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File 134382513815.png - (16.23KB , 604x587 , discussion.png )
57930 No. 57930 ID: 34cbef

Rules:
Players in this game are fighting for their king, they are to engage in melee combat and fight the opposing force. The object of this game is for the king's men to clear the tile grid of the opposing force. Turns are comprised of a move action and an attack or passive action. Each unit takes up one tile on the grid and can interact with objects or other characters on the grid.
432 posts omitted. Last 50 shown. Expand all images
>>
No. 73460 ID: 34cbef

miner update to the wiki, necromancer has been added to the feats list and skeleton can now be a purchasable monster
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No. 73466 ID: 91c1b3

>>73459
The fang shield is pretty cool and good idea, but I think it would be better if it dropped the movement penalty or took one capacity instead of two. The arrows would be really cool if were more than 2 each body (18 shots split across almost all ranged users is not a lot), and it might be a bit of a hassle for us/chirps to keep track of. The rest seem kinda... bad stat wise. The improved wood plate is already better than the bone plate and a tradeoff of one cap for an extra def (warg cape) for an improvement that costs some items is a bit off. It may be worth it if it gave 2 def? I'm not sure.
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No. 73473 ID: bbaf09

>>73466
I when making up these stats as I was really trying not to be overpowered. But now that I think of it I can probably afford to buff it some. Of Course feedback would be wonderful.

Improved Fang Shield (weapon)- 3 Attack/ 1 Defense/ 2 Capacity

Improved BonePlate- 3 Df, -1 Move
Some of the bones much be contributed by the person going to wear it. (they have to give me one claim)

New Ideas
Claw buckler
2 Attack, 1 defense, 1 capacity

Warg Claws
4 Attack, 1 Defense, 3 Capacity

Spiked Armor +1 Attack (or two if it was an imp
Improvement one normal where a person gives me a claim that they personally have killed, and I use it's bones and sinew to craft menacing spikes onto their armor. It must their personal kill otherwise the spikes would not me menacing enough.


Also I defend the cloak. It is not good for most folk but those who have capacity to burn (like if they got backpack) it would be great.
>>
No. 73475 ID: 34cbef

>>73473
backpack is not items in hand
>>
No. 73479 ID: 5d4146

think of backpack as items in your inventory as opposed to on your person, I think is how they're supposed to work?
Like, if Dilios had a backpack, and she carried three axes in there, she wouldn't be effected by the negative defense penalty of carrying them. I think that's how they're supposed to work. Backpacks= inventory system.
>>
No. 73480 ID: 34cbef

that's correct, unwieldy not heavy
>>
No. 73483 ID: 91c1b3

>>73473
Those claws are an awesome idea, especially since we had someone that used claws before. About the cloak; I always checked the efficiency of each item by matching up its stats. (any def or attack ups add and capacity decreases) Every starting item (except for those with a range greater than 1) had an ending value of either -1(a bit bad), 0 (average and most numerous), or +1 (good). I kinda figured that an equipment that needed common items to make would be worth +1. (rare would be +2 and special ability ones are not in the system) -1 would be a bit underpowered for a special item, and +2 or more would be too overpowered for common items. The cloak had a value of 0 which would be a bit worse than just having me upgrade their armor once.(but it would give another slot to upgrade later)

Also about the normal upgrades, how about they can be upgraded twice with generic/random not inv items.(like the padding I used) In order to get them to rank 3(named item) they would need to use a common item to upgrade. 3 to 4 is another common item, and 4 to 5 is a rare item. It would give more of a reason to upgrade different equipment and to loot corpses. (All of this including the +1 base for crafted items is theoretical and can be shot down with a word from the creator)
>>
No. 73494 ID: 5d4146

