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File 148357990107.png - (416.12KB , 800x800 , HousequestTitle.png )
770540 No. 770540 ID: 1383f1

Good Morning, Sapphire!

Sapphire is in their HOUSE. They... have to do something, but they can't remember quite what...
169 posts omitted. Last 50 shown. Expand all images
>>
No. 771515 ID: 398fe1

>>771508
Identify
Bolster
Slam
>>
No. 771521 ID: 094652

>>771515
okay
>>
No. 771525 ID: 1383f1
File 148401899464.png - (223.37KB , 800x600 , Housequest73.png )
771525

Awueit: A Massive security system. It's a bit lazy when it comes to actually protecting anything, so it just waits for things to wander in to prosecute them. Not good at listening to reason.

30/30 SK

AWUEIT Flail's it's tentacles around, going 'Nya' cutely, and catches NAUT offguard, dealing DAMAGE.

Dip's musical resolve bolsters the party's attacks!

NAUT SLAMS into Awueit! Their strength is bolstered! Hella damage!

>SAPPHIRE:
ATTACK
Identify
EVADE
OVERRUN

>NAUT:
ATTACK
SLAM
DEFEND

>DIP
ATTACK
BOLSTER
COWER
>>
No. 771539 ID: 094652

> Dip boosts the party
> Naut boosts the party and smashes
> 26/30
Hoo boy.

Try out the Overrun skill!
Dip, can you boost further? If not, attack!
NAUT SLAM!
>>
No. 771570 ID: 1383f1
File 148406818674.png - (358.86KB , 800x600 , Housequest74.png )
771570

Sapphire uses OVERRUN

It's time to outpace lightning itself.
>>
No. 771572 ID: 1383f1
File 148406837917.png - (224.37KB , 800x600 , Housequest75.png )
771572

Awueit takes intense damage! They can't defend against this speed!

Aweuit defends themselves against further strikes!

Dip's Attack has no effect!

Naut's SLAM Dazes the defending target, making them unable to use SKILLS next round.

>SAPPHIRE:
ATTACK
Identify
EVADE
OVERRUN [Cooldown: 2 Turns]

>NAUT:
ATTACK
SLAM
DEFEND

>DIP
ATTACK
BOLSTER
COWER
>>
No. 771576 ID: 094652

The enemy can't use any skills this turn! Alpha strike!
>>
No. 771583 ID: 398fe1

>>771572
Attack, Bolster, Slam.
>>
No. 771644 ID: 1383f1
File 148409627383.png - (223.86KB , 800x600 , Housequest76.png )
771644

Sapphire Attacks! Her attacks are Bolstered!

Dip Bolsters the party!

Naut SLAMS into the opponent, dealing heavy damage!

Awueit is reeling, and can't move this turn. They recover, and are able to move the next turn.

>SAPPHIRE:
ATTACK
Identify
EVADE
OVERRUN [Cooldown: 1 Turn]

>NAUT:
ATTACK
SLAM
DEFEND

>DIP
ATTACK
BOLSTER
COWER
>>
No. 771659 ID: 094652

Okay, so far so good! But Teeveecat's been itching to bring the hurt since the start of the fight, and I'm sure he's ready to use his limit break! EVERYONE, DEFENSIVE MANEUVERS!
>>
No. 771660 ID: 398fe1

>>771659
I agree, actually. We can probably kill it right after a boosted overrun.
>>
No. 771816 ID: 1383f1
File 148417711069.png - (223.09KB , 800x600 , Housequest77.png )
771816

The Group Defend from attacks!

Awueit begins to charge an attack... So nothing really... happens during this turn.

>SAPPHIRE:
ATTACK
Identify
EVADE
OVERRUN

>NAUT:
ATTACK
SLAM
DEFEND

>DIP
ATTACK
BOLSTER
COWER
>>
No. 771822 ID: 094652

Damnit. Okay, evasive maneuvers again, but this time NAUT SLAM to attempt an interrupt.
>>
No. 771838 ID: 398fe1

Aw man we wasted a turn. Note to self: big attacks take a charge-up turn.

But yeah we need to full-defense this turn. Overrun could at max do 12 damage so we can't kill it before it attacks.
>>
No. 774861 ID: 1fd49c

What happened to Nauts GRAND SLAM! ability?
And what the hell happened to our items I mean does Naut still have the COMMITMENT?
But most importantly why is Nomi not in the list of people of interest?
>>
No. 776557 ID: 1383f1
File 148605394363.png - (192.62KB , 800x600 , Housequest78.png )
776557

AWUEIT used ABSURDIST WAITING TIME.

Goddamn he's been sitting here staring at you guys for like a MONTH. It's a little creepy. Christ.

It doesn't deal any damage but it wastes a SHITLOAD OF TIME.

>SAPPHIRE:
ATTACK
Identify
EVADE
OVERRUN

>NAUT:
ATTACK
SLAM
DEFEND

>DIP
ATTACK
BOLSTER
COWER

Additionally, Naut does still have his inventory, but he needs a BBALL to do a GRAND SLAM and he sort of lost that a while back.

