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121473 No. 121473 ID: e77725

You can talk about my quests here!

Current Quests: https://tgchan.org/wiki/Audit_Quest
https://tgchan.org/wiki/Magical_Academy_Quest

Patreon: https://www.patreon.com/Larro

Feel free to discuss my quests here or post character questions!
171 posts omitted. Last 50 shown. Expand all images
>>
No. 122902 ID: 074011

What about equipment to equip our demons? They can use items I believe. Properly equip them rather than cheat Ruth-lessly.
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No. 122910 ID: 33bf33

>>122870
>Probably because nobody caught him yet
Tali did.

Also, I'm of the opinion Metal Slime should hold 15-20 tokens. Mainly because that's his entire point, and he has to be valuable enough people will chase him instead of ignoring him.
>>
No. 122920 ID: 1a6fd4

>>122910
Metal Slime should hold actual money along with the tokens. If we just give stuff that works only in our dungeon, it'd feel like a scam (and it kinda is, since we don't have to pay for tokens).
>>
No. 122921 ID: 1a6fd4

>>122910
>>122920
Actually, judging by what happened when Tali caught it, I'm not sure we actually have any say over what MS drops. It just does its own thing. I mean, we hadn't given it any money, and we didn't lose any when it exploded into gold. By the way, I know we tried runing gold once and it didn't work, but did we try with an Alm? I want the Money (or Gold) rune.
>>
No. 122937 ID: 777681

>>122910
I keep forgetting about Tali in these things.I always view his thread as Pseudo-Cannon. It's Cannon,, but not indicative of the rules of this place. He's an inter-dimensional hopper that doesn't play by our rules.

>>122920
>>122921
I'm in agreeance with anon here. We need to start looking at handing out gold in addition to tokens. It was kind of forgivable back then because we were considerably poorer, but now with this expansion upcoming, once its finished we need to split rewards a bit giving both tokens and gold. Especially since some of that gold we may just get back via services throughout prolonged stays in the dungeon. I think as a preventative measure, we need to set aside a portion of gold so that the dungeon can afford to pay adventurers, without dipping into personal reserves to be used for expansions, investments, decoration, and other sundries. Think of it like a personal rewards war chest. Put 1500g-2000g in, and that should be enough to cover an adventurer on a 100% run.

For metal slime, I'm actually more inclined for a hybrid of like, 10 tokens, 500g. Or something similar, because that way we still are giving out a significant chunk of money, and also making sure that our token store sees use.

As for the question of Alm, I'm pretty sure the only loot we got was runes, there was the Aqua rune, and the vest that was either a pittance of 100g or two runes, and we went with runes.

That and I expect trying to rune alm will be the same result as if we runed gold. Nothing. The man is very much against money cheats, probably patched that out. Which does lead to the question about how we can get a gold rune, because making ornate things out of gold is cool.
>>
No. 122940 ID: 1a6fd4

>>122937
The Gold rune I imagine we could get out of the actual metal. The question would be how we can get the Money rune, since it's one that actually appeared. It could just have been a joke rune, though.
>>
No. 122971 ID: a363ac
File 152623387504.png - (41.25KB , 731x349 , unknown.png )
122971

for people new to the site the rules are https://tgchan.org/kusaba/news.php?p=rules
>>
No. 122972 ID: a363ac

I did phrase that weirdly but leave reactions or any images to here even if they are relevent to the thread it makes archive reading much nicer for future readers, and anything that needs to be referenced to to explain can be done in the discussion thread
>>
No. 122974 ID: 33bf33

>>122972
Why are you causing trouble? We've been using referral images and such since the thread started, Larro himself has said it's fine.
>>
No. 122975 ID: 69d4b9

>>122972
If you want a pretty archive you're using the wrong sort of web software in the first place. Image boards make ugly archives no matter what. Fuck off with your web 2.0 attitude, we like stuff looking like shit. It's why we're here instead of on all the other sites that are good for running quests/CYOAs/interactive web novels.
>>
No. 122976 ID: 69d4b9

