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File 154671744857.gif - (5.97KB , 512x512 , 0.gif )
916309 No. 916309 ID: 481e44

WIKI: https://tgchan.org/wiki/EthQuest

THREAD 1: https://tgchan.org/kusaba/quest/res/915048.html
QUESTDIS: https://tgchan.org/kusaba/questdis/res/127013.html

NEW MUSIC: https://youtu.be/jqAqltB7o_M
Expand all images
>>
No. 916311 ID: 481e44
File 154671817713.gif - (7.96KB , 512x512 , 1.gif )
916311

"Eth. Stop fighting it. I need to concentrate."

It's dark down here. Your arm stings horribly; It feels like a thousand ants are crawling inside it and along your veins. Magic sucks.

You can barely see anything. The air is dry. You're huddled on the ground with Reno; Thorne is telling Dana one of her favourite stories a few feet away. The poor girl's barely reacting.

The spell should be done soon.
>>
No. 916312 ID: 080aaf

Did you teleport or just find a tunnel?
>>
No. 916313 ID: 481e44
File 154671880496.gif - (5.20KB , 512x512 , 2.gif )
916313

>>916312

Climbed down an ancient, archaic stairway for about half an hour. The SECRET PASSAGE sealed up behind you again, though. Now you've been sat in the first room you entered, with Reno patching up your wound.

Yogh is probably dead by now.

You wonder if you should lighten the mood somehow.
>>
No. 916314 ID: d711e9

I am glad that we're getting healed

So what is the plan once we escape?

Was the king of your kingdom allied with any other nearby Kingdoms? If so, Maybe you Thorne, Dana and the princess can take refuge in their kingdom and alert them what happened?
>>
No. 916315 ID: 080aaf

Okay, here's a joke: How many lizards does it take to screw in a lightbulb?
A: What's a lightbulb?
>>
No. 916317 ID: 91ee5f

>>916313
>You wonder if you should lighten the mood somehow.
You did a good job of lighting the mood when you were flirting with Reno earlier. Maybe more flirting would help?
>>
No. 916318 ID: e51896

Perhaps listen to Thorne's story. She seems to be lightening the mood, even if it isn't really working.

we should probably think about training Dana to be a warrior. With the kingdom taken by the lizards, dark uncertain times are ahead of us, and she may need to defend herself. I mean, you were trained when you were three, and she can't be much older than that.
>>
No. 916319 ID: b1b4f3

>>916313
Talk about what you're going to do once you're out of here. The future is surely brighter than the present.
>>
No. 916320 ID: c4c64c

Add sound effects to whatever story Thorne is telling.
>>
No. 916321 ID: 481e44
File 154671999110.gif - (7.02KB , 512x512 , 3.gif )
916321

>>916314

This is the only kingdom you'd consider worthwhile. If it is still a kingdom with no active regent.

To the north are more or less neutral lands where the Crown has less influence; mostly wolves. You and Thorne were born there, originally. Further north is an arctic wasteland of giant fluffy monster people you don't want to go near.

To the south is warm sunny grassland, before it dips into full-on desert territory. There are also giant centipedes, isopods, ticks, and worst of all, reptiles.

There's continents to the east and west, but... Fuck that. Birds? No thanks.

Anyway, first order of business is getting out of the catacombs. They're supposed to be large and labyrinthine. You can only hope Reno knows them to some degree.

>>916317
The moment's passed.
>>
No. 916322 ID: c7f906

Maybe you should thank thorne for catching you?

Where's the nearest trustworthy ally of the crown, like a loyal duke? Should we lay low, let the traitor who opened the gates for the lizards reveal themselves through collaboration? Or let everyone know the royal line is not dead and there's still hope ASAP?
>>
No. 916323 ID: 080aaf

Best get moving again once you're healed. This musty air is no good for resting.
>>
No. 916324 ID: e51896

>>916320
I like this, even if it is ridiculous. But it might make Dana happy at least.
>>
No. 916325 ID: b1b4f3

Tell knock-knock jokes?
>>
No. 916327 ID: 094652

... Well, like you said, no active regent. The kingdom has fallen, it's up to you to shape its rebirth or fight for conquest:

The plan is simple: petition the northern territories to help you re-conquer the kingdom. Their reward is getting to STAY in the kingdom, replacing the former nobility and obtaining more overall political power. This is their opportunity for your homeland to take the reins, and if they don't, the lizard faction will continue their reptile supremacy movement until the new regulations are a living hell for mammal factions, even for those isolating themselves in the north.

A desperate move with cataclysmic consequences, but your capital is invaded and your king is dead. Anything you do at this point is just playing chess after you've lost.
>>
No. 916328 ID: 481e44
File 154672211030.gif - (8.99KB , 512x512 , 4.gif )
916328

>>916320

T: "After this the magpie took some twigs and twined them round the outside. 'The very thing!' said the sparrow, and off he ´fluttered-"

You blow a raspberry and make a flapping motion with your free hand.
>>
No. 916329 ID: 481e44
File 154672225230.gif - (4.28KB , 512x512 , 5.gif )
916329

>>916328
Dana smiles a litte.

>>916327
You know swords. You know shields. You know dodging classes and growling and wrestling. You know bowmanship and survival. You do NOT know politics. You'll leave that to Reno, who knows nothing EXCEPT politics. And courtship, in your personal experience.
>>
No. 916331 ID: eeb7d9

>Dana smiles a litte.
There is still hope! Horray!

>And courtship, in your personal experience.
Is this "epirience" recent, or has it been going for a while? You little devil you!

Do you know how to train people? Or only do the training? In the future we'll need some more people if we want to take out those reptiles.
>>
No. 916332 ID: e51896

>>916329
It's a good sign that she is smiling despite the traumatic event she went through, even if it is just a small one. Shows she has a strong spirit. I'm sure she'll be a strong woman in the future.

Also, don't let your guard down for a second. While you are being healed be attentive to your surroundings.

Basically, what is in the area you are in right now?
>>
No. 916333 ID: c4c64c

First things first, we need to get out of the tunnel. We should see who we can count on in our own country first before rushing to the North. Just because the leadership was killed doesn't mean that everyone in the kingdom will suddenly follow the lizards. They're up to something, this is an incredibly bold and risky thing they attempted. We need to get Reno and Dana to safety and figure out what their plans actually were.
>>
No. 916334 ID: 91ee5f

>>916321
>worst of all, reptiles.
I doubt all of them are evil. Some of them might be really nice.

But you wouldn’t know that, since you’re always running into the guys that want to kill you.

>What do?
Do you have any allies that can help? Oh, wait, you can’t go to them, since Yogh told you not to trust anyone. Because any of the people you think are your, allies could be the traitors that let the lizards in.

Which means it’s time to look for some new allies!

>>916328
Reno smiling!

>>916329
>And courtship, in your personal experience.
So you guys have been having sex with each other for a while, huh?
>>
No. 916335 ID: 481e44
File 154672366190.gif - (3.73KB , 512x512 , 6.gif )
916335

>>916334
>>916331
You've had... encounters.
You feel a little warmer thinking about them.

