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File 144033017287.png - (48.05KB , 800x600 , arh_questdis.png )
94347 No. 94347 ID: 8177e7

Thought it was about time I made a combined discussion thread for all my quests.
545 posts omitted. Last 100 shown. Expand all images
>>
No. 127463 ID: 845327

It's well off in the future but I'm curious what people might like to see in that beginner dungeon Merud mentioned.
>>
No. 127464 ID: 080aaf

>>127463
The dungeon master. The methods of core control would be important so Deem can try and create countermeasures.
Also, traps. We're lacking in those ourself, and it could be good to know the difference between sending an adventurer back to the fountain and maiming them for life.
>>
No. 127465 ID: b1b4f3

Beginner dungeon? Well considering experienced adventurers can just waltz in and rob the place it must either rely on a small bet and a sizable side business, or instead of the side business have some sort of equalizer in the dungeon that can be activated if a goon squad shows up. Like, a hard mode, but one that wouldn't require much upkeep when inactive and in rooms that could still be used to entertain the beginner adventurers. Like, puzzles that could have some elements removed to become extremely difficult? Or add elements? Suddenly the jumping puzzle is full of spikes or missing convenient safe platforms, or the mirror maze starts moving its walls around...

A dungeon for beginner adventurers should probably have relatively straightforward mechanics and mobs. A monster tamer could put in animals/monsters for opponents as they're being stored for sale or trained, and since it's beginner difficulty they won't need to keep any around to level them up. I'd like to see some vicious yet fuzzy beasts.
>>
No. 127540 ID: 10c408

>>127463
Lots of humiliated and cranky newbie adventurers in some kind of line trying to compare notes before inevitably going in, getting price gouged (because how else is the dungeon going to turn a profit) and inevitably getting covered in glue or whatever else and then escorted/carried/dumped out via acme trap because they weren't paying attention.
>>
No. 127543 ID: 0cfbce

it could just be really long, beating a few hundred easy traps for a pittance would drive away the high level guys while still being attractive to newbies. so just victory money vs skill level thing. high skill people can take on a much harder dungeon and make a LOT more when they win.
>>
No. 127576 ID: 1a6fd4

Deleted text from the main thread:
She did. Not a lot, and not intentionally, but she did.
1) She actually can throw any single one of us away. That is, we are all separate entities, she can identify us individually, and we have a physical form she can actually throw off a mountain.
2) Related to 1, she was worried we might not find our way back. Emphasis on "might", which means that we also could do it, meaning that to her we have either a limited capacity to move on our own (and probably identify our surroundings) or at least to communicate with someone else to have them transport us.
3) There is a reason why she doesn't want to talk about what we are beyond the blue "be still" nonsense. She had an answer she was about to give before clamming up.
It's not much, but it's still three more things than what we knew before, and three more things than she would have revealed without the curse, I'm sure. Also, there's a reason I'm spoilering this: I don't want her to know how much we can learn from her slip ups, or she'll clam up further. So if you want to quote any of this, please put spoiler tags on the quoted text, or better yet, take it to the discussion thread.

>>
No. 127580 ID: 662144

>>127576
I think that "throw off the mountain" thing was mostly a metaphor. I agree with everything else you said, but i dont think we have an actual physical form.
>>
No. 127583 ID: 1a6fd4

>>127580
I did initially think the same, until her answer to "how would you go about it" was completely serious.
>>
No. 127612 ID: 575ec0

>>127576
Doesn't it seem silly to attempt to hide things from a fictional character that can only respond to or even know about things the author deems interesting or narratively important?

If Deem responded negatively to this kind of scheming before, wouldn't it be more likely that the author didn't want to go in that particular direction and used Deems responses as a creative way to convey that, as opposed to Deem herself being able to "Listen in"?