Besides the familiar imageboard format, the other big advantage this place has over other similar sites is that it's got a reputation for giving authors the freedom to do pretty much whatever. If Larro said "hay keep the non-quest images on the discussion thread or in IRC" there'd be zero pushbaack. Instead you're acting like one of those SV moderators, and they're all shitheads.
>>
No. 122978 ID: a363ac

>>122974
because since the start of the thread the site underwent rule changes and one of them was putting in a unspoken rule of only letting authors post images in /quest/ (unless image feedback is requested for a purpose) and my job is to let people know about that stuff if they aren't following the rules.
>>122976
>>122975
Dude I don't even know what an SV is but don't be a dick. The site has let AUTHORS do what ever they want basically and it has caused issues in the past, any rule that is there is there because its important not because of personal issues. I also don't know what web 2.0 or image boards have to do with anything I said.
>>
No. 122979 ID: 33bf33

>>122978
Nobody can follow the rules if they're changed arbitrarily and again, Larro has said it's fine if we post references and related images in the thread. If the author of the quest doesn't mind, there's no reason for you to be in here waving your dick around.
>>
No. 122985 ID: e77725

Don't be a dick, guys. Only post images in the main quest thread if it's relevant to the topic being discussed. That's all.

Carry on with your discussion and don't be rude to the mods here.
>>
No. 122992 ID: b1b4f3

It kinda looks like the new rule says that you can only ever post an image if the author prompts it in the prior update, even if the author would be okay with reference images and such.

In that case, perhaps reference images should be linked to, instead of uploaded directly. Imgur is an easy to use image upload site, if anyone needs one.
>>
No. 123000 ID: 1a6fd4

>>122978
Mindless bureaucratic adherence to the rules is never a good answer. Larro said it's fine if they're relevant, so that should really be the end of it. Let's use common sense here.
>>
No. 123002 ID: a363ac

>>123000
I did if I mindlessly adheared to the rules I would have deleted and banned at least three people instead I chose to let you guys know about it and since Larro is on the mod team I can talk to him if I think something is amiss. Calling people assholes as a gut reaction like people above did is just likely to get you banned for a day in general for future reference if you have a problem use your big boy words and discuss it without trying to attack the site or the mods. I let you guys know because you might have come from other sites and my gut reaction tells me to alert you to the rules of the site rather then slapping a ban hammer down like I could have. its fine to talk about a moderator action but don't assume that because the author said its ok gives free reign to anything. (It gives alot but not above the honestly very few rules on the site) Larro said that the images were related to his update so they do get a pass.
*Future note might need to move this to Big Dumb Argument thread*
>>
No. 123006 ID: 33bf33

>>123002
Yet you come in here, talk down to people, and throw around threats of banning. Aren't there rules against not causing drama, not being a jerk and not causing a mess of a thread? Because you've done all three, or are mods above the rules?
Also, nobody called you an asshole, putting words in people's mouth as an excuse for moderation is childish, and if you're really following through on that you need your moderator status reevaluated.
Larro is also a mod, if there was a problem with the images, he would very well be able to deal with anything in his own thread. Instead you come in here, throw your weight around and cause drama and don't even manage to moderate properly. If you had been complaining about an actual reaction image or off-topic image, the blowback wouldn't be nearly this hard. Instead you were complaining about reference images Larro has said are fine for us to post in the quest thread, started screeching about no images at all, caused massive amounts of drama and even after Larro has put his foot down, you're still here continuing the Drama, saying that what Larro says doesn't matter.
>>
No. 123007 ID: 679a6d

Right, so uh.
https://tgchan.org/wiki/Audit_Quest_Statistics
Here's a Statistics page for Audit Quest, I just finished compiling the Dungeon Staff upgrades onto it. It also has a list of runes and our current services/basic store items list. I don't know if >>122768 wants to move the loot stuff there or not. Maybe better if it's kept to Pastebin and just linked to the statistic page to keep it from getting too messy?
>>
No. 123008 ID: e77725

>>123006
>>123000
>>122992
Guys, stop. Seriously. I said my piece on it, nothing more needs to be said. Keep discussion here relevant to my quests, not rules. It's already been settled.
>>
No. 123010 ID: 777681

>>123007
Yeah, I think for the purpose of clarity because the list is SO BIG. I think a Link will be better. I'm currently working on revisions to add some placeholder lore that people can then discuss alterations to at a later date. I'll post a new pastebin when its time.
>>
No. 123011 ID: 33bf33

>>123007
>>123010
If you do a loot page, make sure to keep it only loot that's currently dropped and not loot that's being considered or hasn't been implemented yet. It'd probably keep the page size down.
>>
No. 123012 ID: 777681

>>123011
I'll keep that in mind. It's a bit of a balance since this list includes items that don't officially drop, but we sell in our token shop.