Naut doesn't want to talk about what happened to Nomi.
>>
No. 776564 ID: 094652

> The enemy passes his turn
Honorable little scamp. Maybe you can spare him.

OPEN FIRE! BOLSTER SLAM OVERRUN!!!
>>
No. 776569 ID: 398fe1

>>776557
Overrun, Defend, Bolster. Should have 2 hp next round, at which point we demand it surrender.
>>
No. 776572 ID: 1383f1
File 148606029811.png - (223.93KB , 800x600 , Housequest79.png )
776572

The group takes the advantage! They deal double damage this round!

BOLSTER doubles damage output!

OVERRUN is bolstered! Sapphire has the advantage!

The sound of blade meeting metal fills the air, and times stops for a moment.
>>
No. 776573 ID: 1383f1
File 148606034453.png - (222.64KB , 800x600 , Housequest80.png )
776573

Metal scrapes against metal as AWUEIT'S top half falls off. Unable to keep a hold, it falls off the building.
>>
No. 776574 ID: 1383f1
File 148606041540.png - (34.26KB , 800x800 , Housequest81.png )
776574

oWWWWWWWW8 has been DEFEATED!

oWWWWWWWW8 left behind an item: LIMBO MAP

The party has gained victory this day!
>>
No. 776595 ID: 094652

YAY MAP

Take map
>>
No. 776607 ID: 7b7ab3

RIP oWWWWWWWW8. Git gud.

Collect the shit.
>>
No. 776626 ID: 1383f1
File 148607059411.png - (361.05KB , 800x800 , Housequest82.png )
776626

The map shows a few different locations They are as follows.

>HOUSE
>APARTMENT COMPLEX(1)
>EXPERIMENTATION LAB(2)
>CAMPGROUND
>CHURCH
>WATCHTOWER
>EMPTY ISLET
>DOORWAY OF TRUTH(3)
>TUNNEL TO NOWHERE(4)
>EXIT, PAINTER SIDE
>EXIT, MAKER SIDE

Short notes are made next to certain places on the map, reading as follows:

(1) The House tends to orbit the complex, making the house one of the few non-permanent fixtures. If someone could manage to free the house from it's orbit, it could probably be used to travel.

(2) Experimentation lab suffered a breakout recently. Be on the lookout for AquaNautos, Alias NAUT. They are to be captured alive.

(3) Prisoners that are sent to the door of truth are to have the world set against them, not for them. We recently had one person figure out their truth, breaking our clean record. Up security.

(4) The Tunnel to Nowhere is NOT to be entered by any personnel! Strictly off limits! Reminder, there is a PAINTER in there, trying to get into the tower!
>>
No. 776640 ID: 398fe1

>>776626
Let's check the EMPTY ISLET for our missing party member. Or would he be in the church? He seemed priest-like, before.
>>
No. 776675 ID: 094652

Yeah, so, how are we directing the LIMBO SENTINEL again?
>>
No. 776705 ID: 1383f1
File 148608231345.png - (163.66KB , 800x800 , Housequest83.png )
776705

The ol' fashioned way.
>>
No. 776706 ID: 1383f1
File 148608232940.png - (440.69KB , 800x800 , Housequest84.png )
776706

Yee-haw
>>
No. 776759 ID: 094652

HA.

Okay, Empty Islet for party searching, then the Church Ruins for fringe scavenging, then the Campgrounds for rations.
>>
No. 776765 ID: 1383f1
File 148609164908.png - (474.40KB , 800x800 , Housequest85.png )
776765

>EMPTY ISLET

It is, as one would expect, empty. Looks like there's some business going on around here, but to be completely honest there looks like some magic dealies going on here.

Maybe we should come back when we know what any of this DOES?

Where we goin' now?
>>
No. 776906 ID: 094652

Draw the island on your notepad, then head to the church ruins. Don't actually approach the church, just skirt around for debris and scrap what you can.
>>
No. 776917 ID: ba506f

campground

because why not
>>
No. 776919 ID: 04c3d3

Carefully approach the Church.
>>
No. 776936 ID: 1383f1
File 148613698251.png - (626.71KB , 800x800 , Housequest86.png )
776936

>CHURCH

There's no scrap around the edges, but from the looks of it, the church is actually fairly intact! It even looks well cared for! Why was it crossed off on the map...? Who knows?
>>
No. 776940 ID: 398fe1

Alright let's see what's inside.
>>
No. 776956 ID: 1383f1
File 148616200048.png - (779.83KB , 800x800 , Housequest87.png )
776956

On the inside, the CHURCH looks more like a massive, elegant cathedral, seeming much larger on the inside than it does on the outside. Additionally, the place seems to give off some sort of unearthly vibe, as though the place is bustling with people, even though no one is here, and hasn't been for ages.