Therefore, wouldn't any attempt to hide things from Deem be a reductive and futile effort?
>>
No. 127613 ID: 1a6fd4

>>127612
A quest is, at its core, a collective storytelling game. Our actions have consequences, as do our words (because it's most of what we do). I don't believe Arhra is using Deem as a way to railroad us, but rather as a character on her own right. So no, I don't think going against Deem's wishes is necessarily going against the QM's (not "author"), or that hiding things from Deem is futile.
>>
No. 127619 ID: 575ec0

>>127613
>I don't believe Arhra is using Deem as a way to railroad us.

Are you kidding? Ahra has Deem "railroad" us all the time. It's part of the appeal of the quest. We don't control Deem and our suggestions aren't decided upon democratically. Deem is written to have her own personality and acts independently. She takes our suggestions into account and acts on whatever she feels like.
It's great.
>>
No. 127620 ID: 1a6fd4

>>127619
That's not railroading. As I said before, Deem is a character on her own right, so it's obvious that she would consider our suggestions as exactly that instead of being compelled to follow them. What you not taking into account is that the character we're playing as is not Deem, but the voices, and we do control our own actions. Deem keeps us separate from the rest of the world, so our interactions have been (mostly) only with her, and she'll do whatever she wants to, but don't mistake that for railroading. That's just part of the premise, and if we want to do something she wouldn't approve of (like, say, finding out more about ourselves), it's not an impossibility, but a challenge.
>>
No. 127622 ID: 575ec0

>That's not railroading
That's why I wrote it in quotes. You're the one who suggested railroading in the first place. >as a way to railroad us

>What you not taking into account is that the character we're playing as is not Deem
Literally sentence four >We don't control Deem

What the fuck are you arguing, bro?
We both understand the premise, great!

Look, all I want to know is why do you think an author would sabotage their own narrative due to where or how contributors discussed their planned contributions?

How is hiding text in thread so a fictional character can't "hear" you any different from cutesy roleplaying?
>>
No. 127624 ID: 1a6fd4

>>127622
>do you think an author would sabotage their own narrative
This is the problem right here, you don't understand the difference between an author and a QM. I'm sure Arhra has a plan on where the story's going, but I'm also certain that it's not all set in stone down to the details, especially where our character, the voices, are concerned. What we get to accomplish, and especially when do we get to do that, probably depends on our actions as much or more than a set story.

>How is hiding text in thread so a fictional character can't "hear" you any different from cutesy roleplaying?
Because, like we discussed, Deem is a character on her own right, not just a plot device. She can have genuine reactions to our actions, so watching what I say where she can hear it does have an effect. And of course I know that Arhra is right here and can read it, but there is this thing called separation of player and character, and any good player and DM (or QM in this case) applies it. I trust Arhra to not have Deem using any information that Deem herself wouldn't canonically have access to.
>>
No. 127625 ID: 575ec0

> but I'm also certain that it's not all set in stone down to the details
I'm not suggesting it is.

>I trust Arhra to not have Deem using any information that Deem herself wouldn't canonically have access to.

And I trust Arhra won't give Deem information that she canonically could but in the spirit of things shouldn't have.

I believe location or method of idea exchange to be a technicality, and I doubt Arhra would intentionally slow down the story because of it.

The DM cheats behind the screen for the benefit of the experience. Arhra has had Deem selectively "miss" things we've said before. I'm sure it will happen again, and I'm fine with that.
>>
No. 127626 ID: 1a6fd4

>>127625
>in the spirit of things shouldn't have
I don't think that's the case here.

>The DM cheats behind the screen for the benefit of the experience
And I don't think having her react negatively to our scheming would be in detriment of the experience, per se. There has to be some consequence to us doing the wrong things for the game to be a game, after all. It wouldn't even be slowing down the story, either, the story would go on regardless.
>>
No. 127627 ID: b1b4f3

>>127625
What falls under your definition of things she shouldn't know?
>>
No. 127628 ID: 575ec0

>I don't think having her react negatively to our scheming would be in detriment of the experience.
>There has to be some consequence to us doing the wrong things

Yes, and since our scheming is only the preparation for what we do, not our final action, whether or not we hide text or scheme in thread shouldn't be of serious consequence, regardless of Deem's reaction.