Might have to consider separating from boss drops and store items.
>>
No. 123013 ID: 33bf33

>>123012
Aren't store items mostly cosmetic anyways, like Dakis and Keychains, or did we actually add in useful shit?
>>
No. 123015 ID: 777681

>>123013
The intention was to add some useful items as well. Yeah. Equipment, weapons, trinkets, etc. Along with Daki's, Keychains, shirts and figurines. You'll note them in the pastebin as they are listed.
>>
No. 123248 ID: 5ddaa1

If the present group wins against Curi, I strongly suggest that we give them Curi's necklace. It buffs all mental stats, and is likely to give Aberration better control of her monster parts. It'll stick with them, even if they die, and it'll also be a test of character for Keeper not to pawn it.
>>
No. 123254 ID: 679a6d

>>123248
You mean the Royal Slime Necklace? Eh, the stats might help but something specifically to grant resistance to such things would probably help more.

>Tabard of the Slime Guard: Uncommon Drop by Knight Slimes(Rosalyn, Colt, Reginald), Rare Drop from Squire and Archer Slimes. 22 Tokens. +1 DEF, Resistance to Mental Effects. Patterned with the heraldry of Slimecrown, the reminder to protect their homeland steels their resolve.

This was my first idea, but I'm not sure a general resistance to mental effects would really work since it's more an issue of her body functioning properly than anything. Hm...

>Light Slime's Halo: Ultra Rare Drop from Light Slime. 40 Tokens. +2 Charisma, +2 Willpower, suppresses demonic influence. The halo of a Light Slime typically dissipates with the slime's destruction, but in very rare cases it becomes infused with enough Light to become a permanent item. The glow it emanates can suppress some dark or demonic effects on the wearer.
>>
No. 123284 ID: 5fd619

>>123248
>>123254
Ohhh, I like that idea. Give them something like that and it'll keep them coming back.
>>
No. 123285 ID: 91ee5f

>>123254
>Light Slime's Halo
Don’t forget to add that it glows in the dark and can provide a little bit of light in dark areas.
>>
No. 123298 ID: 777681

I would be slightly leary about giving up the rolling drop table for the purpose of getting people to come back. The Curi Necklace is great, but it should remain a challenge to get it, so the rolls should kind of stay, I think.

That said, the idea of making some smaller drop tables for smaller fights, like the Rosalyn's and Colt's of the world. That would be good. Make it a 15-20% chance for the rare drops and then add like 2-3 other minor items and you're going in the right direction I think.
>>
No. 123317 ID: 5fd619

>>123298
Sure, let the Curi Necklace remain a challenge. The good idea is dropping an item that helps against their problem, not giving them a rare one; the Light Slime's Halo as defined is ultra rare, but it could also be, I dunno, something like a drop from Monk Slime that "grants mastery over one's own body" or something like that.
>>
No. 123324 ID: 5ddaa1

>>123317

The Slime-Fu manual would probably be his item. "Mind like Flowing Water" or something.

>>123298

As for staying with the roll table, I think we've been fairly liberal about breaking that for the purposes of giving people loot they want/need. I'd say the challenge of beating Curi is already high enough. However, if we want to give them a lower tier item that serves the purpose well enough, I'm not opposed. I honestly think Curi will be too much for Aberration, phone or no, based on her level and how Curi has performed against those in her range in the past.
>>
No. 123326 ID: 5fd619

>>123324
Aberration appears to be a lot more powerful than normal for her level; but then again, if there's the possibility of her not surviving Curi (or Jeffrey, as it may be, I want her to challenge him), it'd be better to make the item in question a consumable with a permanent effect. So yes, a manual would be ideal.
>>
No. 123328 ID: 5ddaa1

>>123326

Items and gold acquired in the dungeon go with the party when they die, I believe. While it's true we get a certain amount of gold for killing them and runes from their items, most of that is protected because of their insurance. They definitely keep the items, as Spark Mage, Mage, and the most forgettable rogue all kept theirs despite meeting untimely ends.