...I'm getting the impression the Tower Quinox faction is all about technology and whatnot, if they aren't the Crusaders from the Kingsmen era (For all we know this is countless years in the past!) Which is ironic since so many of the Tower guys are magical.
Meanwhile, the Kingsmen seem to be turning distinctly tech-based through the hard efforts of Dakdo.
Which kinda leads me into something of a propaganda speech for the Crusaders!
"Look at the fall of your Kingdom! Your king trusted in magic, and where are his forces? Stuck defending his ornate throne, too weak to do anything else! He trusts in these interfering Kingsmen mercenaries, but they're only in it for the gold!
They have a Boulder Knight? Even the strongest Boulder cannot last forever!
They have a crafter of time? But all the time in the world won't fix his clumsy paws!
They have a Tozol with a deadly bow, but she cannot hold off an army herself!
Even with these heros, they are doomed to fall before us, assuming they do not flee to save their own skins before our might!"
Your thoughts on this speech guys?
>>
No. 73497 ID: 34cbef

i like it

also it seems that the weapon throwing is confusing people. Its your maximum move- you throw your melee weapons up to your maximum move not at your moves left.
>>
No. 73498 ID: 91c1b3

>>73494
Nice.
>>
No. 73499 ID: 23b97a

>They have a Tozol with a deadly bow, but she cannot hold off an army herself!
If she gets the Standing the ground feat and is hasted though...
>>
No. 73501 ID: e3aff6

Would it be possible to put a combat log (a list of attacks made and damage dealt or absorbed) for each turn in this disc thread? If you want to keep the specific numbers damage/def/health numbers hidden, a list of who is attacking who with what weapon would still be very nice to have.
>>
No. 73504 ID: 34cbef

i suppose i could do that, maybe even keep a tally on who has claims aswell.
>>
No. 73506 ID: 23b97a

>>73504
Honestly, the drudgery of going through and figuring out who has claims and how many is what's been keeping me from getting the roster up to date.
>>
No. 73508 ID: 5fd94e

Hehe

Emperor: What have I to fear

Sir Robes: The Kingsmen. It's what we call ourselves, sort of like a team. "Kings mightiest men" type thing.

Emperor: Yes I've heard of them

Sir Robes: Yeah, takes us a while to get any traction, I'll give you that one. But let's do a head count here, Rosco the owlbear; Dakdo, a mad scientist who might be MacGyver; a man who wears boulders as armour; a couple of master swordsmen, and YOU, big fella, you've managed to piss off every single one of them.

Emperor: That was the plan

Sir Robes: Not a great plan. When they come, and they WILL, they'll come for you.

Emperor: I have an army

Sir Robes: We have a Tozol
>>
No. 73522 ID: 91c1b3

>>73506
>>73504
I can do that if you want. It's great practice for my accounting class. (seriously; making sure every number is correct before moving ahead is like 90% of it. 5% is having a good attention span, and the last 5% is knowing how to have it laid out)
>>
No. 73525 ID: 91c1b3

Damage to kills and kill claims.
Damage to non kills soon. (will be different format and will contain this turns attacks most likely)

Top-right
Goblin that died at N10
Nerr: 2 Atk
Elron: 3 Atk
Goblin that died at R7
Igor: 1 Atk X2
Nerr: 2 Atk

Bottom Mid
Warg that died at AG2 (claimed by Dilos)
Dilos: 8 Atk
Goblin that died at AD4 (claimed by Nevaks)
Nevaks: Atk 3
Warg that died at Ab7
Fluffles: 6 Atk
Goblin that died at Z5
Kalla: 2 Atk x2

Top Left
Warg that died at J10 (tossed to L11)
Chraf: 1 Atk
Metallo: 8 Atk
>>
No. 73531 ID: 91c1b3

Non-kill damage (they're not dead yet)
Turn 1
Jiro attacks warg at H9 (marked as H10 in quest)
1 Atk, so no lasting damage

Turn 2
Dilos throws an axe at Warg at AH6
4 Atk, 1 point of damage taken. Warg now has 1 Hp
Char shoots warg at H9
Jiro stand-in shoots warg at H9
2 Atk, so no lasting damage
Duncrack Shoots at warg at S9
1 Atk, so no lasting damage.