>It wouldn't even be slowing down the story
I dunno, story pacing is a tough thing to balance. Especially for ongoing stories with an inconsistent update schedule. One wrong move could put a quest in a narrative quagmire for months. I imagine the decision of whether or not to delay the resolution of a plot point would be quite the serious one. Arhra seems to make a concentrated effort to keep things moving in almost every update, at least when their not playing it fast and loose during the summer...
>>
No. 127629 ID: b1b4f3

>>127628
Scheming where Deem can hear us is, in fact, the wrong thing.
>>
No. 127636 ID: 1a6fd4

>>127627
Too much to list, but usually anything we know that she doesn't, and in particular any scheming we do to work around her. In this particular case, I wanted to avoid calling attention to how much we can glean from her partial answers, or she'll stop answering altogether.

>>127628
>our scheming is only the preparation for what we do, not our final action
This stinks of metagame, as if she was not allowed to react to our words because we didn't mean it yet. If we know that she can read everything we say in the quest thread, and it takes basically zero effort to write here instead, I don't see why there should be no consequences. If some people were talking in front of you about how they were going to screw you over, would you ignore it because they haven't done anything yet, or would you start being more cautious around them?

>One wrong move could put a quest in a narrative quagmire for months.
This quest doesn't have a singular plot line, there are at least three: you could call them Deem and the Voices (DV), Deem and her Famuli (DF), and Deem and the World (DW). Each of these advances independently from the others, even if they do affect each other, so any setback in a particular plot point would not stall the overall plot. Creating a conflict between us and Deem would halt, or at least slow, all our progress in DV, but wouldn't stop time. Her denizens wouldn't stop interacting with her and she'd still have to cater to their needs (DF), her dungeon wouldn't closed for business and she'd still have to interact with merchants, see what other dungeons are doing, and overall see how her dungeon stands in the larger scale of things (DW). The plot would keep moving, there's not need to coddle us for the good of the narrative.

>>127629
Indeed.
>>
No. 127637 ID: 080aaf

>>127636
Progress coming to a stop between Deem and the voices does shut us out of the other two storylines, however, and I'd rather not miss out on the lives of our dungeoneers because you couldn't stop nagging Deem to spoil a story arc early.
>>
No. 127638 ID: 1a6fd4

>>127637
>Progress coming to a stop between Deem and the voices does shut us out of the other two storylines
Well, I guess that depends on how badly we fuck things up. It might just lead to a game over, or maybe a time skip where things went to shit without us, or something like that.

>you couldn't stop nagging Deem to spoil a story arc early
I'm not. In fact, I'm doing the opposite, hiding my observations from Deem to avoid a conflict; it's the other guy who says it doesn't matter. I'd rather we stop pushing her when she's on guard.
>>
No. 127655 ID: 10c408

>>127638
We really shouldn't be pushing her at all because of the threats she made when on the walk with moriko.

Seriously! You guys keep poking the freaking bear trying to get a response and have been blithely ignoring the magnitude of the situation.

We don't need Deem to flip her shit. And she WILL do it if we don't stop trying to force the issue through whatever means subtle or unsubtle.
>>
No. 127758 ID: 06bc3b

I am half seriously debating doing a very short quest about someone getting dressed up for a date for Valentine's Day. Who do you think that someone should be?
>>
No. 127759 ID: b5fb67

>>127758

Alice. She deserves a nice night out.
>>
No. 127760 ID: afdebc

>>127758
Before-things-went-bad Alice.
>>
No. 127761 ID: 49ea2b

>>127758
I was gonna say Kallia, but... Alice sounds about right.
>>
No. 127762 ID: 91ee5f

>>127758
Alice.

