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File 144033017287.png - (48.05KB , 800x600 , arh_questdis.png )
94347 No. 94347 ID: 8177e7

Thought it was about time I made a combined discussion thread for all my quests.
584 posts omitted. Last 100 shown. Expand all images
>>
No. 129462 ID: e8f59c
File 155825517467.png - (131.58KB , 524x713 , giggadem.png )
129462

With Dungeoneer's latest chapter wrapped up, now is a good time to finally announce I have created a patreon!

It's intended as a tip jar to incentivise me to update more consistently, mainly to smooth out periods of weeks (or occasionally months) where I haven't been updating.

https://www.patreon.com/arhquarium

Next up I've decided I will continue Dungeoneer as the current thread was wrapped up mainly due to length and there's a few things I'd like to get done while they're still relatively fresh in my head.
>>
No. 129515 ID: bcc41d

>>129462
Tiny tip'd.
>>
No. 129554 ID: 977456

>>129462
Your clothing didn't expand with the rest of you. To avoid lewds, you should wear clothes made from Hin's hair so that they respond well to size magic. Could you use the same trick with someone shadow-aligned to get clothing that goes invisible, blurred, or similarly visually distorted with you. The "go naked or be floating clothes" problem isn't prudent. Would Moriko's demonic aspect be shadow-aligned?
>>
No. 129801 ID: 3d1dd5
File 156198293188.png - (375.22KB , 1200x1600 , kaijune_deem.png )
129801

I very cleverly posted this pretty much everywhere except here. Last month was apparently Kaijune and the little patreon poll I ran said draw Deems.

>>129554
Don't be silly, Deem isn't lewd. And yes, Moriko would be shadow. I didn't want to go hard in on elements for magical sorts but loosely Merud would be earth, Reisarf would be water and Hin would be light.
>>
No. 129805 ID: 977456

>>129801
That is amazing, but tragic. Many tears shall be shed that Kallia missed Merud's face when he saw that.

>the thaumatorium's water reserve is going to deplete itself eventually.
This raises a thought. As the dungeon grows she might require a large amount of maintenance. Slimes and such could help, but... is there maybe some sort of ontological inertia that keeps rooms functional and largely static unless they are explicitly harmed? Could the thaumatorium be an infinite water-supply so long as the withdrawals are minor? Or perhaps that regular intake and output will remain equal so long as nobody pays attention?
>>
No. 129807 ID: 3d1dd5

>>129805
Oh no, Deem will have to top up the thaumatorium pool every so often. There's actually a cistern on the thaumatorium's east side they've been using for drinking water (the circular thing on the map).

It's just easier to locate the brewery near an existing cistern instead of having to carry water there every time a cauldron refill's needed.

The little waterfall in the meditation room is currently fed from a small tank filled via golem labour. She only turns it on if someone is going to use the room. It wasn't quite finished in the room picture.
>>
No. 129808 ID: ad51b8

>>129801
people still think deem is one of Merud's golems right? What would the local town have to say to him if they saw deem walking around looking like this?
>>
No. 129810 ID: 3d1dd5

>>129808
That got cleared up pretty quickly. I'm sure Kallia would have something to say though.
>>
No. 129814 ID: ccd29d

Chest Day's in two weeks and I'm going to be pretty busy in the weeks following it so I'd like to make an early start. Any torsos of especial interest?
>>
No. 129817 ID: 0fae41

>>129814
Perhaps another perspective of Kaijune Deem?
>>
No. 129818 ID: ad51b8

>>129814
your metroid characters could use so love I feel. It's been awhile since they got to do anything.
>>
No. 129819 ID: 10c408

>>129814
>_>

Doyle is basically all chest, accept no substitutes. Or for a non-joke suggestion, let's go with shopkeeper. It's been awhile.
>>
No. 129820 ID: 91ee5f

>>129818
I agree with this.
>>
No. 129845 ID: 977456

>>129801
Well if nobody else is going to say it...
How does the kitty explorer expect to conquer that kaidunjeon?
>>
No. 129870 ID: 3d1dd5
File 156250231814.png - (12.22KB , 400x400 , enhance_cat.png )
129870

>>129845
Well as you can see if you zoom and enhance, she's not really prepared.

