[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Quests] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name
Email
Subject   (reply to 123379)
Message
File []
Embed   Help
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM, ZIP
  • Maximum file size allowed is 20000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Currently 17633 unique user posts. View catalog

File 152787662193.png - (398.07KB , 1024x1024 , disthread.png )
123379 No. 123379 ID: 891b91

Wherein we discuss dead dust, and possibly other sorts of dust as well.
Expand all images
>>
No. 123380 ID: f8ff93

Dust is a pretty good game. The ending is gloriously overblown anime.

Also this quest is exactly how you start an intriguing ontological mystery right.
>>
No. 123381 ID: d35f61

So, probably silly to start theorizing right now, but:

I think we actually ARE dead. Whatever dust that we inbibed somehow brought us back to life, as it did select others. I don't know if we retained all our mental faculties because we're special or because that's the result of the dust, but I propose that once he's gone we do a simple health check on ourselves. Pinch and maybe hold our breath for as long as possible. We need to see if all of our nervous system is still intact and if we still need to breath and whatnot.
>>
No. 123383 ID: 166e1c

>>123380
Good game, cool story, but I felt something was missing from the villains. I didn't understand their perspective, why they though what they were doing was right? The existence of this reason is insinuated in the general dialog but never stated, a big emptiness considering the main antagonist had such emotional connection with Dust, who cannot reciprocate since he never discover what he used to fight for.


>>123381
Since the protagonist used to be human and now isn't, I see two strong possibilities: Either we were brought back to life in a new body, or we are an undead human with a distorted perception of the world.
Personally I prefer the first option. Second guess the reality of everything we see would get tiresome really quick.
Also being alive is a preferable state of being. Unless there is an awesome reward for enduring decomposition, being dead is preferential to be undead.
>>
No. 123413 ID: 5f80fc

Alright, plan of action: only as a last resort we'll follow the instructions on the page we tore out. That said, after leaving this place, we should find a library, and look up what this Vesper company is on a computer, and/or reading materials.
>>
No. 123418 ID: ad7c25

So quest is not porn quest obviously but is it going to be NSFW or exclusive SFW or if lewd happens whatever?
>>
No. 123419 ID: 891b91

>>123418
Thanks for bringing this up; I meant to make a disclaimer about this at the start of the quest, but I forgot to do it.

The short answer: the quest might get lewd at times, if it's appropriate to the plot/setting/characters and if suggesters make choices that direct the plot towards it. Or it might not get lewd much, if at all, if they don't.

The long answer:

I'm fine with including nsfw/lewd/romantic content in the quest so long as I think it helps develop (or at least fits in with) the plot, characters, setting, etc. For example, the holoporn in the latest update was meant to help lend to the seedy atmosphere, and to characterize the guy behind the desk. Sex won't be a major focus of the quest, but given the right conditions it could happen.

All that being said, I want to cater to suggesters' wishes when it comes to lewdness. I don't plan on nudging the quest down a lewd path intentionally, but if a majority of suggesters try to push things in that direction and it makes sense for it to happen within the bounds of plot/characters/setting, then I'll allow for more opportunities for it to happen. On the same token, if I consistently see most suggesters shying away from lewdness, then I'll be more likely to downplay those opportunities in the future.
>>
No. 123423 ID: f0e552

Hey, do you have places where you post art? Like a tumblr/twitter etc.
>>
No. 123425 ID: 891b91

>>123423
I do, here you go:
https://www.furaffinity.net/user/totalgarbage/
https://totalgary.tumblr.com/
>>
No. 123426 ID: 4eba89

Oh my god. That is quite possibly the most garish tumblr background I have ever seen. That is saying something.
>>
No. 123427 ID: 891b91

>>123426
Thank you, I'm very proud of its sheer obnoxiousness.
>>
No. 123428 ID: 8df643

Hmm. *checks his bookmarks* Yep, you're on my favorite artists list. Just love your art style!
>>
No. 123460 ID: 891b91

>>123428
Thanks!
>>
No. 123470 ID: 891b91
File 152834849176.png - (194.21KB , 657x1007 , 003lewd.png )
123470

Here's a panel from the 3rd update that I threw out, but I still like how it turned out as a drawing, so I figured I'd post it. (Plus, I figure it's a good consolation prize for those who wanted lewds in the most recent update.)
>>
No. 123473 ID: ae9b99

>>123470
very cool consolation prize, looks like our protagonist is going commando in this quest.
>>
No. 123489 ID: 61838d

>>123470
Very... fluffy.
>>123473
And yes she is, apparently her past self decided underwear wasnt necessary.
>>
No. 123508 ID: dbf422

>>123419
Personally glad to see it more limited. I don't mind it, I just need it to make sense.
>>
No. 123665 ID: 891b91
File 152921979536.png - (475.00KB , 1024x1024 , 013-4.png )
123665

(Non-animated version of post 013-4)

At first glance, it isn't clear what the card is for; it mostly lacks identifying marks, save for an odd glyph that takes up most of one of its faces. The glyph seems similar in concept to the one printed on the Vesper paper, albeit a different design. Cautiously, you glance at it, and to your surprise a holographic advertisement blooms from the surface of the card.

DELANEY SECURITY SERVICES LLC

We offer:
- Cheating spouse investigations
- Corporate fraud, theft, and espionage investigations
- Taffa syndrome background investigation and recovery
- Polygraph and voice stress analysis
- Dust scan analysis
- Surveillance
- Memory acquisition and analysis
- Murder investigations
- Body theft investigations
- VIP protection and body guarding
- Covert camera installation
- Rhythmograph installation
- Employee background checks
- Vehicle tracking systems
- Specialized undercover agents
- Service with a smile :)

Offices located at 306B Ablewild block, Gansett Shelf
nltp://delaneysecu.service/



It appears that this is a high-tech business card for a detective agency, which you suppose explains the presence of the evidence case.
>>
No. 123668 ID: 8df643

It's very thoughtful of you to worry about readers with epilepsy.

However, I don't think the warning was quite necessary this time.
https://www.epilepsy.com/learn/triggers-seizures/photosensitivity-and-seizures
This is because the flashing usually needs to be pretty fast, between 5-30 flashes per second. So the fact that the hologram displaces once every 2.5 seconds isn't a problem. The tiny flickering that's going on also isn't a problem because the brightness difference there is barely 2%, without any hue changes, whereas real "flashing" would be brightness going between 0% and 100%, or extreme changes in colors.

It's also worth noting that the triggers for people with photosensitive epilepsy vary from person to person. For instance, it could be that, rather than flashing lights, a trigger in one person is simply looking at a specific color. It's really not something that you can account for. Fortunately, such people will take measures on their own, such as reducing the brightness of their monitors and being in a well-lit room.

I'm not saying that you shouldn't worry, but there's also no need to be paranoid. As long as a person knows that a panel is animated, which is something they can already tell from the animated thumbnails, it's highly unlikely that a photosensitive person, being aware of their condition, wouldn't take pre-emptive measures on their own.
>>
No. 123672 ID: 891b91

>>123668
I appreciate the correction -- now I won't have to be as worried about the possibility of giving someone a seizure. Perhaps unsurprisingly, I was under the impression that any flashing, even subtle flashing like the flickering in that gif, was potentially dangerous for people with photosensitive epilepsy. I wasn't sure how true it was, but I decided I'd rather be safe than sorry.

Anyway, I see your point; I probably won't bother with epilepsy warnings in the future unless the flashing in the animation is particularly extreme.
>>
No. 123673 ID: 891b91
File 152926171050.png - (290.68KB , 742x1285 , swain-duo.png )
123673

A friend doodled our still-unnamed protagonist with Sunny, the protagonist of a quest he's been running over at /qst/. Not sure if this belongs in the fanart thread, so I figured I'd just post it here.

If anyone is curious/interested, here's the current thread for his quest: https://boards.4chan.org/qst/thread/2641255
>>
No. 123674 ID: 891b91
File 152926184998.png - (9.04KB , 336x440 , bluer2.png )
123674

Another friend's take on how the most recent update should've could've gone.

Art by bluercheese: https://www.furaffinity.net/user/the-bluercheese/
>>
No. 123675 ID: 891b91
File 152926190420.png - (4.71KB , 276x382 , bluer1.png )
123675

Another pic of the protagonist, also by bluercheese
>>
No. 123680 ID: 06fdc0

>>123673
is there a way to expand all images on 4chan like there is here?
>>
No. 123682 ID: 4f1cbc

>>123680
There should be an expand all images link in the OP of whatever thread you're in.
>>
No. 123684 ID: 891b91

>>123680
I don't think 4chan has a link built-in to expand all images, but if you install the 4chan-x userscript (requires greasemonkey/tampermonkey/etc.), you can expand all images in a thread by hitting the e key. If you can't install a userscript, you can expand images individually by clicking/tapping on them.
>>
No. 123757 ID: 8df643

Before I begin suggesting in the quest, I have a question.

Is there any sort of suggestions which you would prefer not to get? Any sort of content that suggesters should stay away from when suggesting? Some sort of rules or guidelines for your quest's suggesters?
>>
No. 123762 ID: 891b91

>>123757
The only major rule I have is that I want suggesters to act civilly towards each other (and towards me), and to take it to the big dumb arguments thread if they need to blow off some steam. So far, though, I haven't seen even a hint of that kind of posting, so I'm not worried about it.

On the whole, I'd like for suggesters to post whatever they want, so there aren't any specific kinds of content I that I want people to avoid. If a given suggestion isn't appropriate to whatever's going on in the quest at the moment, or is outright absurd, then most likely I just won't factor it in to the next update; I won't consider it a problem unless it's so prevalent that it hinders quest progression, but I doubt that's likely to happen on tgchan anyway.

Aside from that, I do have a preference for suggestions actually suggest a course of action for the next update, but only because it's helpful to me as a quest author. I occasionally receive suggestions that only contain commentary or speculation, but don't have any indication of what they want the protagonist to do next; while I love reading those kinds of posts, I don't have any choice but to pass them over when deciding what happens during the next update. That being said, if someone doesn't know what to suggest but they have something they want to say, by all means they should post it; and obviously none of this applies in situations where someone makes additional posts after suggesting what should happen next. In a sense it's a non-problem anyway, since if I'm getting very few suggestions that say what to do next, then it's most likely because I'm making things too confusing, or because the choices I'm giving are too subtle for readers to see possible next actions; if it happens, it's on me, not the suggesters.

I suppose that was a bit long-winded, but I hope it helps!
>>
No. 123813 ID: 8df643

So far, my opinion about the quest is that it's as mysterious as it is interesting. And it's very interesting. I gotta praise the art, which is pretty high quality, and it makes me wonder just how much time you're spending on each update. If things get too hard, remember that you can always simplify the writing or the art and work in smaller chunks.

As far as the plot goes, what I think is going on is that in the beginning, some sort of mass suicide occurred. Altho I'm not ruling out the possibility that all 4 of the characters in the starting room were one and the same person.
We don't yet know what exactly dust is, but I'm thinking it could a manifestation of a person's soul. Given the fact that body swapping is possible, I believe that dust is the means through which that happens.
Why they did what they did we cannot really guess. But given that everyone was in a comfortable position, I'd say that the act was intentional. And if dust can make a person immortal, what they did would be logical in a suicide (attempt) scenario, that is, I'd guess that suicide is illegal and the only means through which one could accomplish it would be illegal ones.
Anyway, at some point, we find remains of a crime scene. What I think happened there was that someone got wounded, and then had his body stolen. A crime which I'd say would be pretty common. The power drill-like device that we found could be a sort of a dust extractor. The rest of the equipment points to the fact that this person may have been a private investigator. The foxes there could be common scavengers, feeding on.. dead dust.
In the last update, we encountered a new concept called rhythm. Until more is revealed about it, I'd guess that it's something related to space-time or multiple dimensions. Thus, a rhythmic disturbance would be a space-time instability, but then I'm not sure what rhythm spikes would be or how they could kill people. I guess a person hit with a rhythm spike simply vanishes and that's why they would be considered both dead and dust-unrecoverable.
Perhaps what we witnessed on our way to the evacuation zone was an advanced rhythmic disturbance. This disturbance opening a zone where monsters from the alternate space would periodically emerge. Heh, perhaps that's a classified military info.
But yeah, it seems rhythm is an integral part of the advanced technology around here.

Well, this is just a part of my theoretical thinking for now. We'll see how the story goes and what parts turn out to be true or wrong. Or if the 2girls1dust video exists :P
>>
No. 123864 ID: 891b91

>>123813
Thanks for the kind words! I'm happy you find the quest interesting; my hope is to keep things compelling throughout, especially as mystery unravels as the quest goes on. There's a lot of stuff that hasn't been revealed yet (or fully revealed, in some cases) which I think will add to the intrigue.

>how much time you're spending on each update
It varies, but I'd say each update takes me between 1 and 5 hours to make. I'd say I spend more time writing the quest than I do drawing it, honestly.

