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File 124474323180.png - (176.98KB , 577x575 , 001.png )
101 No. 101 ID: 87583b

Hello, little one!

Today is the day that you hatch!

What will you be? A boy? Or a girl?

(This will update whenever I get around to it, so make suggestions whenever you want, a la MS Paint Adventures. My art will improve as this goes on, I'm still a bit rusty and suck-filled.)
5 posts omitted. Last 100 shown. Expand all images
>>
No. 107 ID: c78e80

>Retrieve arms from eggshell.
>>
No. 108 ID: bde1b8

I think we should be a hermaphroditic androgynite.
>>
No. 110 ID: 87583b
File 124475260162.png - (183.25KB , 577x575 , 003.png )
110

>>107
You're INSIDE the egg! You can't get something out from inside it when you're still in it, so you feel around inside. It looks like you have both arms and legs.

Perhaps it would be best to stop touching yourself and HATCH already.
>>
No. 111 ID: e973f4

>>110

THAT DOES INDEED SOUND LIKE A PLAN.
>>
No. 112 ID: c78e80

>>110
>You don't have the TIME for all this hatching! There is adventure to do! Quickly free legs from shell!
>>
No. 113 ID: ae05f0
File 124476569017.jpg - (17.16KB , 235x132 , aggression50%.jpg )
113

>>110
So is it going to hatch already?
>>
No. 114 ID: 87583b
File 124476973064.png - (184.06KB , 577x575 , MISTERY.png )
114

>>113
IT IS A MISTERY
>>
No. 115 ID: 87583b
File 124477620641.png - (184.65KB , 577x575 , 004.png )
115

Wow, you are an ugly baby...
>>
No. 116 ID: 87583b
File 124477622732.png - (107.38KB , 352x363 , 005.png )
116

...But mommy seems to love you all the same.
>>
No. 117 ID: 87583b
File 12447767875.png - (49.60KB , 352x363 , 006.png )
117

It's time to begin, little one.
>>
No. 118 ID: 87583b
File 124477680372.png - (69.43KB , 570x570 , Welcome to Warp Zone.png )
118

>>
No. 121 ID: fb1feb

Rolled a d10

It says 14
>>
No. 122 ID: c80cec

14
>>
No. 123 ID: 9891a9

7, then work our way up for maximum gameplay!
>>
No. 125 ID: 6faa8c

7.
>>
No. 126 ID: 87583b

>>123
You won't work your way up. The quest won't span seven years minimum and will be different for each age group.

The question is, do you want to play LITTLE GIRL QUEST, COMING OF AGE QUEST, YOUNG BUT LEGAL GIRL QUEST, or YOUNG ADULT WOMAN QUEST
>>
No. 128 ID: f95743

Well, it certainly looks like popular opinion wants us to be the little girl.
>>
No. 130 ID: d00614

Little girl might be constraining. Kids can't really go on a adventure or anything.
I'd say 24, preferring my birdsaurians grow up.

Gonna sue for emotional damages if I start to like another of Micks crazy creations because of your quest.
>>
No. 131 ID: b9d43d

I's say 14.

We would be still young, but old enough to actually do something independent of parental control.
>>
No. 133 ID: 87583b

>>130
For children, more mundane things are made more adventurous. While a child wouldn't go about saving the world, a child has to deal with overactive imaginations, lack of knowledge and the fear that they might be grounded, a fate worse than death. A camping trip would probably be sufficient, or getting lost at the town fair.

Adults can be more SRS BUSINESS but have a different sort of adventure that's equally good. More likely to include fun things like politics, corruption, lies, suspicions and much more graphic violence than getting a bump on the head or a scratch on the knee.

Whatever you guys want to do. I've got a plot in mind for every age group.
>>
No. 134 ID: d00614

>>133
Your point about kids is good, but I assume we are adults or at least young adults here. so go for the more mature variation.
I'm still for 24, because I don't like teenage protagonists.
>>
No. 135 ID: 87583b

I'm going to give this a little while longer before I start drawing up the good stuff.
>>
No. 136 ID: 2dd482

I change my vote to 24
>>
No. 138 ID: ebf8f1

You guys want to be a child in a universe potentially involving Sergals? Seriously?
>>
No. 139 ID: 87583b

>>138
Oh, they definitely exist in this world. It's Vilous, through and through. But, it's also my little spin on it, and I don't think a hostile sergal would be the worst thing you could find. Even if they're a hungry one and you're made of delicious meats. Which you are, being a Nevrean.