With the Patreon supported update for this month done, I have decided I'll also be bringing back the Bloom questionably canon date thread back this week, since it has been a bit neglected.
>>
No. 129871 ID: ad51b8

>>129870
>ok so I may have rushed into this a little unprepared but by god the loot must be amazing.
>>
No. 129930 ID: 3d1dd5

I've been debating using the disthread to get input on minor things like potion side effects or decorative decisions to get input without having it 'take up' an update in Dungeoneer. Mainly to get a better balance between suggester induced shenanigans and time actually passing.

Anyone have any strongly held opinions about this?
>>
No. 129934 ID: ad51b8

>>129930
go for it, it's a disthread after all

Though I would suggest putting a link or something in the actual quest thread so more people will know that potion effect talks and what not are happening on the disthread so no one feels left out incase they don't check this thread that often.
>>
No. 129941 ID: 1a6fd4

>>129930
Yes please. Anything that speeds up a quest is a Good Thing™.
>>
No. 129982 ID: 866d3a

Well to get the ball rolling, Deem's going to be brewing up some buff potions so a few thoughts for primary and side effects would be appreciated. Potential ingredients will be slime, frog, imp and woodland plants.
>>
No. 129983 ID: 151656

>>129982
Somehow just reading that one of the ingredients is gonna be "frog" put me in mind of them getting all "acrobatic fighter" on the bear. So I'm gonna go with "enhanced jumping".
>>
No. 129984 ID: b5fb67

>>129982

The potion equivalent of Enlarge/Reduce
>>
No. 129986 ID: b1b4f3

>>129982
primary effects:
(slime) Regeneration/healing. Stretchy limbs. Adaptive damage resistance.
(imp) Agility. High energy levels. Bravery. Ability to sense nearby demons/monsters.
(frog) Strong legs/limbs. Increased accuracy.
(plant) Barkskin. Strength. Enhanced perception. Regeneration/healing. Growth. Higher energy in sunlight.

side effects:
(slime) Semitransparent skin. Bubbles when speaking. Sweatiness.
(imp) Red skin. Fangs. Black sclera/demonic eyes.
(frog) Tendency to ribbit/croak when talking. Urge to jump instead of walk. Oversized tongue. Shiny, smooth skin. Froggy eyes.
(plant) Green skin. Urge to bask in sunlight. Leaves sprouting from skin.
>>
No. 129989 ID: 0fae41

>>129982
Enlarge/reduce potion side effect: Cooldown period of the opposite effect. Or something completely unrelated, like hallucinating shadowy figures behind everyone.
Sticky skin potion, side effect: long sticky tongue.
Potion of Breath Holding. Side effect: Ribbit.
Agility potion with a side effect of horny.
Plants cover a wide variety of effects depending on the local flora. Maybe you get the ability to put down roots, locking you in place but making you harder to knock down & recovering some health in soil. Maybe you gain a fire vulnerability but also thorny skin. You could even turn into a potted plant for a minute, but get fully healed after your transformation.
>>
No. 129996 ID: 3d1dd5

Oh and while I also think of it, no-one's suggested anything for whether to use the Fixity Bangle on anyone and what physical reinforcement it should be used to 'lock in' in preparation for bear fights.
>>
No. 129999 ID: 9caba2

>>129982
To throw some more onto the pile.

Effects:

Leaves: A leaf on the wind, imbiber tends to swirl around attacks, as if the attacker was swiping at a falling leaf.
Roots: Rooted, the drinker can sprout roots to avoid getting knocked back, but they might take more damage depending on the attack.
Slime: Best Buds, grievous injuries or dismemberment results in the damaged part splitting off into its own miniature clone that joins the fight.
Frog: Water breathing/breathing through the skin.
Imp: Are there really any positives to this? Maybe some vague magic detection abilities or a dinky horn.
Ash: Caustic skin, strong deterrent to anyone trying to eat the consumer.

Side Effects:

Leaves: Imbiber can easily be brushed aside and can't hold their ground against attacks.
Roots: The consumer might sprout roots if they remain still for too long, gaining nutrients but being immobile until the effect ends.
Slime: Slippery.
Frog: Oversensitive skin, overly sensitive to poor air quality, tadpole tail
Imp: Upset stomach, you shouldn't be drinking this. Speaking negative thoughts about others without any mental filter to stop it.
Ash: Caustic skin can cause damage to the wearer's clothes in the long term. Also refrain from wiping your eyes.

Misc:
Clay: Some types of clay are used as a clarifying agent it should make the potion less murky but don't use it when animal products cause the main effects. Be sure to remove the clay slurry it leaves behind, decanting should be fine.
>>
No. 130005 ID: 977456

Well the Bear's greatest threat is its teleporting and ambush abilities. The most important thing is to keep it from getting out of sight.