>If things get too hard, remember that you can always simplify the writing or the art and work in smaller chunks.
Of course -- although I'm pretty happy with the amount of effort I'm putting into the art and writing, so I'd prefer not to sacrifice either of those. Instead I'll just slow down the update schedule if necessary, which I expect I'll have to do at some point in the coming weeks, due to school.

>Well, this is just a part of my theoretical thinking for now.
I so wish I could respond to it! I think giving any indication about how close or far you are to/from the truth would ruin the fun of finding out in the quest, though. Regardless, it was really interesting to read, and you have a lot of cool ideas for what might be going on.

>Or if the 2girls1dust video exists :P
Dammit, I meant to respond to that in the most recent update, but completly forgot! I was going to make the kiosk sternly reprimand you for trying to view adult content on a public terminal. I've figured out what 2girls1dust would actually be, so yes, now it exists.
>>
No. 124060 ID: ff82d2

>>123864
You're welcome. I'll try my best to provide feedback whenever I can. Of course, take it with a grain of salt as I'm not the only reader there is. And I can get quite biased from time to time!

>I so wish I could respond to it
Oh, don't worry about that. I was not asking for any sort of a reveal and I'm writing here purely for feedback purposes. Because authors often say they get too little of it.

>make the kiosk sternly reprimand you
Haha, actually that's exactly what I was expecting to happen! Would've been totally hilarious

>now it exists
[terminal usage intensifies]

Let'see...
>>/quest/891554
Lots of interesting new information here. We get to see the Concourse and the 5 layers it consists of. We also get to see the shelves. I used to think that they were a sort of large ship modules, but it turns out they're something else. They seem to be floating islands. I guess Gansett and Alton shelves are the primary shelves, while Oswego Falls, Red, Bellwether and Helas are the minor shelves. It was said that the Concourse orbits the Core, so I guess the shelves orbit the Core as well. But then, if Gansett is orbiting "below" the Concourse, which way is down? Well, it's probably irrelevant.

The current events seem pretty inconspicuous, but as I've written in my suggestion, the two that caught my eye were the "RESK-U Safety Net System", I think this may have something to do with recovering people's dust, and the one citing illegal Taffa trade. Before this, I thought that the word taffa was just some medical term that meant amnesia, but now it looks like taffa may be some illegal substance... which we may be carrying with us right now... 🤔

Free food? I'd expect such a search to return a bunch of shady-looking businesses heh. Well, I guess VITACAL is legit. I'm expecting some sort of a drawback to eating free food tho.

I gotta say, the paragraph about masturbating is well written. Altho I feel it's a bit out-of-place without an accompanying image. Perhaps one with the MC blushing would've been fitting. Don't worry, it's fine! I'm very happy that the suggestion was considered. I mean, it's certainly a good way to reduce stress heh. But alas, not enough votes. So I'll leave it there. For now.

>>/quest/891555
>landscape curving upwards in all directions
I... this is quite strange and I'm not sure how to process this. The image that we see may indicate that we're on a ring world. But if the curvature is in all directions, then that would either mean we're inside a huge crater or inside a sphere. Being inside a sphere makes very little sense tho, because then there wouldn't be any day/night cycle.
>>
No. 124205 ID: 891b91
File 153164770437.png - (182.61KB , 1024x1024 , 024-1-f1.png )
124205

Gansett Shelf map, ground floors
>>
No. 124206 ID: 891b91
File 153164773464.png - (256.01KB , 1024x1024 , 024-1-f2.png )
124206

Gansett Shelf map, underground floors
>>
No. 124207 ID: 891b91
File 153164774570.png - (101.19KB , 1024x1024 , 024-1-f3.png )
124207

Gansett Shelf map, below-shelf floors
>>
No. 124272 ID: ff82d2

>>/quest/892988
>taffa
So we learn here that taffa is indeed a drug, hard to legally obtain, and that it affects memories. We know that it can cause full and permanent amnesia, tho we've yet to learn what its effects are in smaller quantities. I think there's a high chance it's used as a way to selectively erase memories, which seem logical considering poor people would have a lot of bad memories they'd want to erase. But then, "mnemocognitive" could also mean alteration.

I still think that what occurred at the beginning was for suicidal reasons as losing all your memories is technically the same thing.

Perhaps I can venture a guess at what the faded label on the vial says.
GR____________O_PLEX-B GRAPHENE ANTICOMPLEX-B (technical term for taffa) PROPER____F T______________NAMICS PROPERTY OF TAFFA LABS & DYNAMICS (licensed distributor)

But yeah, a lot of new names and terms that would be wise to remember or look into at a later time. Memory salons, CMC, FFF, HM&B. Interlocutors general? Plasmodian Congress? Eh, politics.

>map of Gansett
Nice work on the design. 306B Ablewild... so I assume Delaney is in the 6th office of the 3B floor of Ablewild building. Good to know.

>>/quest/892989
>sun
Interesting. An artificial sun? Well, considering its small size, it can't be a real one. I'm not sure what's going on on the surface of that massive object but, it's kinda plausible to be used as a light source.
Btw, I feel that the image is missing a glow or a lens flare around the sun. I mean, an object would have to be pretty bright to turn night into day on the surface around us.

>RESK-U
So my assumption was wrong and this is just a system for preventing deaths from falls. But we do learn a few more terms of interest, such as "a network of dust swarms" (no idea about this one) and Chaser Fleet. It seems like Chaser Fleet is a name of a ward. So then, a ward must be something you can fall off of, just like the Concourse and its shelves.

>>/quest/892990
Oh, a person that's interested in us. The problem is, of course, that we don't know what this person wants. It could be military or law enforcement, a pirate or someone with ill intentions, or just a random passer-by. Altho, as written in my suggestion, the lack of badge on the person and marks on their shuttle makes me think it's less likely to be the first one. It doesn't look like voice communication is possible here considering this person hasn't tried contacting us, and we haven't seen any comm system options on the console. And even if this person was someone trying to help us, we can't control our shuttle.

Perhaps nothing will happen, in which case maybe I should've suggested ignoring this person and suggested more shuttle console actions instead.
>>
No. 124752 ID: 891b91

I should give a quick update on things, since I ended up disappearing for a month. Sorry about that! Things got really busy for me with school, and on top of that the next update is going to be among the largest I've posted so far, so the time I was able to spend working on it ended up not being enough to finish it. I kept deluding myself as to how quickly I could get it done, and in retrospect I should have just announced a hiatus until the class was finished. I apologize to anyone I may have disappointed with the lack of updates or who thought the quest was dead; in the future I'll try to be more realistic about how changes in my schedule might affect my ability to update the quest.

Anyway, the good news is that I'll be done with class for a while after this weekend, so I expect I'll soon be able to return to updating the quest regularly.
>>
No. 124758 ID: ae9b99

Has it really been a month? It honestly didn't feel long.

well regardless, we knew you were busy. But I'm glad you are coming back. This quest has been very interesting so far with a likable protagonist. I'm glad we've been for the most part keeping her a neutral traveling observer of this world trying to figure things out while also trying to stay out of trouble (though I'm sure trouble will come to find her at some point regardless I'm sure, lol).
>>
No. 124774 ID: 864e49

WOOOOOOOOOOOOOOOOOOOOOOOOOOO YOU'RE BACK!!!!
>>
No. 124775 ID: ff82d2

> >>124752 >the next update is going to be among the largest I've posted so far
Can't wait! Just don't go the way of Prequel haha.
If you ask me, it's fine even if it's a single panel with one sentence of text. While larger updates push the story further, smaller updates give suggesters more opportunities to participate. Well, they might also make writing a bit more inconsistent, so there's pros and cons to both and it's not a simple choice. Whatever you feel you're most comfortable with I suppose.
>>
No. 125122 ID: 891b91

It's been a couple weeks, so I guess it's time for another post on how things are coming along: I've been steadily working on this update, but it's proven to be a ton of work due to the amount of detail I've put into it. It's going to be a pretty big setting dump, so I think this is justified; most updates in the future won't require this amount of detail and effort, so there won't be so much of a delay. At this point I've got the line art nearly finished, and then I just need to throw some color/shading in there; my hope is to get the update posted by Thursday, at the latest.

>>124758
One of my concerns with this quest is that the somewhat "blank slate" nature of the protagonist might make her boring, so I'm happy to hear that you like her and that you're enjoying the fact that her condition makes her effectively a neutral party in the world.

>(though I'm sure trouble will come to find her at some point regardless I'm sure, lol).
;)

>>124775
Generally speaking, I try to go with whatever length/amount of detail seems to best fit the situation. I expect that there will be a lot more single-panel updates once we have more opportunities for drawn-out dialogue, but whenever I need to show successive actions/events, multiple panels tend to be my go-to strategy. I also try hard to make sure that all the decisions left to the suggesters are meaningful and have at least a small impact on how the story plays out, which sometimes leads me into situations where I can't split up a large update into smaller ones. That's basically what is going on with the next update, in addition to having a lot that I want to show in it.
>>
No. 125141 ID: ae9b99

that sounds exciting. But do not feel like you have to rush. If you need to get it done by Friday or the weekend instead of Thursday, that is understandable.
>>
No. 125185 ID: a48264

>>125122
Glad to see you're back! I look forward to the next update, but I hope you don't feel like you have to rush!
>>
No. 125299 ID: c0641d

Man, sorry if I've been overthinking things after that 6-part update. I'm guessing there's no "perfect answer" to how to go about getting through customs scott-free while also hiding our zombie status? I might be married to the idea of us becoming a woman of mystery; no past, nebulous present, completely untraceable. (I even have this cute idea of naming ourselves "Taffa" to frustrate anyone trying to ask around or search for us, in the same vein as David Wong from "John Dies at the End.")
>>
No. 125306 ID: 891b91

>>125299
>sorry if I've been overthinking things
Don't be! I think this sort of speculation/debate/etc. is really interesting to read, as well as helpful with developing the quest. I wouldn't call it overthinking things, either, since a lot of factors could influence how things go for us in customs, and since there is no obvious best outcome to the situation.

>I'm guessing there's no "perfect answer" to how to go about getting through customs scott-free while also hiding our zombie status?
I think it's best if I don't give a clear answer to this, but I'll just say it might be helpful to consider why the Concourse requires evacuees to submit to a customs inspection in the first place.

>naming ourselves "Taffa"
I plan on leaving the choice of name up to a vote, but I have to admit that I like this idea! I think it could cause some... fun situations.
>>
No. 125319 ID: ff82d2

Time to get off my lazy ass and write another update review.

>>/quest/900073
That went well. Or not. I have a lingering feeling of a missed opportunity here, tho I can't quite guess what it was. Perhaps there was a chance we could've convinced this pilot to stop our shuttle and give us a lift instead. That might've been a way to avoid the customs. It seems kinda obvious now with all the talk about wards and stuff that there would be customs involved. No one to blame but ourselves :p

So you chose not to go with the video. Yeah, I think gif's are a better choice because, sadly, video uploads lack the in-place video player and thus, unlike gif's, have no preview. Also, I think that making videos is not worth the effort. Heh, come to think of it, the video file extension support was added when I requested it and I don't think that anyone else besides me uploaded any videos (btw, seen >>110900?)

>>/quest/900074
A nice general view of the Concourse. Quite a floating city... oh. From the initial design (>>/quest/891554) I thought it would just be a boring bunch of thick plates. Of course, it's my fault for failing to realize that the simple design hid the buildings and it turns out to be a much more dynamic landscape.

>prison or mandatory hospitalization
The information presented here does confirm what I suspected, tho I'm worried about the involvement of mandatory hospitalization. In other words, if we officially reveal that we're a taffa syndrome sufferer, it could lead to a lot of action that's outside MC's control.

>>/quest/900075
Geez. This is way too high quality! All the effort... I can certainly see why the update took so long to make. 1, 2, 3.. 24 animated characters (27 including holograms)?! It's like 5 updates in one panel. Madman I say! ... I like the lady up in the window.
Anyway, this panel is excellent at portraying the diversity of species in this universe and the building architecture which looks surprisingly old-town considering the high tech it's built upon. The real estate must be pretty cheap hehe.

>>/quest/900076
>>/quest/900077
Amazing perspective work. I noticed that you started using a ruler to draw straight lines during this update instead of the usual freeform stuff. It looks great and I got nothing against it, tho personally I'd prefer the freeform style. Not sure how to explain... freeform looks more artsy? Also maybe for consistency reasons. Oh and, the speed. Generally, precision comes with a cost.

>renaturalization process
I'm definitely against picking the name "Taffa". That's like wanting to be called "Cocaine" heh. Surely something better than a drug name could be thought of.

>licking the glass
Poor thing. Should give him something else to lick. Damn you lewd thoughts!