Though I will say, being a child or an adult won't make the world less dangerous, or hamper your ability to combat said danger. It'll just change the sorts of danger you'll find yourself in.

I could do a mix, make the thus far unnamed female character a child at first and then have a time skip later. How does that sound?
>>
No. 140 ID: ebf8f1

I vote 7, followed by a possible 10 year timeskip later.
>>
No. 141 ID: 87583b

>>140
Some people voiced complaints about playing a teenage character, so I figure we can skip that and go 10 -> 20.
>>
No. 142 ID: eaa6ab

>>141

Fuck the complainers. :| If they don't like it, they don't have to play.
>>
No. 143 ID: 9891a9

>>141
This sounds like a good idea.
>>
No. 147 ID: 6ebf3d

Everyone's opinions are pretty divided I'd say it's time for Cousin Beakie to make a final ruling, since we aren't goin anywhere fast.
>>
No. 149 ID: ebf8f1

The Little Girl(tm) -> Young Adult Adventurer
>>
No. 156 ID: 87583b

>>147
It'll go little girl -> Young Adult when I have time. The next update will be late tonight or sometime tomorrow.
>>
No. 268 ID: 87583b

>>156
Uh, make that tomorrow, spent the day working around the house and doing other shit away from the computer... so yeah. Tomorrow.
>>
No. 375 ID: 87583b
File 124512628745.png - (165.38KB , 900x900 , 007 copy.png )
375

Well now! You've grown up into a fine young lady, four years of age!

MOTHER is a seamstress, and makes some of the clothing used by the people in your SMALL RURAL TOWN.

FATHER is a messenger, so he's usually not around.

Currently you have nothing to do and your INVENTORY is empty. You'd best find something fun to do before MOM or DAD decide to give you more chores! Preferably away from the HOUSE!
>>
No. 383 ID: c78e80

>>375
>Ride sheep-cow-asaur in background like a mechanical bull.
>>
No. 384 ID: bde1b8

>>375
Quickly retrieve NAME from TOWNSFOLK.
>>
No. 389 ID: ebf8f1

Examine surroundings. Any cool stuff to do? Maybe we could steal something from someone and get into trouble.

These are our formative years. If we're going to grow up into a Lv1 Thief we'd better get started!
>>
No. 391 ID: 036360

Well doing stuff on your OWN is boring. Lets go see what the neighbors kids are up to
>>
No. 394 ID: 1e1932

Dance in field and glen.
>>
No. 421 ID: f080b9

So it's going to be slow, but with above average art? Could actually work here.
You should draw a map with the area known to us. This way we won't spent days wandering aimlessly around.
>>
No. 434 ID: 87583b
File 124518026294.png - (171.07KB , 900x1800 , map.png )
434

This is YOUR TOWN. Well, it's really more of a fort than a town. Your house is the closest one to the gate, which is good because Dad can stop by on the way in and out of town and because that means you can sneak out and see Mr. Jingles whenever you want. Well, almost.

MOM and DAD want you to take CLASSES soon, which would be good for your future but are INCREDIBLY BORING. Plus the big ones that are needed, the foreign languages, are INCREDIBLY HARD. Fortunately (or unfortunately) you're still too young to have to take lessons in combat just in case you ever have to, well, defend the town.

YOUR TOWN exists because there are many ruins nearby in the black forest, and the Nevrean government wants to be able to collect and study the artifacts found there. As such, there's only a few real families in the town, and only one kid near your age, Dekustir, who is a few years older than you and thus he has already been given a name. DAD is one of the many messengers, but he usually goes east instead of west for some reason, while MOM makes clothing for anyone that needs it.

You have an entirely clean slate. You can do anything you want in life, and every day will only help you contribute to whatever it is you'll end up doing.

(Please, no immediate suggestions on what to do. There's already an update in mind after this one that needs to be drawn, and you'll likely want to react to that. Feel free to ask questions about the town and it's surroundings for mini-updates however.)
>>
No. 436 ID: ebf8f1

... research center?
>>
No. 438 ID: bac0d2

What is a Mr. Jingles?
Is Dekustir our friend or is he to old to hang out with us?
How can we get a name?
>>
No. 439 ID: 87583b

>>438
Mr. Jingles is a very nice man that lives in the belly of a tree. He can usually be found around here, when he wants to be found.