Brew of demonic attune ment: Grants an increased ability to sense and resist demonic magic-type-stuff, like cursed wounds and curse-inflicting claws. Causes the imbiber to gain demonic physical features and intrusive but obvious demonic thoughts.

Bright-pink paint: Upon contact causes the subject to attain a localised bright-pink colouration, inhibiting their ability to blend with their surroundings.
>>
No. 130011 ID: 0fae41

>>129996
Can Alkaline use the Fixity Bangle? If we enlarge her again she can grapple the devil bear and poison it at the same time.
>>
No. 130012 ID: 977456

Alkaline's curse resistance is luck-based. It'll help plenty, but relying upon it could go poorly. How much can her surface be rendered cut-proof?

Giving Moriko a mild size/reach upgrade and an impact multiplier on her hammer would provide a solid foundation to keeping the bear stun-locked, but I would like to go into this with a base-state Moriko. Prove that she don't need no demon! or that she does...
On that note, you could try to queue up a last-minute demon transformation for her, relying upon The Earth Pulse to facilitate it so that it can only be activated at a peak of drama, going the full tentacle-hair, slicing-nails, spike-teeth, scaled-skin, elongated arms, wrapped in obfuscating shadows... If things are handled then things are handled and nobody needs to know, if things go poorly, then, well...

Tea of Terrific Treatment Time: Causes the victim to tilt their head up and eject a massive plume of steam with a loud whining noise while turning bright red for a few seconds. Any injury inflicted during those few seconds is instantly healed. Causes profuse sweating for an hour afterwards.
It'd be useful if you need to amputate a cursed wound...
>>
No. 130019 ID: a9af05

Since there's a lot of people going with an "Enlarge" potion, I'd like to do the same with my own little spin on it.

Potion effect: Enlarge, makes the user bigger.
Unfortunate side effect: Also enlarges sideways (makes the user a little fat).

When the potion wears off, the user might be a few inches taller and slightly chunkier than they originally were.
>>
No. 130030 ID: 91ee5f

>>130019
So you’re basically saying the potion still does what it says, it just never specifies how it enlarges whoever drinks it. Is that right?
>>
No. 130061 ID: a9af05

>>130030
Exactly. That's what makes it funny.
>>
No. 130103 ID: 3d1dd5
File 156346113608.png - (65.92KB , 600x640 , bad_doods.png )
130103

So given it's an excellent time for random encounters, any flora and fauna people might be interested in running into? Keep in mind this is pretty near the dungeon so some might end up being useful as dungeon monsters, ingredients or simply have to be cleared out so Deem can encourage something more useful to spawn in their place.

As you may have guessed, the frogs are the pidgeys of this area.
>>
No. 130104 ID: 465a14

>>130103
I'm fond of wicked jelly-johns from this thing: https://drive.google.com/drive/u/0/folders/0BxVHEMMjLlZ4ZnJyWnlSNEc3LW8
>>
No. 130105 ID: 1ed92d

>>130103
I recommend burrowing beetleoids like Ankheg. They mostly eat fruit and carrion and thus are perfect for an aspiring dungeoneer, especially with their ability to dig tunnels.
>>
No. 130112 ID: b1b4f3

Since we're going shadow-themed how about an actual shadow monster?
>>
No. 130113 ID: dadaee

>>130103
Is it limited to the things we see there? because there's something to be said about some classic, good old-fashioned giant spiders.
No doubt with some new twist.
>>
No. 130114 ID: 0fae41

>>130103
Giant wasps make dangerous neighbors, but perhaps if tamed via down-leveling like Doyle, they could revert into a more friendly honey-/bumble-bee form.
Carnivorous plants make neat enemies. Maybe they grow higher up, in poor soil on the mountainside?
Raccoons have ties to the shadow element. Maybe they've banded together like a vicious little tribe of brownies.
Since we're near the mountains, there might be an apex predator that lives near the peak. Would Deem have knowingly settled near a dragon? Probably not, but perhaps a roc or a yeti...
>>
No. 130115 ID: 977456

Landsharks. Not the ones that swim in earth or fly or anything, pretty much their only adaptation is tough slime that keeps them from drying out and lets them breath, but big jaws and strong tails make their flopping around dangerous, and they are near silent and odourless when waiting in ambush.