Again, props for all the hard work. I just hope that all of this doesn't cause you to burn out, which is something I fear greatly D:


>>125306
>why the Concourse requires evacuees to submit to a customs inspection
The most obvious reason would probably be to prevent the import of illegal/hazardous goods. But there could be any number of reasons, laws that require the inspection, or for tariff purposes.
Perhaps some of the items in our possession aren't strictly illegal but require a handling license. I thought that perhaps, in that case, we could ask the customs to mail the items straight to Delaney (who should have the required licenses), or call them to come pick them up for us. Hmm.
>>
No. 125337 ID: c0550f

When we get around to choosing a name for our character, I am hoping we choose a name that is gender neutral. I think it will be interesting in the story to play with the idea of our character being female, yet being mistaken for a male by some people from time to time. A gender neutral name will add to the confusion towards other characters. Just a fun thought.
>>
No. 125339 ID: 91ee5f

>>125337
So you basically want to pull an Undertale and name our character Frisk?

I mean, that’s not a bad idea, but I’d rather name her “Taffa“, since Teegee has implied here: >>125306 , that some fun things could happen if we did that.
>>
No. 125358 ID: ae9b99

>>125339
well not exactly like undertale, as the gender of the main character in that game was left to the gamer's interpretation. We already know our character in this quest is female. So I just thought giving our character a gender neutral name would make it so that if allies, or people we come across believe our character is male this whole time, but finds out much later our character is actually female, it would make for some confusing awkward, yet hilarious reactions.

Taffa does sound gender neutral enough though, so going with it would be kind of ok by me giving the same possible results from the characters we come across.
But as I must admit as >>125319 stated, it would be kind of weird as it is: like wanting to be called "Cocaine"
>>
No. 125362 ID: 69d4b9

>>125358
The character's gender is the least interesting thing about her in this game.

It was an interesting decision in Undertale not because gender identity is inherently interesting, but because Fox used the ambiguity to keep Frisk's interactions with the other characters childish and to emphasize that Frisk was a stranger in a strange land. Frisk's exploration of relationships wasn't about eros but instead had a very strong focus on philia and ludus, divorced almost entirely from the roles that our society imposes on people because this monster world is a weird quirky reflection of our own with its own rules where the particulars might not quite match up but the first principles of love, fellowship, and charity still apply.
>>
No. 125399 ID: ff82d2
File 153669495660.gif - (68.46KB , 600x305 , VirginVsChad.gif )
125399

>>/quest/901320
>You think you can afford to lose any of your other items
Yeah, I think that, strictly speaking, none of the items are so important that we couldn't just toss them away. After all, we did start out without any of them so the chances that any of them would be a major plot element is pretty low. I'd guess that at best they might lead to side plots, but even then there's no saying we wouldn't get access to those plots anyway.

>you should hold on to [the vial with the faded label] no matter what
There's one thing that I intentionally chose not to suggest in the last update. That is, to detach the label from the bottle. In which case the bottle could be discarded and there would be no need for any hiding hehe. But that wouldn't be very fun now, would it?

>>/quest/901321
This panel cracks me up so much. And she looks so cute!

>>/quest/901322
This room looks like it's seen better times heh. And hey, there's a WC. A place where stuff might be disposed.

>Window licker
Actually, out of all the people in the room, this guy seems like the biggest mystery. Why is he licking the glass? Did he take a bit too much taffa and now believes he's some sort of a washing machine? What could've caused him to act the way he does? And would he notice if we stole his boots? We may never find out.
>portly woman
I bet she hates memes. Other than that, she's the only one here who actually looks unhappy which is why I think she would be easy to talk to.
>The llama(?) guy
I wonder what he's so scared of. It's not like he's waiting for a dentist or something.
>the strange, tentacle-armed canine girls
Don't have much to say about them, altho I wonder how they walk with those tentacles.
>the wolf-shark-thing woman at the end
Now there's someone that looks confident in herself. Definitely looks like a go-to person for all our needs.

>The two guys snoring by the door
Image attached ;)
Altho I couldn't think of much funny stuff to describe them with.
>>
No. 125402 ID: ae9b99

Oh crud, I just realized, what if the reason this place is clean despite it being in disrepair is because that window licker didn't just lick the window, but licked this entire room clean. Gross.
>>
No. 125487 ID: 93f082

>>125486
Umm, I'm not sure how you came to the conclusion that he's getting paid to lick the glass. Can you elaborate?

Also, I don't understand why you (and others) are so obsessed with "Spade". There's absolutely no precedent that would link that word to the MC.

The MC's original name (as appears here >>/quest/887022) was not only jumbled but specifically written that it was wrong. What appeared to us was 14 jumbled characters. It could've been any characters, but it just so happens that we ended up with these ones.

Of those 14 characters, the first one looks like a spades icon. But there's also a sun, a smiley, a note, etc which are ignored. Why would you choose the first character and discard the other 13? Isn't that mean to the other 13 characters?
Again, those characters have absolutely no meaning as they were supposed to be jumbled. So drawing any sort of conclusions from them makes no sense.
>>
No. 125490 ID: b1b4f3

I think the window licker is being paid to collect tastes. I suspect this society can outright manufacture memories/experiences, not just forget them via Taffa.
>>
No. 125500 ID: 93f082

>>/quest/902043
>"Cowwectin' paysps. Good mummy."
Would probably translate to
"Collecting payslips. Good money."
Of course, that doesn't tell us much. Only that he believes that he's earning money with whatever it is that he's doing. Whether he's actually getting paid, or is simply crazy, I still can't tell. As for what he's doing, it could be cleaning, applying a glossy substance, or collecting something unseen. In any case, there doesn't seem to be much purpose in coming up with theories about him right now as it would be inconsequential.

>>/quest/902044
>pancakes
Heh, it's definitely amusing that she called us that way. Would it be because of our chest or because of the floppy ears? Or is it some sort of a nickname attached to the suit we're wearing? Pancake baker suit!

>>/quest/902046
>how obvious it is that your undies are missing
I'm sure it's gonna be fine!

>"Nice box."
It's interesting that she took notice of this box of ours. Perhaps there's something special about it. Maybe this box is shielded in a way and would allow its contents to pass the customs undetected.

>name
It looks like a lot of suggesters have already started voting on the character name. Sigh. I'm not fond of the name "Spade" because of how common it is for /quest/ to do this, that is, I'm tired of quest characters getting names based on the first thing / pun that comes to mind.
Please, please don't let something as important as the MC's name get chosen preemptively or with little to no thought. If possible, come up with some naming guidelines and use a proper 2-step voting process.
>>
No. 125584 ID: 7969eb
File 153759295926.png - (27.81KB , 458x760 , penny spade.png )
125584

>>
No. 125589 ID: 93f082

>>125584
Ahaha, so true
>>
No. 125591 ID: 93f082

>>/quest/902331
>"it's a dustbender. This baby'll write, rewrite, erase, extract, inject... pretty much anything you might wanna do to someone's dust."
*fistpumps* I was right. It is a tool to extract dust. Well, one of its functionalities at least. It also explains the purpose of the extra canisters on the tool. Probably to hold the donor and extracted dust.

I'm a bit worried at how casually she talks about this tool. I mean, wouldn't erasing someone's dust kill them? Then again, a kitchen knife can be used to kill a person also so... it's all about perspective. It seems that playing around with people's dust really is an everyday thing in this culture. It's just odd to us because we're not used to it the way they are. Either that or she's just a total geek about it.

Ah, maybe the violet liquid is some sort of a fuel or oil used for tools and devices. It makes some sense considering we already found two jars, always next to a device.

>body-mod, modder
It seems logical that the people who swap bodies would be called body modders. But it looks like some suggesters got confused and think it's to modify parts of the bodies. Or maybe I'm confused? Can we use dustbender for breast expansion? :x

I had a funny thought. We could try out the dustbender by swapping the dust of Virgin and Chad.
>>
No. 125606 ID: 10c408

>>125591
We have absolutely no clue how this device works. It might not even do any of the things you just thought of.

We should try and find a manual or person with explicit knowledge about it's operation before we do anything with it. (assuming that we still have it after getting processed through customs)
>>
No. 125609 ID: 91ee5f

>>125584
Yeah, that’s a good point. Penny Spade is an incredibly stupid name.
>>
No. 125612 ID: b1b4f3

>>125609
I hope we can change it later.
>>
No. 125613 ID: 91ee5f

>>125612
The name hasn’t been decided on yet, so hopefully we still have a chance at not giving ourselves that name.
>>
No. 125614 ID: 93f082

> >>125606 >We have absolutely no clue how this device works. It might not even do any of the things you just thought of.
Umm, in the last update (I even quoted it), it's quite clearly written what the tool does. And hey, we just happen to be talking to a person that knows how to operate one.
Don't worry, it was just a thought. I'm sure that no one would actually vote for such a prank, right?
>>
No. 125616 ID: 891b91

>>125612
Since the protagonist's name is unknown, any name that you give her is effectively just an alias. There's no reason why it couldn't be changed at some point if enough suggesters want it, although there may be in-quest consequences for it. I definitely wouldn't disallow it, though.
>>
No. 125623 ID: 05ff2f

>>125616
Wait, are we sure it'll be a alias? I was under the impression that customs would scan the protag to get something like a DNA or dust ID or some other unique personal identifier and run it through the citizen and public records to get her name. If so, that'd mean we'd be choosing her real name, or at least what the government records consider her real name. ...Though, I'm not sure if this is the way it would go was said in-quest, so I may be speculating too far.
>>
No. 125626 ID: 93f082

>>125623
Considering the protagonist was scanned (>>/quest/890360) and they couldn't read our ward affiliation, it's safe to assume that the rest of our records are going to be unrecoverable as well.

>>125612
Unfortunately, once a name is voted on, I think it's highly unlikely to be voted again in the future. This is because suggesters get used to a name over time, and it sorta becomes an acquired taste. I don't recall a single instance where a named quest character would have their name changed based on suggester demand.
>>
No. 125791 ID: 891b91
File 153854176387.png - (41.27KB , 1088x896 , asstits.png )
125791

so channel3 and I were discussing the possible merits and pitfalls of using a dustbender for breast augmentation

and then he drew this
>>
No. 125800 ID: 06fdc0

>>125791
I don't see anything wrong though?
>>
No. 125807 ID: ad51b8

>>125791
can't decide whether or not your an ass or tit man? while why not be both?
>>
No. 125808 ID: 3cf5f3

>>125791
That's awful! Even with the enhancement she's still flat D:

Also, it gives me an idea. What if the more dust one had, the sexier or the chubbier they became?
>>
No. 125811 ID: 891b91

>>125808
>even with enhancement she's still flat
Serves her right for cheaping out on it! And hey, she got lucky. She could've gotten titties on her forehead or her knees or something.
>>
No. 125848 ID: 93f082

>>/quest/903523
>a poke at its glyph
Interesting. I had no clue we could poke the glyphs to get more info. Based on this, poking the glyph on the Vesper page seems like a much better idea now. Of course, when we have privacy.

>Moira Elgin
Considering what happened, I'd be very surprised if she was ok. So it seems like a high-priority goal to try contacting her.

>up on holo
Holo... chat? That's probably what she meant. Altho this is a very important piece of info, unless that ball we got is a holo-projector, we currently have no means of using holo-chat. But yeah, a high-priority thing to do after we're past the customs.

>>/quest/904452
>Penny
Gonna take some getting used to this name. In my opinion, the name would sound a lot more legit if was, or also had a non-diminutive form of the name.

>He lets out a terrified shriek
Haha, poor guy!

>pancake ears
At first I thought it was a coincidence, but now I'm certain. You changed her ear design, didn't you? I think I like the new design better. It's a bit hard to say since I was used to the previous design, but yeah, thumbs up from me! However, I refuse to call them pancake ears - it's just not nice :p

>purple liquid is taffa
I found this to be quite unexpected; another form of taffa? This opens a whole venue of questions. Like how are the two forms connected, and how is this form used. Quincy says that the dustbender primes it, so maybe my guess about this taffa being some sort of fuel wasn't wrong but, more info will need to be gathered to confirm or deny anything.

>>/quest/904453
>internal storage
I totally missed this. Or rather, I think it's unlikely that the canisters on the bender would contain anything - any filled containers should be immediately removed and replaced with empty ones. Because it would be dangerous to leave stuff inside bender in case someone accidentally tried using it. Considering we found bender in a proper place inside the equipment case indicates that whoever used it before had plenty of time for whatever standard procedure they needed to do.

>>/quest/905080
>I can't sell it if I don't know what it is.
If she doesn't know what the ball is, then we either need to find an appraiser or experiment with the ball ourselves.

>I don't got a whole lotta use for stem taffa
Well, this confirms that the legal taffa is neither rare nor very useful.

>You're a bit shocked that you actually suggested that.
I am downright electrocuted! But really, it had to be done with how she keeps calling us pancakes.

>Play with your ears?
She really hates to use the word ears, huh?