The human turned into a plant monster needs to have something good happen to her for once.
>>
No. 127763 ID: 1a6fd4

>>127758
Huh, this looks pretty unanimous. Let me add yet another vote for Alice to the heap.
>>
No. 127768 ID: 080aaf

>>127758
A combat cyborg with no (romance) limits!
>>/questarch/754462
>>
No. 127769 ID: a2cac9

>>127761
what this guy said
>>
No. 127770 ID: ad51b8

Alice needs some love after all the shit she's gone through.
>>
No. 127771 ID: a9af05

>>127758
Alice
>>
No. 127778 ID: d3172e

Yes, definitely Alice.
>>
No. 127796 ID: 977456

Ubergloom. Why bother choosing a location and a meal when the whole planet can be both!?
>>
No. 127865 ID: 977456

Speculation time for Alice's date!
The Brute Golem from the latest Dungeoneer update made a fine showing.
If the Dragonslayer's gun is single and looking for someone to love it and hold it... I certainly wouldn't turn it down.
>>
No. 128745 ID: 29e621

The old Dungeoneer disthread was bumped by a spambot, so here's a reminder this is the correct thread for discussing your OTPs and dungeon interior design.
>>
No. 128758 ID: 080aaf

Our interior design could use more fire elemental/shadow elemental pairings.
>>
No. 128763 ID: bcc41d

>>128758
True. We need some nice shadow flames for a certain cowardly pot to writhe and simmer in. Exlusively for aesthetic and atmospheric reasons, of course.
>>
No. 129462 ID: e8f59c
File 155825517467.png - (131.58KB , 524x713 , giggadem.png )
129462

With Dungeoneer's latest chapter wrapped up, now is a good time to finally announce I have created a patreon!

It's intended as a tip jar to incentivise me to update more consistently, mainly to smooth out periods of weeks (or occasionally months) where I haven't been updating.

https://www.patreon.com/arhquarium

Next up I've decided I will continue Dungeoneer as the current thread was wrapped up mainly due to length and there's a few things I'd like to get done while they're still relatively fresh in my head.
>>
No. 129515 ID: bcc41d

>>129462
Tiny tip'd.
>>
No. 129554 ID: 977456

>>129462
Your clothing didn't expand with the rest of you. To avoid lewds, you should wear clothes made from Hin's hair so that they respond well to size magic. Could you use the same trick with someone shadow-aligned to get clothing that goes invisible, blurred, or similarly visually distorted with you. The "go naked or be floating clothes" problem isn't prudent. Would Moriko's demonic aspect be shadow-aligned?
>>
No. 129801 ID: 3d1dd5
File 156198293188.png - (375.22KB , 1200x1600 , kaijune_deem.png )
129801

I very cleverly posted this pretty much everywhere except here. Last month was apparently Kaijune and the little patreon poll I ran said draw Deems.

>>129554
Don't be silly, Deem isn't lewd. And yes, Moriko would be shadow. I didn't want to go hard in on elements for magical sorts but loosely Merud would be earth, Reisarf would be water and Hin would be light.
>>
No. 129805 ID: 977456

>>129801
That is amazing, but tragic. Many tears shall be shed that Kallia missed Merud's face when he saw that.

>the thaumatorium's water reserve is going to deplete itself eventually.
This raises a thought. As the dungeon grows she might require a large amount of maintenance. Slimes and such could help, but... is there maybe some sort of ontological inertia that keeps rooms functional and largely static unless they are explicitly harmed? Could the thaumatorium be an infinite water-supply so long as the withdrawals are minor? Or perhaps that regular intake and output will remain equal so long as nobody pays attention?
>>
No. 129807 ID: 3d1dd5

>>129805
Oh no, Deem will have to top up the thaumatorium pool every so often. There's actually a cistern on the thaumatorium's east side they've been using for drinking water (the circular thing on the map).

It's just easier to locate the brewery near an existing cistern instead of having to carry water there every time a cauldron refill's needed.