When he does, he drops his doll in the forest around there, which has a little bell on it. When it's picked up, the bell jingles, and he comes to meet you. Hence, Mr. Jingles. He often gives treats to good little chicks that talk with him politely.

The adults don't seem to like him, but won't say why.
>>
No. 440 ID: 87583b

>>436
The research center is where a bunch of people in fancy clothes try to figure out what people in the old days before recorded history did with all the strange doohickeys found in the ruins.
>>
No. 441 ID: 35cea2

>>440

Before recorded history?
Ruins?
Strange doohickeys?

Gentlemen, I believe it is time for SCIENCE
>>
No. 442 ID: 87583b

>>438
Dekustir is about three years older than you. You can get a name once you've done something notable or decided what you want to do in life, so it's still a bit out of your reach.

He's fun to be around, and you think he's pretty smart, but is a bit of a wuss when it comes to physical deeds. As the elders put it, "He's a cookie. Sweet, but brittle."
>>
No. 443 ID: 036360

In that case Dekustir's new nick name shall be 'Brittles' Likely drives the poor boy mad when she calls him that!

Anyway question period is it?

Why do we need to 'sneak' into the forest? Are we not allowed there?

Why are there 'classes' setup here in the first place? There aren't much kids.. how can one have a 'class' without students?
>>
No. 444 ID: 87583b

>>443
YOUR TOWN is usually manned by new recruits, and they have to get some learnin' in. They're all much older than you, almost twenty if not over twenty.

Also, for them, foreign languages are mandatory. YUCK!

Of course you're not allowed into the forest! The forest is fun and parents hate fun! Unless they're involved, and that's rarely that fun! Then again, the forest is also QUITE DANGEROUS, especially if you go any deeper than where Mr. Jingles hangs out. Plus, there's lots of SHARP CORNERS in the ruins and many rocks to trip over and receive OWIES from.
>>
No. 460 ID: ebf8f1

Let's go look at the trader tents. After that we can sneak into the forest.

I bet we haven't gotten a good look at the latest group of travelers. Maybe we'll find something cool. Let's go there right away and try to stay hidden.
>>
No. 500 ID: 1e1932

Who is the Mean Lady?
>>
No. 677 ID: 7eda8b

>>500
There's this lady, right. And she's mean, okay. And you don't like her and don't want to go that way.

Though I bet she'd still save us from Mr. Jingles, who is setting off the pedo warning bell.
>>
No. 689 ID: 87583b

Mr. Jingles is not a pedophile.
>>
No. 721 ID: 04603a

>>689
;_;
>>
No. 726 ID: 036360

Honestly sounds like some sort of imaginary friend to me...or maybe some sort of mystical guardian of the ruins?

Would explain why he's nice to kids, and not the filthy power hungry adults.
>>
No. 727 ID: 7eda8b

Well, no worries if he's not a problem person.

He could still be some kind of mythical person-eater who waits for you to get a puzzle wrong before eating you, or something...

My vote is to spy on the Traders.
>>
No. 765 ID: 87583b
File 124529699680.png - (24.25KB , 427x528 , 008.png )
765

You spy, with your little eye, the traders' tents, clearly visible from where you stand at your house. Most of the traders seem to be inside their tents, though there appears to be a southern sergal selling trinkets at a stand.
>>
No. 772 ID: 7eda8b

Do we have any money?

Do any of the trinkets look appealing? Perhaps a musical instrument or a piece of jewelry we could wear or gift to someone? Maybe we could buy one.

If we don't have any money, let's try sneaking around at an angle where the Southern Sergal can't see us approach and peek inside a tent.

We're not stealing anything. Let's just look...
>>
No. 774 ID: 1e1932

Browse the traders' tents. See if there's anything that catches your eye. Maybe you can get a present for Dekustir.
>>
No. 796 ID: 3ae82c

Start to small talk with the Sergal trader and learn some gossip and general news from him.
>>
No. 1000 ID: 87583b
File 124547603919.png - (264.73KB , 573x522 , 009 copy.png )
1000

>>796
You speak with the sergal trader, greeting him(?) and then asking him about the news from other parts of the world.