A very tall being looks over a book on the pedestal, much taller than any being has any right to be. They seem encompassed by whatever it is that they're focused on, and don't notice Sapphire.
>>
No. 776957 ID: 094652

He's distracted, find the treasure room before he realizes someone's here.
>>
No. 776958 ID: 143250

Say a prayer.
>>
No. 776960 ID: 143250

Also, be careful, there might be a tentacle beast near by.
>>
No. 776961 ID: 398fe1

Use the Seeing Stone.
>>
No. 776971 ID: 1383f1
File 148616555768.png - (778.02KB , 800x800 , Housequest88.png )
776971

Muttering a prayer under her breath, Sapphire takes out the seeing stone. This simple act of retrieving the seeing stone seems to attract the being's attention, causing it to stand up straight, and pick up the book in one of it's hands.

>Curator: "I'm afraid that artifact won't work in here, Madam. The church is tied intrinsically to the plane of life, and as a result, trying to view into other planes in here will only end in failure. Besides, there's nothing else to see here, other than your large friend, I suppose. You are aware they're making bunny ears with their fingers? I doubt you need two pairs of rabbit ears. What brings you here, to this Maker Forsaken place?"

Staring at the person is... difficult, in a sense, in the same way looking at a particularly taxing visual illusion is. They seem to fluctuate slightly, like smoke or a cloud, even though they're standing selectively in one place. They have a sophisticated air to them, though at the same time they seem to give off a vibe of intense strength, far greater than anything Sapphire has encountered before. Naut, on the other hand has encountered this level of strength once before, and lost... The figure seems polite enough, however.
>>
No. 776985 ID: 398fe1

>>776971
Oh, it's the white warden. Tell him you're looking for your missing party member Shaki. He's attuned to the Virus plane, and is somewhat of a healer.
>>
No. 776993 ID: 094652

>Using that Sightstone won't work
>He can see Naut
Does he have administrator access? Or is his Sight powerful enough to get past the psychic limitations of this place.

You should retreat. He could be lying and Naut + Dip might be in danger. Still, negotiate terms. You have a crafting station and intel, and it looks like he has a targeting augmentation. Ask if he can replace your missing Worldview with something useful.
>>
No. 776994 ID: 143250

We're in a church. I doubt he'll attack unless we get on his bad side. politely talk with him.
>>
No. 777001 ID: 1383f1
File 148617422026.png - (755.47KB , 800x800 , Housequest89.png )
777001

> Curator: "Amusing! 'admin privileges'. I have nothing of the sort, and although yes, I was created with the sole purpose of observing and keeping beings within limbo, I am by no means a cruel man. If you're curious as to why I can see your friend, it's simply because unlike you, I understand the intrinsic nature of the planes and how they interlock, allowing me sight beyond sight. Vision that pierces the veil, if you will. If you wish to locate Shaki, she's most likely located within the laboratory. That is where I would go if I were a doctor, after all. Information I have no need of, and the crafting station is a crude mimicry of the things I am able to do. And we are indeed within a church! This place played host to a foul creature from beyond the White Void, for a short time. Since then it has been tainted, but I still respect it's presence."

Sapphire bows low, out of respect for this being. She hadn't said a word, and yet it summed up everything the voices had asked. Almost as though it could hear them as well.
>>
No. 777005 ID: 143250

Alright, onward to the laboratory.
>>
No. 777006 ID: 398fe1

>>777001
He can. One thing before we go... can you give us any information on the other colored Wardens? Red seemed like a cruel man indeed, but Blue seemed very insecure and depressed yet friendly.
>>
No. 777015 ID: 1383f1
File 148617868074.png - (755.68KB , 800x800 , Housequest90.png )
777015

>Curator: "Ah, yes, the others... Originally we were meant to be a singular being, but we were split into five to assist with the process of ensuring the place was held down. I myself ended up being mostly ambivalent, somewhat orderly, so on.

>WARDEN, the red one, ended up being both very angry and very passionate. Constantly enraged with no easy outlet, they resorted to more and more cruel acts in order to justify their anger, in a sense allowing them to turn their rage inwards, towards themselves. They enjoy keeping a calm demeanor, but underneath they are roiling with rage and duty for their job.

>warden, on the otherhand was filled with both empathy and sadness. Understanding the feelings of others, intrinsically, they were filled with loathing for themselves, dropping into a steep depression. This was quite unfortunate for them.

>JAILER, the Yellow one, was filled with energy and fear. They got very good at hiding their fear, instead allowing a very random personality to emerge forward, in an attempt to disorient the beings they viewed as dangerous. No one takes them seriously, and thus no one attempts to fight them, and they prefer it this way.

>jailer, the green one, was filled with a mixture of happiness and sluggishness. They're the most amicable of the group, but also the most lazy. Very lazy. They'd probably be willing to let you out the easiest if you could convince them...

>But I didn't tell you that. After all, it's my job to keep you trapped in Limbo. Will that be all?"
>>
No. 777019 ID: 398fe1

>>777015
Why trap people in Limbo in the first place?
>>
No. 777024 ID: 094652

What do Sapphire and Co. need to do to earn a pardon?
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