>>916332
It's a large room, as far as you can tell, with a low ceiling. It appears to have been carved out of the rock and then smoothed and tiled. The air smells stale and feels dry, but it's perfectly breathable. It's eerily silent.
>>
No. 916336 ID: c4c64c

Reassure Reno that you're going to make sure those responsible for this are brought to justice. When she is finished healing your arm, make sure to thank her. With hugs. Good hugs.
>>
No. 916337 ID: c7f906

Looks like for now all you can do is be a good patient for Reno and allow Thorne to finish her story before you get moving.
>>
No. 916338 ID: 094652

Go now or wait until the air is nearly carbon dioxide. The assassins are still searching so you need to either beat the search patrols to the exits, or wait until they lower their alert level and start making mistakes.
>>
No. 916340 ID: 481e44
File 154672570894.gif - (7.23KB , 512x512 , 7.gif )
916340

>>916337
Looks like the spell is almost finished. Do you want to leave now, or is there anything else you want to think about, reflect on, or discuss with the others?
>>
No. 916341 ID: eeb7d9

Keep making sound effects for the story. After you are done, Start moving. Can you see ok down here? Any possible dangers that Reno knows about in this place?
>>
No. 916342 ID: c7f906

>>916340
Thank Thorne for not letting you fall off the balcony, maybe? Iunno if you want to bring that up in front of the others, it might spook them.
>>
No. 916344 ID: e51896

Well other than remember why you hate birbs, I think we should get moving soon. If those lizards try to enter the armory while it is barred, and find a way inside, they might think there is a secret exit if they see no one inside and try to find it, which could cause trouble if they are after you.

Sure it may open for only royalty, but you can never be too careful.
>>
No. 916345 ID: c4c64c

Pose the question on where the closet safehouse location (and allies) might be.
>>
No. 916346 ID: 91ee5f

>>916335
>It's a large room, as far as you can tell, with a low ceiling.
Does Thorne need to crouch so she doesn’t hit her head on the ceiling?

>It's eerily silent.
Did Thorne stop telling her story?

>>916340
>Do you want to leave now, or is there anything else you want to think about, reflect on, or discuss with the others?
Ask if anyone has any idea on when we should go?

Yogh said not to trust anyone, so any allies you’re thinking about going to, you need to be careful, since they could be the traitor.

Other than that, you guys should probably look for some new allies.
>>
No. 916347 ID: 080aaf

Leave. I think you'll want to head north, if there's no one you can trust but yourself.
>>
No. 916348 ID: c7f906

Keep in mind our orders are to trust no one, but Reno's job is to look after the kingdom and it's important we don't interfere with that.
>>
No. 916349 ID: e51896

Trust no one... Not even Thorne?
>>
No. 916351 ID: edfbdc

Some heartfelt, if reluctant, thanks should go around, to everyone. People work together better when they know you appreciate them.

>>916349
Nah. Yogh said to trust her, so she deserves that much credit at least. Plus she saved Eth's life.
>>
No. 916353 ID: 481e44
File 154672898275.gif - (7.03KB , 512x512 , 8.gif )
916353

>>916351
Þ: "...And that is why different birds build their nests differently."

Thorne has finished her story.
You tell her thanks for saving her. She says it's no problem, and she trusts you would've done the same.

R: "There, all better, my Dame. Can you move your arm al-"

You lunge forward and hug the Crown Princess. She makes an adorable "Eek-" sound, and...
>>
No. 916354 ID: 481e44
File 154672907423.gif - (5.47KB , 512x512 , 9.gif )
916354

>>916353

...Pushes you away, scowling. Suddenly she seems very cold and regal.

R: "Do not forget yourself, Wolf."
>>
No. 916355 ID: e51896

Ouch. Friendzoned... not even friendzoned... more like... businesszoned. Ah well, there are plenty of fish in the sea.

Just apologize and just continue the escape.
>>
No. 916356 ID: c7f906

ouch.

...Thank you anyway, princess.
>>
No. 916357 ID: d887c0

Lady, you all just went through Hell, and there's no guarantee that you'll ever reclaim your throne or that you'll even live to see tomorrow. Lose the attitude, get with the program, and accept some honest gratitude and affection. It may be the last you ever receive.
>>
No. 916358 ID: e51896

>>916357
Best not to argue with the princess.
>>
No. 916359 ID: edfbdc

You haven't forgotten anything. Except maybe the rules for fraternization, which you might want to recall. Still, this hardly seems like the Reno you grew up with.

Is that the queen she wants to be? If yes, I guess just treat her like she wishes.
>>
No. 916360 ID: b1b4f3

>>916354
She's right, you need to observe proper decorum even in this situation. Apologize for your improper behavior.
>>
No. 916361 ID: edfbdc

>>916358
Eh. Until they're safe, there's more leeway than normal. Might not end in a pretty position later, but there is no better time for a little insubordination.
>>
No. 916362 ID: 6ee5db

>>916354
Apologize for now, but don't lose hope as it's likely that Reno is just putting up a face.
>>
No. 916364 ID: 481e44
File 154673089175.gif - (4.41KB , 512x512 , 10.gif )
916364

>>916360
>>916361
You struggle for a response- while you do, Reno gets up and smooths her skirts, wordlessly ending the conversation.

"Let us go. I have only been down here a few times, but I do not know where we must head. Eth, I know your SENSE OF DIRECTION is particularly well-honed. You can lead the way."

The CATACOMBS are dark and there is no light. You can rely on your predatory instincts to paint a rough picture of your surroundings, and on your SENSE OF DIRECTION to keep a map in mind. It will slowly expand as you explore.

What will you do?
>>
No. 916365 ID: e51896

South
>>
No. 916366 ID: d887c0

West.
>>
No. 916367 ID: c7f906

Southwest,
>>
No. 916369 ID: 481e44
File 154673205895.gif - (7.01KB , 512x512 , 11.gif )
916369

>>916365
You head south and very slightly west.

It's the opposite wall, and what looks like a giant variant of those statues from earlier.

Reno translates the runes as "Proceed not, ye of bent back and sourer blood".
>>
No. 916371 ID: b1b4f3

>>916369
Bent back and sourer blood? ...is that referring to servants? Is there a passage behind the statue? Maybe only the royal family can go there.

Anyway, let's head west along the wall to see if there's an exit that way. I'd like to scan the walls around the entire room in case we need to retreat here, but maybe that's not how this segment of the quest is gonna go.
>>
No. 916372 ID: e51896

I imagine it must mean lizards. I think they are always hunched.
>>
No. 916373 ID: 481e44
File 154673292882.gif - (6.09KB , 512x512 , 12.gif )
916373

>>916371

You head west, and pass two pillars. A giant stone door blocks your way. The royal sigil is carved into the slabs of granite.