>I ain't the kinda girl
Well, this does say quite a bit about her character and it's not a bad thing. Personally I think it would be a bit uncouth to immediately hook up with the first friendly character we get to talk to. How to say, it feels a bit too much of a coincidence.
>>
No. 125850 ID: 93f082

>>/quest/905080
And dayum, you really pushed Penny's sexiness to the next level here. I kinda wish there existed an uncensored version of the panel.
>>
No. 125851 ID: 7969eb
File 153879509022.png - (9.85KB , 117x75 , Capture.png )
125851

>>125850
There is, but teegee won't let me post it. The insider info of what Penny's dick looks like is killing me inside.
>>
No. 125852 ID: 891b91
File 153879595447.png - (178.39KB , 681x798 , DICK.png )
125852

>>125851
the horrific truth is revealed
>>
No. 125855 ID: 06fdc0

>>125852
does she faint when she gets an erection because of sudden blood loss?
>>
No. 125856 ID: 891b91
File 153879910484.png - (193.72KB , 1024x1024 , lewd-031.png )
125856

>>125848
I always enjoy seeing these reaction posts you do; I tend to avoid saying too much in response to them, out of fear of accidentally giving something away that spoils the mystery of the quest, but please know that I do appreciate and read them.

>You changed her ear design, didn't you?
Her design has changed over time, although it was less intentional and more a result of me getting used to drawing her. (In retrospect, I should have spent more time practicing drawing her before starting the quest, so that most of that semi-conscious design iteration would've already been out of the way.)

>She really hates to use the word ears, huh?
Nah, she just took "play with my ears" to be a really awkward euphemism.

>>125850
>And dayum, you really pushed Penny's sexiness to the next level here. I kinda wish there existed an uncensored version of the panel.
Thanks! I went with censoring the panel because I thought it helped illustrate her discomfort with offering her body for rent like that. It can't hurt to post an uncensored version of the drawing for shits and giggles, though, so here you go.
>>
No. 125858 ID: 891b91

>>125855
it'd be impressive if she's able to get one at all, with a dong that long
>>
No. 125860 ID: 93f082

>>125852
Haha omg
*cough*
May our beloved protagonist have a fun time stepping over the "knots" of her(?) journey.

>>125856
>I should have spent more time practicing drawing her
I think it's only natural that all designs evolve over time (in most quests the evolution can easily be observed) so I don't think that would've really mattered and you don't need to be worried about it. I also found it particularly coincidental how in this case the design changed to better match the nickname she was given.

>she took it to be a really awkward euphemism
Mmm, I see. Thanks for clarifying it. She almost made me think she had a fixation on large round objects!

>censoring
I'm not criticizing it at all. It was perfectly in place there, elevating the humor of the situation and protecting the casual readers from the unexpected exhibition. So great job!

>here you go
Thanks a lot!
>>
No. 125920 ID: 7efe6b

>>/quest/905834
>freemen
I wonder what the reasoning would be for someone to decide to live there. I mean, I don't see an obvious advantage to not simply living as a hobo on the Concourse. Maybe it's to bypass certain restrictions on drugs and alcohol but... wouldn't they just starve to death?

>the itch
This definitely seems connected to the rhythm spikes. Probably the same thing but simply much weaker. I can't wait to get to experience it hohoho. Well, or just find one of the freemen and ask them about it. Like, is it simply uncomfortable, or can it actually hurt and kill you?

>You're gonna need some boots
If this turns into a paperdoll where suggesters submit their boots designs, I'd like to say that I can't draw a straight line to save my life.

>Wow, that's pretty forward of you
Lol, now she's gonna keep teasing us for being super easy on top of calling us Pancakes. I am ok with this development.

>the address is 217U
Good thing we got a photographic memory~

>Furthermore, you somehow feel certain that she knows you know this.
What manner of dust sorcery is this!

>make your amnesia a little too obvious
We did make it known that it was our first time scavenging, but I still wonder if she suspects anything now, with all the questions about scavenging that we had. Well, even if she does, she probably doesn't care.

>>/quest/905835
>time skip
I find that the only time suggesters would vote for a time skip (outside of MC sleeping) would be if there was literally nothing to do. After all, suggesters like using time efficiently and exhausting all the options. So I don't think you can rely on suggesters to decide on this.

>>/quest/905891
What do you mean an art error? But the newer ears look cuter!
You aren't planning on reverting them back, are you?
>>
No. 125961 ID: 891b91

>>125920
>After all, suggesters like using time efficiently and exhausting all the options. So I don't think you can rely on suggesters to decide on this.
Honestly, that's what I expected, but I thought I should give the option in case I was wrong.

>What do you mean an art error? But the newer ears look cuter!
>You aren't planning on reverting them back, are you?
Nope, I was talking about the way they look in >>/quest/905835 specifically. The shading and perspective makes them look round and bulbous, when what I was going for was having them draped down her back.
>>
No. 126002 ID: 1872dc

>>125920
>freemen
Well, given what the magazine from the latest update says, there's now plenty of implications of trouble in paradise. If "terrorism" is seen as a necessary step to better conditions, maybe living in abandoned cities isn't the worst idea.
>>
No. 126010 ID: 7efe6b

>>/quest/906693
Your reasoning seems plausible, although there's a few problems with it.

>May have physically altered appearance thru taffa
While Quincy has confirmed that body swapping is possible, I'd like to point out that "dust scanning" is a thing. As the name suggests, I believe that a dust scan relies on your dust, rather than the body you're in, to retrieve your info. In this case, would swapping the body even have a point?

>presence of taffa expert being worrying is understandable
He looked worried even before we started talking with Quincy. Also, Quincy's no taffa expert. Knowing about taffa is just common knowledge.

>start a life under a new identity
If changing your dust to the point of changing your identity is possible (other than how we did it), then it should be possible to do it anywhere and pick up a new identity in any government bureau. Does it make sense that we found Preston here, considering that using an evac shuttle seems unnecessary in the process?

I think there's many equally possible options for what Preston is hiding. Assuming that he changed identity seems a bit strong on the conspiracy theory.
Alternative conspiracy theory: He's an undercover agent here after returning from a mission, knowing what his mission was but not knowing his identity which was removed to protect him. He's here to return to the HQ where his identity will be restored. Heh. Sounds way too cheesy.

But yeah, as far as I can tell, it would make just as much sense if he was a nerd whose nervousness is causing him difficulty in forming coherent sentences. And he just wanted to know what time it was.
>>
No. 126017 ID: c0641d

>>126010
> Dust Scanning
We don't know if dust scanning happens during evac, if you need a warrant to scan someone, if a register is kept across concourses, etc. (though I could be wrong; I forget where it was mentioned). Altering your name and body would certainly help to prevent people from recognizing you by sight.

> Quincy (Not a Doctor)
Actually, she said she had a forensic taffa license. Perhaps that means she (or the contact we openly discussed) could legally perform that dreaded scan?

> How to Disappear
Never said he needed to change his base taffa. It's possible that while he's evac'd before, it wasn't here. We don't know how taffa registries and jurisdictions work across fleets and concourse platforms.

> Hypothetical Spy / Nervous Nerd
Those... both seem possible as well, despite my rebuttals. But then, I knew that there was a real chance I was wrong, even if I was sure my reasoning was sound. That's why I wanted to test my theory by gauging his reaction to Quincy's occupation and the stuff she can potentially do with it, to see if he panics even harder than he did before. It would certainly prove whether whatever he might be hiding is related to his taffa identity.
>>
No. 126025 ID: 7efe6b

>>126017
>We don't know if dust scanning happens during evac
Err, yes we do.
> >>/quest/890360 >Please wait while we perform a limited scan of your dust

>she said she had a forensic taffa license.
She did not. She implied that she's got a "license". A license that allows her to pass the customs with a dustbender. So it's more like a driver's license? I don't understand how you came up with the "forensic taffa" part.

>change his base taffa, taffa registries
I'm confused. I think you've started mixing the terms dust and taffa. Taffa is a drug. Dust is... physical manifestation of a person's ego or something like that. We don't know exactly.

>reaction to Quincy's occupation
Again, holding a license says very little about a person's occupation. However, what we do know is two things that she said:
> >>/quest/905080 >I deal in equipment
> >>/quest/905834 >I wouldn't've gotten into scrappin'
Based on this, we can assume that her occupation is "a scavenger and dealer of scavenged equipment". But that may simply be a side job for her, with her day job being something else.
>>
No. 126053 ID: 7efe6b

>>/quest/906670
>plasmodians
I'd guess it's a name of a race. Maybe some sort of a slime or sea creature considering they can't move around freely.

>enclaving pact, terrorism between the wards
I'm having less and less clue as to what a "ward" is supposed to be. I thought it was a name of a residential area but, that can't be right.
In >>/quest/892989 I think it was implied that Chaser Fleet was a ward. And yet, that's just a collection of ships. So a ward is definitely not a region/district.
When we used the evac shuttle, we were told that we'd have to board the Concourse since our ward affiliation was corrupt. This implies that belonging to a ward is mandatory.
A ward also seems to govern certain resources, so it's not just a legal description / domain or a family name of sorts.

I think that for now the best way to describe what a ward is would be "a clan".

>Preston
The way he answered the question about his first time being here makes me think that he's been on the Concourse plenty of times, but first time using evac system. This would make sense if he's been flying around with a personal shuttle. Maybe something happened to it, or there's been problems between him and his ward.

>>/quest/906885
Heh, let me write what I originally wanted to suggest here.
"Oh, you know her? Are you her friend? Friends shouldn't hurt each other, you know. But she had to go, huh? Btw, how did it feel? You know, when you last saw her."
But that would've been too alarming to him haha. Anyway, let me explain my reasoning.

>So you... don't know her?
The fact that he changed his tune when he learned that we don't know who she is tells us a ton of things. First, it means it's highly likely that he knows her (he wouldn't care if it was a random person). And, it means that he thought we knew her - the reason for his fear of us. And not just us, he was already nervous the moment we got there, so it seems that he was involved in something disturbing quite recently. One plus one... something disturbing involving her. What could the disturbing thing be? We saw the remains.

We don't really know who she was collecting evidence on. Maybe him or his ward. But all of this leads me to believe that he already knew that something bad happened to her. And this makes it likely that he was either one of her assailants, or is directly related to them. Him asking for a location to "help us" sounds like him trying to cover up tracks.

Yeah, it's a funny theory.
>>
No. 126099 ID: 2054c0
File 153997848969.png - (51.57KB , 771x1562 , toilet_candy.png )
126099

>letting the toilet eat all the candy
eat it all before the toilet does
>>
No. 126107 ID: 7efe6b

>>126099
I know, right? It must be some really good candy if they have to smuggle it!

Also, I like how despite the simplification, the tentacle girl boob sizes are kept proportional.
>>
No. 126108 ID: 7efe6b

>>/quest/907386
>he pleads
His desperation seems somewhat unusual. It's as if his life depended on finding this person. I would assume his superiors threatened him or something. Perhaps they had captured her but then lost her. And he's the one responsible for losing her. Such a meek guy. Good luck to his endeavors!

>Moments later, the big guy and little guy in the back of the room jump up and rocket over to the door
I can't stop grinning when looking at these two.
Virgin: Even when his number is called, he's reluctant in making his move!
Chad: Always waits for his number to be called the second time to ascertain its importance!

I'm not surprised Preston was able to enter before them.

>>/quest/907387
Haha, totally Chad-like behavior

>>/quest/907458
Hmm, so they were going to smuggle some drugs but now they chose to flush them. Why?
I guess a logical explanation would be that security wasn't great and they would normally have been able to smuggle without a problem. But since Chad decided to go on a rampage, they're probably afraid that additional security will arrive and do a thorough search of everyone in the vicinity of the incident.

That's one theory. The other theory is...
...the toilet is the smuggling channel. Since Chad went on a rampage, it means their own ticket number would be turning up much sooner, and that's why they're in a hurry to send the drugs through the toilet. It also makes more sense that this is what they would be afraid of us reporting.

As far as suggestions go, I'd like to mention that I'd default to "not telling on the twins". But since I saw that that course of action would already win, I took the liberty of providing an alternative suggestion. So there's a bit more variety of what we could do if we weren't acting super nice. I almost felt bad writing it lol
>>
No. 126121 ID: 7efe6b
File 154010551281.png - (1.24MB , 1400x990 , PennyByTac2.png )
126121

Penny doing totally non-canon things.
>>
No. 126129 ID: ae9b99

How lewd~

I hope she doesn't get caught.
>>
No. 126142 ID: 7efe6b

>>126129
Who knows if these shuttles have live audio and video broadcast.
>>
No. 126170 ID: ae9b99

>>126142
...can they~?
>>
No. 126292 ID: 7efe6b

>>126170
Ask teegee :x
>>
No. 126293 ID: 7efe6b

>>/quest/908979
>Dust is the essence of a person,(THAT has been spelled out, at least)
We both assume that but, sorry to disappoint you, that hasn't been written anywhere either.
The stuff that we know about dust is:
- It's called "Hoefler-Kurosawa corpuscles"
- It can be scanned to retrieve a person's information
- It can be recovered after a person dies
- It can be manipulated (as a whole) via a dustbender
So... it surely is an essence in a way. But still, it was never spelled out :P

>taffa syndrome is a problem with your Dust
We know that amnesia is one of the symptoms of taffa syndrome, sure. But that isn't the same as saying that amnesia is a result of a problem with dust. Just because a person has no memories it doesn't mean that there's something wrong with their dust.
Now, in the beginning we did see that our name was unreadable, so perhaps this is why you're assuming that our dust was corrupt. I have a counter-argument. In computers, when you try to read unallocated memory space, you'll get random data. So it's possible that the name we saw was simply the result of trying to read blank memory space.
So yeah, we don't know if anything happened to our dust. We know that our memories were probably erased, but that doesn't necessarily mean our dust was corrupt. In fact, we don't even know for sure that we used raw taffa or that we actually have a taffa syndrome.