Feral golems might be interesting. Presumably there are golems out there who lose their masters or maybe a large Earth Pulse discharge goes into some clay? Deem is used to being on the team with all the golems, and the bear probably wouldn't hunt them...

Do monster frogs have a metamorphosis postfrogdom? What would be to a frog what a frog is to a tadpole? All of the limbs? Wings maybe?

Every great dwarven tale of plumbing the depths reminds one of the treeful terrors. Can we get some Old Man Willow action?

Everything is mimics!
>>
No. 130123 ID: 977456

And, of course...
>>118541
1, 6, 8, and 9 are all appealing.
>>
No. 130226 ID: 10c408

Some kind of flying predator would be an interesting change of pace.
>>
No. 130228 ID: 977456

>>130226
That would be #8, the Fake Deer! Uh... I assume it is a predator? I mean, it doesn't look predatory, but it must be, right? It's look are probably deceptive! It can't really be a hybrid of a balloon and a pinata.
>>
No. 130248 ID: 3d1dd5

>>130228
It eats wolves.
>>
No. 130397 ID: 842ac4

For a shadow/earth mix, definitely going to want giant spiders. It matches too well, and based on how we want to run things we can have normal dumb spiders that up the fear factor for adventurers, but also have the potential for intelligent spiders which are scary as fuck to anyone.

Spiders are such a common fear we might scare some of our denizens though.
>>
No. 130400 ID: b1b4f3

Shit, spiders, of course. We definitely need some of those.
>>
No. 130409 ID: 977456

In before meme taratects.
Speaking of which, What does Deem know about the metamorphosis of available monsters? We've covered Alkaline pretty well, but don't know much about turning Char into a dragon, nor Belph into... huh... A Bog of Eternal Stench? A Steam Engine? A Slightly Prettier Cauldron? A Brewery? A Bong? A Hybrid-between-a-chicken-and-a-house?
Can ogres metamorphose? Demons? What about hybrids of such...
>>
No. 130412 ID: 3d1dd5

>>130409
They'd probably be taratects just to have less legs to pose!

I'll hold off on talking about evolutions in too much details until Deem has a proper doodad for doing it, but in essence all monsters can be customised, the named varieties are just particularly successful and stable breeds.

Chakarchelou is going to have the option to cycle through various forms as he iterates towards a more draconic form. Wyverns and dracotaurs and basilisks and tyrannosaurs and hydras and draconians and such.

Not sure if Hin would evolve in the course of the quest, but ogres are a kind of giant.

Still making up my mind about Doyle. He might be one of those weird pokemon that doesn't evolve into anything.

Demons are pretty much all over the place...

Deem eventually will have the option to make chimeras but not everyone wants to throw away their humanity for power, even if it is a very good deal.
>>
No. 130416 ID: a9af05

>>130409
>>130412
>taratects
I'm getting a lot of "So I'm a Spider, So What?" vibes from that word.

If that's the kind of spider that we'd end up recruiting, then I really what to get a spider for our dungeon.
>>
No. 130428 ID: e7703b

>>130416
>taratects
Taratects are the made up race Kumo-chan is of.
>>
No. 130429 ID: 3d1dd5

Oops, I was thinking of tektites, the four legged zelda spiders.
>>
No. 130444 ID: 10c408

>>130412
I, for one, would vastly enjoy seeing a dragonosarus hybrid for chakarchelou.
>>
No. 130525 ID: 977456

Does anyone have a good setup for the punchline "A thicc frog rolling in."? It is a play on "a thick fog rolling in" so coastal and navigational themes would help, but it is primarily about frogs.
That or any other terrible frog jokes. We have souls to destroy here and they won't pop themselves without proper encouragement.
>>
No. 130533 ID: 2eba1a

>>130103
Well, there is a bear roaming around, maybe theres some monster bees around here as well?
Or just to buck the normal Giant Spider trend, how about some Giant Ants? Would be cool for the chitin if we kill some...or the acid.
To go with the frogs, im thinking of some kind of magical newt. Theres that thing about using eye of newt in witches brew, so maybe its eyes are magical somehow, like it can do a weak curse or dazzle effect on you with its eyes. Or maybe they just have big moe eyes.
>>
No. 130534 ID: 151656

Since there are giant frogs, it'd be logical to think that there are giant flies for them to eat as well.
>>
No. 130535 ID: 91ee5f