There's also the whole "Could she actually read and absorb the message of the Slime manual?" which I'm not sure of. Still, I have no objection to the Halo or the Manual making an appearance before the Curi fight to give them a sporting chance. A permanent buff as opposed to a salable item to tempt her owner(?) misses one box I had hoped to tick, but my only major objective is that we help Aberration earn a bit of independence.
>>
No. 123334 ID: 5fd619

>>123328
Not quite. The items they brought into the dungeon with them may be covered by insurance (apparently insurance isn't all-or-nothing as Moon Elf had some stuff that wasn't), new loot acquired inside it are not. Individual deaths don't matter, but if the whole party gets killed or they withdraw, they lose everything they didn't bring with them.
Oh, and individual deaths definitely do matter for us. As long as someone dies at least once, even if they leave the dungeon alive, we get a copy of their stuff. I'm not entirely sure if it's only the insured stuff that we get in that case, tho. Never mind that last line, Angie came in without insurance and we still got a copy of her stuff.
>>
No. 123412 ID: 33bf33

>>123334
I'm pretty sure people keep anything they win, even if they die. Especially since originally our goal was to funnel them into the basement for a sure death, those adventurers kept any items from bosses they had beaten.
>>
No. 123761 ID: e78a70

Fuck I need to go to sleep. Hope I get to participate in the thread next time.
>>
No. 125883 ID: 2202fb

This update schedule is insane
>>
No. 125884 ID: fd6b99

>>123761
You havent lived until you've missed out on enough of a Larro Quest to not want to catch up out of fear that all your invested time will be for naught when it is dropped for another quest on another site and then you repeat the cycle over and over until you just give up and run away from the IRC out of a combination of shame and fear
>>
No. 125886 ID: cdb781

>>125883
The old days on /qst/ In which you had to read through 2000+ posts were fun times. But this is slightly better for our mad lad.
>>
No. 125908 ID: 1a6fd4

>>125886
>old days
>/qst/
pick one
>>
No. 125919 ID: 1a6fd4

>>125883
No need to "rip anyone a new one". You complained about the update schedule here, no need to go do it in the Audit thread too, where it's in the way.
Oh, and you had complained about it before: >>/quest/896658
>>
No. 125928 ID: d9f902

Larro kinda works two jobs, which doesn't leave a whole lot of time for questing, nowadays. We had a holiday recently. So, he took the time to update when he actually had a chance. I know this is wildly inconsistent for some folks, but bear in mind it's really all he can do at this point. Just try to be patient, and realize that long droughts are kind of a Larro quest staple between bursts of activity. In the meantime, rest assured, the IRCs and everyone on discord are constantly set to max bully reminding him to run whenever possible.
>>
No. 125937 ID: 2202fb

>>125919
Ah, i see the disconnect. While the first time was a complaint, the other two were not. They were just comments on the extreme contrast. In my experience, quests tend to update fairly regularly, but in small updates that are usually anywhere from bi-weekly to monthly.
>>
No. 125939 ID: 2202fb

>>125919
Updating multiple times in one day is just kind of an alien concept for me.
>>
No. 125941 ID: e1d580

>>125939
You must not read Lago quests then, either
>>
No. 126513 ID: 2a7417

I'm really curious to see if Abomination will even write a review.
>>
No. 126675 ID: c26b8d

Could someone please compile all the lore pictures. The characters, monsters, and items. Preferably on somewhere easy to find and reference, like the wiki.
>>
No. 126676 ID: 824c43

>>126675
You mean these? https://imgur.com/a/xRrl2
>>
No. 126677 ID: 080aaf

>>126675
Already there.
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