>so raw taffa is needed to mess with memories
Yes, we know that using raw taffa can erase memories and cause taffa syndrome.

>the tool we handed off is further evidence
The dustbender does not use raw taffa. In fact, we don't even know if it uses stem taffa. We just know that stem taffa came with the bender.
Even if we assume that the bender uses stem taffa in a way, "extracting a person's dust" is not the same as "erasing person's memories".
There's proof for this. We know that raw taffa is needed to erase memories. If erasing memories was as easy as getting a dustbender and some stem taffa, then there would be no need for raw taffa at all. Considering that raw taffa is in high demand, if stem taffa could perform the same function, then Quincy wouldn't have said that she didn't have any use for it. This proves that stem taffa and dustbender cannot be used erase memories.

Hmm, writing all of this got me thinking.
Maybe a person's dust is like a cartridge. And memories are the contents of this cartridge.
>>
No. 126341 ID: 7efe6b

>>/quest/909424
Do we post suggestions, or wait for a new chapter to start first?
>>
No. 126342 ID: 10c408

Great, we lost three whole days and almost starved to death.

Let's never do that again.
>>
No. 126343 ID: 891b91

Now that the first chapter of the quest is complete, I want to thank all of you for reading and participating in it. Doing this has been fucking blast for me, and I hope everybody else is enjoying the quest as much as I've enjoyed making it. What makes it particularly special, too, is the influence the suggesters have had on the quest. Obviously there's the overt influence that comes from your votes on what to do next; but in addition to that, some of your suggestions and theories have ended up causing me to revise or otherwise change my plans for the quest. I think these changes have been overwhelmingly positive for the quest. To put it simply, I think I now have a better story to tell than if I wrote it completely on my own as a comic, and it's all because of your participation.

Anyway, I'm considering taking a brief hiatus before starting the next thread, but I'm not completely decided on it yet. I don't think it'd be for more than a week, but if that changes, I'll be sure to make a post about it in this disthread.
>>
No. 126344 ID: 891b91

>>126341
If there's something you really want to see addressed at the start of the next thread, feel free to post it, and I'll try to work it in, if possible.
>>
No. 126346 ID: 7efe6b

>>126344
No, was just wondering. I don't feel there's any particularly important things to suggest as any questions we may have for the newly introduced characters would probably get answered no matter the order.

Anyway, I'll write my comments on the last few updates a bit later and afterwards I'll probably also add some general thoughts on the chapter as a whole.
>>
No. 126350 ID: 1872dc

>>126342
The glyph might as well have been a skull with an X over it, and yet here we are.
>>
No. 126352 ID: 05ff2f

Penny nearly starving to death after three days without eating anything? That feels off to me 'cause the rule of thumb I remember is that it's three days without water before a person dies of dehydration and three weeks without food before starving to death. Though, Penny could have significantly different biology from us so it basically comes down to whatever the author chooses.
>>
No. 126353 ID: a0504f

>>126352
To be fair she isnt human (anymore?) So perhaps wherever species she is can survive without water for a long time?
>>
No. 126354 ID: 26bb62

>>126352
Maybe not to death, but she would definitely be starving.
>>
No. 126355 ID: 05ff2f

>>126353
But I thought all the folks we've seen have been classified as "human," despite how different their bodies are. I figured it was 'cause of such common and easy bio-modding that basically every human changes up from baseline.

So going on from that, my guess for why Penny was nearly starving to death after three days without food is whoever designed the body Penny has wasn't concerned with calorie efficiency, figuring food is so readily available why bother. But it could also be 'cause Penny is so skinny and didn't have any fat reserves to burn. Or a combination of factors we know and don't know. We can ask about it next chapter to get answers.
>>
No. 126380 ID: 7efe6b

>>126342 >>126355
>nearly starving to death
First of all, it's not said anywhere that she was starving to death. The word famished simply means very hungry so it would be a non-sequitur to claim that she was dying.

Secondly, as >>126352 mentioned, one normally dies from thirst, rather than from hunger. The feeling of thirst will always triumph the feeling of hunger. Yet when we woke up, we were feeling hungry. This implies that during our time out, our body did ingest water. Either during the trip, or when we reached our destination. Btw, any theories that we don't require water are discredited in >>/questarch/889360 where it's written that we've been feeling thirsty.

Lastly, and most importantly, Vesper protects us.
Does Vesper want us dead? No, they want people alive. The whole reason they spread these glyphs around is to bring taffa syndrome sufferers safely to them. They certainly wouldn't have done so if these glyphs could harm anyone or decrease their survival rate. It would go against their own interest to harm their own kind so I don't believe there was any chance of us dying at all.
>>
No. 126381 ID: 7efe6b

>>/questarch/908211
RIP candy D:

Heh, Pico looks kinda cute with that fang of hers.

>>/questarch/909199
>Ponytail seems surprised by the question, as though she was expecting something else;
My guess here is that after we laid out the items, she was expecting us to ask her to smuggle them, or how to do it at least.

>she whispers something to her sister, who also reacts with surprise.
Yeah, they're probably aware of our lack of memories now. Perhaps this makes us look a bit more trustworthy.

>"Trouble," she says solemnly, giving you a confused look. "Taffa."
It's interesting how fast she was able to recognize raw taffa just from some residue. A pro at work!
I was actually not expecting this. If this jar held raw taffa, then was it us that emptied this jar? If so, then what's the weathered vial for? Well, I think it's more likely that this jar's simply been in that room from before our visit, and we only picked it up coincidentally.

>You want kroy-vons?
Do I want candy? Yes :P

>"...You tell, you get big trouble,"
What could they possibly do to us with those small tentacle hands? I dare them to try it!

>>/questarch/909200
>finally, an inky darkness overtakes you.
How exciting! My theory about the glyphs is that they're imprinted dust. And whatever dust was in that glyph reacted with ours. Also, as I argued before, this is probably only possible because our memories were erased. Something that only works once, and only on taffa syndrome sufferers. The reasoning for this is, if glyphs could do this on anyone and at any time, well, it would be quite a dangerous, possibly illegal weapon, and the Vesper organization would get in a lot of trouble for producing them.

I also find it interesting how quickly the glyph moves... faster than anything we've encountered before.

>>/questarch/909201
To be honest, I kinda expected this to happen. However, I didn't want to argue against it because I didn't want to scare the suggesters and... well, it's for meta reasons. Since we found this glyph at the start, it's quite clearly an important plot element. And as such, I didn't want to, quite literally, flush a part of the plot down a toilet.
It turns out it was pretty important after all.

>>/questarch/909231
>You try to open your eyelids, only to discover that you can't feel them.
Sometimes, to open the eyelids you need to feel them. Other times, you just need a screwdriver.

>it feels as though you are traveling a great distance, very quickly.
I doubt teleportation is possible, so the feeling of traveling is probably the result of a lack of perception of time. A time skip during which we travel to a place far away.

>it seems plausible that the glyph might have knocked you out.
Knocked out people don't think. Maybe dream, but this isn't a dream. We're capable of rational thought. So quite a strange state of mind.

>I think it's better to just wait.
>You don't think you have much of a choice.
For my suggestion here I first wrote a whole essay of what kinds of things to try to force our mind to overpower the effects of the glyph, only to delete it all as I realized that I'd prefer a skip to our destination. Sometimes, the best thing to do is to do nothing.

>You wonder idly what led you to that conclusion so readily.
Probably some of the knowledge that was embedded in that glyph. Now that I think about it, if we obtained this knowledge, then we probably also obtained other knowledge. Perhaps if we asked ourselves questions, such as where were we going, we'd get interesting answers. A wasted opportunity :P

As far as the panel goes, I did notice the change in the color of the noise that we see. Progress!

>>/questarch/909256
>whatever it is that drove you -- her? -- to that point.
Or perhaps it was a guy trapped in a girl's body and he just couldn't take it anymore~

>if you lost more than your memories alone, what else might be gone now?
Sadly, I don't think our virginity was restored.

>Unpleasant ideas of what may be happening to your body bubble up from your subconscious
To each their own~

>Still, thousands more lie quiet, dark. Dormant, waiting for something.
Oh? I was not expecting to see something like that. These are clearly our own, the question is just, are these temporarily deactivated due to Vesper glyph, or are they our past self. Or something else.

>It pains you to think about what it might be, but if you can just --
if we can just what? WHAT?!

>...Right, stay focused
Inner enlightenment, denied QQ

I'm just kidding. It would be boring if too much would be revealed too fast. All in its due time.

>you still pick up hints of concern and weariness in their speech.
It looks like at this point we've already arrived at the destination. It seems there's some problems with restoring control of our body. We'll have to ask them later on the specifics.

I do hope we're in a Vesper-owned building as that would put Vesper in a better light and make things more intimate.

>>/questarch/909345
>TAUNTON MICRODYNAMICS
Yeah, there was no way we could've guessed that was the name of the firm on the vial. Still, it's a very important clue since now we have a lead where to begin looking. Tho the state of the building we see makes me a bit worried.

>>/questarch/909346
>"...relief. I'll go... cider... you get... revived."
This isn't the time to be drinking cider!
I wonder why she's called that way.

>the situation between your legs is normal
Normal or... an emergency?!

>>/questarch/909422
>Perhaps feeling a bit delirious
Yes, it was a crazy suggestion heh. Thank you for not using it. It wouldn't have done us any favors and besides, Penny just isn't a joker so it would've been waaay out of character.

>>/questarch/909423
>"We were just about to intubate you. Three days is a long time to go without eating!"
I'm not sure what he means with intubate and three days is nothing special if you're sleeping the whole time.

>They sit down on the side of the bed and grasp your hand in both of theirs, rubbing it gently. There's something... warm about it, in an almost maternal way.
Mom! Is that you?!

If the doctor and Cider know each other on a first-name basis, it would mean this person has been here several times. It implies that this situation has repeated in the past, so it's highly unlikely to be our real family.

>>/questarch/909424
>"Welcome home, Sigarzghar."
You've done a great job making her look friendly. And "Sigarzghar" sounds way better than "Penny" hehe. Altho it's probably just an expression.

This is where things get complicated due to the nature of things she's going to offer to us. Will the suggesters accept, or will they choose to go their separate ways. Stay tuned for the next exciting chapter of Dead Dust!
>>
No. 126382 ID: 05ff2f

>>126380
Well, I'm foolish for just going by what >>126342 wrote and not going back to check the quest itself before writing my posts and ending up wrongly thinking Penny was nearly starved to death.
>>
No. 126402 ID: ae9b99

Well that is one way to get through customs. Success?

The tentatwins must've had quite a terrifying experience, first the alarm spooked them along with the angry guy trying to bust the door open, then they are panicking over getting rid of their contraband with the fear of getting caught by someone (us appearing didn't help much on their fears) and to top it off, they most likely witnessed us falling in a coma. I'm wondering if they are okay.

Actually the main thing I would like to see addressed is what happened at customs from the time we collapsed to the time we got to the hospital. Quite a lot has happened there.

As for Cider, I wonder if she is a religious figure of some sort. Hopefully not a dark religion. I'd say we be careful with what we say to her.
>>
No. 126417 ID: 7efe6b

>>126343
>I want to thank all of you for reading and participating in it.
It's really us that are the beneficiaries of your creativity. Thank you for writing this quest, it's been a pleasure suggesting. I really liked the sheer amount of suggestions that you've been able to include in the updates as it really made me feel how important our actions were.

As far as the chapter goes, the story has kept up the interest as each update introduced something new to think about. I like the unique premise, the many mysterious concepts it introduced, and I have to commend the variety of character species and personalities that we've witnessed in such a short time span. And even though the atmosphere has been quite heavy/serious, I couldn't help but laugh at the occasional humorous element.

Critique? Perhaps it would be a good idea to put sentences mentioning permanent changes to the character (such as picking up items) in their own lines so that they stand out better (easier to notice in case a person is skimming the text). But other than that, I can't really think of anything in particular. The events seem well-connected and logical, the art is great, the updates have been steady, the pacing is good, suggesting isn't confusing, suggesters have agency, the nsfw parts are there, a Sunny was included (yeah, I noticed it now lol, are there any memes I missed? >_>)... wait, there is one thing. I don't like cliffhangers! But then, no one does hehe.

There's a few specific things that I'm curious about.
The chapter's number is 0 instead of 1. Does this mean it was a prelude? Hmm.
Also, I wonder if the same thing would've happened had we looked at the glyph right away at the start. Probably not since the Old Town is much further away from the Vesper HQ than the Concourse is. Well, it's kinda pointless thinking about it as that would've been a different storyline then.