Unfortunately, as cheerful as his reply is, you don't understand a word of sergal.
>>
No. 1002 ID: c80cec

>>1000
Ask him politely with a smile if he speaks... uh... whatever language we speak.
>>
No. 1022 ID: 9891a9

>>1000
Take a look at the trinkets (s)he has for sale, could be something interesting.

(Also, congrats on 1k get.)
>>
No. 1040 ID: bffa2a

Pretty good "woh" "abou" you girl.

Obviously it's a sergal with a speech impediment. Examine the trinkets?
>>
No. 1059 ID: 31142d

No lingua shigu on Vilous? That would explain the mandatory language classes. If it's impossible to communicate we should go elsewhere, like hooking up with Brittles.
Maybe you should consider doing some text only update to keep the quest going. For example, talking with someone doesn't need a new picture for every few sentences.
>>
No. 1143 ID: 998554

Check out what the Sergal has to sell. He may not speak your language, but surely he understands the universal language of cold, hard cash.
>>
No. 1155 ID: 87583b
File 12455539989.png - (262.12KB , 573x522 , 010 copy.png )
1155

>>1002
The southern sergal nods his head in affirmation and then continues rattling on in his crazy moonspeak.



>>1022
>>1040
>>1143
The trinkets are high up on the counter, you can't see over it! You're pretty sure you saw something neat and green from afar though.

>>1059
I'm not sure why I didn't think of this sooner! This doesn't need a new image! One will still come tonight if I have anything to say about it though!

Regardless, the trader seems to understand you just fine, it's the other way around that is the problem!
>>
No. 1157 ID: 998554

>>1155

Find something to stand on so you can see onto the counter.
>>
No. 1164 ID: 130228

>>1155
Since he seems to understand you just fine, and apparently speaks your language, ask him to do so as you don't speak his 'crazy moonspeak'.
>>
No. 1176 ID: 7eda8b
File 124555835441.jpg - (31.76KB , 474x453 , do this.jpg )
1176

Get a trusty white slate board, demonstrate its use as a writing implement, and then hand it to the Southern Sergal.

Say, "Here. If your mouth cannot easily form the words, speak with chalk!"

Be disgustingly cute about it.
>>
No. 1241 ID: 077e3a

>>1176
Gotta second this, everyone knows Sergals love to communicate via pictures.
Ask it about it's name.

(How much do we actually know about the world? For example, is this the first Sergal we've seen or are they a common sight in our village.)
>>
No. 1243 ID: 87583b
File 124559385545.png - (320.65KB , 1000x1250 , hasra.png )
1243

>>1241
You've seen a few traders of various races and interacted with them a few times, but usually you sit quietly while FATHER speaks with them. Currently, you can safely identify the differences between Nothern and Southern Sergals as well as knowing an Agudner on sight. The rest are a MISTERY to you.

Of course, you know your own race as well, the Nevreans.

Picture related, this is an Agudner.
>>
No. 1278 ID: 036360

This is boring!

And trying to figure out languages is SUPER UNFUN as our hero explained earlier.

And I think the Sergal might want to eat us D:

We should go try to ride one of those fuzzy looking beast thingies from earlier, and pretend we're a knight. NOT a princess though, only sissy girls pretend to be princesses.
>>
No. 1303 ID: 87583b
File 124569820931.png - (85.29KB , 542x515 , 011.png )
1303

>>1176
The sergal hands you back the slab with "Yes, hello!" written on it in big letters.

Adults are so useless.
>>
No. 1304 ID: 87583b
File 124569826977.png - (33.83KB , 309x312 , 012.png )
1304

But wait? What's this? You feel a HAND on your SHOULDER.
>>
No. 1305 ID: 87583b
File 124569832634.png - (51.46KB , 540x431 , dad.png )
1305

"Hey, Kiddo! Having trouble with the trader?"
>>
No. 1306 ID: 998554

>>1305

Cry out "Daddy!" and give him a big hug!
>>
No. 1307 ID: bffa2a

>>1305

Oh no, it's a zombie.
>>
No. 1310 ID: 35cea2

Lookin pretty feminine there dad
>>
No. 1336 ID: 7eda8b

>>1310
Nevrean sexual dimorphism is peacock-like in appearance.
>>
No. 1345 ID: 7eda8b
File 124572897323.png - (79.07KB , 573x937 , 1241872388_mick39_jung.png )
1345

<- Nevrean male
>>
No. 1380 ID: 13d958

>>1345
fabulous
>>
No. 1700 ID: 87583b
File 124640492588.png - (140.15KB , 600x755 , 013.png )
1700

>>1306
You jump up and hug Daddy tightly.