The walls of the room appear to be irregular slabs and bricks, set against and into the natural stone. You suppose it's possible some creatures could creep through cracks in the stone, but none seem large enough for actual people.
>>
No. 916374 ID: c7f906

Can you open the doors?

in completely unrelated field of inquiry how did the princess' finger taste
>>
No. 916375 ID: 481e44
File 154673340097.gif - (7.25KB , 512x512 , 13.gif )
916375

>>916374

Like really really good you cant stop thinking aBOUT IT

But... No. This door isn't opening. You and Thorne try, but it seems to be at least a foot thick.
>>
No. 916376 ID: e51896

And what is eastward?
>>
No. 916377 ID: edfbdc

>>916373
Try the door and when that fails, try the north passage.
>>
No. 916378 ID: b1b4f3

I imagine the north passage is where we came from. Check the eastern side of the room.
>>
No. 916379 ID: edfbdc

>>916378
The south side of the room has a closed door that I figured was our entrance into the secret area.
>>
No. 916380 ID: 481e44
File 154673417032.gif - (9.38KB , 512x512 , 14.gif )
916380

>>916378
The north passage leads to the armoury, yes.

You try east. The ceiling rises somewhat. A long corridor awaits you. The inscription reads:

"Loyal Hounds and proof of ancient contract honoured. Here they rest, their oaths fulfilled."

It's statues guarding the urns of former Spireblades. The thought that you might one day stand here proudly alongside your forebears fills you with pride.

There's a very dim light coming from the end of the corridor, though it may be your senses deceiving you.
>>
No. 916381 ID: c7f906

Tell the others to hang back here while you investigate the light.
>>
No. 916382 ID: edfbdc

>>916381
Right.
>>
No. 916384 ID: b1b4f3

>>916380
Advance quietly towards the glimmer. I see no reason not to move as a group.
>>
No. 916387 ID: e51896

stick together. If those lizards show up while you are gone, that would be bad.
>>
No. 916393 ID: eeb7d9

>"Loyal Hounds and proof of ancient contract honoured. Here they rest, their oaths fulfilled."

Your former seniors, i guess, from a long time ago. I say we stick together, Eth on the front and Thorne in the back, the princesses in the middle. Quiet and steady.
>>
No. 916396 ID: eeb7d9

Also, i didn't have the chance to scold you, but you should be more careful around Reno, Eth. Specially from now on. Your relationship won't be able to be the same, you know?
>>
No. 916422 ID: edfbdc

>>916396
Anything is possible.
>>
No. 916435 ID: 91ee5f

>>916396
Actually, Reno probably just said some harsh words to make sure Eth stays focused on her job. Because Reno knows there’s a time and a place for that kind of stuff and this is neither the time nor the place for that kind of behavior.

Maybe later when we’re in a safe place, but not now.
>>
No. 916456 ID: 080aaf

Are there any legendary weapons laid to rest down here with their wielders? You wouldn't want them falling into enemy lizard hands.
>>
No. 916463 ID: 094652

Etch an "Eth was here" on your personal hero, along with an "Insert Yogh Statue Here" on the floor of one of the open acloves.
>>
No. 916467 ID: 0c3c2c

>>916380
Alright, Eth shall search the Tomb while Thorne guards Reno.
>>
No. 916513 ID: 2202fb

Kinda late, but wow, if i were you, i would be just about dying from the mortification that came from your hugging the princess. Speculate that the entirety of any nice interactions you ever had with her may have just been political moves on her part to possibly use you or keep you happy (and thus loyal). Seems like a good idea to try to get the royals through that statue since it is probably where they are meant to go.
>>
No. 916522 ID: bb78f2

>>916380
Yogh will be buried here, right?
And I guess all of the barracks.
And that captain that got ate by the bug.

Yeah okay, there's going to be traffic here soon.
>>
No. 916526 ID: 91ee5f

>>916522
No there won’t be. The only people in the castle are the lizards and they’re not gonna bury the corpses of their enemies.
>>
No. 916529 ID: bb78f2

>>916526
I didn't mean like right now, more like when the chaos is over.
Maybe it's over. The lizard's were just partying, they may have skedaddled by now so all the regular citizens and castle staff are cleaning up house and burying the dead, or prepping for it.

Honestly, the lizards only gave a shit about the king, not his daughter's at all from their words, they were only checking for his body. What are their plans now? I dunno. They kill the king, party in his castle, and then whatever, fuck off probably. If they stick around for too long, they're gonna get sieged by all the forces outside the castle if they want to try and keep it.
>>
No. 916530 ID: eeb7d9

I was thinking that we should be the ones to bury him, but i really doubt that we'll be able to get back his body. Who knows what those lizards will to him.
>>
No. 916563 ID: 2202fb

>>916529
This was a hostile takeover. You dont just kill the king and be done with it. At the very least you put in a puppet leader as an interim.
>>
No. 916564 ID: 2202fb

>>916530
Most likely mass grave or bonfire. Something efficient.
>>
No. 916579 ID: df5c09

Enough time has passed that the lizards may have gotten through securing the castle proper and have moved on to searching adjacent structures, such as the labyrinth. So the light might be lizards with torches. ...But the royal burial chambers are the deepest in, so would they have had enough time to get here? And there are traps and wards all along the way they'd have to cross, right? Doesn't make sense the lizards would be here already. ...Unless they're looking to desecrate the royal graves ASAP for some reason. There any reason you can think of for them rushing that?

Anyway, whisper to the group you see a very dim light at the end of the corridor and ask if they see it to. Then whisper you're going to investigate it, alone. If it's lizards, you can keep quiet moving much better than the whole group. You just need to get close enough to determine the light source, then return. You won't be engaging.
>>
No. 916592 ID: 6fb3de
File 154684798125.gif - (807.11KB , 512x512 , 15.gif )
916592

>>916579
You tell the others to stay back, and head out by yourself. Cold marble faces stare down at you, eerily hazy in the gloom. You recognize some from history lessons; others have been lost to the annals, footnotes or lesser still.

>>916522
The captain is just a regular guy. He'll be cremated in the Soldier's Chantry in the cathedral. Or he would be, if there was anyone around to do that.

The light seems to drain as you draw closer to where you thought you saw it. There's just more darkness.
>>
No. 916593 ID: 6fb3de
File 154684803180.gif - (6.10KB , 512x512 , 16.gif )
916593

>>916592
There's something on the floor. It looks like a bag, and smells rank.
>>
No. 916601 ID: 080aaf

>>916593
What is it? A dead bird?
>>
No. 916603 ID: 6fb3de
File 154685104718.gif - (6.85KB , 512x512 , 17.gif )
916603

>>916601

It's a bag, caked with dry blood. There are several heavy objects inside. You're not sure whether to touch it.
>>
No. 916604 ID: 080aaf

Do the objects stir when poked? If not, probably best to screen this now.
>>
No. 916606 ID: 90f3c0

Poke it with your sword.
>>
No. 916607 ID: 6fb3de
File 154685353067.gif - (11.07KB , 512x512 , 18.gif )
916607

>>916604
You poke it; solid metal.