>>130103
We could try recruiting a snake monster.
>>
No. 130539 ID: 2eba1a

How about a Bush Beast? Its a beast, thats also a bush.
like topiary with claws
>>
No. 130561 ID: 8d4593

>>130103
Maybe a lesser earth elemental could be around?
I think it would be interesting to see what Merude makes of such a thing.
>>
No. 130562 ID: 12b116

we must capture and tame Tall Boy
>>
No. 130563 ID: 977456

>>130562
I believe that Deem's current and near-future internal dimensions are insufficient to provide for a tall-boy's ongoing living requirements.
Let's play innuendo limbo!
>>
No. 130564 ID: 8eaf98

>>130563
I must say I think the time requirements to accommodate tall-boi's length may get in the way of other activities and spread goals.
>>
No. 130581 ID: 2eba1a

>>130103
It took me too long to think of it, but you know what would be really useful in a monster to tame right now would be something we could use as a mount or pack animal. Some kind of horse/bovine/Goat Or maybe a large land bird would be great, and make those trips to the city a lot faster, and they could be used to speed up excavation of the dungeon, graze in the garden out back, and provide fertilizer.
>>
No. 130853 ID: 9c4f92

I keep toying around with the idea of introducing dungeon sponsors during the next town visit. Basically giving Deem an extra source of gold and dungeon material but having to keep the sponsor happy and accommodate some of their requests in dungeon design and themes.

Creating some tension between Deem's greed and her pride, basically. I'd like to hear what people think might be fun for a sponsor.
>>
No. 130857 ID: 0fae41

>>130853
The town merchant, who provides sponsorship in exchange for babysitting.
The stylish highwayman, whose tastes are eclectic and income sources are questionable.
Finally, someone who perhaps may be able to finagle us official membership in the dungeoneer's guild.
>>
No. 130865 ID: 5b93d3

>>130853
Town gardener (herb merchant? Apothecary?): wants Deem to grow plants that only thrive well in a dungeon environment: caves (like the mushrooms), high altitudes, high concentrations of the Earth Pulse, etc.
Deem must balance creating a dark and atmospheric dungeon with having flowers growing over every available surface.
>>
No. 130867 ID: ad51b8

>>130853
the golemancy school who believes it already is sponsoring us since we took one of their students and will give us a small kick back but in exchange they want us to open our dungeon to them them so they can give their students some practical experience.

And by that I mean every few month they will have a "field trip" were selected students will go to the dungeon and use their talents to help defend it and then we get a roll of the dice for how competent these students are. Some might actually be good and help the dungeon, some might be terrible and actually end up in adding the adventurers do to being so inept, and some may just try and find a quiet corner to make out in or smoke weed smelling up the whole dungeon. We just don't know till they show up.
>>
No. 130868 ID: 91ee5f

>>130867
>field trip to help dungeon
Or it could be a field trip to try and beat the dungeon. As a way to test their abilities, they have to try and defeat us.
>>
No. 130874 ID: 977456

I don't think that scholars like that would play The Labyrinth Game so it would be more appropriate if they were more scholarly. Like walking out in the middle of an invasion and risking their necks by jumping out in front of adventurers to ask them to apply some obscure attack over and over again with Deem having to keep them alive and go along with their inane tests. Or insisting upon obscure golem designs, like demanding that the brutes goose-step to test if it makes their behaviour more regimented in other ways.

Hugh Mann might want Deem to spend lots of time and effort tweaking her external spawns towards female doppelgangers. For reasons...

Some miners might be willing to dig out some space for her, but would do so according to their own whims, extract some of the densest ore and gem seams, and expect Deem to provide safety and lodging.

Historians would love to interrogate someone who is older than dirt. Especially if they can provide full-scale replicas of ancient history.

That hidden valley is just asking for a mysterious cult/sect/tribe/order/whatever infestation. She should at least see if she can grow a dryad in there.

Someone wants to expand and convert the thaumatorium into a health-spa? Move in some heated jacuzzis and massage slabs+golems...

A goblin tribe wants to turn Deem into an old-folks-home by shipping all their least popular elders off to be adopted as dungeon monsters.

There is plenty of advertising space on brute golems and (treasure) chests...

Mysterious benefactors who refuse to meet with Deem offer to pay for weird things like "hurrying up and upgrading my Deem's forge already" and "you should snog have tea with that nice hammurai lady" or "You should help your dashing genius golemancer design turing-capable golems"...