>a brief hiatus
Enjoy!
>>
No. 126419 ID: 10c408

I may have been a bit overly dramatic with my response to the ending of the first thread but A: Penny is still pretty small and we have no idea when the last time she actually had something to eat was and B: using the glyph which we had little to no factual and established information about was still a bad idea and, again, almost resulted in starving to death on a toilet.

(We also have no idea who found us during our glyph induced coma, odds are likely it was the tentacles twins but it could have been someone else entirely, like the janitorial staff sweeping the concourse and finding us after several hours had passed.)
>>
No. 126420 ID: b1b4f3

>>126419
I don't think the glyph was malicious.
Either it didn't work right due to something weird going on with Penny, or it did what it was supposed to do but we didn't do it in a good spot. It's possible it was intended to put the user into a deep sleep until the Vesper group can go find them, but we did it somewhere the Vesper group couldn't reach in time(either because Customs didn't let them through, or the incident broke the door so they couldn't get in). In that case what was intended to be a temporary nap turned into a permanent one, until Penny woke herself up.
>>
No. 126422 ID: 10c408

>>126420
We won't know for certain if it was either us that caused a problem with the glyph or if the one we had was faulty in some manner, not until the new thread starts.

And as for as maliciousness goes... Well, the road to hell is paved with good intentions. If the glyph is suppose to render a person unconscious to ease retrieval efforts, then I wonder what the actual ratio of successful retrieval missions is like given the giant city destroying things, the freemen and whatever the heck the itch does to a person.
>>
No. 126424 ID: 7efe6b

>>126420
>until the Vesper group can go find them
But how would they find us? You see, I don't believe that a glyph can act as a beacon. If sending signals was possible, then that would mean any two-way communication would be possible. In that case, we could just talk to Vesper directly and receive instructions. No need for any blackouts.

>>126422
>If the glyph is suppose to render a person unconscious to ease retrieval efforts
I find very little merit in the idea that the glyph disconnected us from our body just for the sake of putting us to sleep. In that case, a simple written message to stay still would've done the job. As you explained, forcing someone to stay still wouldn't really be a safe solution.

Let me present my theory.

In >>/questarch/887433 we notice that a guy uses a gadget to have the girl stand. This implies that control over motor functions is something well-researched and common in this quest. It's probably used to easily transport bodies around.

Do you see where I'm going with this?

I'm about 90% certain that the glyph took control of our body to move it to where we needed to go. An autopilot. It needed to disconnect us so that it could move us around.
Perhaps it also had the ability to talk with people, that is, maybe Vesper has a contract with the authorities which would allow Vesper-piloted bodies to pass the customs and/or arrange transport to the Red Shelf.

>>126420
>it did what it was supposed to do
It did. It brought us to a certain location and then shut off. And then we were moved to a room where we would rest until we could wake up.

At least that's one theory. A bit different theory is that it tried to pass the customs where it was stopped, and we were simply taken to a hospital.
>>
No. 126425 ID: 10c408

If the glyph allows for vesper personnel to remote control our body and move it along, then there's a new slew of problems with the glyph

A: how is this even legal
b: Why did it take three days to move us to wherever they needed to go
C: what gives them the right to bodyjack us and how did they even get us through customs
D: they couldn't grab any kind of food along the way
E: Did it even work properly?
and finally, F: if it did work properly, it still amounts to kidnapping and thus we should not associate ourselves with a group that has legal grounds to do this kind of shit.
>>
No. 126426 ID: 10c408

Also, adding "do you see where I'm going with this" after listing an example to support your theory is INCREDIBLY rude and demeaning.
>>
No. 126428 ID: 7efe6b

>>126425
>how is this even legal
I guess the same way that moving a patient to a hospital is. Assuming it's legal at all.
>Why did it take three days to move us to wherever they needed to go
It probably didn't. I think the autopilot did its job fast, and then we slept for 3 days.
>what gives them the right to bodyjack us and how did they even get us through customs
Same as A. And we don't know if we passed the customs. Maybe Vesper has certain privileges. Or maybe we were simply redirected to the Red Shelf.
>they couldn't grab any kind of food along the way
I guess we weren't hungry back then.
>Did it even work properly?
We don't know. It's something we'll have to ask.
>it still amounts to kidnapping
Yeah, it's a pretty unconventional way to help someone. The way I see it is like this. Vesper pulled us to safety. Sure, getting pulled isn't nice as it's something done without our consent. But I would rather that they pull us to safety than get crushed by a falling boulder. So the way I understand it is that sometimes, if you want to help someone, you have to do it without their consent and this is what Vesper did in this case. No one was harmed and we even got an important clue during our time out.

>>126426
>rude and demeaning
I'm sorry if that statement sounded rude. I did not write it with any such intentions or feelings at all. It was a rhetorical question akin to "You know?", "Understand?", "Right?".
>>
No. 126433 ID: 02a0f7

I just think this is a cute protagonist and an interesting setting and want to watch her hang out and explore. Just 2 cents.
>>
No. 126437 ID: 891b91

Just a quick update, since it's been a week since I posted >>126343 -- The first update of the new thread has been written, and I'm in the process of drawing the panels now. I'm hoping to have it finished and posted either tonight or tomorrow.

>>126417
Thank you for the kind words! I'm happy that people have been enjoying the quest so much.

>I really liked the sheer amount of suggestions that you've been able to include in the updates as it really made me feel how important our actions were.
Suggester agency has been a major focus of mine throughout the quest, so I'm happy to hear that it's paying off. I figure that it's best to try to include as many suggestions as possible, even if some of them just get mentioned only as something Penny considers and then decides against.

>Perhaps it would be a good idea to put sentences mentioning permanent changes to the character (such as picking up items) in their own lines so that they stand out better (easier to notice in case a person is skimming the text).
This is a great idea, considering that there seemed to be some confusion regarding Penny's items during the first thread, particularly the vial and empty jar. Most likely I'll include a recap at the end of relevant updates, where I'll explicitly list inventory changes, etc.

>a Sunny was included (yeah, I noticed it now lol, are there any memes I missed? >_>)
Yeah, that panel had several cameos of characters belonging to friends of mine, including Sunny; as well as a cameo from a character of mine that may appear as a main character in another quest I might run in the future. Someone picked up on it late in Chapter 0, actually, but it had been so long since the update in question that I decided against responding to it.

>>126433
Thank you!
>>
No. 126469 ID: 7efe6b

>>/quest/910512
Hmm, is that a painting of the Red Shelf in the background? The shape seems to fit. It implies that we're with Vesper now.

>Yesterday was a blur.
I guess the hunger was such a minor issue (and easily dealt with by eating some food) that it wasn't even mentioned. This is pretty much what I expected.

>sometimes it feels like they find you familiar in some way.
It's unusual that so many people are visiting us in the first place since none of them should know us personally. I think the most likely reason is the fact that they're Vesper and most of them went through the same thing that we did.

>your possessions are missing
Something to ask her about. Of course, I think more important questions should be asked first, such as who she is, where are we and what exactly happened.

>>/quest/910513
>opportunity
I can't really guess what opportunity they're talking about. Probably something political. Still, it implies that Vesper is an active organization which does more than just help the recovering taffa syndrome sufferers. This is also supported by the article we previously read which mentions Vesper's comments on a law.

>Matteo
My first impressions of this guy would be that he's a very serious person. Focusing less on the sentimentalities and more on the business side of Vesper. That's probably why he's not too fond of us as helping us might be perceived as a financial inconvenience. I'd expect his views not to be shared by the majority of Vesper members tho since we've seen that many people chose to welcome us at the infirmary. Alternatively, he might simply be jealous hehe.

>>/quest/910515
>a compact, dimly-lit room
A very decadent-looking room. The fact that she's wearing a robe implies that she feels very comfortable being in this room and it's likely that this is her private apartment.

>fyura sabiha
The unknown words that she uses seem to be used by all the Vesper's members. As for why she's using them, I'm not sure. Perhaps they have unique meanings, or it might be to improve the familial sense between the people. Or perhaps these words have something to do with dust. In any case, from the context in which they're used, I can guess pretty well what they mean.

>her robes
The top part of her robe implies... that my first question for her is going to be what's her breast size :x
>>
No. 126471 ID: 7efe6b

>>/quest/910581
>these guys are throwing up a lot of mafia flags
Interesting. Can you elaborate on which flags exactly do you see and where in the quest they appear?
>>
No. 126483 ID: 7efe6b

>>/quest/910512
There's one thing that I missed here. The symbols on the carpet... they seem meaningful. Especially the sun-moon one, since it also appears on the door. It might represent the shape of our world.
>>
No. 126507 ID: 891b91

In light of some stuff that happened recently in regards to another artist's work, I'd like to make it clear that I'm fine with it if people create and post edits or other modifications to my quest panels, art, etc. (Just try to let me know about it, because I'd like to see it!) My only stipulation is that I would prefer that nobody tries to make money off of my work without getting my permission beforehand.
>>
No. 126524 ID: e95cec

Hey, I noticed a thing!

>>909228
may have been on the money; look in the crosswalk in
>>900075
It's the protagonist from Aux Oculo! And this image was posted 16 days before Aux Oculo started!
>>
No. 126525 ID: e95cec

Uhh. I know how to use the questdis, definitely.

>>/quest/909228
and
>>/quest/900075
>>
No. 126526 ID: e95cec

Ok. That was a lie. I have no idea how questdis works. Those are supposed to be links to the guy who posted "half of those characters are real OCs", and to the post of all the people on the crosswalk. How do I link posts from /quest/, if not either of the ways I tried?
>>
No. 126528 ID: 05ff2f

>>126526
Once a quest goes in the archive, you gotta use 'questarch' instead of 'quest' when creating new inter-board >> links. Like so:
>>/questarch/909228
>>/questarch/900075

Also, through mysterious board magic, already existing inter-board >> links to /quest/ posts will still link to the correct post in /questarch/ when the quest is archived. For example, the /quest/ links farther up this thread.
>>
No. 126533 ID: e95cec

>>126528
Ah, I see. Thanks
>>
No. 126546 ID: 891b91

Just a heads up: the next update probably won't be out until sometime Saturday or Sunday, at the earliest. I had hoped to get it done earlier, but my free time has been pretty limited lately, between school and family obligations.

>>126524
Yep, that's Sunny alright! naileD mentioned it in >>126417 as well. Channel3 is a friend of mine, so I wanted to throw a Sunny cameo in there for shits and giggles.
>>
No. 126759 ID: 891b91

Sorry for the wait; things got really busy for me at school again. I'll be done for the term as soon as I finish my final this week, though, and soon after I'll finally draw the next update.
>>
No. 126760 ID: b70ae2

>>126759
Thanks for the info. Good luck with the final!
>>
No. 126859 ID: 891b91
File 154501386418.png - (103.34KB , 371x602 , pennyclaus.png )
126859

Class is finally finished for the term, so I plan on getting the next update out within the next couple days. I'm officially on vacation now, and my hope is that I'll be able to keep up a more frequent update schedule during the coming weeks.

>>126760
Thanks! I feel like I did pretty well.
>>
No. 127196 ID: fd3369

Cider said she'd be a couple minutes, but that was last year.
(Obligatory New Year jokes are obligatory.)

Okay, serious time.

This quest has been awesome so far. I love mysteries, and this is a brilliant example of how one should unfold. Our protagonist is amnesiac, not uncommon for the sake of mysteries, but the way you've used this to introduce a deep lore universe is well thought out.

The art is pretty swish as well, I love the contrast between the almost neon pallet, and the way it's used to portray a decaying environment. I'm generally not a fan of the color-tint art, but I've caught myself several times just staring at the pictures, transfixed by the beautiful colors and unbelievable detail.

I'm ranting. Point is, this quest is great. My sincere thanks and applause.

Keep doing what you're doing, dude.
>>
No. 127219 ID: eceda8

Any word from teegee lately?
>>
No. 127220 ID: c2508b

>>127219
This is information I require as well. perhaps he is mearly tied up in post holiday shenaniging. Speculation however, is just that. As I have a severe deficit of information pertaining to our elusive author.

I call to you, tgchan! Anons, regulars, and quest authors, I behest you; find teegee's whereabouts!

(Perhaps it's milk-carton-missing-poster time.)
>>
No. 127244 ID: 6ebee4

>>127220
The only thing we can do is patiently await teegee's return
>>
No. 127249 ID: d0b835

>>127244
Totally. I just meant more like, if he's been suggesting on other quests or if he's been talking on IRC that would be confirmation that he's alive. Not that I doubt he is, but the illuminati could have gotten to him by now. You never know when they'll strike.

Until then, I'll wait as long as it takes. This quest is worth it.
>>
No. 127303 ID: 891b91

>>127219
Don't worry, I'm still around! So sorry about taking so long both to update the quest and to post in this thread. Holiday stuff ended up taking up much more time than I expected, and aside from that I just kind of let time get away from me -- I don't really have an excuse for it aside from getting lazy due to being on vacation. (I also had a lot of trouble early on with writing the update -- I just couldn't get it to a state I was happy with at first.) In retrospect, I probably should have just given myself a longer break between the first and second threads.