You retrieve a LANTERN and CLADDAGH KEY. The former is made of black iron, and set with black glass; there's no obvious way to open it. The decoration is crude and messy, like it was shaped naturally. The latter is a dark, shiny metal, with gems or clear glass set into it. Both are quite heavy. Both are very clean.

What do you want to take?
>>
No. 916609 ID: edfbdc

>>916607
Okay, I'm super confused now. Did someone leave this for us? When, just now or does the blood mean it was a while ago?

Take both, but the advice to not trust anyone feels applicable.
>>
No. 916610 ID: 90f3c0

Might as well take both. You can always dump the lantern later if you have too much junk to carry.
>>
No. 916611 ID: 6fb3de
File 154685452699.gif - (9.39KB , 512x512 , 19.gif )
916611

>>916610
You add the LANTERN and CLADDAGH KEY to your inventory.

When you pick up the LANTERN, the glass turns milky! An extremely dim light, not quite bright enough to be useful for navigation, shines from within.
>>
No. 916612 ID: 080aaf

Take the key to the door.
>>
No. 916615 ID: edfbdc

>>916612
Yeah. Maybe the lantern will come in useful later.
>>
No. 916618 ID: 6fb3de
File 154686199073.gif - (5.81KB , 512x512 , 20.gif )
916618

>>916615
You head back down the corridor to tell the others what you found.

Þ:"Weird."

R:"May I see that lantern?"
>>
No. 916619 ID: 080aaf

No.

Of course she can she's your boss.
>>
No. 916620 ID: 094652

Actually, you're not sure how princess blood will react because it's a magical item. Let Dana or Throne use it.
>>
No. 916623 ID: 6fb3de
File 154686414509.gif - (4.46KB , 512x512 , 22.gif )
916623

>>916620

"Perhaps we should let Thorne hold it first, your grace, We do not know if it could be harmful."

Reno begrudgingly accepts.

The lamp fades out.
>>
No. 916624 ID: 6fb3de
File 154686418701.gif - (8.95KB , 512x512 , 21.gif )
916624

>>916623

R: "Now. Give it to me, Thorne."

Thorne, being a good deal better at her job than you, hands it over. [Animated]
>>
No. 916625 ID: 080aaf

Well, that's interesting. And attention getting. Mind turning it down a bit and handing it to Dana?
>>
No. 916626 ID: 6fb3de
File 154686741965.gif - (5.98KB , 512x512 , 24.gif )
916626

>>916625
It stays bright.
>>
No. 916627 ID: 080aaf

Putting aside thoughts of glowyness now, test the key on the door.
>>
No. 916628 ID: 864e49

Hey does this mean you a little royal blood in you?

I was gonna try make some joke about having some or getting some more royal "in you" but I can't think of anything.
>>
No. 916629 ID: 91ee5f

>>916626
At least show them the key. Reno may recognize it and know where it goes.
>>
No. 916631 ID: eeb7d9

If i was you, i would feel slightly offended by the magic lamp. Or maybe is just that is made for royalty, maybe you are just not worthy enough. Worthy of what i don't know, but it i guess it doesn't matter.
Anyway, i guess the key is for the locked door. Let's go, we have little time to spare.
>>
No. 916632 ID: eeb7d9

>Thorne, being a good deal better at her job than you, hands it over.
Geez Eth, stop being a bummer for a minute, nobody is perfect.
>>
No. 916633 ID: edfbdc

>>916628
Honestly, just saying that you have a little royal in you in a deadpan voice is probably the best way to handle it. Plausible deniability for lewdness, considering the mood.

Door time yay
>>
No. 916634 ID: e51896

A thought just came to mind, if that light was glowing and was dimming as you approached it, and that lanturn is only activated when someone of royalty touches it, it could mean that someone else of royal blood came through here somewhat recently, but was injured and kidnapped or something if the body was not found. We might have enemies down here. Be prepared.

That key, does it work on that door?
>>
No. 916635 ID: edfbdc

>>916634
Specifically, it would probably mean someone who's as royal as Eth appears to be, i.e. not a lot. Given the dimness of it.

Also, it could have been our traitor, thinking about it.
>>
No. 916648 ID: c7f906

Ask if anyone has an explanation as to why these things would be in a bag on the floor.
>>
No. 916650 ID: b1b4f3

Alright let's continue in the direction the Royal Lantern was in.
>>
No. 916657 ID: 094652

If royal blood activates the lantern maybe it activates the key also.
>>
No. 916707 ID: bb78f2

Oh
Well shit, now your romance with Reno is implied to be a little bit incestuous there. A little bit.

How do you feel about that?
>>
No. 916715 ID: 41b88a

>>916707
Who gives a @#$% arranged royal marriages are worse than puppy mills
>>
No. 916721 ID: eeb7d9

>>916707
>>916707

How tho... I mean, she is a cat thing? Eth is a wolf...? I mean, it's not impossible, but still...This thing with the lantern uncovers so many questions...
>>
No. 916726 ID: edfbdc

>>916721
Yeah, fair, we could easily be jumping to conclusions about the lantern. Maybe it just responds to magical ability, and Eth has a tiny bit. Who knows?
>>
No. 916763 ID: 6fb3de
File 154693749838.gif - (8.50KB , 512x512 , 25.gif )
916763

>>916707
>>916726
You'd rather not make wild guesses about this thing, especially since you know nothing about it.

>>916634
You head to the door.
There's no lock.
>>
No. 916777 ID: 0c3c2c

>>916763
Push it open then.
>>
No. 916778 ID: 094652

Let the princesses poke it with the key, then.
>>
No. 916779 ID: 91ee5f

>>916763
The last few times you tried pushing something, nothing happened. Maybe this time it’ll work?

If not, then clearly you went the wrong way.
>>
No. 916781 ID: e51896

have we considered... pulling it?
>>
No. 916783 ID: 080aaf

Well, the lock could be somewhere else, probably at the end of a long hallway filled with draugr.
Read the key's inscription first.
>>
No. 916784 ID: eeb7d9

Try opening it again. If not, see if Reno can do something about it. This place seems designed for royalty.
>>
No. 916808 ID: 2202fb

>>916783
doubt we are far north enough for draugr (mummified by cold). We could find zombies (not mummified; rotting) though.
>>
No. 916809 ID: b1b4f3

>>916763
Well the statue implied only those of royal blood can proceed. Maybe if you two guards stand back your charges can open the door?
>>
No. 916812 ID: c7f906

I think we should keep searching for clues at the other end of the catacombs.
>>
No. 916887 ID: 96d998

>>916763
any sound from behind it?
>>
No. 917071 ID: 986fd4
File 154715245756.gif - (7.55KB , 512x512 , 26.gif )
917071

>>916887
It's completely and utterly silent, except for the sound your group is making, and the dull thrumming coming from the lantern.

>>916809
>>916778
>>916784

You and Thorne agree to stand back. Reno tries to poke the door with the key, but it doesn't react, even a little. Dana says the light's hurting her eyes.
>>
No. 917072 ID: 986fd4
File 154715267384.gif - (7.88KB , 512x512 , 27.gif )
917072

>>916783
You study the CLADDAGH KEY. No member of your party can decipher the ANCIENT TIMBERWOLF RUNES.