Two competing adventurer groups have conflicting demands. Both want certain cosmetic details included in the golems and for the golems to all conform to a single gender, but disagree as to which gender that should be. Then a third group wants them covered up as much as possible and threatens to protest outside Deem's opening if it doesn't happen. Then a final group expects Deem to have all the golems in period-accurate armour on the basis that it would boost custom from being "more professional" even though golems have very different armouring needs.

People wanting Deem to host parties. Everything from non-combat "haunted house" runs for halloweens to blind-drunk office-parties for the financial new year's.

Furries wanting Deem to blow all her boss-upgrade magic on giving all the denizens and monsters animal-traits for the duration.
>>
No. 130875 ID: 0fae41

>>130873 reminded me, what would Alice's response to water be? It's not something she's encountered in great quantities on the station yet. Less drastic than fire? Does she even have neutral buoyancy?
>>
No. 130876 ID: f10b3f

>>130875
Alice is startlingly amphibious.
>>
No. 130879 ID: 977456

>>130876
High-performance startling or jump-scare startling?
>>
No. 130894 ID: bf2179

>>130879
A valid question.
>>
No. 130895 ID: 1a6fd4

>>130879
>>130894
Knowing Alice, it's both.
>>
No. 130940 ID: 2eba1a

>>130853
How about an Architect or artist who wants to see various designs used in the dungeon that might be too impractical or outlandish to be made elsewhere? Deem seems pretty handy in making things but she might be a little rigid imagination wise. Someone who can give her money AND pitch her ideas might be fun.

Or how about a weirdo noble or rich entrepreneur who wants to see rare and/or unusual variations/evolutions of Monsters? No better place then a dungeon, especially one you can talk to to direct their evolution. Alternately for the businessman option, maybe they want them as a reliable source of materials for new products, like making slime milk beauty treatments or something.
The upside of this one is that if they have enough clout, they could keep those dungeon hunters away from Deem a bit.
>>
No. 130952 ID: 5b93d3

>>130853
Wealthy noble's kid wants to run a dungeon, said noble pays Deem to let them win.Plot twist: kid doesn't give a crap about dungeon diving and also pays off Deem to make it look like they're actually making an effort, leaving Deem to play with herself pointlessly pantomime an entire dungeon run
>>
No. 130968 ID: 977456

A leprechaun needs somewhere to hide their lucky charms!
>>
No. 131074 ID: 10c408

Can't remember if I made a suggestion for the dungeon sponsors idea yet or not, but...

Guilds! There's a lot of potential to be had with an specialty artisan/thief guild trying to set up a business venture with a burgeoning dungeon.
>>
No. 131081 ID: eb4a6c

A tailor or designer would be a good one, trying to market their designs to adventurers maybe. That's where the real cash is. So they demo outfits on dungeon denizens. Adventurers are always jealous of how stylin bad guys' outfits are.
>>
No. 131107 ID: 7ebbf9
File 157054493820.png - (18.34KB , 720x400 , what_are_bears.png )
131107

>>130879
I don't know if you were expecting any answer other than 'both'.

Lot of interesting ideas for a sponsor. I originally had it in my head as more like patronage by a local noble but these sorts of partnership have a lot of potential.

Now in quest Deem mentioned managing to solidify two of the curses affecting her. The idea for this one came from Twilight Princess where I was entertained by Midna holding on to the wolf curse fragment after Link got the master sword just in case he needed to be a dog again.

The four curses affecting Deem were:

Polymorph: Deem was transforming into different races at random times.
Secret Chest: Whenever Deem restrained herself from commenting on hidden information (that she wanted to speak about), enhance knockers.
Emotional Honesty: A terrible, terrible curse. Deem felt compelled to explain her feelings for everyone she knows.
Blabbermouth: Deem's internal monologue occasionally turned into an external one. It's like mindreading but for everyone else.

Which two is it going to be? The most likely use for these will be to make a (flawed) magic item.
>>
No. 131108 ID: 33056f

Polymorph and Secret Chest, of course! There's clear practical uses for both curses. Clearly.
>>
No. 131110 ID: 151656

>>131107
Polymorph was clearly very useful, as we could attest in the quest itself already. Blabbermouth would be interesting to use on a prisoner, if it ever came to that. Emotional Honesty could also be useful in a similar way, but I think Blabbermouth is better. As for Secret Chest... eh, we have other ways to enhance knockers already.
So Polymorph and Blabbermouth get my vote.
>>
No. 131112 ID: b1b4f3

>>131107
Polymorph and Emotional Honesty. First one's useful. Second one annoys Deem the most.
>>
No. 131113 ID: 91ee5f

>>131107
>Now in quest Deem mentioned managing to solidify two of the curses affecting her.
>The four curses affecting Deem were:
Does this mean that the 2 curses we don’t pick will still be affecting Deem?