Turn 3
Chraf shoots bolt at goblin at I12
Jiro stand-in Air blasts the goblin at I12
Atk 3, Expected to die.
Metallo smacks down warg at J11
Atk 8, it will definitely die

Not gonna list anything else because not all moves have been put in.
Correction on last post; since the last goblin in the bottom mid did not die, Fluffles most likely did not hit him. (he would need def 2 armor to live) That means he attacked and contributed 3 Atk towards the death of the goblin at Z5. If you see any errors in my work, feel free to add a correction of your own.
>>
No. 73536 ID: 5d4146

!!!
I didn't realize that Warg had an axe in him still!
I thought it was just 'I claimed the kill' that turn, as opposed to tossing!
Ok...I think I should check the rules on actions and making claims and how that works to avoid such missteps in the future.
>>
No. 73546 ID: 91c1b3

Picking up bodies is a free action if I remember right. Looting bodies is a standard action.
>>
No. 73610 ID: 34cbef

sorry for the delay on the updates- there should be more incoming on monday.
>>
No. 73660 ID: 5fd94e

Does anyone else feel like this quest is going to end with us all murdering each other to become the Emperor, and if that happens anyone want a body-guard?
>>
No. 73661 ID: c95833

>>73660
Obviously we just subvert the death match.

'Evil turns on itself' is the worst trope for making the bad guys fall down. The good bad guys play smart- you work with others to forward your own ends, and you check your own ambitions when it serves your interests to do so. Evil done right is about selfish self interest.

Dunno about you, but I'd rather be grand vizier in the evil empire than dead shooting for Emperor-ship.
>>
No. 73668 ID: e3aff6

>Does anyone else feel like this quest is going to end with us all murdering each other to become the Emperor
Whoever ends up emperor will probably still need a healer when the dust settles.
Besides, you don't have to be Always Chaotic Evil to be a member of the forces of doom. For example, my character is not so much the self-interested type of evil as loyal to a group without really thinking or caring much about their evilness in the greater scheme of things.
>>
No. 73669 ID: 34cbef

it's 80 degrees out at 1am, mugginess is extreme.
cannot move, cannot update...

i'm melting- if tomorrow is better i'll try to crawl outta the icechest to update the equinox
>>
No. 73699 ID: 91c1b3

I agree with the be a group and sort out who leads later thing. (though summoning is very useful to a tactician) As for being evil... my guy hasn't done too much other than kill some lazy people and I plan to have him water the garden with the blood of our enemies. That will really bring the flowers into bloom.

>>73669
It's cool, just try to beat the heat. (a wet rag tied around the back of your neck might help?)
>>
No. 73990 ID: 34cbef

le bump
>>
No. 74135 ID: e3aff6

> So my favor goes to Metallo.
Wait, characters qualify for Most Valued Minion when they were also MVM it the previous battle? That seems like it could snowball rather dramatically.
>>
No. 74136 ID: 91c1b3

>>74135
I have to say he did a damn good job holding off the enemy, and that his upgrade did not cause that. No more than 2 in a row though, I hope.
>>
No. 74138 ID: e3aff6

On the other hand, there are worse candidates for emperor than Sir Metallo: warrior of the year, all years.
>>
No. 74148 ID: 5fd94e

And I seem to be pitiful at paint character concept art :(


Anyways, anybody got any suggestions for a perk, or if I should bump my attack/def. Thinking of going for either persuasion equiv or possibly spindly (So I don't have to rely on Elrand to move anywhere.) I kinda sorta almost feel bad about getting it MVM twice though.
>>
No. 74149 ID: 5fd94e
File 137490656086.png - (11.63KB , 252x361 , Knight.png )
74149

>>
No. 74229 ID: 752df9

So, i can safely assume that for the purposes of dual wielding a large club and longsword are both moderate sized?
>>
No. 74231 ID: e3aff6

>>74229
Looks like that, as they both use 2 capacity, but remember you need to have the capacity to carry both of them.
>>
No. 74233 ID: 752df9

>>74231
Gonna get built now i think, and when i get 10 claims go with dualwield.
>>
No. 74301 ID: 91c1b3

Ok, so since there isn't much talking I'm gonna start on my own upgrades first. I'll have Igor use some of the warg bones to replace the wood in his crossbow. This should lower its weight enough to let him carry a bit more other stuff. Crossbow: -1 capacity. (According to a quick google, bone is lighter but more fragile than wood, but since it's a ranged weapon, that won't matter much) He then sets out to tan one of the hides into some leather to store it for later. He also rips and prepares a second hide to make into leather chord.