Reno playfully scolds you for not knowing your own cultural heritage.

Thorne says that she's never seen metalwork like this or the lamp before, and that it unnerves her a little.
>>
No. 917074 ID: 080aaf

Craft some sort of hood for the lantern (just throw a sheet over it). Leave Thorne and Dana here, and take Reno and the lantern to continue down the hallway with you.
>>
No. 917075 ID: c7f906

Maybe you should carry the lantern, it is pretty bright and unnerving. Maybe there's more clues in the east crypt- maybe some of the runes on the key are written on the tombs, and you can infer what some words mean?
>>
No. 917076 ID: 986fd4
File 154715520045.gif - (5.64KB , 512x512 , 28.gif )
917076

>>917074
You throw your LIZARD CLOAK over the lantern. It goes out, instantly.

It's relaxing, like a sound you didn't really notice was annoying you has suddenly stopped.

You suggest splitting up and leaving Dana here; she begins crying instantly, and clings to Reno's dress. Thorne scowls at you.
>>
No. 917079 ID: 080aaf

Fine then, but somebody should stay here to watch the door(s) while we look down the hall.
>>
No. 917081 ID: b1b4f3

Why do we need to watch the door? Just go down the hall.
>>
No. 917084 ID: c7f906

Don't split the group and don't scare the children.
>>
No. 917085 ID: 8f1520

>>917076
Apologize but ask why Dana doesn't want to stay next to big sister Thorne.

... You know, you probably should have burned the king's body. It might take a while but the assassins might figure out how to use the king's corpse to open the secret passage before all the blood coagulates.

Right, whole party goes east now.
>>
No. 917086 ID: eeb7d9

Seriously, that was a horrible idea. We can't make the traumatized child far from the only family she has left.

Let's go back to the hall. If this door is for something we will out later.
>>
No. 917091 ID: 080aaf

>>917084
the point of splitting the group was to not scare the child with whatever, or whoever, was down there.
>>
No. 917097 ID: c4c64c

Cut a small hole in the cloak to limit the light of the lantern to a single direction. Proceed with everyone, now is not the time to split up.
>>
No. 917109 ID: a9af05

>>917076
Who the fuck is the dumbass that suggested leaving Dana by herself?!

Nobody splits up! Everyone stays together!
>>
No. 917110 ID: 158da5

>>917109
Yeah, geez. There's a difference between scouting ahead and leaving a scared child behind.
>>
No. 917122 ID: 91ee5f

>>917076
Time to quickly come up with an excuse for making such a stupid suggestion! Seriously, who suggested to leave a child all alone in the dark?! That was fucking stupid!

“Ugh, sorry, I think I’m still a little lightheaded from all of the blood I lost earlier. I meant to say that we should all [b]stay together[b/]. And Dana, you hold on tightly to Reno’s hand so that you don’t get separated from her.”
>>
No. 917154 ID: 2202fb

If we do split, lets just have Eth scout ahead solo.
>>
No. 917155 ID: 158da5

>>917122
I mean, if we want to cover, Eth could "clarify" that she meant that she stays with Thorne to follow Eth's group at a small distance so she's safer as we all move forward.
>>
No. 917181 ID: 94f173
File 154721576503.gif - (7.49KB , 512x512 , 29.gif )
917181

>>917109
>>917086
>>917097

You apologize, and tell Reno you were only trying to make sure Dana's safe. She says she understands.

R: "Hey, sis. Come here. It's okay. We'll be alright soon, okay?"

Dana is comforted after a short while, and calms down.

You cut a hole in the LIZARD CLOAK, and give the lantern back to Reno. It casts a thin beam, and the Crown Princess looks back at you, smiling.
>>
No. 917182 ID: 94f173
File 154721583784.gif - (10.18KB , 512x512 , 30.gif )
917182

It takes a while to get back to the long hall. The bag is gone.

At the end is a door with no locks or knobs.
>>
No. 917183 ID: 94f173
File 154721630258.gif - (6.19KB , 512x512 , 31.gif )
917183

Here is an ARCANE DOOR. It makes you uncomfortable. A giant eye stares at the ceiling from the top half, embossed in the heavy black metal. It appears to have been wrapped in old ropes and charms, which you recognize as traditional lupine designs. There is a giant rune carved into the door. There is text carved into the door.

"Tho granted us by them and theirs,
This chamber is not for the lions
And tho born of the lesser and sourer,
it is not for those of bent back.

Show me proof of your stature,
blaidd;
And I will grant thou entry."

Þ:"Great. More damn riddles."
>>
No. 917188 ID: 158da5

Looks like Thorne is up. Try pushing it open.
>>
No. 917189 ID: eeb7d9

If i understand correctly this was made for knights, more precisely, for those who protect the crown.
So either Eth or Thorne should be able to do something with this one.
>>
No. 917190 ID: 080aaf

Try standing on Thorne's shoulders to see eye to eye with the door.
>>
No. 917192 ID: e51896

Is that Thorne's symbol on the door?
>>
No. 917194 ID: 158da5

>>917192
Not sure if anyone in canon knows it, but yeah that's the symbol for thorne.
>>
No. 917198 ID: c4c64c

Have Thorne stand tall in front of the door, place her hand on it, and announce her full name and title.
>>
No. 917199 ID: c7f906

Do you get any emblems or identifying marks/ talismans showing that you're a blade?
>>
No. 917208 ID: 2202fb

Hmm, could there be lost technology here? It almost seems like a circuit or something engraved into the door (the big symbol. My theory is based on starbound precursor ruins).

--

What is the eye looking at on the ceiling?
>>
No. 917215 ID: eeb7d9

We definitely need to learn all this rune stuff. Seems important and kinda related to bout Eth and Thorne.
>>
No. 917216 ID: 6b2719
File 154724438928.gif - (7.12KB , 512x512 , 32.gif )
917216

>>917192
The rune on the door is Thorne, yes; but it's a symbol that means direwolves in general. Just like Eth means grey wolves, Yogh means flared wolves, and Eszett means southern jackals.

Thorne and Eth are commonly used to represent all wolves, though. That's probably what its use on this door represents.

>>917199 Spireblades get the armour, a badge, the legendary sword of office, an amulet, and a wardrobe of dress robes... But both of you are only trainees. You got some fancy swords, but nothing more than that.

>>917208
The eye is staring at nothing.
>>
No. 917217 ID: 6b2719
File 154724483814.gif - (4.79KB , 512x512 , 33.gif )
917217

>>917198
Thorne stands up against the door, placing her paw on the heavy metal.

Þ: "Thorne. Of Frostforst River. Spireblade in training to Lady Moreno Ellaine of the Royal Blood, second of her name, Princess Regent."

Her voice rings loud and clear in the silence.

