 , 2015060617211801.jpg )
646664

>What a blatant trap
What, really?
"Oh, please, won't someone help? I thought I heard footsteps! Is there anyone there?!"
Hm. Maybe.
>Make it lighter with air!
You're not sure if you can do that on the fly. That'd be more like enchanting it, which takes a bit.
You can totally push it up with wind, though.
Two Air spent.
>>
No. 646666 ID: b9cef6
File 143362606126.jpg - (96.17KB , 1025x600 , 2015060617211800.jpg )
646666

Hm. That seems like it should be enough to move a wooden carriage.
An additional two Air spent.
Notice: Four Air remaining!

The carriage flips onto its back with a wooden groan and a gust of wind. As it lands, you hear a loud thump from within the carriage, and a more human groan.

"Oh, uh... thank you! So much!" says the woman. "My, uh, my legs! They were caught underneath the carriage, when, uh. Bandits! Bandits attacked, and, ah,"

A deep male voice emanates from within the carriage.
"Ah, damn, Miss, what was that? Hit me head good in here, Miss! I'm fine, though, don't worry, Miss! Ready to pop out when you say the word, Miss."
The woman gives off a nervous, tittering laugh. "Shut up, Mac! Oh, don't mind him, uh, brave heroes! My rescuers! But, my, my legs! They were hurt in the wreck! I don't suppose you could, uh,"
>>
No. 646667 ID: b9cef6
File 143362609050.jpg - (150.48KB , 800x600 , 2015060617211700.jpg )
646667

"I, uh... Yeah. Yeah.
Does it count for anything if I say we probably weren't going to hurt you, just rob you?"

"Does this mean we goofed up, Miss?"
"Shut it, Mac."
>>
No. 646675 ID: e114bc

Alright how about we capture ourselves a couple bandits. Combine water and movement for an extra-powerful spray of water that you can use for ranged support that probably won't kill them. Gunther should be quite capable of subduing them without killing them.

How about before the fight starts, fire a warning shot at her feet? Tell them to surrender.
>>
No. 646677 ID: 57d76a

They're not worth your time. Just leave (with a wary eye on them, of course).
>>
No. 646710 ID: 164c83

What's the bounty on highwaymen (and highwaywomen)? We've got backup to pay, travel to budget for and treasures to get back out of hock when we come back.
>>
No. 646712 ID: 164c83

Alternatively, if the bounty sucks, is nonexistent, or takes too much time and trouble to get for turning these jokers in, what's the legality of just offing 'em right here? I mean seriously, we're probably gonna have to kill someone at some point on this quest, and practice with cold blooded execution now could make the difference between hesitating and dying, or living, later on. It's not like these are productive citizens--the world would be better off with fewer thieves and we have karmic debt to pay off for what we did with the princess' stuff already.
>>
No. 647810 ID: b9cef6
File 143404232545.jpg - (158.97KB , 800x728 , 2015061113020700.jpg )
647810

>What's the legality of just offing them?
Well, murder is illegal, but... well, nobody would ever find out.
>Bounties on bandits?
Well, you don't know, but you're sure that there's probably one in most cities. And you could get to the small city in those cliffs and such by... tomorrow night, maybe? It wouldn't be too far to take them.

>"Alright, lady? We're going to capture you now. For being bandits."
"You and what army?! You two don't even have any weapons, and I've got this knife I stole!"
>>
No. 647811 ID: b9cef6
File 143404236388.jpg - (152.33KB , 800x639 , 2015061113020600.jpg )
647811

"If you think you're going to capture me, you've got another thing coming! Do you even know who I am?! Come and get me! Yeah, come and geWRPFHFHFPHPFGH"
One Water + Movement used.

You and Gunther hogtie her, using a negligible amount of your rope.
>>
No. 647812 ID: b9cef6
File 143404239903.jpg - (130.75KB , 983x600 , 2015061113020601.jpg )
647812

"You can't do this! You can't kidnap me! That's what I do!"
>"It's not kidnapping, it's taking you in for a bounty."
"That's basically kidnapping! You're taking me, and making someone give you ransom to give me to them! Ransoming people off is immoral!"
>"Bounty, not ransom."
"Still money!"
>"Yeah, but legal money."
"Fine! If you insist on KIDNAPPING me and not letting me go, then, MAAAC!"
"Yes, Miss?" says Mac.
"The Word!"
"Yes, Miss."
The doors on the side of the carriage slam open.
>>
No. 647813 ID: b9cef6
File 143404245387.jpg - (145.77KB , 600x1064 , 2015061113020500.jpg )
647813