>>1307
"I might be an old man now but I'm not a zombie, you silly chick!"
>>
No. 1714 ID: dd869d

>>1700

Ask him if he'll hold you up so you can see over the counter at what the Sergal trader is selling.
>>
No. 1753 ID: 7eda8b

>>1700
Resolve to have a cooler uniform than him when you grow up.

Ask where the writing tablet went so you can talk to this sergal.
>>
No. 2125 ID: 87583b
File 124659036120.png - (81.98KB , 1496x418 , 014.png )
2125

>>1714
You can see quite clearly over the counter. The green thing catches your eye but the rest appears to be bits of junk from the ruins.

Granted, the rest IS scrap metal, which fetches quite a bit of money most anywhere.

>>1753
Why bother when Dad can translate for you?
>>
No. 2128 ID: 4abe6f

>>2125
SHINY GREEN THING
>>
No. 2130 ID: c80cec

>>2125
Ask what the shiny green thing is.
>>
No. 2249 ID: 7eda8b

>>2125
Ask Dad if the sergal is saying anything interesting. Also ask for the green thingy. It's shiny! It has emphasis lines! It has the Plot Glow.
>>
No. 2279 ID: 87583b
File 124668389889.png - (39.69KB , 225x261 , 015 copy.png )
2279

>>2128
>>2130
You ask Dad what the shiny green thing is, who in turn asks the Merchant.

The Merchant says he has no idea, but it fits on his nose.
>>
No. 2283 ID: 1e1932

>>2279

Incredible! We must buy this contraption and wear it upon our nose! Ask daddy to buy it for us!
>>
No. 2288 ID: 87583b
File 124668472113.png - (18.18KB , 137x142 , dad frown.png )
2288

>>2249
>>2283
Father says he will indeed buy it for us! Oh glorious day!

>>2251
"The General, Little One? ...You shouldn't concern yourself with her. She's either at her tower, or leading her army off to kill probably every last one of this poor merchant's relatives. Nowhere near here, Little One. Actually, I wanted to tell you something related to that...
>>
No. 2290 ID: 7eda8b

>>2283
Will it work with a beak? It might not.

What then? WHAT THEN? We might have to wear it on our head or something equally RIDICULOUS.

Buy it anyway. It is shiny.

>>2288
That sounds ominous as all get out. Look disgustingly innocent and oblivious.
>>
No. 2291 ID: 87583b
File 124668495696.png - (18.13KB , 134x139 , dad smile.png )
2291

"I actually just got back from delivering a message to her and lived to tell the tale, so that means Daddy gets some time off! Granted, I never actually saw her but... well, that's besides the point!

Is there anything you'd like to do with your old man? We could go camping, or I could take you anywhere you haven't seen in town, I'm allowed pretty much anywhere and so long as you're with me, you are too!"

(Camping might be an excellent excuse to go visit Mr. Jingles, you think to yourself...)
>>
No. 2297 ID: 4abe6f

>>2291
If he turns out to be a shapechanging slaughtermeister doppelganger for the sake of drama, I will never forgive you.

That said, DAY ON THE TOWN TIME.
>>
No. 2298 ID: 7eda8b

I'm up for finding out who Mr Jingles is.

We're being astoundingly timid, even for The Little Girl. Let's go get lost in the woods.
>>
No. 2301 ID: 4bc444

>>2288
"Really all of them daddy? But he looks so harmless, why would anyone do something horrible like this?"

>>2291
Yeah camping could be fun.
Maybe we should bring Dekustir along.
>>
No. 2302 ID: 87583b
File 124670818711.png - (18.15KB , 137x142 , dad frown.png )
2302

>>2301
"Well chick, it's a long story... Now's not the best time for that."
>>
No. 2377 ID: 520be8

>>2302

Forget about it and ask your dad to take you out camping in the woods.
>>
No. 2404 ID: 7eda8b

Let's get this show on the road.

Maybe we can pick up Dekustir if you don't think it'll take awhile. We don't want to leave the plot, er, dad, waiting. Who knows when he'll have a new task?
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