The eye appears to have shifted. Nothing else happens.
>>
No. 917218 ID: 080aaf

Open, says me!
>>
No. 917220 ID: c7f906

Maybe show it your arming sword, or the remains of the captain's pike.
>>
No. 917223 ID: c4c64c

Well, Eth was able to make the lantern sort of glow, have her try the same thing next? Maybe we need to declare our purpose? Unclear how ancient magical spells may function.
>>
No. 917227 ID: 6b2719
File 154724920058.gif - (4.78KB , 512x512 , 34.gif )
917227

>>917223
You take your own turn.

"I am Eth, of Hohentaun village: Spireblade in training to Lady Moreno Ellaine of the Royal Blood, second of her name, Princess Regent. Open. Says I."

The eye stares down at you. You show it your sword; it doesn't react.
>>
No. 917229 ID: 094652

>Stature
You can't stand tall or blow to your master. I don't like it, but if you lay flat on the floor and worship the door... it might work.
>Blaidd
The stature of the wolf is the pack, or the statues of their fami...ly...
Try kissing Thorne.
>>
No. 917230 ID: 158da5

Okay, I really don't think that "stature" is talking about physical size, so this is probably about the badge or the amulet. So unless we want to rob a grave, I hope someone can come up with something.
>>
No. 917233 ID: 6b2719
File 154725055834.gif - (7.98KB , 512x512 , 35.gif )
917233

>>917229

Dana says she doesn't go for wolflets. Also that you're a slut.

Reno snorts.

With nobody touching the door, it's staring at the ceiling again.
>>
No. 917234 ID: 158da5

>>917233
Agreed, now let's try touching the door together, and then try to find something for the door to look at. Maybe the key?
>>
No. 917235 ID: 080aaf

Hold the key like a wishbone with Thorne.
Tell the lions to turn around and don't look.
Climb on the ropes.
Don't be afraid to get silly, you have the rest of your lives to figure out how this door works.
>>
No. 917236 ID: bb78f2

>>917233
I am a proud slut thank you very much
now lets stop talking dirty words in front of a youth

Lets spar instead, it's looking down, it wants a show.
>>
No. 917237 ID: 6b2719
File 154725187237.gif - (6.53KB , 512x512 , 36.gif )
917237

>>917234
Both of you touch the door. The eye looks straight down. Something like the opposite of a shadows moves down over the metal surface, dropping like a tear from the eye. [Animated]
>>
No. 917239 ID: 080aaf

...Push harder?
>>
No. 917241 ID: c7f906

More magical tears, that means it's activated by blood again. I'd not use anything soaked in lizard blood to prick yourself if I was you.
>>
No. 917242 ID: 158da5

>>917241
The mouth worked last time, it'll work again.
>>
No. 917244 ID: 6b2719
File 154725348965.gif - (6.65KB , 512x512 , 37.gif )
917244

>>917242
You explain your theory.
Thorne says you're welcome to stick your tiny, fragile paw in her mouth anytime.
>>
No. 917245 ID: 094652

Everyone at once! Then nobody in the room is standing or bending - they're pushing together!
>>
No. 917246 ID: bb78f2

I still think we should just spar, a little.
Clack some swords together, use the moves that have been passed down to you.

If your get a little cut here and there it should be fine for the blood supply, just make sure they're tiny cuts.
>>
No. 917249 ID: 080aaf

Tell Thorne you appreciate the offer but you're saving that hand for marriage.
You can just prick yourself with your own claws.
>>
No. 917250 ID: a70323

>>917249

do this but wink at renno
>>
No. 917251 ID: b1b4f3

>>917245
This... makes sense?
>>
No. 917256 ID: b1b4f3

>>917250
Oh god let's not joke about marrying the princess/queen. The resulting shutdown will echo throughout eternity.
>>
No. 917257 ID: c7f906

Boop her nose, say you'll have to take her up on that offer sometime, use sword instead.
>>
No. 917264 ID: 158da5

>>917256
Yeah, romance seems right out, even if sexuality might not be.
>>
No. 917330 ID: 864e49

Well you heard her.
Move two fingers down from her nose to her mouth but only put one finger in.

For now.
>>
No. 917381 ID: eeb7d9

>>917256
Let's try to stay away from that one, at least for a while.

>Tiny and fragile.
Now that was rude and uncalled for. Also a lie.

Let's just try with giving the door some of your blood, it seem to work last time with Reno and the "royal" door.
>>
No. 917385 ID: 2202fb

Do none of you carry a dagger or utility knife or a fucking brooch or something with a point? ffs
>>
No. 917448 ID: 6059bb
File 154734511362.gif - (8.65KB , 512x512 , 38.gif )
917448

>>917385
Between the four of you, you have access to about eighty claws, 84 wolf fangs and 54 cat fangs (You're pretty sure Dana still has baby teeth, though).

Use some of your blood on the door?
>>
No. 917450 ID: eeb7d9

>Use some of your blood on the door?
It won't hurt to try, right?
>>
No. 917451 ID: bb78f2

If we're not gonna spar, yeah, fine
but using blood again so soon seems iffy. Like the architect of this place being one-note.

Then again, if this was made by a direwolf student architect of a lion architect that designed the original royal blood puzzle, I could easily see it as being derivative as a form of respect for the lions.

To me, what's most important to royals would be their blood. What's most important to your caste is your ability. The eye signifies an audience, or a teacher, waiting to see your technique for themselves.

If there's an important, traditional move taught to you by your master, I'd use that instead.
>>
No. 917453 ID: c7f906

Ye.
>>
No. 917454 ID: 080aaf

Use Thorne's blood. Yours has some mixed heritage, apparently.
>>
No. 917455 ID: 6059bb
File 154734630368.gif - (6.65KB , 512x512 , 39.gif )
917455

>>917453
You and Thorne both prick your fingers separately, and smear blood on the door. It watches, and more tears drip down, but nothing else happens.

You're starting to consider sparring with Thorne, to show off your abilities. Ask her?
>>
No. 917457 ID: 080aaf

Fine, let's give this door a show.
>>
No. 917460 ID: c7f906

Try the Key first. Are the people buried outside the door, or are there only statues? if so, are they buried with any of their effects you could show to the eye?
>>
No. 917461 ID: 12b116

Touch the dooor, and howl
>>
No. 917462 ID: c7f906

Alternatively you could poke the eye with your claws.
>>
No. 917463 ID: 094652

All four of you howl while pushing ;)
>>
No. 917464 ID: e51896

ooh, a spar. Winner is the #1 main guard for Reno
>>
No. 917466 ID: 6059bb
File 154734789523.gif - (7.72KB , 512x512 , 40.gif )
917466

>>917463
You do consider yourself an expert at making Reno howl.