"Hello! My name is Mac. This is the part where we rob you! Thank you for falling into our trap. I'm sure you're nice people for trying to help Miss, but nice people are easy targets."
"Mac! Just shut up and get them! Why are you repeating those lines anyway?!"
"You said to come out and say that when you said The Word, Miss."
"Maaaaac! Just, hit them or something!"
"Yes, Miss."
wow he is extra large
how did he even squeeze through that door

He's wearing some kind of thick leather tunic, with occasional rigid spots you can see as he moves. Metal pieces imbedded in it, maybe? It definitely looks homemade. So does the mace: It looks less like a military weapon and more like a metal bat with a large, spiked hunk of more metal on the end.
>>
No. 647815 ID: a19cd5

>>647813
man this guys silly and polite, i like him. shame we gotta hurt him.
disturb thr dirt under his feet and have gunther knock that weapon off him.
>>
No. 647835 ID: 57d76a
647835

>>647813
I'm pretty sure his grip is all wrong, too. Should be pretty easy to disarm him. So do that.

>>647810
Aaah, ghost fingers!
>>
No. 647842 ID: e114bc

>>647813
Alright Gunther, you're up. Time to demonstrate your prowess.
>>
No. 647849 ID: ab7529

>"The Word!"
This is why you gag people when you tie them up. He would have never done anything otherwise.

>metal weapon
>metal studs
I'm thinking lighting or electricity is the easiest way to bypass his defenses. Can you do that without cooking him like a turkey?
>>
No. 647913 ID: 164c83

Don't think too two-dimensionally: Use some earth magic to put Mac's legs in a hole. I'm sure Gunther can manage to disarm someone that's tripped, trapped and untrained.
>>
No. 649457 ID: b9cef6
File 143475323776.jpg - (184.06KB , 1005x600 , 2015061619003100.jpg )
649457

>Gunther, you're up.
Gunther walks up to Mac, and places a hand on his arm.
"Do you really want to do this?"
>>
No. 649460 ID: b9cef6
File 143475334163.jpg - (110.40KB , 1045x600 , 2015061619261900.jpg )
649460

"Do we, Miss? I mean, we just wanted to take their stuff and then keep going, right, Miss? And besides, the small one can probably burn me or something, Miss."
>>
No. 649461 ID: b9cef6
File 143475338316.jpg - (120.51KB , 644x800 , 2015061918251001.jpg )
649461

"Y-"
>This is why you gag your prisoners
You clamp your hand over her mouth, to make sure she can't actually spit out an order.
>>
No. 649462 ID: b9cef6
File 143475343663.jpg - (124.26KB , 800x740 , 2015061918250900.jpg )
649462

Agh! She bit your hand! Not hard enough to hurt badly, but the shock makes you release your grip!
"Yes, Mac! Hurt them bad, and then untie me!"
Mac shrugs, and braces himself to swing his massive club-
One Earth used
>>
No. 649463 ID: b9cef6
File 143475347714.jpg - (138.12KB , 891x600 , 2015061918251000.jpg )
649463

And steps forwards, bringing the weight crushing down towards Gunther!
Or, he tried. The fact that his leg was encased in hardened dirt when he tried to step forward for the swing kind of hampered that. He shatters the dirt encasement as he moves, but it's tug combined with his heavy swing knocked him entirely off balance. Gunther takes the opportunity to use his momentum to knock him flat onto his chest, and his mace is flung from his poor grip.
Gunther holds him down while you use five feet of rope to tie him up securely. You also cut a strip of cloth off of the woman's dress and gag her with it.

So, uh... how do you actually get these guys anywhere to turn them in?

"You alright?" Says Gunther.
"Yeah, 'm cool." Says Mac.
"Muph Muh, Mupk!"


Author's Note: An up-to-date inventory and character sheet will be on the Rescue Quest wiki page from now on, for easy track-keeping-of of things like that.
>>
No. 649478 ID: c3a57c

How broken is that wagon, anyway? If they just popped a wheel off to make it look broken we can use that (after thoroughly searching it for weapons and sharp edges they could use to bust out).
>>
No. 649521 ID: e114bc

>>649463
You could repeatedly use Movement on them on the way to town.
>>
No. 650182 ID: b9cef6
File 143501737561.jpg - (93.02KB , 1008x600 , 2015062219204701.jpg )
650182

>How old is that wagon?
Pretty old.
A close inspection seems to say that it's been here a while. The grass is dead where is was lying before you flipped it, and weeds have grown up around where the edges are. Or, were. You only saw the one wheel, which is now under the thing.
>Cast movement on them
The next town to the east is, like, two days away. That seems really, really impractical.
>>
No. 650183 ID: b9cef6
File 143501743121.jpg - (57.92KB , 991x600 , 2015062219203700.jpg )
650183

>Check the interior
Not a lot of light in here.
Doesn't seem like there's anything useful in here. Unless you think mouldy leather cushions are useful. In which case, there's exactly one useful thing in here.
But it's probably not very useful.
>>
No. 650187 ID: c3a57c