The little waterfall in the meditation room is currently fed from a small tank filled via golem labour. She only turns it on if someone is going to use the room. It wasn't quite finished in the room picture.
>>
No. 129808 ID: ad51b8

>>129801
people still think deem is one of Merud's golems right? What would the local town have to say to him if they saw deem walking around looking like this?
>>
No. 129810 ID: 3d1dd5

>>129808
That got cleared up pretty quickly. I'm sure Kallia would have something to say though.
>>
No. 129814 ID: ccd29d

Chest Day's in two weeks and I'm going to be pretty busy in the weeks following it so I'd like to make an early start. Any torsos of especial interest?
>>
No. 129817 ID: 0fae41

>>129814
Perhaps another perspective of Kaijune Deem?
>>
No. 129818 ID: ad51b8

>>129814
your metroid characters could use so love I feel. It's been awhile since they got to do anything.
>>
No. 129819 ID: 10c408

>>129814
>_>

Doyle is basically all chest, accept no substitutes. Or for a non-joke suggestion, let's go with shopkeeper. It's been awhile.
>>
No. 129820 ID: 91ee5f

>>129818
I agree with this.
>>
No. 129845 ID: 977456

>>129801
Well if nobody else is going to say it...
How does the kitty explorer expect to conquer that kaidunjeon?
>>
No. 129870 ID: 3d1dd5
File 156250231814.png - (12.22KB , 400x400 , enhance_cat.png )
129870

>>129845
Well as you can see if you zoom and enhance, she's not really prepared.

With the Patreon supported update for this month done, I have decided I'll also be bringing back the Bloom questionably canon date thread back this week, since it has been a bit neglected.
>>
No. 129871 ID: ad51b8

>>129870
>ok so I may have rushed into this a little unprepared but by god the loot must be amazing.
>>
No. 129930 ID: 3d1dd5

I've been debating using the disthread to get input on minor things like potion side effects or decorative decisions to get input without having it 'take up' an update in Dungeoneer. Mainly to get a better balance between suggester induced shenanigans and time actually passing.

Anyone have any strongly held opinions about this?
>>
No. 129934 ID: ad51b8

>>129930
go for it, it's a disthread after all

Though I would suggest putting a link or something in the actual quest thread so more people will know that potion effect talks and what not are happening on the disthread so no one feels left out incase they don't check this thread that often.
>>
No. 129941 ID: 1a6fd4

>>129930
Yes please. Anything that speeds up a quest is a Good Thing™.
>>
No. 129982 ID: 866d3a

Well to get the ball rolling, Deem's going to be brewing up some buff potions so a few thoughts for primary and side effects would be appreciated. Potential ingredients will be slime, frog, imp and woodland plants.
>>
No. 129983 ID: 151656

>>129982
Somehow just reading that one of the ingredients is gonna be "frog" put me in mind of them getting all "acrobatic fighter" on the bear. So I'm gonna go with "enhanced jumping".
>>
No. 129984 ID: b5fb67

>>129982

The potion equivalent of Enlarge/Reduce
>>
No. 129986 ID: b1b4f3

>>129982
primary effects:
(slime) Regeneration/healing. Stretchy limbs. Adaptive damage resistance.
(imp) Agility. High energy levels. Bravery. Ability to sense nearby demons/monsters.
(frog) Strong legs/limbs. Increased accuracy.
(plant) Barkskin. Strength. Enhanced perception. Regeneration/healing. Growth. Higher energy in sunlight.

side effects:
(slime) Semitransparent skin. Bubbles when speaking. Sweatiness.
(imp) Red skin. Fangs. Black sclera/demonic eyes.
(frog) Tendency to ribbit/croak when talking. Urge to jump instead of walk. Oversized tongue. Shiny, smooth skin. Froggy eyes.
(plant) Green skin. Urge to bask in sunlight. Leaves sprouting from skin.
>>
No. 129989 ID: 0fae41