For now, you settle on sparring. Thorne agrees to beat the shit out of you.
>>
No. 917467 ID: 6059bb
File 154734800344.gif - (9.27KB , 512x512 , 41.gif )
917467

>>917466
Your arm still aches a little, but you get into the swing of things soon enough. You've fought Thorne hundreds of times, and know her style as well as she knows your own. She's usually very defensive, and it's no different now; when she does lunge, she goes for impressive, complicated swings, not necessarily the most useful ones. Her strength is enormous.
>>
No. 917468 ID: 6059bb
File 154734811607.gif - (7.18KB , 512x512 , 42.gif )
917468

>>917467
You dodge blow after blow, dancing around her gracefully. All worry seeps from your mind. This is who you are. This is where you're at ease. Your surcoat swishes and flutters around you. You meet a blow here, twirl away there, land a barely parried slice here. The two of you bark jeers and insults, but you can sense Thorne's enjoying this, too.
>>
No. 917470 ID: 6059bb
File 154734822205.gif - (8.32KB , 512x512 , 43.gif )
917470

>>917468
Finally, you knock the direwolf over. You are ever so slightly better than her, and you both knew it before starting. She looks up at you, almost smiling.

[Animated]
>>
No. 917471 ID: 6059bb
File 154734826165.gif - (30.78KB , 512x512 , 44.gif )
917471

>>917470
The door opens.

[Animated]
>>
No. 917472 ID: c7f906

Offer Thorne a hand before you escort the royals through. They can go in the place not meant for Lions, I've no doubt they'll return the favor.
>>
No. 917473 ID: b1b4f3

>>917471
Nice! I dunno what "sour blood" has to do with this but we got through the door. Let's see what's past it.
>>
No. 917474 ID: e51896

Well then, give her a hand to pull her up and keep going.

Also, stay on guard, if that bag from earlier >>917182 is gone, someone else is here.
>>
No. 917475 ID: 6059bb
File 154734905255.gif - (5.62KB , 512x512 , 45.gif )
917475

>>917472
You help Thorne up. She grunts.
Reno beams at you.

R:"Excellent work, Dame! I... apologize for snapping, earlier. I think we are all short of temper."

Your bond with Thorne has deepened. Your heart has grown a little kinder.
>>
No. 917476 ID: 080aaf

Make sure all the statues really are just that. There was no sign of a scuffle so it wasn't this door they went through.
>>
No. 917478 ID: 094652

Try listening for noises in the next area. If you hear none, uncover the lantern and take a quick look at everything.
>>
No. 917480 ID: c7f906

>>917473
I think it's reference to common blood as opposed to royal bloodlines.

Unless you want to tell Reno what you think of her playing hard to get, just say to think nothing of it. Clear the next area before they enter.
>>
No. 917481 ID: a9af05

>>917475
>Bonded with Thorne
Keep doing that and nothing will be able to stand against you guys!
>>
No. 917483 ID: d887c0

>>917475
If all this group is suffering from at this point is some short tempers, then that's a damn miracle.

Press on. The sooner this depressing crypt is just a memory, the better.
>>
No. 917484 ID: 6059bb
File 154735179147.gif - (4.19KB , 512x512 , 46.gif )
917484

>>917478
You enter the next room, carefully. There's no noise at all, but you feel a wave of discomfort wash over you. The room is open and dark, almost oppressively so. The walls and floor are something different to the stone from the corridor; almost organic, like chitin. Reno shines her lamp into the room.

Something shuffles.
>>
No. 917485 ID: 080aaf

Look up.
>>
No. 917486 ID: c7f906

Ready your sword.
Reno, pull the cloak.
>>
No. 917487 ID: 96d998

>>917484
WELP TIME TO REMOVE THE CLOAK FROM THE LANTERN
>>
No. 917489 ID: 6059bb
File 154735338653.gif - (9.18KB , 512x512 , 47.gif )
917489

>>917487
Painful light floods the room.

There's no sign of life.
>>
No. 917491 ID: d887c0

>>917489
To borrow a quote: "There's something alive in here."
>>
No. 917497 ID: 91ee5f

>>917489
Look at the design on the floor. Maybe it has another cryptic hint on it that’ll tell you which way to go?
>>
No. 917498 ID: 080aaf

Look in the hallway ahead and to the right.
>>
No. 917522 ID: 158da5

Oh fun, something sneaky. I mean, nothing to do about it except making sure everyone is notified, for now. Maybe try to follow where the snout is pointing?
>>
No. 917545 ID: eeb7d9

So we are no longer alone. We have to be extremely villilant from this point on. Keep your nose clean.
What is that on the floor?
>>
No. 917546 ID: 094652

Shimmy your way to each doorway. Be ready to run if necessary, this is a great place for an ambush and you're 5,118 warriors short of the numbers to endure it.
>>
No. 917565 ID: 06fdc0

draw your sword as you explore, and keep an eye out; something was skittering around
>>
No. 917600 ID: e51896

You and thorne are wolves. Can your sensitive noses smell out where the intruder went?
>>
No. 917620 ID: 2202fb

>>917600
If its a golem of some kind it would just smell like more rock.
>>
No. 917633 ID: 96d998

>>917489
LOOK UP YOU FOOL
>>
No. 917648 ID: 2202fb

>>917633
Good idea
>>
No. 917651 ID: eeb7d9

>>917633
Ah, this is actually smart. No one would expect to look up.
>>
No. 917753 ID: 1adab9
File 154751238429.gif - (8.88KB , 512x512 , 48.gif )
917753

>>917497
The design on the floor is just the settlers' tale, of how the kingdom was founded. You've seen it around the palace and the spire dozens of times, and know it off by heart. If you want to, you can probably take a few moments to go through it in your head.

>>917600
It smells of dry tombs. Nothing much to it. Stale.

...Reno smells nice.

>>917633
You look up. [Animated]
>>
No. 917755 ID: 1adab9
File 154751261623.gif - (9.34KB , 512x512 , 49.gif )
917755

Reno says that this place seems eerily familiar. The shape, size, and weird organic material kinda match up with the Spire. Maybe it extends underground?

She also asks you why you're staring at the ceiling. There isn't much to see.
>>
No. 917757 ID: 080aaf

You should definitely go through the settler's tale in your head to calm your nerves.
Then point the bullseye lantern at the ceiling because something ain't right here.
>>
No. 917759 ID: c4c64c

Nudge Thorne, have her ready her weapon. Turn the lamp back into a directed beam with the cloak, and shine it towards what you just saw on the ceiling. Whatever is up there, cannot be good.

"Reno, stay close."
>>
No. 917760 ID: eeb7d9

Look a Thorne, see if she saw the same thing. Don't answer, just ask her to use the robe in the larten again and point the sealing.
>>
No. 917761 ID: b1b4f3

>>917755
Tell her you see a moving shadow. Any large wildlife down here? Giant spiders perhaps?
You should probably have your sword out at this point.
>>
No. 917767 ID: 91ee5f

I wouldn’t bother covering the lantern again. That just gives whatever that is more shadows to hide in and it’ll it’ll be moving too fast for us to catch it in the tiny beam of light created by the cloak.
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No. 917770 ID: 158da5

>>917767
I agree
>>
No. 917771 ID: 0c3c2c

>>917753
Hmmmm. Any numerology that would help with the number of passages?
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No. 917792 ID: 864e49

>>917753
Try and see if this tale is any different from the one you know.