>Which two is it going to be?
I say Deem managed to remove the Polymorph and Emotional Honesty curses from herself.
>>
No. 131115 ID: 977456

Please retain Emotional honesty and Polymorph. For great snoot booping and admissions about snoot booping.
>>
No. 131116 ID: 12b116

>>130952
Deem wouldn't like that much I don't think. She gets really excited over action
>>
No. 131118 ID: 977456

>>131116
The purpose of a paying job is rarely enjoyment. If it comes to happiness I would worry more about Moriko than Deem. Her job defending her lady being dismissed for mere coinage?
Then there is concerns for Deem's self-respect. Many people suffer permanent mental harm from selling their body for the pleasure of rich brats. Just... letting them in to plunder her depths with only feigned resistance, someone she doesn't even respect? It could really do a number, even to someone as experienced as Deem.
Finally, is Deem physically capable. Once The Earth Pulse starts thrumming, her mana rampagine through veins, liquid magic pouring from her cracked heart. Is she just going to take a dive, lay down and take it, when she could rise and engage in glorious struggle! I think that perhaps the others would be needed for baby-sitting the noble while Deem and Moriko go out to distract each other.
>>
No. 131125 ID: 015bf2

>>131107
Emotional Honesty and Secret Chest, because the thought of breast pinocchio amuses me far more than it should.
>>
No. 131126 ID: ad51b8

Polymorph because that one was just fun and could maybe be used to make a cursed object in the dungeon that could be used to disorient invading adventurers or make a cursed object that is just to useful/interesting not to use.

and

Secret Chest because this one is just hilarious.
>>
No. 131127 ID: 8d4593

Blabbermouth and Emotional Honesty.

Because nothing cuts through potential melodrama like a pendant of truth!
>>
No. 131129 ID: e3730d

Well if we're going to make a flawed magic item...

Blabbermouth and emotional honesty. It doesn't sound like we can split off the polymorph curse and make it a flawed magic item by itself, so being able to kind of get true information (or as close as we can get anyway) out of someone interacting/wearing a magic item could be useful.
>>
No. 131132 ID: 9caba2

>>131107
Secret Chest for the joke and Emotional Honesty for the impromptu teambuilding when it affects a person.
>>
No. 131134 ID: 1a6fd4

>>131107
I like these >>131110 >>131112
But if we only get one item with both curses, then >>131129 is right.
>>
No. 131136 ID: 7ebbf9

One item per curse. I suppose you could use both in the same item potentially but it'd probably be a weird item.
>>
No. 131137 ID: 0fae41

Polymorph and Secret Chest are both great and should stick around. If we did do a combo item though, emotional honesty and secret chest have excellent synergy.
>>
No. 131142 ID: 0a7f21

I think we need more blabbermouth shenanigans. Also secret chest. We'll sell the item to Kallia, it seems like the kind of thing she'll get a kick out of.

I feel kind of like Deem should be able to manage polymorph on her own without a curses help, she has all the right magic parts to shape herself, it kind of plays to her homonculi partially human specialization, and it opens some fun possibilities. The dryad form was a pretty neat addition.
>>
No. 131144 ID: 977456

But we could equip ploymorph to Belph for a jacuzzi!
>>
No. 131147 ID: 1a6fd4

>>131144
Nah, he'd resent it all the way. He'd be more of a j'acuzzi.
>>
No. 131152 ID: a9af05

>>131113
>Does this mean that the 2 curses we don’t pick will still be affecting Deem?
That's a good question.

Under the assumption that Deem will still have the two curses we don't choose, I'm voting for Polymorph and Emotional Honesty as the curses she solidified and removed from herself.
>>
No. 131153 ID: b1b4f3

She's not affected by any curses anymore. She digested all of them.
>>
No. 131156 ID: a9af05

>>131153
Are you sure about that? I'm not seeing where it says that.
>>
No. 131157 ID: 151656

>>131156
>>/quest/946032
>I finally manage rid myself of those curses from the raw mana experiments. As much entertainment as I'm sure my golem sculpting and occasional loose lips provided my denizens, it's a relief it's over.
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