How's this for an idea: Mac walks with his hands tied, and Gunther carries the lady under one arm. We tell Mac that since this whole robbery thing was mostly the lady's idea she'll probably get the bigger sentence, and since he's a big guy the guard would probably be interested in recruiting him. If that gets a argument for some reason, it tells us more about who these crooks are and where they come from we can maybe use to come up with a better plan.
>>
No. 651165 ID: b9cef6
File 143543467546.jpg - (136.08KB , 800x600 , 2015062715474200.jpg )
651165

>How 'bout this idea?
Sounds good. You explain your proposition to Mac.
He agrees immediately.
>"What, that's it?"
"Well, yeah." He looks at you like you just asked him if the sky was blue. "You won, so we have to do what you say."
>>
No. 651166 ID: b9cef6
File 143543475378.jpg - (128.04KB , 800x600 , 2015062715474101.jpg )
651166

>"Cool. Glad we understand eachother."
>>
No. 651172 ID: b9cef6
File 143543525114.jpg - (109.04KB , 1437x600 , 2015062715553100.jpg )
651172

You untie Mac's legs, and Gunther hoists the woman onto his shoulders.
You get walking.
>>
No. 651173 ID: b9cef6
File 143543529766.jpg - (142.74KB , 800x645 , 2015062715474100.jpg )
651173

Late afternoon.
Mac is actually very pleasant company, it turns out! He jokes around, he chats. Apparently he made his armor and weaponry by himself. He knows that they're not very sophisticated, but he's still pretty proud of them. All in all, he's made this trip very entertaining.
Miss, however, is not pleasant company. She spends equal amounts of time attempting to spit obscenities at you through her gag, trying to wriggle out of her bindings, and just generally kind of being upset about all this. Maybe reasonably so, but, y'know. No need to be impotently angry about it.
"So, where are we actually going?" asks Mac.
You show him your map, pointing out the small shantytown marked at the bottom of those canyons.
>>
No. 651174 ID: b9cef6
File 143543533413.jpg - (128.37KB , 800x612 , 2015062715474201.jpg )
651174

"Oh!" he says. "You're taking us back to Swindler's Cove? I doubt that you'll be able to get any money turning us in. I'm sorry about that. But I'm sure everyone will be glad to see Miss again!"
>>
No. 651265 ID: 37adba

Sometimes all you can do is laugh, to avoid crying.
>>
No. 651274 ID: e114bc

>>651174
great.

Ask why they'll be glad to see her.
>>
No. 652289 ID: b9cef6
File 143578602077.jpg - (98.80KB , 1019x600 , 2015070116411300.jpg )
652289

>"Why will they be glad to see her again?"
"Well, because she's supposed to help lead the first offensive against the witches in a few days! Duh. We're gonna finally take our land back! And take their land, too! And their stuff! They have a lot of nice stuff."
>>
No. 652290 ID: b9cef6
File 143578605822.jpg - (101.60KB , 1011x600 , 2015070116411401.jpg )
652290

"And, y'know, it's technically their land, because they own it, but it's totally our land! 'Cause we used to live on it! And, well, I guess we could still be living on it if we wanted, but those witches were being real jerks about it. Like, making us pay food taxes and having to get tickets to visit the town on the mesa and stuff. And making it so that I would have to pay them for a licence to sell blacksmith stuff! That's no fair!"
>>
No. 652291 ID: b9cef6
File 143578610139.jpg - (91.94KB , 991x600 , 2015070116411400.jpg )
652291

"Anyway, Miss said we were just heading away because she needed to pick up some stuff from "anywhere but here" and to not worry about it much and just beat up anyone who tried to keep her from leaving."
>>
No. 652371 ID: 6b0329

I... I don't even know what to make of this besides wondering if we should be actually talking to our tied-up sack of cursing about all this. It's probably a bad idea, but I really wonder.
>>
No. 653198 ID: 742b4a

>>652290
Educate him on why blacksmiths need licenses, and why people charge for tourist attractions.
>>
No. 653214 ID: b9cef6
File 143612733521.jpg - (136.30KB , 818x600 , 2015070516134100.jpg )
653214

>I don't even know what to make of this
He is kind of incomprehensible, isn't he? Or, he just seems to be assuming you already know a whole lot more than you actually do.
>I almost wonder if we should talk to our bag of cursing about this.
Well, should you? You doubt Mac will just flip out and try to gut you if she says the word. And besides, even if he did, his arms are tied up pretty tight. The worst he could do is fall on you.
...which might actually hurt quite a bit, given his stature. But still, low chance of that happening. Probably.
>>
No. 654267 ID: fab78f

ask him to cover his hears before you remove the girl's gag.
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