As I write this, I've got two panels out of six finished, while the third is partially colored and the rest are fully sketched, so I don't think it's going to take me too much longer to get it done and posted.

>>127196
>amnesiac
One of my worries with this quest was the possibility of leaning too hard on the amnesia trope, so I'm glad to hear that it doesn't seem too contrived. I don't think it'd be spoiling much to say that Penny's amnesia and the implications surrounding it will be a major theme of the quest, and my hope is that upcoming events will prompt some pretty interesting questions.

>art
Admittedly the color tinting has become a bit of a crutch (color filters are a cheap way of forcing a bunch of colors into a more cohesive palette), but I do intend to use it for thematic purposes as well. I'm glad the attention to detail has paid off, too!

>Point is, this quest is great. My sincere thanks and applause.
Thank you! I'm really happy that people have enjoyed it so much.

>>127244
Thank you for your patience! It won't be much longer now, I think.
>>
No. 127314 ID: 73866c

Im glad to see youre good and well. Welcome back :)

I'll reread the previous updates to refresh my memory and find anything we might have missed before the new update.
>>
No. 127331 ID: 725bd3

>>127303
Yo man, that's cool. I definitely don't mean to rush you, I just wanted to make sure you were still doing the quest.

I always have this fear that a quest auther will disappear without a trace forever, and I'll never know what happened. I've seen it before.

I'll wait as long as it takes, and I urge you to take your time, there's no rush.

Just wanted to confirm the quest wasn't dead, and now I've got my affirmation.
>>
No. 127356 ID: ebd50b

>>/quest/918154
>The room is furnished with a sense of careful economy
Well, nothing controversial here.

>cooking implements
So she can cook, huh? Maybe we should ask her for a sample.

>"Just fixing some tea for us"
That's nice. Good thing we didn't catch her doing something inappropriate, like changing clothes. Or perhaps it's a shame we didn't~

>"make yourself at home!"
I'd be glad to stay here with her hah. I kinda doubt she takes tenants tho.

>>/quest/918155
>this place is at the top of a hill.
We saw the wall-painting of what seems to be the Red Shelf at the beginning of the chapter. So then this must be the top building here. Which seems like a logical place for the Vesper's leaders to reside at.

>>/quest/918156
>thinking the wrong thing
If they could read our minds, they would've already done so when we were knocked out. So it seems unreasonable to be worrying about this now.

>a hologram
Heh, looks like Cider gained a bit of weight since the time this picture was taken. Quite a bit indeed. And if she was already that busty back then... damn.

>Matteo, who stands rigidly off to the side
The fact that he's on the picture at all is interesting because it means he does consider himself a part of this group. And a very loyal member too considering how old this picture seems to be.

Hmm, is that one of your kobolds in the back?

>>/quest/918157
>a subtle, pungent undertone that you can't quite place, something that's been there or has built up there for a long time now.
Ahahaha, I can guess what that is

>>/quest/918158
>you nearly throw the pillow across the room out of panic
We must've been absorbed in the pillow too much, eh?

>a nice pot of tea!
I'm inclined to suggest we spill the tea all over ourselves. Would definitely lead to some intriguing developments heh.

>wide, girthy hips; a pear-like figure ending in a round rump; and a heavy bosom that fills out the top half of her attire.
👀

>You feel a brief twinge of envy as you reflexively compare them to your own modest assets.
I'm afraid Penny's gonna have a tough time competing with Cider in that department. But hey, no one can compete with Penny's floppy ears!

>>/quest/918159
>"I like to meet one-on-one with newcomers"
I'm surprised she finds the time for this. I suppose another question that I would ask her would be how often do they get new people and if that's changed over the years.

>"Ask me whatever you'd like -- nothing is off-limits."
"Is Matteo still a virgin?"
But yeah, I think she may regret saying this hehe.

>"I understand if you'd rather not ask anything right now"
I'm not sure why wouldn't we want to ask anything. I mean, this is pretty much the best time to be asking questions, since this person is fully aware of our condition, and has the will and patience to answer them.

>"Once you become a Jarmu, you'll be ready to reintegrate with the outside world."
I wonder if this means that we can't leave the Red Shelf until we become a Jarmu. Because I'm sure that a lot of suggesters would object to that. I suppose one way to solve that would be to allow us to leave, but to bring an escort with us. Or provide some other sort of protection.

>Qatra
I'd rather just call her mom :p

Well, this update certainly took a while. Man, drawing these elaborate backgrounds is gonna kill ya. Are you sure you're still spending more time writing than drawing? I know I'm repeating myself, but I still think you should try to simplify your updating process to the point where you don't spend more than a couple of hours per update.
>>
No. 127382 ID: 891b91

>Hmm, is that one of your kobolds in the back?
Well, it's not like I wasn't going to throw in at least one kobold-like character... "Kobold-like" is definitely the way to put it, though, within the context of Dead Dust's universe.

>Ahahaha, I can guess what that is
;)

>I wonder if this means that we can't leave the Red Shelf until we become a Jarmu. Because I'm sure that a lot of suggesters would object to that.
I agree, if that happened I think it'd be too much railroading without justification. Rest assured that there are options for getting Penny out of this situation, albeit each with their own limitations and consequences. (Of course, consequences really only stand to make things more interesting, from a narrative perspective.)

>Well, this update certainly took a while. Man, drawing these elaborate backgrounds is gonna kill ya. Are you sure you're still spending more time writing than drawing? I know I'm repeating myself, but I still think you should try to simplify your updating process to the point where you don't spend more than a couple of hours per update.
Like I said in a previous post, most of the time I took was due to getting carried away with other stuff while I was on vacation and simply losing track of time. I get that it seems like the art takes longer than I say it does, but the writing really is the longest part; this is mostly due to the fact that I'm rarely satisfied with the first or second draft of an update's text, and I often end up doing a full rewrite, once I've got a better grasp on how I want to structure the update's narrative. In terms of the art alone, the most time-consuming part is character design, rather than backgrounds (which are usually pretty quick for me to make); for example, the 3rd panel of the most recent update was the most time-consuming one, since I had to iterate on all of those characters' designs until I was happy with them (aside from Cider and Matteo, anyway).

>a couple of hours per update
I wish I could get to that point (because I could update very frequently that way), but even with completely streamlined art I'd still be bottlenecked by the writing. Most of the work in that regard involves figuring exactly what is going to happen in an update: which suggestions Penny will act out and the order they'll take place, how other characters will respond to her, etc.
>>
No. 127383 ID: 78dbfb

>>123379
teegee likes peepee hahaha
van wuz heer
i should actually read this with how much free time i have
>>
No. 127384 ID: 864e49

>>/questarch/900075
I only now do I notice Sunny from Aux Oculo.
Dammit Total Garbage what other secrets are you hiding!
>>
No. 127391 ID: 78dbfb
File 154839827573.png - (19.10KB , 389x441 , isador-bust.png )
127391

>>127384
you may notice this lad in there
he's mine
>>
No. 127392 ID: 891b91

>>127384
>>127391
Yeah there are a number of cameos in there, haha
>>
No. 127393 ID: 891b91

>>127384
>>127392
Oh, and some other secrets (that don't pertain to the quest's plot in any way) lurk in that panel as well
>>
No. 127401 ID: 864e49

>>127391
Yeah I see him, looks very surprised.

>>127392
Don't know why but I swear I've seen the rabbit looking chick with the Big tits stripped shirt and the two goblins(?) before somewhere.
>>
No. 127403 ID: 78dbfb
File 154848583535.png - (8.23KB , 219x394 , isador1.png )
127403

>>127401
If you're wondering, his name is Isador.
it's not often i get to say anything about him online
>>
No. 127404 ID: 864e49

>>127403
He dosen't look very much like a door :y
>>
No. 127405 ID: 78dbfb
File 154848773606.png - (37.22KB , 500x552 , angery_isador_2.png )
127405

>>127404
I haven't heard that joke in years jesus christ
>>
No. 127406 ID: 891b91
File 154848845097.png - (357.75KB , 1222x1470 , isadoor.png )
127406

>>127404
I disagree
>>
No. 127407 ID: 78dbfb

>>127406
i'm very disappointed in you son
>>
No. 127519 ID: df1b0b
File 154914349061.jpg - (76.84KB , 1024x1024 , image.jpg )
127519

By Auldin, Penny is the cutest protagonist on TG. I am elated every time we get a close up.

I don't know what the design and concept process was, but something went very right.

(Also, what drug induced fever dream led you to make a flat chested female on TG, Teegee? It's almost like you're trying to have a narrative drivin story!)
>>
No. 127535 ID: 05ebc7

I need to get back into this quest. Very interesting.

Fuckin' Happy Happiest Cult shit right here. I ain't about it, chief.
>>
No. 127564 ID: eeb7d9

>>127519
Hey! Flat chests are cool! They are perfectly fine in TG, if you ask me.
>>
No. 127607 ID: 7f3520

>>127564
Oh no, I absolutely agree. I was just making a joke about how, like, 79% of tg females have huge boobs. And how suggesters are often pushing for female characters to get larger boobs whenever possible. (*Cough cough* Venji.)

I appreciate greatly Penny's lack of bust. And I will continually vote against her gaining more boob.

It's not that I have a problem with some, eh, well endowed characters. And in less serious quests, it doesn't bother me at all. It's just that it gets a little old when virtually all the girls on tg look like fifty percent of their body weight is hanging from their chest.

When the extreme becomes the mundane, the mundane becomes the extreme.
>>
No. 127609 ID: eeb7d9

>>127607
I could not agree more. I don't specifically remember a quest where females got their boobs bigger, but i don't find it strange. I don't find it strange to see desportioned breasts. So it is a fine change of senary when girls have small/normal sizes boobs.
>>
No. 127611 ID: 20aff4

You know, I suspect there are better things to talk about in a quest's discussion thread than the bust size of the main character and others.

PS: All of Dead Dust's characters have very good designs.
>>
No. 127674 ID: 10c408

>>127609
Does "enhance knockers" ring a bell?

Anyways. teegee. Your handling of the hufflepuff reference in the latest update is hilarious and well thought out. Kudos.
>>
No. 127703 ID: 891b91
File 154984559402.png - (610.28KB , 1440x1082 , penny_concepts.png )
127703

>>127519
Thank you, I'm glad you like her so much!

>>127519
>design and concept process
From what I remember, designing Penny was a pretty organic process. I just kinda put pen to paper (or, rather, stylus to screen) and started doodling. I think at the time I knew I wanted the protagonist to be diminutive and a bit androgynous, as a sort of visual reflection of the powerlessness and confusion of her predicament, so that's definitely a more intentional aspect of her design, but aside from that I mostly doodled the design and refined it until it felt right. There's definitely some subconscious influence from the kobolds I've drawn, too, particularly in the tail.

(Here, have an early concept image I drew last April.)

>(Also, what drug induced fever dream led you to make a flat chested female on TG, Teegee? It's almost like you're trying to have a narrative drivin story!)
Honestly, it was just another decision that just happened organically. I don't think I even was considering tgchan's tendency towards well-endowed female characters -- it just kind of worked out this way. Variety is the spice of life, anyway, so I find myself inclined towards trying to mix up characters' body proportions.

>>127564
>>127607
>Hey! Flat chests are cool! They are perfectly fine in TG, if you ask me.
>I appreciate greatly Penny's lack of bust.
I agree! I appreciate pretty much any bust size, but I think Penny's sub-a cup endowments add to her cuteness.

>>127611
>You know, I suspect there are better things to talk about in a quest's discussion thread than the bust size of the main character and others.
Probably, but I'm happy with bust size discussion so long as it doesn't detract from more serious discussion about the quest's plot, etc.

>PS: All of Dead Dust's characters have very good designs.
Thank you, that's really encouraging to hear!
>>
No. 127704 ID: 891b91
File 154984578756.png - (1.04MB , 2981x3406 , penny-enhance_knockers.png )
127704

>>127674
>Does "enhance knockers" ring a bell?
Well, knocker enhancement is definitely a possibility in Dead Dust's universe... but just don't overdo it! (pic related, doodled this for laughs a while back)

Seriously though, increasing Penny's bust size is a definite possibility, if she ever gains access to the means to do so -- but it would absolutely take an overwhelming majority of votes to make it happen.

>Anyways. teegee. Your handling of the hufflepuff reference in the latest update is hilarious and well thought out. Kudos.
Thanks, I'm glad it went over well! Also, I don't want to spoil anything, but I didn't go for it solely for the sake of comedic relief.
>>
No. 127705 ID: 891b91
File 154984588834.png - (172.76KB , 1000x1068 , penny-breakfast.png )
127705

Also, I happened across some non-canon doodles that I drew a while back and forgot about, so I figure I might as well dump them here now.
>>
No. 127706 ID: 891b91
File 154984594269.png - (331.37KB , 1015x1330 , penny-facial.png )
127706

>>
No. 127707 ID: 891b91
File 154984598615.png - (265.35KB , 1011x1394 , penny-preggo-confusion.png )
127707

>>
No. 127708 ID: 891b91
File 154984607825.png - (270.85KB , 1024x1024 , tiddy.png )
127708

A mildly lewd edit of a panel from Chapter 0.
>>
No. 127709 ID: 891b91
File 154984627354.png - (227.57KB , 668x1110 , penny-dontlook.png )
127709

And finally, a doodle I did as part of a pose/gesture practice session.