>>129982
Enlarge/reduce potion side effect: Cooldown period of the opposite effect. Or something completely unrelated, like hallucinating shadowy figures behind everyone.
Sticky skin potion, side effect: long sticky tongue.
Potion of Breath Holding. Side effect: Ribbit.
Agility potion with a side effect of horny.
Plants cover a wide variety of effects depending on the local flora. Maybe you get the ability to put down roots, locking you in place but making you harder to knock down & recovering some health in soil. Maybe you gain a fire vulnerability but also thorny skin. You could even turn into a potted plant for a minute, but get fully healed after your transformation.
>>
No. 129996 ID: 3d1dd5

Oh and while I also think of it, no-one's suggested anything for whether to use the Fixity Bangle on anyone and what physical reinforcement it should be used to 'lock in' in preparation for bear fights.
>>
No. 129999 ID: 9caba2

>>129982
To throw some more onto the pile.

Effects:

Leaves: A leaf on the wind, imbiber tends to swirl around attacks, as if the attacker was swiping at a falling leaf.
Roots: Rooted, the drinker can sprout roots to avoid getting knocked back, but they might take more damage depending on the attack.
Slime: Best Buds, grievous injuries or dismemberment results in the damaged part splitting off into its own miniature clone that joins the fight.
Frog: Water breathing/breathing through the skin.
Imp: Are there really any positives to this? Maybe some vague magic detection abilities or a dinky horn.
Ash: Caustic skin, strong deterrent to anyone trying to eat the consumer.

Side Effects:

Leaves: Imbiber can easily be brushed aside and can't hold their ground against attacks.
Roots: The consumer might sprout roots if they remain still for too long, gaining nutrients but being immobile until the effect ends.
Slime: Slippery.
Frog: Oversensitive skin, overly sensitive to poor air quality, tadpole tail
Imp: Upset stomach, you shouldn't be drinking this. Speaking negative thoughts about others without any mental filter to stop it.
Ash: Caustic skin can cause damage to the wearer's clothes in the long term. Also refrain from wiping your eyes.

Misc:
Clay: Some types of clay are used as a clarifying agent it should make the potion less murky but don't use it when animal products cause the main effects. Be sure to remove the clay slurry it leaves behind, decanting should be fine.
>>
No. 130005 ID: 977456

Well the Bear's greatest threat is its teleporting and ambush abilities. The most important thing is to keep it from getting out of sight.

Brew of demonic attune ment: Grants an increased ability to sense and resist demonic magic-type-stuff, like cursed wounds and curse-inflicting claws. Causes the imbiber to gain demonic physical features and intrusive but obvious demonic thoughts.

Bright-pink paint: Upon contact causes the subject to attain a localised bright-pink colouration, inhibiting their ability to blend with their surroundings.
>>
No. 130011 ID: 0fae41

>>129996
Can Alkaline use the Fixity Bangle? If we enlarge her again she can grapple the devil bear and poison it at the same time.
>>
No. 130012 ID: 977456

Alkaline's curse resistance is luck-based. It'll help plenty, but relying upon it could go poorly. How much can her surface be rendered cut-proof?

Giving Moriko a mild size/reach upgrade and an impact multiplier on her hammer would provide a solid foundation to keeping the bear stun-locked, but I would like to go into this with a base-state Moriko. Prove that she don't need no demon! or that she does...
On that note, you could try to queue up a last-minute demon transformation for her, relying upon The Earth Pulse to facilitate it so that it can only be activated at a peak of drama, going the full tentacle-hair, slicing-nails, spike-teeth, scaled-skin, elongated arms, wrapped in obfuscating shadows... If things are handled then things are handled and nobody needs to know, if things go poorly, then, well...

Tea of Terrific Treatment Time: Causes the victim to tilt their head up and eject a massive plume of steam with a loud whining noise while turning bright red for a few seconds. Any injury inflicted during those few seconds is instantly healed. Causes profuse sweating for an hour afterwards.
It'd be useful if you need to amputate a cursed wound...
>>
No. 130019 ID: a9af05

Since there's a lot of people going with an "Enlarge" potion, I'd like to do the same with my own little spin on it.