Igor reckons that he can still get a project done per person.
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No. 74304 ID: 5fd94e

Oh ya, think you can embed the warg teeth I gathered into the head of my club for extra damage.
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No. 74395 ID: cf8f63
File 137527783415.png - (4.50KB , 404x404 , Savagery.png )
74395

Dilios: Right. Since I never DID get an armor and you guys get worried about me dying out there, I'ma pick up a Padded Leather armor.
And I'd like to request an upgrade to my main axe, Savagery! Maybe use some of these Warg fangs to reinforce it's strength so I can block with the thing better? I dunno, I just want this defense penalty to be gone from it! (left is a pic of Savagery post-upgrades, if approved)
(I know, weapons are named at total + of 3, but because of the multiple axes, I'm getting sick of having to specify which one I'm using for what! As an aside, with dual wielding, could Dilios throw both axes at once?)
>>
No. 74635 ID: bbaf09

>>74395
I'll see what I can do. Maybe I could use some bones to make some handguards or sword catchers. I bet I can also modify the axes to fit your reach perfectly.
Reenforced Battleaxe- 4 Atk/ 0 Df/ 0 Move/ 2 Capacity (+1 to atk if wielded by Dilios)

I also had an Idea for your armor if I may be so bold. Of cource this will be tailored to fit too.
Studded leather- 2 Df/ 0 Move/ 1 Capacity (+1 to DF when worn by Dilios)
>>
No. 74636 ID: bbaf09

>>74304
It would be simplicity it's self, but why not reach for something greater? My idea would be something like:
Fanged Bone Mace- 4 Atk/ -1 Df/ 0 Move/ 1 Capacity (Remove the penalty to Df if wielded by Hammer)
>>
No. 74638 ID: 5fd94e

>>74635

I can attack up to 2 times per turn, an attack bonus will effectively be a +2 bonus when I double attack.
>>
No. 74640 ID: 5663f2

Dilios: Wait, you can bind this stuff to be better in our hands!? THAT'S AWESOME MAN! THANKS!
Oh man, this thing gets a few more attack upgrades and I'll be able to destroy BOULDER ARMOR myself in one shot! EEEEEE!!!
*she proceeds to walk away squealing in anticipation.*
>>
No. 74654 ID: 91c1b3

>>74304
No offense man, but I'm not sure you need more extra damage.(especially with the sword on the way) You can have 8 Atk a turn now, and with a longsword you will have 14 a turn. I think the upgrade would be better spent on reducing your armor's move penalty by 1. It's your choice though, I'll upgrade it either way.
>>
No. 74656 ID: 5fd94e

But attack......................more speed......................brain hurts now.


Al'ight,either remove or replace with warg-hide unnecessary pieces of armour, for reduced weight, to allow for faster movement.
>>
No. 74659 ID: 91c1b3

>>74656
In that case, Igor would remove a few chunks of armor around the joints of the armor. Reducing the move penalty on his armor by 1. So +1 move Iron full armor (The def penalty from less armor is negated by the defense boost from better ability to dodge, which just leaves it so you can run more)
>>
No. 74672 ID: 34cbef

>>74635
i have to remember if the battle axes were modified before, battle axes have the -2 df penalty and just have to see if it was raised by one... ya know, only one point of modification per engagement...

>>74659
movement enhanced accepted
>>
No. 74681 ID: 4c8520

Chrafalabagis: I am finding this crossbow to really not be very effective. If I exchange it for a shortbow, can our craters do something to keep it from getting in the way my defense? ((+1 def to cancel out the normal -1 def.))
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No. 74693 ID: 0f0e82

Yes, that axe was previously upgraded to have lessened defense penalty/ improved defensive ability.
>>
No. 74712 ID: 34cbef

>>74693
alright, i can let it fly then
>>
No. 75259 ID: 34cbef

alright, so honestly i've been pretty lazy and had not counted the claims yet. So the next objective is the bandit camp, though for a sad part of news i'm putting that off for now. I'll be keeping the quest in hiatus for a bit- hopefully not long- but for now the quest will need to sit for a bit til I can find the time to work on the wiki and all the different enemy types.
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