(Full disclosure -- the pose is heavily referenced from an image drawn by Siroc: https://www.furaffinity.net/full/25814813/ )
>>
No. 127711 ID: bad12e

Just popping in to say this is my favorite quest and I look forward to each update.

Penny is too precious~
>>
No. 127712 ID: 891b91

>>127711
Thank you, that's an enormous compliment! I'm really happy you're getting so much enjoyment out of this quest -- I find it really rewarding, not to mention motivating, to hear stuff like that.
>>
No. 127715 ID: e51896

>>127709
ENF Penny is best Penny.
>>
No. 127717 ID: 891b91

Considering that I've just started a new quest alongside this one (Arzfayz Amazing Adventure Quest -- but let's call it 3AQ for short), I'd like to head off any concerns people might have about how it'll impact this quest. I've thought about it quite a bit -- whether I can manage running two quests at once, whether a new quest is likely to affect my interest in working on Dead Dust, etc., and I've come to the conclusion that it isn't going to harm this quest.

First of all, I'm going to follow a strict policy of putting this quest first; so if it turns out that I'm wrong and I can't handle running two quests at once, I've already decided that Dead Dust will continue and 3AQ will put on the back burner. Secondly, I've designed 3AQ to mesh well with DD. I put a significant amount of time into the writing and artwork for this quest -- that's especially true for the writing, since DD's story is very important to me and I try very hard to get the writing "right". (In retrospect, this is the main reason why I had a large delay at the end of last year -- I had writer's block and had to let things sit for a while.) 3AQ, on the other hand, is deliberately designed to be "easier": it's more light-hearted and open-ended, and so I expect the writing won't be so time-consuming; and I'm deliberately going with simpler art overall to keep the time spent drawing low. Additionally, I don't foresee myself becoming so enamored with 3AQ that I lose interest in DD, because I've got a ton of stuff in store for DD that I'm very excited to get to.

I suppose this raises the question of why I decided to do this. I suppose the biggest reason is that I've been itching to run an explicitly lewd quest -- while lewdness is certainly a welcome possibility in DD, it's also not the main focus of the quest and I refuse to allow it to compromise the plot. Having something like 3AQ lets me have that fun without running the risk of harming the quest, since the entire point of the quest is to explore the sexual misadventures of a goofy kobold girl. Also, I feel like 3AQ will be nice for those periods where I have writer's block and need to let the ideas congeal in my head for a few days before I get back to work on DD.

Anyway, I hope that answers any questions/concerns anyone might have, but if it doesn't, I'd be happy to discuss it further.

>>127715
Agreed!
>>
No. 127724 ID: 864e49

How do you make your gifs, also why.
>>
No. 127728 ID: 891b91

>>127724
It's a pretty simple process. After I finish the character line art, I trace over it loosely on a couple new layers, resulting in 3 frames of animation. Then I just export the whole thing as a PSD, load it up in Photoshop, and set it up to display each frame for 0.2 sec.

As for why, it's not just a stylistic choice -- there is a point to it that pertains pretty deeply to the quest's plot, setting, and backstory. At this point in the story, I don't think I've introduced enough clues for anybody to have a reasonable chance at figuring out what the animation is supposed to mean, but that'll definitely change in the future.
>>
No. 127749 ID: 864e49

>>127728
You crafty bugger you.
>>
No. 127813 ID: 891b91
File 155031433981.png - (233.51KB , 1800x1252 , penny-triglyceride.png )
127813

A warm-up doodle today ended up turning into a chunky version of Penny.
>>
No. 127815 ID: 556568

big chonk
>>
No. 127871 ID: 9a89ed

Just saw the update. I'm wondering if the next update we will get to customize what Penny wears like some of the other quests does.

>>127813
Loving these non-canon pics of Penny. Thanks.
>>
No. 127873 ID: 891b91

>>127871
That's the plan for an upcoming update, yeah -- assuming more people vote for the wardrobe change than against it, of course. It'll be the typical sort of paper doll stuff you see in quests, although I plan on providing a bunch of pre-made options so that people who don't want to draw their suggestions can participate too. Most likely I'll ask suggesters to come up with 4-5 outfits so that there can be a bit of variety in Penny's wardrobe.

>Loving these non-canon pics of Penny. Thanks.
Glad you like them!
>>
No. 127876 ID: 05ebc7

So I'm thinking, actually, that we could go about this another way if we REALLY wanted to risk it for the biscuit.

Simply put, they tend to get newbies in on a semi-regular basis, right? 'A few weeks' is still pretty often if that pattern holds. I'm wondering if maybe we can't extrapolate on that 'bring others with us' idea, and instead try to do our best to extend our influence among as many people here as possible. Try to do favors, keep our ears to the ground, get people indebted to us in non-monetary ways.

If we keep things subtle and entirely voluntary (with maybe the odd circumstance here and there to convince people of our goodwill) we could de-facto run this place!

This idea was brought forth by the idea of Mob Boss Penny just popping up in my head.
>>
No. 127884 ID: 158da5

>>127873
That's great! Having options is really cool, since I can't draw at all.
>>
No. 127885 ID: 7969eb
File 155054611673.png - (675.38KB , 1478x1051 , unknown.png )
127885

>>
No. 127887 ID: 891b91

>>127885
this is now canon ok maybe not really
>>
No. 127946 ID: 05ebc7

So, the fact that everything is "free" is definitely something worth looking into. They seem to have some sort of influence, so they might be financed by someone of importance, as well as some other ventures. And if we can get IN on those ventures, then we'll be in an excellent position.
>>
No. 128189 ID: 773e32

There was a big argument here about sexuality and sluts and slut shaming and stuff that wildly degenerated from quest suggestions into personal attacks.
This hit both the quest thread and the questdis thread.
If you wish to continue having this discussion I have carefully and delicately extracted the posts from both the quest and questdis thread and thrown them into the cesspit they belong, the Big Dumb Arguments thread on general. I'm not linking it because it doesn't deserve linking.
Consider this a warning to all parties involved in the argument, and if someone decides to dredge the argument back up or fire off any parting shots, they're getting more than a warning.

Friendly reminder that if your suggestion in a quest is starting to turn into an argument directed to another suggester about their personal moral or ethical code, you are getting far too off track of what a quest is supposed to be. There's not that a fine line between trying to point out why someone's suggestion is in error based on facts of a quest setting and trying to point out that someone's suggestion is bad because you're bad and you should feel bad.

Thank you to the two people who did actually clear the air between them before I hoisted the argument out of this thread, but you were not the only part of the problem.
I still moved your posts, though, because without context they make no sense and clutter up the disthread.
>>
No. 128208 ID: eceda8

So, uh, I missed the argument when it happened, but I'm sorry to hear that it happened. It can be incredibly off-putting to an author to see people arguing over their work in a bad way - I hope that you're doing okay after all this, teegee.
>>
No. 128209 ID: e51896

While I (and most likely others) despise arguments as they can be quite a downer to everyone and it is a shame when it happens, we can at least know that this means that there are people who really care about this quest enough to argue over it.

That said, You have some very passionate fans for your quest, Teegee. Keep being awesome with what you're doing.
>>
No. 128215 ID: 891b91

First of all, thank you to Cirr for stepping in and handling the situation.

>>128208
>It can be incredibly off-putting to an author to see people arguing over their work in a bad way - I hope that you're doing okay after all this, teegee.
I'm doing fine, but I appreciate the concern. I wasn't put off by it, since I accept that this is the internet and fights are going to happen from time to time, but I do worry a bit that they could drive people away from the quest if they happen often enough.

>>128209
>we can at least know that this means that there are people who really care about this quest enough to argue over it.
This is how I prefer to look at it. While the argument was partially about semantics, I don't think the people involved would have said anything at all if they weren't personally invested in this quest.

>You have some very passionate fans for your quest, Teegee.
I agree, and I'm grateful for all of you. (This includes anyone who was involved in the fight; it's over now and I don't hold it against them.) I find the continued enthusiasm for this quest really motivating, and it's frankly the greatest compliment I can receive as a quest author.

>Keep being awesome with what you're doing.
Thank you, I'll do my best!
>>
No. 128349 ID: 05ebc7

>>128215
I'm loving this mystery and hope we can do some really cool things later. I've got some ideas and hopes for Penny's future.
>>
No. 128354 ID: 891b91

>>128349
I'm glad you're enjoying it so much!

>I've got some ideas and hopes for Penny's future.
I'd love to read them, if you're willing to share them.
>>
No. 128370 ID: 05ebc7

>>128354
I mean, it really depends on the players, but basically I'm hoping we can learn how the Vesper Society ticks, and perhaps we can eventually integrate ourselves into the system in a way that allows us relative autonomy without anyone realizing it- something like building up favors from a lot of individuals by doing this and thats for them. We'd need to keep everyone at an emotional arm's length while making them feel special, use their eventual trust in us AND the positives that they get from our doings in order to build clout and influence.

I like the idea that eventually we could become a 'hidden power' like figure in the Society, and basically instead of escape the Vesper Society, we turn it to our advantage and use its resources to accomplish our goals, even beyond our search for our identity. We would have to make sure everything can be interpreted in a clearly positive light, and we'd have to keep Cider in the dark, or at least unable to retaliate in a way that DOESN'T make her look bad. We can essentially usurp power right from under our nose if we play everything right.

If unable to do that, then we just escape this Happy House Cult as intended and I'll have to rethink things from there. My main point is really that it seems like the Vesper Society has tools we can use if we're careful.

I'm kinda obsessed with the idea of Penny becoming this mafia-like figure by the end of it all and I really want to fight to make it happen.
>>
No. 128381 ID: 8d23f0

finally got around to reading this quest today and I got to say its really really good. well done on world building, art, writing, and moving along at a very reasonable pace which some quests get bogged down in the details.
it was also funny to see my other nickname as one of the name suggestions "Pwaffle"
I am looking forwards to seeing how Mint shakes out and Rosalyn is incredibly cute and I adore her.
>>
No. 128397 ID: 891b91

>>128381
Thank you! I'm happy to hear that the pacing is good, since that's one of the things I worry about the most -- balancing between not rushing things and not going too slowly.
>>
No. 128455 ID: 891b91

>>128370
>mafia boss Penny
I think this is a pretty cool idea! I shouldn't say too much about it, but if most suggesters want Penny to pursue that strategy, I won't block it from happening. (Whether Penny would succeed at it is another matter, but as with any strategies for her to improve her position in life, I would try to make it a fair challenge with balanced chances of success and failure.)

I should add, too, that it's only one of a variety of possible ways forward, and that I want the choice of how to proceed to be left up to suggesters whenever possible.


On an unrelated note, I think this is probably a good time to mention that it's starting to get later in the semester for me, and so I'm going to be getting a bit busier with coursework. If possible I'm going to try to maintain my current pace of 1-2 updates per week, but depending on how things go with class, things may slow down. Also, given that it's happened twice before, I'd say there's a possibility of another month-long hiatus towards the end of the semester, although I'm going to try to avoid it if I can. This time around I'll try to be a bit more communicative about it if I find I do need more time for school.
>>
No. 128458 ID: 42c2a3

My brain reads 'Chits' like shits, so I actually had to take a break from reading for a moment to let my mind process out all the terrible jokes that come from my mispronunciation.

Anyway, I'm really excited about this new 'mods' revelation. I am now imagining Penny with a ton of military-grade augmentations. Greater mobility, reflex boost, targeting solutions programmed straight into her brain, software to aid in social interaction, a navigation system. Oh the possibilities are endless.

I thank you, Teegee, for this plentiful food for thought.
>>
No. 128459 ID: 42c2a3

>>128455
Don't worry about it, take as much time to do what needs to be done as you want.

If there's another month long hiatus? So be it, I'll still be here to read and suggest whenever you update. A quest like this is worth waiting for.
>>
No. 128464 ID: 05ebc7

>>128455
Been a hot minute since I've had to deal with school... How far in are you?
>>
No. 128471 ID: 891b91

>>128458
>My brain reads 'Chits' like shits, so I actually had to take a break from reading for a moment to let my mind process out all the terrible jokes that come from my mispronunciation.
It's cool, who gives a chit anyway ;)

>mods
>Oh the possibilities are endless.
Quite, as are the implications.

>>128459
>A quest like this is worth waiting for.
Thank you, I'm glad you think so!

>>128464
I'm in my first year of grad school. (Still feels weird to say I'm done with undergrad, but it is what it is.)
>>
No. 128620 ID: bcc41d

Y'know, I didn't really think that checking whether the dates as listed were 'correct' compared to one another was going to lead anywhere, but here we are. Deviant dates discovered!

Hella kudos on some sneaky-ass worldbuilding there, teegee.


Delete post []
Password  
Report post
Reason