Potion effect: Enlarge, makes the user bigger.
Unfortunate side effect: Also enlarges sideways (makes the user a little fat).

When the potion wears off, the user might be a few inches taller and slightly chunkier than they originally were.
>>
No. 130030 ID: 91ee5f

>>130019
So you’re basically saying the potion still does what it says, it just never specifies how it enlarges whoever drinks it. Is that right?
>>
No. 130061 ID: a9af05

>>130030
Exactly. That's what makes it funny.
>>
No. 130103 ID: 3d1dd5
File 156346113608.png - (65.92KB , 600x640 , bad_doods.png )
130103

So given it's an excellent time for random encounters, any flora and fauna people might be interested in running into? Keep in mind this is pretty near the dungeon so some might end up being useful as dungeon monsters, ingredients or simply have to be cleared out so Deem can encourage something more useful to spawn in their place.

As you may have guessed, the frogs are the pidgeys of this area.
>>
No. 130104 ID: 465a14

>>130103
I'm fond of wicked jelly-johns from this thing: https://drive.google.com/drive/u/0/folders/0BxVHEMMjLlZ4ZnJyWnlSNEc3LW8
>>
No. 130105 ID: 1ed92d

>>130103
I recommend burrowing beetleoids like Ankheg. They mostly eat fruit and carrion and thus are perfect for an aspiring dungeoneer, especially with their ability to dig tunnels.
>>
No. 130112 ID: b1b4f3

Since we're going shadow-themed how about an actual shadow monster?
>>
No. 130113 ID: dadaee

>>130103
Is it limited to the things we see there? because there's something to be said about some classic, good old-fashioned giant spiders.
No doubt with some new twist.
>>
No. 130114 ID: 0fae41

>>130103
Giant wasps make dangerous neighbors, but perhaps if tamed via down-leveling like Doyle, they could revert into a more friendly honey-/bumble-bee form.
Carnivorous plants make neat enemies. Maybe they grow higher up, in poor soil on the mountainside?
Raccoons have ties to the shadow element. Maybe they've banded together like a vicious little tribe of brownies.
Since we're near the mountains, there might be an apex predator that lives near the peak. Would Deem have knowingly settled near a dragon? Probably not, but perhaps a roc or a yeti...
>>
No. 130115 ID: 977456

Landsharks. Not the ones that swim in earth or fly or anything, pretty much their only adaptation is tough slime that keeps them from drying out and lets them breath, but big jaws and strong tails make their flopping around dangerous, and they are near silent and odourless when waiting in ambush.

Feral golems might be interesting. Presumably there are golems out there who lose their masters or maybe a large Earth Pulse discharge goes into some clay? Deem is used to being on the team with all the golems, and the bear probably wouldn't hunt them...

Do monster frogs have a metamorphosis postfrogdom? What would be to a frog what a frog is to a tadpole? All of the limbs? Wings maybe?

Every great dwarven tale of plumbing the depths reminds one of the treeful terrors. Can we get some Old Man Willow action?

Everything is mimics!
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No. 130123 ID: 977456

And, of course...
>>118541
1, 6, 8, and 9 are all appealing.
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No. 130226 ID: 10c408

Some kind of flying predator would be an interesting change of pace.
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No. 130228 ID: 977456

>>130226
That would be #8, the Fake Deer! Uh... I assume it is a predator? I mean, it doesn't look predatory, but it must be, right? It's look are probably deceptive! It can't really be a hybrid of a balloon and a pinata.
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No. 130248 ID: 3d1dd5

>>130228
It eats wolves.
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No. 130397 ID: 842ac4

For a shadow/earth mix, definitely going to want giant spiders. It matches too well, and based on how we want to run things we can have normal dumb spiders that up the fear factor for adventurers, but also have the potential for intelligent spiders which are scary as fuck to anyone.