Move the princesses just into the door you came through and ask Throne if she saw anything.
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No. 917793 ID: 094652

"Reno, if I told you that we were being ambushed right now, what would be your first instinct?"
Wait a few seconds and then say
"And that's why we're looking at what is simultaneously the best place to attack from and the last place we'd concentrate on."
>>
No. 917795 ID: bb78f2

>>917755
There's something up there, it may not be dangerous, or it could be a lizard rogue, or perhaps a different kind of creature.

Whatever it is, if it's hostile, I don't want it to corner us or flank us.

Yell to it. Tell it you know it's there, and that if you try to flank us it's too fucking late.

Whisper to Thorne that it's fast, so if we go down one of these hallways, you take the front, I'll cover our flank.
>>
No. 917796 ID: 96d998

>>917753
YEP THERE IT GOES IT'S ON THE CEILING CALLED IT OH GOD THE DOOR LOCKED BEHIND US DIDN'T IT
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No. 917869 ID: 1618ba
File 154758143370.gif - (74.15KB , 512x512 , 50.gif )
917869

>>917757
You tell Reno to cover the lantern again, and she does. You guide the light up at the ceiling, ignoring the vague romantic feelings you experience when you touch her hand.

The strange organic material of the walls shimmers. It's hard making details out, but you don't think you see anything. [Animated]
>>
No. 917871 ID: eeb7d9

Unless it got between the cracks, it must have fled already. Anyway, i think we should keep moving... somewhere. Tell Thorne to stay alert, you are not alone anymore.

>romantic feelings
Get it together, wolf, now is not the time for that. Sharpen up!
>>
No. 917872 ID: 1618ba
File 154758264629.gif - (9.27KB , 512x512 , 51.gif )
917872

>>917796
The door is open.

>>917793
Reno says she can't really see how you'd get ambushed down here. Thorne says she feels uneasy; better to be safe than sorry.

>>917795
You relay some simple tactics to Thorne. She agrees with you, and gets into position guarding the Princess and her sister's back. You yell.

There's no response, save for a faint echo.
>>
No. 917873 ID: c4c64c

Sitting here isn't going to make things better. Move around the room and check each hallway, see if you can feel some kind of breeze or other sign that it's an exit. Also see if anyone can read the inscription on the floor.
>>
No. 917874 ID: eeb7d9

>There's no response, save for a faint echo.
Echo you say? Maybe that is where you need to go. Can you use it to get yourself out of here? Like an echolocation?
>>
No. 917875 ID: 1618ba
File 154758318311.gif - (22.17KB , 850x850 , 52.gif )
917875

>>917873
You review your MAP SCREEN.

You can read the mural on the floor! It's a 60 verse poem from hundreds of years ago, though, so it may take a while. You know the story already, anyway.

You can choose to check down one of the corridors, or reflect on the Settler's Tale for a moment.
>>
No. 917876 ID: c4c64c

Quickly go over the Settler's Tale, and see if it makes any references to direction or a crossroads. Everything else down here seems to have a very deliberate purpose.
>>
No. 917877 ID: 080aaf

Reflect upon the settling tail.
>>
No. 917878 ID: eeb7d9

>>917876
Yeah, we can use this too, way practical than my idea too. Besides, every part of this catacum has had some sort of puzzle or rule you have to follow in order to proceed. This place should be no diferent.
>>
No. 917880 ID: a9af05

>>917875
>Escort the royal family to sagety
Don't you mean saftey?
>>
No. 917882 ID: 1618ba
File 154758904896.gif - (21.12KB , 512x512 , 53.gif )
917882

>>917876
Uuuuh okay. It's been a while. You try to recollect it.

Basically, like... These two brothers crossed the ocean with their families and soldiers, because they were driven from their home by another family. They landed on this continent, which was then ruled by Direwolves, and went to war, conquering as many lands as they could. The war went on for almost forty years, and the lions were slowly gaining control of the entire continent. One of the brothers, Ta, the Mage, erected a giant tower, from which he could see everything in the world; that's what you're supposedly in right now. And he saw where the wolves were hiding out. The other brother, Aaret the Warrior, went to like meet them. And... Yeah they basically fought a bit, and the wolves won. They kidnapped the brother, and in the end the two groups settled on making peace.
>>
No. 917883 ID: 1618ba
File 154758931469.gif - (11.87KB , 512x512 , 54.gif )
917883

And in the end there was this big thing where the Lions would be the new kings of the land, but as a sign of trust, each king would be guarded first and foremost by the most talented wolf in the realm. The spireblade. Also the spire became the seat of power, you assume because it looks really cool and impressive. The mage brother vanished, and the warrior brother became king, and he's probably buried somewhere down here.

That's all you can really remember right now. There's some doubt as to how much of this is myth and how much is history, but you always liked the story well enough. Especially the cool warrior queen the grey wolves had back then! Fuck yeah.
>>
No. 917885 ID: 080aaf

So the cats get to laze about while the dogs do the real fighting. Sounds like a win-win for both parties.
Take the tunnel immediately to your right, see how that mental map lines up with the royal door.
>>
No. 917899 ID: eeb7d9

Well, might as well start exploring. We don't know where the exite is, so we will have to start making blind guesses at first.
>>
No. 917905 ID: c7f906

Does the poem attach directions to any of those happenings, such as which cardinal direction the two brothers landed on the continent on, where the wolves were hiding out, anything?
>>
No. 917960 ID: e51896

turn the lantern back on. there is a shadowy creature in here after all.
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No. 918106 ID: 522b9d
File 154776811540.png - (15.00KB , 987x250 , UMMMMMMMMMMMMMMMMMMMMM.png )
918106

>>917869
ok, quick question.
WHAT THE FUCK IS THAT.
>>
No. 918107 ID: 080aaf

>>918106
If it can go invisible, why is it bothering to stay out of the light?
Honor your ancestors by spending a minute barking at the ceiling for no apparent reason.
>>
No. 918150 ID: 0c3c2c

There's some kind of invisible critter in here. Uncloak the lantern and move ahead as a unit.
>>
No. 918179 ID: 23b797
File 154782464389.jpg - (64.40KB , 1024x1024 , hmmmm.jpg )
918179

>>918107
>>918106
>>918150
>invisible
>>
No. 918185 ID: 4c49c3

>>918179
Here: https://tgchan.org/kusaba/questdis/res/127013.html Please keep theories like that to the disthread in future!
>>
No. 918191 ID: eeb7d9

WHATEVER that thing is, is still in the catacombs with us, so we have to be really careful.
>>
No. 918369 ID: 15a025

Seems like something might be hiding in the dark.

Cover up the lantern completely for a moment then uncover it again. It seems like it could take a few moments for it to disappear again.

If it was nothing, head down one of the corridors.
>>
No. 918373 ID: b1b4f3

Whatever it is, it's acting like a scared animal. Let's not aggravate it further, and proceed down one of the hallways. Let's start with the first one from the left and proceed clockwise.


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