Spiders are such a common fear we might scare some of our denizens though.
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No. 130400 ID: b1b4f3

Shit, spiders, of course. We definitely need some of those.
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No. 130409 ID: 977456

In before meme taratects.
Speaking of which, What does Deem know about the metamorphosis of available monsters? We've covered Alkaline pretty well, but don't know much about turning Char into a dragon, nor Belph into... huh... A Bog of Eternal Stench? A Steam Engine? A Slightly Prettier Cauldron? A Brewery? A Bong? A Hybrid-between-a-chicken-and-a-house?
Can ogres metamorphose? Demons? What about hybrids of such...
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No. 130412 ID: 3d1dd5

>>130409
They'd probably be taratects just to have less legs to pose!

I'll hold off on talking about evolutions in too much details until Deem has a proper doodad for doing it, but in essence all monsters can be customised, the named varieties are just particularly successful and stable breeds.

Chakarchelou is going to have the option to cycle through various forms as he iterates towards a more draconic form. Wyverns and dracotaurs and basilisks and tyrannosaurs and hydras and draconians and such.

Not sure if Hin would evolve in the course of the quest, but ogres are a kind of giant.

Still making up my mind about Doyle. He might be one of those weird pokemon that doesn't evolve into anything.

Demons are pretty much all over the place...

Deem eventually will have the option to make chimeras but not everyone wants to throw away their humanity for power, even if it is a very good deal.
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No. 130416 ID: a9af05

>>130409
>>130412
>taratects
I'm getting a lot of "So I'm a Spider, So What?" vibes from that word.

If that's the kind of spider that we'd end up recruiting, then I really what to get a spider for our dungeon.
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No. 130428 ID: e7703b

>>130416
>taratects
Taratects are the made up race Kumo-chan is of.
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No. 130429 ID: 3d1dd5

Oops, I was thinking of tektites, the four legged zelda spiders.
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No. 130444 ID: 10c408

>>130412
I, for one, would vastly enjoy seeing a dragonosarus hybrid for chakarchelou.
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No. 130525 ID: 977456

Does anyone have a good setup for the punchline "A thicc frog rolling in."? It is a play on "a thick fog rolling in" so coastal and navigational themes would help, but it is primarily about frogs.
That or any other terrible frog jokes. We have souls to destroy here and they won't pop themselves without proper encouragement.
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No. 130533 ID: 2eba1a

>>130103
Well, there is a bear roaming around, maybe theres some monster bees around here as well?
Or just to buck the normal Giant Spider trend, how about some Giant Ants? Would be cool for the chitin if we kill some...or the acid.
To go with the frogs, im thinking of some kind of magical newt. Theres that thing about using eye of newt in witches brew, so maybe its eyes are magical somehow, like it can do a weak curse or dazzle effect on you with its eyes. Or maybe they just have big moe eyes.
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No. 130534 ID: 151656

Since there are giant frogs, it'd be logical to think that there are giant flies for them to eat as well.
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No. 130535 ID: 91ee5f

>>130103
We could try recruiting a snake monster.
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No. 130539 ID: 2eba1a

How about a Bush Beast? Its a beast, thats also a bush.
like topiary with claws
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No. 130561 ID: 8d4593

>>130103
Maybe a lesser earth elemental could be around?
I think it would be interesting to see what Merude makes of such a thing.
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No. 130562 ID: 12b116

we must capture and tame Tall Boy
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No. 130563 ID: 977456

>>130562
I believe that Deem's current and near-future internal dimensions are insufficient to provide for a tall-boy's ongoing living requirements.
Let's play innuendo limbo!
>>
No. 130564 ID: 8eaf98

>>130563
I must say I think the time requirements to accommodate tall-boi's length may get in the way of other activities and spread goals.
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No. 130581 ID: 2eba1a

>>130103
It took me too long to think of it, but you know what would be really useful in a monster to tame right now would be something we could use as a mount or pack animal. Some kind of horse/bovine/Goat Or maybe a large land bird would be great, and make those trips to the city a lot faster, and they could be used to speed up excavation of the dungeon, graze in the garden out back, and provide fertilizer.
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